hedgewars/uTypes.pas
author Wuzzy <Wuzzy2@mail.ru>
Sat, 21 Oct 2017 18:21:27 +0200
changeset 12733 745d5c9a3abc
parent 12706 79e13080b9db
child 12860 1b2b84315d27
child 12903 8a40ce061d94
permissions -rw-r--r--
Sniper rifle training: Fix general camera weirdness - Camera bounced back and forth between shots - FollowGear was called every 20ms (way too often) - Now camera only re-centers when using sniper rifle - Camera also centers to dynamite once
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uTypes;
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(*
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 * This unit defines various types and enumerations for usage in different
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 * places in the engine code.
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 *)
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interface
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uses SDLh, uFloat, GLunit, uConsts, Math;
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// NOTE: typed const is a variable despite const qualifier
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// in freepascal you may actually use var for the same purpose
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type
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    HwColor4f = record
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        r, g, b, a: byte;
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        end;
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    // Possible states of the game
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    TGameState = (gsLandGen, gsStart, gsGame, gsChat, gsConfirm, gsExit, gsSuspend);
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    // Game types that help determining what the engine is actually supposed to do
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    TGameType = (gmtLocal, gmtDemo, gmtNet, gmtSave, gmtLandPreview, gmtSyntax, gmtRecord);
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    // Different files are stored in different folders, this enumeration is used to tell which folder to use
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    TPathType = (ptNone, ptData, ptGraphics, ptThemes, ptCurrTheme, ptConfig, ptTeams, ptMaps,
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            ptMapCurrent, ptDemos, ptSounds, ptGraves, ptFonts, ptForts, ptLocale,
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            ptAmmoMenu, ptHedgehog, ptVoices, ptHats, ptFlags, ptMissionMaps,
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            ptSuddenDeath, ptButtons, ptShaders);
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    // Available sprites for displaying stuff
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    TSprite = (sprWater, sprCloud, sprBomb, sprBigDigit, sprBigDigitGray, sprBigDigitGreen,
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            sprBigDigitRed, sprFrame, sprLag, sprArrow, sprBazookaShell, sprTargetP, sprBee,
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            sprSmokeTrace, sprRopeHook, sprExplosion50, sprMineOff,
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            sprMineOn, sprMineDead, sprCase, sprFAid, sprDynamite, sprPower,
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            sprClusterBomb, sprClusterParticle, sprFlame,
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            sprHorizont, sprHorizontL, sprHorizontR, sprSky, sprSkyL, sprSkyR,
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            sprAMSlot, sprAMAmmos, sprAMAmmosBW, sprAMSlotKeys, sprAMCorners,
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            sprFinger, sprAirBomb, sprAirplane, sprAmAirplane, sprAmGirder,
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            sprHHTelepMask, sprSwitch, sprParachute, sprTarget, sprRopeNode,
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            sprQuestion, sprPowerBar, sprWindBar, sprWindL, sprWindR,
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{$IFDEF USE_TOUCH_INTERFACE}
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            sprFireButton, sprArrowUp, sprArrowDown, sprArrowLeft, sprArrowRight,
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            sprJumpWidget, sprAMWidget, sprPauseButton, sprTimerButton, sprTargetButton,
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            sprSwitchButton,
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{$ENDIF}
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            sprFlake, sprHandRope, sprHandBazooka, sprHandShotgun,
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            sprHandDEagle, sprHandAirAttack, sprHandBaseball, sprPHammer,
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            sprHandBlowTorch, sprBlowTorch, sprTeleport, sprHHDeath,
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            sprShotgun, sprDEagle, sprHHIdle, sprMortar, sprTurnsLeft,
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            sprKamikaze, sprWhip, sprKowtow, sprSad, sprWave,
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            sprHurrah, sprLemonade, sprShrug, sprJuggle, sprExplPart, sprExplPart2,
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            sprCakeWalk, sprCakeDown, sprWatermelon,
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            sprEvilTrace, sprHellishBomb, sprSeduction, sprDress,
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            sprCensored, sprDrill, sprHandDrill, sprHandBallgun, sprBalls,
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            sprPlane, sprHandPlane, sprUtility, sprInvulnerable, sprVampiric, sprGirder,
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            sprSpeechCorner, sprSpeechEdge, sprSpeechTail,
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            sprThoughtCorner, sprThoughtEdge, sprThoughtTail,
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            sprShoutCorner, sprShoutEdge, sprShoutTail,
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            sprSniperRifle, sprBubbles, sprJetpack, sprHealth, sprHandMolotov, sprMolotov,
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            sprSmoke, sprSmokeWhite, sprShell, sprDust, sprSnowDust, sprExplosives, sprExplosivesRoll,
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            sprAmTeleport, sprSplash, sprDroplet, sprBirdy, sprHandCake, sprHandConstruction,
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            sprHandGrenade, sprHandMelon, sprHandMortar, sprHandSkip, sprHandCluster,
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            sprHandDynamite, sprHandHellish, sprHandMine, sprHandSeduction, sprHandVamp,
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            sprBigExplosion, sprSmokeRing, sprBeeTrace, sprEgg, sprTargetBee, sprHandBee,
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            sprFeather, sprPiano, sprHandSineGun, sprPortalGun, sprPortal,
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            sprCheese, sprHandCheese, sprHandFlamethrower, sprChunk, sprNote,
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            sprSMineOff, sprSMineOn, sprHandSMine, sprHammer,
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            sprHandResurrector, sprCross, sprAirDrill, sprNapalmBomb,
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            sprBulletHit, sprSnowball, sprHandSnowball, sprSnow,
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            sprSDFlake, sprSDWater, sprSDCloud, sprSDSplash, sprSDDroplet, sprTardis,
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            sprSlider, sprBotlevels, sprHandKnife, sprKnife, sprStar, sprIceTexture, sprIceGun,
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            sprFrozenHog, sprAmRubber, sprBoing, sprCustom1, sprCustom2, sprCustom3, sprCustom4,
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            sprCustom5, sprCustom6, sprCustom7, sprCustom8, sprAirMine, sprHandAirMine,
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            sprFlakeL, sprSDFlakeL, sprCloudL, sprSDCloudL, sprDuck, sprHandDuck
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            );
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    // Gears that interact with other Gears and/or Land
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    // first row of gears (<gtExplosives) should be avoided when searching a spawn place
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    TGearType = (gtFlame, gtHedgehog, gtMine, gtCase, gtAirMine, gtExplosives, 
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            gtGrenade, gtShell, gtGrave, gtBee, // 9
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            gtShotgunShot, gtPickHammer, gtRope,  // 12
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            gtDEagleShot, gtDynamite, gtClusterBomb, gtCluster, gtShover, // 17
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            gtFirePunch, gtATStartGame, // 19
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            gtATFinishGame, gtParachute, gtAirAttack, gtAirBomb, gtBlowTorch, // 24
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            gtGirder, gtTeleport, gtSwitcher, gtTarget, gtMortar, // 29
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            gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 35
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            gtHellishBomb, gtWaterUp, gtDrill, gtBallGun, gtBall, gtRCPlane, // 41
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            gtSniperRifleShot, gtJetpack, gtMolotov, gtBirdy, // 45
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            gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot, gtFlamethrower, // 51
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            gtSMine, gtPoisonCloud, gtHammer, gtHammerHit, gtResurrector, // 56
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            gtNapalmBomb, gtSnowball, gtFlake, {gtStructure,} gtLandGun, gtTardis, // 61
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            gtIceGun, gtAddAmmo, gtGenericFaller, gtKnife, gtDuck); // 66
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    // Gears that are _only_ of visual nature (e.g. background stuff, visual effects, speechbubbles, etc.)
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    TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire,
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            vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble,
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            vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtShell,
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            vgtDust, vgtSplash, vgtDroplet, vgtSmokeRing, vgtBeeTrace, vgtEgg,
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            vgtFeather, vgtHealthTag, vgtSmokeTrace, vgtEvilTrace, vgtExplosion,
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            vgtBigExplosion, vgtChunk, vgtNote, vgtLineTrail, vgtBulletHit, vgtCircle,
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            vgtSmoothWindBar, vgtStraightShot, vgtNoPlaceWarn);
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    // Damage can be caused by different sources
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    TDamageSource = (dsUnknown, dsFall, dsBullet, dsExplosion, dsShove, dsPoison);
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    // Available sounds
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    TSound = (sndNone,
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            sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease,
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            sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact,
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            sndMineImpact, sndMineTick, sndMudballImpact,
49769489af37 New sounds: mudball, mine bounce, hammer
grammickj
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            sndPickhammer, sndGun, sndBee, sndJump1, sndJump2,
7980
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
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            sndJump3, sndYesSir, sndLaugh, sndIllGetYou, sndJustYouWait, sndIncoming,
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            sndMissed, sndStupid, sndFirstBlood, sndBoring, sndByeBye,
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            sndSameTeam, sndNutter, sndReinforce, sndTraitor, sndRegret,
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            sndEnemyDown, sndCoward, sndHurry, sndWatchIt, sndKamikaze,
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   136
            sndCake, sndOw1, sndOw2, sndOw3, sndOw4, sndFirePunch1, sndFirePunch2,
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            sndFirePunch3, sndFirePunch4, sndFirePunch5, sndFirePunch6,
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   138
            sndMelon, sndHellish, sndYoohoo, sndRCPlane, sndWhipCrack,
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            sndRideOfTheValkyries, sndDenied, sndPlaced, sndBaseballBat,
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            sndVaporize, sndWarp, sndSuddenDeath, sndMortar, sndShutter,
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            sndHomerun, sndMolotov, sndCover, sndUhOh, sndOops,
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            sndNooo, sndHello, sndRopeShot, sndRopeAttach, sndRopeRelease,
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            sndSwitchHog, sndVictory, sndFlawless, sndSniperReload, sndSteps, sndLowGravity,
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            sndHellishImpact1, sndHellishImpact2, sndHellishImpact3, sndHellishImpact4,
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            sndMelonImpact, sndDroplet1, sndDroplet2, sndDroplet3, sndEggBreak, sndDrillRocket,
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            sndPoisonCough, sndPoisonMoan, sndBirdyLay, sndWhistle, sndBeeWater,
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            sndPiano0, sndPiano1, sndPiano2, sndPiano3, sndPiano4, sndPiano5, sndPiano6, sndPiano7,
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            sndPiano8, sndSkip, sndSineGun, sndOoff1, sndOoff2, sndOoff3, sndWhack,
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            sndComeonthen, sndParachute, sndBump, sndResurrector, sndPlane, sndTardis, sndFrozenHogImpact,
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6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
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            sndIceBeam, sndHogFreeze, sndAirMineImpact, sndKnifeImpact, sndExtraTime, sndLaserSight,
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
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            sndInvulnerable, sndJetpackLaunch, sndJetpackBoost, sndPortalShot, sndPortalSwitch,
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ac9cf0cf40ee Add sounds for rubberduck drop, destruction and water collision
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            sndPortalOpen, sndBlowTorch, sndCountdown1, sndCountdown2, sndCountdown3, sndCountdown4,
12673
308846e05154 extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
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            sndDuckDrop, sndDuckWater, sndDuckDie, sndCustom1, sndCustom2, sndCustom3, sndCustom4,
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            sndCustom5, sndCustom6, sndCustom7, sndCustom8);
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    // Available ammo types to be used by hedgehogs
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    TAmmoType  = (amNothing, amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amPickHammer, // 6
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            amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip, // 13
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            amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch, // 18
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            amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake, // 24
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            amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, // 30
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            amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, // 35
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            amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, // 42
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            amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer, // 48
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acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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            amResurrector, amDrillStrike, amSnowball, amTardis, {amStructure,} amLandGun, // 53
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            amIceGun, amKnife, amRubber, amAirMine, amDuck); // 58
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    // Different kind of crates that e.g. hedgehogs can pick up
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    TCrateType = (HealthCrate, AmmoCrate, UtilityCrate);
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   170
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    THWFont = (fnt16, fntBig, fntSmall {$IFNDEF MOBILE}, CJKfnt16, CJKfntBig, CJKfntSmall{$ENDIF});
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    TCapGroup = (capgrpGameState, capgrpAmmoinfo, capgrpVolume,
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9cfdb9bc6140 For mikade - bit more flexibility in script captions
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            capgrpMessage, capgrpMessage2, capgrpAmmostate);
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    TStatInfoType = (siGameResult, siMaxStepDamage, siMaxStepKills, siKilledHHs,
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            siClanHealth, siTeamStats, siPlayerKills, siMaxTeamDamage,
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c0902317c823 created a new sendstat type for changing the kills label
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            siMaxTeamKills, siMaxTurnSkips, siCustomAchievement, siGraphTitle,
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            siPointType);
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    // Various 'emote' animations a hedgehog can do
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    TWave = (waveRollup, waveSad, waveWave, waveHurrah, waveLemonade, waveShrug, waveJuggle);
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   183
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    TRenderMode = (rmDefault, rmLeftEye, rmRightEye);
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9a7024b2a4d3 Removed wiggle 3D mode, reorder the list of 3D modes.
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    TStereoMode = (smNone, smRedCyan, smCyanRed, smRedBlue, smBlueRed, smRedGreen, smGreenRed, smHorizontal, smVertical);
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    TWorldEdge = (weNone, weWrap, weBounce, weSea, weSky);
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9e31e3bb4476 Delete now toggles hiding team area
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   187
    TUIDisplay = (uiAll, uiNoTeams, uiNone);
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
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    TMapGen = (mgRandom, mgMaze, mgPerlin, mgDrawn, mgForts);
10603
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
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   189
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    THHFont = record
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            Handle: PTTF_Font;
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            Height: LongInt;
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            style: LongInt;
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            Name: string[31];
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            end;
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    PAmmo = ^TAmmo;
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    TAmmo = record
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            Propz: LongWord;
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            Count: LongWord;
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// Using for place hedgehogs mode, but for any other situation where the initial count would be needed I guess.
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// For example, say, a mode where the weaponset is reset each turn, or on sudden death
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            NumPerTurn: LongWord;
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            Timer: LongWord;
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            Pos: LongWord;
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            AmmoType: TAmmoType;
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            AttackVoice: TSound;
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            Bounciness: LongWord;
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            end;
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    TVertex2f = record
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            X, Y: GLfloat;
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            end;
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    TVertex2i = record
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            X, Y: GLint;
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            end;
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koda
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    TMatrix4x4f = array[0..3, 0..3] of GLfloat;
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   221
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    PTexture = ^TTexture;
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    TTexture = record
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            id: GLuint;
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            w, h, scale: LongInt;
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            rx, ry: GLfloat;
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            priority: GLfloat;
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            vb, tb: array [0..3] of TVertex2f;
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            PrevTexture, NextTexture: PTexture;
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            end;
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   231
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
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    THogEffect = (heInvulnerable, heResurrectable, hePoisoned, heResurrected, heFrozen);
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    TScreenFade = (sfNone, sfInit, sfToBlack, sfFromBlack, sfToWhite, sfFromWhite);
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    PGear = ^TGear;
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    PHedgehog = ^THedgehog;
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    PTeam     = ^TTeam;
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    PClan     = ^TClan;
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    TGearStepProcedure = procedure (Gear: PGear);
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   242
// So, you are here looking for variables you can (ab)use to store some gear state?
8774
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// Not all members of this structure are created equal. Comments below are my take on what can be used for what in the gear structure.
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    TGear = record
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// Do *not* ever override these.
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            NextGear, PrevGear: PGear;  // Linked list
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            Z: Longword;                // Z index. For rendering. Sets order in list
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            Active: Boolean;            // Is gear Active (running step code)
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            Kind: TGearType;
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            doStep: TGearStepProcedure; // Code the gear is running
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            AmmoType : TAmmoType;       // Ammo type associated with this kind of gear
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            RenderTimer: Boolean;       // Will visually display Timer if true
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            Target : TPoint;            // Gear target. Will render in uGearsRender unless a special case is added
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nemo
parents: 8557
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   254
            AIHints: LongWord;          // hints for ai.
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nemo
parents: 8557
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   255
            LastDamage: PHedgehog;      // Used to track damage source for stats
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nemo
parents: 8557
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   256
            CollisionIndex: LongInt;    // Position in collision array
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nemo
parents: 8557
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   257
            Message: LongWord;          // Game messages are stored here. See gm bitmasks in uConsts
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8557
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   258
            uid: Longword;              // Lua use this to reference gears
10809
bb2e4e9944f7 Add generic getter/setter for a bunch of more obscure gear structure values
nemo
parents: 10792
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   259
            Hedgehog: PHedgehog;        // set to CurrentHedgehog on gear creation.  uStats damage code appears to assume it will never be nil and never be changed.  If you override it, make sure it is set to a non-nil PHedgehog before dealing damage.
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8557
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   260
// Strongly recommended not to override these.  Will mess up generic operations like portaling
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nemo
parents: 8557
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   261
            X : hwFloat;              // X/Y/dX/dY are position/velocity. People count on these having semi-normal values
4357
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unC0Rr
parents:
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   262
            Y : hwFloat;
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parents:
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   263
            dX: hwFloat;
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parents:
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   264
            dY: hwFloat;
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8557
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   265
            State : Longword;        // See gst bitmask values in uConsts
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8557
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   266
            PortalCounter: LongWord; // Necessary to interrupt portal loops.  Not possible to avoid infinite loops without it.
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8557
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   267
// Don't use these if you're using generic movement like doStepFallingGear and explosion shoves. Generally recommended not to use.
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nemo
parents: 8557
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   268
            Radius: LongInt;     // Radius. If not using uCollisions, is usually used to indicate area of effect
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8557
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   269
            CollisionMask: Word; // Masking off Land impact  FF7F for example ignores current hog and crates
9248
3e8558dc285a BOM, pas2c only support ASCII
koda
parents: 9244
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   270
            AdvBounce: Longword; // Triggers 45 bounces. Is a counter to avoid edge cases
4357
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unC0Rr
parents:
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   271
            Elasticity: hwFloat;
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            Friction  : hwFloat;
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8557
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   273
            Density   : hwFloat; // Density is kind of a mix of size and density. Impacts distance thrown, wind.
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
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   274
            ImpactSound: TSound; // first sound, others have to be after it in the sounds def.
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8557
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   275
            nImpactSounds: Word; // count of ImpactSounds.
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nemo
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   276
// Don't use these if you want to take damage normally, otherwise health/damage are commonly used for other purposes
4357
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unC0Rr
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   277
            Health, Damage, Karma: LongInt;
9244
bb95e351270c fix a few loose ends here
koda
parents: 9197
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   278
// DirAngle is a 'real' - if you do not need it for rotation of sprite in uGearsRender, you can use it for any visual-only value
8774
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nemo
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   279
            DirAngle: real;
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nemo
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   280
// These are frequently overridden to serve some other purpose
12164
cb3e785534da whitespace fixes (SEE, I AM USEFUL!)
sheepluva
parents: 12163
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   281
            Boom: Longword;          // amount of damage caused by the gear
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8557
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   282
            Pos: Longword;           // Commonly overridden.  Example use is posCase values in uConsts.
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nemo
parents: 8557
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   283
            Angle, Power : Longword; // Used for hog aiming/firing.  Angle is rarely used as an Angle otherwise.
9969
f27921b31b61 Cake falls when loses ground
unc0rr
parents: 9790
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   284
            Timer, WDTimer : LongWord;        // Typically used for some sort of gear timer. Time to explosion, remaining fuel...
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8557
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   285
            Tag: LongInt;            // Quite generic. Variety of uses.
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8557
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   286
            FlightTime: Longword;    // Initially added for batting of hogs to determine homerun. Used for some firing delays
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8557
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   287
            MsgParam: LongWord;      // Initially stored a set of messages. So usually gm values like Message. Frequently overriden
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8557
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   288
// These are not used generically, but should probably be used for purpose intended. Definitely shouldn't override pointer type
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8557
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   289
            Tex: PTexture;          // A texture created by the gear. Shouldn't use for anything but textures
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
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   290
            Tint: LongWord;         // Used to colour a texture
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8557
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   291
            LinkedGear: PGear;      // Used to track a related gear. Portal pairs for example.
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8557
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   292
            SoundChannel: LongInt;  // Used to track a sound the gear started
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
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   293
            Data: Pointer; // pointer to gear type specific data structure (if any)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6426
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   294
            end;
6426
2d44f6561e72 Help parser a bit
unc0rr
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   295
    TPGearArray = array of PGear;
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
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   296
    PGearArrayS = record
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   297
        size: LongWord;
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        ar: ^TPGearArray;
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   299
        end;
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    PVisualGear = ^TVisualGear;
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    TVGearStepProcedure = procedure (Gear: PVisualGear; Steps: Longword);
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    TVisualGear = record
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   304
        NextGear, PrevGear: PVisualGear;
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        Frame,
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   306
        FrameTicks: Longword;
4379
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
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   307
        X : real;
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
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        Y : real;
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
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   309
        dX: real;
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unC0Rr
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   310
        dY: real;
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unC0Rr
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   311
        tdX: real;
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
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   312
        tdY: real;
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        State : Longword;
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   314
        Timer: Longword;
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   315
        Angle, dAngle: real;
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   316
        Kind: TVisualGearType;
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   317
        doStep: TVGearStepProcedure;
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   318
        Tex: PTexture;
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   319
        alpha, scale: GLfloat;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
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   320
        Hedgehog: PHedgehog;
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
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   321
        Tag: LongInt;
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   322
        Text: shortstring;
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   323
        Tint: Longword;
4422
5e8cfef25ccb add a uid to VGs for purpose of Lua manipulation
nemo
parents: 4420
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   324
        uid: Longword;
5585
c09f5b41644a Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
nemo
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   325
        Layer: byte;
4361
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   326
        end;
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   327
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   328
    TStatistics = record
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   329
        DamageRecv,
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   330
        DamageGiven: Longword;
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   331
        StepDamageRecv,
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   332
        StepDamageGiven,
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   333
        StepKills: Longword;
12297
93434ab299a0 Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents: 12295
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   334
        StepPoisoned,
12348
6ff01dc1ffe2 Fix Traitor taunt being played when hog w/ heResurrectable drowns w/o damage
Wuzzy <almikes@aol.com>
parents: 12298
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   335
        StepDied,
12297
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Wuzzy <almikes@aol.com>
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   336
        Sacrificed: boolean;
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   337
        MaxStepDamageRecv,
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   338
        MaxStepDamageGiven,
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   339
        MaxStepKills: Longword;
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   340
        FinishedTurns: Longword;
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   341
        end;
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   342
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   343
    TTeamStats = record
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   344
        Kills : Longword;
5202
45a16280d68d Some improvements on stats subsystem
unc0rr
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   345
        Suicides: Longword;
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   346
        AIKills : Longword;
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   347
        TeamKills : Longword;
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   348
        TurnSkips : Longword;
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   349
        TeamDamage : Longword;
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   350
        end;
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   351
7191
9419294e5f33 first attempt at implementing support for keys with modifiers
Xeli
parents: 7034
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   352
    TBinds = array[0..cKbdMaxIndex] of shortstring;
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unc0rr
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   353
    TKeyboardState = array[0..cKeyMaxIndex] of Byte;
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   354
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   355
    PVoicepack = ^TVoicepack;
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   356
    TVoicepack = record
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   357
        name: shortstring;
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   358
        chunks: array [TSound] of PMixChunk;
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   359
        end;
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   360
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5612
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   361
    TVoice = record
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nemo
parents: 5612
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   362
        snd: TSound;
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nemo
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   363
        voicepack: PVoicePack;
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nemo
parents: 5612
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   364
        end;
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nemo
parents: 5612
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   365
7034
e3639ce1d4f8 (PointerTo (SimpleType _)) could be a pointer to a non-struct type
unc0rr
parents: 7016
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   366
    THHAmmo = array[0..cMaxSlotIndex, 0..cMaxSlotAmmoIndex] of TAmmo;
4361
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   367
    PHHAmmo = ^THHAmmo;
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   368
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   369
    THedgehog = record
7016
8b34f46e10c1 HAPPY 7000th COMMIT HEDGEWARS
koda
parents: 7010
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   370
            Name: shortstring;
4361
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unc0rr
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   371
            Gear: PGear;
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4812
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   372
            GearHidden: PGear;
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   373
            SpeechGear: PVisualGear;
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   374
            NameTagTex,
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   375
            HealthTagTex,
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   376
            HatTex: PTexture;
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   377
            Ammo: PHHAmmo;
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   378
            CurAmmoType: TAmmoType;
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7335
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   379
            PickUpType: LongWord;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7335
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   380
            PickUpDelay: LongInt;
4361
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   381
            AmmoStore: Longword;
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   382
            Team: PTeam;
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   383
            MultiShootAttacks: Longword;
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   384
            visStepPos: LongWord;
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   385
            BotLevel  : Byte; // 0 - Human player
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   386
            HatVisibility: GLfloat;
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   387
            stats: TStatistics;
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diff changeset
   388
            Hat: shortstring;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   389
            InitialHealth: LongInt; // used for gfResetHealth
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   390
            King: boolean;  // Flag for a bunch of hedgehog attributes
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   391
            Unplaced: boolean;  // Flag for hog placing mode
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   392
            Timer: Longword;
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9693
diff changeset
   393
            HealthBarHealth: LongInt;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
   394
            Effects: array[THogEffect] of LongInt;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   395
            end;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   396
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   397
    TTeam = record
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   398
            Clan: PClan;
7016
8b34f46e10c1 HAPPY 7000th COMMIT HEDGEWARS
koda
parents: 7010
diff changeset
   399
            TeamName: shortstring;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   400
            ExtDriven: boolean;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   401
            Binds: TBinds;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   402
            Hedgehogs: array[0..cMaxHHIndex] of THedgehog;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   403
            CurrHedgehog: LongWord;
9790
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9769
diff changeset
   404
            NameTagTex,
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10603
diff changeset
   405
            OwnerTex,
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   406
            GraveTex,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   407
            AIKillsTex,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   408
            FlagTex: PTexture;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   409
            Flag: shortstring;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   410
            GraveName: shortstring;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   411
            FortName: shortstring;
9790
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9769
diff changeset
   412
            Owner: shortstring;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   413
            TeamHealth: LongInt;
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9693
diff changeset
   414
            TeamHealthBarHealth: LongInt;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   415
            DrawHealthY: LongInt;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   416
            AttackBar: LongWord;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   417
            HedgehogsNumber: Longword;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   418
            voicepack: PVoicepack;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   419
            PlayerHash: shortstring;   // md5 hash of player name. For temporary enabling of hats as thank you. Hashed for privacy of players
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   420
            stats: TTeamStats;
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10339
diff changeset
   421
            hasGone: boolean;
10345
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   422
            skippedTurns: Longword;
10397
314164a9c912 rename of variable typo for readability
nemo
parents: 10361
diff changeset
   423
            isGoneFlagPendingToBeSet, isGoneFlagPendingToBeUnset: boolean;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   424
            end;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   425
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   426
    TClan = record
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   427
            Color: Longword;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   428
            Teams: array[0..Pred(cMaxTeams)] of PTeam;
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   429
            HealthTex: PTexture;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   430
            TeamsNumber: Longword;
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   431
            TagTeamIndex: Longword;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   432
            CurrTeam: LongWord;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   433
            ClanHealth: LongInt;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   434
            ClanIndex: LongInt;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   435
            TurnNumber: LongWord;
4978
0ef650ea3b12 add victory/flawless victory sounds. untested
nemo
parents: 4976
diff changeset
   436
            Flawless: boolean;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   437
            end;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   438
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   439
     cdeclPtr = procedure; cdecl;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   440
     cdeclIntPtr = procedure(num: LongInt); cdecl;
8332
9333216f2054 fix hwc install and pas2c preprocessing (but not total conversion)
koda
parents: 8330
diff changeset
   441
     funcDoublePtr = function: Double;
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   442
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   443
     TMobileRecord = record
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   444
                     PerformRumble: cdeclIntPtr;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   445
                     GameLoading: cdeclPtr;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   446
                     GameLoaded: cdeclPtr;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   447
                     SaveLoadingEnded: cdeclPtr;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   448
                     end;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   449
4807
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4782
diff changeset
   450
     TAmmoStrId = (sidGrenade, sidClusterBomb, sidBazooka, sidBee, sidShotgun,
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   451
            sidPickHammer, sidSkip, sidRope, sidMine, sidDEagle,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   452
            sidDynamite, sidBaseballBat, sidFirePunch, sidSeconds,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   453
            sidParachute, sidAirAttack, sidMineStrike, sidBlowTorch,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   454
            sidGirder, sidTeleport, sidSwitch, sidMortar, sidWhip,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   455
            sidKamikaze, sidCake, sidSeduction, sidWatermelon,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   456
            sidHellishBomb, sidDrill, sidBallgun, sidNapalm, sidRCPlane,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   457
            sidLowGravity, sidExtraDamage, sidInvulnerable, sidExtraTime,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   458
            sidLaserSight, sidVampiric, sidSniperRifle, sidJetpack,
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   459
            sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb,
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   460
            sidSineGun, sidFlamethrower,sidSMine, sidHammer, sidResurrector,
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   461
            sidDrillStrike, sidSnowball, sidNothing, sidTardis,
12197
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12191
diff changeset
   462
            {sidStructure,} sidLandGun, sidIceGun, sidKnife, sidRubber, sidAirMine,
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12191
diff changeset
   463
            sidDuck);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   464
12191
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12180
diff changeset
   465
    TMsgStrId = (sidLoading, sidDraw, sidWinner, sidVolume, sidPaused,
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   466
            sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync,
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   467
            sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady,
7403
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7389
diff changeset
   468
            sidBounce1, sidBounce2, sidBounce3, sidBounce4, sidBounce5, sidBounce,
12180
9237bfb198c7 Fix time box tooltip saying it is not *yet* available in SD
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
   469
            sidMute, sidAFK, sidAutoCameraOff, sidAutoCameraOn, sidPressTarget,
12469
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12348
diff changeset
   470
            sidNotAvailableInSD, sidHealthGain, sidEmptyCrate);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   471
5125
sheepluva
parents: 5118
diff changeset
   472
    // Events that are important for the course of the game or at least interesting for other reasons
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   473
    TEventId = (eidDied, eidDrowned, eidRoundStart, eidRoundWin, eidRoundDraw,
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   474
            eidNewHealthPack, eidNewAmmoPack, eidNewUtilityPack, eidTurnSkipped,
12174
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12164
diff changeset
   475
            eidHurtSelf, eidHomerun, eidGone, eidPoisoned, eidResurrected,
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12164
diff changeset
   476
            eidKamikaze, eidTimeTravelEnd, eidTimeout, eidKingDied);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   477
12077
10aad1cafc10 Game mode messages: New messages for PlaceHog+King; All messages get a colon to get highlighted; Reorder messages more logically
Wuzzy <almikes@aol.com>
parents: 11919
diff changeset
   478
    TGoalStrId = (gidCaption, gidSubCaption, gidPlaceKing, gidLowGravity, gidInvulnerable,
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   479
            gidVampiric, gidKarma, gidKing, gidPlaceHog, gidArtillery,
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   480
            gidSolidLand, gidSharedAmmo, gidMineTimer, gidNoMineTimer,
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   481
            gidRandomMineTimer, gidDamageModifier, gidResetHealth, gidAISurvival,
11883
74e838b7eecc Show “More Wind” modifier in mission panel
Wuzzy <almikes@aol.com>
parents: 11771
diff changeset
   482
            gidInfAttack, gidResetWeps, gidPerHogAmmo, gidTagTeam, gidMoreWind);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   483
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7996
diff changeset
   484
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   485
    TLandArray = packed array of array of LongWord;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   486
    TCollisionArray = packed array of array of Word;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7996
diff changeset
   487
    TDirtyTag = packed array of array of byte;
8330
aaefa587e277 update branch with default
koda
parents: 8026 8204
diff changeset
   488
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   489
    TPreview  = packed array[0..127, 0..31] of byte;
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10108
diff changeset
   490
    TPreviewAlpha  = packed array[0..127, 0..255] of byte;
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   491
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   492
    PWidgetMovement = ^TWidgetMovement;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   493
    TWidgetMovement = record
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   494
        animate   : Boolean;
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   495
        source    : TPoint;
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   496
        target    : TPoint;
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   497
        startTime : Longword;
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   498
        end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   499
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   500
    POnScreenWidget = ^TOnScreenWidget;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   501
    TOnScreenWidget = record
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9178
diff changeset
   502
        show          : boolean;            // if false widget will not be drawn
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9178
diff changeset
   503
        sprite        : TSprite;            // a convenience type
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9178
diff changeset
   504
        frame         : TSDL_Rect;          // graphical coordinates
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9178
diff changeset
   505
        active        : TSDL_Rect;          // active touch region
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9178
diff changeset
   506
        fadeAnimStart : Longword;           // time the fade started
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9178
diff changeset
   507
                                            //     (0 means do not fade)
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9178
diff changeset
   508
        moveAnim      : TWidgetMovement;    // animation associated to widget
6685
ef706fccfb0a moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
koda
parents: 6683
diff changeset
   509
        end;
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   510
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   511
    PTouch_Data = ^TTouch_Data;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   512
    TTouch_Data = record
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   513
        id                       : TSDL_FingerId;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   514
        x,y                      : LongInt;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   515
        dx,dy                    : LongInt;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   516
        historicalX, historicalY : LongInt;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   517
        timeSinceDown            : Longword;
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   518
        pressedWidget            : POnScreenWidget;
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   519
        end;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   520
10361
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   521
    PSpriteData = ^TSpriteData;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   522
    TSpriteData = record
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   523
            FileName: string[15];
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   524
            Path, AltPath: TPathType;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   525
            Texture: PTexture;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   526
            Surface: PSDL_Surface;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   527
            Width, Height, imageWidth, imageHeight: LongInt;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   528
            saveSurf: boolean;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12673
diff changeset
   529
            critical: boolean;
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12673
diff changeset
   530
            checkSum: boolean; // use for images where if they are missing a desync can occur.
10361
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   531
            priority: GLfloat;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   532
            getDimensions, getImageDimensions: boolean;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   533
            end;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   534
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   535
    // gear data types
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   536
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   537
    const cakeh =   27;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   538
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   539
    type TCakeData = record
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   540
        CakeI: integer;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   541
        CakePoints: array[0..Pred(cakeh)] of record
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   542
            x, y: hwFloat;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   543
        end;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   544
    end;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   545
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   546
    PCakeData = ^TCakeData;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   547
11739
f48408dcea36 create forts in random order
sheepluva
parents: 11473
diff changeset
   548
    TClansArray = array[0..Pred(cMaxTeams)] of PClan;
f48408dcea36 create forts in random order
sheepluva
parents: 11473
diff changeset
   549
4357
a1fcfc341a52 Introduce unit uTypes in order to remove some cyclic unit dependencies
unC0Rr
parents:
diff changeset
   550
implementation
a1fcfc341a52 Introduce unit uTypes in order to remove some cyclic unit dependencies
unC0Rr
parents:
diff changeset
   551
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   552
end.