author | unc0rr |
Sun, 29 Oct 2006 13:06:27 +0000 | |
changeset 219 | 73a2bf84d0e6 |
parent 191 | a03c2d037e24 |
child 369 | 2aed85310727 |
permissions | -rw-r--r-- |
191
a03c2d037e24
Bots are in the same thread as game. Fixes FreePascal issues.
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(* |
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Bots are in the same thread as game. Fixes FreePascal issues.
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* Hedgewars, a worms-like game |
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Bots are in the same thread as game. Fixes FreePascal issues.
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* Copyright (c) 2006 Andrey Korotaev <unC0Rr@gmail.com> |
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Bots are in the same thread as game. Fixes FreePascal issues.
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* |
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Bots are in the same thread as game. Fixes FreePascal issues.
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* This program is free software; you can redistribute it and/or modify |
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Bots are in the same thread as game. Fixes FreePascal issues.
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* it under the terms of the GNU General Public License as published by |
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Bots are in the same thread as game. Fixes FreePascal issues.
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* the Free Software Foundation; version 2 of the License |
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Bots are in the same thread as game. Fixes FreePascal issues.
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* |
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Bots are in the same thread as game. Fixes FreePascal issues.
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* This program is distributed in the hope that it will be useful, |
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Bots are in the same thread as game. Fixes FreePascal issues.
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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Bots are in the same thread as game. Fixes FreePascal issues.
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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Bots are in the same thread as game. Fixes FreePascal issues.
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* GNU General Public License for more details. |
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Bots are in the same thread as game. Fixes FreePascal issues.
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* |
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Bots are in the same thread as game. Fixes FreePascal issues.
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* You should have received a copy of the GNU General Public License |
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Bots are in the same thread as game. Fixes FreePascal issues.
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* along with this program; if not, write to the Free Software |
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Bots are in the same thread as game. Fixes FreePascal issues.
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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Bots are in the same thread as game. Fixes FreePascal issues.
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*) |
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Bots are in the same thread as game. Fixes FreePascal issues.
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|
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Bots are in the same thread as game. Fixes FreePascal issues.
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unit uAIThinkStack; |
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Bots are in the same thread as game. Fixes FreePascal issues.
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interface |
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Bots are in the same thread as game. Fixes FreePascal issues.
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uses uAIActions, uGears; |
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Bots are in the same thread as game. Fixes FreePascal issues.
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{$INCLUDE options.inc} |
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Bots are in the same thread as game. Fixes FreePascal issues.
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const cBranchStackSize = 12; |
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Bots are in the same thread as game. Fixes FreePascal issues.
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type TStackEntry = record |
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Bots are in the same thread as game. Fixes FreePascal issues.
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WastedTicks: Longword; |
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MadeActions: TActions; |
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Hedgehog: TGear; |
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end; |
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Bots are in the same thread as game. Fixes FreePascal issues.
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|
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Bots are in the same thread as game. Fixes FreePascal issues.
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var ThinkStack: record |
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Count: Longword; |
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Bots are in the same thread as game. Fixes FreePascal issues.
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States: array[0..Pred(cBranchStackSize)] of TStackEntry; |
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Bots are in the same thread as game. Fixes FreePascal issues.
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end; |
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Bots are in the same thread as game. Fixes FreePascal issues.
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|
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Bots are in the same thread as game. Fixes FreePascal issues.
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function Push(Ticks: Longword; const Actions: TActions; const Me: TGear; Dir: integer): boolean; |
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Bots are in the same thread as game. Fixes FreePascal issues.
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function Pop(out Ticks: Longword; out Actions: TActions; out Me: TGear): boolean; |
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Bots are in the same thread as game. Fixes FreePascal issues.
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function PosInThinkStack(Me: PGear): boolean; |
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Bots are in the same thread as game. Fixes FreePascal issues.
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procedure ClearThinkStack; |
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Bots are in the same thread as game. Fixes FreePascal issues.
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|
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Bots are in the same thread as game. Fixes FreePascal issues.
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implementation |
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Bots are in the same thread as game. Fixes FreePascal issues.
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|
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Bots are in the same thread as game. Fixes FreePascal issues.
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function Push(Ticks: Longword; const Actions: TActions; const Me: TGear; Dir: integer): boolean; |
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Bots are in the same thread as game. Fixes FreePascal issues.
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begin |
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Result:= (ThinkStack.Count < cBranchStackSize) and (Actions.Count < MAXACTIONS - 5); |
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Bots are in the same thread as game. Fixes FreePascal issues.
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if Result then |
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Bots are in the same thread as game. Fixes FreePascal issues.
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with ThinkStack.States[ThinkStack.Count] do |
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Bots are in the same thread as game. Fixes FreePascal issues.
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begin |
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Bots are in the same thread as game. Fixes FreePascal issues.
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WastedTicks:= Ticks; |
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Bots are in the same thread as game. Fixes FreePascal issues.
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MadeActions:= Actions; |
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Bots are in the same thread as game. Fixes FreePascal issues.
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Hedgehog:= Me; |
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Hedgehog.Message:= Dir; |
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Bots are in the same thread as game. Fixes FreePascal issues.
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inc(ThinkStack.Count) |
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Bots are in the same thread as game. Fixes FreePascal issues.
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end |
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Bots are in the same thread as game. Fixes FreePascal issues.
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end; |
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Bots are in the same thread as game. Fixes FreePascal issues.
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|
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Bots are in the same thread as game. Fixes FreePascal issues.
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function Pop(out Ticks: Longword; out Actions: TActions; out Me: TGear): boolean; |
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Bots are in the same thread as game. Fixes FreePascal issues.
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begin |
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Bots are in the same thread as game. Fixes FreePascal issues.
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Result:= ThinkStack.Count > 0; |
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Bots are in the same thread as game. Fixes FreePascal issues.
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if Result then |
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Bots are in the same thread as game. Fixes FreePascal issues.
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begin |
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Bots are in the same thread as game. Fixes FreePascal issues.
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dec(ThinkStack.Count); |
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Bots are in the same thread as game. Fixes FreePascal issues.
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with ThinkStack.States[ThinkStack.Count] do |
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Bots are in the same thread as game. Fixes FreePascal issues.
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begin |
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Bots are in the same thread as game. Fixes FreePascal issues.
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Ticks:= WastedTicks; |
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Bots are in the same thread as game. Fixes FreePascal issues.
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Actions:= MadeActions; |
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Bots are in the same thread as game. Fixes FreePascal issues.
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Me:= Hedgehog |
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Bots are in the same thread as game. Fixes FreePascal issues.
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end |
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Bots are in the same thread as game. Fixes FreePascal issues.
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end |
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Bots are in the same thread as game. Fixes FreePascal issues.
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end; |
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Bots are in the same thread as game. Fixes FreePascal issues.
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|
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Bots are in the same thread as game. Fixes FreePascal issues.
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function PosInThinkStack(Me: PGear): boolean; |
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Bots are in the same thread as game. Fixes FreePascal issues.
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var i: Longword; |
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Bots are in the same thread as game. Fixes FreePascal issues.
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begin |
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i:= 0; |
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Result:= false; |
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while (i < ThinkStack.Count) and not Result do |
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Bots are in the same thread as game. Fixes FreePascal issues.
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begin |
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Result:= (abs(ThinkStack.States[i].Hedgehog.X - Me.X) + |
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abs(ThinkStack.States[i].Hedgehog.Y - Me.Y) <= 2) |
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Bots are in the same thread as game. Fixes FreePascal issues.
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and (ThinkStack.States[i].Hedgehog.Message = Me.Message); |
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Bots are in the same thread as game. Fixes FreePascal issues.
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inc(i) |
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Bots are in the same thread as game. Fixes FreePascal issues.
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end |
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Bots are in the same thread as game. Fixes FreePascal issues.
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end; |
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Bots are in the same thread as game. Fixes FreePascal issues.
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|
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Bots are in the same thread as game. Fixes FreePascal issues.
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procedure ClearThinkStack; |
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Bots are in the same thread as game. Fixes FreePascal issues.
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begin |
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Bots are in the same thread as game. Fixes FreePascal issues.
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ThinkStack.Count:= 0 |
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Bots are in the same thread as game. Fixes FreePascal issues.
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end; |
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Bots are in the same thread as game. Fixes FreePascal issues.
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|
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Bots are in the same thread as game. Fixes FreePascal issues.
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end. |