tools/CMakeLists.txt
author sheepluva
Thu, 28 Apr 2016 18:32:50 +0200
changeset 11762 6874644a2d00
parent 11615 523b153f7f22
child 12391 e4f8bf43224d
permissions -rw-r--r--
in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
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if(NOT APPLE)
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    configure_file("${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
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                   "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
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                    IMMEDIATE @ONLY)
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    add_custom_target(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
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endif()
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if(APPLE AND NOT SKIPBUNDLE)
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    find_package(Qt4 REQUIRED QUIET)
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    find_package(SDL2 REQUIRED)
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    find_package(SDL2_image REQUIRED)
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    find_package(SDL2_net REQUIRED)
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    find_package(SDL2_ttf REQUIRED)
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    find_package(SDL2_mixer REQUIRED)
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    find_package(OggVorbis REQUIRED)
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    find_package(PNG REQUIRED)
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    if(NOT NOAUTOUPDATE)
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        find_package(Sparkle) #needed for SPARKLE_FOUND variable
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        #needed because the 'if' clause in the script prints silly policy warnings
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        if(SPARKLE_FOUND)
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            set(SPARKLE_FOUND 1)
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        else()
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            set(SPARKLE_FOUND 0)
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        endif()
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    endif()
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    #use the associated tool from the libraries we've selected
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    string(REGEX REPLACE "(.*)/include.*" "\\1" qt_base_dir "${QT_INCLUDE_DIR}")
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    #remove the ";-framework Cocoa" from the SDL2_LIBRARY variable
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    string(REGEX REPLACE "(.*);-.*" "\\1" sdl_library_only "${SDL2_LIBRARY}")
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    #remove the "libSDLmain.a" from the SDL2_LIBRARY variable
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    string(REGEX REPLACE ".*;(.*)" "\\1" sdl_library_only "${sdl_library_only}")
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    #get the neme of the library (harmelss if it is static)
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    string(REGEX REPLACE ".*/(.*)$" "\\1" PNG_LIBNAME "${PNG_LIBRARY}")
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    string(REGEX REPLACE ".*/(.*)$" "\\1" ZLIB_LIBNAME "${ZLIB_LIBRARY}")
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    set(frameworks_dir ${CMAKE_INSTALL_PREFIX}/${target_library_install_dir})
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    if(${BUILD_ENGINE_LIBRARY})
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        set(engine_full_path "${frameworks_dir}/${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}")
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    else()
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        set(engine_full_path "${CMAKE_INSTALL_PREFIX}/hwengine${CMAKE_EXECUTABLE_SUFFIX}")
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    endif()
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    #this tool is present in qt 4.5 but only if you compile from sources
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    #from qt 4.6 is present also in the binary version
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    find_program(macdeployqt_executable NAMES macdeployqt macdeployqt-mac PATHS ${qt_base_dir}/bin)
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    if(NOT macdeployqt_executable)
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        message(FATAL_ERROR "The utility macdeployqt is required to create the bundle (seached: ${qt_base_dir})")
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    endif()
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    #create the .app bundle
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    configure_file(${CMAKE_CURRENT_SOURCE_DIR}/CreateMacBundle.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/CreateMacBundle.cmake)
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    install(SCRIPT ${CMAKE_CURRENT_BINARY_DIR}/CreateMacBundle.cmake
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            CODE "message(STATUS \"Your app bundle is ready\")")
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    #create the .dmg for deployment
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    #first make sure .app exists, then remove any old .dmg with same name, finally run the script
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    add_custom_target(dmg COMMAND make install
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                          COMMAND rm -f ${CMAKE_BINARY_DIR}/Hedgewars-${HEDGEWARS_VERSION}.dmg
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                          COMMAND ${CMAKE_CURRENT_SOURCE_DIR}/create-dmg.sh
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                                  --volname "Hedgewars ${HEDGEWARS_VERSION}"
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                                # --volicon icon.icns
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                                  --window-size 600 470
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                                  --icon-size 96
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                                  --icon "Hedgewars" 190 190
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                                  --app-drop-link 410 190
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                                  --background "${CMAKE_CURRENT_SOURCE_DIR}/../misc/dmgBackground.png"
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                                  ${CMAKE_BINARY_DIR}/Hedgewars-${HEDGEWARS_VERSION}.dmg
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                                  ${CMAKE_BINARY_DIR}/Hedgewars.app
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                          WORKING_DIRECTORY ${CMAKE_BINARY_DIR})
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endif()
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