project_files/HedgewarsMobile/Classes/WeaponCellView.m
author nemo
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child 5982 283be2ca54a7
permissions -rw-r--r--
tweak to avoid jaggies
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 07/03/2010.
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 */
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#import "WeaponCellView.h"
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#import "CommodityFunctions.h"
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@implementation WeaponCellView
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@synthesize delegate, weaponName, weaponIcon, initialSli, probabilitySli, delaySli, crateSli, helpLabel,
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            initialImg, probabilityImg, delayImg, crateImg, initialLab, probabilityLab, delayLab, crateLab;
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-(id) initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier {
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    if ((self = [super initWithStyle:style reuseIdentifier:reuseIdentifier])) {
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        delegate = nil;
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        weaponName = [[UILabel alloc] init];
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        weaponName.backgroundColor = [UIColor clearColor];
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        weaponName.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]];
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        weaponIcon = [[UIImageView alloc] init];
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        initialSli = [[UISlider alloc] init];
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        [initialSli addTarget:self action:@selector(valueChanged:) forControlEvents:UIControlEventValueChanged];
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        [initialSli addTarget:self action:@selector(startDragging:) forControlEvents:UIControlEventTouchDown];
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        [initialSli addTarget:self action:@selector(stopDragging:) forControlEvents:UIControlEventTouchUpInside | UIControlEventTouchUpOutside];
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        initialSli.maximumValue = 9;
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        initialSli.minimumValue = 0;
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        initialSli.tag = 100;
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        probabilitySli = [[UISlider alloc] init];
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        [probabilitySli addTarget:self action:@selector(valueChanged:) forControlEvents:UIControlEventValueChanged];
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        [probabilitySli addTarget:self action:@selector(startDragging:) forControlEvents:UIControlEventTouchDown];
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        [probabilitySli addTarget:self action:@selector(stopDragging:) forControlEvents:UIControlEventTouchUpInside | UIControlEventTouchUpOutside];
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        probabilitySli.maximumValue = 9;
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        probabilitySli.minimumValue = 0;
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        probabilitySli.tag = 200;
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        delaySli = [[UISlider alloc] init];
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        [delaySli addTarget:self action:@selector(valueChanged:) forControlEvents:UIControlEventValueChanged];
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        [delaySli addTarget:self action:@selector(startDragging:) forControlEvents:UIControlEventTouchDown];
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        [delaySli addTarget:self action:@selector(stopDragging:) forControlEvents:UIControlEventTouchUpInside | UIControlEventTouchUpOutside];
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        delaySli.maximumValue = 9;
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        delaySli.minimumValue = 0;
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        delaySli.tag = 300;
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        crateSli = [[UISlider alloc] init];
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        [crateSli addTarget:self action:@selector(valueChanged:) forControlEvents:UIControlEventValueChanged];
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        [crateSli addTarget:self action:@selector(startDragging:) forControlEvents:UIControlEventTouchDown];
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        [crateSli addTarget:self action:@selector(stopDragging:) forControlEvents:UIControlEventTouchUpInside | UIControlEventTouchUpOutside];
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        crateSli.maximumValue = 9;
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        crateSli.minimumValue = 0;
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        crateSli.tag = 400;
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        NSString *imgAmmoStr = [NSString stringWithFormat:@"%@/iconAmmo.png",BTN_DIRECTORY()];
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        NSString *imgDamageStr = [NSString stringWithFormat:@"%@/iconDamage.png",BTN_DIRECTORY()];
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        NSString *imgTimeStr = [NSString stringWithFormat:@"%@/iconTime.png",BTN_DIRECTORY()];
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        NSString *imgBoxStr = [NSString stringWithFormat:@"%@/iconBox.png",BTN_DIRECTORY()];
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        initialImg = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:imgAmmoStr]];
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        probabilityImg = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:imgDamageStr]];
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        delayImg = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:imgTimeStr]];
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        crateImg = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:imgBoxStr]];
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        initialLab = [[UILabel alloc] init];
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        initialLab.backgroundColor = [UIColor clearColor];
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        initialLab.textColor = [UIColor grayColor];
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        initialLab.textAlignment = UITextAlignmentCenter;
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        probabilityLab = [[UILabel alloc] init];
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        probabilityLab.backgroundColor = [UIColor clearColor];
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        probabilityLab.textColor = [UIColor grayColor];
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        probabilityLab.textAlignment = UITextAlignmentCenter;
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        delayLab = [[UILabel alloc] init];
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        delayLab.backgroundColor = [UIColor clearColor];
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        delayLab.textColor = [UIColor grayColor];
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        delayLab.textAlignment = UITextAlignmentCenter;
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        crateLab = [[UILabel alloc] init];
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        crateLab.backgroundColor = [UIColor clearColor];
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        crateLab.textColor = [UIColor grayColor];
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        crateLab.textAlignment = UITextAlignmentCenter;
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        helpLabel = [[UILabel alloc] init];
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        helpLabel.backgroundColor = [UIColor clearColor];
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        helpLabel.textColor = [UIColor grayColor];
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        helpLabel.textAlignment = UITextAlignmentRight;
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        helpLabel.font = [UIFont italicSystemFontOfSize:[UIFont smallSystemFontSize]];
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        [self.contentView addSubview:weaponName];
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        [self.contentView addSubview:weaponIcon];
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        [self.contentView addSubview:initialSli];
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        [self.contentView addSubview:probabilitySli];
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        [self.contentView addSubview:delaySli];
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        [self.contentView addSubview:crateSli];
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        [self.contentView addSubview:initialImg];
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        [self.contentView addSubview:probabilityImg];
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        [self.contentView addSubview:delayImg];
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        [self.contentView addSubview:crateImg];
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        [self.contentView addSubview:initialLab];
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        [self.contentView addSubview:probabilityLab];
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        [self.contentView addSubview:delayLab];
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        [self.contentView addSubview:crateLab];
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        [self.contentView addSubview:helpLabel];
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    }
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    return self;
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}
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-(void) layoutSubviews {
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    [super layoutSubviews];
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    CGRect contentRect = self.contentView.bounds;
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    CGFloat shiftSliders = contentRect.origin.x;
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    CGFloat shiftLabel = 0;
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    if (IS_IPAD()) {
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        shiftSliders += 65;
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        shiftLabel += 165;
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    } else
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        shiftSliders -= 13;
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    weaponIcon.frame = CGRectMake(5, 5, 32, 32);
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    weaponName.frame = CGRectMake(45, 8, 200, 25);
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    helpLabel.frame = CGRectMake(shiftLabel + 200, 8, 250, 15);
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    // second line
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    initialImg.frame = CGRectMake(shiftSliders + 20, 40, 32, 32);
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    initialLab.frame = CGRectMake(shiftSliders + 56, 40, 20, 32);
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    initialLab.text = ((int)initialSli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)initialSli.value];
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    initialSli.frame = CGRectMake(shiftSliders + 80, 40, 150, 32);
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    probabilityImg.frame = CGRectMake(shiftSliders + 255, 40, 32, 32);
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    probabilityLab.frame = CGRectMake(shiftSliders + 291, 40, 20, 32);
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    probabilityLab.text = ((int)probabilitySli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)probabilitySli.value];
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    probabilitySli.frame = CGRectMake(shiftSliders + 314, 40, 150, 32);
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    // third line
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    delayImg.frame = CGRectMake(shiftSliders + 20, 80, 32, 32);
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    delayLab.frame = CGRectMake(shiftSliders + 56, 80, 20, 32);
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    delayLab.text = ((int)delaySli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)delaySli.value];
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    delaySli.frame = CGRectMake(shiftSliders + 80, 80, 150, 32);
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    crateImg.frame = CGRectMake(shiftSliders + 255, 80, 32, 32);
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    crateLab.frame = CGRectMake(shiftSliders + 291, 80, 20, 32);
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    crateLab.text = ((int)crateSli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)crateSli.value];
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    crateSli.frame = CGRectMake(shiftSliders + 314, 80, 150, 32);
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}
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/*
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-(void) setSelected:(BOOL)selected animated:(BOOL)animated {
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    [super setSelected:selected animated:animated];
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    // Configure the view for the selected state
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}
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*/
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-(void) valueChanged:(id) sender {
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    if (self.delegate != nil) {
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        initialLab.text = ((int)initialSli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)initialSli.value];
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        probabilityLab.text = ((int)probabilitySli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)probabilitySli.value];
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        delayLab.text = ((int)delaySli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)delaySli.value];
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        crateLab.text = ((int)crateSli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)crateSli.value];
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        [delegate updateValues:[NSArray arrayWithObjects:
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                                [NSNumber numberWithInt:(int)initialSli.value],
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                                [NSNumber numberWithInt:(int)probabilitySli.value],
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                                [NSNumber numberWithInt:(int)delaySli.value],
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                                [NSNumber numberWithInt:(int)crateSli.value], nil]
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                       atIndex:self.tag];
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    } else
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        DLog(@"error - delegate = nil!");
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}
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-(void) startDragging:(id) sender {
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    UISlider *slider = (UISlider *)sender;
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    NSString *str = nil;
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    switch (slider.tag) {
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        case 100:
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            str = NSLocalizedString(@"Initial quantity ",@"ammo selection");
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            break;
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        case 200:
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            str = NSLocalizedString(@"Presence probability in crates ",@"ammo selection");
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            break;
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        case 300:
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            str = NSLocalizedString(@"Number of turns before you can use this weapon ",@"ammo selection");
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            break;
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        case 400:
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            str = NSLocalizedString(@"Quantity that you will find in a crate ",@"ammo selection");
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            break;
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        default:
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            DLog(@"Nope");
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            break;
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    }
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    self.helpLabel.text = str;
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}
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-(void) stopDragging:(id) sender {
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    self.helpLabel.text = @"";
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}
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-(void) dealloc {
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    self.delegate = nil;
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    releaseAndNil(weaponName);
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    releaseAndNil(weaponIcon);
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    releaseAndNil(initialSli);
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    releaseAndNil(probabilitySli);
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    releaseAndNil(delaySli);
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    releaseAndNil(crateSli);
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    releaseAndNil(initialImg);
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    releaseAndNil(probabilityImg);
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    releaseAndNil(delayImg);
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    releaseAndNil(crateImg);
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    releaseAndNil(initialLab);
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    releaseAndNil(probabilityLab);
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    releaseAndNil(delayLab);
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    releaseAndNil(crateLab);
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    releaseAndNil(helpLabel);
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    [super dealloc];
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}
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@end