hedgewars/uGears.pas
author blackmetalowiec
Wed, 07 Dec 2011 12:19:36 +0100
changeset 6513 677b96d13e1f
parent 6472 bced12412f94
child 6515 74a04089bb56
permissions -rw-r--r--
Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGears;
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(*
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 * This unit defines the behavior of gears.
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 *
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 * Gears are "things"/"objects" that may be visible to the player or not,
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 * but always have an effect on the course of the game.
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 *
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 * E.g.: weapons, hedgehogs, etc.
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 *
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 * Note: The visual appearance of gears is defined in the unit "uGearsRender".
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 *
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 * Note: Gears that do not have an effect on the game but are just visual
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 *       effects are called "Visual Gears" and defined in the respective unit!
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 *)
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interface
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uses SDLh, uConsts, uFloat, uTypes;
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procedure initModule;
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procedure freeModule;
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function  SpawnCustomCrateAt(x, y: LongInt; crate: TCrateType; content: Longword ): PGear;
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function  SpawnFakeCrateAt(x, y: LongInt; crate: TCrateType; explode: boolean; poison: boolean ): PGear;
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function  GetAmmo: TAmmoType;
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function  GetUtility: TAmmoType;
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procedure HideHog(HH: PHedgehog);
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procedure RestoreHog(HH: PHedgehog);
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procedure ProcessGears;
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procedure EndTurnCleanup;
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procedure SetAllToActive;
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procedure SetAllHHToActive;
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procedure DrawGears;
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procedure FreeGearsList;
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procedure AddMiscGears;
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procedure AssignHHCoords;
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function  GearByUID(uid : Longword) : PGear;
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procedure InsertGearToList(Gear: PGear);
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procedure RemoveGearFromList(Gear: PGear);
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procedure DeleteGear(Gear: PGear); 
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implementation
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uses uStore, uSound, uTeams, uRandom, uCollisions, uIO, uLandGraphics,
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     uAIMisc, uLocale, uAI, uAmmos, uStats, uVisualGears, uScript, GLunit, uMobile, uVariables,
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     uCommands, uUtils, uTextures, uRenderUtils, uGearsRender, uCaptions, uDebug, uLandTexture,
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     uGearsHedgehog;
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procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt); forward;
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//procedure AmmoFlameWork(Ammo: PGear); forward;
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function  GearsNear(X, Y: hwFloat; Kind: TGearType; r: LongInt): TPGearArray; forward;
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procedure SpawnBoxOfSmth; forward;
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procedure ShotgunShot(Gear: PGear); forward;
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procedure PickUp(HH, Gear: PGear); forward;
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procedure HHSetWeapon(HHGear: PGear); forward;
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procedure doStepCase(Gear: PGear); forward;
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// For better maintainability the step handlers of gears are stored in
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// separate files.
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// Note: step handlers of gears that are hedgehogs are in a different file
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//       than the handlers for all other gears.
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{$INCLUDE "GSHandlers.inc"}
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const doStepHandlers: array[TGearType] of TGearStepProcedure = (
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            @doStepBomb,
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            @doStepHedgehog,
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            @doStepShell,
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            @doStepGrave,
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            @doStepBee,
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            @doStepShotgunShot,
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            @doStepPickHammer,
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            @doStepRope,
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            @doStepMine,
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            @doStepCase,
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            @doStepDEagleShot,
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            @doStepDynamite,
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            @doStepBomb,
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            @doStepCluster,
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            @doStepShover,
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            @doStepFlame,
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            @doStepFirePunch,
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            @doStepActionTimer,
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            @doStepActionTimer,
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            @doStepParachute,
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            @doStepAirAttack,
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            @doStepAirBomb,
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            @doStepBlowTorch,
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            @doStepGirder,
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            @doStepTeleport,
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            @doStepSwitcher,
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            @doStepTarget,
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            @doStepMortar,
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            @doStepWhip,
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            @doStepKamikaze,
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            @doStepCake,
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            @doStepSeduction,
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            @doStepBomb,
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            @doStepCluster,
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            @doStepBomb,
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            @doStepWaterUp,
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            @doStepDrill,
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            @doStepBallgun,
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            @doStepBomb,
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            @doStepRCPlane,
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            @doStepSniperRifleShot,
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            @doStepJetpack,
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            @doStepMolotov,
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            @doStepCase,
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            @doStepBirdy,
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            @doStepEggWork,
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            @doStepPortalShot,
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            @doStepPiano,
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            @doStepBomb,
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            @doStepSineGunShot,
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            @doStepFlamethrower,
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            @doStepSMine,
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            @doStepPoisonCloud,
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            @doStepHammer,
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            @doStepHammerHit,
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            @doStepResurrector,
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            @doStepNapalmBomb,
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            @doStepSnowball,
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            @doStepSnowflake,
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            @doStepStructure,
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            @doStepLandGun,
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            @doStepTardis);
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function CheckNoDamage: boolean; // returns TRUE in case of no damaged hhs
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var Gear: PGear;
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    dmg: LongInt;
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begin
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CheckNoDamage:= true;
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Gear:= GearsList;
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while Gear <> nil do
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    begin
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    if (Gear^.Kind = gtHedgehog) and (((GameFlags and gfInfAttack) = 0) or ((Gear^.dX.QWordValue < _0_000004.QWordValue) and (Gear^.dY.QWordValue < _0_000004.QWordValue))) then
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        begin
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        if (not isInMultiShoot) then inc(Gear^.Damage, Gear^.Karma);
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        if (Gear^.Damage <> 0) and
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        (not Gear^.Invulnerable) then
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            begin
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            CheckNoDamage:= false;
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            dmg:= Gear^.Damage;
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            if Gear^.Health < dmg then
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                begin
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                Gear^.Active:= true;
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                Gear^.Health:= 0
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                end
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            else
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                dec(Gear^.Health, dmg);
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            if (Gear^.Hedgehog^.Team = CurrentTeam) and
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               (Gear^.Damage <> Gear^.Karma) and
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                (not Gear^.Hedgehog^.King) and
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                (not Gear^.Hedgehog^.Effects[hePoisoned]) and
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                (not SuddenDeathDmg) then
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                Gear^.State:= Gear^.State or gstLoser;
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            spawnHealthTagForHH(Gear, dmg);
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            RenderHealth(Gear^.Hedgehog^);
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            RecountTeamHealth(Gear^.Hedgehog^.Team);
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            end;
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        if (not isInMultiShoot) then Gear^.Karma:= 0;
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        Gear^.Damage:= 0
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        end;
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    Gear:= Gear^.NextGear
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    end;
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end;
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procedure HealthMachine;
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var Gear: PGear;
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    team: PTeam;
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       i: LongWord;
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    flag: Boolean;
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     tmp: LongWord;
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begin
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    Gear:= GearsList;
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    while Gear <> nil do
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    begin
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        if Gear^.Kind = gtHedgehog then
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            begin
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            tmp:= 0;
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            if Gear^.Hedgehog^.Effects[hePoisoned] then
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                begin
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                inc(tmp, ModifyDamage(5, Gear));
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                if (GameFlags and gfResetHealth) <> 0 then dec(Gear^.Hedgehog^.InitialHealth)  // does not need a minimum check since <= 1 basically disables it
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                end;
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            if (TotalRounds > cSuddenDTurns - 1) then
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                begin
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                inc(tmp, cHealthDecrease);
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                if (GameFlags and gfResetHealth) <> 0 then dec(Gear^.Hedgehog^.InitialHealth, cHealthDecrease)
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   214
                end;
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            if Gear^.Hedgehog^.King then
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                begin
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                flag:= false;
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                team:= Gear^.Hedgehog^.Team;
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   219
                for i:= 0 to Pred(team^.HedgehogsNumber) do
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   220
                    if (team^.Hedgehogs[i].Gear <> nil) and
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                        (not team^.Hedgehogs[i].King) and
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                        (team^.Hedgehogs[i].Gear^.Health > team^.Hedgehogs[i].Gear^.Damage)
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                    then flag:= true;
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                if not flag then
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   225
                    begin
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                    inc(tmp, 5);
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                    if (GameFlags and gfResetHealth) <> 0 then dec(Gear^.Hedgehog^.InitialHealth, 5)
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   228
                    end
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   229
                end;
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90034acb2e43 Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
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   230
            if tmp > 0 then 
90034acb2e43 Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
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   231
                begin
90034acb2e43 Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
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   232
                inc(Gear^.Damage, min(tmp, max(0,Gear^.Health - 1 - Gear^.Damage)));
90034acb2e43 Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
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                HHHurt(Gear^.Hedgehog, dsPoison);
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   234
                end
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   235
            end;
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   236
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        Gear:= Gear^.NextGear
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   238
    end;
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   239
end;
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   240
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procedure ProcessGears;
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   242
const delay: LongWord = 0;
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4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
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   243
      delay2: LongWord = 0;
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    step: (stDelay, stChDmg, stSweep, stTurnReact,
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   245
            stAfterDelay, stChWin, stWater, stChWin2, stHealth,
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   246
            stSpawn, stNTurn) = stDelay;
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   247
var Gear, t: PGear;
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31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
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   248
    i, AliveCount: LongInt;
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   249
    s: shortstring;
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   250
begin
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4884bce5e5eb Hedgehog death animation
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   251
PrvInactive:= AllInactive;
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   252
AllInactive:= true;
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2b2b89bdb5f3 More verbose gear delete debuglog message
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   253
2940
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   254
if (StepSoundTimer > 0) and (StepSoundChannel < 0) then
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   255
    StepSoundChannel:= LoopSound(sndSteps)
2940
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   256
else if (StepSoundTimer = 0) and (StepSoundChannel > -1) then
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   257
    begin
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   258
    StopSound(StepSoundChannel);
2993
d83edb74e92d Remove animation on jumping/resuming walk, only leave it in on weapon switch
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   259
    StepSoundChannel:= -1
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   260
    end;
2940
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   261
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   262
if StepSoundTimer > 0 then
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   263
    dec(StepSoundTimer, 1);
2940
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   264
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t:= GearsList;
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   266
while t <> nil do
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   267
    begin
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   268
    Gear:= t;
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    t:= Gear^.NextGear;
3123
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   271
    if Gear^.Active then
2204
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        begin
526f8165acce Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
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   273
        if Gear^.RenderTimer and (Gear^.Timer > 500) and ((Gear^.Timer mod 1000) = 0) then
526f8165acce Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
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   274
            begin
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1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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   275
            FreeTexture(Gear^.Tex);
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bc2786a00fb8 fix wrong ttf blending in ppc
koda
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   276
            Gear^.Tex:= RenderStringTex(inttostr(Gear^.Timer div 1000), cWhiteColor, fntSmall);
2204
526f8165acce Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
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   277
            end;
526f8165acce Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
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   278
        Gear^.doStep(Gear);
3848
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   279
        // might be useful later
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   280
        //ScriptCall('onGearStep', Gear^.uid);
2204
526f8165acce Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
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   281
        end
2948
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   282
    end;
89
f9db56409a86 - Fix various bugs
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   283
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   284
if AllInactive then
1343
7a47a80b20ad Fix water rising too fast
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   285
case step of
2948
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   286
    stDelay: begin
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   287
        if delay = 0 then
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   288
            delay:= cInactDelay
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   289
        else
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   290
            dec(delay);
614
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diff changeset
   291
2948
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   292
        if delay = 0 then
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   293
            inc(step)
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   294
        end;
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   295
    stChDmg: if CheckNoDamage then inc(step) else step:= stDelay;
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   296
    stSweep: if SweepDirty then
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   297
                begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   298
                SetAllToActive;
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   299
                step:= stChDmg
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   300
                end else inc(step);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   301
    stTurnReact: begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   302
        if (not bBetweenTurns) and (not isInMultiShoot) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   303
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   304
            uStats.TurnReaction;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   305
            inc(step)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   306
        end else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   307
            inc(step, 2);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   308
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   309
    stAfterDelay: begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   310
        if delay = 0 then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   311
            delay:= cInactDelay
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   312
        else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   313
            dec(delay);
815
82ff416301bd Use sounds 'stupid' and 'missed'
unc0rr
parents: 814
diff changeset
   314
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   315
        if delay = 0 then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   316
        inc(step)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   317
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   318
    stChWin: begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   319
            CheckForWin;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   320
            inc(step)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   321
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   322
    stWater: if (not bBetweenTurns) and (not isInMultiShoot) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   323
                begin
3331
8e05feb871c3 Engine:
smxx
parents: 3322
diff changeset
   324
                if TotalRounds = cSuddenDTurns + 1 then bWaterRising:= true;
1055
9af540b23409 Water rises after 25 mins of round, health is decreased after 20 mins
unc0rr
parents: 1054
diff changeset
   325
4153
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4148
diff changeset
   326
                if bWaterRising and (cWaterRise > 0) then
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4148
diff changeset
   327
                    AddGear(0, 0, gtWaterUp, 0, _0, _0, 0)^.Tag:= cWaterRise;
1055
9af540b23409 Water rises after 25 mins of round, health is decreased after 20 mins
unc0rr
parents: 1054
diff changeset
   328
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   329
                inc(step)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   330
                end else inc(step);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   331
    stChWin2: begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   332
            CheckForWin;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   333
            inc(step)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   334
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   335
    stHealth: begin
4215
36632d5b8492 inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents: 4210
diff changeset
   336
            if (cWaterRise <> 0) or (cHealthDecrease <> 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   337
                begin
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6380
diff changeset
   338
                if (TotalRounds = cSuddenDTurns) and (not SuddenDeath) and (not isInMultiShoot) then
4215
36632d5b8492 inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents: 4210
diff changeset
   339
                    begin
4792
68f9b331014a sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Henek
parents: 4790
diff changeset
   340
                    SuddenDeath:= true;
68f9b331014a sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Henek
parents: 4790
diff changeset
   341
                    if cHealthDecrease <> 0 then
68f9b331014a sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Henek
parents: 4790
diff changeset
   342
                        begin
68f9b331014a sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Henek
parents: 4790
diff changeset
   343
                        SuddenDeathDmg:= true;
5558
49cfd05ccb83 new SD flakes from mikade and a flash when sudden death starts
Henek
parents: 5556
diff changeset
   344
                        
49cfd05ccb83 new SD flakes from mikade and a flash when sudden death starts
Henek
parents: 5556
diff changeset
   345
                        // flash
49cfd05ccb83 new SD flakes from mikade and a flash when sudden death starts
Henek
parents: 5556
diff changeset
   346
                        ScreenFade:= sfFromWhite;
49cfd05ccb83 new SD flakes from mikade and a flash when sudden death starts
Henek
parents: 5556
diff changeset
   347
                        ScreenFadeValue:= sfMax;
49cfd05ccb83 new SD flakes from mikade and a flash when sudden death starts
Henek
parents: 5556
diff changeset
   348
                        ScreenFadeSpeed:= 1;
49cfd05ccb83 new SD flakes from mikade and a flash when sudden death starts
Henek
parents: 5556
diff changeset
   349
                        
4806
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   350
                        ChangeToSDClouds;
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
   351
                        ChangeToSDFlakes;
5689
48ef34701751 Fix rounding error in sky colour causing visible lines
nemo
parents: 5681
diff changeset
   352
                        glClearColor(SDSkyColor.r * (SDTint/255) / 255, SDSkyColor.g * (SDTint/255) / 255, SDSkyColor.b * (SDTint/255) / 255, 0.99);
4792
68f9b331014a sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Henek
parents: 4790
diff changeset
   353
                        end;
4215
36632d5b8492 inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents: 4210
diff changeset
   354
                    AddCaption(trmsg[sidSuddenDeath], cWhiteColor, capgrpGameState);
4748
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4706
diff changeset
   355
                    playSound(sndSuddenDeath);
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
   356
                    StopMusic //No SDMusic for now
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
   357
                    //MusicFN:= SDMusic;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
   358
                    //ChangeMusic
4215
36632d5b8492 inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents: 4210
diff changeset
   359
                    end
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6380
diff changeset
   360
                else if (TotalRounds < cSuddenDTurns) and (not isInMultiShoot) then
4215
36632d5b8492 inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents: 4210
diff changeset
   361
                    begin
36632d5b8492 inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents: 4210
diff changeset
   362
                    i:= cSuddenDTurns - TotalRounds;
36632d5b8492 inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents: 4210
diff changeset
   363
                    s:= inttostr(i);
36632d5b8492 inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents: 4210
diff changeset
   364
                    if i = 1 then
36632d5b8492 inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents: 4210
diff changeset
   365
                        AddCaption(trmsg[sidRoundSD], cWhiteColor, capgrpGameState)
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6380
diff changeset
   366
                    else if (i = 2) or ((i > 0) and ((i mod 50 = 0) or ((i <= 25) and (i mod 5 = 0)))) then
4215
36632d5b8492 inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents: 4210
diff changeset
   367
                        AddCaption(Format(trmsg[sidRoundsSD], s), cWhiteColor, capgrpGameState);
36632d5b8492 inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents: 4210
diff changeset
   368
                    end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   369
                end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   370
            if bBetweenTurns
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   371
                or isInMultiShoot
3109
06c089cb739c Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
nemo
parents: 3107
diff changeset
   372
                or (TotalRounds = -1) then inc(step)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   373
            else begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   374
                bBetweenTurns:= true;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   375
                HealthMachine;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   376
                step:= stChDmg
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   377
                end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   378
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   379
    stSpawn: begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   380
            if not isInMultiShoot then SpawnBoxOfSmth;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   381
            inc(step)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   382
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   383
    stNTurn: begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   384
            if isInMultiShoot then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   385
                isInMultiShoot:= false
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   386
            else begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   387
                // delayed till after 0.9.12
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   388
                // reset to default zoom
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   389
                //ZoomValue:= ZoomDefault;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   390
                with CurrentHedgehog^ do
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3689
diff changeset
   391
                    if (Gear <> nil)
2611
07b0cc91256c Add check for nil gear
nemo
parents: 2608
diff changeset
   392
                        and ((Gear^.State and gstAttacked) = 0)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   393
                        and (MultiShootAttacks > 0) then OnUsedAmmo(CurrentHedgehog^);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3689
diff changeset
   394
3396
e5b3e5f2818e More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents: 3390
diff changeset
   395
                EndTurnCleanup;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2366
diff changeset
   396
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   397
                FreeActionsList; // could send -left, -right and similar commands, so should be called before /nextturn
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1295
diff changeset
   398
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   399
                ParseCommand('/nextturn', true);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   400
                SwitchHedgehog;
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1295
diff changeset
   401
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   402
                AfterSwitchHedgehog;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   403
                bBetweenTurns:= false
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   404
                end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   405
            step:= Low(step)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   406
            end;
3949
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   407
    end
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   408
else if ((GameFlags and gfInfAttack) <> 0) then
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   409
    begin
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   410
    if delay2 = 0 then
5296
0bb518ad2da8 At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
nemo
parents: 5284
diff changeset
   411
        delay2:= cInactDelay * 50
3949
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   412
    else
3957
25b0a62e08de restore the delay between shots
nemo
parents: 3956
diff changeset
   413
        begin
3949
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   414
        dec(delay2);
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   415
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6380
diff changeset
   416
        if ((delay2 mod cInactDelay) = 0) and (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and (not CurrentHedgehog^.Unplaced) then
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   417
            begin
5513
79dd457193e6 make a special case for teleport instead. also allows teleporting off of a parachute
nemo
parents: 5511
diff changeset
   418
            if (CurrentHedgehog^.Gear^.State and gstAttacked <> 0) and (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0) then
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   419
                begin
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   420
                CurrentHedgehog^.Gear^.State:= CurrentHedgehog^.Gear^.State or gstHHChooseTarget;
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   421
                isCursorVisible := true
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   422
                end;
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6380
diff changeset
   423
            CurrentHedgehog^.Gear^.State:= CurrentHedgehog^.Gear^.State and (not gstAttacked);
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   424
            end;
3957
25b0a62e08de restore the delay between shots
nemo
parents: 3956
diff changeset
   425
        if delay2 = 0 then
25b0a62e08de restore the delay between shots
nemo
parents: 3956
diff changeset
   426
            begin
5744
746de1d303d2 tweak to avoid jaggies
nemo
parents: 5708
diff changeset
   427
            if (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.Gear^.State and gstAttacked = 0) and (CurAmmoGear = nil) then SweepDirty;
3957
25b0a62e08de restore the delay between shots
nemo
parents: 3956
diff changeset
   428
            CheckNoDamage;
4207
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   429
            AliveCount:= 0; // shorter version of check for win to allow typical step activity to proceed
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   430
            for i:= 0 to Pred(ClansCount) do
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   431
                if ClansArray[i]^.ClanHealth > 0 then inc(AliveCount);
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   432
            if (AliveCount <= 1) and ((GameFlags and gfOneClanMode) = 0) then
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   433
                begin
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   434
                step:= stChDmg;
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5015
diff changeset
   435
                if TagTurnTimeLeft = 0 then TagTurnTimeLeft:= TurnTimeLeft;
4207
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   436
                TurnTimeLeft:= 0
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   437
                end
3957
25b0a62e08de restore the delay between shots
nemo
parents: 3956
diff changeset
   438
            end
3949
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   439
        end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   440
    end;
15
6200cca92480 - Minor code simplifying
unc0rr
parents: 14
diff changeset
   441
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   442
if TurnTimeLeft > 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   443
        if CurrentHedgehog^.Gear <> nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   444
            if ((CurrentHedgehog^.Gear^.State and gstAttacking) = 0)
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6380
diff changeset
   445
                and (not isInMultiShoot) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   446
                begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   447
                if (TurnTimeLeft = 5000)
4198
55814f1ef60a err better wait after relase for this one
koda
parents: 4197
diff changeset
   448
                    and (cHedgehogTurnTime >= 10000)
2770
851313907bcb Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
nemo
parents: 2762
diff changeset
   449
                    and (not PlacingHogs)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   450
                    and (CurrentHedgehog^.Gear <> nil)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   451
                    and ((CurrentHedgehog^.Gear^.State and gstAttacked) = 0) then
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5622
diff changeset
   452
                        AddVoice(sndHurry, CurrentTeam^.voicepack);
3799
5341dc5a8919 Engine:
smaxx
parents: 3784
diff changeset
   453
                if ReadyTimeLeft > 0 then
5341dc5a8919 Engine:
smaxx
parents: 3784
diff changeset
   454
                    begin
5341dc5a8919 Engine:
smaxx
parents: 3784
diff changeset
   455
                    if ReadyTimeLeft = 2000 then
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5622
diff changeset
   456
                        AddVoice(sndComeonthen, CurrentTeam^.voicepack);
3799
5341dc5a8919 Engine:
smaxx
parents: 3784
diff changeset
   457
                    dec(ReadyTimeLeft)
5341dc5a8919 Engine:
smaxx
parents: 3784
diff changeset
   458
                    end
5341dc5a8919 Engine:
smaxx
parents: 3784
diff changeset
   459
                else
5341dc5a8919 Engine:
smaxx
parents: 3784
diff changeset
   460
                    dec(TurnTimeLeft)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   461
                end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 307
diff changeset
   462
2621
956ff066f3a5 Fix desync when playing with AI via network, occuring in certain conditions
unc0rr
parents: 2619
diff changeset
   463
if skipFlag then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   464
    begin
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5015
diff changeset
   465
    if TagTurnTimeLeft = 0 then TagTurnTimeLeft:= TurnTimeLeft;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   466
    TurnTimeLeft:= 0;
3784
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3775
diff changeset
   467
    skipFlag:= false;
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3775
diff changeset
   468
    inc(CurrentHedgehog^.Team^.stats.TurnSkips);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   469
    end;
2621
956ff066f3a5 Fix desync when playing with AI via network, occuring in certain conditions
unc0rr
parents: 2619
diff changeset
   470
2134
cde30c8539bb Fix a source of desync caused by player quit
unc0rr
parents: 2121
diff changeset
   471
if ((GameTicks and $FFFF) = $FFFF) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   472
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   473
    if (not CurrentTeam^.ExtDriven) then
5810
552371cc69cc Fix loading from save desync
unc0rr
parents: 5806
diff changeset
   474
        begin
552371cc69cc Fix loading from save desync
unc0rr
parents: 5806
diff changeset
   475
        SendIPC('#');
552371cc69cc Fix loading from save desync
unc0rr
parents: 5806
diff changeset
   476
        AddFileLog('hiTicks increment message sent')
552371cc69cc Fix loading from save desync
unc0rr
parents: 5806
diff changeset
   477
        end;
2134
cde30c8539bb Fix a source of desync caused by player quit
unc0rr
parents: 2121
diff changeset
   478
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   479
    if (not CurrentTeam^.ExtDriven) or CurrentTeam^.hasGone then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   480
        inc(hiTicks) // we do not recieve a message for this
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   481
    end;
656
6d6d9d7b1054 Fix network game bug caused by recent protocol changes
unc0rr
parents: 651
diff changeset
   482
4417
6bf00d99fc47 move this call to where the game tick is actually incremented
nemo
parents: 4406
diff changeset
   483
ScriptCall('onGameTick');
515
270f10276d2e - Remove deprecated code
unc0rr
parents: 511
diff changeset
   484
inc(GameTicks)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   485
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   486
3396
e5b3e5f2818e More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents: 3390
diff changeset
   487
//Purpose, to reset all transient attributes toggled by a utility and clean up various gears and effects at end of turn
1854
6e05013899b2 laser beam by nemo reworked a bit by me
unc0rr
parents: 1849
diff changeset
   488
//If any of these are set as permanent toggles in the frontend, that needs to be checked and skipped here.
3396
e5b3e5f2818e More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents: 3390
diff changeset
   489
procedure EndTurnCleanup;
1865
ebc6dfca60d4 - nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents: 1863
diff changeset
   490
var  i: LongInt;
3480
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   491
     t: PGear;
1849
2a989e5abda6 4 utilities by nemo
unc0rr
parents: 1797
diff changeset
   492
begin
2221
koda
parents: 2217
diff changeset
   493
    SpeechText:= ''; // in case it has not been consumed
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   494
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   495
    if (GameFlags and gfLowGravity) = 0 then
4623
fa24dac6c473 apply cGravityf when changing cGravity
nemo
parents: 4621
diff changeset
   496
        begin
5872
454f246fe4c5 uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
nemo
parents: 5871
diff changeset
   497
        cGravity:= cMaxWindSpeed * 2;
4623
fa24dac6c473 apply cGravityf when changing cGravity
nemo
parents: 4621
diff changeset
   498
        cGravityf:= 0.00025 * 2
fa24dac6c473 apply cGravityf when changing cGravity
nemo
parents: 4621
diff changeset
   499
        end;
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   500
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   501
    if (GameFlags and gfVampiric) = 0 then
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   502
        cVampiric:= false;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   503
1849
2a989e5abda6 4 utilities by nemo
unc0rr
parents: 1797
diff changeset
   504
    cDamageModifier:= _1;
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   505
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   506
    if (GameFlags and gfLaserSight) = 0 then
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   507
        cLaserSighting:= false;
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   508
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   509
    if (GameFlags and gfArtillery) = 0 then
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   510
        cArtillery:= false;
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   511
    // have to sweep *all* current team hedgehogs since it is theoretically possible if you have enough invulnerabilities and switch turns to make your entire team invulnerable
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   512
    if (CurrentTeam <> nil) then
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   513
        with CurrentTeam^ do
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   514
            for i:= 0 to cMaxHHIndex do
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   515
                with Hedgehogs[i] do
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   516
                    begin
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
   517
(*
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   518
                    if (SpeechGear <> nil) then
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   519
                        begin
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   520
                        DeleteVisualGear(SpeechGear);  // remove to restore persisting beyond end of turn. Tiy says was too much of a gameplay issue
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   521
                        SpeechGear:= nil
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   522
                        end;
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
   523
*)
2045
b0588498bc3a - Fix network (my crappy fault, triggered by nemo's patch)
unc0rr
parents: 2042
diff changeset
   524
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   525
                    if (Gear <> nil) then
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   526
                        begin
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   527
                        if (GameFlags and gfInvulnerable) = 0 then
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   528
                            Gear^.Invulnerable:= false;
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   529
                        end;
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   530
                    end;
3480
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   531
    t:= GearsList;
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   532
    while t <> nil do
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   533
        begin
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   534
        t^.PortalCounter:= 0;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4370
diff changeset
   535
        if ((GameFlags and gfResetHealth) <> 0) and (t^.Kind = gtHedgehog) and (t^.Health < t^.Hedgehog^.InitialHealth) then
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   536
            begin
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4370
diff changeset
   537
            t^.Health:= t^.Hedgehog^.InitialHealth;
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4370
diff changeset
   538
            RenderHealth(t^.Hedgehog^);
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   539
            end;
3480
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   540
        t:= t^.NextGear
3946
41e06b74c991 Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
nemo
parents: 3908
diff changeset
   541
        end;
41e06b74c991 Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
nemo
parents: 3908
diff changeset
   542
   
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6380
diff changeset
   543
    if ((GameFlags and gfResetWeps) <> 0) and (not PlacingHogs) then
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   544
        ResetWeapons;
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   545
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   546
    if (GameFlags and gfResetHealth) <> 0 then
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   547
        for i:= 0 to Pred(TeamsCount) do
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   548
            RecountTeamHealth(TeamsArray[i])
1849
2a989e5abda6 4 utilities by nemo
unc0rr
parents: 1797
diff changeset
   549
end;
2045
b0588498bc3a - Fix network (my crappy fault, triggered by nemo's patch)
unc0rr
parents: 2042
diff changeset
   550
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   551
procedure SetAllToActive;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   552
var t: PGear;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   553
begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   554
AllInactive:= false;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   555
t:= GearsList;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 307
diff changeset
   556
while t <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   557
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   558
    t^.Active:= true;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   559
    t:= t^.NextGear
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   560
    end
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   561
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   562
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   563
procedure SetAllHHToActive;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   564
var t: PGear;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   565
begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   566
AllInactive:= false;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   567
t:= GearsList;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 307
diff changeset
   568
while t <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   569
    begin
4813
53c2f0f92281 Make barrels drop when hog walks away from under it
unc0rr
parents: 4809
diff changeset
   570
    if (t^.Kind = gtHedgehog) or (t^.Kind = gtExplosives) then t^.Active:= true;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   571
    t:= t^.NextGear
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   572
    end
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   573
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   574
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   575
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   576
procedure DrawGears;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   577
var Gear: PGear;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   578
    x, y: LongInt;
2802
28cd5b87bce9 Engine:
smxx
parents: 2801
diff changeset
   579
begin
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   580
Gear:= GearsList;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   581
while Gear <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   582
    begin
5348
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   583
    if Gear^.State and gstInvisible = 0 then
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   584
        begin
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   585
        x:= hwRound(Gear^.X) + WorldDx;
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   586
        y:= hwRound(Gear^.Y) + WorldDy;
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   587
        RenderGear(Gear, x, y);
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   588
        end;
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   589
    Gear:= Gear^.NextGear
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   590
    end;
2802
28cd5b87bce9 Engine:
smxx
parents: 2801
diff changeset
   591
end;
28cd5b87bce9 Engine:
smxx
parents: 2801
diff changeset
   592
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   593
procedure FreeGearsList;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   594
var t, tt: PGear;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   595
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   596
    tt:= GearsList;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   597
    GearsList:= nil;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   598
    while tt <> nil do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   599
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   600
        t:= tt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   601
        tt:= tt^.NextGear;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   602
        Dispose(t)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   603
    end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   604
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   605
10
edf56dca1587 - Mine weapon
unc0rr
parents: 9
diff changeset
   606
procedure AddMiscGears;
5179
8d64dcb566ea Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
unc0rr
parents: 5139
diff changeset
   607
var i: Longword;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   608
    Gear: PGear;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   609
begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 495
diff changeset
   610
AddGear(0, 0, gtATStartGame, 0, _0, _0, 2000);
1435
d4b32ee3caa6 Fix using freed memory (could be the cause of queue error problem and other bugs)
unc0rr
parents: 1434
diff changeset
   611
4830
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   612
i:= 0;
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   613
Gear:= PGear(1);
4834
3763a386a427 Oops, I should test more
unc0rr
parents: 4833
diff changeset
   614
while (i < cLandMines) {and (Gear <> nil)} do // disable this check until better solution found
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   615
    begin
4148
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   616
    Gear:= AddGear(0, 0, gtMine, 0, _0, _0, 0);
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   617
    FindPlace(Gear, false, 0, LAND_WIDTH);
4830
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   618
    inc(i)
4148
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   619
    end;
4830
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   620
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   621
i:= 0;
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   622
Gear:= PGear(1);
4833
204d26924532 Doesn't work as expected
unc0rr
parents: 4830
diff changeset
   623
while (i < cExplosives){ and (Gear <> nil)} do
4148
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   624
    begin
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   625
    Gear:= AddGear(0, 0, gtExplosives, 0, _0, _0, 0);
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   626
    FindPlace(Gear, false, 0, LAND_WIDTH);
4830
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   627
    inc(i)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   628
    end;
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   629
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   630
if (GameFlags and gfLowGravity) <> 0 then
4623
fa24dac6c473 apply cGravityf when changing cGravity
nemo
parents: 4621
diff changeset
   631
    begin
3355
dc9e61e67484 cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
palewolf
parents: 3350
diff changeset
   632
    cGravity:= cMaxWindSpeed;
4623
fa24dac6c473 apply cGravityf when changing cGravity
nemo
parents: 4621
diff changeset
   633
    cGravityf:= 0.00025
fa24dac6c473 apply cGravityf when changing cGravity
nemo
parents: 4621
diff changeset
   634
    end;
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   635
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   636
if (GameFlags and gfVampiric) <> 0 then
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   637
    cVampiric:= true;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   638
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   639
Gear:= GearsList;
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   640
if (GameFlags and gfInvulnerable) <> 0 then
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   641
   while Gear <> nil do
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   642
       begin
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   643
       Gear^.Invulnerable:= true;  // this is only checked on hogs right now, so no need for gear type check
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   644
       Gear:= Gear^.NextGear
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   645
       end;
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   646
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   647
if (GameFlags and gfLaserSight) <> 0 then
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   648
    cLaserSighting:= true;
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   649
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   650
if (GameFlags and gfArtillery) <> 0 then
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   651
    cArtillery:= true;
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   652
5015
koda
parents: 5013
diff changeset
   653
if not hasBorder and ((Theme = 'Snow') or (Theme = 'Christmas')) then
4621
1d45bf63f25c more snow
nemo
parents: 4617
diff changeset
   654
    for i:= 0 to Pred(vobCount*2) do
4809
9c7d5f802618 rearrange quality flags a little, disable snow rendering on rqLowRes
koda
parents: 4808
diff changeset
   655
        AddGear(GetRandom(LAND_WIDTH+1024)-512, LAND_HEIGHT - GetRandom(LAND_HEIGHT div 2), gtFlake, 0, _0, _0, 0);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   656
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   657
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4835
diff changeset
   658
procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword; const Tint: LongWord);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   659
var Gear: PGear;
3097
6fa39c1c41b9 Try to reduce expensive Distance() call until sure it is needed
nemo
parents: 3094
diff changeset
   660
    dmg, dmgRadius, dmgBase: LongInt;
3322
80afcb97eb46 * INSTALL file: setting FreePascal to >= 2.2.0
sheepluva
parents: 3310
diff changeset
   661
    fX, fY: hwFloat;
3475
95345f98da19 Engine:
smxx
parents: 3472
diff changeset
   662
    vg: PVisualGear;
3689
e2be39ee19f0 Engine:
smaxx
parents: 3682
diff changeset
   663
    i, cnt: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   664
begin
4900
8ad0e23e6d63 addfilelog <3 debugfile
koda
parents: 4895
diff changeset
   665
if Radius > 4 then AddFileLog('Explosion: at (' + inttostr(x) + ',' + inttostr(y) + ')');
3083
8da8f2515221 Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
nemo
parents: 3080
diff changeset
   666
if Radius > 25 then KickFlakes(Radius, X, Y);
8da8f2515221 Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
nemo
parents: 3080
diff changeset
   667
3032
9c190d3c165b Insert commit message here
palewolf
parents: 3030
diff changeset
   668
if ((Mask and EXPLNoGfx) = 0) then
9c190d3c165b Insert commit message here
palewolf
parents: 3030
diff changeset
   669
    begin
3475
95345f98da19 Engine:
smxx
parents: 3472
diff changeset
   670
    vg:= nil;
95345f98da19 Engine:
smxx
parents: 3472
diff changeset
   671
    if Radius > 50 then vg:= AddVisualGear(X, Y, vgtBigExplosion)
95345f98da19 Engine:
smxx
parents: 3472
diff changeset
   672
    else if Radius > 10 then vg:= AddVisualGear(X, Y, vgtExplosion);
95345f98da19 Engine:
smxx
parents: 3472
diff changeset
   673
    if vg <> nil then
95345f98da19 Engine:
smxx
parents: 3472
diff changeset
   674
        vg^.Tint:= Tint;
3032
9c190d3c165b Insert commit message here
palewolf
parents: 3030
diff changeset
   675
    end;
2745
11fce231f24a Engine:
smxx
parents: 2741
diff changeset
   676
if (Mask and EXPLAutoSound) <> 0 then PlaySound(sndExplosion);
1433
4af291d5d79c Repair flame dependancy on wind
unc0rr
parents: 1428
diff changeset
   677
4af291d5d79c Repair flame dependancy on wind
unc0rr
parents: 1428
diff changeset
   678
if (Mask and EXPLAllDamageInRadius) = 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   679
    dmgRadius:= Radius shl 1
1433
4af291d5d79c Repair flame dependancy on wind
unc0rr
parents: 1428
diff changeset
   680
else
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   681
    dmgRadius:= Radius;
3097
6fa39c1c41b9 Try to reduce expensive Distance() call until sure it is needed
nemo
parents: 3094
diff changeset
   682
dmgBase:= dmgRadius + cHHRadius div 2;
3322
80afcb97eb46 * INSTALL file: setting FreePascal to >= 2.2.0
sheepluva
parents: 3310
diff changeset
   683
fX:= int2hwFloat(X);
80afcb97eb46 * INSTALL file: setting FreePascal to >= 2.2.0
sheepluva
parents: 3310
diff changeset
   684
fY:= int2hwFloat(Y);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   685
Gear:= GearsList;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   686
while Gear <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   687
    begin
3097
6fa39c1c41b9 Try to reduce expensive Distance() call until sure it is needed
nemo
parents: 3094
diff changeset
   688
    dmg:= 0;
6fa39c1c41b9 Try to reduce expensive Distance() call until sure it is needed
nemo
parents: 3094
diff changeset
   689
    //dmg:= dmgRadius  + cHHRadius div 2 - hwRound(Distance(Gear^.X - int2hwFloat(X), Gear^.Y - int2hwFloat(Y)));
6fa39c1c41b9 Try to reduce expensive Distance() call until sure it is needed
nemo
parents: 3094
diff changeset
   690
    //if (dmg > 1) and
6fa39c1c41b9 Try to reduce expensive Distance() call until sure it is needed
nemo
parents: 3094
diff changeset
   691
    if (Gear^.State and gstNoDamage) = 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   692
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   693
        case Gear^.Kind of
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   694
            gtHedgehog,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   695
                gtMine,
6119
91792f506371 Make a few more things be impacted by explosions nearby
nemo
parents: 6096
diff changeset
   696
                gtBall,
91792f506371 Make a few more things be impacted by explosions nearby
nemo
parents: 6096
diff changeset
   697
                gtMelonPiece,
91792f506371 Make a few more things be impacted by explosions nearby
nemo
parents: 6096
diff changeset
   698
                gtGrenade,
91792f506371 Make a few more things be impacted by explosions nearby
nemo
parents: 6096
diff changeset
   699
                gtClusterBomb,
6298
6d78d3069fa3 too game breaking I think
nemo
parents: 6297
diff changeset
   700
            //    gtCluster, too game breaking I think
3710
411f5c2b5292 Engine:
smaxx
parents: 3697
diff changeset
   701
                gtSMine,
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   702
                gtCase,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   703
                gtTarget,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   704
                gtFlame,
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
   705
                gtExplosives,
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
   706
                gtStructure: begin
3097
6fa39c1c41b9 Try to reduce expensive Distance() call until sure it is needed
nemo
parents: 3094
diff changeset
   707
// Run the calcs only once we know we have a type that will need damage
3322
80afcb97eb46 * INSTALL file: setting FreePascal to >= 2.2.0
sheepluva
parents: 3310
diff changeset
   708
                        if hwRound(hwAbs(Gear^.X-fX)+hwAbs(Gear^.Y-fY)) < dmgBase then
5139
090a8b8d1083 grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
sheepluva
parents: 5137
diff changeset
   709
                            dmg:= dmgBase - max(hwRound(Distance(Gear^.X - fX, Gear^.Y - fY)),Gear^.Radius);
3097
6fa39c1c41b9 Try to reduce expensive Distance() call until sure it is needed
nemo
parents: 3094
diff changeset
   710
                        if dmg > 1 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   711
                            begin
3097
6fa39c1c41b9 Try to reduce expensive Distance() call until sure it is needed
nemo
parents: 3094
diff changeset
   712
                            dmg:= ModifyDamage(min(dmg div 2, Radius), Gear);
4900
8ad0e23e6d63 addfilelog <3 debugfile
koda
parents: 4895
diff changeset
   713
                            //AddFileLog('Damage: ' + inttostr(dmg));
3097
6fa39c1c41b9 Try to reduce expensive Distance() call until sure it is needed
nemo
parents: 3094
diff changeset
   714
                            if (Mask and EXPLNoDamage) = 0 then
6fa39c1c41b9 Try to reduce expensive Distance() call until sure it is needed
nemo
parents: 3094
diff changeset
   715
                                begin
6fa39c1c41b9 Try to reduce expensive Distance() call until sure it is needed
nemo
parents: 3094
diff changeset
   716
                                if not Gear^.Invulnerable then
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4835
diff changeset
   717
                                    ApplyDamage(Gear, AttackingHog, dmg, dsExplosion)
3097
6fa39c1c41b9 Try to reduce expensive Distance() call until sure it is needed
nemo
parents: 3094
diff changeset
   718
                                else
6fa39c1c41b9 Try to reduce expensive Distance() call until sure it is needed
nemo
parents: 3094
diff changeset
   719
                                    Gear^.State:= Gear^.State or gstWinner;
6fa39c1c41b9 Try to reduce expensive Distance() call until sure it is needed
nemo
parents: 3094
diff changeset
   720
                                end;
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   721
                            if ((Mask and EXPLDoNotTouchAny) = 0) and (((Mask and EXPLDoNotTouchHH) = 0) or (Gear^.Kind <> gtHedgehog)) then
3097
6fa39c1c41b9 Try to reduce expensive Distance() call until sure it is needed
nemo
parents: 3094
diff changeset
   722
                                begin
6fa39c1c41b9 Try to reduce expensive Distance() call until sure it is needed
nemo
parents: 3094
diff changeset
   723
                                DeleteCI(Gear);
6299
fa5bc796261d exclude hogs from density check
nemo
parents: 6298
diff changeset
   724
                                if Gear^.Kind <> gtHedgehog then
fa5bc796261d exclude hogs from density check
nemo
parents: 6298
diff changeset
   725
                                    begin
fa5bc796261d exclude hogs from density check
nemo
parents: 6298
diff changeset
   726
                                    Gear^.dX:= Gear^.dX + SignAs(_0_005 * dmg + cHHKick, Gear^.X - fX)/Gear^.Density;
fa5bc796261d exclude hogs from density check
nemo
parents: 6298
diff changeset
   727
                                    Gear^.dY:= Gear^.dY + SignAs(_0_005 * dmg + cHHKick, Gear^.Y - fY)/Gear^.Density;
fa5bc796261d exclude hogs from density check
nemo
parents: 6298
diff changeset
   728
                                    end
fa5bc796261d exclude hogs from density check
nemo
parents: 6298
diff changeset
   729
                                else
fa5bc796261d exclude hogs from density check
nemo
parents: 6298
diff changeset
   730
                                    begin
fa5bc796261d exclude hogs from density check
nemo
parents: 6298
diff changeset
   731
                                    Gear^.dX:= Gear^.dX + SignAs(_0_005 * dmg + cHHKick, Gear^.X - fX);
fa5bc796261d exclude hogs from density check
nemo
parents: 6298
diff changeset
   732
                                    Gear^.dY:= Gear^.dY + SignAs(_0_005 * dmg + cHHKick, Gear^.Y - fY);
fa5bc796261d exclude hogs from density check
nemo
parents: 6298
diff changeset
   733
                                    end;
fa5bc796261d exclude hogs from density check
nemo
parents: 6298
diff changeset
   734
3097
6fa39c1c41b9 Try to reduce expensive Distance() call until sure it is needed
nemo
parents: 3094
diff changeset
   735
                                Gear^.State:= (Gear^.State or gstMoving) and (not gstLoser);
6fa39c1c41b9 Try to reduce expensive Distance() call until sure it is needed
nemo
parents: 3094
diff changeset
   736
                                if not Gear^.Invulnerable then
6fa39c1c41b9 Try to reduce expensive Distance() call until sure it is needed
nemo
parents: 3094
diff changeset
   737
                                    Gear^.State:= (Gear^.State or gstMoving) and (not gstWinner);
6fa39c1c41b9 Try to reduce expensive Distance() call until sure it is needed
nemo
parents: 3094
diff changeset
   738
                                Gear^.Active:= true;
3997
6baa46aad645 make napalm strike a bit less irritating
nemo
parents: 3976
diff changeset
   739
                                if Gear^.Kind <> gtFlame then FollowGear:= Gear
3112
f1bbe35ddb83 Engine:
smxx
parents: 3111
diff changeset
   740
                                end;
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6380
diff changeset
   741
                            if ((Mask and EXPLPoisoned) <> 0) and (Gear^.Kind = gtHedgehog) and (not Gear^.Invulnerable) then
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4359
diff changeset
   742
                                Gear^.Hedgehog^.Effects[hePoisoned] := true;
3112
f1bbe35ddb83 Engine:
smxx
parents: 3111
diff changeset
   743
                            end;
3100
5fe9c4ac4c99 Added poisoned eggs
mbait
parents: 3098
diff changeset
   744
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   745
                        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   746
                gtGrave: begin
3097
6fa39c1c41b9 Try to reduce expensive Distance() call until sure it is needed
nemo
parents: 3094
diff changeset
   747
// Run the calcs only once we know we have a type that will need damage
3322
80afcb97eb46 * INSTALL file: setting FreePascal to >= 2.2.0
sheepluva
parents: 3310
diff changeset
   748
                        if hwRound(hwAbs(Gear^.X-fX)+hwAbs(Gear^.Y-fY)) < dmgBase then
80afcb97eb46 * INSTALL file: setting FreePascal to >= 2.2.0
sheepluva
parents: 3310
diff changeset
   749
                            dmg:= dmgBase - hwRound(Distance(Gear^.X - fX, Gear^.Y - fY));
3097
6fa39c1c41b9 Try to reduce expensive Distance() call until sure it is needed
nemo
parents: 3094
diff changeset
   750
                        if dmg > 1 then
6fa39c1c41b9 Try to reduce expensive Distance() call until sure it is needed
nemo
parents: 3094
diff changeset
   751
                            begin
6fa39c1c41b9 Try to reduce expensive Distance() call until sure it is needed
nemo
parents: 3094
diff changeset
   752
                            dmg:= ModifyDamage(min(dmg div 2, Radius), Gear);
6fa39c1c41b9 Try to reduce expensive Distance() call until sure it is needed
nemo
parents: 3094
diff changeset
   753
                            Gear^.dY:= - _0_004 * dmg;
6fa39c1c41b9 Try to reduce expensive Distance() call until sure it is needed
nemo
parents: 3094
diff changeset
   754
                            Gear^.Active:= true
6fa39c1c41b9 Try to reduce expensive Distance() call until sure it is needed
nemo
parents: 3094
diff changeset
   755
                            end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   756
                        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   757
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   758
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   759
    Gear:= Gear^.NextGear
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   760
    end;
1200
b92323ccce45 Fix pickhammer and kamikaze
unc0rr
parents: 1141
diff changeset
   761
621
8bdbc240f50f New game flag for non-destroyable land
unc0rr
parents: 614
diff changeset
   762
if (Mask and EXPLDontDraw) = 0 then
3689
e2be39ee19f0 Engine:
smaxx
parents: 3682
diff changeset
   763
    if (GameFlags and gfSolidLand) = 0 then
e2be39ee19f0 Engine:
smaxx
parents: 3682
diff changeset
   764
        begin
e2be39ee19f0 Engine:
smaxx
parents: 3682
diff changeset
   765
        cnt:= DrawExplosion(X, Y, Radius) div 1608; // approx 2 16x16 circles to erase per chunk
5284
34abd278344e Remove default transparent chunks. Chunk will only be added if theme defined.
nemo
parents: 5279
diff changeset
   766
        if (cnt > 0) and (SpritesData[sprChunk].Texture <> nil) then
3689
e2be39ee19f0 Engine:
smaxx
parents: 3682
diff changeset
   767
            for i:= 0 to cnt do
e2be39ee19f0 Engine:
smaxx
parents: 3682
diff changeset
   768
                AddVisualGear(X, Y, vgtChunk)
e2be39ee19f0 Engine:
smaxx
parents: 3682
diff changeset
   769
        end;
1200
b92323ccce45 Fix pickhammer and kamikaze
unc0rr
parents: 1141
diff changeset
   770
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 495
diff changeset
   771
uAIMisc.AwareOfExplosion(0, 0, 0)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   772
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   773
506
0889d833d47e - A good implementation of shotgun
unc0rr
parents: 505
diff changeset
   774
procedure ShotgunShot(Gear: PGear);
0889d833d47e - A good implementation of shotgun
unc0rr
parents: 505
diff changeset
   775
var t: PGear;
5586
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   776
    dmg, r, dist: LongInt;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   777
    dx, dy: hwFloat;
506
0889d833d47e - A good implementation of shotgun
unc0rr
parents: 505
diff changeset
   778
begin
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 506
diff changeset
   779
Gear^.Radius:= cShotgunRadius;
506
0889d833d47e - A good implementation of shotgun
unc0rr
parents: 505
diff changeset
   780
t:= GearsList;
0889d833d47e - A good implementation of shotgun
unc0rr
parents: 505
diff changeset
   781
while t <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   782
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   783
    case t^.Kind of
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   784
        gtHedgehog,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   785
            gtMine,
3710
411f5c2b5292 Engine:
smaxx
parents: 3697
diff changeset
   786
            gtSMine,
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   787
            gtCase,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   788
            gtTarget,
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
   789
            gtExplosives,
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
   790
            gtStructure: begin
5586
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   791
//addFileLog('ShotgunShot radius: ' + inttostr(Gear^.Radius) + ', t^.Radius = ' + inttostr(t^.Radius) + ', distance = ' + inttostr(dist) + ', dmg = ' + inttostr(dmg));
5590
nemo
parents: 5588
diff changeset
   792
                    dmg:= 0;
5586
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   793
                    r:= Gear^.Radius + t^.Radius;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   794
                    dx:= Gear^.X-t^.X;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   795
                    dx.isNegative:= false;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   796
                    dy:= Gear^.Y-t^.Y;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   797
                    dy.isNegative:= false;
5590
nemo
parents: 5588
diff changeset
   798
                    if r-hwRound(dx+dy) > 0 then
5586
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   799
                        begin
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   800
                        dist:= hwRound(Distance(dx, dy));
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   801
                        dmg:= ModifyDamage(min(r - dist, 25), t);
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   802
                        end;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   803
                    if dmg > 0 then
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   804
                        begin
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   805
                        if (not t^.Invulnerable) then
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   806
                            ApplyDamage(t, Gear^.Hedgehog, dmg, dsBullet)
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   807
                        else
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   808
                            Gear^.State:= Gear^.State or gstWinner;
867
dc7901b1120e - Use more sounds
unc0rr
parents: 865
diff changeset
   809
5586
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   810
                        DeleteCI(t);
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   811
                        t^.dX:= t^.dX + Gear^.dX * dmg * _0_01 + SignAs(cHHKick, Gear^.dX);
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   812
                        t^.dY:= t^.dY + Gear^.dY * dmg * _0_01;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   813
                        t^.State:= t^.State or gstMoving;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   814
                        t^.Active:= true;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   815
                        FollowGear:= t
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   816
                        end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   817
                    end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   818
            gtGrave: begin
5590
nemo
parents: 5588
diff changeset
   819
                    dmg:= 0;
5586
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   820
                    r:= Gear^.Radius + t^.Radius;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   821
                    dx:= Gear^.X-t^.X;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   822
                    dx.isNegative:= false;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   823
                    dy:= Gear^.Y-t^.Y;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   824
                    dy.isNegative:= false;
5590
nemo
parents: 5588
diff changeset
   825
                    if r-hwRound(dx+dy) > 0 then
5586
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   826
                        begin
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   827
                        dist:= hwRound(Distance(dx, dy));
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   828
                        dmg:= ModifyDamage(min(r - dist, 25), t);
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   829
                        end;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   830
                    if dmg > 0 then
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   831
                        begin
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   832
                        t^.dY:= - _0_1;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   833
                        t^.Active:= true
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   834
                        end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   835
                    end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   836
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   837
    t:= t^.NextGear
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   838
    end;
621
8bdbc240f50f New game flag for non-destroyable land
unc0rr
parents: 614
diff changeset
   839
if (GameFlags and gfSolidLand) = 0 then DrawExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), cShotgunRadius)
506
0889d833d47e - A good implementation of shotgun
unc0rr
parents: 505
diff changeset
   840
end;
0889d833d47e - A good implementation of shotgun
unc0rr
parents: 505
diff changeset
   841
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   842
procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt);
53
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   843
var t: PGearArray;
2424
b52344de23ae In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo
parents: 2407
diff changeset
   844
    Gear: PGear;
2726
a84fc5113d01 Update translation files, add "King Mode"
nemo
parents: 2716
diff changeset
   845
    i, tmpDmg: LongInt;
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4313
diff changeset
   846
    VGear: PVisualGear;
38
c1ec4b15d70e Better Desert Eagle and Shotgun
unc0rr
parents: 37
diff changeset
   847
begin
53
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   848
t:= CheckGearsCollision(Ammo);
3098
e5a1bc4e56fd Specifically check for current hedgehog being on rope, the tricky bastard.
nemo
parents: 3097
diff changeset
   849
// Just to avoid hogs on rope dodging fire.
5622
93e97d3a2c10 add check for other forms of flight too
nemo
parents: 5612
diff changeset
   850
if (CurAmmoGear <> nil) and ((CurAmmoGear^.Kind = gtRope) or (CurAmmoGear^.Kind = gtJetpack) or (CurAmmoGear^.Kind = gtBirdy)) and
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3689
diff changeset
   851
   (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.Gear^.CollisionIndex = -1) and
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3689
diff changeset
   852
   (sqr(hwRound(Ammo^.X) - hwRound(CurrentHedgehog^.Gear^.X)) + sqr(hwRound(Ammo^.Y) - hwRound(CurrentHedgehog^.Gear^.Y)) <= sqr(cHHRadius + Ammo^.Radius)) then
3098
e5a1bc4e56fd Specifically check for current hedgehog being on rope, the tricky bastard.
nemo
parents: 3097
diff changeset
   853
    begin
e5a1bc4e56fd Specifically check for current hedgehog being on rope, the tricky bastard.
nemo
parents: 3097
diff changeset
   854
    t^.ar[t^.Count]:= CurrentHedgehog^.Gear;
e5a1bc4e56fd Specifically check for current hedgehog being on rope, the tricky bastard.
nemo
parents: 3097
diff changeset
   855
    inc(t^.Count)
4182
5240a84df702 Fix rev dec8aafc6414 (not tested)
unc0rr
parents: 4168
diff changeset
   856
    end;
4165
dec8aafc6414 Fix hanging in air after whip or bat attack
unc0rr
parents: 4159
diff changeset
   857
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 307
diff changeset
   858
i:= t^.Count;
1506
a4ab75470ce1 - Some reformatting
unc0rr
parents: 1505
diff changeset
   859
2489
43f36aea1f55 Kill flame if any gears collide.
nemo
parents: 2488
diff changeset
   860
if (Ammo^.Kind = gtFlame) and (i > 0) then Ammo^.Health:= 0;
53
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   861
while i > 0 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   862
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   863
    dec(i);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   864
    Gear:= t^.ar[i];
2726
a84fc5113d01 Update translation files, add "King Mode"
nemo
parents: 2716
diff changeset
   865
    tmpDmg:= ModifyDamage(Damage, Gear);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   866
    if (Gear^.State and gstNoDamage) = 0 then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   867
        begin
4824
efbc8f80acac Keep track of which hog's weapon does damage
unc0rr
parents: 4813
diff changeset
   868
4329
5e5fbe5337e1 Apply hit animation ONLY to bullets
Palewolf
parents: 4327
diff changeset
   869
        if (Ammo^.Kind = gtDEagleShot) or (Ammo^.Kind = gtSniperRifleShot) then 
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4492
diff changeset
   870
            begin
4329
5e5fbe5337e1 Apply hit animation ONLY to bullets
Palewolf
parents: 4327
diff changeset
   871
            VGear := AddVisualGear(hwround(Ammo^.X), hwround(Ammo^.Y), vgtBulletHit);
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4492
diff changeset
   872
            if VGear <> nil then VGear^.Angle := DxDy2Angle(-Ammo^.dX, Ammo^.dY);
4329
5e5fbe5337e1 Apply hit animation ONLY to bullets
Palewolf
parents: 4327
diff changeset
   873
            end;
4824
efbc8f80acac Keep track of which hog's weapon does damage
unc0rr
parents: 4813
diff changeset
   874
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   875
        if (Gear^.Kind = gtHedgehog) and (Ammo^.State and gsttmpFlag <> 0) and (Ammo^.Kind = gtShover) then Gear^.FlightTime:= 1;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3689
diff changeset
   876
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   877
        case Gear^.Kind of
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   878
            gtHedgehog,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   879
            gtMine,
3710
411f5c2b5292 Engine:
smaxx
parents: 3697
diff changeset
   880
            gtSMine,
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   881
            gtTarget,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   882
            gtCase,
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
   883
            gtExplosives,
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
   884
            gtStructure: begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   885
                    if (Ammo^.Kind = gtDrill) then begin Ammo^.Timer:= 0; exit; end;
2424
b52344de23ae In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo
parents: 2407
diff changeset
   886
                    if (not Gear^.Invulnerable) then
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4835
diff changeset
   887
                        ApplyDamage(Gear, Ammo^.Hedgehog, tmpDmg, dsShove)
1865
ebc6dfca60d4 - nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents: 1863
diff changeset
   888
                    else
2424
b52344de23ae In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo
parents: 2407
diff changeset
   889
                        Gear^.State:= Gear^.State or gstWinner;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
   890
                    if (Gear^.Kind = gtExplosives) and (Ammo^.Kind = gtBlowtorch) then 
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
   891
                        begin
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6380
diff changeset
   892
                        if (Ammo^.Hedgehog^.Gear <> nil) then Ammo^.Hedgehog^.Gear^.State:= Ammo^.Hedgehog^.Gear^.State and (not gstNotKickable);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
   893
                        ApplyDamage(Gear, Ammo^.Hedgehog, tmpDmg * 100, dsUnknown); // crank up damage for explosives + blowtorch
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
   894
                        end;
867
dc7901b1120e - Use more sounds
unc0rr
parents: 865
diff changeset
   895
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   896
                    DeleteCI(Gear);
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4359
diff changeset
   897
                    if (Gear^.Kind = gtHedgehog) and Gear^.Hedgehog^.King then
2728
640916bedea7 Adjust king movement in ammoshove, give king a damage bonus
nemo
parents: 2726
diff changeset
   898
                        begin
640916bedea7 Adjust king movement in ammoshove, give king a damage bonus
nemo
parents: 2726
diff changeset
   899
                        Gear^.dX:= Ammo^.dX * Power * _0_005;
640916bedea7 Adjust king movement in ammoshove, give king a damage bonus
nemo
parents: 2726
diff changeset
   900
                        Gear^.dY:= Ammo^.dY * Power * _0_005
640916bedea7 Adjust king movement in ammoshove, give king a damage bonus
nemo
parents: 2726
diff changeset
   901
                        end
640916bedea7 Adjust king movement in ammoshove, give king a damage bonus
nemo
parents: 2726
diff changeset
   902
                    else
640916bedea7 Adjust king movement in ammoshove, give king a damage bonus
nemo
parents: 2726
diff changeset
   903
                        begin
640916bedea7 Adjust king movement in ammoshove, give king a damage bonus
nemo
parents: 2726
diff changeset
   904
                        Gear^.dX:= Ammo^.dX * Power * _0_01;
640916bedea7 Adjust king movement in ammoshove, give king a damage bonus
nemo
parents: 2726
diff changeset
   905
                        Gear^.dY:= Ammo^.dY * Power * _0_01
640916bedea7 Adjust king movement in ammoshove, give king a damage bonus
nemo
parents: 2726
diff changeset
   906
                        end;
640916bedea7 Adjust king movement in ammoshove, give king a damage bonus
nemo
parents: 2726
diff changeset
   907
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   908
                    Gear^.Active:= true;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   909
                    Gear^.State:= Gear^.State or gstMoving;
867
dc7901b1120e - Use more sounds
unc0rr
parents: 865
diff changeset
   910
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   911
                    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   912
                        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   913
                        if not (TestCollisionXwithXYShift(Gear, _0, -3, hwSign(Gear^.dX))
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 5977
diff changeset
   914
                            or (TestCollisionYwithGear(Gear, -1) <> 0)) then Gear^.Y:= Gear^.Y - _1;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   915
                        if not (TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX))
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 5977
diff changeset
   916
                            or (TestCollisionYwithGear(Gear, -1) <> 0)) then Gear^.Y:= Gear^.Y - _1;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   917
                        if not (TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX))
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 5977
diff changeset
   918
                            or (TestCollisionYwithGear(Gear, -1) <> 0)) then Gear^.Y:= Gear^.Y - _1;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   919
                        end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3689
diff changeset
   920
2537
aceebf0653f7 Disable followgear on ammoshove for napalm fire damage
nemo
parents: 2492
diff changeset
   921
                    if (Ammo^.Kind <> gtFlame) or ((Ammo^.State and gsttmpFlag) = 0) then FollowGear:= Gear
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   922
                    end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   923
        end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   924
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   925
    end;
2424
b52344de23ae In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo
parents: 2407
diff changeset
   926
if i <> 0 then SetAllToActive
38
c1ec4b15d70e Better Desert Eagle and Shotgun
unc0rr
parents: 37
diff changeset
   927
end;
c1ec4b15d70e Better Desert Eagle and Shotgun
unc0rr
parents: 37
diff changeset
   928
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   929
procedure AssignHHCoords;
955
474afaab0365 Fix forts mode to take in account clans, not teams
unc0rr
parents: 954
diff changeset
   930
var i, t, p, j: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   931
    ar: array[0..Pred(cMaxHHs)] of PHedgehog;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   932
    Count: Longword;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   933
begin
2771
477957a89881 Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
nemo
parents: 2770
diff changeset
   934
if (GameFlags and gfPlaceHog) <> 0 then PlacingHogs:= true;
4148
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   935
if (GameFlags and gfDivideTeams) <> 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   936
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   937
    t:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   938
    TryDo(ClansCount = 2, 'More or less than 2 clans on map in divided teams mode!', true);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   939
    for p:= 0 to 1 do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   940
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   941
        with ClansArray[p]^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   942
            for j:= 0 to Pred(TeamsNumber) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   943
                with Teams[j]^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   944
                    for i:= 0 to cMaxHHIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   945
                        with Hedgehogs[i] do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   946
                            if (Gear <> nil) and (Gear^.X.QWordValue = 0) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   947
                                begin
2771
477957a89881 Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
nemo
parents: 2770
diff changeset
   948
                                if PlacingHogs then Unplaced:= true
477957a89881 Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
nemo
parents: 2770
diff changeset
   949
                                else FindPlace(Gear, false, t, t + LAND_WIDTH div 2);// could make Gear == nil;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   950
                                if Gear <> nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   951
                                    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   952
                                    Gear^.Pos:= GetRandom(49);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   953
                                    Gear^.dX.isNegative:= p = 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   954
                                    end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   955
                                end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   956
        t:= LAND_WIDTH div 2
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   957
        end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   958
    end else // mix hedgehogs
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   959
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   960
    Count:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   961
    for p:= 0 to Pred(TeamsCount) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   962
        with TeamsArray[p]^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   963
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   964
        for i:= 0 to cMaxHHIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   965
            with Hedgehogs[i] do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   966
                if (Gear <> nil) and (Gear^.X.QWordValue = 0) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   967
                    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   968
                    ar[Count]:= @Hedgehogs[i];
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   969
                    inc(Count)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   970
                    end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   971
        end;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   972
    // unC0Rr, while it is true user can watch value on map screen, IMO this (and check above) should be enforced in UI
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   973
    // - is there a good place to put values for the different widgets to check?  Right now they are kind of disconnected.
1965
340bfd438ca5 - Apply koda's patch
unc0rr
parents: 1964
diff changeset
   974
    //it would be nice if divide teams, forts mode and hh per map could all be checked by the team widget, or maybe disable start button
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   975
    TryDo(Count <= MaxHedgehogs, 'Too many hedgehogs for this map! (max # is ' + inttostr(MaxHedgehogs) + ')', true);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   976
    while (Count > 0) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   977
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   978
        i:= GetRandom(Count);
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2760
diff changeset
   979
        if PlacingHogs then ar[i]^.Unplaced:= true
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2760
diff changeset
   980
        else FindPlace(ar[i]^.Gear, false, 0, LAND_WIDTH);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   981
        if ar[i]^.Gear <> nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   982
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   983
            ar[i]^.Gear^.dX.isNegative:= hwRound(ar[i]^.Gear^.X) > LAND_WIDTH div 2;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   984
            ar[i]^.Gear^.Pos:= GetRandom(19)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   985
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   986
        ar[i]:= ar[Count - 1];
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   987
        dec(Count)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   988
        end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   989
    end
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   990
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   991
4024
1ffb84b3823d Resurrector: respect modified Gear position for resurrection range circle
Tobias Neumann <mail@tobias-neumann.eu>
parents: 4007
diff changeset
   992
function GearsNear(X, Y: hwFloat; Kind: TGearType; r: LongInt): TPGearArray;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
   993
var
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
   994
    t: PGear;
5556
5b8ca3955834 Some screwing around GearsNear code
unc0rr
parents: 5525
diff changeset
   995
    l: Longword;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
   996
begin
4830
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   997
    r:= r*r;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
   998
    GearsNear := nil;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
   999
    t := GearsList;
5556
5b8ca3955834 Some screwing around GearsNear code
unc0rr
parents: 5525
diff changeset
  1000
    while t <> nil do 
5b8ca3955834 Some screwing around GearsNear code
unc0rr
parents: 5525
diff changeset
  1001
        begin
5b8ca3955834 Some screwing around GearsNear code
unc0rr
parents: 5525
diff changeset
  1002
        if (t^.Kind = Kind) 
5b8ca3955834 Some screwing around GearsNear code
unc0rr
parents: 5525
diff changeset
  1003
            and ((X - t^.X)*(X - t^.X) + (Y - t^.Y)*(Y-t^.Y) < int2hwFloat(r)) then
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
  1004
            begin
5556
5b8ca3955834 Some screwing around GearsNear code
unc0rr
parents: 5525
diff changeset
  1005
            l:= Length(GearsNear);
5b8ca3955834 Some screwing around GearsNear code
unc0rr
parents: 5525
diff changeset
  1006
            SetLength(GearsNear, l + 1);
5b8ca3955834 Some screwing around GearsNear code
unc0rr
parents: 5525
diff changeset
  1007
            GearsNear[l] := t;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
  1008
            end;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
  1009
        t := t^.NextGear;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
  1010
    end;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
  1011
end;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
  1012
1433
4af291d5d79c Repair flame dependancy on wind
unc0rr
parents: 1428
diff changeset
  1013
{procedure AmmoFlameWork(Ammo: PGear);
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1014
var t: PGear;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1015
begin
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1016
t:= GearsList;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1017
while t <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1018
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1019
    if (t^.Kind = gtHedgehog) and (t^.Y < Ammo^.Y) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1020
        if not (hwSqr(Ammo^.X - t^.X) + hwSqr(Ammo^.Y - t^.Y - int2hwFloat(cHHRadius)) * 2 > _2) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1021
            begin
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
  1022
            ApplyDamage(t, 5);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1023
            t^.dX:= t^.dX + (t^.X - Ammo^.X) * _0_02;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1024
            t^.dY:= - _0_25;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1025
            t^.Active:= true;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1026
            DeleteCI(t);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1027
            FollowGear:= t
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1028
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1029
    t:= t^.NextGear
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1030
    end;
1433
4af291d5d79c Repair flame dependancy on wind
unc0rr
parents: 1428
diff changeset
  1031
end;}
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1032
16
b6f4b413dd41 - Various fixes for ammo cases
unc0rr
parents: 15
diff changeset
  1033
b6f4b413dd41 - Various fixes for ammo cases
unc0rr
parents: 15
diff changeset
  1034
function CountGears(Kind: TGearType): Longword;
b6f4b413dd41 - Various fixes for ammo cases
unc0rr
parents: 15
diff changeset
  1035
var t: PGear;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2659
diff changeset
  1036
    count: Longword = 0;
16
b6f4b413dd41 - Various fixes for ammo cases
unc0rr
parents: 15
diff changeset
  1037
begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2659
diff changeset
  1038
16
b6f4b413dd41 - Various fixes for ammo cases
unc0rr
parents: 15
diff changeset
  1039
t:= GearsList;
b6f4b413dd41 - Various fixes for ammo cases
unc0rr
parents: 15
diff changeset
  1040
while t <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1041
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1042
    if t^.Kind = Kind then inc(count);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1043
    t:= t^.NextGear
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1044
    end;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2659
diff changeset
  1045
CountGears:= count;
16
b6f4b413dd41 - Various fixes for ammo cases
unc0rr
parents: 15
diff changeset
  1046
end;
b6f4b413dd41 - Various fixes for ammo cases
unc0rr
parents: 15
diff changeset
  1047
3750
3aa85b5f3318 SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
burp
parents: 3749
diff changeset
  1048
function SpawnCustomCrateAt(x, y: LongInt; crate: TCrateType; content: Longword): PGear;
3730
aecea9aa53dc Engine:
smaxx
parents: 3720
diff changeset
  1049
begin
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1050
    FollowGear := AddGear(x, y, gtCase, 0, _0, _0, 0);
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1051
    cCaseFactor := 0;
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1052
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1053
    if (crate <> HealthCrate) and (content > ord(High(TAmmoType))) then content := ord(High(TAmmoType));
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1054
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1055
    case crate of
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1056
        HealthCrate: begin
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1057
            FollowGear^.Pos := posCaseHealth;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1058
            FollowGear^.Health := content;
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1059
            AddCaption(GetEventString(eidNewHealthPack), cWhiteColor, capgrpAmmoInfo);
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1060
            end;
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1061
        AmmoCrate: begin
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1062
            FollowGear^.Pos := posCaseAmmo;
4240
4e81670e52aa er. and cast to TAmmoType, which burp's routine still requires :)
nemo
parents: 4239
diff changeset
  1063
            FollowGear^.AmmoType := TAmmoType(content);
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1064
            AddCaption(GetEventString(eidNewAmmoPack), cWhiteColor, capgrpAmmoInfo);
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1065
            end;
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1066
        UtilityCrate: begin
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1067
            FollowGear^.Pos := posCaseUtility;
4240
4e81670e52aa er. and cast to TAmmoType, which burp's routine still requires :)
nemo
parents: 4239
diff changeset
  1068
            FollowGear^.AmmoType := TAmmoType(content);
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1069
            AddCaption(GetEventString(eidNewUtilityPack), cWhiteColor, capgrpAmmoInfo);
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1070
            end;
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1071
    end;
3750
3aa85b5f3318 SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
burp
parents: 3749
diff changeset
  1072
3aa85b5f3318 SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
burp
parents: 3749
diff changeset
  1073
    if ( (x = 0) and (y = 0) ) then FindPlace(FollowGear, true, 0, LAND_WIDTH);
3aa85b5f3318 SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
burp
parents: 3749
diff changeset
  1074
3aa85b5f3318 SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
burp
parents: 3749
diff changeset
  1075
    SpawnCustomCrateAt := FollowGear;
3730
aecea9aa53dc Engine:
smaxx
parents: 3720
diff changeset
  1076
end;
aecea9aa53dc Engine:
smaxx
parents: 3720
diff changeset
  1077
5343
ff7ecf483759 fake crates now with complementary poison
Henek
parents: 5319
diff changeset
  1078
function SpawnFakeCrateAt(x, y: LongInt; crate: TCrateType; explode: boolean; poison: boolean): PGear;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1079
begin
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1080
    FollowGear := AddGear(x, y, gtCase, 0, _0, _0, 0);
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1081
    cCaseFactor := 0;
5343
ff7ecf483759 fake crates now with complementary poison
Henek
parents: 5319
diff changeset
  1082
    FollowGear^.Pos := posCaseDummy;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1083
    
5343
ff7ecf483759 fake crates now with complementary poison
Henek
parents: 5319
diff changeset
  1084
    if explode then FollowGear^.Pos := FollowGear^.Pos + posCaseExplode;
ff7ecf483759 fake crates now with complementary poison
Henek
parents: 5319
diff changeset
  1085
    if poison then FollowGear^.Pos := FollowGear^.Pos + posCasePoison;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1086
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1087
    case crate of
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1088
        HealthCrate: begin
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1089
            FollowGear^.Pos := FollowGear^.Pos + posCaseHealth;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1090
            AddCaption(GetEventString(eidNewHealthPack), cWhiteColor, capgrpAmmoInfo);
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1091
            end;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1092
        AmmoCrate: begin
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1093
            FollowGear^.Pos := FollowGear^.Pos + posCaseAmmo;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1094
            AddCaption(GetEventString(eidNewAmmoPack), cWhiteColor, capgrpAmmoInfo);
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1095
            end;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1096
        UtilityCrate: begin
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1097
            FollowGear^.Pos := FollowGear^.Pos + posCaseUtility;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1098
            AddCaption(GetEventString(eidNewUtilityPack), cWhiteColor, capgrpAmmoInfo);
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1099
            end;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1100
    end;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1101
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1102
    if ( (x = 0) and (y = 0) ) then FindPlace(FollowGear, true, 0, LAND_WIDTH);
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1103
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1104
    SpawnFakeCrateAt := FollowGear;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1105
end;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1106
5584
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1107
function GetAmmo: TAmmoType;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1108
var t, aTot: LongInt;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1109
    i: TAmmoType;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1110
begin
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1111
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1112
aTot:= 0;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1113
for i:= Low(TAmmoType) to High(TAmmoType) do
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1114
    if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1115
        inc(aTot, Ammoz[i].Probability);
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1116
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1117
t:= aTot;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1118
i:= Low(TAmmoType);
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1119
if (t > 0) then
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1120
    begin
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1121
    t:= GetRandom(t);
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1122
    while t >= 0 do
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1123
      begin
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1124
      inc(i);
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1125
      if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1126
          dec(t, Ammoz[i].Probability)
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1127
      end
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1128
    end;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1129
GetAmmo:= i
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1130
end;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1131
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1132
function GetUtility: TAmmoType;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1133
var t, uTot: LongInt;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1134
    i: TAmmoType;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1135
begin
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1136
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1137
uTot:= 0;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1138
for i:= Low(TAmmoType) to High(TAmmoType) do
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1139
    if (Ammoz[i].Ammo.Propz and ammoprop_Utility) <> 0 then
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1140
        inc(uTot, Ammoz[i].Probability);
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1141
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1142
t:= uTot;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1143
i:= Low(TAmmoType);
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1144
if (t > 0) then
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1145
    begin
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1146
    t:= GetRandom(t);
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1147
    while t >= 0 do
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1148
      begin
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1149
      inc(i);
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1150
      if (Ammoz[i].Ammo.Propz and ammoprop_Utility) <> 0 then
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1151
          dec(t, Ammoz[i].Probability)
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1152
      end
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1153
    end;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1154
GetUtility:= i
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1155
end;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1156
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1157
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1158
15
6200cca92480 - Minor code simplifying
unc0rr
parents: 14
diff changeset
  1159
procedure SpawnBoxOfSmth;
3259
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1160
var t, aTot, uTot, a, h: LongInt;
394
4c017ae1226a - Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents: 393
diff changeset
  1161
    i: TAmmoType;
15
6200cca92480 - Minor code simplifying
unc0rr
parents: 14
diff changeset
  1162
begin
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2760
diff changeset
  1163
if (PlacingHogs) or
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2760
diff changeset
  1164
   (cCaseFactor = 0) or
614
0e04504bc140 - Fix some warnings
unc0rr
parents: 604
diff changeset
  1165
   (CountGears(gtCase) >= 5) or
3259
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1166
   (GetRandom(cCaseFactor) <> 0) then exit;
1295
27bec661581c Start flames rework
unc0rr
parents: 1294
diff changeset
  1167
1948
1e0e1f03180d Fix epic bug randomly teleporting hedgehogs
unc0rr
parents: 1939
diff changeset
  1168
FollowGear:= nil;
3259
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1169
aTot:= 0;
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1170
uTot:= 0;
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1171
for i:= Low(TAmmoType) to High(TAmmoType) do
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1172
    if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1173
        inc(aTot, Ammoz[i].Probability)
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1174
    else
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1175
        inc(uTot, Ammoz[i].Probability);
1966
31e449e1d9dd nemo's patch + ropes ammo scheme hack
unc0rr
parents: 1965
diff changeset
  1176
3259
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1177
t:=0;
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1178
a:=aTot;
3268
0e52ca22c1e0 GetRandom(0) is illegal
nemo
parents: 3267
diff changeset
  1179
h:= 1;
4143
eb7981f34800 Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
henek
parents: 4120
diff changeset
  1180
3268
0e52ca22c1e0 GetRandom(0) is illegal
nemo
parents: 3267
diff changeset
  1181
if (aTot+uTot) <> 0 then
4143
eb7981f34800 Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
henek
parents: 4120
diff changeset
  1182
    if ((GameFlags and gfInvulnerable) = 0) then
3268
0e52ca22c1e0 GetRandom(0) is illegal
nemo
parents: 3267
diff changeset
  1183
        begin
4143
eb7981f34800 Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
henek
parents: 4120
diff changeset
  1184
        h:= cHealthCaseProb * 100;
3268
0e52ca22c1e0 GetRandom(0) is illegal
nemo
parents: 3267
diff changeset
  1185
        t:= GetRandom(10000);
4143
eb7981f34800 Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
henek
parents: 4120
diff changeset
  1186
        a:= (10000-h)*aTot div (aTot+uTot)
3268
0e52ca22c1e0 GetRandom(0) is illegal
nemo
parents: 3267
diff changeset
  1187
        end
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3689
diff changeset
  1188
    else
3268
0e52ca22c1e0 GetRandom(0) is illegal
nemo
parents: 3267
diff changeset
  1189
        begin
0e52ca22c1e0 GetRandom(0) is illegal
nemo
parents: 3267
diff changeset
  1190
        t:= GetRandom(aTot+uTot);
0e52ca22c1e0 GetRandom(0) is illegal
nemo
parents: 3267
diff changeset
  1191
        h:= 0
0e52ca22c1e0 GetRandom(0) is illegal
nemo
parents: 3267
diff changeset
  1192
        end;
3259
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1193
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3689
diff changeset
  1194
3261
fa7086253e83 Rebalance Default to take into account reweighting of crates, remove redundant check
nemo
parents: 3259
diff changeset
  1195
if t<h then
3259
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1196
    begin
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1197
    FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0);
4143
eb7981f34800 Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
henek
parents: 4120
diff changeset
  1198
    FollowGear^.Health:= cHealthCaseAmount;
3259
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1199
    FollowGear^.Pos:= posCaseHealth;
3331
8e05feb871c3 Engine:
smxx
parents: 3322
diff changeset
  1200
    AddCaption(GetEventString(eidNewHealthPack), cWhiteColor, capgrpAmmoInfo);
3259
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1201
    end
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1202
else if (t<a+h) then
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1203
    begin
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1204
    t:= aTot;
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1205
    if (t > 0) then
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1206
        begin
1865
ebc6dfca60d4 - nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents: 1863
diff changeset
  1207
        FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0);
3259
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1208
        t:= GetRandom(t);
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1209
        i:= Low(TAmmoType);
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1210
        FollowGear^.Pos:= posCaseAmmo;
4238
6f1631765ebd Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
nemo
parents: 4225
diff changeset
  1211
        FollowGear^.AmmoType:= i;
3331
8e05feb871c3 Engine:
smxx
parents: 3322
diff changeset
  1212
        AddCaption(GetEventString(eidNewAmmoPack), cWhiteColor, capgrpAmmoInfo);
3259
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1213
        end
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1214
    end
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1215
else
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1216
    begin
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1217
    t:= uTot;
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1218
    if (t > 0) then
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1219
        begin
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1220
        FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0);
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1221
        t:= GetRandom(t);
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1222
        i:= Low(TAmmoType);
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1223
        FollowGear^.Pos:= posCaseUtility;
4238
6f1631765ebd Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
nemo
parents: 4225
diff changeset
  1224
        FollowGear^.AmmoType:= i;
3331
8e05feb871c3 Engine:
smxx
parents: 3322
diff changeset
  1225
        AddCaption(GetEventString(eidNewUtilityPack), cWhiteColor, capgrpAmmoInfo);
3259
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1226
        end
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1227
    end;
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1228
1865
ebc6dfca60d4 - nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents: 1863
diff changeset
  1229
// handles case of no ammo or utility crates - considered also placing booleans in uAmmos and altering probabilities
ebc6dfca60d4 - nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents: 1863
diff changeset
  1230
if (FollowGear <> nil) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1231
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1232
    FindPlace(FollowGear, true, 0, LAND_WIDTH);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2366
diff changeset
  1233
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1234
    if (FollowGear <> nil) then
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5622
diff changeset
  1235
        AddVoice(sndReinforce, CurrentTeam^.voicepack)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1236
    end
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 68
diff changeset
  1237
end;
82d93eeecebe - Many AI improvements
unc0rr
parents: 68
diff changeset
  1238
2726
a84fc5113d01 Update translation files, add "King Mode"
nemo
parents: 2716
diff changeset
  1239
2790
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1240
function GearByUID(uid : Longword) : PGear;
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1241
var gear: PGear;
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1242
begin
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1243
GearByUID:= nil;
4780
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1244
if uid = 0 then exit;
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1245
if (lastGearByUID <> nil) and (lastGearByUID^.uid = uid) then
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1246
    begin
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1247
    GearByUID:= lastGearByUID;
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1248
    exit
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1249
    end;
2790
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1250
gear:= GearsList;
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1251
while gear <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1252
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1253
    if gear^.uid = uid then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1254
        begin
4780
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1255
        lastGearByUID:= gear;
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1256
        GearByUID:= gear;
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1257
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1258
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1259
    gear:= gear^.NextGear
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1260
    end
2790
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1261
end;
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1262
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1263
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1264
procedure chSkip(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1265
begin
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1266
s:= s; // avoid compiler hint
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1267
if not CurrentTeam^.ExtDriven then SendIPC(',');
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1268
uStats.Skipped;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1269
skipFlag:= true
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1270
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1271
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1272
procedure chHogSay(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1273
var Gear: PVisualGear;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1274
    text: shortstring;
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1275
    hh: PHedgehog;
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1276
    i, x, t, h: byte;
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1277
    c, j: LongInt;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1278
begin
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1279
    hh:= nil;
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1280
    i:= 0;
4469
b08c7ebcadb2 string length checks
nemo
parents: 4468
diff changeset
  1281
    t:= 0;
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1282
    x:= byte(s[1]);  // speech type
4469
b08c7ebcadb2 string length checks
nemo
parents: 4468
diff changeset
  1283
    if x < 4 then
b08c7ebcadb2 string length checks
nemo
parents: 4468
diff changeset
  1284
        begin
b08c7ebcadb2 string length checks
nemo
parents: 4468
diff changeset
  1285
        t:= byte(s[2]);  // team
b08c7ebcadb2 string length checks
nemo
parents: 4468
diff changeset
  1286
        if Length(s) > 2 then h:= byte(s[3])  // target hog
b08c7ebcadb2 string length checks
nemo
parents: 4468
diff changeset
  1287
        end;
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1288
    // allow targetting a hog by specifying a number as the first portion of the text
4468
0758b19bc99b fix hsa/hta/hya
nemo
parents: 4467
diff changeset
  1289
    if (x < 4) and (h > byte('0')) and (h < byte('9')) then i:= h - 48;
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1290
    if i <> 0 then text:= copy(s, 4, Length(s) - 1)
4468
0758b19bc99b fix hsa/hta/hya
nemo
parents: 4467
diff changeset
  1291
    else if x < 4 then text:= copy(s, 3, Length(s) - 1)
0758b19bc99b fix hsa/hta/hya
nemo
parents: 4467
diff changeset
  1292
    else text:= copy(s, 2, Length(s) - 1);
0758b19bc99b fix hsa/hta/hya
nemo
parents: 4467
diff changeset
  1293
4470
d2b8d2fc51a9 disable say, just don't do anything. trying to avoid spew on spectator join
nemo
parents: 4469
diff changeset
  1294
    (*
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1295
    if CheckNoTeamOrHH then
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1296
        begin
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1297
        ParseCommand('say ' + text, true);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1298
        exit
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1299
        end;
4470
d2b8d2fc51a9 disable say, just don't do anything. trying to avoid spew on spectator join
nemo
parents: 4469
diff changeset
  1300
    *)
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1301
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1302
    if (x < 4) and (TeamsArray[t] <> nil) then
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1303
        begin
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1304
            // if team matches current hedgehog team, default to current hedgehog
4783
f9564c66a086 nil check
nemo
parents: 4780
diff changeset
  1305
            if (i = 0) and (CurrentHedgehog <> nil) and (CurrentHedgehog^.Team = TeamsArray[t]) then hh:= CurrentHedgehog
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1306
            else 
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1307
                begin
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1308
            // otherwise use the first living hog or the hog amongs the remaining ones indicated by i
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1309
                j:= 0;
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1310
                c:= 0;
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1311
                while (j <= cMaxHHIndex) and (hh = nil) do
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1312
                    begin
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1313
                    if (TeamsArray[t]^.Hedgehogs[j].Gear <> nil) then
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1314
                        begin
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1315
                        inc(c);
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1316
                        if (i=0) or (i=c) then
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1317
                            hh:= @TeamsArray[t]^.Hedgehogs[j]
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1318
                        end;
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1319
                    inc(j)
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1320
                    end
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1321
                end;
4784
d8eafc8dba38 avoid uninitialised pointer. thanks to dead.mazayus
nemo
parents: 4783
diff changeset
  1322
        if hh <> nil then 
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1323
            begin
4784
d8eafc8dba38 avoid uninitialised pointer. thanks to dead.mazayus
nemo
parents: 4783
diff changeset
  1324
            Gear:= AddVisualGear(0, 0, vgtSpeechBubble);
d8eafc8dba38 avoid uninitialised pointer. thanks to dead.mazayus
nemo
parents: 4783
diff changeset
  1325
            if Gear <> nil then
d8eafc8dba38 avoid uninitialised pointer. thanks to dead.mazayus
nemo
parents: 4783
diff changeset
  1326
                begin
d8eafc8dba38 avoid uninitialised pointer. thanks to dead.mazayus
nemo
parents: 4783
diff changeset
  1327
                Gear^.Hedgehog:= hh;
d8eafc8dba38 avoid uninitialised pointer. thanks to dead.mazayus
nemo
parents: 4783
diff changeset
  1328
                Gear^.Text:= text;
d8eafc8dba38 avoid uninitialised pointer. thanks to dead.mazayus
nemo
parents: 4783
diff changeset
  1329
                Gear^.FrameTicks:= x
d8eafc8dba38 avoid uninitialised pointer. thanks to dead.mazayus
nemo
parents: 4783
diff changeset
  1330
                end
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1331
            end
4706
fea3b34cf9b0 completely disable falling back to "say" in chHogSay
nemo
parents: 4705
diff changeset
  1332
        //else ParseCommand('say ' + text, true)
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1333
        end
4470
d2b8d2fc51a9 disable say, just don't do anything. trying to avoid spew on spectator join
nemo
parents: 4469
diff changeset
  1334
    else if (x >= 4) then
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1335
        begin
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1336
        SpeechType:= x-3;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1337
        SpeechText:= text
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1338
        end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1339
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1340
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3032
diff changeset
  1341
procedure initModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
  1342
begin
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1343
    RegisterVariable('skip', vtCommand, @chSkip, false);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1344
    RegisterVariable('hogsay', vtCommand, @chHogSay, true );
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1345
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1346
    CurAmmoGear:= nil;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1347
    GearsList:= nil;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1348
    KilledHHs:= 0;
4792
68f9b331014a sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Henek
parents: 4790
diff changeset
  1349
    SuddenDeath:= false;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1350
    SuddenDeathDmg:= false;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1351
    SpeechType:= 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1352
    skipFlag:= false;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3689
diff changeset
  1353
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1354
    AllInactive:= false;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1355
    PrvInactive:= false;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
  1356
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1357
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3032
diff changeset
  1358
procedure freeModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
  1359
begin
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3594
diff changeset
  1360
    FreeGearsList();
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
  1361
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1362
2451
5affd0840927 New data files from Tiy, add gtFlame to avoidance list
nemo
parents: 2428
diff changeset
  1363
end.