author | unc0rr |
Sat, 10 Jan 2009 12:47:54 +0000 | |
changeset 1631 | 6e313b3818ef |
parent 1562 | c0eea030347b |
child 1654 | 9cfa6f23e767 |
permissions | -rw-r--r-- |
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(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2005, 2007 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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unit uSound; |
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interface |
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uses SDLh, uConsts; |
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{$INCLUDE options.inc} |
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procedure InitSound; |
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procedure ReleaseSound; |
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procedure SoundLoad; |
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procedure PlaySound(snd: TSound; infinite: boolean); |
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procedure PlayMusic; |
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procedure StopSound(snd: TSound); |
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function ChangeVolume(voldelta: LongInt): LongInt; |
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var MusicFN: shortstring = ''; |
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implementation |
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uses uMisc, uConsole; |
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const chanTPU = 12; |
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var Mus: PMixMusic = nil; |
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Volume: LongInt; |
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procedure InitSound; |
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begin |
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if not isSoundEnabled then exit; |
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WriteToConsole('Init sound...'); |
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isSoundEnabled:= SDL_Init(SDL_INIT_AUDIO) >= 0; |
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if isSoundEnabled then |
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isSoundEnabled:= Mix_OpenAudio(22050, $8010, 2, 512) = 0; |
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if isSoundEnabled then WriteLnToConsole(msgOK) |
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else WriteLnToConsole(msgFailed); |
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Mix_AllocateChannels(Succ(chanTPU)); |
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if isMusicEnabled then Mix_VolumeMusic(50); |
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Volume:= cInitVolume; |
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if Volume < 0 then Volume:= 0; |
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Volume:= Mix_Volume(-1, Volume) |
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end; |
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procedure ReleaseSound; |
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var i: TSound; |
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begin |
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for i:= Low(TSound) to High(TSound) do |
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Mix_FreeChunk(Soundz[i].id); |
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Mix_FreeMusic(Mus); |
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Mix_CloseAudio |
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end; |
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procedure SoundLoad; |
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var i: TSound; |
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s: shortstring; |
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begin |
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if not isSoundEnabled then exit; |
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for i:= Low(TSound) to High(TSound) do |
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begin |
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s:= Pathz[Soundz[i].Path] + '/' + Soundz[i].FileName; |
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WriteToConsole(msgLoading + s + ' '); |
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Soundz[i].id:= Mix_LoadWAV_RW(SDL_RWFromFile(Str2PChar(s), 'rb'), 1); |
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TryDo(Soundz[i].id <> nil, msgFailed, true); |
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WriteLnToConsole(msgOK); |
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end; |
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end; |
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procedure PlaySound(snd: TSound; infinite: boolean); |
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var loops: LongInt; |
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begin |
1562
c0eea030347b
Don't play sounds when quick replaying in spectate mode
unc0rr
parents:
1225
diff
changeset
|
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if (not isSoundEnabled) or fastUntilLag then exit; |
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if infinite then loops:= -1 else loops:= 0; |
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Soundz[snd].lastChan:= Mix_PlayChannelTimed(-1, Soundz[snd].id, loops, -1) |
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end; |
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procedure StopSound(snd: TSound); |
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begin |
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if not isSoundEnabled then exit; |
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if Mix_Playing(Soundz[snd].lastChan) <> 0 then |
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Mix_HaltChannel(Soundz[snd].lastChan) |
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end; |
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procedure PlayMusic; |
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var s: string; |
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begin |
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if (not isSoundEnabled) |
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or (MusicFN = '') |
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or (not isMusicEnabled)then exit; |
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s:= PathPrefix + '/Music/' + MusicFN; |
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WriteToConsole(msgLoading + s + ' '); |
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Mus:= Mix_LoadMUS(Str2PChar(s)); |
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TryDo(Mus <> nil, msgFailed, false); |
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WriteLnToConsole(msgOK); |
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1225
f882a92ef872
Play music in menu also, with fading effects when run game
unc0rr
parents:
1137
diff
changeset
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SDLTry(Mix_FadeInMusic(Mus, -1, 3000) <> -1, false) |
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end; |
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function ChangeVolume(voldelta: LongInt): LongInt; |
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begin |
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if not isSoundEnabled then |
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exit(0); |
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inc(Volume, voldelta); |
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if Volume < 0 then Volume:= 0; |
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Mix_Volume(-1, Volume); |
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Volume:= Mix_Volume(-1, -1); |
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if isMusicEnabled then Mix_VolumeMusic(Volume * 4 div 8); |
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ChangeVolume:= Volume * 100 div MIX_MAX_VOLUME |
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end; |
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end. |