hedgewars/uTeams.pas
author blackmetalowiec
Wed, 07 Dec 2011 12:19:36 +0100
changeset 6513 677b96d13e1f
parent 6450 14224c9b4594
child 6543 697e9b730189
permissions -rw-r--r--
Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uTeams;
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interface
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uses uConsts, uKeys, uGears, uRandom, uFloat, uStats, uVisualGears, uCollisions, GLunit, uSound, uTypes;
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procedure initModule;
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procedure freeModule;
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function  AddTeam(TeamColor: Longword): PTeam;
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procedure SwitchHedgehog;
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procedure AfterSwitchHedgehog;
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procedure InitTeams;
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function  TeamSize(p: PTeam): Longword;
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procedure RecountTeamHealth(team: PTeam);
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procedure RestoreTeamsFromSave;
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function  CheckForWin: boolean;
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procedure TeamGoneEffect(var Team: TTeam);
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implementation
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uses uLocale, uAmmos, uChat, uMobile, uVariables, uUtils, uIO, uCaptions, uCommands, uDebug, uScript;
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const MaxTeamHealth: LongInt = 0;
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function CheckForWin: boolean;
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var AliveClan: PClan;
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    s: shortstring;
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    t, AliveCount, i, j: LongInt;
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begin
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AliveCount:= 0;
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for t:= 0 to Pred(ClansCount) do
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    if ClansArray[t]^.ClanHealth > 0 then
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        begin
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        inc(AliveCount);
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        AliveClan:= ClansArray[t]
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        end;
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if (AliveCount > 1)
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or ((AliveCount = 1) and ((GameFlags and gfOneClanMode) <> 0)) then exit(false);
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CheckForWin:= true;
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TurnTimeLeft:= 0;
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ReadyTimeLeft:= 0;
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if not GameOver then
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    begin
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    if AliveCount = 0 then
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        begin // draw
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        AddCaption(trmsg[sidDraw], cWhiteColor, capgrpGameState);
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        SendStat(siGameResult, trmsg[sidDraw]);
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        AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000)
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        end else // win
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        with AliveClan^ do
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            begin
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            if TeamsNumber = 1 then
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                s:= Format(shortstring(trmsg[sidWinner]), Teams[0]^.TeamName)  // team wins
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            else
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                s:= Format(shortstring(trmsg[sidWinner]), Teams[0]^.TeamName); // clan wins
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            for j:= 0 to Pred(TeamsNumber) do
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                with Teams[j]^ do
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                    for i:= 0 to cMaxHHIndex do
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                        with Hedgehogs[i] do
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                            if (Gear <> nil) then
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                                Gear^.State:= gstWinner;
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            if Flawless then
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                AddVoice(sndFlawless, Teams[0]^.voicepack) 
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            else
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                AddVoice(sndVictory, Teams[0]^.voicepack);
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            AddCaption(s, cWhiteColor, capgrpGameState);
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            SendStat(siGameResult, s);
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            AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000)
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            end;
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    SendStats;
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    end;
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GameOver:= true
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end;
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procedure SwitchHedgehog;
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var c: LongWord;
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    PrevHH, PrevTeam : LongWord;
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begin
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TargetPoint.X:= NoPointX;
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TryDo(CurrentTeam <> nil, 'nil Team', true);
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with CurrentHedgehog^ do
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    if (PreviousTeam <> nil) and PlacingHogs and Unplaced then
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        begin
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        Unplaced:= false;
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        if Gear <> nil then
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           begin
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           DeleteCI(Gear);
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           FindPlace(Gear, false, 0, LAND_WIDTH);
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           if Gear <> nil then AddGearCI(Gear)
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           end
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        end;
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PreviousTeam:= CurrentTeam;
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with CurrentHedgehog^ do
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    begin
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    if Gear <> nil then
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        begin
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        MultiShootAttacks:= 0;
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        Gear^.Message:= 0;
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        Gear^.Z:= cHHZ;
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        RemoveGearFromList(Gear);
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        InsertGearToList(Gear)
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        end
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    end;
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// Try to make the ammo menu viewed when not your turn be a bit more useful for per-hog-ammo mode
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with CurrentTeam^ do
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    if ((GameFlags and gfPerHogAmmo) <> 0) and (not ExtDriven) and (CurrentHedgehog^.BotLevel = 0) then
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        begin
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        c:= CurrHedgehog;
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        repeat
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            begin
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            inc(c);
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            if c > cMaxHHIndex then c:= 0
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            end
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        until (c = CurrHedgehog) or (Hedgehogs[c].Gear <> nil);
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        LocalAmmo:= Hedgehogs[c].AmmoStore
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        end;
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c:= CurrentTeam^.Clan^.ClanIndex;
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repeat
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    with ClansArray[c]^ do
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        if (CurrTeam = TagTeamIndex) and ((GameFlags and gfTagTeam) <> 0) then
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            begin
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            TagTeamIndex:= Pred(TagTeamIndex) mod TeamsNumber;
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            CurrTeam:= Pred(CurrTeam) mod TeamsNumber;
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            inc(c);
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            NextClan:= true;
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   151
            end;
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   152
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    if (GameFlags and gfTagTeam) = 0 then inc(c);
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   154
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    if c = ClansCount then
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        begin
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        if not PlacingHogs then inc(TotalRounds);
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        c:= 0
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   159
        end;
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   160
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    with ClansArray[c]^ do
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        begin
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        PrevTeam:= CurrTeam;
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        repeat
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            CurrTeam:= Succ(CurrTeam) mod TeamsNumber;
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            CurrentTeam:= Teams[CurrTeam];
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            with CurrentTeam^ do
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                begin
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                PrevHH:= CurrHedgehog mod HedgehogsNumber; // prevent infinite loop when CurrHedgehog = 7, but HedgehogsNumber < 8 (team is destroyed before its first turn)
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                repeat
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                    CurrHedgehog:= Succ(CurrHedgehog) mod HedgehogsNumber;
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                until (Hedgehogs[CurrHedgehog].Gear <> nil) or (CurrHedgehog = PrevHH)
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                end
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        until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) or (PrevTeam = CurrTeam) or ((CurrTeam = TagTeamIndex) and ((GameFlags and gfTagTeam) <> 0));
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        end
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until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil);
83
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   177
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CurrentHedgehog:= @(CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog]);
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   179
end;
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procedure AfterSwitchHedgehog;
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var i, t: LongInt;
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    CurWeapon: PAmmo;
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   184
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begin
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if PlacingHogs then
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   begin
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   PlacingHogs:= false;
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   for t:= 0 to Pred(TeamsCount) do
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      for i:= 0 to cMaxHHIndex do
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          if (TeamsArray[t]^.Hedgehogs[i].Gear <> nil) and (TeamsArray[t]^.Hedgehogs[i].Unplaced) then
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             PlacingHogs:= true;
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   193
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   if not PlacingHogs then // Reset  various things I mucked with
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      begin
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      for i:= 0 to ClansCount do
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         if ClansArray[i] <> nil then ClansArray[i]^.TurnNumber:= 0;
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      ResetWeapons
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   199
      end
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   end;
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   201
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inc(CurrentTeam^.Clan^.TurnNumber);
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   203
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CurWeapon:= GetAmmoEntry(CurrentHedgehog^);
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if CurWeapon^.Count = 0 then CurrentHedgehog^.CurAmmoType:= amNothing;
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with CurrentHedgehog^ do
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    begin
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    with Gear^ do
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        begin
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        Z:= cCurrHHZ;
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        State:= gstHHDriven;
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        Active:= true;
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        LastDamage:= nil
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   215
        end;
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   216
    RemoveGearFromList(Gear);
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    InsertGearToList(Gear);
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    FollowGear:= Gear
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   219
    end;
941
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   220
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ResetKbd;
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   222
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   223
if (GameFlags and gfDisableWind) = 0 then
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   224
    begin
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    cWindSpeed:= rndSign(GetRandom * 2 * cMaxWindSpeed);
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   226
    // cWindSpeedf:= cWindSpeed.QWordValue / _1.QWordValue throws 'Internal error 200502052' on Darwin
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   227
    // see http://mantis.freepascal.org/view.php?id=17714
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   228
    cWindSpeedf:= SignAs(cWindSpeed,cWindSpeed).QWordValue / SignAs(_1,_1).QWordValue;
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   229
    if cWindSpeed.isNegative then
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   230
        CWindSpeedf := -cWindSpeedf;
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ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
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   231
    AddVisualGear(0, 0, vgtSmoothWindBar);
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8ad0e23e6d63 addfilelog <3 debugfile
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   232
    AddFileLog('Wind = '+FloatToStr(cWindSpeed));
4218
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   233
    end;
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   234
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ApplyAmmoChanges(CurrentHedgehog^);
800
e95f16b7ec80 - Your hedgehogs says you: "Yes, sir"
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   236
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b3e23cb69ab4 don't load key binds for AI hedgehogs
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   237
if (not CurrentTeam^.ExtDriven) and (CurrentHedgehog^.BotLevel = 0) then SetBinds(CurrentTeam^.Binds);
1650
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   238
176
533d03041dcd 'h' marks out current hedgehog
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   239
bShowFinger:= true;
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   240
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   241
if PlacingHogs then
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   242
    begin
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   243
    if CurrentHedgehog^.Unplaced then TurnTimeLeft:= 15000
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   244
    else TurnTimeLeft:= 0
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   245
    end
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   246
else if ((GameFlags and gfTagTeam) <> 0) and (not NextClan) then
5016
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   247
    begin
5022
d2a2f6c9b236 some final work and buggfix for Tag Team, it is now playable
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   248
    if TagTurnTimeLeft <> 0 then TurnTimeLeft:= TagTurnTimeLeft;
5016
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   249
    TagTurnTimeLeft:= 0;
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   250
    end
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   251
else
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   252
    begin
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   253
    TurnTimeLeft:= cHedgehogTurnTime;
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   254
    TagTurnTimeLeft:= 0;
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   255
    NextClan:= false;
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diff changeset
   256
    end;
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   257
if (TurnTimeLeft > 0) and (CurrentHedgehog^.BotLevel = 0) then
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   258
    begin
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   259
    if CurrentTeam^.ExtDriven then
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e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
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   260
        AddVoice(sndIllGetYou, CurrentTeam^.voicepack)
3798
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   261
    else
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
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   262
        AddVoice(sndYesSir, CurrentTeam^.voicepack);
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55814f1ef60a err better wait after relase for this one
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   263
    if PlacingHogs or (cHedgehogTurnTime < 1000000) then ReadyTimeLeft:= cReadyDelay;
3799
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diff changeset
   264
    AddCaption(Format(shortstring(trmsg[sidReady]), CurrentTeam^.TeamName), cWhiteColor, capgrpGameState)
3774
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   265
    end
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   266
else
3798
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   267
    begin
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   268
    if TurnTimeLeft > 0 then
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e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
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   269
        AddVoice(sndIllGetYou, CurrentTeam^.voicepack);
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   270
    ReadyTimeLeft:= 0
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d6412423da45 moved some utilities to a separate column with round buttons
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diff changeset
   271
    end;
d6412423da45 moved some utilities to a separate column with round buttons
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   272
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7b515d0945b1 Clean Augean stables 2 (pascal has classnames available)
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   273
uMobile.NewTurnBeginning();
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fcada5d38b3d would help if I put it in the right routine
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   274
ScriptCall('onNewTurn');
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   275
end;
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   276
549
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   277
function AddTeam(TeamColor: Longword): PTeam;
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   278
var team: PTeam;
549
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   279
    c: LongInt;
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   280
begin
1170
bd0f414e395a Fix max teams detection
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   281
TryDo(TeamsCount < cMaxTeams, 'Too many teams', true);
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   282
New(team);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
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   283
TryDo(team <> nil, 'AddTeam: team = nil', true);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
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   284
FillChar(team^, sizeof(TTeam), 0);
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   285
team^.AttackBar:= 2;
2806
db6e2a4da358 Prevent crasher if attempting to show ammo menu
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   286
team^.CurrHedgehog:= 0;
2747
7889a3a9724f Server:
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parents: 2745
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   287
team^.Flag:= 'hedgewars';
547
b81a055f2d06 Convert teams list to array
unc0rr
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diff changeset
   288
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ed789a7ef68d makes freepascal code compatible with OBJFPC mode
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   289
TeamsArray[TeamsCount]:= team;
547
b81a055f2d06 Convert teams list to array
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   290
inc(TeamsCount);
b81a055f2d06 Convert teams list to array
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diff changeset
   291
549
4278a80140a8 - Introduce clans (teams with same color)
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   292
c:= Pred(ClansCount);
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   293
while (c >= 0) and (ClansArray[c]^.Color <> TeamColor) do dec(c);
4278a80140a8 - Introduce clans (teams with same color)
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   294
if c < 0 then
4278a80140a8 - Introduce clans (teams with same color)
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   295
   begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
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   296
   new(team^.Clan);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
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   297
   FillChar(team^.Clan^, sizeof(TClan), 0);
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   298
   ClansArray[ClansCount]:= team^.Clan;
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   299
   inc(ClansCount);
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   with team^.Clan^ do
549
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        begin
550
f6a18d2bab00 Clan-based hedgehogs switching
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   302
        ClanIndex:= Pred(ClansCount);
3379
f73e0e8e55c2 Engine:
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   303
        Color:= TeamColor;
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9347d82a26cc added game mode Tag Team, mostly untested, please test :)
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   304
        TagTeamIndex:= 0;
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0ef650ea3b12 add victory/flawless victory sounds. untested
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   305
        Flawless:= true
549
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   306
        end
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   307
   end else
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   308
   begin
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   309
   team^.Clan:= ClansArray[c];
549
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   310
   end;
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diff changeset
   311
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   312
with team^.Clan^ do
549
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   313
    begin
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   314
    Teams[TeamsNumber]:= team;
549
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diff changeset
   315
    inc(TeamsNumber)
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diff changeset
   316
    end;
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diff changeset
   317
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   318
CurrentTeam:= team;
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   319
AddTeam:= team;
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diff changeset
   320
end;
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   321
47
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   322
procedure RecountAllTeamsHealth;
547
b81a055f2d06 Convert teams list to array
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diff changeset
   323
var t: LongInt;
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   324
begin
547
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   325
for t:= 0 to Pred(TeamsCount) do
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   326
    RecountTeamHealth(TeamsArray[t])
47
8daf1ee0b9a3 Show team health bars, without sorting yet
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   327
end;
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   328
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   329
procedure InitTeams;
547
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   330
var i, t: LongInt;
2784
1a2e3c7c6a46 King health proportional to team size
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   331
    th, h: LongInt;
47
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   332
begin
2726
a84fc5113d01 Update translation files, add "King Mode"
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diff changeset
   333
547
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   334
for t:= 0 to Pred(TeamsCount) do
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
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diff changeset
   335
    with TeamsArray[t]^ do
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
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   336
        begin
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   337
        if (not ExtDriven) and (Hedgehogs[0].BotLevel = 0) then
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
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   338
            begin
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
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   339
            LocalClan:= Clan^.ClanIndex;
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4413
diff changeset
   340
            LocalTeam:= t;
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   341
            LocalAmmo:= Hedgehogs[0].AmmoStore
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   342
            end;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
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   343
        th:= 0;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
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   344
        for i:= 0 to cMaxHHIndex do
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   345
            if Hedgehogs[i].Gear <> nil then
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   346
               inc(th, Hedgehogs[i].Gear^.Health);
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   347
        if th > MaxTeamHealth then MaxTeamHealth:= th;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   348
        // Some initial King buffs
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   349
        if (GameFlags and gfKing) <> 0 then
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   350
            begin
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   351
            Hedgehogs[0].King:= true;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   352
            Hedgehogs[0].Hat:= 'crown';
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   353
            Hedgehogs[0].Effects[hePoisoned] := false;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   354
            h:= Hedgehogs[0].Gear^.Health;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   355
            Hedgehogs[0].Gear^.Health:= hwRound(int2hwFloat(th)*_0_375);
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   356
            if Hedgehogs[0].Gear^.Health > h then
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   357
                begin
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   358
                dec(th, h);
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   359
                inc(th, Hedgehogs[0].Gear^.Health);
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   360
                if th > MaxTeamHealth then MaxTeamHealth:= th
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   361
                end
4102
96efb3bbf8e3 Extend shoppa hack to disable health crates to saucer and portal modes as well
nemo
parents: 4101
diff changeset
   362
            else Hedgehogs[0].Gear^.Health:= h;
96efb3bbf8e3 Extend shoppa hack to disable health crates to saucer and portal modes as well
nemo
parents: 4101
diff changeset
   363
            Hedgehogs[0].InitialHealth:= Hedgehogs[0].Gear^.Health
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   364
            end;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   365
        end;
2726
a84fc5113d01 Update translation files, add "King Mode"
nemo
parents: 2716
diff changeset
   366
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   367
RecountAllTeamsHealth
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   368
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   369
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   370
function  TeamSize(p: PTeam): Longword;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   371
var i, value: Longword;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   372
begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   373
value:= 0;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   374
for i:= 0 to cMaxHHIndex do
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   375
    if p^.Hedgehogs[i].Gear <> nil then inc(value);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   376
TeamSize:= value;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   377
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   378
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   379
procedure RecountClanHealth(clan: PClan);
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   380
var i: LongInt;
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   381
begin
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   382
with clan^ do
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   383
    begin
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   384
    ClanHealth:= 0;
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   385
    for i:= 0 to Pred(TeamsNumber) do
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   386
        inc(ClanHealth, Teams[i]^.TeamHealth)
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   387
    end
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   388
end;
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   389
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   390
procedure RecountTeamHealth(team: PTeam);
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 364
diff changeset
   391
var i: LongInt;
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   392
begin
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   393
with team^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   394
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   395
    NewTeamHealthBarWidth:= 0;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2289
diff changeset
   396
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   397
    if not hasGone then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   398
        for i:= 0 to cMaxHHIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   399
            if Hedgehogs[i].Gear <> nil then
4889
f71e30eb1d37 Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
nemo
parents: 4881
diff changeset
   400
                inc(NewTeamHealthBarWidth, Hedgehogs[i].Gear^.Health)
f71e30eb1d37 Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
nemo
parents: 4881
diff changeset
   401
            else if Hedgehogs[i].GearHidden <> nil then
f71e30eb1d37 Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
nemo
parents: 4881
diff changeset
   402
                inc(NewTeamHealthBarWidth, Hedgehogs[i].GearHidden^.Health);
1352
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1351
diff changeset
   403
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   404
    TeamHealth:= NewTeamHealthBarWidth;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   405
    if NewTeamHealthBarWidth > MaxTeamHealth then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   406
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   407
        MaxTeamHealth:= NewTeamHealthBarWidth;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   408
        RecountAllTeamsHealth;
4514
c62e6e522849 div 0 check
nemo
parents: 4480
diff changeset
   409
        end else if NewTeamHealthBarWidth > 0 then NewTeamHealthBarWidth:= (NewTeamHealthBarWidth * cTeamHealthWidth) div MaxTeamHealth
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   410
    end;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   411
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   412
RecountClanHealth(team^.Clan);
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   413
2005
aa79f631711b Move health sorter to visual gears:
unc0rr
parents: 1922
diff changeset
   414
AddVisualGear(0, 0, vgtTeamHealthSorter)
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   415
end;
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   416
72
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   417
procedure RestoreTeamsFromSave;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   418
var t: LongInt;
72
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   419
begin
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   420
for t:= 0 to Pred(TeamsCount) do
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   421
   TeamsArray[t]^.ExtDriven:= false
72
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   422
end;
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   423
2040
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   424
procedure TeamGoneEffect(var Team: TTeam);
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   425
var i: LongInt;
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   426
begin
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   427
with Team do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   428
    for i:= 0 to cMaxHHIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   429
        with Hedgehogs[i] do
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 5995
diff changeset
   430
            begin
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 5995
diff changeset
   431
            if Hedgehogs[i].GearHidden <> nil then
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 5995
diff changeset
   432
                RestoreHog(@Hedgehogs[i]);
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 5995
diff changeset
   433
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   434
            if Gear <> nil then
2826
fbcfc86ef477 Remove invulnerability protection from the team gone effect
nemo
parents: 2806
diff changeset
   435
                begin
fbcfc86ef477 Remove invulnerability protection from the team gone effect
nemo
parents: 2806
diff changeset
   436
                Gear^.Invulnerable:= false;
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 5995
diff changeset
   437
                Gear^.Damage:= Gear^.Health;
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 5995
diff changeset
   438
                Gear^.State:= (Gear^.State or gstHHGone) and not gstHHDriven
2826
fbcfc86ef477 Remove invulnerability protection from the team gone effect
nemo
parents: 2806
diff changeset
   439
                end
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 5995
diff changeset
   440
            end
2040
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   441
end;
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   442
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   443
procedure chAddHH(var id: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   444
var s: shortstring;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   445
    Gear: PGear;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   446
begin
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   447
    s:= '';
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   448
    if (not isDeveloperMode) or (CurrentTeam = nil) then exit;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   449
    with CurrentTeam^ do
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   450
        begin
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   451
        SplitBySpace(id, s);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   452
        CurrentHedgehog:= @Hedgehogs[HedgehogsNumber];
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   453
        val(id, CurrentHedgehog^.BotLevel);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   454
        Gear:= AddGear(0, 0, gtHedgehog, 0, _0, _0, 0);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   455
        SplitBySpace(s, id);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   456
        val(s, Gear^.Health);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   457
        TryDo(Gear^.Health > 0, 'Invalid hedgehog health', true);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   458
        Gear^.Hedgehog^.Team:= CurrentTeam;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   459
        if (GameFlags and gfSharedAmmo) <> 0 then CurrentHedgehog^.AmmoStore:= Clan^.ClanIndex
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   460
        else if (GameFlags and gfPerHogAmmo) <> 0 then
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   461
            begin
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   462
            AddAmmoStore;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   463
            CurrentHedgehog^.AmmoStore:= StoreCnt - 1
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   464
            end
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   465
        else CurrentHedgehog^.AmmoStore:= TeamsCount - 1;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   466
        CurrentHedgehog^.Gear:= Gear;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   467
        CurrentHedgehog^.Name:= id;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   468
        CurrentHedgehog^.InitialHealth:= Gear^.Health;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   469
        CurrHedgehog:= HedgehogsNumber;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   470
        inc(HedgehogsNumber)
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   471
        end
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   472
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   473
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   474
procedure chAddTeam(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   475
var Color: Longword;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   476
    ts, cs: shortstring;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   477
begin
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   478
    cs:= '';
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   479
    ts:= '';
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   480
    if isDeveloperMode then
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   481
        begin
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   482
        SplitBySpace(s, cs);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   483
        SplitBySpace(cs, ts);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   484
        val(cs, Color);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   485
        TryDo(Color <> 0, 'Error: black team color', true);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   486
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   487
        // color is always little endian so the mask must be constant also in big endian archs
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   488
        Color:= Color or $FF000000;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   489
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   490
        AddTeam(Color);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   491
        CurrentTeam^.TeamName:= ts;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   492
        CurrentTeam^.PlayerHash:= s;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   493
        if GameType in [gmtDemo, gmtSave] then CurrentTeam^.ExtDriven:= true;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   494
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   495
        CurrentTeam^.voicepack:= AskForVoicepack('Default')
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   496
        end
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   497
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   498
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   499
procedure chSetHHCoords(var x: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   500
var y: shortstring;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   501
    t: Longint;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   502
begin
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   503
y:= '';
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   504
if (not isDeveloperMode) or (CurrentHedgehog = nil) or (CurrentHedgehog^.Gear = nil) then exit;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   505
SplitBySpace(x, y);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   506
val(x, t);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   507
CurrentHedgehog^.Gear^.X:= int2hwFloat(t);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   508
val(y, t);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   509
CurrentHedgehog^.Gear^.Y:= int2hwFloat(t)
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   510
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   511
4401
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   512
procedure chBind(var id: shortstring);
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   513
var s: shortstring;
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   514
    b: LongInt;
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   515
begin
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   516
s:= '';
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   517
if CurrentTeam = nil then exit;
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   518
SplitBySpace(id, s);
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   519
if s[1]='"' then Delete(s, 1, 1);
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   520
if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   521
b:= KeyNameToCode(id);
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   522
if b = 0 then OutError(errmsgUnknownVariable + ' "' + id + '"', false)
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   523
        else CurrentTeam^.Binds[b]:= s
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   524
end;
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   525
4404
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   526
procedure chTeamGone(var s:shortstring);
5832
f730c8a9777b Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
nemo
parents: 5829
diff changeset
   527
var t: LongInt;
4404
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   528
begin
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   529
t:= 0;
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   530
while (t < cMaxTeams)
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   531
    and (TeamsArray[t] <> nil)
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   532
    and (TeamsArray[t]^.TeamName <> s) do inc(t);
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   533
if (t = cMaxTeams) or (TeamsArray[t] = nil) then exit;
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   534
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   535
with TeamsArray[t]^ do
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   536
    begin
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   537
    AddChatString('** '+ TeamName + ' is gone');
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   538
    hasGone:= true
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   539
    end;
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   540
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   541
RecountTeamHealth(TeamsArray[t])
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   542
end;
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   543
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   544
6211
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   545
procedure chFinish(var s:shortstring);
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   546
var t: LongInt;
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   547
begin
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   548
// avoid compiler hint
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   549
s:= s;
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   550
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   551
t:= 0;
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   552
while (t < cMaxTeams) and (TeamsArray[t] <> nil) do
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   553
    begin
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   554
    TeamsArray[t]^.hasGone:= true;
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   555
    inc(t);
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   556
    end;
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   557
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   558
AddChatString('** Good-bye!');
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   559
RecountAllTeamsHealth();
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   560
end;
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   561
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3030
diff changeset
   562
procedure initModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   563
begin
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   564
    RegisterVariable('addhh', vtCommand, @chAddHH, false);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   565
    RegisterVariable('addteam', vtCommand, @chAddTeam, false);
4401
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   566
    RegisterVariable('hhcoords', vtCommand, @chSetHHCoords, false);
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   567
    RegisterVariable('bind', vtCommand, @chBind, true );
4404
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   568
    RegisterVariable('teamgone', vtCommand, @chTeamGone, true );
6211
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   569
    RegisterVariable('finish', vtCommand, @chFinish, true ); // all teams gone
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   570
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   571
    CurrentTeam:= nil;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   572
    PreviousTeam:= nil;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   573
    CurrentHedgehog:= nil;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   574
    TeamsCount:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   575
    ClansCount:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   576
    LocalClan:= -1;
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4413
diff changeset
   577
    LocalTeam:= -1;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   578
    LocalAmmo:= -1;
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   579
    GameOver:= false;
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   580
    NextClan:= true;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   581
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   582
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3030
diff changeset
   583
procedure freeModule;
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4514
diff changeset
   584
var i, h: LongWord;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   585
begin
3051
e39d8fa0e063 Ok, this part is ok
unc0rr
parents: 3045
diff changeset
   586
   if TeamsCount > 0 then
e39d8fa0e063 Ok, this part is ok
unc0rr
parents: 3045
diff changeset
   587
     begin
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4514
diff changeset
   588
     for i:= 0 to Pred(TeamsCount) do
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4514
diff changeset
   589
        begin
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4514
diff changeset
   590
            for h:= 0 to cMaxHHIndex do
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4514
diff changeset
   591
                if TeamsArray[i]^.Hedgehogs[h].GearHidden <> nil then
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4514
diff changeset
   592
                    Dispose(TeamsArray[i]^.Hedgehogs[h].GearHidden);
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4514
diff changeset
   593
            Dispose(TeamsArray[i]);
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4514
diff changeset
   594
        end;
3051
e39d8fa0e063 Ok, this part is ok
unc0rr
parents: 3045
diff changeset
   595
     for i:= 0 to Pred(ClansCount) do Dispose(ClansArray[i]);
e39d8fa0e063 Ok, this part is ok
unc0rr
parents: 3045
diff changeset
   596
     end;
e39d8fa0e063 Ok, this part is ok
unc0rr
parents: 3045
diff changeset
   597
   TeamsCount:= 0;
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   598
   ClansCount:= 0;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   599
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   600
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   601
end.