project_files/HedgewarsMobile/Classes/AudioManagerController.h
author Wuzzy <Wuzzy2@mail.ru>
Tue, 28 May 2019 00:48:17 +0200
changeset 15073 6f51c75994a4
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permissions -rw-r--r--
Semi-standardize usage of icons in many mission panels * Question mark: Decision / user input * Exclamation mark: Tutorial message / information * Hedgehog: Mission introduction * -amSkip: Mission failure * Star: Mission success / end of game
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
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 */
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#import <Foundation/Foundation.h>
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#import <AudioToolbox/AudioToolbox.h>
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@class AVAudioPlayer;
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@interface AudioManagerController : NSObject {
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    @private
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    AVAudioPlayer *backgroundMusic;
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    SystemSoundID clickSound;
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    SystemSoundID backSound;
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    SystemSoundID selSound;
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    NSOperationQueue *audioFaderQueue;
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}
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@property (nonatomic, strong) AVAudioPlayer *backgroundMusic;
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@property (assign) SystemSoundID clickSound;
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@property (assign) SystemSoundID backSound;
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@property (assign) SystemSoundID selSound;
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@property (nonatomic, strong) NSOperationQueue *audioFaderQueue;
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+(id) mainManager;
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- (void)playBackgroundMusic;
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- (void)pauseBackgroundMusic;
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- (void)stopBackgroundMusic;
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- (void)fadeInBackgroundMusic;
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- (void)fadeOutBackgroundMusic;
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- (void)playClickSound;
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- (void)playBackSound;
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- (void)playSelectSound;
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-(SystemSoundID) loadSound:(NSString *)snd;
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- (void)unloadSounds;
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@end