misc/liblua/lstring.c
author nemo
Sat, 17 Mar 2012 16:14:08 -0400
changeset 6791 6907194f2c57
parent 2812 0a24853de796
permissions -rw-r--r--
I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
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/*
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** $Id: lstring.c,v 2.8.1.1 2007/12/27 13:02:25 roberto Exp $
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** String table (keeps all strings handled by Lua)
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** See Copyright Notice in lua.h
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*/
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#include <string.h>
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#define lstring_c
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#define LUA_CORE
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#include "lua.h"
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#include "lmem.h"
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#include "lobject.h"
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#include "lstate.h"
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#include "lstring.h"
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void luaS_resize (lua_State *L, int newsize) {
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  GCObject **newhash;
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  stringtable *tb;
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  int i;
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  if (G(L)->gcstate == GCSsweepstring)
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    return;  /* cannot resize during GC traverse */
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  newhash = luaM_newvector(L, newsize, GCObject *);
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  tb = &G(L)->strt;
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  for (i=0; i<newsize; i++) newhash[i] = NULL;
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  /* rehash */
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  for (i=0; i<tb->size; i++) {
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    GCObject *p = tb->hash[i];
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    while (p) {  /* for each node in the list */
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      GCObject *next = p->gch.next;  /* save next */
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      unsigned int h = gco2ts(p)->hash;
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      int h1 = lmod(h, newsize);  /* new position */
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      lua_assert(cast_int(h%newsize) == lmod(h, newsize));
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      p->gch.next = newhash[h1];  /* chain it */
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      newhash[h1] = p;
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      p = next;
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    }
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  }
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  luaM_freearray(L, tb->hash, tb->size, TString *);
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  tb->size = newsize;
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  tb->hash = newhash;
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}
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static TString *newlstr (lua_State *L, const char *str, size_t l,
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                                       unsigned int h) {
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  TString *ts;
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  stringtable *tb;
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  if (l+1 > (MAX_SIZET - sizeof(TString))/sizeof(char))
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    luaM_toobig(L);
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  ts = cast(TString *, luaM_malloc(L, (l+1)*sizeof(char)+sizeof(TString)));
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  ts->tsv.len = l;
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  ts->tsv.hash = h;
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  ts->tsv.marked = luaC_white(G(L));
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  ts->tsv.tt = LUA_TSTRING;
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  ts->tsv.reserved = 0;
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  memcpy(ts+1, str, l*sizeof(char));
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  ((char *)(ts+1))[l] = '\0';  /* ending 0 */
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  tb = &G(L)->strt;
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  h = lmod(h, tb->size);
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  ts->tsv.next = tb->hash[h];  /* chain new entry */
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  tb->hash[h] = obj2gco(ts);
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  tb->nuse++;
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  if (tb->nuse > cast(lu_int32, tb->size) && tb->size <= MAX_INT/2)
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    luaS_resize(L, tb->size*2);  /* too crowded */
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  return ts;
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}
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TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
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  GCObject *o;
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  unsigned int h = cast(unsigned int, l);  /* seed */
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  size_t step = (l>>5)+1;  /* if string is too long, don't hash all its chars */
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  size_t l1;
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  for (l1=l; l1>=step; l1-=step)  /* compute hash */
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    h = h ^ ((h<<5)+(h>>2)+cast(unsigned char, str[l1-1]));
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  for (o = G(L)->strt.hash[lmod(h, G(L)->strt.size)];
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       o != NULL;
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       o = o->gch.next) {
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    TString *ts = rawgco2ts(o);
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    if (ts->tsv.len == l && (memcmp(str, getstr(ts), l) == 0)) {
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      /* string may be dead */
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      if (isdead(G(L), o)) changewhite(o);
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      return ts;
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    }
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  }
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  return newlstr(L, str, l, h);  /* not found */
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}
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Udata *luaS_newudata (lua_State *L, size_t s, Table *e) {
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  Udata *u;
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  if (s > MAX_SIZET - sizeof(Udata))
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    luaM_toobig(L);
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  u = cast(Udata *, luaM_malloc(L, s + sizeof(Udata)));
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  u->uv.marked = luaC_white(G(L));  /* is not finalized */
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  u->uv.tt = LUA_TUSERDATA;
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  u->uv.len = s;
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  u->uv.metatable = NULL;
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  u->uv.env = e;
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  /* chain it on udata list (after main thread) */
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  u->uv.next = G(L)->mainthread->next;
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  G(L)->mainthread->next = obj2gco(u);
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  return u;
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}
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