author | dag10 |
Mon, 14 Jan 2013 12:45:01 +0100 | |
changeset 8382 | 67e257b98422 |
parent 8377 | 869f80966a77 |
child 8385 | 9e8924ff9813 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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/** |
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* @file |
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* @brief MapModel class implementation |
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*/ |
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#include "MapModel.h" |
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#include "hwapplication.h" |
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#include <QSettings> |
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MapModel::MapInfo MapModel::MapInfoRandom = {MapModel::GeneratedMap, "+rnd+", "", 0, "", "", ""}; |
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MapModel::MapInfo MapModel::MapInfoMaze = {MapModel::GeneratedMaze, "+maze+", "", 0, "", "", ""}; |
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MapModel::MapInfo MapModel::MapInfoDrawn = {MapModel::HandDrawnMap, "+drawn+", "", 0, "", "", ""}; |
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void MapModel::loadMaps(MapType maptype) |
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{ |
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// this method resets the contents of this model (important to know for views). |
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beginResetModel(); |
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// we'll need the DataManager a few times, so let's get a reference to it |
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DataManager & datamgr = DataManager::instance(); |
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// fetch list of available maps |
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QStringList maps = |
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datamgr.entryList("Maps", QDir::AllDirs | QDir::NoDotAndDotDot); |
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// empty list, so that we can (re)fill it |
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QStandardItemModel::clear(); |
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//QList<QStandardItem *> staticMaps; |
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//QList<QStandardItem *> missionMaps; |
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QList<QStandardItem *> mapList; |
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// only 2 map relate files are relevant: |
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// - the cfg file that contains the settings/info of the map |
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// - the lua file - if it exists it's a mission, otherwise it isn't |
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QFile mapLuaFile; |
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QFile mapCfgFile; |
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// add mission/static maps to lists |
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foreach (QString map, maps) |
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{ |
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mapCfgFile.setFileName(QString("physfs://Maps/%1/map.cfg").arg(map)); |
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mapLuaFile.setFileName(QString("physfs://Maps/%1/map.lua").arg(map)); |
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QSettings descSettings(QString("physfs://Maps/%1/desc.txt").arg(map), QSettings::IniFormat); |
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if (mapCfgFile.open(QFile::ReadOnly)) |
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{ |
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QString caption; |
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QString theme; |
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quint32 limit = 0; |
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QString scheme; |
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QString weapons; |
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QString desc; |
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// if there is a lua file for this map, then it's a mission |
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bool isMission = mapLuaFile.exists(); |
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MapType type = isMission ? MissionMap : StaticMap; |
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// If we're supposed to ignore this type, continue |
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if (type != maptype) continue; |
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// load map info from file |
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QTextStream input(&mapCfgFile); |
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theme = input.readLine(); |
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limit = input.readLine().toInt(); |
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if (isMission) { // scheme and weapons are only relevant for missions |
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scheme = input.readLine(); |
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weapons = input.readLine(); |
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} |
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mapCfgFile.close(); |
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// Load description (if applicable) |
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if (isMission) |
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{ |
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QString locale = HWApplication::keyboardInputLocale().name(); |
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desc = descSettings.value(locale, QString()).toString().replace("|", "\n"); |
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} |
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// let's use some semi-sane hedgehog limit, rather than none |
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if (limit == 0) |
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limit = 18; |
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// the default scheme/weaponset for missions. |
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// if empty we assume the map sets these internally -> locked |
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if (isMission) |
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{ |
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if (scheme.isEmpty()) |
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scheme = "locked"; |
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else |
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scheme.replace("_", " "); |
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if (weapons.isEmpty()) |
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weapons = "locked"; |
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else |
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weapons.replace("_", " "); |
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} |
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// caption |
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caption = map; |
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// we know everything there is about the map, let's get am item for it |
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QStandardItem * item = MapModel::infoToItem( |
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QIcon(), caption, type, map, theme, limit, scheme, weapons, desc); |
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// append item to the list |
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mapList.append(item); |
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} |
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} |
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// Create column-index lookup table |
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m_mapIndexes.clear(); |
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int count = mapList.size(); |
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for (int i = 0; i < count; i++) |
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{ |
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QStandardItem * si = mapList.at(i); |
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QVariant v = si->data(Qt::UserRole + 1); |
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if (v.canConvert<MapInfo>()) |
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m_mapIndexes.insert(v.value<MapInfo>().name, i); |
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} |
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QStandardItemModel::appendColumn(mapList); |
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endResetModel(); |
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} |
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bool MapModel::mapExists(const QString & map) const |
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{ |
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return findMap(map) >= 0; |
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} |
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int MapModel::findMap(const QString & map) const |
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{ |
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return m_mapIndexes.value(map, -1); |
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} |
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QStandardItem * MapModel::getMap(const QString & map) |
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{ |
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int loc = findMap(map); |
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if (loc < 0) return NULL; |
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return item(loc); |
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} |
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QStandardItem * MapModel::infoToItem( |
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const QIcon & icon, |
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const QString caption, |
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MapType type, |
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QString name, |
970389573788
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
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QString theme, |
970389573788
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
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quint32 limit, |
970389573788
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
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QString scheme, |
8377 | 174 |
QString weapons, |
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QString desc) |
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970389573788
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
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{ |
970389573788
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
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QStandardItem * item = new QStandardItem(icon, caption); |
970389573788
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
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MapInfo mapInfo; |
970389573788
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
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QVariant qvar(QVariant::UserType); |
970389573788
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
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|
970389573788
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
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mapInfo.type = type; |
970389573788
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
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mapInfo.name = name; |
970389573788
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
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mapInfo.theme = theme; |
970389573788
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
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mapInfo.limit = limit; |
970389573788
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
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mapInfo.scheme = scheme; |
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mapInfo.weapons = weapons; |
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mapInfo.desc = desc.isEmpty() ? tr("No description available.") : desc; |
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MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
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|
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MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
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qvar.setValue(mapInfo); |
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MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
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item->setData(qvar, Qt::UserRole + 1); |
970389573788
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
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191 |
|
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MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
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return item; |
970389573788
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
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} |