hedgewars/uGears.pas
author Wuzzy <Wuzzy2@mail.ru>
Sun, 21 Jul 2019 11:22:06 +0200
changeset 15262 752b44ffa707
parent 15225 ceb289e8a582
child 15364 c117e17b90bc
permissions -rw-r--r--
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGears;
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(*
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 * This unit defines the behavior of gears.
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 *
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 * Gears are "things"/"objects" that may be visible to the player or not,
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 * but always have an effect on the course of the game.
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 *
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 * E.g.: weapons, hedgehogs, etc.
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 *
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 * Note: The visual appearance of gears is defined in the unit "uGearsRender".
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 *
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 * Note: Gears that do not have an effect on the game but are just visual
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 *       effects are called "Visual Gears" and defined in the respective unit!
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 *)
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interface
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uses uConsts, uFloat, uTypes, uChat, uCollisions;
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procedure initModule;
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procedure freeModule;
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function  SpawnCustomCrateAt(x, y: LongInt; crate: TCrateType; content, cnt: Longword): PGear;
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function  SpawnFakeCrateAt(x, y: LongInt; crate: TCrateType; explode: boolean; poison: boolean ): PGear;
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procedure ProcessGears;
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procedure EndTurnCleanup;
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procedure DrawGears;
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procedure DrawGearsGui;
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procedure FreeGearsList;
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procedure AddMiscGears;
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procedure AssignHHCoords;
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procedure RandomizeHHAnim;
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procedure StartSuddenDeath;
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function  GearByUID(uid : Longword) : PGear;
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function  IsClockRunning() : boolean;
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implementation
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uses uStore, uSound, uTeams, uRandom, uIO, uLandGraphics,
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    {$IFDEF USE_TOUCH_INTERFACE}uTouch,{$ENDIF}
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    uLocale, uAmmos, uStats, uVisualGears, uScript, uVariables,
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    uCommands, uUtils, uTextures, uRenderUtils, uGearsRender, uCaptions,
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    uGearsHedgehog, uGearsUtils, uGearsList, uGearsHandlersRope
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    , uVisualGearsList, uGearsHandlersMess, uAI;
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var skipFlag: boolean;
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var delay: LongWord;
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    delay2: LongWord;
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    step: (stInit, stDelay1, stChDmg, stSweep, stTurnStats, stChWin1,
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    stTurnReact, stDelay2, stChWin2, stWater, stChWin3,
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    stChKing, stSuddenDeath, stDelay3, stHealth, stSpawn, stDelay4,
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    stNTurn);
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    NewTurnTick: LongWord;
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const delayInit = 50;
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      delaySDStart = 1600;
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      delaySDWarning = 1000;
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      delayDamageTagFull = 1500;
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      delayDamageTagShort = 500;
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      delayTurnReact = 800;
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      delayFinal = 100;
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function CheckNoDamage: boolean; // returns TRUE in case of no damaged hhs
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var Gear: PGear;
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    dmg: LongInt;
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begin
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CheckNoDamage:= true;
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Gear:= GearsList;
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while Gear <> nil do
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    begin
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    if (Gear^.Kind = gtHedgehog) and (((GameFlags and gfInfAttack) = 0) or ((Gear^.dX.QWordValue < _0_000004.QWordValue)
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    and (Gear^.dY.QWordValue < _0_000004.QWordValue))) then
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        begin
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        if (not isInMultiShoot) then
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            inc(Gear^.Damage, Gear^.Karma);
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        if (Gear^.Damage <> 0) and ((Gear^.Hedgehog^.Effects[heInvulnerable] = 0)) then
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            begin
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            CheckNoDamage:= false;
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            dmg:= Gear^.Damage;
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            if (Gear^.Health < dmg) then
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                begin
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                Gear^.Active:= true;
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                Gear^.Health:= 0
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                end
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            else
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                dec(Gear^.Health, dmg);
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(*
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This doesn't fit well w/ the new loser sprite which is cringing from an attack.
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            if (Gear^.Hedgehog^.Team = CurrentTeam) and (Gear^.Damage <> Gear^.Karma)
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            and (not Gear^.Hedgehog^.King) and (Gear^.Hedgehog^.Effects[hePoisoned] = 0) and (not SuddenDeathDmg) then
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                Gear^.State:= Gear^.State or gstLoser;
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*)
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            spawnHealthTagForHH(Gear, dmg);
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            RenderHealth(Gear^.Hedgehog^);
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            RecountTeamHealth(Gear^.Hedgehog^.Team);
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            end
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        else if ((GameFlags and gfKing) <> 0) and (not Gear^.Hedgehog^.Team^.hasKing) then
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            begin
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            Gear^.Active:= true;
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            Gear^.Health:= 0;
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            RenderHealth(Gear^.Hedgehog^);
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            RecountTeamHealth(Gear^.Hedgehog^.Team);
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            end;
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        if (not isInMultiShoot) then
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            Gear^.Karma:= 0;
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        Gear^.Damage:= 0
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        end;
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    Gear:= Gear^.NextGear
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    end;
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end;
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function DoDelay: boolean;
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begin
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if delay <= 0 then
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    delay:= 1
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else
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    dec(delay);
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DoDelay:= delay = 0;
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   141
end;
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diff changeset
   142
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   143
function CheckMinionsDie: boolean;
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   144
var Gear: PGear;
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   145
begin
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   146
    CheckMinionsDie:= false;
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   147
    if (GameFlags and gfKing) = 0 then
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   148
        exit;
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   149
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    Gear:= GearsList;
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   151
    while Gear <> nil do
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   152
        begin
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        if (Gear^.Kind = gtHedgehog) and (not Gear^.Hedgehog^.King) and (not Gear^.Hedgehog^.Team^.hasKing) then
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   154
            begin
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   155
            CheckMinionsDie:= true;
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   156
            exit;
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   157
            end;
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   158
        Gear:= Gear^.NextGear;
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   159
        end;
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   160
end;
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diff changeset
   161
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   162
procedure HealthMachine;
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   163
var Gear: PGear;
2824
2d25e49bc2e8 Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
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   164
    team: PTeam;
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   165
    i: LongWord;
2824
2d25e49bc2e8 Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
nemo
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   166
    flag: Boolean;
6580
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   167
    tmp: LongWord;
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   168
begin
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   169
    Gear:= GearsList;
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   170
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   171
    while Gear <> nil do
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   172
    begin
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   173
        if Gear^.Kind = gtHedgehog then
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   174
            begin
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   175
            tmp:= 0;
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d35e0fdb70f6 Don't reduce InitialHealth below 1
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   176
            // Deal poison damage (when not frozen)
11872
f6d33710baff Make frozen hogs poison immune
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   177
            if (Gear^.Hedgehog^.Effects[hePoisoned] <> 0) and (Gear^.Hedgehog^.Effects[heFrozen] = 0) then
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   178
                begin
10012
82dd9f0c88f7 Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
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   179
                inc(tmp, ModifyDamage(Gear^.Hedgehog^.Effects[hePoisoned], Gear));
6580
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lovelacer
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   180
                if (GameFlags and gfResetHealth) <> 0 then
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   181
                    dec(Gear^.Hedgehog^.InitialHealth);
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   182
                end;
12923
6deb29364723 Refactor Sudden Death starting into own function
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   183
            // Apply SD health decrease as soon as SD starts
13656
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
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parents: 13647
diff changeset
   184
            if (TotalRoundsPre > cSuddenDTurns - 1) then
4153
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4148
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   185
                begin
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
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   186
                inc(tmp, cHealthDecrease);
6580
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lovelacer
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diff changeset
   187
                if (GameFlags and gfResetHealth) <> 0 then
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lovelacer
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diff changeset
   188
                    dec(Gear^.Hedgehog^.InitialHealth, cHealthDecrease)
4153
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
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diff changeset
   189
                end;
14354
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   190
            // Reduce king health when he is alone in team
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
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diff changeset
   191
            if Gear^.Hedgehog^.King then
3109
06c089cb739c Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
nemo
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   192
                begin
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   193
                flag:= false;
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4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
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diff changeset
   194
                team:= Gear^.Hedgehog^.Team;
3109
06c089cb739c Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
nemo
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diff changeset
   195
                for i:= 0 to Pred(team^.HedgehogsNumber) do
6580
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lovelacer
parents: 6543
diff changeset
   196
                    if (team^.Hedgehogs[i].Gear <> nil) and (not team^.Hedgehogs[i].King)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   197
                    and (team^.Hedgehogs[i].Gear^.Health > team^.Hedgehogs[i].Gear^.Damage) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   198
                        flag:= true;
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ceb58fa4cfcb Make health machine effects impact health reset
nemo
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   199
                if not flag then
ceb58fa4cfcb Make health machine effects impact health reset
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   200
                    begin
ceb58fa4cfcb Make health machine effects impact health reset
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   201
                    inc(tmp, 5);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   202
                    if (GameFlags and gfResetHealth) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   203
                        dec(Gear^.Hedgehog^.InitialHealth, 5)
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ceb58fa4cfcb Make health machine effects impact health reset
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parents: 4101
diff changeset
   204
                    end
3109
06c089cb739c Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
nemo
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diff changeset
   205
                end;
14354
d35e0fdb70f6 Don't reduce InitialHealth below 1
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parents: 14201
diff changeset
   206
            // Initial health must never be below 1 because hog might be resurrected
d35e0fdb70f6 Don't reduce InitialHealth below 1
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parents: 14201
diff changeset
   207
            if Gear^.Hedgehog^.InitialHealth < 1 then
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   208
                Gear^.Hedgehog^.InitialHealth:= 1;
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   209
            // Set real damage
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   210
            if tmp > 0 then
3845
90034acb2e43 Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
nemo
parents: 3836
diff changeset
   211
                begin
13324
78f097923bcb Don't let hedgehogs moan if they take 0 Sudden Death damage
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parents: 13219
diff changeset
   212
                // SD damage never reduces health below 1
78f097923bcb Don't let hedgehogs moan if they take 0 Sudden Death damage
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parents: 13219
diff changeset
   213
                tmp:= min(tmp, max(0, Gear^.Health - 1 - Gear^.Damage));
78f097923bcb Don't let hedgehogs moan if they take 0 Sudden Death damage
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parents: 13219
diff changeset
   214
                inc(Gear^.Damage, tmp);
78f097923bcb Don't let hedgehogs moan if they take 0 Sudden Death damage
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parents: 13219
diff changeset
   215
                if tmp > 0 then
78f097923bcb Don't let hedgehogs moan if they take 0 Sudden Death damage
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parents: 13219
diff changeset
   216
                    // Make hedgehog moan on damage
14046
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 13881
diff changeset
   217
                    HHHurt(Gear^.Hedgehog, dsPoison, tmp);
3845
90034acb2e43 Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
nemo
parents: 3836
diff changeset
   218
                end
3682
45b416c5b976 Engine:
smaxx
parents: 3672
diff changeset
   219
            end;
1054
80225c6af656 - Prepare for sudden death implementation
unc0rr
parents: 1049
diff changeset
   220
3682
45b416c5b976 Engine:
smaxx
parents: 3672
diff changeset
   221
        Gear:= Gear^.NextGear
45b416c5b976 Engine:
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parents: 3672
diff changeset
   222
    end;
1054
80225c6af656 - Prepare for sudden death implementation
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parents: 1049
diff changeset
   223
end;
80225c6af656 - Prepare for sudden death implementation
unc0rr
parents: 1049
diff changeset
   224
4
bcbd7adb4e4b - set svn:eol-style to native
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parents: 1
diff changeset
   225
procedure ProcessGears;
14773
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14770
diff changeset
   226
var t, tmpGear: PGear;
14760
21abb4e4ca9f Add support for decimal point of displayed mine timer
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parents: 14757
diff changeset
   227
    i, j, AliveCount: LongInt;
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10116
diff changeset
   228
    s: ansistring;
9672
8663d299ba62 this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
nemo
parents: 9651
diff changeset
   229
    prevtime: LongWord;
11474
26068971a4de call this faller scrambling less often.
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diff changeset
   230
    stirFallers: boolean;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   231
begin
11474
26068971a4de call this faller scrambling less often.
nemo
parents: 11208
diff changeset
   232
stirFallers:= false;
9672
8663d299ba62 this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
nemo
parents: 9651
diff changeset
   233
prevtime:= TurnTimeLeft;
8349
a1dbe148f10f move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
nemo
parents: 8204
diff changeset
   234
ScriptCall('onGameTick');
a1dbe148f10f move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
nemo
parents: 8204
diff changeset
   235
if GameTicks mod 20 = 0 then ScriptCall('onGameTick20');
8351
f895be37b607 also have uTouch follow the new NewTurn policy
koda
parents: 8349
diff changeset
   236
if GameTicks = NewTurnTick then
f895be37b607 also have uTouch follow the new NewTurn policy
koda
parents: 8349
diff changeset
   237
    begin
f895be37b607 also have uTouch follow the new NewTurn policy
koda
parents: 8349
diff changeset
   238
    ScriptCall('onNewTurn');
9651
c0a389ccb0c1 correctly use USE_TOUCH_INTERFACE
koda
parents: 9583
diff changeset
   239
{$IFDEF USE_TOUCH_INTERFACE}
8351
f895be37b607 also have uTouch follow the new NewTurn policy
koda
parents: 8349
diff changeset
   240
    uTouch.NewTurnBeginning();
f895be37b607 also have uTouch follow the new NewTurn policy
koda
parents: 8349
diff changeset
   241
{$ENDIF}
f895be37b607 also have uTouch follow the new NewTurn policy
koda
parents: 8349
diff changeset
   242
    end;
8349
a1dbe148f10f move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
nemo
parents: 8204
diff changeset
   243
868
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 867
diff changeset
   244
PrvInactive:= AllInactive;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   245
AllInactive:= true;
1495
2b2b89bdb5f3 More verbose gear delete debuglog message
unc0rr
parents: 1435
diff changeset
   246
2940
c02119eee12a Engine:
smxx
parents: 2938
diff changeset
   247
if (StepSoundTimer > 0) and (StepSoundChannel < 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   248
    StepSoundChannel:= LoopSound(sndSteps)
2940
c02119eee12a Engine:
smxx
parents: 2938
diff changeset
   249
else if (StepSoundTimer = 0) and (StepSoundChannel > -1) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   250
    begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   251
    StopSoundChan(StepSoundChannel);
2993
d83edb74e92d Remove animation on jumping/resuming walk, only leave it in on weapon switch
nemo
parents: 2991
diff changeset
   252
    StepSoundChannel:= -1
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   253
    end;
2940
c02119eee12a Engine:
smxx
parents: 2938
diff changeset
   254
c02119eee12a Engine:
smxx
parents: 2938
diff changeset
   255
if StepSoundTimer > 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   256
    dec(StepSoundTimer, 1);
2940
c02119eee12a Engine:
smxx
parents: 2938
diff changeset
   257
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   258
t:= GearsList;
1054
80225c6af656 - Prepare for sudden death implementation
unc0rr
parents: 1049
diff changeset
   259
while t <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   260
    begin
7395
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7391
diff changeset
   261
    curHandledGear:= t;
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7391
diff changeset
   262
    t:= curHandledGear^.NextGear;
11474
26068971a4de call this faller scrambling less often.
nemo
parents: 11208
diff changeset
   263
    if (GameTicks and $1FFF = 0) and (curHandledGear^.Kind = gtCase) and (curHandledGear^.Pos <> posCaseHealth) then
26068971a4de call this faller scrambling less often.
nemo
parents: 11208
diff changeset
   264
        stirFallers := true; 
3123
b0a02930a1dc Engine:
smxx
parents: 3121
diff changeset
   265
7517
f287f00063e8 Allow scripting to delete gears
nemo
parents: 7477
diff changeset
   266
    if curHandledGear^.Message and gmDelete <> 0 then
7519
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   267
        DeleteGear(curHandledGear)
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   268
    else
2204
526f8165acce Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents: 2186
diff changeset
   269
        begin
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   270
        if curHandledGear^.Message and gmRemoveFromList <> 0 then
7519
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   271
            begin
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   272
            RemoveGearFromList(curHandledGear);
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   273
            // since I can't think of any good reason this would ever be separate from a remove from list, going to keep it inside this block
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   274
            if curHandledGear^.Message and gmAddToList <> 0 then InsertGearToList(curHandledGear);
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   275
            curHandledGear^.Message:= curHandledGear^.Message and (not (gmRemoveFromList or gmAddToList))
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   276
            end;
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   277
        if curHandledGear^.Active then
2204
526f8165acce Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents: 2186
diff changeset
   278
            begin
14755
ab7bf5036314 Render mine timer if gear info is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14754
diff changeset
   279
            if curHandledGear^.RenderTimer then
7519
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   280
                begin
14760
21abb4e4ca9f Add support for decimal point of displayed mine timer
Wuzzy <Wuzzy2@mail.ru>
parents: 14757
diff changeset
   281
                // Mine timer
14755
ab7bf5036314 Render mine timer if gear info is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14754
diff changeset
   282
                if (curHandledGear^.Kind in [gtMine, gtSMine, gtAirMine]) then
14762
16168aff08c7 Fix coloring of mine timers
Wuzzy <Wuzzy2@mail.ru>
parents: 14760
diff changeset
   283
                    begin
14755
ab7bf5036314 Render mine timer if gear info is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14754
diff changeset
   284
                    if curHandledGear^.Tex = nil then
14757
56098968df90 Don't explose mine timer in game if random (using Karma value)
Wuzzy <Wuzzy2@mail.ru>
parents: 14755
diff changeset
   285
                        if (curHandledGear^.Karma = 1) and (not (GameType in [gmtDemo, gmtRecord])) then
14760
21abb4e4ca9f Add support for decimal point of displayed mine timer
Wuzzy <Wuzzy2@mail.ru>
parents: 14757
diff changeset
   286
                            // Secret mine timer
14883
4e3d81af71bf Some fixes to make Pas2C happy again
Wuzzy <Wuzzy2@mail.ru>
parents: 14866
diff changeset
   287
                            curHandledGear^.Tex:= RenderStringTex(trmsg[sidUnknownGearValue], $ff808080, fntSmall)
14755
ab7bf5036314 Render mine timer if gear info is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14754
diff changeset
   288
                        else
14757
56098968df90 Don't explose mine timer in game if random (using Karma value)
Wuzzy <Wuzzy2@mail.ru>
parents: 14755
diff changeset
   289
                            begin
14760
21abb4e4ca9f Add support for decimal point of displayed mine timer
Wuzzy <Wuzzy2@mail.ru>
parents: 14757
diff changeset
   290
                            // Display mine timer with up to 1 decimal point of precision (rounded down)
21abb4e4ca9f Add support for decimal point of displayed mine timer
Wuzzy <Wuzzy2@mail.ru>
parents: 14757
diff changeset
   291
                            i:= curHandledGear^.Timer div 1000;
21abb4e4ca9f Add support for decimal point of displayed mine timer
Wuzzy <Wuzzy2@mail.ru>
parents: 14757
diff changeset
   292
                            j:= (curHandledGear^.Timer mod 1000) div 100;
21abb4e4ca9f Add support for decimal point of displayed mine timer
Wuzzy <Wuzzy2@mail.ru>
parents: 14757
diff changeset
   293
                            if j = 0 then
21abb4e4ca9f Add support for decimal point of displayed mine timer
Wuzzy <Wuzzy2@mail.ru>
parents: 14757
diff changeset
   294
                                curHandledGear^.Tex:= RenderStringTex(ansistring(inttostr(i)), $ff808080, fntSmall)
14757
56098968df90 Don't explose mine timer in game if random (using Karma value)
Wuzzy <Wuzzy2@mail.ru>
parents: 14755
diff changeset
   295
                            else
14866
acb0526bf458 Refactor decimal separator to make Pas2C happy
Wuzzy <Wuzzy2@mail.ru>
parents: 14865
diff changeset
   296
                                curHandledGear^.Tex:= RenderStringTex(ansistring(inttostr(i) + lDecimalSeparator + inttostr(j)), $ff808080, fntSmall);
14760
21abb4e4ca9f Add support for decimal point of displayed mine timer
Wuzzy <Wuzzy2@mail.ru>
parents: 14757
diff changeset
   297
                            end
14762
16168aff08c7 Fix coloring of mine timers
Wuzzy <Wuzzy2@mail.ru>
parents: 14760
diff changeset
   298
                    end
14760
21abb4e4ca9f Add support for decimal point of displayed mine timer
Wuzzy <Wuzzy2@mail.ru>
parents: 14757
diff changeset
   299
                // Timer of other gears
14755
ab7bf5036314 Render mine timer if gear info is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14754
diff changeset
   300
                else if ((curHandledGear^.Timer > 500) and ((curHandledGear^.Timer mod 1000) = 0)) then
ab7bf5036314 Render mine timer if gear info is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14754
diff changeset
   301
                    begin
14760
21abb4e4ca9f Add support for decimal point of displayed mine timer
Wuzzy <Wuzzy2@mail.ru>
parents: 14757
diff changeset
   302
                    // Display time in seconds as whole number, rounded up
14755
ab7bf5036314 Render mine timer if gear info is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14754
diff changeset
   303
                    FreeAndNilTexture(curHandledGear^.Tex);
ab7bf5036314 Render mine timer if gear info is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14754
diff changeset
   304
                    curHandledGear^.Tex:= RenderStringTex(ansistring(inttostr(curHandledGear^.Timer div 1000)), cWhiteColor, fntSmall);
ab7bf5036314 Render mine timer if gear info is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14754
diff changeset
   305
                    end;
7519
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   306
                end;
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   307
            curHandledGear^.doStep(curHandledGear);
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   308
            end
2204
526f8165acce Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents: 2186
diff changeset
   309
        end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   310
    end;
11474
26068971a4de call this faller scrambling less often.
nemo
parents: 11208
diff changeset
   311
if stirFallers then
26068971a4de call this faller scrambling less often.
nemo
parents: 11208
diff changeset
   312
    begin
26068971a4de call this faller scrambling less often.
nemo
parents: 11208
diff changeset
   313
    t := GearsList;
26068971a4de call this faller scrambling less often.
nemo
parents: 11208
diff changeset
   314
    while t <> nil do
26068971a4de call this faller scrambling less often.
nemo
parents: 11208
diff changeset
   315
        begin
13219
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13176
diff changeset
   316
        if (t^.Kind = gtGenericFaller) and (t^.Tag = 1) then
11474
26068971a4de call this faller scrambling less often.
nemo
parents: 11208
diff changeset
   317
            begin
26068971a4de call this faller scrambling less often.
nemo
parents: 11208
diff changeset
   318
            t^.Active:= true;
26068971a4de call this faller scrambling less often.
nemo
parents: 11208
diff changeset
   319
            t^.X:=  int2hwFloat(GetRandom(rightX-leftX)+leftX);
26068971a4de call this faller scrambling less often.
nemo
parents: 11208
diff changeset
   320
            t^.Y:=  int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
26068971a4de call this faller scrambling less often.
nemo
parents: 11208
diff changeset
   321
            t^.dX:= _90-(GetRandomf*_360);
26068971a4de call this faller scrambling less often.
nemo
parents: 11208
diff changeset
   322
            t^.dY:= _90-(GetRandomf*_360)
26068971a4de call this faller scrambling less often.
nemo
parents: 11208
diff changeset
   323
            end;
26068971a4de call this faller scrambling less often.
nemo
parents: 11208
diff changeset
   324
        t := t^.NextGear
26068971a4de call this faller scrambling less often.
nemo
parents: 11208
diff changeset
   325
        end
26068971a4de call this faller scrambling less often.
nemo
parents: 11208
diff changeset
   326
    end;
26068971a4de call this faller scrambling less often.
nemo
parents: 11208
diff changeset
   327
7395
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7391
diff changeset
   328
curHandledGear:= nil;
89
f9db56409a86 - Fix various bugs
unc0rr
parents: 83
diff changeset
   329
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   330
if AllInactive then
1343
7a47a80b20ad Fix water rising too fast
unc0rr
parents: 1298
diff changeset
   331
case step of
12933
fa402ce826c2 Add callback: onEndTurn
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
   332
    stInit:
fa402ce826c2 Add callback: onEndTurn
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
   333
        begin
13036
bef97cc310b0 Fix onEndTurn being called in multishoot
Wuzzy <Wuzzy2@mail.ru>
parents: 12943
diff changeset
   334
        if (not bBetweenTurns) and (not isInMultiShoot) then
bef97cc310b0 Fix onEndTurn being called in multishoot
Wuzzy <Wuzzy2@mail.ru>
parents: 12943
diff changeset
   335
            ScriptCall('onEndTurn');
14996
dc50766f6d0c Add tiny delay in stInit to fix some turn react problems
Wuzzy <Wuzzy2@mail.ru>
parents: 14961
diff changeset
   336
        delay:= delayInit;
12933
fa402ce826c2 Add callback: onEndTurn
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
   337
        inc(step)
fa402ce826c2 Add callback: onEndTurn
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
   338
        end;
14405
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   339
    stDelay1:
14996
dc50766f6d0c Add tiny delay in stInit to fix some turn react problems
Wuzzy <Wuzzy2@mail.ru>
parents: 14961
diff changeset
   340
        begin
14405
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   341
        if DoDelay() then
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   342
            inc(step);
14996
dc50766f6d0c Add tiny delay in stInit to fix some turn react problems
Wuzzy <Wuzzy2@mail.ru>
parents: 14961
diff changeset
   343
        end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   344
    stChDmg:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   345
    if CheckNoDamage then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   346
        inc(step)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   347
    else
14405
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   348
        begin
14410
dce60c706f01 Tweak damage tag delay
Wuzzy <Wuzzy2@mail.ru>
parents: 14407
diff changeset
   349
        if (not bBetweenTurns) and (not isInMultiShoot) then
dce60c706f01 Tweak damage tag delay
Wuzzy <Wuzzy2@mail.ru>
parents: 14407
diff changeset
   350
            delay:= delayDamageTagShort
dce60c706f01 Tweak damage tag delay
Wuzzy <Wuzzy2@mail.ru>
parents: 14407
diff changeset
   351
        else
dce60c706f01 Tweak damage tag delay
Wuzzy <Wuzzy2@mail.ru>
parents: 14407
diff changeset
   352
            delay:= delayDamageTagFull;
14405
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   353
        step:= stDelay1;
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   354
        end;
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   355
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   356
    stSweep:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   357
    if SweepDirty then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   358
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   359
        SetAllToActive;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   360
        step:= stChDmg
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   361
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   362
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   363
        inc(step);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   364
13760
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents: 13754
diff changeset
   365
    stTurnStats:
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents: 13754
diff changeset
   366
        begin
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents: 13754
diff changeset
   367
        if (not bBetweenTurns) and (not isInMultiShoot) then
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents: 13754
diff changeset
   368
            uStats.TurnStats;
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents: 13754
diff changeset
   369
        inc(step)
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents: 13754
diff changeset
   370
        end;
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents: 13754
diff changeset
   371
13740
8092b54ba19d Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru>
parents: 13656
diff changeset
   372
    stChWin1:
8092b54ba19d Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru>
parents: 13656
diff changeset
   373
        begin
8092b54ba19d Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru>
parents: 13656
diff changeset
   374
        CheckForWin();
8092b54ba19d Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru>
parents: 13656
diff changeset
   375
        inc(step)
8092b54ba19d Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru>
parents: 13656
diff changeset
   376
        end;
8092b54ba19d Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru>
parents: 13656
diff changeset
   377
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   378
    stTurnReact:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   379
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   380
        if (not bBetweenTurns) and (not isInMultiShoot) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   381
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   382
            uStats.TurnReaction;
13766
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   383
            uStats.TurnStatsReset;
14405
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   384
            delay:= delayTurnReact;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   385
            inc(step)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   386
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   387
        else
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   388
            inc(step, 2);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   389
        end;
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   390
14405
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   391
    stDelay2:
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   392
        if DoDelay() then
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   393
            inc(step);
13740
8092b54ba19d Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru>
parents: 13656
diff changeset
   394
    stChWin2:
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   395
        begin
7669
a85e1c167b69 I didn't want to do this since it seems less clean, but...
sheepluva
parents: 7667
diff changeset
   396
        CheckForWin();
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   397
        inc(step)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   398
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   399
    stWater:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   400
    if (not bBetweenTurns) and (not isInMultiShoot) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   401
        begin
12923
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12921
diff changeset
   402
        // Start Sudden Death water rise in the 2nd round of Sudden Death
13656
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13647
diff changeset
   403
        if TotalRoundsPre = cSuddenDTurns + 1 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   404
            bWaterRising:= true;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   405
        if bWaterRising and (cWaterRise > 0) then
13782
3fa9e30927f1 Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
Wuzzy <Wuzzy2@mail.ru>
parents: 13766
diff changeset
   406
            begin
3fa9e30927f1 Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
Wuzzy <Wuzzy2@mail.ru>
parents: 13766
diff changeset
   407
            bDuringWaterRise:= true;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   408
            AddGear(0, 0, gtWaterUp, 0, _0, _0, 0)^.Tag:= cWaterRise;
13782
3fa9e30927f1 Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
Wuzzy <Wuzzy2@mail.ru>
parents: 13766
diff changeset
   409
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   410
        inc(step)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   411
        end
13782
3fa9e30927f1 Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
Wuzzy <Wuzzy2@mail.ru>
parents: 13766
diff changeset
   412
    else // since we are not raising the water, another win-check isn't needed
7667
4346566c5a58 skip second CheckForWin if water wasn't raised after first one
sheepluva
parents: 7666
diff changeset
   413
        inc(step,2);
13740
8092b54ba19d Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru>
parents: 13656
diff changeset
   414
    stChWin3:
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   415
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   416
        CheckForWin;
13782
3fa9e30927f1 Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
Wuzzy <Wuzzy2@mail.ru>
parents: 13766
diff changeset
   417
        bDuringWaterRise:= false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   418
        inc(step)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   419
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   420
14403
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14399
diff changeset
   421
    stChKing:
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14399
diff changeset
   422
        begin
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14399
diff changeset
   423
        if (not isInMultiShoot) and (CheckMinionsDie) then
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14399
diff changeset
   424
            step:= stChDmg
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14399
diff changeset
   425
        else
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14399
diff changeset
   426
            inc(step);
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14399
diff changeset
   427
        end;
14405
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   428
    stSuddenDeath:
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   429
        begin
14411
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
   430
        if ((cWaterRise <> 0) or (cHealthDecrease <> 0)) and (not (isInMultiShoot or bBetweenTurns)) then
14403
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14399
diff changeset
   431
            begin
14411
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
   432
            // Start Sudden Death
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
   433
            if (TotalRoundsPre = cSuddenDTurns) and (not SuddenDeath) then
14405
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   434
                begin
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   435
                StartSuddenDeath();
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   436
                delay:= delaySDStart;
14411
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
   437
                inc(step);
14405
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   438
                end
14411
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
   439
            // Show Sudden Death warning message
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
   440
            else if (TotalRoundsPre < cSuddenDTurns) and ((LastSuddenDWarn = -2) or (LastSuddenDWarn <> TotalRoundsPre)) then
10254
eb28335df088 theme configurable sudden death music. untested
nemo
parents: 10236
diff changeset
   441
                begin
13656
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13647
diff changeset
   442
                i:= cSuddenDTurns - TotalRoundsPre;
10254
eb28335df088 theme configurable sudden death music. untested
nemo
parents: 10236
diff changeset
   443
                s:= ansistring(inttostr(i));
14412
7dbc3e5f8129 Also show SD warning 3 and 7 rounds before SD
Wuzzy <Wuzzy2@mail.ru>
parents: 14411
diff changeset
   444
                // X rounds before SD. X = 1, 2, 3, 5, 7, 10, 15, 20, 25, 50, 100, ...
7dbc3e5f8129 Also show SD warning 3 and 7 rounds before SD
Wuzzy <Wuzzy2@mail.ru>
parents: 14411
diff changeset
   445
                if (i > 0) and ((i <= 3) or (i = 7) or ((i mod 50 = 0) or ((i <= 25) and (i mod 5 = 0)))) then
14405
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   446
                    begin
14411
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
   447
                    if i = 1 then
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
   448
                        AddCaption(trmsg[sidRoundSD], capcolDefault, capgrpGameState)
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
   449
                    else
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
   450
                        AddCaption(FormatA(trmsg[sidRoundsSD], s), capcolDefault, capgrpGameState);
14405
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   451
                    delay:= delaySDWarning;
14411
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
   452
                    inc(step);
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
   453
                    LastSuddenDWarn:= TotalRoundsPre;
14405
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   454
                    end
14411
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
   455
                else
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
   456
                    inc(step, 2);
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
   457
                end
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
   458
            else
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
   459
                inc(step, 2);
14405
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   460
            end
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   461
        else
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   462
            inc(step, 2);
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   463
        end;
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   464
    stDelay3:
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   465
        if DoDelay() then
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   466
            inc(step);
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   467
    stHealth:
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   468
        begin
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   469
        if bBetweenTurns
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   470
        or isInMultiShoot
14407
234bb36d3b8c Fix poison damage not working in first round
Wuzzy <Wuzzy2@mail.ru>
parents: 14405
diff changeset
   471
        or (TotalRoundsReal = -1) then
14405
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   472
            inc(step)
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   473
        else
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   474
            begin
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   475
            bBetweenTurns:= true;
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   476
            HealthMachine;
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   477
            step:= stChDmg
10254
eb28335df088 theme configurable sudden death music. untested
nemo
parents: 10236
diff changeset
   478
            end;
14405
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   479
        end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   480
    stSpawn:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   481
        begin
14405
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   482
        if (not isInMultiShoot) then
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   483
            begin
14773
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14770
diff changeset
   484
            tmpGear:= SpawnBoxOfSmth;
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14770
diff changeset
   485
            if tmpGear <> nil then
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14770
diff changeset
   486
                ScriptCall('onCaseDrop', tmpGear^.uid)
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14770
diff changeset
   487
            else
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14770
diff changeset
   488
                ScriptCall('onCaseDrop');
14405
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   489
            delay:= delayFinal;
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   490
            inc(step);
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   491
            end
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   492
        else
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   493
            inc(step, 2)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   494
        end;
14405
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   495
    stDelay4:
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   496
        if DoDelay() then
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   497
            inc(step);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   498
    stNTurn:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   499
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   500
        if isInMultiShoot then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   501
            isInMultiShoot:= false
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   502
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   503
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   504
            // delayed till after 0.9.12
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   505
            // reset to default zoom
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   506
            //ZoomValue:= ZoomDefault;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   507
            with CurrentHedgehog^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   508
                if (Gear <> nil)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   509
                and ((Gear^.State and gstAttacked) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   510
                and (MultiShootAttacks > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   511
                    OnUsedAmmo(CurrentHedgehog^);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3689
diff changeset
   512
3396
e5b3e5f2818e More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents: 3390
diff changeset
   513
                EndTurnCleanup;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2366
diff changeset
   514
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   515
                FreeActionsList; // could send -left, -right and similar commands, so should be called before /nextturn
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1295
diff changeset
   516
7181
0791c1f2734c Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
nemo
parents: 7174
diff changeset
   517
                ParseCommand('/nextturn', true);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   518
                SwitchHedgehog;
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1295
diff changeset
   519
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   520
                AfterSwitchHedgehog;
8349
a1dbe148f10f move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
nemo
parents: 8204
diff changeset
   521
                bBetweenTurns:= false;
a1dbe148f10f move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
nemo
parents: 8204
diff changeset
   522
                NewTurnTick:= GameTicks + 1
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   523
                end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   524
            step:= Low(step)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   525
            end;
3949
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   526
    end
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   527
else if ((GameFlags and gfInfAttack) <> 0) then
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   528
    begin
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   529
    if delay2 = 0 then
5296
0bb518ad2da8 At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
nemo
parents: 5284
diff changeset
   530
        delay2:= cInactDelay * 50
3949
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   531
    else
3957
25b0a62e08de restore the delay between shots
nemo
parents: 3956
diff changeset
   532
        begin
3949
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   533
        dec(delay2);
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   534
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   535
        if ((delay2 mod cInactDelay) = 0) and (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil)
13815
c0a7ef988151 Fix teleport cursor briefly re-appearing after placing hog in hog placement phase + inf attack mode
Wuzzy <Wuzzy2@mail.ru>
parents: 13782
diff changeset
   536
        and (not CurrentHedgehog^.Unplaced)
c0a7ef988151 Fix teleport cursor briefly re-appearing after placing hog in hog placement phase + inf attack mode
Wuzzy <Wuzzy2@mail.ru>
parents: 13782
diff changeset
   537
        and (not PlacingHogs) then
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   538
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   539
            if (CurrentHedgehog^.Gear^.State and gstAttacked <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   540
            and (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0) then
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   541
                begin
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   542
                CurrentHedgehog^.Gear^.State:= CurrentHedgehog^.Gear^.State or gstChooseTarget;
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   543
                isCursorVisible := true
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   544
                end;
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6380
diff changeset
   545
            CurrentHedgehog^.Gear^.State:= CurrentHedgehog^.Gear^.State and (not gstAttacked);
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   546
            end;
3957
25b0a62e08de restore the delay between shots
nemo
parents: 3956
diff changeset
   547
        if delay2 = 0 then
25b0a62e08de restore the delay between shots
nemo
parents: 3956
diff changeset
   548
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   549
            if (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.Gear^.State and gstAttacked = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   550
            and (CurAmmoGear = nil) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   551
                SweepDirty;
9497
1813b682c6bd Issue #581
nemo
parents: 9317
diff changeset
   552
            if (CurrentHedgehog^.Gear = nil) or (CurrentHedgehog^.Gear^.State and gstHHDriven = 0) or (CurrentHedgehog^.Gear^.Damage = 0) then
1813b682c6bd Issue #581
nemo
parents: 9317
diff changeset
   553
                CheckNoDamage;
4207
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   554
            AliveCount:= 0; // shorter version of check for win to allow typical step activity to proceed
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   555
            for i:= 0 to Pred(ClansCount) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   556
                if ClansArray[i]^.ClanHealth > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   557
                    inc(AliveCount);
4207
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   558
            if (AliveCount <= 1) and ((GameFlags and gfOneClanMode) = 0) then
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   559
                begin
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   560
                step:= stChDmg;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   561
                if TagTurnTimeLeft = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   562
                    TagTurnTimeLeft:= TurnTimeLeft;
12327
9aa483762025 Fix sndBoring being played when force-ending turn due to victory
Wuzzy <almikes@aol.com>
parents: 12311
diff changeset
   563
                GameOver:= true;
4207
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   564
                TurnTimeLeft:= 0
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   565
                end
3957
25b0a62e08de restore the delay between shots
nemo
parents: 3956
diff changeset
   566
            end
3949
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   567
        end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   568
    end;
15
6200cca92480 - Minor code simplifying
unc0rr
parents: 14
diff changeset
   569
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   570
if TurnTimeLeft > 0 then
11921
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11920
diff changeset
   571
    if IsClockRunning() then
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11920
diff changeset
   572
        begin
14415
e72ffa27492d Also play countdown warning sounds with low initial turn time
Wuzzy <Wuzzy2@mail.ru>
parents: 14413
diff changeset
   573
        if (cHedgehogTurnTime > TurnTimeLeft)
11921
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11920
diff changeset
   574
        and (CurrentHedgehog^.Gear <> nil)
12186
c6984784c9fb Harden the countdown sound check
Wuzzy <almikes@aol.com>
parents: 11926
diff changeset
   575
        and ((CurrentHedgehog^.Gear^.State and gstAttacked) = 0)
13751
1a26c472f5ef Don't play timer countdown sounds if in ready phase
Wuzzy <Wuzzy2@mail.ru>
parents: 13740
diff changeset
   576
        and (not isGetAwayTime) and (ReadyTimeLeft = 0) then
14415
e72ffa27492d Also play countdown warning sounds with low initial turn time
Wuzzy <Wuzzy2@mail.ru>
parents: 14413
diff changeset
   577
            if (TurnTimeLeft = 5000) and (cHedgehogTurnTime >= 10000) then
11921
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11920
diff changeset
   578
                PlaySoundV(sndHurry, CurrentTeam^.voicepack)
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11920
diff changeset
   579
            else if TurnTimeLeft = 4000 then
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11920
diff changeset
   580
                PlaySound(sndCountdown4)
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11920
diff changeset
   581
            else if TurnTimeLeft = 3000 then
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11920
diff changeset
   582
                PlaySound(sndCountdown3)
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11920
diff changeset
   583
            else if TurnTimeLeft = 2000 then
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11920
diff changeset
   584
                PlaySound(sndCountdown2)
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11920
diff changeset
   585
            else if TurnTimeLeft = 1000 then
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11920
diff changeset
   586
                PlaySound(sndCountdown1);
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11920
diff changeset
   587
        if ReadyTimeLeft > 0 then
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11920
diff changeset
   588
            begin
14661
db05d9bf7466 Hide hog GUI extras in scripted cinematic, also suppress some voices
Wuzzy <Wuzzy2@mail.ru>
parents: 14577
diff changeset
   589
            if (ReadyTimeLeft = 2000) and (LastVoice.snd = sndNone) and (not PlacingHogs) and (not CinematicScript) then
11921
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11920
diff changeset
   590
                AddVoice(sndComeonthen, CurrentTeam^.voicepack);
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11920
diff changeset
   591
            dec(ReadyTimeLeft)
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11920
diff changeset
   592
            end
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11920
diff changeset
   593
        else
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11920
diff changeset
   594
            dec(TurnTimeLeft)
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11920
diff changeset
   595
        end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 307
diff changeset
   596
2621
956ff066f3a5 Fix desync when playing with AI via network, occuring in certain conditions
unc0rr
parents: 2619
diff changeset
   597
if skipFlag then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   598
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   599
    if TagTurnTimeLeft = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   600
        TagTurnTimeLeft:= TurnTimeLeft;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   601
    TurnTimeLeft:= 0;
3784
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3775
diff changeset
   602
    skipFlag:= false;
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3775
diff changeset
   603
    inc(CurrentHedgehog^.Team^.stats.TurnSkips);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   604
    end;
2621
956ff066f3a5 Fix desync when playing with AI via network, occuring in certain conditions
unc0rr
parents: 2619
diff changeset
   605
2134
cde30c8539bb Fix a source of desync caused by player quit
unc0rr
parents: 2121
diff changeset
   606
if ((GameTicks and $FFFF) = $FFFF) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   607
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   608
    if (not CurrentTeam^.ExtDriven) then
5810
552371cc69cc Fix loading from save desync
unc0rr
parents: 5806
diff changeset
   609
        begin
7068
b1b7eb9c8cc9 Get rid of cripple SendIPCc
unc0rr
parents: 7061
diff changeset
   610
        SendIPC(_S'#');
5810
552371cc69cc Fix loading from save desync
unc0rr
parents: 5806
diff changeset
   611
        AddFileLog('hiTicks increment message sent')
552371cc69cc Fix loading from save desync
unc0rr
parents: 5806
diff changeset
   612
        end;
2134
cde30c8539bb Fix a source of desync caused by player quit
unc0rr
parents: 2121
diff changeset
   613
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   614
    if (not CurrentTeam^.ExtDriven) or CurrentTeam^.hasGone then
10395
0d20f6fc038a Better diagnostics in log, even though it shouldn't matter anymore
unc0rr
parents: 10254
diff changeset
   615
        begin
0d20f6fc038a Better diagnostics in log, even though it shouldn't matter anymore
unc0rr
parents: 10254
diff changeset
   616
        AddFileLog('hiTicks increment (current team is local or gone)');
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   617
        inc(hiTicks) // we do not recieve a message for this
10395
0d20f6fc038a Better diagnostics in log, even though it shouldn't matter anymore
unc0rr
parents: 10254
diff changeset
   618
        end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   619
    end;
7407
c1ade666c124 I thirst for randomness.
nemo
parents: 7406
diff changeset
   620
AddRandomness(CheckSum);
9672
8663d299ba62 this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
nemo
parents: 9651
diff changeset
   621
TurnClockActive:= prevtime <> TurnTimeLeft;
14046
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 13881
diff changeset
   622
inc(GameTicks);
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 13881
diff changeset
   623
if (OuchTauntTimer > 0) then
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 13881
diff changeset
   624
    dec(OuchTauntTimer);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   625
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   626
3396
e5b3e5f2818e More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents: 3390
diff changeset
   627
//Purpose, to reset all transient attributes toggled by a utility and clean up various gears and effects at end of turn
1854
6e05013899b2 laser beam by nemo reworked a bit by me
unc0rr
parents: 1849
diff changeset
   628
//If any of these are set as permanent toggles in the frontend, that needs to be checked and skipped here.
3396
e5b3e5f2818e More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents: 3390
diff changeset
   629
procedure EndTurnCleanup;
1865
ebc6dfca60d4 - nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents: 1863
diff changeset
   630
var  i: LongInt;
3480
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   631
     t: PGear;
1849
2a989e5abda6 4 utilities by nemo
unc0rr
parents: 1797
diff changeset
   632
begin
2221
koda
parents: 2217
diff changeset
   633
    SpeechText:= ''; // in case it has not been consumed
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   634
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   635
    if (GameFlags and gfLowGravity) = 0 then
4623
fa24dac6c473 apply cGravityf when changing cGravity
nemo
parents: 4621
diff changeset
   636
        begin
5872
454f246fe4c5 uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
nemo
parents: 5871
diff changeset
   637
        cGravity:= cMaxWindSpeed * 2;
11892
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11886
diff changeset
   638
        cGravityf:= 0.00025 * 2;
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11886
diff changeset
   639
        cLowGravity:= false
4623
fa24dac6c473 apply cGravityf when changing cGravity
nemo
parents: 4621
diff changeset
   640
        end;
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   641
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   642
    if (GameFlags and gfVampiric) = 0 then
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   643
        cVampiric:= false;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   644
1849
2a989e5abda6 4 utilities by nemo
unc0rr
parents: 1797
diff changeset
   645
    cDamageModifier:= _1;
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   646
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   647
    if (GameFlags and gfLaserSight) = 0 then
12311
cdd884397760 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents: 12215
diff changeset
   648
        begin
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   649
        cLaserSighting:= false;
12311
cdd884397760 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents: 12215
diff changeset
   650
        cLaserSightingSniper:= false
cdd884397760 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents: 12215
diff changeset
   651
        end;
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   652
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   653
    // have to sweep *all* current team hedgehogs since it is theoretically possible if you have enough invulnerabilities and switch turns to make your entire team invulnerable
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   654
    if (CurrentTeam <> nil) then
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   655
        with CurrentTeam^ do
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   656
            for i:= 0 to cMaxHHIndex do
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   657
                with Hedgehogs[i] do
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   658
                    begin
2045
b0588498bc3a - Fix network (my crappy fault, triggered by nemo's patch)
unc0rr
parents: 2042
diff changeset
   659
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   660
                    if (Gear <> nil) then
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   661
                        begin
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   662
                        if (GameFlags and gfInvulnerable) = 0 then
9685
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9672
diff changeset
   663
                            Gear^.Hedgehog^.Effects[heInvulnerable]:= 0;
13350
e54d6db06f35 Fix hog being unable to walk after using sniper rifle without firing both shots
Wuzzy <Wuzzy2@mail.ru>
parents: 13324
diff changeset
   664
                        if (Gear^.Hedgehog^.Effects[heArtillery] = 2) then
e54d6db06f35 Fix hog being unable to walk after using sniper rifle without firing both shots
Wuzzy <Wuzzy2@mail.ru>
parents: 13324
diff changeset
   665
                            Gear^.Hedgehog^.Effects[heArtillery]:= 0;
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   666
                        end;
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   667
                    end;
3480
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   668
    t:= GearsList;
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   669
    while t <> nil do
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   670
        begin
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   671
        t^.PortalCounter:= 0;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4370
diff changeset
   672
        if ((GameFlags and gfResetHealth) <> 0) and (t^.Kind = gtHedgehog) and (t^.Health < t^.Hedgehog^.InitialHealth) then
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   673
            begin
12943
b075ad6112c9 Show subtle heal effect for healing hogs in health reset mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12933
diff changeset
   674
            i:= t^.Hedgehog^.InitialHealth - t^.Health;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4370
diff changeset
   675
            t^.Health:= t^.Hedgehog^.InitialHealth;
12943
b075ad6112c9 Show subtle heal effect for healing hogs in health reset mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12933
diff changeset
   676
            if i > 0 then
b075ad6112c9 Show subtle heal effect for healing hogs in health reset mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12933
diff changeset
   677
                HHHeal(t^.Hedgehog, i, false, $00FF0040);
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4370
diff changeset
   678
            RenderHealth(t^.Hedgehog^);
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   679
            end;
3480
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   680
        t:= t^.NextGear
3946
41e06b74c991 Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
nemo
parents: 3908
diff changeset
   681
        end;
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   682
15225
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru>
parents: 15205
diff changeset
   683
    if ((GameFlags and gfResetWeps) <> 0) and (not PlacingHogs) and (not PlacingKings) then
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   684
        ResetWeapons;
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   685
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   686
    if (GameFlags and gfResetHealth) <> 0 then
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   687
        for i:= 0 to Pred(TeamsCount) do
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   688
            RecountTeamHealth(TeamsArray[i])
1849
2a989e5abda6 4 utilities by nemo
unc0rr
parents: 1797
diff changeset
   689
end;
2045
b0588498bc3a - Fix network (my crappy fault, triggered by nemo's patch)
unc0rr
parents: 2042
diff changeset
   690
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   691
procedure DrawGears;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   692
var Gear: PGear;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   693
    x, y: LongInt;
2802
28cd5b87bce9 Engine:
smxx
parents: 2801
diff changeset
   694
begin
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   695
Gear:= GearsList;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   696
while Gear <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   697
    begin
7257
566bdf2f023b Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
belphegorr <szabibibi@gmail.com>
parents: 7181
diff changeset
   698
    if (Gear^.State and gstInvisible = 0) and (Gear^.Message and gmRemoveFromList = 0) then
5348
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   699
        begin
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   700
        x:= hwRound(Gear^.X) + WorldDx;
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   701
        y:= hwRound(Gear^.Y) + WorldDy;
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   702
        RenderGear(Gear, x, y);
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   703
        end;
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   704
    Gear:= Gear^.NextGear
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   705
    end;
10866
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10829
diff changeset
   706
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10829
diff changeset
   707
if SpeechHogNumber > 0 then
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10829
diff changeset
   708
    DrawHHOrder();
2802
28cd5b87bce9 Engine:
smxx
parents: 2801
diff changeset
   709
end;
28cd5b87bce9 Engine:
smxx
parents: 2801
diff changeset
   710
13639
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   711
// Draw gear timers and other GUI overlays
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   712
procedure DrawGearsGui;
12215
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
   713
var Gear: PGear;
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
   714
    x, y: LongInt;
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
   715
begin
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
   716
Gear:= GearsList;
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
   717
while Gear <> nil do
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
   718
    begin
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
   719
    x:= hwRound(Gear^.X) + WorldDx;
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
   720
    y:= hwRound(Gear^.Y) + WorldDy;
15205
0879fba70510 Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru>
parents: 15175
diff changeset
   721
    if Gear^.Kind = gtAirMine then
0879fba70510 Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru>
parents: 15175
diff changeset
   722
        RenderAirMineGuiExtras(Gear, x, y);
14754
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14738
diff changeset
   723
    RenderGearHealth(Gear, x, y);
12215
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
   724
    RenderGearTimer(Gear, x, y);
13639
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   725
    if Gear^.Kind = gtHedgehog then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   726
        RenderHHGuiExtras(Gear, x, y);
12215
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
   727
    Gear:= Gear^.NextGear
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
   728
    end;
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
   729
end;
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
   730
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   731
procedure FreeGearsList;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   732
var t, tt: PGear;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   733
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   734
    tt:= GearsList;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   735
    GearsList:= nil;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   736
    while tt <> nil do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   737
    begin
14961
225839af5272 free gear textures to avoid log warnings
alfadur
parents: 14883
diff changeset
   738
        FreeAndNilTexture(tt^.Tex);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   739
        t:= tt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   740
        tt:= tt^.NextGear;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   741
        Dispose(t)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   742
    end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   743
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   744
10
edf56dca1587 - Mine weapon
unc0rr
parents: 9
diff changeset
   745
procedure AddMiscGears;
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   746
var p,i,j,t,h,unplaced: Longword;
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10490
diff changeset
   747
    rx, ry: LongInt;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
   748
    rdx, rdy: hwFloat;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   749
    Gear: PGear;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   750
begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 495
diff changeset
   751
AddGear(0, 0, gtATStartGame, 0, _0, _0, 2000);
1435
d4b32ee3caa6 Fix using freed memory (could be the cause of queue error problem and other bugs)
unc0rr
parents: 1434
diff changeset
   752
4830
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   753
i:= 0;
10236
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   754
unplaced:= 0;
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   755
while (i < cLandMines) and (unplaced < 4) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   756
    begin
4148
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   757
    Gear:= AddGear(0, 0, gtMine, 0, _0, _0, 0);
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   758
    FindPlace(Gear, false, 0, LAND_WIDTH);
10236
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   759
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10506
diff changeset
   760
    if Gear = nil then
10236
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   761
        inc(unplaced)
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   762
    else
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   763
        unplaced:= 0;
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   764
4830
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   765
    inc(i)
4148
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   766
    end;
4830
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   767
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   768
i:= 0;
10236
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   769
unplaced:= 0;
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   770
while (i < cExplosives) and (unplaced < 4) do
4148
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   771
    begin
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   772
    Gear:= AddGear(0, 0, gtExplosives, 0, _0, _0, 0);
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   773
    FindPlace(Gear, false, 0, LAND_WIDTH);
10236
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   774
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10506
diff changeset
   775
    if Gear = nil then
10236
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   776
        inc(unplaced)
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   777
    else
12452
ac710bb12fbb Add checkins so that spawning on top of things is possible too
nemo
parents: 12327
diff changeset
   778
        begin
10236
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   779
        unplaced:= 0;
12452
ac710bb12fbb Add checkins so that spawning on top of things is possible too
nemo
parents: 12327
diff changeset
   780
        AddCI(Gear)
ac710bb12fbb Add checkins so that spawning on top of things is possible too
nemo
parents: 12327
diff changeset
   781
        end;
10236
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   782
4830
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   783
    inc(i)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   784
    end;
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   785
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   786
i:= 0;
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   787
j:= 0;
15175
3cc1a79de3fd Fix air mine spawning inside land if land is almost completely full
Wuzzy <Wuzzy2@mail.ru>
parents: 15174
diff changeset
   788
p:= 0; // 0: good position, 1: bad position.
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   789
unplaced:= 0;
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   790
if cAirMines > 0 then
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   791
    Gear:= AddGear(0, 0, gtAirMine, 0, _0, _0, 0);
13575
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   792
    while (i < cAirMines) and (j < 1000*cAirMines) do
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   793
        begin
13575
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   794
        p:= 0;
14569
599f136d4f32 Don't try to spawn air mines beyond the bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14477
diff changeset
   795
        if (hasBorder) or (WorldEdge = weBounce) then
599f136d4f32 Don't try to spawn air mines beyond the bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14477
diff changeset
   796
            rx:= leftX+GetRandom(rightX-leftX-16)+8
599f136d4f32 Don't try to spawn air mines beyond the bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14477
diff changeset
   797
        else
599f136d4f32 Don't try to spawn air mines beyond the bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14477
diff changeset
   798
            rx:= leftX+GetRandom(rightX-leftX+400)-200;
13575
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   799
        if hasBorder then
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   800
            ry:= topY+GetRandom(LAND_HEIGHT-topY-16)+8
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   801
        else
14569
599f136d4f32 Don't try to spawn air mines beyond the bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14477
diff changeset
   802
            ry:= topY+GetRandom(LAND_HEIGHT-topY+400)-200;
13575
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   803
        Gear^.X:= int2hwFloat(CalcWorldWrap(rx,Gear^.Radius));
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   804
        Gear^.Y:= int2hwFloat(ry);
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   805
        if CheckLandValue(rx, ry, $FFFF) and
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   806
           (TestCollisionYwithGear(Gear,-1) = 0) and
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   807
           (TestCollisionXwithGear(Gear, 1) = 0) and
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   808
           (TestCollisionXwithGear(Gear,-1) = 0) and
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   809
           (TestCollisionYwithGear(Gear, 1) = 0) then
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   810
            begin
13575
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   811
            t:= 0;
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   812
            while (t < TeamsCount) and (p = 0) do
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   813
                begin
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   814
                h:= 0;
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   815
                with TeamsArray[t]^ do
13576
fb81633f17fa and fix index
nemo
parents: 13575
diff changeset
   816
                    while (h <= cMaxHHIndex) and (p = 0) do
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   817
                        begin
13575
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   818
                        if (Hedgehogs[h].Gear <> nil) then
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   819
                            begin
13575
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   820
                            rdx:=Gear^.X-Hedgehogs[h].Gear^.X;
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   821
                            rdy:=Gear^.Y-Hedgehogs[h].Gear^.Y;
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   822
                            if (Gear^.Angle < $FFFFFFFF) and
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   823
                                ((rdx.Round+rdy.Round < Gear^.Angle) and
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   824
                                (hwRound(hwSqr(rdx) + hwSqr(rdy)) < sqr(Gear^.Angle))) then
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   825
                                begin
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   826
                                p:= 1
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   827
                                end
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   828
                            end;
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   829
                        inc(h)
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   830
                        end;
13575
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   831
                inc(t)
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   832
                end;
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   833
            if p = 0 then
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   834
                begin
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   835
                inc(i);
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   836
                AddFileLog('Placed Air Mine @ (' + inttostr(rx) + ',' + inttostr(ry) + ')');
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   837
                if i < cAirMines then
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   838
                    Gear:= AddGear(0, 0, gtAirMine, 0, _0, _0, 0)
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   839
                end
15175
3cc1a79de3fd Fix air mine spawning inside land if land is almost completely full
Wuzzy <Wuzzy2@mail.ru>
parents: 15174
diff changeset
   840
            end
3cc1a79de3fd Fix air mine spawning inside land if land is almost completely full
Wuzzy <Wuzzy2@mail.ru>
parents: 15174
diff changeset
   841
        else
3cc1a79de3fd Fix air mine spawning inside land if land is almost completely full
Wuzzy <Wuzzy2@mail.ru>
parents: 15174
diff changeset
   842
            p:= 1;
13575
5190d41a2440 oh. and indent that loop
nemo
parents: 13574
diff changeset
   843
        inc(j)
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   844
        end;
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   845
if p <> 0 then DeleteGear(Gear);
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   846
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   847
if (GameFlags and gfLowGravity) <> 0 then
4623
fa24dac6c473 apply cGravityf when changing cGravity
nemo
parents: 4621
diff changeset
   848
    begin
3355
dc9e61e67484 cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
palewolf
parents: 3350
diff changeset
   849
    cGravity:= cMaxWindSpeed;
11892
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11886
diff changeset
   850
    cGravityf:= 0.00025;
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11886
diff changeset
   851
    cLowGravity:= true
4623
fa24dac6c473 apply cGravityf when changing cGravity
nemo
parents: 4621
diff changeset
   852
    end;
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   853
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   854
if (GameFlags and gfVampiric) <> 0 then
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   855
    cVampiric:= true;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   856
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   857
Gear:= GearsList;
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   858
if (GameFlags and gfInvulnerable) <> 0 then
9685
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9672
diff changeset
   859
    for p:= 0 to Pred(ClansCount) do
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9672
diff changeset
   860
        with ClansArray[p]^ do
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9672
diff changeset
   861
            for j:= 0 to Pred(TeamsNumber) do
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9672
diff changeset
   862
                with Teams[j]^ do
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9672
diff changeset
   863
                    for i:= 0 to cMaxHHIndex do
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9672
diff changeset
   864
                        with Hedgehogs[i] do
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9672
diff changeset
   865
                            Effects[heInvulnerable]:= 1;
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   866
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   867
if (GameFlags and gfLaserSight) <> 0 then
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   868
    cLaserSighting:= true;
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   869
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8011
diff changeset
   870
for i:= (LAND_WIDTH*LAND_HEIGHT) div 524288+2 downto 0 do
7575
f415b3e0f3b9 Burn a random number in the override. Make sure cirbuf is reset.
nemo
parents: 7519
diff changeset
   871
    begin
f415b3e0f3b9 Burn a random number in the override. Make sure cirbuf is reset.
nemo
parents: 7519
diff changeset
   872
    rx:= GetRandom(rightX-leftX)+leftX;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
   873
    ry:= GetRandom(LAND_HEIGHT-topY)+topY;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
   874
    rdx:= _90-(GetRandomf*_360);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
   875
    rdy:= _90-(GetRandomf*_360);
13219
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13176
diff changeset
   876
    Gear:= AddGear(rx, ry, gtGenericFaller, gstInvisible, rdx, rdy, $FFFFFFFF);
14577
34e810295d08 Remove a bunch of dead out-commented code
Wuzzy <Wuzzy2@mail.ru>
parents: 14569
diff changeset
   877
    // This allows this generic faller to be displaced randomly by events
13219
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13176
diff changeset
   878
    Gear^.Tag:= 1;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
   879
    end;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
   880
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7426
diff changeset
   881
snowRight:= max(LAND_WIDTH,4096)+512;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7426
diff changeset
   882
snowLeft:= -(snowRight-LAND_WIDTH);
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7426
diff changeset
   883
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9764
diff changeset
   884
if (not hasBorder) and cSnow then
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7669
diff changeset
   885
    for i:= vobCount * Longword(max(LAND_WIDTH,4096)) div 2048 downto 1 do
9951
b776cd642d0b pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
nemo
parents: 9818
diff changeset
   886
        begin
b776cd642d0b pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
nemo
parents: 9818
diff changeset
   887
        rx:=GetRandom(snowRight - snowLeft);
b776cd642d0b pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
nemo
parents: 9818
diff changeset
   888
        ry:=GetRandom(750);
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10490
diff changeset
   889
        AddGear(rx + snowLeft, LongInt(LAND_HEIGHT) + ry - 1300, gtFlake, 0, _0, _0, 0)
9951
b776cd642d0b pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
nemo
parents: 9818
diff changeset
   890
        end
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   891
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   892
11707
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   893
// sort clans horizontally (bubble-sort, because why not)
11708
607e2e43acf0 cleaning up team divide mode code from last night a little
sheepluva
parents: 11707
diff changeset
   894
procedure SortHHsByClan();
11707
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   895
var n, newn, i, j, k, p: LongInt;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   896
    ar, clar: array[0..Pred(cMaxHHs)] of PHedgehog;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   897
    Count, clCount: Longword;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   898
    tmpX, tmpY: hwFloat;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   899
    hh1, hh2: PHedgehog;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   900
begin
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   901
Count:= 0;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   902
// add hedgehogs to the array in clan order
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   903
for p:= 0 to (ClansCount - 1) do
11739
f48408dcea36 create forts in random order
sheepluva
parents: 11710
diff changeset
   904
    with SpawnClansArray[p]^ do
11707
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   905
        begin
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   906
        // count hogs in this clan
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   907
        clCount:= 0;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   908
        for j:= 0 to Pred(TeamsNumber) do
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   909
            with Teams[j]^ do
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   910
                for i:= 0 to cMaxHHIndex do
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   911
                    if Hedgehogs[i].Gear <> nil then
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   912
                        begin
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   913
                        clar[clCount]:= @Hedgehogs[i];
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   914
                        inc(clCount);
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   915
                        end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   916
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   917
        // shuffle all hogs of this clan
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   918
        for i:= 0 to clCount - 1 do
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   919
            begin
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   920
            j:= GetRandom(clCount);
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   921
            k:= GetRandom(clCount);
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   922
            if clar[j] <> clar[k] then
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   923
                begin
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   924
                hh1:= clar[j];
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   925
                clar[j]:= clar[k];
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   926
                clar[k]:= hh1;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   927
                end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   928
            end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   929
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   930
        // add clan's hog to sorting array
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   931
        for i:= 0 to clCount - 1 do
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   932
            begin
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   933
            ar[Count]:= clar[i];
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   934
            inc(Count);
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   935
            end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   936
        end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   937
11708
607e2e43acf0 cleaning up team divide mode code from last night a little
sheepluva
parents: 11707
diff changeset
   938
607e2e43acf0 cleaning up team divide mode code from last night a little
sheepluva
parents: 11707
diff changeset
   939
// bubble-sort hog array
11707
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   940
n:= Count - 1;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   941
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   942
repeat
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   943
    newn:= 0;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   944
    for i:= 1 to n do
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   945
        begin
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   946
        hh1:= ar[i-1];
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   947
        hh2:= ar[i];
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   948
        if hwRound(hh1^.Gear^.X) > hwRound(hh2^.Gear^.X) then
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   949
            begin
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   950
            tmpX:= hh1^.Gear^.X;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   951
            tmpY:= hh1^.Gear^.Y;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   952
            hh1^.Gear^.X:= hh2^.Gear^.X;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   953
            hh1^.Gear^.Y:= hh2^.Gear^.Y;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   954
            hh2^.Gear^.X:= tmpX;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   955
            hh2^.Gear^.Y:= tmpY;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   956
            newn:= i;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   957
            end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   958
        end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   959
    n:= newn;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   960
until n = 0;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   961
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   962
end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
   963
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   964
procedure AssignHHCoords;
15112
b4a0dc4e85e8 Ensure the flowers get placed within map bounds
Wuzzy <Wuzzy2@mail.ru>
parents: 15070
diff changeset
   965
var i, t, p, j, x, y: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   966
    ar: array[0..Pred(cMaxHHs)] of PHedgehog;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   967
    Count: Longword;
11901
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11900
diff changeset
   968
    divide, sectionDivide: boolean;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   969
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   970
if (GameFlags and gfPlaceHog) <> 0 then
15225
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru>
parents: 15205
diff changeset
   971
    PlacingHogs:= true
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru>
parents: 15205
diff changeset
   972
else if (GameFlags and gfKing) <> 0 then
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru>
parents: 15205
diff changeset
   973
    PlacingKings:= true;
11708
607e2e43acf0 cleaning up team divide mode code from last night a little
sheepluva
parents: 11707
diff changeset
   974
607e2e43acf0 cleaning up team divide mode code from last night a little
sheepluva
parents: 11707
diff changeset
   975
divide:= ((GameFlags and gfDivideTeams) <> 0);
607e2e43acf0 cleaning up team divide mode code from last night a little
sheepluva
parents: 11707
diff changeset
   976
11901
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11900
diff changeset
   977
(* sectionDivide will determine the mode of hog distribution
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11900
diff changeset
   978
 *
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11900
diff changeset
   979
 * On generated maps or maps not designed with divided mode in mind,
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11900
diff changeset
   980
 * using spawning sections can be problematic, because some sections may
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11900
diff changeset
   981
 * contain too little land surface for sensible spawning.
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11900
diff changeset
   982
 *
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11900
diff changeset
   983
 * if sectionDivide is true, the map will be sliced into equal-width sections
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11900
diff changeset
   984
 * and one team spawned in each
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11900
diff changeset
   985
 * if false, the hogs will be spawned normally and sorted by teams after
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11900
diff changeset
   986
 *
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11900
diff changeset
   987
 *)
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11900
diff changeset
   988
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11900
diff changeset
   989
// TODO: there might be a smarter way to decide if dividing clans into equal-width map sections makes sense
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11900
diff changeset
   990
// e.g. by checking if there is enough spawn area in each section
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11900
diff changeset
   991
sectionDivide:= divide and ((cMapGen = mgForts) or (ClansCount = 2));
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11900
diff changeset
   992
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11900
diff changeset
   993
// divide the map into equal-width sections and put each clan in one of them
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11900
diff changeset
   994
if sectionDivide then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   995
    begin
11710
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11708
diff changeset
   996
    t:= leftX;
11705
ea1097d7bd27 "divided teams" modifier will now work with more than 2 teams!
sheepluva
parents: 11537
diff changeset
   997
    for p:= 0 to (ClansCount - 1) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   998
        begin
11739
f48408dcea36 create forts in random order
sheepluva
parents: 11710
diff changeset
   999
        with SpawnClansArray[p]^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1000
            for j:= 0 to Pred(TeamsNumber) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1001
                with Teams[j]^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1002
                    for i:= 0 to cMaxHHIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1003
                        with Hedgehogs[i] do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1004
                            if (Gear <> nil) and (Gear^.X.QWordValue = 0) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1005
                                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1006
                                if PlacingHogs then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1007
                                    Unplaced:= true
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1008
                                else
11710
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11708
diff changeset
  1009
                                    FindPlace(Gear, false, t, t + playWidth div ClansCount, true);// could make Gear == nil;
15225
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru>
parents: 15205
diff changeset
  1010
                                if PlacingKings and King then
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru>
parents: 15205
diff changeset
  1011
                                    UnplacedKing:= true;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1012
                                if Gear <> nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1013
                                    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1014
                                    Gear^.Pos:= GetRandom(49);
11705
ea1097d7bd27 "divided teams" modifier will now work with more than 2 teams!
sheepluva
parents: 11537
diff changeset
  1015
                                    // unless the world is wrapping, make outter teams face to map center
ea1097d7bd27 "divided teams" modifier will now work with more than 2 teams!
sheepluva
parents: 11537
diff changeset
  1016
                                    if (WorldEdge <> weWrap) and ((p = 0) or (p = ClansCount - 1)) then
ea1097d7bd27 "divided teams" modifier will now work with more than 2 teams!
sheepluva
parents: 11537
diff changeset
  1017
                                        Gear^.dX.isNegative:= (p <> 0)
ea1097d7bd27 "divided teams" modifier will now work with more than 2 teams!
sheepluva
parents: 11537
diff changeset
  1018
                                    else
ea1097d7bd27 "divided teams" modifier will now work with more than 2 teams!
sheepluva
parents: 11537
diff changeset
  1019
                                        Gear^.dX.isNegative:= (GetRandom(2) = 1);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1020
                                    end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1021
                                end;
11710
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11708
diff changeset
  1022
        inc(t, playWidth div ClansCount);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1023
        end
11482
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11474
diff changeset
  1024
    end 
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11474
diff changeset
  1025
else // mix hedgehogs
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1026
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1027
    Count:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1028
    for p:= 0 to Pred(TeamsCount) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1029
        with TeamsArray[p]^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1030
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1031
        for i:= 0 to cMaxHHIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1032
            with Hedgehogs[i] do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1033
                if (Gear <> nil) and (Gear^.X.QWordValue = 0) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1034
                    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1035
                    ar[Count]:= @Hedgehogs[i];
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1036
                    inc(Count)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1037
                    end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1038
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1039
    while (Count > 0) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1040
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1041
        i:= GetRandom(Count);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1042
        if PlacingHogs then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1043
            ar[i]^.Unplaced:= true
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1044
        else
11810
42c11b73f68e <unC0Rr> might be somewhere width used instead of rightx
sheepluva
parents: 11756
diff changeset
  1045
            FindPlace(ar[i]^.Gear, false, leftX, rightX, true);
15225
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru>
parents: 15205
diff changeset
  1046
        if PlacingKings and ar[i]^.King then
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru>
parents: 15205
diff changeset
  1047
            ar[i]^.UnplacedKing:= true;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1048
        if ar[i]^.Gear <> nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1049
            begin
11710
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11708
diff changeset
  1050
            ar[i]^.Gear^.dX.isNegative:= hwRound(ar[i]^.Gear^.X) > leftX + playWidth div 2;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1051
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1052
        ar[i]:= ar[Count - 1];
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1053
        dec(Count)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1054
        end
11482
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11474
diff changeset
  1055
    end;
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11474
diff changeset
  1056
for p:= 0 to Pred(TeamsCount) do
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11474
diff changeset
  1057
    with TeamsArray[p]^ do
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11474
diff changeset
  1058
        for i:= 0 to cMaxHHIndex do
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11474
diff changeset
  1059
            with Hedgehogs[i] do
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11474
diff changeset
  1060
                if (Gear <> nil) and (Gear^.State and gsttmpFlag <> 0) then
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11474
diff changeset
  1061
                    begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11474
diff changeset
  1062
                    DrawExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50);
11483
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11482
diff changeset
  1063
                    AddFileLog('Carved a hole for hog at coordinates (' + inttostr(hwRound(Gear^.X)) + ',' + inttostr(hwRound(Gear^.Y)) + ')')
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11482
diff changeset
  1064
                    end;
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11482
diff changeset
  1065
// place flowers after in case holes overlap (we shrink search distance if we are failing to place)
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11482
diff changeset
  1066
for p:= 0 to Pred(TeamsCount) do
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11482
diff changeset
  1067
    with TeamsArray[p]^ do
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11482
diff changeset
  1068
        for i:= 0 to cMaxHHIndex do
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11482
diff changeset
  1069
            with Hedgehogs[i] do
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11482
diff changeset
  1070
                if (Gear <> nil) and (Gear^.State and gsttmpFlag <> 0) then
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11482
diff changeset
  1071
                    begin
15164
fcd697bce2a8 Fix mapgen flowers being placed into indestructible map border
Wuzzy <Wuzzy2@mail.ru>
parents: 15112
diff changeset
  1072
                    // Get flower position
15112
b4a0dc4e85e8 Ensure the flowers get placed within map bounds
Wuzzy <Wuzzy2@mail.ru>
parents: 15070
diff changeset
  1073
                    x:= hwRound(Gear^.X) - SpritesData[sprTargetBee].Width div 2;
b4a0dc4e85e8 Ensure the flowers get placed within map bounds
Wuzzy <Wuzzy2@mail.ru>
parents: 15070
diff changeset
  1074
                    y:= hwRound(Gear^.Y) - SpritesData[sprTargetBee].Height div 2;
15164
fcd697bce2a8 Fix mapgen flowers being placed into indestructible map border
Wuzzy <Wuzzy2@mail.ru>
parents: 15112
diff changeset
  1075
                    // Calculate offset from map boundaries and border
fcd697bce2a8 Fix mapgen flowers being placed into indestructible map border
Wuzzy <Wuzzy2@mail.ru>
parents: 15112
diff changeset
  1076
                    if hasBorder then
15174
f532203c5ceb Fix mapgen flowers being slightly offset on X axis
Wuzzy <Wuzzy2@mail.ru>
parents: 15164
diff changeset
  1077
                        x:= max(min(x, RightX - SpritesData[sprTargetBee].Width - cBorderWidth), LeftX + cBorderWidth)
15164
fcd697bce2a8 Fix mapgen flowers being placed into indestructible map border
Wuzzy <Wuzzy2@mail.ru>
parents: 15112
diff changeset
  1078
                    else
fcd697bce2a8 Fix mapgen flowers being placed into indestructible map border
Wuzzy <Wuzzy2@mail.ru>
parents: 15112
diff changeset
  1079
                        x:= max(min(x, RightX - SpritesData[sprTargetBee].Width), LeftX);
15112
b4a0dc4e85e8 Ensure the flowers get placed within map bounds
Wuzzy <Wuzzy2@mail.ru>
parents: 15070
diff changeset
  1080
                    y:= max(y, TopY);
15164
fcd697bce2a8 Fix mapgen flowers being placed into indestructible map border
Wuzzy <Wuzzy2@mail.ru>
parents: 15112
diff changeset
  1081
fcd697bce2a8 Fix mapgen flowers being placed into indestructible map border
Wuzzy <Wuzzy2@mail.ru>
parents: 15112
diff changeset
  1082
                    // Place flower
15112
b4a0dc4e85e8 Ensure the flowers get placed within map bounds
Wuzzy <Wuzzy2@mail.ru>
parents: 15070
diff changeset
  1083
                    ForcePlaceOnLand(x, y, sprTargetBee, 0, lfBasic, $FFFFFFFF, false, false, false);
15164
fcd697bce2a8 Fix mapgen flowers being placed into indestructible map border
Wuzzy <Wuzzy2@mail.ru>
parents: 15112
diff changeset
  1084
fcd697bce2a8 Fix mapgen flowers being placed into indestructible map border
Wuzzy <Wuzzy2@mail.ru>
parents: 15112
diff changeset
  1085
                    // Place hog
15112
b4a0dc4e85e8 Ensure the flowers get placed within map bounds
Wuzzy <Wuzzy2@mail.ru>
parents: 15070
diff changeset
  1086
                    Gear^.Y:= int2hwFloat(hwRound(Gear^.Y) - (SpritesData[sprTargetBee].Height div 2) - Gear^.Radius);
12452
ac710bb12fbb Add checkins so that spawning on top of things is possible too
nemo
parents: 12327
diff changeset
  1087
                    AddCI(Gear);
11508
09be932506a9 pas2c still does (not like) this
sheepluva
parents: 11483
diff changeset
  1088
                    Gear^.State:= Gear^.State and (not gsttmpFlag);
15164
fcd697bce2a8 Fix mapgen flowers being placed into indestructible map border
Wuzzy <Wuzzy2@mail.ru>
parents: 15112
diff changeset
  1089
15112
b4a0dc4e85e8 Ensure the flowers get placed within map bounds
Wuzzy <Wuzzy2@mail.ru>
parents: 15070
diff changeset
  1090
                    AddFileLog('Placed flower for hog at coordinates (' + inttostr(x) + ',' + inttostr(y) + ')')
11707
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
  1091
                    end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
  1092
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11705
diff changeset
  1093
11708
607e2e43acf0 cleaning up team divide mode code from last night a little
sheepluva
parents: 11707
diff changeset
  1094
// divided teams: sort the hedgehogs from left to right by clan and shuffle clan members
11901
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11900
diff changeset
  1095
if divide and (not sectionDivide) then
11708
607e2e43acf0 cleaning up team divide mode code from last night a little
sheepluva
parents: 11707
diff changeset
  1096
    SortHHsByClan();
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1097
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1098
14770
ba8dd081359d Fix map preview not matching actual map
Wuzzy <Wuzzy2@mail.ru>
parents: 14764
diff changeset
  1099
// Set random pos for all hogs so their animations have different starting points
ba8dd081359d Fix map preview not matching actual map
Wuzzy <Wuzzy2@mail.ru>
parents: 14764
diff changeset
  1100
procedure RandomizeHHAnim;
ba8dd081359d Fix map preview not matching actual map
Wuzzy <Wuzzy2@mail.ru>
parents: 14764
diff changeset
  1101
var i, j, p: LongInt;
ba8dd081359d Fix map preview not matching actual map
Wuzzy <Wuzzy2@mail.ru>
parents: 14764
diff changeset
  1102
begin
ba8dd081359d Fix map preview not matching actual map
Wuzzy <Wuzzy2@mail.ru>
parents: 14764
diff changeset
  1103
    for p:= 0 to (ClansCount - 1) do
ba8dd081359d Fix map preview not matching actual map
Wuzzy <Wuzzy2@mail.ru>
parents: 14764
diff changeset
  1104
        with SpawnClansArray[p]^ do
ba8dd081359d Fix map preview not matching actual map
Wuzzy <Wuzzy2@mail.ru>
parents: 14764
diff changeset
  1105
            for j:= 0 to Pred(TeamsNumber) do
ba8dd081359d Fix map preview not matching actual map
Wuzzy <Wuzzy2@mail.ru>
parents: 14764
diff changeset
  1106
                with Teams[j]^ do
ba8dd081359d Fix map preview not matching actual map
Wuzzy <Wuzzy2@mail.ru>
parents: 14764
diff changeset
  1107
                    for i:= 0 to cMaxHHIndex do
ba8dd081359d Fix map preview not matching actual map
Wuzzy <Wuzzy2@mail.ru>
parents: 14764
diff changeset
  1108
                        if (Hedgehogs[i].Gear <> nil) then
ba8dd081359d Fix map preview not matching actual map
Wuzzy <Wuzzy2@mail.ru>
parents: 14764
diff changeset
  1109
                            Hedgehogs[i].Gear^.Pos:= GetRandom(19);
ba8dd081359d Fix map preview not matching actual map
Wuzzy <Wuzzy2@mail.ru>
parents: 14764
diff changeset
  1110
end;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
  1111
1433
4af291d5d79c Repair flame dependancy on wind
unc0rr
parents: 1428
diff changeset
  1112
{procedure AmmoFlameWork(Ammo: PGear);
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1113
var t: PGear;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1114
begin
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1115
t:= GearsList;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1116
while t <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1117
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1118
    if (t^.Kind = gtHedgehog) and (t^.Y < Ammo^.Y) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1119
        if not (hwSqr(Ammo^.X - t^.X) + hwSqr(Ammo^.Y - t^.Y - int2hwFloat(cHHRadius)) * 2 > _2) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1120
            begin
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
  1121
            ApplyDamage(t, 5);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1122
            t^.dX:= t^.dX + (t^.X - Ammo^.X) * _0_02;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1123
            t^.dY:= - _0_25;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1124
            t^.Active:= true;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1125
            DeleteCI(t);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1126
            FollowGear:= t
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1127
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1128
    t:= t^.NextGear
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1129
    end;
1433
4af291d5d79c Repair flame dependancy on wind
unc0rr
parents: 1428
diff changeset
  1130
end;}
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1131
16
b6f4b413dd41 - Various fixes for ammo cases
unc0rr
parents: 15
diff changeset
  1132
7337
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7335
diff changeset
  1133
function SpawnCustomCrateAt(x, y: LongInt; crate: TCrateType; content, cnt: Longword): PGear;
14477
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1134
var gear: PGear;
3730
aecea9aa53dc Engine:
smaxx
parents: 3720
diff changeset
  1135
begin
14477
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1136
    gear := AddGear(x, y, gtCase, 0, _0, _0, 0);
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1137
    if(FinishedTurnsTotal > -1) then
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1138
        FollowGear:= gear;
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1139
    cCaseFactor := 0;
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1140
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1141
    if (crate <> HealthCrate) and (content > ord(High(TAmmoType))) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1142
        content := ord(High(TAmmoType));
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1143
14477
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1144
    gear^.Power:= cnt;
7337
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7335
diff changeset
  1145
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1146
    case crate of
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1147
        HealthCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1148
            begin
14477
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1149
            gear^.Pos := posCaseHealth;
14754
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14738
diff changeset
  1150
            gear^.RenderHealth:= true;
10506
325f7bb60580 fix health crate collision
sheepluva
parents: 10494
diff changeset
  1151
            // health crate is smaller than the other crates
14477
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1152
            gear^.Radius := cCaseHealthRadius;
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1153
            gear^.Health := content;
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1154
            if(FinishedTurnsTotal > -1) then
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1155
                AddCaption(GetEventString(eidNewHealthPack), capcolDefault, capgrpAmmoInfo);
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1156
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1157
        AmmoCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1158
            begin
14477
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1159
            gear^.Pos := posCaseAmmo;
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1160
            gear^.AmmoType := TAmmoType(content);
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1161
            if(FinishedTurnsTotal > -1) then
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1162
                AddCaption(GetEventString(eidNewAmmoPack), capcolDefault, capgrpAmmoInfo);
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1163
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1164
        UtilityCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1165
            begin
14477
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1166
            gear^.Pos := posCaseUtility;
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1167
            gear^.AmmoType := TAmmoType(content);
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1168
            if(FinishedTurnsTotal > -1) then
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1169
                AddCaption(GetEventString(eidNewUtilityPack), capColDefault, capgrpAmmoInfo);
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1170
            end;
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1171
    end;
3750
3aa85b5f3318 SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
burp
parents: 3749
diff changeset
  1172
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1173
    if ( (x = 0) and (y = 0) ) then
14477
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1174
        FindPlace(gear, true, 0, LAND_WIDTH);
3750
3aa85b5f3318 SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
burp
parents: 3749
diff changeset
  1175
14477
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1176
    SpawnCustomCrateAt := gear;
3730
aecea9aa53dc Engine:
smaxx
parents: 3720
diff changeset
  1177
end;
aecea9aa53dc Engine:
smaxx
parents: 3720
diff changeset
  1178
5343
ff7ecf483759 fake crates now with complementary poison
Henek
parents: 5319
diff changeset
  1179
function SpawnFakeCrateAt(x, y: LongInt; crate: TCrateType; explode: boolean; poison: boolean): PGear;
14477
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1180
var gear: PGear;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1181
begin
14477
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1182
    gear := AddGear(x, y, gtCase, 0, _0, _0, 0);
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1183
    if(FinishedTurnsTotal > -1) then
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1184
        FollowGear:= gear;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1185
    cCaseFactor := 0;
14477
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1186
    gear^.Pos := posCaseDummy;
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1187
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1188
    if explode then
14477
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1189
        gear^.Pos := gear^.Pos + posCaseExplode;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1190
    if poison then
14477
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1191
        gear^.Pos := gear^.Pos + posCasePoison;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1192
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1193
    case crate of
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1194
        HealthCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1195
            begin
14477
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1196
            gear^.Pos := gear^.Pos + posCaseHealth;
14754
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14738
diff changeset
  1197
            gear^.RenderHealth:= true;
14764
c6b7f4a4122c Hide health of fake health crates
Wuzzy <Wuzzy2@mail.ru>
parents: 14762
diff changeset
  1198
            gear^.Karma:= 2;
10506
325f7bb60580 fix health crate collision
sheepluva
parents: 10494
diff changeset
  1199
            // health crate is smaller than the other crates
14477
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1200
            gear^.Radius := cCaseHealthRadius;
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1201
            if(FinishedTurnsTotal > -1) then
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1202
                AddCaption(GetEventString(eidNewHealthPack), capcolDefault, capgrpAmmoInfo);
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1203
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1204
        AmmoCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1205
            begin
14477
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1206
            gear^.Pos := gear^.Pos + posCaseAmmo;
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1207
            if(FinishedTurnstotal > -1) then
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1208
                AddCaption(GetEventString(eidNewAmmoPack), capcolDefault, capgrpAmmoInfo);
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1209
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1210
        UtilityCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1211
            begin
14477
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1212
            gear^.Pos := gear^.Pos + posCaseUtility;
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1213
            if(FinishedTurnsTotal > -1) then
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1214
                AddCaption(GetEventString(eidNewUtilityPack), capcolDefault, capgrpAmmoInfo);
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1215
            end;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1216
    end;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1217
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1218
    if ( (x = 0) and (y = 0) ) then
14477
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1219
        FindPlace(gear, true, 0, LAND_WIDTH);
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1220
14477
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14415
diff changeset
  1221
    SpawnFakeCrateAt := gear;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1222
end;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1223
12923
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12921
diff changeset
  1224
procedure StartSuddenDeath();
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12921
diff changeset
  1225
begin
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12921
diff changeset
  1226
    if SuddenDeath then
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12921
diff changeset
  1227
        exit;
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12921
diff changeset
  1228
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12921
diff changeset
  1229
    SuddenDeath:= true;
12925
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12923
diff changeset
  1230
    SuddenDeathActive:= true;
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12923
diff changeset
  1231
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12923
diff changeset
  1232
    // Special effects (only w/ health decrease)
12923
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12921
diff changeset
  1233
    if cHealthDecrease <> 0 then
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12921
diff changeset
  1234
    begin
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12921
diff changeset
  1235
        SuddenDeathDmg:= true;
12925
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12923
diff changeset
  1236
        // White screen flash
12923
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12921
diff changeset
  1237
        ScreenFade:= sfFromWhite;
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12921
diff changeset
  1238
        ScreenFadeValue:= sfMax;
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12921
diff changeset
  1239
        ScreenFadeSpeed:= 1;
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12921
diff changeset
  1240
12925
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12923
diff changeset
  1241
        // Clouds, flakes, sky tint
12923
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12921
diff changeset
  1242
        ChangeToSDClouds;
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12921
diff changeset
  1243
        ChangeToSDFlakes;
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12921
diff changeset
  1244
        SetSkyColor(SDSkyColor.r * (SDTint.r/255) / 255, SDSkyColor.g * (SDTint.g/255) / 255, SDSkyColor.b * (SDTint.b/255) / 255);
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12921
diff changeset
  1245
    end;
12925
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12923
diff changeset
  1246
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12923
diff changeset
  1247
    // Disable tardis
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12923
diff changeset
  1248
    Ammoz[amTardis].SkipTurns:= 9999;
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12923
diff changeset
  1249
    Ammoz[amTardis].Probability:= 0;
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12923
diff changeset
  1250
13647
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13639
diff changeset
  1251
    AddCaption(trmsg[sidSuddenDeath], capcolDefault, capgrpGameState);
12923
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12921
diff changeset
  1252
    ScriptCall('onSuddenDeath');
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12921
diff changeset
  1253
    playSound(sndSuddenDeath);
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12921
diff changeset
  1254
    StopMusic;
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12921
diff changeset
  1255
    if SDMusicFN <> '' then
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12921
diff changeset
  1256
        PlayMusic
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12921
diff changeset
  1257
end;
2726
a84fc5113d01 Update translation files, add "King Mode"
nemo
parents: 2716
diff changeset
  1258
2790
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1259
function GearByUID(uid : Longword) : PGear;
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1260
var gear: PGear;
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1261
begin
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1262
GearByUID:= nil;
4780
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1263
if uid = 0 then exit;
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1264
if (lastGearByUID <> nil) and (lastGearByUID^.uid = uid) then
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1265
    begin
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1266
    GearByUID:= lastGearByUID;
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1267
    exit
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1268
    end;
2790
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1269
gear:= GearsList;
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1270
while gear <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1271
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1272
    if gear^.uid = uid then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1273
        begin
4780
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1274
        lastGearByUID:= gear;
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1275
        GearByUID:= gear;
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1276
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1277
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1278
    gear:= gear^.NextGear
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1279
    end
2790
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1280
end;
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1281
11921
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11920
diff changeset
  1282
function IsClockRunning() : boolean;
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11920
diff changeset
  1283
begin
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11920
diff changeset
  1284
    IsClockRunning :=
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11920
diff changeset
  1285
    (CurrentHedgehog^.Gear <> nil)
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11920
diff changeset
  1286
    and (((CurrentHedgehog^.Gear^.State and gstAttacking) = 0)
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11920
diff changeset
  1287
    or (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_DoesntStopTimerWhileAttacking <> 0)
11923
9da78300c5d0 Fix sniper rifle making timer gray all the time
Wuzzy <almikes@aol.com>
parents: 11921
diff changeset
  1288
    or ((GameFlags and gfInfAttack) <> 0) and (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_DoesntStopTimerWhileAttackingInInfAttackMode <> 0)
9da78300c5d0 Fix sniper rifle making timer gray all the time
Wuzzy <almikes@aol.com>
parents: 11921
diff changeset
  1289
    or (CurrentHedgehog^.CurAmmoType = amSniperRifle))
15070
39067b45d0fc Backed out changeset 96244def1cc0—It was broken
Wuzzy <Wuzzy2@mail.ru>
parents: 15069
diff changeset
  1290
    and (not(isInMultiShoot and ((Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_DoesntStopTimerInMultiShoot) <> 0)))
14399
d670e4efe1ed Lua API: SetTurnTimePaused/GetTurnTimePaused
Wuzzy <Wuzzy2@mail.ru>
parents: 14354
diff changeset
  1291
    and (not LuaClockPaused);
11921
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11920
diff changeset
  1292
end;
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11920
diff changeset
  1293
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1294
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1295
procedure chSkip(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1296
begin
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1297
s:= s; // avoid compiler hint
7805
2a249a4faf5b Flag script parsecommands to avoid echoing to net
nemo
parents: 7767
diff changeset
  1298
if not isExternalSource then
7068
b1b7eb9c8cc9 Get rid of cripple SendIPCc
unc0rr
parents: 7061
diff changeset
  1299
    SendIPC(_S',');
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1300
uStats.Skipped;
13176
9f80c08cdae9 Lua API: Add onSkipTurn callback, called when hog skips
Wuzzy <Wuzzy2@mail.ru>
parents: 13101
diff changeset
  1301
skipFlag:= true;
9f80c08cdae9 Lua API: Add onSkipTurn callback, called when hog skips
Wuzzy <Wuzzy2@mail.ru>
parents: 13101
diff changeset
  1302
ScriptCall('onSkipTurn');
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1303
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1304
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1305
procedure chHogSay(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1306
var Gear: PVisualGear;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1307
    text: shortstring;
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1308
    hh: PHedgehog;
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1309
    i, x, t, h: byte;
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1310
    c, j: LongInt;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1311
begin
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1312
    hh:= nil;
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1313
    i:= 0;
4469
b08c7ebcadb2 string length checks
nemo
parents: 4468
diff changeset
  1314
    t:= 0;
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1315
    x:= byte(s[1]);  // speech type
4469
b08c7ebcadb2 string length checks
nemo
parents: 4468
diff changeset
  1316
    if x < 4 then
b08c7ebcadb2 string length checks
nemo
parents: 4468
diff changeset
  1317
        begin
b08c7ebcadb2 string length checks
nemo
parents: 4468
diff changeset
  1318
        t:= byte(s[2]);  // team
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1319
        if Length(s) > 2 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1320
            h:= byte(s[3])  // target hog
10490
b30b8d39d662 Fix some stuff from coverity
unc0rr
parents: 10395
diff changeset
  1321
        else
b30b8d39d662 Fix some stuff from coverity
unc0rr
parents: 10395
diff changeset
  1322
            h:= 0
4469
b08c7ebcadb2 string length checks
nemo
parents: 4468
diff changeset
  1323
        end;
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1324
    // allow targetting a hog by specifying a number as the first portion of the text
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1325
    if (x < 4) and (h > byte('0')) and (h < byte('9')) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1326
        i:= h - 48;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1327
    if i <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1328
        text:= copy(s, 4, Length(s) - 1)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1329
    else if x < 4 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1330
        text:= copy(s, 3, Length(s) - 1)
4468
0758b19bc99b fix hsa/hta/hya
nemo
parents: 4467
diff changeset
  1331
    else text:= copy(s, 2, Length(s) - 1);
0758b19bc99b fix hsa/hta/hya
nemo
parents: 4467
diff changeset
  1332
9818
ff07ac765f45 Default to ...
nemo
parents: 9779
diff changeset
  1333
    if text = '' then text:= '...';
ff07ac765f45 Default to ...
nemo
parents: 9779
diff changeset
  1334
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1335
    if (x < 4) and (TeamsArray[t] <> nil) then
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1336
        begin
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1337
            // if team matches current hedgehog team, default to current hedgehog
14783
bbec6b28d072 Fix bugs when entering speech bubble commands during hog placement phase
Wuzzy <Wuzzy2@mail.ru>
parents: 14773
diff changeset
  1338
            if (i = 0) and (CurrentHedgehog <> nil) and (CurrentHedgehog^.Team = TeamsArray[t]) and (not CurrentHedgehog^.Unplaced) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1339
                hh:= CurrentHedgehog
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1340
            else
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1341
                begin
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1342
            // otherwise use the first living hog or the hog amongs the remaining ones indicated by i
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1343
                j:= 0;
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1344
                c:= 0;
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1345
                while (j <= cMaxHHIndex) and (hh = nil) do
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1346
                    begin
14783
bbec6b28d072 Fix bugs when entering speech bubble commands during hog placement phase
Wuzzy <Wuzzy2@mail.ru>
parents: 14773
diff changeset
  1347
                    if (TeamsArray[t]^.Hedgehogs[j].Gear <> nil) and (not TeamsArray[t]^.Hedgehogs[j].Unplaced) then
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1348
                        begin
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1349
                        inc(c);
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1350
                        if (i=0) or (i=c) then
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1351
                            hh:= @TeamsArray[t]^.Hedgehogs[j]
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1352
                        end;
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1353
                    inc(j)
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1354
                    end
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1355
                end;
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1356
        if hh <> nil then
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1357
            begin
4784
d8eafc8dba38 avoid uninitialised pointer. thanks to dead.mazayus
nemo
parents: 4783
diff changeset
  1358
            Gear:= AddVisualGear(0, 0, vgtSpeechBubble);
d8eafc8dba38 avoid uninitialised pointer. thanks to dead.mazayus
nemo
parents: 4783
diff changeset
  1359
            if Gear <> nil then
d8eafc8dba38 avoid uninitialised pointer. thanks to dead.mazayus
nemo
parents: 4783
diff changeset
  1360
                begin
d8eafc8dba38 avoid uninitialised pointer. thanks to dead.mazayus
nemo
parents: 4783
diff changeset
  1361
                Gear^.Hedgehog:= hh;
d8eafc8dba38 avoid uninitialised pointer. thanks to dead.mazayus
nemo
parents: 4783
diff changeset
  1362
                Gear^.Text:= text;
d8eafc8dba38 avoid uninitialised pointer. thanks to dead.mazayus
nemo
parents: 4783
diff changeset
  1363
                Gear^.FrameTicks:= x
9764
8dc9d268330f revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
nemo
parents: 9685
diff changeset
  1364
                end;
13881
aa321e51da14 make explicit for pas2c some string casts that fpc was probably doing automatically
nemo
parents: 13873
diff changeset
  1365
            AddChatString(#9+Format(shortstring(trmsg[sidChatHog]), HH^.Name, text));
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1366
            end
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1367
        end
4470
d2b8d2fc51a9 disable say, just don't do anything. trying to avoid spew on spectator join
nemo
parents: 4469
diff changeset
  1368
    else if (x >= 4) then
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1369
        begin
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1370
        SpeechType:= x-3;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1371
        SpeechText:= text
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1372
        end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1373
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1374
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3032
diff changeset
  1375
procedure initModule;
6543
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1376
const handlers: array[TGearType] of TGearStepProcedure = (
6890
6fc12f30c55c Fix insanity
unc0rr
parents: 6769
diff changeset
  1377
            @doStepFlame,
6fc12f30c55c Fix insanity
unc0rr
parents: 6769
diff changeset
  1378
            @doStepHedgehog,
6fc12f30c55c Fix insanity
unc0rr
parents: 6769
diff changeset
  1379
            @doStepMine,
6fc12f30c55c Fix insanity
unc0rr
parents: 6769
diff changeset
  1380
            @doStepCase,
10829
158b5dd6b3c9 avoid airmines too when spawning
nemo
parents: 10820
diff changeset
  1381
            @doStepAirMine,
6890
6fc12f30c55c Fix insanity
unc0rr
parents: 6769
diff changeset
  1382
            @doStepCase,
6543
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1383
            @doStepBomb,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1384
            @doStepShell,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1385
            @doStepGrave,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1386
            @doStepBee,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1387
            @doStepShotgunShot,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1388
            @doStepPickHammer,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1389
            @doStepRope,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1390
            @doStepDEagleShot,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1391
            @doStepDynamite,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1392
            @doStepBomb,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1393
            @doStepCluster,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1394
            @doStepShover,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1395
            @doStepFirePunch,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1396
            @doStepActionTimer,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1397
            @doStepActionTimer,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1398
            @doStepParachute,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1399
            @doStepAirAttack,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1400
            @doStepAirBomb,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1401
            @doStepBlowTorch,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1402
            @doStepGirder,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1403
            @doStepTeleport,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1404
            @doStepSwitcher,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1405
            @doStepTarget,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1406
            @doStepMortar,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1407
            @doStepWhip,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1408
            @doStepKamikaze,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1409
            @doStepCake,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1410
            @doStepSeduction,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1411
            @doStepBomb,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1412
            @doStepCluster,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1413
            @doStepBomb,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1414
            @doStepWaterUp,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1415
            @doStepDrill,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1416
            @doStepBallgun,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1417
            @doStepBomb,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1418
            @doStepRCPlane,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1419
            @doStepSniperRifleShot,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1420
            @doStepJetpack,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1421
            @doStepMolotov,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1422
            @doStepBirdy,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1423
            @doStepEggWork,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1424
            @doStepPortalShot,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1425
            @doStepPiano,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1426
            @doStepBomb,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1427
            @doStepSineGunShot,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1428
            @doStepFlamethrower,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1429
            @doStepSMine,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1430
            @doStepPoisonCloud,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1431
            @doStepHammer,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1432
            @doStepHammerHit,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1433
            @doStepResurrector,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1434
            @doStepNapalmBomb,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1435
            @doStepSnowball,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1436
            @doStepSnowflake,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1437
            @doStepLandGun,
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6992
diff changeset
  1438
            @doStepTardis,
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  1439
            @doStepIceGun,
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  1440
            @doStepAddAmmo,
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7721
diff changeset
  1441
            @doStepGenericFaller,
12197
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12186
diff changeset
  1442
            @doStepKnife,
13610
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13576
diff changeset
  1443
            @doStepCreeper,
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12626
diff changeset
  1444
            @doStepMinigun,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12626
diff changeset
  1445
            @doStepMinigunBullet);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
  1446
begin
6543
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1447
    doStepHandlers:= handlers;
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1448
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6890
diff changeset
  1449
    RegisterVariable('skip', @chSkip, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6890
diff changeset
  1450
    RegisterVariable('hogsay', @chHogSay, true );
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1451
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1452
    CurAmmoGear:= nil;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1453
    GearsList:= nil;
7395
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7391
diff changeset
  1454
    curHandledGear:= nil;
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7391
diff changeset
  1455
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1456
    KilledHHs:= 0;
4792
68f9b331014a sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Henek
parents: 4790
diff changeset
  1457
    SuddenDeath:= false;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1458
    SuddenDeathDmg:= false;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1459
    SpeechType:= 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1460
    skipFlag:= false;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3689
diff changeset
  1461
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1462
    AllInactive:= false;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1463
    PrvInactive:= false;
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1464
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1465
    //typed const
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1466
    delay:= 0;
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1467
    delay2:= 0;
14405
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
  1468
    step:= stDelay1;
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1469
    upd:= 0;
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 7010
diff changeset
  1470
8349
a1dbe148f10f move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
nemo
parents: 8204
diff changeset
  1471
    NewTurnTick:= $FFFFFFFF;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
  1472
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1473
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3032
diff changeset
  1474
procedure freeModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
  1475
begin
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3594
diff changeset
  1476
    FreeGearsList();
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
  1477
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1478
2451
5affd0840927 New data files from Tiy, add gtFlame to avoidance list
nemo
parents: 2428
diff changeset
  1479
end.