author | alfadur |
Thu, 25 Jul 2019 23:02:02 +0300 | |
changeset 15280 | 66c987015f2d |
parent 14378 | 4409344db447 |
permissions | -rw-r--r-- |
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#include "hwengine.h" |
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#include <QDebug> |
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#include <QImage> |
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#include <QUuid> |
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#include "engine_instance.h" |
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#include "engine_interface.h" |
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#include "game_view.h" |
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#include "preview_acceptor.h" |
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HWEngine::HWEngine(QObject* parent) : QObject(parent) {} |
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HWEngine::~HWEngine() {} |
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void HWEngine::getPreview() { |
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emit previewIsRendering(); |
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m_gameConfig = GameConfig(); |
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m_gameConfig.cmdSeed(QUuid::createUuid().toByteArray()); |
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EngineInstance engine(m_engineLibrary); |
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if (!engine.isValid()) // TODO: error notification |
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return; |
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1aac8a62be6f
Implement send_ipc and read_ipc in engine lib, send_ipc in frontend
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engine.sendConfig(m_gameConfig); |
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QImage previewImage = engine.generatePreview(); |
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if (m_previewAcceptor) m_previewAcceptor->setImage(previewImage); |
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emit previewImageChanged(); |
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// m_runQueue->queue(m_gameConfig); |
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} |
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EngineInstance* HWEngine::runQuickGame() { |
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m_gameConfig.cmdTheme("Nature"); |
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Team team1; |
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team1.name = "team1"; |
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Team team2; |
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team2.name = "team2"; |
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team2.color = "7654321"; |
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m_gameConfig.cmdTeam(team1); |
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m_gameConfig.cmdTeam(team2); |
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EngineInstance* engine = new EngineInstance(m_engineLibrary, this); |
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return engine; |
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// m_runQueue->queue(m_gameConfig); |
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} |
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int HWEngine::previewHedgehogsCount() const { return m_previewHedgehogsCount; } |
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PreviewAcceptor* HWEngine::previewAcceptor() const { return m_previewAcceptor; } |
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QString HWEngine::engineLibrary() const { return m_engineLibrary; } |
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void HWEngine::setPreviewAcceptor(PreviewAcceptor* previewAcceptor) { |
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if (m_previewAcceptor == previewAcceptor) return; |
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m_previewAcceptor = previewAcceptor; |
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emit previewAcceptorChanged(m_previewAcceptor); |
90bd2c331703
Add possibility to instantiate HWEngine objects from QML, reorganize work with preview
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} |
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void HWEngine::setEngineLibrary(const QString& engineLibrary) { |
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if (m_engineLibrary == engineLibrary) return; |
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m_engineLibrary = engineLibrary; |
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emit engineLibraryChanged(m_engineLibrary); |
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} |