author | blackmetalowiec |
Wed, 07 Dec 2011 12:19:36 +0100 | |
changeset 6513 | 677b96d13e1f |
parent 6415 | af2047bb4f70 |
child 6580 | 6155187bf599 |
permissions | -rw-r--r-- |
2947 | 1 |
(* |
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* Hedgewars, a free turn based strategy game |
|
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* Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com> |
2947 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
|
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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{$INCLUDE "options.inc"} |
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|
2800 | 21 |
{$IFDEF WIN32} |
22 |
{$R hwengine.rc} |
|
23 |
{$ENDIF} |
|
24 |
||
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25 |
{$IFDEF HWLIBRARY} |
2698 | 26 |
unit hwengine; |
27 |
interface |
|
28 |
{$ELSE} |
|
51 | 29 |
program hwengine; |
2698 | 30 |
{$ENDIF} |
3407 | 31 |
|
3697 | 32 |
uses SDLh, uMisc, uConsole, uGame, uConsts, uLand, uAmmos, uVisualGears, uGears, uStore, uWorld, uKeys, uSound, |
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uScript, uTeams, uStats, uIO, uLocale, uChat, uAI, uAIMisc, uRandom, uLandTexture, uCollisions, |
6341 | 34 |
sysutils, uTypes, uVariables, uCommands, uUtils, uCaptions, uDebug, uCommandHandlers, uLandPainted |
35 |
{$IFDEF SDL13}, uTouch{$ENDIF}{$IFDEF ANDROID}, GLUnit{$ENDIF}; |
|
3697 | 36 |
|
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37 |
{$IFDEF HWLIBRARY} |
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procedure initEverything(complete:boolean); |
39 |
procedure freeEverything(complete:boolean); |
|
5339 | 40 |
procedure Game(gameArgs: PPChar); cdecl; export; |
5458 | 41 |
procedure GenLandPreview(port: Longint); cdecl; export; |
51 | 42 |
|
2698 | 43 |
implementation |
44 |
{$ELSE} |
|
51 | 45 |
procedure OnDestroy; forward; |
3611 | 46 |
procedure initEverything(complete:boolean); forward; |
3525 | 47 |
procedure freeEverything(complete:boolean); forward; |
2698 | 48 |
{$ENDIF} |
51 | 49 |
|
50 |
//////////////////////////////// |
|
371 | 51 |
procedure DoTimer(Lag: LongInt); |
2905 | 52 |
var s: shortstring; |
51 | 53 |
begin |
4454 | 54 |
if isPaused = false then |
55 |
inc(RealTicks, Lag); |
|
564 | 56 |
|
2947 | 57 |
case GameState of |
58 |
gsLandGen: begin |
|
59 |
GenMap; |
|
4389 | 60 |
ParseCommand('sendlanddigest', true); |
2947 | 61 |
GameState:= gsStart; |
62 |
end; |
|
63 |
gsStart: begin |
|
64 |
if HasBorder then DisableSomeWeapons; |
|
65 |
AddClouds; |
|
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AddFlakes; |
2947 | 67 |
AssignHHCoords; |
68 |
AddMiscGears; |
|
69 |
StoreLoad; |
|
70 |
InitWorld; |
|
71 |
ResetKbd; |
|
72 |
SoundLoad; |
|
73 |
if GameType = gmtSave then |
|
74 |
begin |
|
75 |
isSEBackup:= isSoundEnabled; |
|
76 |
isSoundEnabled:= false |
|
77 |
end; |
|
78 |
FinishProgress; |
|
79 |
PlayMusic; |
|
80 |
SetScale(zoom); |
|
81 |
ScriptCall('onGameStart'); |
|
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GameState:= gsGame; |
|
83 |
end; |
|
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gsConfirm, |
|
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gsGame: begin |
|
86 |
DrawWorld(Lag); // never place between ProcessKbd and DoGameTick - bugs due to /put cmd and isCursorVisible |
|
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ProcessKbd; |
|
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if not isPaused then |
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begin |
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DoGameTick(Lag); |
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ProcessVisualGears(Lag); |
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end; |
2947 | 93 |
end; |
94 |
gsChat: begin |
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95 |
DrawWorld(Lag); |
|
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if not isPaused then |
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begin |
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DoGameTick(Lag); |
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ProcessVisualGears(Lag); |
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100 |
end; |
2947 | 101 |
end; |
102 |
gsExit: begin |
|
103 |
isTerminated:= true; |
|
104 |
end; |
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105 |
gsSuspend: exit; |
2947 | 106 |
end; |
564 | 107 |
|
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{$IFDEF SDL13} |
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SDL_GL_SwapWindow(SDLwindow); |
3523 | 110 |
{$ELSE} |
111 |
SDL_GL_SwapBuffers(); |
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{$ENDIF} |
4454 | 113 |
|
2947 | 114 |
if flagMakeCapture then |
115 |
begin |
|
116 |
flagMakeCapture:= false; |
|
117 |
s:= 'hw_' + FormatDateTime('YYYY-MM-DD_HH-mm-ss', Now()) + inttostr(GameTicks); |
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118 |
|
4359 | 119 |
playSound(sndShutter); |
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if MakeScreenshot(s) then WriteLnToConsole('Screenshot saved: ' + s) |
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else begin |
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WriteLnToConsole('Screenshot failed.'); |
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AddChatString(#5 + 'screen capture failed (lack of memory or write permissions)'); |
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124 |
end |
2947 | 125 |
end; |
51 | 126 |
end; |
127 |
||
128 |
//////////////////// |
|
79 | 129 |
procedure OnDestroy; |
51 | 130 |
begin |
2947 | 131 |
WriteLnToConsole('Freeing resources...'); |
3617 | 132 |
FreeActionsList(); |
2947 | 133 |
StoreRelease(); |
134 |
ControllerClose(); |
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CloseIPC(); |
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136 |
TTF_Quit(); |
|
3598 | 137 |
{$IFDEF SDL13} |
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SDL_GL_DeleteContext(SDLGLcontext); |
3598 | 139 |
SDL_DestroyWindow(SDLwindow); |
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SDLGLcontext:= nil; |
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SDLwindow:= nil; |
3598 | 142 |
{$ENDIF} |
2947 | 143 |
SDL_Quit(); |
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isTerminated:= false; |
51 | 145 |
end; |
146 |
||
147 |
/////////////////// |
|
3697 | 148 |
procedure MainLoop; |
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var event: TSDL_Event; |
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PrevTime, CurrTime: Longword; |
6013 | 151 |
{$IFDEF SDL13} |
5975 | 152 |
previousGameState: TGameState; |
6019 | 153 |
{$ELSE} |
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prevFocusState: boolean; |
6013 | 155 |
{$ENDIF} |
2698 | 156 |
begin |
2947 | 157 |
PrevTime:= SDL_GetTicks; |
3063 | 158 |
while isTerminated = false do |
159 |
begin |
|
5724 | 160 |
SDL_PumpEvents(); |
6072 | 161 |
while SDL_PeepEvents(@event, 1, SDL_GETEVENT, {$IFDEF SDL13}SDL_FIRSTEVENT, SDL_LASTEVENT{$ELSE}SDL_ALLEVENTS{$ENDIF}) > 0 do |
2947 | 162 |
begin |
5339 | 163 |
case event.type_ of |
6072 | 164 |
{$IFDEF SDL13} |
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SDL_KEYDOWN: if GameState = gsChat then |
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// sdl on iphone supports only ashii keyboards and the unicode field is deprecated in sdl 1.3 |
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167 |
KeyPressChat(event.key.keysym.sym); |
5339 | 168 |
SDL_WINDOWEVENT: |
5052 | 169 |
if event.window.event = SDL_WINDOWEVENT_SHOWN then |
5521 | 170 |
begin |
4454 | 171 |
cHasFocus:= true; |
5521 | 172 |
onFocusStateChanged() |
5975 | 173 |
end |
174 |
else if event.window.event = SDL_WINDOWEVENT_MINIMIZED then |
|
175 |
begin |
|
176 |
previousGameState:= GameState; |
|
177 |
GameState:= gsSuspend; |
|
178 |
end |
|
179 |
else if event.window.event = SDL_WINDOWEVENT_RESTORED then |
|
180 |
begin |
|
181 |
GameState:= previousGameState; |
|
6021 | 182 |
end |
183 |
else if event.window.event = SDL_WINDOWEVENT_RESIZED then |
|
184 |
begin |
|
6219 | 185 |
// way too broken right now |
186 |
(* |
|
6021 | 187 |
cNewScreenWidth:= max(2 * (event.window.data1 div 2), cMinScreenWidth); |
188 |
cNewScreenHeight:= max(2 * (event.window.data2 div 2), cMinScreenHeight); |
|
189 |
cScreenResizeDelay:= RealTicks+500; |
|
6219 | 190 |
*) |
5521 | 191 |
end; |
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|
192 |
SDL_FINGERMOTION: onTouchMotion(event.tfinger.x, event.tfinger.y,event.tfinger.dx, event.tfinger.dy, event.tfinger.fingerId); |
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193 |
SDL_FINGERDOWN: onTouchDown(event.tfinger.x, event.tfinger.y, event.tfinger.fingerId); |
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194 |
SDL_FINGERUP: onTouchUp(event.tfinger.x, event.tfinger.y, event.tfinger.fingerId); |
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195 |
{$ELSE} |
6072 | 196 |
SDL_KEYDOWN: if GameState = gsChat then |
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197 |
KeyPressChat(event.key.keysym.unicode); |
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|
198 |
SDL_MOUSEBUTTONDOWN: if event.button.button = SDL_BUTTON_WHEELDOWN then wheelDown:= true; |
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199 |
SDL_MOUSEBUTTONUP: if event.button.button = SDL_BUTTON_WHEELUP then wheelUp:= true; |
2947 | 200 |
SDL_ACTIVEEVENT: |
201 |
if (event.active.state and SDL_APPINPUTFOCUS) <> 0 then |
|
5521 | 202 |
begin |
203 |
prevFocusState:= cHasFocus; |
|
2947 | 204 |
cHasFocus:= event.active.gain = 1; |
5521 | 205 |
if prevFocusState xor cHasFocus then |
206 |
onFocusStateChanged() |
|
207 |
end; |
|
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208 |
SDL_VIDEORESIZE: begin |
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// using lower values than cMinScreenWidth or cMinScreenHeight causes widget overlap and off-screen widget parts |
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210 |
// Change by sheepluva: |
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211 |
// Let's only use even numbers for custom width/height since I ran into scaling issues with odd width values. |
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212 |
// Maybe just fixes the symptom not the actual cause(?), I'm too tired to find out :P |
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213 |
cNewScreenWidth:= max(2 * (event.resize.w div 2), cMinScreenWidth); |
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214 |
cNewScreenHeight:= max(2 * (event.resize.h div 2), cMinScreenHeight); |
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215 |
cScreenResizeDelay:= RealTicks+500; |
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216 |
end; |
3463 | 217 |
{$ENDIF} |
2947 | 218 |
SDL_JOYAXISMOTION: ControllerAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value); |
219 |
SDL_JOYHATMOTION: ControllerHatEvent(event.jhat.which, event.jhat.hat, event.jhat.value); |
|
220 |
SDL_JOYBUTTONDOWN: ControllerButtonEvent(event.jbutton.which, event.jbutton.button, true); |
|
221 |
SDL_JOYBUTTONUP: ControllerButtonEvent(event.jbutton.which, event.jbutton.button, false); |
|
222 |
SDL_QUITEV: isTerminated:= true |
|
4454 | 223 |
end; //end case event.type_ of |
224 |
end; //end while SDL_PollEvent(@event) <> 0 do |
|
6072 | 225 |
|
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226 |
if (cScreenResizeDelay <> 0) and (cScreenResizeDelay < RealTicks) and ((cNewScreenWidth <> cScreenWidth) or (cNewScreenHeight <> cScreenHeight)) then |
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227 |
begin |
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228 |
cScreenResizeDelay:= 0; |
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|
229 |
cScreenWidth:= cNewScreenWidth; |
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230 |
cScreenHeight:= cNewScreenHeight; |
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231 |
|
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|
232 |
ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true); |
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* ShoppaKing/TrophyRace maps updated by wolfmarc
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233 |
WriteLnToConsole('window resize: ' + IntToStr(cScreenWidth) + ' x ' + IntToStr(cScreenHeight)); |
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Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
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234 |
ScriptOnScreenResize(); |
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235 |
InitCameraBorders() |
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|
236 |
end; |
3463 | 237 |
|
3063 | 238 |
if isTerminated = false then |
6072 | 239 |
begin |
3063 | 240 |
CurrTime:= SDL_GetTicks; |
3976 | 241 |
if PrevTime + longword(cTimerInterval) <= CurrTime then |
6072 | 242 |
begin |
3063 | 243 |
DoTimer(CurrTime - PrevTime); |
244 |
PrevTime:= CurrTime |
|
6072 | 245 |
end |
3063 | 246 |
else SDL_Delay(1); |
247 |
IPCCheckSock(); |
|
6072 | 248 |
end; |
3063 | 249 |
end; |
2698 | 250 |
end; |
251 |
||
252 |
/////////////// |
|
6072 | 253 |
procedure Game{$IFDEF HWLIBRARY}(gameArgs: PPChar); cdecl; export{$ENDIF}; |
2948
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Replace tabs with spaces using 'expand -t 4' command
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changeset
|
254 |
var p: TPathType; |
2947 | 255 |
s: shortstring; |
3611 | 256 |
i: LongInt; |
2698 | 257 |
begin |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
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changeset
|
258 |
{$IFDEF HWLIBRARY} |
2947 | 259 |
cBits:= 32; |
260 |
cFullScreen:= false; |
|
5365
326c7db9e410
Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard
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|
261 |
cTimerInterval:= 8; |
5109
6d2e8a24277e
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
koda
parents:
5066
diff
changeset
|
262 |
cShowFPS:= {$IFDEF DEBUGFILE}true{$ELSE}false{$ENDIF}; |
5339 | 263 |
val(gameArgs[0], ipcPort); |
264 |
val(gameArgs[1], cScreenWidth); |
|
265 |
val(gameArgs[2], cScreenHeight); |
|
266 |
val(gameArgs[3], cReducedQuality); |
|
267 |
cLocaleFName:= gameArgs[4]; |
|
5616 | 268 |
if (Length(cLocaleFName) > 6) then cLocale := Copy(cLocaleFName,1,5) |
269 |
else cLocale := Copy(cLocaleFName,1,2); |
|
5339 | 270 |
UserNick:= gameArgs[5]; |
271 |
isSoundEnabled:= gameArgs[6] = '1'; |
|
272 |
isMusicEnabled:= gameArgs[7] = '1'; |
|
273 |
cAltDamage:= gameArgs[8] = '1'; |
|
6029
5073285b6599
changed Game arguments to accept data path on 9th array element (like planned)
koda
parents:
6023
diff
changeset
|
274 |
PathPrefix:= gameArgs[9]; |
6341 | 275 |
UserPathPrefix:= '../Documents'; |
5339 | 276 |
recordFileName:= gameArgs[10]; |
4814
e19791f08443
smaller rearrangement of (non stereo related) variables
koda
parents:
4812
diff
changeset
|
277 |
cStereoMode:= smNone; |
3624 | 278 |
{$ENDIF} |
5814
9ac119696510
change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
sheepluva
parents:
5732
diff
changeset
|
279 |
cMinScreenWidth:= min(cScreenWidth, cMinScreenWidth); |
9ac119696510
change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
sheepluva
parents:
5732
diff
changeset
|
280 |
cMinScreenHeight:= min(cScreenHeight, cMinScreenHeight); |
5686 | 281 |
cOrigScreenWidth:= cScreenWidth; |
282 |
cOrigScreenHeight:= cScreenHeight; |
|
3613 | 283 |
|
3611 | 284 |
initEverything(true); |
285 |
WriteLnToConsole('Hedgewars ' + cVersionString + ' engine (network protocol: ' + inttostr(cNetProtoVersion) + ')'); |
|
286 |
AddFileLog('Prefix: "' + PathPrefix +'"'); |
|
5339 | 287 |
AddFileLog('UserPrefix: "' + UserPathPrefix +'"'); |
3611 | 288 |
for i:= 0 to ParamCount do |
289 |
AddFileLog(inttostr(i) + ': ' + ParamStr(i)); |
|
2698 | 290 |
|
2947 | 291 |
for p:= Succ(Low(TPathType)) to High(TPathType) do |
5339 | 292 |
if (p <> ptMapCurrent) and (p <> ptData) then UserPathz[p]:= UserPathPrefix + '/Data/' + Pathz[p]; |
293 |
||
294 |
UserPathz[ptData]:= UserPathPrefix + '/Data'; |
|
295 |
||
296 |
for p:= Succ(Low(TPathType)) to High(TPathType) do |
|
2947 | 297 |
if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p]; |
3697 | 298 |
|
2947 | 299 |
WriteToConsole('Init SDL... '); |
4773
69f8431a5d20
yay, sdl resumed development and accepted some of our patches in mainstream
koda
parents:
4744
diff
changeset
|
300 |
SDLTry(SDL_Init(SDL_INIT_VIDEO or SDL_INIT_NOPARACHUTE) >= 0, true); |
2947 | 301 |
WriteLnToConsole(msgOK); |
2698 | 302 |
|
2947 | 303 |
SDL_EnableUNICODE(1); |
5565 | 304 |
SDL_ShowCursor(0); |
2698 | 305 |
|
2947 | 306 |
WriteToConsole('Init SDL_ttf... '); |
307 |
SDLTry(TTF_Init() <> -1, true); |
|
308 |
WriteLnToConsole(msgOK); |
|
2698 | 309 |
|
5565 | 310 |
// show main window |
311 |
if cFullScreen then ParseCommand('fullscr 1', true) |
|
312 |
else ParseCommand('fullscr 0', true); |
|
2698 | 313 |
|
2947 | 314 |
ControllerInit(); // has to happen before InitKbdKeyTable to map keys |
315 |
InitKbdKeyTable(); |
|
5174
f5294509783e
initial refactoring of ObjcExports and OverlayViewController
koda
parents:
5167
diff
changeset
|
316 |
AddProgress(); |
2698 | 317 |
|
5339 | 318 |
LoadLocale(UserPathz[ptLocale] + '/en.txt'); // Do an initial load with english |
2947 | 319 |
LoadLocale(Pathz[ptLocale] + '/en.txt'); // Do an initial load with english |
320 |
if cLocaleFName <> 'en.txt' then |
|
4046
cfdbddc4b385
making indentation consistent (noticed while debugging)
nemo
parents:
3976
diff
changeset
|
321 |
begin |
2719 | 322 |
// Try two letter locale first before trying specific locale overrides |
5110 | 323 |
if (Length(cLocale) > 2) and (Copy(cLocale,1,2) <> 'en') then |
5339 | 324 |
begin |
325 |
LoadLocale(UserPathz[ptLocale] + '/' + Copy(cLocale,1,2)+'.txt'); |
|
326 |
LoadLocale(Pathz[ptLocale] + '/' + Copy(cLocale,1,2)+'.txt') |
|
327 |
end; |
|
328 |
LoadLocale(UserPathz[ptLocale] + '/' + cLocaleFName); |
|
329 |
LoadLocale(Pathz[ptLocale] + '/' + cLocaleFName) |
|
5107
d7fc678d78f4
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents:
5066
diff
changeset
|
330 |
end |
d7fc678d78f4
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents:
5066
diff
changeset
|
331 |
else cLocale := 'en'; |
2698 | 332 |
|
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3843
diff
changeset
|
333 |
WriteLnToConsole(msgGettingConfig); |
4046
cfdbddc4b385
making indentation consistent (noticed while debugging)
nemo
parents:
3976
diff
changeset
|
334 |
|
2947 | 335 |
if recordFileName = '' then |
4046
cfdbddc4b385
making indentation consistent (noticed while debugging)
nemo
parents:
3976
diff
changeset
|
336 |
begin |
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3843
diff
changeset
|
337 |
InitIPC; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3843
diff
changeset
|
338 |
SendIPCAndWaitReply('C'); // ask for game config |
4046
cfdbddc4b385
making indentation consistent (noticed while debugging)
nemo
parents:
3976
diff
changeset
|
339 |
end |
2947 | 340 |
else |
341 |
LoadRecordFromFile(recordFileName); |
|
2698 | 342 |
|
2947 | 343 |
ScriptOnGameInit; |
2786 | 344 |
|
2947 | 345 |
s:= 'eproto ' + inttostr(cNetProtoVersion); |
346 |
SendIPCRaw(@s[0], Length(s) + 1); // send proto version |
|
347 |
||
348 |
InitTeams(); |
|
349 |
AssignStores(); |
|
2698 | 350 |
|
2947 | 351 |
if isSoundEnabled then |
352 |
InitSound(); |
|
2590 | 353 |
|
2947 | 354 |
isDeveloperMode:= false; |
2698 | 355 |
|
2947 | 356 |
TryDo(InitStepsFlags = cifAllInited, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true); |
2698 | 357 |
|
2947 | 358 |
ParseCommand('rotmask', true); |
2698 | 359 |
|
2947 | 360 |
MainLoop(); |
3615 | 361 |
// clean up SDL and GL context |
2947 | 362 |
OnDestroy(); |
3615 | 363 |
// clean up all the other memory allocated |
3611 | 364 |
freeEverything(true); |
3165
3ec07a7d8456
just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents:
3162
diff
changeset
|
365 |
if alsoShutdownFrontend then halt; |
2698 | 366 |
end; |
2590 | 367 |
|
3525 | 368 |
procedure initEverything (complete:boolean); |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
369 |
begin |
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
370 |
Randomize(); |
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
371 |
|
5565 | 372 |
if complete then cLogfileBase:= 'game' |
373 |
else cLogfileBase:= 'preview'; |
|
374 |
||
3709 | 375 |
// uConsts does not need initialization as they are all consts |
4374 | 376 |
uUtils.initModule; |
3038 | 377 |
uMisc.initModule; |
4359 | 378 |
uVariables.initModule; |
3038 | 379 |
uConsole.initModule; // MUST happen after uMisc |
4373 | 380 |
uCommands.initModule; |
4413 | 381 |
uCommandHandlers.initModule; |
3525 | 382 |
|
3038 | 383 |
uLand.initModule; |
4490 | 384 |
uLandPainted.initModule; |
385 |
||
3525 | 386 |
uIO.initModule; |
3697 | 387 |
|
3525 | 388 |
if complete then |
389 |
begin |
|
6341 | 390 |
{$IFDEF ANDROID}GLUnit.init;{$ENDIF} |
391 |
{$IFDEF SDL13}uTouch.initModule;{$ENDIF} |
|
6415 | 392 |
uAI.initModule; |
3525 | 393 |
//uAIActions does not need initialization |
394 |
//uAIAmmoTests does not need initialization |
|
395 |
uAIMisc.initModule; |
|
396 |
uAmmos.initModule; |
|
397 |
uChat.initModule; |
|
398 |
uCollisions.initModule; |
|
399 |
//uFloat does not need initialization |
|
400 |
//uGame does not need initialization |
|
401 |
uGears.initModule; |
|
402 |
uKeys.initModule; |
|
403 |
//uLandGraphics does not need initialization |
|
404 |
//uLandObjects does not need initialization |
|
405 |
//uLandTemplates does not need initialization |
|
3612
b50215a8a43d
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents:
3611
diff
changeset
|
406 |
uLandTexture.initModule; |
3525 | 407 |
//uLocale does not need initialization |
3697 | 408 |
uRandom.initModule; |
3525 | 409 |
uScript.initModule; |
410 |
uSound.initModule; |
|
411 |
uStats.initModule; |
|
412 |
uStore.initModule; |
|
413 |
uTeams.initModule; |
|
414 |
uVisualGears.initModule; |
|
415 |
uWorld.initModule; |
|
4393 | 416 |
uCaptions.initModule; |
3525 | 417 |
end; |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
418 |
end; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
419 |
|
3525 | 420 |
procedure freeEverything (complete:boolean); |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
421 |
begin |
3525 | 422 |
if complete then |
423 |
begin |
|
4393 | 424 |
uCaptions.freeModule; |
3525 | 425 |
uWorld.freeModule; |
3615 | 426 |
uVisualGears.freeModule; |
3525 | 427 |
uTeams.freeModule; |
428 |
uStore.freeModule; //stub |
|
429 |
uStats.freeModule; //stub |
|
3615 | 430 |
uSound.freeModule; |
3525 | 431 |
uScript.freeModule; |
432 |
uRandom.freeModule; //stub |
|
433 |
//uLocale does not need to be freed |
|
434 |
//uLandTemplates does not need to be freed |
|
3612
b50215a8a43d
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents:
3611
diff
changeset
|
435 |
uLandTexture.freeModule; |
3525 | 436 |
//uLandObjects does not need to be freed |
437 |
//uLandGraphics does not need to be freed |
|
438 |
uKeys.freeModule; //stub |
|
439 |
uGears.freeModule; |
|
440 |
//uGame does not need to be freed |
|
441 |
//uFloat does not need to be freed |
|
442 |
uCollisions.freeModule; //stub |
|
4901 | 443 |
uChat.freeModule; |
3525 | 444 |
uAmmos.freeModule; |
445 |
uAIMisc.freeModule; //stub |
|
446 |
//uAIAmmoTests does not need to be freed |
|
447 |
//uAIActions does not need to be freed |
|
3617 | 448 |
uAI.freeModule; //stub |
3525 | 449 |
end; |
3697 | 450 |
|
3525 | 451 |
uIO.freeModule; //stub |
3038 | 452 |
uLand.freeModule; |
5066 | 453 |
uLandPainted.freeModule; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
454 |
|
4413 | 455 |
uCommandHandlers.freeModule; |
4373 | 456 |
uCommands.freeModule; |
3038 | 457 |
uConsole.freeModule; |
4359 | 458 |
uVariables.freeModule; |
4374 | 459 |
uUtils.freeModule; |
3525 | 460 |
uMisc.freeModule; // uMisc closes the debug log. |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
461 |
end; |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2800
diff
changeset
|
462 |
|
2698 | 463 |
///////////////////////// |
3610 | 464 |
procedure GenLandPreview{$IFDEF HWLIBRARY}(port: LongInt); cdecl; export{$ENDIF}; |
2698 | 465 |
var Preview: TPreview; |
466 |
begin |
|
3611 | 467 |
initEverything(false); |
3610 | 468 |
{$IFDEF HWLIBRARY} |
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
469 |
WriteLnToConsole('Preview connecting on port ' + inttostr(port)); |
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
470 |
ipcPort:= port; |
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
471 |
{$ENDIF} |
2947 | 472 |
InitIPC; |
473 |
IPCWaitPongEvent; |
|
474 |
TryDo(InitStepsFlags = cifRandomize, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true); |
|
2698 | 475 |
|
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
476 |
Preview:= GenPreview(); |
2947 | 477 |
WriteLnToConsole('Sending preview...'); |
478 |
SendIPCRaw(@Preview, sizeof(Preview)); |
|
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
479 |
SendIPCRaw(@MaxHedgehogs, sizeof(byte)); |
2947 | 480 |
WriteLnToConsole('Preview sent, disconnect'); |
481 |
CloseIPC(); |
|
3525 | 482 |
freeEverything(false); |
2698 | 483 |
end; |
484 |
||
3021 | 485 |
{$IFNDEF HWLIBRARY} |
2008 | 486 |
///////////////////// |
487 |
procedure DisplayUsage; |
|
2691 | 488 |
var i: LongInt; |
2008 | 489 |
begin |
2947 | 490 |
WriteLn('Wrong argument format: correct configurations is'); |
491 |
WriteLn(); |
|
5339 | 492 |
WriteLn(' hwengine <path to user hedgewars folder> <path to global data folder> <path to replay file> [options]'); |
2947 | 493 |
WriteLn(); |
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
494 |
WriteLn('where [options] must be specified either as:'); |
2947 | 495 |
WriteLn(' --set-video [screen width] [screen height] [color dept]'); |
496 |
WriteLn(' --set-audio [volume] [enable music] [enable sounds]'); |
|
497 |
WriteLn(' --set-other [language file] [full screen] [show FPS]'); |
|
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
498 |
WriteLn(' --set-multimedia [screen width] [screen height] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen]'); |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
499 |
WriteLn(' --set-everything [screen width] [screen height] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen] [show FPS] [alternate damage] [timer value] [reduced quality]'); |
5130
3602ede67ec5
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
unc0rr
parents:
5111
diff
changeset
|
500 |
WriteLn(' --stats-only'); |
2947 | 501 |
WriteLn(); |
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
502 |
WriteLn('Read documentation online at http://code.google.com/p/hedgewars/wiki/CommandLineOptions for more information'); |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
503 |
WriteLn(); |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
504 |
Write('PARSED COMMAND: '); |
2947 | 505 |
for i:=0 to ParamCount do |
506 |
Write(ParamStr(i) + ' '); |
|
507 |
WriteLn(); |
|
2008 | 508 |
end; |
509 |
||
51 | 510 |
//////////////////// |
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
511 |
{$INCLUDE "ArgParsers.inc"} |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
512 |
|
51 | 513 |
procedure GetParams; |
97
e7c1df9cce2c
- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
unc0rr
parents:
81
diff
changeset
|
514 |
begin |
5339 | 515 |
if (ParamCount < 3) then |
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
516 |
GameType:= gmtSyntax |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
517 |
else |
5339 | 518 |
if (ParamCount = 3) and ((ParamStr(3) = '--stats-only') or (ParamStr(3) = 'landpreview')) then |
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
519 |
internalSetGameTypeLandPreviewFromParameters() |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
520 |
else |
3709 | 521 |
if (ParamCount = cDefaultParamNum) then |
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
522 |
internalStartGameWithParameters() |
2947 | 523 |
else |
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
524 |
playReplayFileWithParameters(); |
51 | 525 |
end; |
3021 | 526 |
|
155
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
527 |
//////////////////////////////////////////////////////////////////////////////// |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
528 |
/////////////////////////////// m a i n //////////////////////////////////////// |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
529 |
//////////////////////////////////////////////////////////////////////////////// |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
530 |
begin |
2947 | 531 |
GetParams(); |
5616 | 532 |
if (Length(cLocaleFName) > 6) then cLocale := Copy(cLocaleFName,1,5) |
533 |
else cLocale := Copy(cLocaleFName,1,2); |
|
2008 | 534 |
|
3078 | 535 |
if GameType = gmtLandPreview then GenLandPreview() |
2947 | 536 |
else if GameType = gmtSyntax then DisplayUsage() |
537 |
else Game(); |
|
3697 | 538 |
|
5565 | 539 |
// return 1 when engine is not called correctly |
540 |
ExitCode:= LongInt(GameType = gmtSyntax); |
|
2698 | 541 |
{$ENDIF} |
51 | 542 |
end. |