share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/moon02.lua
author Wuzzy <Wuzzy2@mail.ru>
Tue, 28 May 2019 00:48:17 +0200
changeset 15073 6f51c75994a4
parent 15007 3ed1cbd31754
child 15086 3a561db2a71c
permissions -rw-r--r--
Semi-standardize usage of icons in many mission panels * Question mark: Decision / user input * Exclamation mark: Tutorial message / information * Hedgehog: Mission introduction * -amSkip: Mission failure * Star: Mission success / end of game
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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------------------- ABOUT ----------------------
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--
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-- The hero has to catch the other hog in order
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-- to get informations about the origin of Pr. Hogevil
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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HedgewarsScriptLoad("/Scripts/Animate.lua")
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HedgewarsScriptLoad("/Missions/Campaign/A_Space_Adventure/global_functions.lua")
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----------------- VARIABLES --------------------
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-- globals
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local missionName = loc("Chasing the blue hog")
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local challengeObjectives = loc("Use the rope in order to catch the blue hedgehog").."|"..
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	loc("You have to stand very close to him")
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local currentPosition = 1
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local raceSectionStarted = false
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local runnerCaught = false
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local previousTimeLeft = 0
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local startChallenge = false
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local winningTime = nil
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local currentTime = 0
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local runnerTime = 0
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local record
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local lostGame = false
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local heroHurt = false
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-- dialogs
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local dialog01 = {}
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local dialog02 = {}
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-- mission objectives
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local goals = {
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	[dialog01] = {missionName, loc("Challenge objectives"), challengeObjectives, 1, 0},
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}
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-- hogs
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local hero = {
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	name = loc("Hog Solo"),
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	x = 1300,
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	y = 948
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}
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local runner = {
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	name = loc("Crazy Runner"),
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	places = {
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		{x = 1400,y = 904, turnTime = 0},
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		{x = 3880,y = 33, turnTime = 30000},
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		{x = 250,y = 1780, turnTime = 25000},
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		{x = 3850,y = 1940, turnTime = 20000},
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	}
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}
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local runnerTimeTotal = 0
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for i=1, #runner.places do
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	runnerTimeTotal = runnerTimeTotal + runner.places[i].turnTime
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end
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-- teams
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local teamA = {
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	name = loc("Hog Solo"),
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	color = -6
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}
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local teamB = {
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	name = loc("Crazy Runner"),
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	color = -2
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}
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-------------- LuaAPI EVENT HANDLERS ------------------
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function onGameInit()
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	GameFlags = gfDisableWind
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	Seed = 1
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	TurnTime = 25000
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	CaseFreq = 0
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	MinesNum = 0
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	Explosives = 0
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	Map = "moon02_map"
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	Theme = "Cheese"
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	-- Disable Sudden Death
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	WaterRise = 0
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	HealthDecrease = 0
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	-- Hero
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	teamA.name = AddMissionTeam(teamA.color)
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	hero.gear = AddMissionHog(1)
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	hero.name = GetHogName(hero.gear)
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	AnimSetGearPosition(hero.gear, hero.x, hero.y)
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	-- Crazy Runner
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	teamB.name = AddTeam(teamB.name, teamB.color, "ring", "Island", "Default_qau", "cm_sonic")
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	runner.gear = AddHog(runner.name, 0, 100, "sth_Sonic")
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	AnimSetGearPosition(runner.gear, runner.places[1].x, runner.places[1].y)
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	HogTurnLeft(runner.gear, true)
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	record = tonumber(GetCampaignVar("FastestBlueHogCatch"))
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	initCheckpoint("moon02")
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	AnimInit(true)
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	AnimationSetup()
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end
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function onGameStart()
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	AnimWait(hero.gear, 3000)
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	FollowGear(hero.gear)
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	AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
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	AddEvent(onRunnerDeath, {runner.gear}, runnerDeath, {runner.gear}, 0)
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	if record ~= nil then
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		goals[dialog01][3] = goals[dialog01][3] .. "|" .. string.format(loc("Personal best: %.3f seconds"), record/1000)
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	end
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	AddAmmo(hero.gear, amRope, 1)
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	SendHealthStatsOff()
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	hogTurn = runner.gear
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	AddAnim(dialog01)
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end
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-- Hide mission panel when jumping or shooting rope
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function onGearAdd(gear)
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	if GetGearType(gear) == gtRope then
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		HideMission()
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	end
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end
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function onLJump()
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	if startChallenge then
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		HideMission()
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	end
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end
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onHJump = onLJump
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function onNewTurn()
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	if startChallenge and currentPosition < 5 then
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		if CurrentHedgehog ~= hero.gear then
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			EndTurn(true)
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			runnerTime = runnerTime + runner.places[currentPosition].turnTime
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			SetTeamLabel(teamB.name, string.format(loc("%.1fs"), runnerTime/1000))
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		else
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			SetWeapon(amRope)
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			SetTurnTimeLeft(runner.places[currentPosition].turnTime + previousTimeLeft)
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			previousTimeLeft = 0
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			if currentPosition > 1 then
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				raceSectionStarted = true
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			end
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			runnerCaught = false
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		end
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	end
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end
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function onEndTurn()
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	if raceSectionStarted and currentPosition > 1 and currentPosition < 5 then
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		if CurrentHedgehog == hero.gear and (not runnerCaught) and (not heroHurt) then
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			-- sndBoring played manually because lose calls EndGame, which suppresses
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			-- the taunt.
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			PlaySound(sndBoring, hero.gear)
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			lose()
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		end
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	end
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	raceSectionStarted = false
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end
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function onGameTick()
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	AnimUnWait()
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	if ShowAnimation() == false then
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		return
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	end
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	ExecuteAfterAnimations()
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	CheckEvents()
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	if GetHealth(hero.gear) and CurrentHedgehog == hero.gear and startChallenge and currentPosition < 5 and currentPosition > 1 and ReadyTimeLeft == 0 and band(GetState(CurrentHedgehog), gstHHDriven) ~= 0 then
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		currentTime = currentTime + 1
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	end
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end
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function onGameTick20()
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	if startChallenge and currentPosition < 5 and currentPosition > 1 and CurrentHedgehog == hero.gear and ReadyTimeLeft == 0 and band(GetState(CurrentHedgehog), gstHHDriven) ~= 0 then
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		SetTeamLabel(teamA.name, string.format(loc("%.1fs"), currentTime/1000))
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	end
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	if GetHealth(hero.gear) and startChallenge and isHeroNextToRunner() and currentPosition < 5 then
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		moveRunner()
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	end
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end
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function onPrecise()
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	if GameTime > 3000 then
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		SetAnimSkip(true)
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	end
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end
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function onGearDamage(gear)
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	if gear == hero.gear then
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		heroHurt = true
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	end
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end
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-------------- EVENTS ------------------
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function onHeroDeath(gear)
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	if not GetHealth(hero.gear) then
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		return true
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	end
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	return false
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end
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function onRunnerDeath(gear)
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	if not GetHealth(runner.gear) then
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		return true
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	end
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	return false
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end
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-------------- ACTIONS ------------------
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function heroDeath(gear)
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	lose()
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end
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function runnerDeath(gear)
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	loseRunnerDeath()
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end
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-------------- ANIMATIONS ------------------
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function Skipanim(anim)
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	if goals[anim] ~= nil then
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		ShowMission(unpack(goals[anim]))
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	end
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    	if anim == dialog01 then
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		moveRunner()
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	elseif anim == dialog02 then
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		win()
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	end
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end
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function AnimationSetup()
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	-- DIALOG 01 - Start, game instructions
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	AddSkipFunction(dialog01, Skipanim, {dialog01})
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	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3200}})
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	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("On the other side of the moon ..."), 5000}})
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	table.insert(dialog01, {func = AnimSay, args = {runner.gear, loc("So you are interested in Professor Hogevil, huh?"), SAY_SAY, 3000}})
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	table.insert(dialog01, {func = AnimSay, args = {runner.gear, loc("We'll play a game first."), SAY_SAY, 3000}})
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	table.insert(dialog01, {func = AnimSay, args = {runner.gear, loc("I'll let you know whatever I know about him if you manage to catch me 3 times."), SAY_SAY, 4000}})
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	table.insert(dialog01, {func = AnimSay, args = {runner.gear, loc("Let's go!"), SAY_SAY, 2000}})
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	table.insert(dialog01, {func = ShowMission, args = goals[dialog01]})
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	table.insert(dialog01, {func = moveRunner, args = {}})
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	-- DIALOG 02 - Professor Hogevil story
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	AddSkipFunction(dialog02, Skipanim, {dialog02})
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	table.insert(dialog02, {func = AnimWait, args = {hero.gear, 3200}})
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	table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("The truth about Professor Hogevil"), 5000}})
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	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("Amazing! I was never beaten in a race before!"), SAY_SAY, 4000}})
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	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("So, let me tell you what I know about Professor Hogevil."), SAY_SAY, 4000}})
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	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("Professor Hogevil, then known as James Hogus, worked for PAotH back in my time."), SAY_SAY, 4000}})
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	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("He was the lab assistant of Dr. Goodhogan, the inventor of the anti-gravity device."), SAY_SAY, 5000}})
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	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("During the final testing of the device an accident happened."), SAY_SAY, 5000}})
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	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("In this accident, Professor Hogevil lost all his spines on his head!"), SAY_SAY, 5000}})
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	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("That's why he always wears a hat since then."), SAY_SAY, 4000}})
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	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("After that incident he went underground and started working on his plan to steal the device."), SAY_SAY, 5000}})
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	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("He is a very tough and very determined hedgehog. I would be extremely careful if I were you."), SAY_SAY, 5000}})
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	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("I should go now, goodbye!"), SAY_SAY, 3000}})
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	table.insert(dialog02, {func = win, args = {}})
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end
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------------- other functions ---------------
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function isHeroNextToRunner()
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	if GetGearType(hero.gear) == gtHedgehog and GetGearType(runner.gear) == gtHedgehog and
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			math.abs(GetX(hero.gear) - GetX(runner.gear)) < 75 and
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			math.abs(GetY(hero.gear) - GetY(runner.gear)) < 75 and StoppedGear(hero.gear) then
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		return true
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	end
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	return false
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end
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function moveRunner()
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	if currentPosition == 4 then
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		currentPosition = currentPosition + 1
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		if GetX(hero.gear) > GetX(runner.gear) then
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			HogTurnLeft(runner.gear, false)
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		end
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		AddAnim(dialog02)
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		-- Update time record
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		winningTime = runnerTimeTotal - TurnTimeLeft
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		SetTeamLabel(teamA.name, string.format(loc("%.3fs"), winningTime/1000))
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		SendStat(siCustomAchievement, string.format(loc("You have managed to catch the blue hedgehog in %.3f seconds."), winningTime/1000))
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		if record ~= nil and winningTime >= record then
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			SendStat(siCustomAchievement, string.format(loc("Your personal best time so far: %.3f seconds"), record/1000))
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		end
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		if record == nil or winningTime < record then
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			SaveCampaignVar("FastestBlueHogCatch", tostring(winningTime))
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			if record ~= nil then
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				SendStat(siCustomAchievement, loc("This is a new personal best time, congratulations!"))
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			end
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		end
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		EndTurn(true)
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	elseif currentPosition < 4 then
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		if not startChallenge then
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			startChallenge = true
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		end
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		AddAmmo(hero.gear, amRope, 1)
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		if currentPosition ~= 1 then
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			if currentPosition > 1 and currentPosition < 4 then
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				AnimCaption(hero.gear, loc("Go, get him again!"), 3000)
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				AnimSay(runner.gear, loc("You got me!"), SAY_SAY, 3000)
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			end
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			runnerCaught = true
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			previousTimeLeft = TurnTimeLeft
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		end
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		currentPosition = currentPosition + 1
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		AddVisualGear(GetX(runner.gear), GetY(runner.gear), vgtExplosion, 0, false) 
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		SetGearPosition(runner.gear, runner.places[currentPosition].x, runner.places[currentPosition].y)
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		EndTurn(true)
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	end
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end
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function lose()
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	if lostGame then
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		return
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	end
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	lostGame = true
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	SendStat(siGameResult, loc("Too slow! Try again ..."))
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	SendStat(siCustomAchievement, loc("You have to catch the other hog 3 times."))
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	SendStat(siCustomAchievement, loc("The time that you have left when you reach the blue hedgehog will be added to the next turn."))
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	SendStat(siCustomAchievement, loc("Each turn you'll have only one rope to use."))
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	SendStat(siCustomAchievement, loc("You'll lose if you die or if your time is up."))
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	SendStat(siPointType, "!TIME")
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	SendStat(siPlayerKills, tostring(runnerTimeTotal), teamB.name)
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	SendStat(siPointType, "!EMPTY")
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	SendStat(siPlayerKills, "0", teamA.name)
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	EndGame()
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end
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function loseRunnerDeath()
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	if lostGame then
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		return
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	end
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	lostGame = true
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	SendStat(siGameResult, loc("Race failed!"))
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	SendStat(siCustomAchievement, loc("The other hog has died, he should have survived!"))
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	SendStat(siCustomAchievement, loc("You have to catch the other hog 3 times."))
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	SendStat(siTeamRank, "1")
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	SendStat(siPlayerKills, tostring(GetTeamStats(teamB.name).Kills), teamB.name)
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	SendStat(siTeamRank, "1")
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	SendStat(siPlayerKills, tostring(GetTeamStats(teamA.name).Kills), teamA.name)
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	EndGame()
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end
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function win()
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	SendStat(siGameResult, loc("Congratulations, you are the fastest!"))
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	-- siCustomAchievements were added earlier
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	SendStat(siPointType, "!TIME")
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	SendStat(siPlayerKills, tostring(winningTime), teamA.name)
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	SendStat(siPointType, "!TIME")
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	SendStat(siPlayerKills, tostring(runnerTimeTotal), teamB.name)
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	SaveCampaignVar("Mission13Won", "true")
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	checkAllMissionsCompleted()
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	EndGame()
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end