misc/liblua/lmem.h
author nemo
Sat, 17 Mar 2012 16:14:08 -0400
changeset 6791 6907194f2c57
parent 2812 0a24853de796
child 10017 de822cd3df3a
permissions -rw-r--r--
I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
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/*
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** $Id: lmem.h,v 1.31.1.1 2007/12/27 13:02:25 roberto Exp $
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** Interface to Memory Manager
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** See Copyright Notice in lua.h
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*/
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#ifndef lmem_h
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#define lmem_h
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#include <stddef.h>
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#include "llimits.h"
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#include "lua.h"
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#define MEMERRMSG	"not enough memory"
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#define luaM_reallocv(L,b,on,n,e) \
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	((cast(size_t, (n)+1) <= MAX_SIZET/(e)) ?  /* +1 to avoid warnings */ \
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		luaM_realloc_(L, (b), (on)*(e), (n)*(e)) : \
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		luaM_toobig(L))
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#define luaM_freemem(L, b, s)	luaM_realloc_(L, (b), (s), 0)
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#define luaM_free(L, b)		luaM_realloc_(L, (b), sizeof(*(b)), 0)
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#define luaM_freearray(L, b, n, t)   luaM_reallocv(L, (b), n, 0, sizeof(t))
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#define luaM_malloc(L,t)	luaM_realloc_(L, NULL, 0, (t))
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#define luaM_new(L,t)		cast(t *, luaM_malloc(L, sizeof(t)))
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#define luaM_newvector(L,n,t) \
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		cast(t *, luaM_reallocv(L, NULL, 0, n, sizeof(t)))
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#define luaM_growvector(L,v,nelems,size,t,limit,e) \
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          if ((nelems)+1 > (size)) \
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            ((v)=cast(t *, luaM_growaux_(L,v,&(size),sizeof(t),limit,e)))
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#define luaM_reallocvector(L, v,oldn,n,t) \
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   ((v)=cast(t *, luaM_reallocv(L, v, oldn, n, sizeof(t))))
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LUAI_FUNC void *luaM_realloc_ (lua_State *L, void *block, size_t oldsize,
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                                                          size_t size);
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LUAI_FUNC void *luaM_toobig (lua_State *L);
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LUAI_FUNC void *luaM_growaux_ (lua_State *L, void *block, int *size,
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                               size_t size_elem, int limit,
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                               const char *errormsg);
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#endif
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