hedgewars/uGearsList.pas
author nemo
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsList;
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interface
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uses uFloat, uTypes;
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function  AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
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procedure DeleteGear(Gear: PGear);
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procedure InsertGearToList(Gear: PGear);
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procedure RemoveGearFromList(Gear: PGear);
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var curHandledGear: PGear;
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implementation
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uses uRandom, uUtils, uConsts, uVariables, uAmmos, uTeams, uStats,
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    uTextures, uScript, uRenderUtils, uAI, uCollisions,
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    uGearsRender, uGearsUtils, uDebug;
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const
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    GearKindAmmoTypeMap : array [TGearType] of TAmmoType = (
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(*          gtFlame *)   amNothing
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(*       gtHedgehog *) , amNothing
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(*           gtMine *) , amMine
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(*           gtCase *) , amNothing
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(*     gtExplosives *) , amNothing
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(*        gtGrenade *) , amGrenade
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(*          gtShell *) , amBazooka
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(*          gtGrave *) , amNothing
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(*            gtBee *) , amBee
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(*    gtShotgunShot *) , amShotgun
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(*     gtPickHammer *) , amPickHammer
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(*           gtRope *) , amRope
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(*     gtDEagleShot *) , amDEagle
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(*       gtDynamite *) , amDynamite
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(*    gtClusterBomb *) , amClusterBomb
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(*        gtCluster *) , amClusterBomb
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(*         gtShover *) , amBaseballBat  // Shover is only used for baseball bat right now
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(*      gtFirePunch *) , amFirePunch
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(*    gtATStartGame *) , amNothing
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(*   gtATFinishGame *) , amNothing
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(*      gtParachute *) , amParachute
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(*      gtAirAttack *) , amAirAttack
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(*        gtAirBomb *) , amAirAttack
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(*      gtBlowTorch *) , amBlowTorch
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(*         gtGirder *) , amGirder
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(*       gtTeleport *) , amTeleport
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(*       gtSwitcher *) , amSwitch
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(*         gtTarget *) , amNothing
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(*         gtMortar *) , amMortar
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(*           gtWhip *) , amWhip
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(*       gtKamikaze *) , amKamikaze
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(*           gtCake *) , amCake
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(*      gtSeduction *) , amSeduction
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(*     gtWatermelon *) , amWatermelon
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(*     gtMelonPiece *) , amWatermelon
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(*    gtHellishBomb *) , amHellishBomb
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(*        gtWaterUp *) , amNothing
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(*          gtDrill *) , amDrill
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(*        gtBallGun *) , amBallgun
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(*           gtBall *) , amBallgun
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(*        gtRCPlane *) , amRCPlane
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(*gtSniperRifleShot *) , amSniperRifle
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(*        gtJetpack *) , amJetpack
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(*        gtMolotov *) , amMolotov
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(*          gtBirdy *) , amBirdy
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(*            gtEgg *) , amBirdy
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(*         gtPortal *) , amPortalGun
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(*          gtPiano *) , amPiano
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(*        gtGasBomb *) , amGasBomb
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(*    gtSineGunShot *) , amSineGun
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(*   gtFlamethrower *) , amFlamethrower
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(*          gtSMine *) , amSMine
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(*    gtPoisonCloud *) , amNothing
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(*         gtHammer *) , amHammer
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(*      gtHammerHit *) , amHammer
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(*    gtResurrector *) , amResurrector
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(*    gtPoisonCloud *) , amNothing
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(*       gtSnowball *) , amSnowball
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(*          gtFlake *) , amNothing
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//(*      gtStructure *) , amStructure  // TODO - This will undoubtedly change once there is more than one structure
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(*        gtLandGun *) , amLandGun
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(*         gtTardis *) , amTardis
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(*         gtIceGun *) , amIceGun
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(*        gtAddAmmo *) , amNothing
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(*  gtGenericFaller *) , amNothing
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(*          gtKnife *) , amKnife
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    );
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var GCounter: LongWord = 0; // this does not get re-initialized, but should be harmless
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const
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    cUsualZ = 500;
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    cOnHHZ = 2000;
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procedure InsertGearToList(Gear: PGear);
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var tmp, ptmp: PGear;
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begin
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    tmp:= GearsList;
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    ptmp:= GearsList;
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    while (tmp <> nil) and (tmp^.Z < Gear^.Z) do
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        begin
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        ptmp:= tmp;
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        tmp:= tmp^.NextGear
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        end;
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    if ptmp <> tmp then
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        begin
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        Gear^.NextGear:= ptmp^.NextGear;
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        Gear^.PrevGear:= ptmp;
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        if ptmp^.NextGear <> nil then
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            ptmp^.NextGear^.PrevGear:= Gear;
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        ptmp^.NextGear:= Gear
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        end
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    else
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        begin
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        Gear^.NextGear:= GearsList;
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        if Gear^.NextGear <> nil then
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            Gear^.NextGear^.PrevGear:= Gear;
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        GearsList:= Gear;
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        end;
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end;
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procedure RemoveGearFromList(Gear: PGear);
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begin
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TryDo((curHandledGear = nil) or (Gear = curHandledGear), 'You''re doing it wrong', true);
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if Gear^.NextGear <> nil then
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    Gear^.NextGear^.PrevGear:= Gear^.PrevGear;
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if Gear^.PrevGear <> nil then
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    Gear^.PrevGear^.NextGear:= Gear^.NextGear
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else
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    GearsList:= Gear^.NextGear
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   154
end;
7395
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7394
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   155
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7394
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   156
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   157
function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
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var gear: PGear;
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begin
7028
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koda
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   160
inc(GCounter);
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   161
AddFileLog('AddGear: #' + inttostr(GCounter) + ' (' + inttostr(x) + ',' + inttostr(y) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + EnumToStr(Kind));
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   162
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New(gear);
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FillChar(gear^, sizeof(TGear), 0);
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gear^.X:= int2hwFloat(X);
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gear^.Y:= int2hwFloat(Y);
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gear^.Target.X:= NoPointX;
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gear^.Kind := Kind;
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gear^.State:= State;
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   170
gear^.Active:= true;
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gear^.dX:= dX;
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gear^.dY:= dY;
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   173
gear^.doStep:= doStepHandlers[Kind];
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   174
gear^.CollisionIndex:= -1;
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   175
gear^.Timer:= Timer;
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koda
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gear^.uid:= GCounter;
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gear^.SoundChannel:= -1;
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gear^.ImpactSound:= sndNone;
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gear^.Density:= _1;
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// Define ammo association, if any.
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gear^.AmmoType:= GearKindAmmoTypeMap[Kind];
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2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
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gear^.CollisionMask:= $FFFF;
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
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   183
8795
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koda
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if CurrentHedgehog <> nil then
7726
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
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   185
    begin
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
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    gear^.Hedgehog:= CurrentHedgehog;
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
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   187
    if (CurrentHedgehog^.Gear <> nil) and (hwRound(CurrentHedgehog^.Gear^.X) = X) and (hwRound(CurrentHedgehog^.Gear^.Y) = Y) then
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
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   188
        gear^.CollisionMask:= lfNotCurrentMask
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7726
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   189
    end;
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
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   190
7364
ee87ad50e18d Draw bombs behind plane
nemo
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   191
if (Ammoz[Gear^.AmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0) then
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   192
    gear^.Z:= cHHZ+1
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else gear^.Z:= cUsualZ;
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   194
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   195
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case Kind of
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   197
     gtGrenade,
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   198
     gtClusterBomb,
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   199
     gtGasBomb: begin
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   200
                gear^.ImpactSound:= sndGrenadeImpact;
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   201
                gear^.nImpactSounds:= 1;
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   202
                gear^.AdvBounce:= 1;
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   203
                gear^.Radius:= 5;
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                gear^.Elasticity:= _0_8;
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                gear^.Friction:= _0_8;
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   206
                gear^.Density:= _1_5;
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   207
                gear^.RenderTimer:= true;
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   208
                if gear^.Timer = 0 then
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                    gear^.Timer:= 3000
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   210
                end;
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   211
  gtWatermelon: begin
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   212
                gear^.ImpactSound:= sndMelonImpact;
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   213
                gear^.nImpactSounds:= 1;
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   214
                gear^.AdvBounce:= 1;
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   215
                gear^.Radius:= 6;
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   216
                gear^.Elasticity:= _0_8;
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   217
                gear^.Friction:= _0_995;
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   218
                gear^.Density:= _2;
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   219
                gear^.RenderTimer:= true;
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   220
                if gear^.Timer = 0 then
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   221
                    gear^.Timer:= 3000
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   222
                end;
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   223
  gtMelonPiece: begin
9825
de0da12b7d0e more advbounce flagging
nemo
parents: 9824
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   224
                gear^.AdvBounce:= 1;
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nemo
parents: 9824
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   225
                gear^.Density:= _2
6581
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   226
                end;
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   227
    gtHedgehog: begin
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   228
                gear^.AdvBounce:= 1;
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   229
                gear^.Radius:= cHHRadius;
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   230
                gear^.Elasticity:= _0_35;
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   231
                gear^.Friction:= _0_999;
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   232
                gear^.Angle:= cMaxAngle div 2;
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   233
                gear^.Density:= _3;
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   234
                gear^.Z:= cHHZ;
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   235
                if (GameFlags and gfAISurvival) <> 0 then
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   236
                    if gear^.Hedgehog^.BotLevel > 0 then
7077
nemo
parents: 7069
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   237
                        gear^.Hedgehog^.Effects[heResurrectable] := 1;
6581
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   238
                end;
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   239
       gtShell: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
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   240
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
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   241
                gear^.Friction:= _0_8;
6581
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   242
                gear^.Radius:= 4;
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                gear^.Density:= _1;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
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   244
                gear^.AdvBounce:= 1;
6581
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   245
                end;
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   246
       gtSnowball: begin
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   247
                gear^.ImpactSound:= sndMudballImpact;
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   248
                gear^.nImpactSounds:= 1;
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   249
                gear^.Radius:= 4;
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   250
                gear^.Density:= _0_5;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
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   251
                gear^.AdvBounce:= 1;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
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   252
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
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   253
                gear^.Friction:= _0_8;
6581
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   254
                end;
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   255
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   256
     gtFlake: begin
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   257
                with Gear^ do
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   258
                    begin
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   259
                    Pos:= 0;
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   260
                    Radius:= 1;
7069
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
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   261
                    DirAngle:= random(360);
6581
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   262
                    if State and gstTmpFlag = 0 then
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   263
                        begin
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   264
                        dx.isNegative:= GetRandom(2) = 0;
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9721
diff changeset
   265
                        dx.QWordValue:= QWord($40DA) * GetRandom(10000) * 8;
6581
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   266
                        dy.isNegative:= false;
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9721
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   267
                        dy.QWordValue:= QWord($3AD3) * GetRandom(7000) * 8;
6581
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   268
                        if GetRandom(2) = 0 then
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   269
                            dx := -dx
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   270
                        end;
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   271
                    State:= State or gstInvisible;
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   272
                    Health:= random(vobFrameTicks);
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   273
                    if gear^.Timer = 0 then Timer:= random(vobFramesCount);
7649
df90970ae81a Correct snow fall/rotation (matching visual gear)
nemo
parents: 7647
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   274
                    Damage:= (random(2) * 2 - 1) * (vobVelocity + random(vobVelocity)) * 8;
6581
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   275
                    end
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   276
                end;
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   277
       gtGrave: begin
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   278
                gear^.ImpactSound:= sndGraveImpact;
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   279
                gear^.nImpactSounds:= 1;
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   280
                gear^.Radius:= 10;
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   281
                gear^.Elasticity:= _0_6;
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   282
                end;
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   283
         gtBee: begin
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   284
                gear^.Radius:= 5;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
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   285
                if gear^.Timer = 0 then gear^.Timer:= 500;
6581
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   286
                gear^.RenderTimer:= true;
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   287
                gear^.Elasticity:= _0_9;
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   288
                gear^.Tag:= 0;
9479
167dea42d7d7 move border back a bit from left/right bounds, bee tweak
nemo
parents: 9195
diff changeset
   289
                gear^.State:= Gear^.State or gstSubmersible
6581
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   290
                end;
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   291
   gtSeduction: begin
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   292
                gear^.Radius:= 250;
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   293
                end;
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diff changeset
   294
 gtShotgunShot: begin
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   295
                if gear^.Timer = 0 then gear^.Timer:= 900;
6581
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   296
                gear^.Radius:= 2
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   297
                end;
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   298
  gtPickHammer: begin
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   299
                gear^.Radius:= 10;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   300
                if gear^.Timer = 0 then gear^.Timer:= 4000
6581
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   301
                end;
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   302
   gtHammerHit: begin
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   303
                gear^.Radius:= 8;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   304
                if gear^.Timer = 0 then gear^.Timer:= 125
6581
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   305
                end;
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   306
        gtRope: begin
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diff changeset
   307
                gear^.Radius:= 3;
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parents: 6580
diff changeset
   308
                gear^.Friction:= _450 * _0_01 * cRopePercent;
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parents: 6580
diff changeset
   309
                RopePoints.Count:= 0;
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   310
                end;
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diff changeset
   311
        gtMine: begin
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   312
                gear^.ImpactSound:= sndMineImpact;
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   313
                gear^.nImpactSounds:= 1;
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parents: 6580
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   314
                gear^.Health:= 10;
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diff changeset
   315
                gear^.State:= gear^.State or gstMoving;
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   316
                gear^.Radius:= 2;
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parents: 6580
diff changeset
   317
                gear^.Elasticity:= _0_55;
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nemo
parents: 6580
diff changeset
   318
                gear^.Friction:= _0_995;
7602
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7395
diff changeset
   319
                gear^.Density:= _1;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   320
                if gear^.Timer = 0 then
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   321
                    begin
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   322
                    if cMinesTime < 0 then
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   323
                        gear^.Timer:= getrandom(51)*100
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   324
                    else
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   325
                        gear^.Timer:= cMinesTime
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   326
                    end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   327
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   328
       gtSMine: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   329
                gear^.Health:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   330
                gear^.State:= gear^.State or gstMoving;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   331
                gear^.Radius:= 2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   332
                gear^.Elasticity:= _0_55;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   333
                gear^.Friction:= _0_995;
7602
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7395
diff changeset
   334
                gear^.Density:= _1_6;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   335
                gear^.AdvBounce:= 1;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   336
                if gear^.Timer = 0 then gear^.Timer:= 500;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   337
                end;
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
   338
       gtKnife: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   339
                gear^.AdvBounce:= 1;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   340
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   341
                gear^.Friction:= _0_8;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   342
                gear^.Density:= _4;
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8161
diff changeset
   343
                gear^.Radius:= 7
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
   344
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   345
        gtCase: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   346
                gear^.ImpactSound:= sndGraveImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   347
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   348
                gear^.Radius:= 16;
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7093
diff changeset
   349
                gear^.Elasticity:= _0_3;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   350
                if gear^.Timer = 0 then gear^.Timer:= 500
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   351
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   352
  gtExplosives: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   353
                gear^.AdvBounce:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   354
                gear^.ImpactSound:= sndGrenadeImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   355
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   356
                gear^.Radius:= 16;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   357
                gear^.Elasticity:= _0_4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   358
                gear^.Friction:= _0_995;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   359
                gear^.Density:= _6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   360
                gear^.Health:= cBarrelHealth;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   361
                gear^.Z:= cHHZ-1
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   362
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   363
  gtDEagleShot: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   364
                gear^.Radius:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   365
                gear^.Health:= 50
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   366
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   367
  gtSniperRifleShot: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   368
                gear^.Radius:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   369
                gear^.Health:= 50
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   370
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   371
    gtDynamite: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   372
                gear^.Radius:= 3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   373
                gear^.Elasticity:= _0_55;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   374
                gear^.Friction:= _0_03;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   375
                gear^.Density:= _2;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   376
                if gear^.Timer = 0 then gear^.Timer:= 5000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   377
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   378
     gtCluster: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   379
                gear^.AdvBounce:= 1;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   380
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   381
                gear^.Friction:= _0_8;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   382
                gear^.Radius:= 2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   383
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   384
                gear^.RenderTimer:= true
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   385
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   386
      gtShover: gear^.Radius:= 20;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   387
       gtFlame: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   388
                gear^.Tag:= GetRandom(32);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   389
                gear^.Radius:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   390
                gear^.Health:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   391
                gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   392
                if (gear^.dY.QWordValue = 0) and (gear^.dX.QWordValue = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   393
                    begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6982
diff changeset
   394
                    gear^.dY:= (getrandomf - _0_8) * _0_03;
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6982
diff changeset
   395
                    gear^.dX:= (getrandomf - _0_5) * _0_4
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   396
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   397
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   398
   gtFirePunch: begin
9824
136e0708eda2 make punch usable with no gravity lua
nemo
parents: 9809
diff changeset
   399
                if gear^.Timer = 0 then gear^.Timer:= 3000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   400
                gear^.Radius:= 15;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   401
                gear^.Tag:= Y
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   402
                end;
7364
ee87ad50e18d Draw bombs behind plane
nemo
parents: 7337
diff changeset
   403
   gtAirAttack: gear^.Z:= cHHZ+2;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   404
     gtAirBomb: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   405
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   406
                gear^.Density:= _2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   407
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   408
   gtBlowTorch: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   409
                gear^.Radius:= cHHRadius + cBlowTorchC;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   410
                if gear^.Timer = 0 then gear^.Timer:= 7500
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   411
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   412
    gtSwitcher: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   413
                gear^.Z:= cCurrHHZ
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   414
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   415
      gtTarget: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   416
                gear^.ImpactSound:= sndGrenadeImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   417
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   418
                gear^.Radius:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   419
                gear^.Elasticity:= _0_3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   420
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   421
      gtTardis: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   422
                gear^.Pos:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   423
                gear^.Z:= cCurrHHZ+1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   424
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   425
      gtMortar: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   426
                gear^.AdvBounce:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   427
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   428
                gear^.Elasticity:= _0_2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   429
                gear^.Friction:= _0_08;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   430
                gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   431
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   432
        gtWhip: gear^.Radius:= 20;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   433
      gtHammer: gear^.Radius:= 20;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   434
    gtKamikaze: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   435
                gear^.Health:= 2048;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   436
                gear^.Radius:= 20
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   437
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   438
        gtCake: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   439
                gear^.Health:= 2048;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   440
                gear^.Radius:= 7;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   441
                gear^.Z:= cOnHHZ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   442
                gear^.RenderTimer:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   443
                gear^.DirAngle:= -90 * hwSign(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   444
                if not dX.isNegative then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   445
                    gear^.Angle:= 1
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   446
                else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   447
                    gear^.Angle:= 3
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   448
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   449
 gtHellishBomb: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   450
                gear^.ImpactSound:= sndHellishImpact1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   451
                gear^.nImpactSounds:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   452
                gear^.AdvBounce:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   453
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   454
                gear^.Elasticity:= _0_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   455
                gear^.Friction:= _0_96;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   456
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   457
                gear^.RenderTimer:= true;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   458
                if gear^.Timer = 0 then gear^.Timer:= 5000
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   459
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   460
       gtDrill: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   461
                gear^.AdvBounce:= 1;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   462
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   463
                gear^.Friction:= _0_8;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   464
                if gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   465
                    gear^.Timer:= 5000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   466
                // Tag for drill strike. if 1 then first impact occured already
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   467
                gear^.Tag := 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   468
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   469
                gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   470
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   471
        gtBall: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   472
                gear^.ImpactSound:= sndGrenadeImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   473
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   474
                gear^.AdvBounce:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   475
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   476
                gear^.Tag:= random(8);
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   477
                if gear^.Timer = 0 then gear^.Timer:= 5000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   478
                gear^.Elasticity:= _0_7;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   479
                gear^.Friction:= _0_995;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   480
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   481
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   482
     gtBallgun: begin
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   483
                if gear^.Timer = 0 then gear^.Timer:= 5001;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   484
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   485
     gtRCPlane: begin
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   486
                if gear^.Timer = 0 then gear^.Timer:= 15000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   487
                gear^.Health:= 3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   488
                gear^.Radius:= 8
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   489
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   490
     gtJetpack: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   491
                gear^.Health:= 2000;
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8795
diff changeset
   492
                gear^.Damage:= 100;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   493
                gear^.State:= Gear^.State or gstSubmersible
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   494
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   495
     gtMolotov: begin
9825
de0da12b7d0e more advbounce flagging
nemo
parents: 9824
diff changeset
   496
                gear^.AdvBounce:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   497
                gear^.Radius:= 6;
9825
de0da12b7d0e more advbounce flagging
nemo
parents: 9824
diff changeset
   498
                gear^.Density:= _2
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   499
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   500
       gtBirdy: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   501
                gear^.Radius:= 16; // todo: check
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   502
                gear^.Health := 2000;
9825
de0da12b7d0e more advbounce flagging
nemo
parents: 9824
diff changeset
   503
                gear^.FlightTime := 2
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   504
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   505
         gtEgg: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   506
                gear^.AdvBounce:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   507
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   508
                gear^.Elasticity:= _0_6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   509
                gear^.Friction:= _0_96;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   510
                gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   511
                if gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   512
                    gear^.Timer:= 3000
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   513
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   514
      gtPortal: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   515
                gear^.ImpactSound:= sndMelonImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   516
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   517
                gear^.Radius:= 17;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   518
                // set color
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   519
                gear^.Tag:= 2 * gear^.Timer;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   520
                gear^.Timer:= 15000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   521
                gear^.RenderTimer:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   522
                gear^.Health:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   523
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   524
       gtPiano: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   525
                gear^.Radius:= 32;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   526
                gear^.Density:= _50;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   527
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   528
 gtSineGunShot: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   529
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   530
                gear^.Health:= 6000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   531
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   532
gtFlamethrower: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   533
                gear^.Tag:= 10;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   534
                if gear^.Timer = 0 then gear^.Timer:= 10;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   535
                gear^.Health:= 500;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   536
                gear^.Damage:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   537
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   538
     gtLandGun: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   539
                gear^.Tag:= 10;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   540
                if gear^.Timer = 0 then gear^.Timer:= 10;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   541
                gear^.Health:= 1000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   542
                gear^.Damage:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   543
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   544
 gtPoisonCloud: begin
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   545
                if gear^.Timer = 0 then gear^.Timer:= 5000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   546
                gear^.dY:= int2hwfloat(-4 + longint(getRandom(8))) / 1000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   547
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   548
 gtResurrector: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   549
                gear^.Radius := 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   550
                gear^.Tag := 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   551
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   552
     gtWaterUp: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   553
                gear^.Tag := 47;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   554
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   555
  gtNapalmBomb: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   556
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   557
                gear^.Friction:= _0_8;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   558
                if gear^.Timer = 0 then gear^.Timer:= 1000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   559
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   560
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   561
                end;
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8145
diff changeset
   562
{
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   563
   gtStructure: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   564
                gear^.Elasticity:= _0_55;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   565
                gear^.Friction:= _0_995;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   566
                gear^.Density:= _0_9;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   567
                gear^.Radius:= 13;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   568
                gear^.Health:= 200;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   569
                gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   570
                gear^.Tag:= TotalRounds + 3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   571
                gear^.Pos:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   572
                end;
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8145
diff changeset
   573
}
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8751
diff changeset
   574
      gtIceGun: begin
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8751
diff changeset
   575
                gear^.Health:= 1000;
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8751
diff changeset
   576
                gear^.Radius:= 8;
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8751
diff changeset
   577
                end;
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   578
gtGenericFaller:begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   579
                gear^.AdvBounce:= 1;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   580
                gear^.Radius:= 1;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   581
                gear^.Elasticity:= _0_9;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   582
                gear^.Friction:= _0_995;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   583
                gear^.Density:= _1;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   584
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   585
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   586
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   587
InsertGearToList(gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   588
AddGear:= gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   589
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   590
ScriptCall('onGearAdd', gear^.uid);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   591
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   592
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   593
procedure DeleteGear(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   594
var team: PTeam;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   595
    t,i: Longword;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   596
    k: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   597
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   598
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   599
ScriptCall('onGearDelete', gear^.uid);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   600
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   601
DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   602
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   603
FreeTexture(Gear^.Tex);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   604
Gear^.Tex:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   605
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   606
// make sure that portals have their link removed before deletion
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   607
if (Gear^.Kind = gtPortal) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   608
    begin
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   609
    if (Gear^.LinkedGear <> nil) then
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   610
        if (Gear^.LinkedGear^.LinkedGear = Gear) then
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   611
            Gear^.LinkedGear^.LinkedGear:= nil;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   612
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   613
else if Gear^.Kind = gtHedgehog then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   614
    (*
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   615
    This behaviour dates back to revision 4, and I accidentally encountered it with TARDIS.  I don't think it must apply to any modern weapon, since if it was actually hit, the best the gear could do would be to destroy itself immediately, and you'd still end up with two graves.  I believe it should be removed
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   616
     if (CurAmmoGear <> nil) and (CurrentHedgehog^.Gear = Gear) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   617
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   618
        AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   619
        Gear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   620
        CurAmmoGear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   621
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   622
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   623
    else*)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   624
        begin
6792
f72c8b5d421c Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
nemo
parents: 6700
diff changeset
   625
        if (Gear <> CurrentHedgehog^.Gear) or (CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtKamikaze) then
f72c8b5d421c Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
nemo
parents: 6700
diff changeset
   626
            Gear^.Hedgehog^.Team^.Clan^.Flawless:= false;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   627
        if (hwRound(Gear^.Y) >= cWaterLine) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   628
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   629
            t:= max(Gear^.Damage, Gear^.Health);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   630
            Gear^.Damage:= t;
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6792
diff changeset
   631
            if ((not SuddenDeathDmg and (WaterOpacity < $FF)) or (SuddenDeathDmg and (WaterOpacity < $FF)))
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   632
            and (hwRound(Gear^.Y) < cWaterLine + 256) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   633
                spawnHealthTagForHH(Gear, t);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   634
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   635
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   636
        team:= Gear^.Hedgehog^.Team;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   637
        if CurrentHedgehog^.Gear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   638
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   639
            AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   640
            FreeActionsList; // to avoid ThinkThread on drawned gear
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   641
            if ((Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   642
            and (CurrentHedgehog^.MultiShootAttacks > 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   643
                OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   644
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   645
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   646
        Gear^.Hedgehog^.Gear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   647
        if Gear^.Hedgehog^.King then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   648
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   649
            // are there any other kings left? Just doing nil check.  Presumably a mortally wounded king will get reaped soon enough
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   650
            k:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   651
            for i:= 0 to Pred(team^.Clan^.TeamsNumber) do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   652
                if (team^.Clan^.Teams[i]^.Hedgehogs[0].Gear <> nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   653
                    k:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   654
            if not k then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   655
                for i:= 0 to Pred(team^.Clan^.TeamsNumber) do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   656
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   657
                    team^.Clan^.Teams[i]^.hasGone:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   658
                    TeamGoneEffect(team^.Clan^.Teams[i]^)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   659
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   660
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   661
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   662
        // should be not CurrentHedgehog, but hedgehog of the last gear which caused damage to this hog
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   663
        // same stand for CheckHHDamage
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   664
        if (Gear^.LastDamage <> nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   665
            uStats.HedgehogDamaged(Gear, Gear^.LastDamage, 0, true)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   666
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   667
            uStats.HedgehogDamaged(Gear, CurrentHedgehog, 0, true);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   668
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   669
        inc(KilledHHs);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   670
        RecountTeamHealth(team);
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7001
diff changeset
   671
        if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Effects[heResurrectable] <> 0)  and
7176
fb4b0c6dfdbd Make watching AI v AI on ai survival a bit more entertaining
nemo
parents: 7168
diff changeset
   672
        //(Gear^.Hedgehog^.Effects[heResurrectable] = 0) then
fb4b0c6dfdbd Make watching AI v AI on ai survival a bit more entertaining
nemo
parents: 7168
diff changeset
   673
        (Gear^.Hedgehog^.Team^.Clan <> CurrentHedgehog^.Team^.Clan) then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   674
            with CurrentHedgehog^ do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   675
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   676
                inc(Team^.stats.AIKills);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   677
                FreeTexture(Team^.AIKillsTex);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   678
                Team^.AIKillsTex := RenderStringTex(inttostr(Team^.stats.AIKills), Team^.Clan^.Color, fnt16);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   679
                end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   680
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   681
with Gear^ do
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   682
    begin
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   683
    AddFileLog('Delete: #' + inttostr(uid) + ' (' + inttostr(hwRound(x)) + ',' + inttostr(hwRound(y)) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + EnumToStr(Kind));
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   684
    AddRandomness(X.round xor X.frac xor dX.round xor dX.frac xor Y.round xor Y.frac xor dY.round xor dY.frac)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   685
    end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   686
if CurAmmoGear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   687
    CurAmmoGear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   688
if FollowGear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   689
    FollowGear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   690
if lastGearByUID = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   691
    lastGearByUID := nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   692
RemoveGearFromList(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   693
Dispose(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   694
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   695
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   696
end.