hedgewars/uTouch.pas
author koda
Mon, 30 Jan 2012 23:20:28 +0100
changeset 6615 65602f1ef0f8
parent 6580 6155187bf599
child 6625 2d8c5815292f
permissions -rw-r--r--
more ios pages supporting rotaiton
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2011 Richard Deurwaarder <xeli@xelification.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uTouch;
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interface
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uses sysutils, math, uConsole, uVariables, SDLh, uTypes, uFloat, uConsts, uIO, uCommands, GLUnit;
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// TODO: this type should be Int64
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// TODO: this type should be named TSDL_FingerId
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type SDL_FingerId = LongInt;
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type
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    PTouch_Finger = ^Touch_Finger;
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    Touch_Finger = record
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        id                       : SDL_FingerId;
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        x,y                      : LongInt;
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        historicalX, historicalY : LongInt;
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        timeSinceDown            : Longword;
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        end;
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procedure initModule;
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procedure ProcessTouch;
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procedure onTouchDown(x,y: Longword; pointerId: SDL_FingerId);
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procedure onTouchMotion(x,y: Longword; dx,dy: LongInt; pointerId: SDL_FingerId);
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procedure onTouchUp(x,y: Longword; pointerId: SDL_FingerId);
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function convertToCursor(scale: LongInt; xy: LongInt): LongInt;
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function addFinger(x,y: Longword; id: SDL_FingerId): PTouch_Finger;
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procedure deleteFinger(id: SDL_FingerId);
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procedure onTouchClick(finger: Touch_Finger);
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procedure onTouchDoubleClick(finger: Touch_Finger);
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function findFinger(id: SDL_FingerId): PTouch_Finger;
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procedure aim(finger: Touch_Finger);
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function isOnCrosshair(finger: Touch_Finger): boolean;
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function isOnCurrentHog(finger: Touch_Finger): boolean;
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function isOnFireButton(finger: Touch_Finger): boolean;
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procedure convertToWorldCoord(var x,y: hwFloat; finger: Touch_Finger);
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procedure convertToFingerCoord(var x,y: hwFloat; oldX, oldY: hwFloat);
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function fingerHasMoved(finger: Touch_Finger): boolean;
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function calculateDelta(finger1, finger2: Touch_Finger): hwFloat;
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function getSecondFinger(finger: Touch_Finger): PTouch_Finger;
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procedure printFinger(finger: Touch_Finger);
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implementation
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const
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    clicktime = 200;
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    nilFingerId = High(SDL_FingerId);
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var
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    fireButtonLeft, fireButtonRight, fireButtonTop, fireButtonBottom : LongInt;
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    leftButtonBoundary  : LongInt;
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    rightButtonBoundary : LongInt;
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    topButtonBoundary   : LongInt;
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    pointerCount : Longword;
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    fingers: array of Touch_Finger;
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    moveCursor : boolean;
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    invertCursor : boolean;
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    xTouchClick,yTouchClick : LongInt;
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    timeSinceClick : Longword;
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    //Pinch to zoom 
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    pinchSize : hwFloat;
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    baseZoomValue: GLFloat;
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    //aiming
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    aiming, movingCrosshair: boolean; 
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    crosshairCommand: ShortString;
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    targetAngle: LongInt;
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    stopFiring: boolean;
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    //moving
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    stopLeft, stopRight, walkingLeft, walkingRight :  boolean;
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procedure onTouchDown(x,y: Longword; pointerId: SDL_FingerId);
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var 
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    finger: PTouch_Finger;
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begin
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finger := addFinger(x,y,pointerId);
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case pointerCount of
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        1:
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        begin
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            moveCursor:= false;
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            if bShowAmmoMenu then
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            begin
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                moveCursor := true;
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                exit;
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            end;
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            if isOnCrosshair(finger^) then
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            begin
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                aiming:= true;
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                exit;
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            end;
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            if isOnFireButton(finger^) then
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            begin
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                stopFiring:= false;
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                ParseCommand('+attack', true);
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                exit;
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            end;
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            if (finger^.x < leftButtonBoundary) and (finger^.y < 390) then
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            begin
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                ParseCommand('+left', true);
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                walkingLeft := true;
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                exit;
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            end;
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            if finger^.x > rightButtonBoundary then
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            begin
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                ParseCommand('+right', true);
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                walkingRight:= true;
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                exit;
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            end;
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            if finger^.y < topButtonBoundary then
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            begin
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                ParseCommand('hjump', true);
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                exit;
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            end;
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            moveCursor:= true; 
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        end;
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        2:
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        begin
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            aiming:= false;
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            stopFiring:= true;
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            moveCursor:= false;
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            pinchSize := calculateDelta(finger^, getSecondFinger(finger^)^);
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            baseZoomValue := ZoomValue
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        end;
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    end;//end case pointerCount of
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end;
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procedure onTouchMotion(x,y: Longword;dx,dy: LongInt; pointerId: SDL_FingerId);
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var
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    finger, secondFinger: PTouch_Finger;
5579
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    currentPinchDelta, zoom : hwFloat;
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    tmpX, tmpY: LongInt;
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begin
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x := x;
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y := y;
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dx := dx;
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dy := dy;
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finger:= findFinger(pointerId);
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tmpX := convertToCursor(cScreenWidth, x);
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tmpY := convertToCursor(cScreenHeight, y);
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if moveCursor then
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    begin
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        if invertCursor then
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   175
        begin
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            CursorPoint.X := CursorPoint.X + (finger^.x - tmpX);
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            CursorPoint.Y := CursorPoint.Y - (finger^.y - tmpY);
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        end
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    else
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        begin
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            CursorPoint.X := CursorPoint.X - (finger^.x - tmpX);
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            CursorPoint.Y := CursorPoint.Y + (finger^.y - tmpY);
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   183
        end;
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        finger^.x := tmpX;
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        finger^.y := tmpY;
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   186
        exit //todo change into switch rather than ugly ifs
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   187
    end;
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   188
    
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   189
    finger^.x := tmpX;
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    finger^.y := tmpY;
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   191
    
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    if aiming then 
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   193
    begin
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   194
        aim(finger^);
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   195
        exit
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   196
    end;
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   197
    if pointerCount = 2 then
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   198
    begin
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   199
       secondFinger := getSecondFinger(finger^);
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       currentPinchDelta := calculateDelta(finger^, secondFinger^) - pinchSize;
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       zoom := currentPinchDelta/cScreenWidth;
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       ZoomValue := baseZoomValue - ((hwFloat2Float(zoom) * cMinMaxZoomLevelDelta));
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       if ZoomValue < cMaxZoomLevel then
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   204
           ZoomValue := cMaxZoomLevel;
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   205
       if ZoomValue > cMinZoomLevel then
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   206
           ZoomValue := cMinZoomLevel;
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   207
    end;
5579
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   208
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   209
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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procedure onTouchUp(x,y: Longword; pointerId: SDL_FingerId);
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   211
begin
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x := x;
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   213
y := y;
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   214
aiming:= false;
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   215
stopFiring:= true;
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   216
deleteFinger(pointerId);
5605
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   217
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   218
if walkingLeft then
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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   219
    begin
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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   220
        ParseCommand('-left', true);
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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   221
        walkingLeft := false;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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   222
    end;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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diff changeset
   223
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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   224
    if walkingRight then
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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   225
    begin
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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   226
        ParseCommand('-right', true);
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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   227
        walkingRight := false;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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   228
    end;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   229
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   230
5617
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
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   231
procedure onTouchDoubleClick(finger: Touch_Finger);
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
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   232
begin
6580
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lovelacer
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   233
finger := finger;//avoid compiler hint
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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   234
ParseCommand('ljump', true);
5617
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
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   235
end;
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
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diff changeset
   236
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9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
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   237
procedure onTouchClick(finger: Touch_Finger);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   238
begin
6580
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lovelacer
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   239
if (SDL_GetTicks - timeSinceClick < 300) and (DistanceI(finger.X-xTouchClick, finger.Y-yTouchClick) < _30) then
5617
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
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   240
    begin
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
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   241
    onTouchDoubleClick(finger);
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
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   242
    exit; 
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
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diff changeset
   243
    end
6580
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lovelacer
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   244
else
5617
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
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   245
    begin
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
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parents: 5615
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   246
        xTouchClick := finger.x;
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
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   247
        yTouchClick := finger.y;
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   248
        timeSinceClick := SDL_GetTicks;
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
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diff changeset
   249
    end;
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diff changeset
   250
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b95d10c82f7f Now able to select a weapon
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   251
    if bShowAmmoMenu then 
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   252
    begin
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   253
        doPut(CursorPoint.X, CursorPoint.Y, false); 
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   254
        exit
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diff changeset
   255
    end;
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parents: 5579
diff changeset
   256
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9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
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   257
    if isOnCurrentHog(finger) then
5595
480d451152a5 open ammo when clicking the current hog
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diff changeset
   258
    begin
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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   259
        bShowAmmoMenu := true;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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   260
        exit;
5595
480d451152a5 open ammo when clicking the current hog
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diff changeset
   261
    end;
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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diff changeset
   262
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9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
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   263
    if finger.y < topButtonBoundary then
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
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diff changeset
   264
    begin
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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   265
        ParseCommand('hjump', true);
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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   266
        exit;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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   267
    end;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   268
end;
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   269
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5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
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   270
function addFinger(x,y: Longword; id: SDL_FingerId): PTouch_Finger;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   271
var 
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9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
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   272
    xCursor, yCursor, index : LongInt;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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parents:
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   273
begin
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   274
    //Check array sizes
6228
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   275
    if length(fingers) < Integer(pointerCount) then 
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   276
    begin
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
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diff changeset
   277
        setLength(fingers, length(fingers)*2);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   278
        for index := length(fingers) div 2 to length(fingers) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   279
            fingers[index].id := nilFingerId;
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   280
    end;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   281
    
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
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diff changeset
   282
    
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   283
    xCursor := convertToCursor(cScreenWidth, x);
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   284
    yCursor := convertToCursor(cScreenHeight, y);
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   285
    
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   286
    //on removing fingers, all fingers are moved to the left
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   287
    //with dynamic arrays being zero based, the new position of the finger is the old pointerCount
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   288
    fingers[pointerCount].id := id;
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   289
    fingers[pointerCount].historicalX := xCursor;
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   290
    fingers[pointerCount].historicalY := yCursor;
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   291
    fingers[pointerCount].x := xCursor;
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   292
    fingers[pointerCount].y := yCursor;
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   293
    fingers[pointerCount].timeSinceDown:= SDL_GetTicks;
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diff changeset
   294
 
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
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   295
    addFinger:= @fingers[pointerCount];
5609
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diff changeset
   296
    inc(pointerCount);
5579
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   297
end;
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   298
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   299
procedure deleteFinger(id: SDL_FingerId);
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   300
var
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   301
    index : Longword;
5579
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   302
begin
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   303
    
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
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   304
    dec(pointerCount);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   305
    for index := 0 to pointerCount do
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   306
    begin
6580
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   307
        if fingers[index].id = id then
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lovelacer
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   308
        begin
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lovelacer
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   309
            //Check for onTouchClick event
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lovelacer
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diff changeset
   310
            if ((SDL_GetTicks - fingers[index].timeSinceDown) < clickTime) AND not(fingerHasMoved(fingers[index])) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   311
                onTouchClick(fingers[index]);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   312
 
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   313
            //put the last finger into the spot of the finger to be removed, 
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   314
            //so that all fingers are packed to the far left
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   315
            if  pointerCount <> index then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   316
                begin
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
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diff changeset
   317
                fingers[index].id := fingers[pointerCount].id;    
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
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parents: 5621
diff changeset
   318
                fingers[index].x := fingers[pointerCount].x;    
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   319
                fingers[index].y := fingers[pointerCount].y;    
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   320
                fingers[index].historicalX := fingers[pointerCount].historicalX;    
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   321
                fingers[index].historicalY := fingers[pointerCount].historicalY;    
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   322
                fingers[index].timeSinceDown := fingers[pointerCount].timeSinceDown;
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   323
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   324
                fingers[pointerCount].id := nilFingerId;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   325
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   326
        else fingers[index].id := nilFingerId;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   327
            break;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   328
        end;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   329
    end;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   330
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   331
end;
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   332
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   333
procedure ProcessTouch;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   334
var
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   335
    deltaAngle: LongInt;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   336
begin
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   337
    invertCursor := not(bShowAmmoMenu);
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   338
    if aiming then
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   339
    begin
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   340
        if CurrentHedgehog^.Gear <> nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   341
            begin
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   342
            deltaAngle:= CurrentHedgehog^.Gear^.Angle - targetAngle;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   343
            if (deltaAngle <> 0) and not(movingCrosshair) then 
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   344
                begin
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   345
                ParseCommand('+' + crosshairCommand, true);
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   346
                movingCrosshair := true;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   347
                end
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   348
            else 
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   349
                if movingCrosshair then 
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   350
                    begin
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   351
                    ParseCommand('-' + crosshairCommand, true);
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   352
                    movingCrosshair:= false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   353
                   end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   354
            end;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   355
    end
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   356
    else if movingCrosshair then 
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   357
        begin
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   358
        ParseCommand('-' + crosshairCommand, true);
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   359
        movingCrosshair := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   360
        end;
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   361
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   362
    if stopFiring then 
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   363
        begin
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   364
        ParseCommand('-attack', true);
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   365
        stopFiring:= false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   366
        end;
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   367
    
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   368
    if stopRight then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   369
        begin
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   370
        stopRight := false;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   371
        ParseCommand('-right', true);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   372
        end;
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   373
 
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   374
    if stopLeft then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   375
        begin
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   376
        stopLeft := false;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   377
        ParseCommand('-left', true);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   378
        end;
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   379
    
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   380
end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   381
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   382
function findFinger(id: SDL_FingerId): PTouch_Finger;
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   383
var
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   384
    index: LongWord;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   385
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   386
    for index := 0 to High(fingers) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   387
        if fingers[index].id = id then 
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   388
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   389
            findFinger := @fingers[index];
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   390
            break;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   391
            end;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   392
end;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   393
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   394
procedure aim(finger: Touch_Finger);
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   395
var 
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   396
    hogX, hogY, touchX, touchY, deltaX, deltaY, tmpAngle: hwFloat;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   397
    tmp: ShortString;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   398
begin
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   399
    if CurrentHedgehog^.Gear <> nil then
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   400
    begin
6228
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   401
        touchX := _0;//avoid compiler hint
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   402
        touchY := _0;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   403
        hogX := CurrentHedgehog^.Gear^.X;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   404
        hogY := CurrentHedgehog^.Gear^.Y;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   405
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   406
        convertToWorldCoord(touchX, touchY, finger);
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   407
        deltaX := hwAbs(TouchX-HogX);
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   408
        deltaY := (TouchY-HogY);
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   409
        
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   410
        tmpAngle:= DeltaY / Distance(deltaX, deltaY) *_2048;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   411
        targetAngle:= (hwRound(tmpAngle) + 2048) div 2;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   412
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   413
        tmp := crosshairCommand;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   414
        if CurrentHedgehog^.Gear^.Angle - targetAngle < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   415
            crosshairCommand := 'down'
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   416
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   417
            crosshairCommand:= 'up';
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   418
        if movingCrosshair and (tmp <> crosshairCommand) then 
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   419
            begin
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   420
            ParseCommand('-' + tmp, true);
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   421
            movingCrosshair := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   422
            end;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   423
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   424
    end; //if CurrentHedgehog^.Gear <> nil
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   425
end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   426
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   427
function convertToCursor(scale: LongInt; xy: LongInt): LongInt;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   428
begin
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   429
    convertToCursor := round(xy/32768*scale)
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   430
end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   431
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   432
function isOnFireButton(finger: Touch_Finger): boolean;
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   433
begin
5828
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   434
    isOnFireButton:= (finger.x <= fireButtonRight) and (finger.x >= fireButtonLeft) and (finger.y <= fireButtonBottom) and (finger.y >= fireButtonTop);
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   435
end;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   436
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   437
function isOnCrosshair(finger: Touch_Finger): boolean;
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   438
var
5938
c186c454779d isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Xeli
parents: 5828
diff changeset
   439
    x,y : hwFloat;
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   440
begin
6228
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   441
    x := _0;//avoid compiler hint
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   442
    y := _0;
5938
c186c454779d isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Xeli
parents: 5828
diff changeset
   443
    convertToFingerCoord(x, y, int2hwFloat(CrosshairX), int2hwFloat(CrosshairY));
c186c454779d isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Xeli
parents: 5828
diff changeset
   444
    isOnCrosshair:= Distance(int2hwFloat(finger.x)-x, int2hwFloat(finger.y)-y) < _50;
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   445
end;
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   446
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   447
function isOnCurrentHog(finger: Touch_Finger): boolean;
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   448
var
5938
c186c454779d isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Xeli
parents: 5828
diff changeset
   449
    x,y : hwFloat;
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   450
begin
6228
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   451
    x := _0;
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   452
    y := _0;
5938
c186c454779d isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Xeli
parents: 5828
diff changeset
   453
    convertToFingerCoord(x, y, CurrentHedgehog^.Gear^.X, CurrentHedgehog^.Gear^.Y);
c186c454779d isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Xeli
parents: 5828
diff changeset
   454
    isOnCurrentHog := Distance(int2hwFloat(finger.X)-x, int2hwFloat(finger.Y)-y) < _50;
c186c454779d isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Xeli
parents: 5828
diff changeset
   455
end;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   456
5938
c186c454779d isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Xeli
parents: 5828
diff changeset
   457
procedure convertToFingerCoord(var x,y : hwFloat; oldX, oldY: hwFloat);
c186c454779d isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Xeli
parents: 5828
diff changeset
   458
begin
c186c454779d isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Xeli
parents: 5828
diff changeset
   459
    x := oldX + int2hwFloat(WorldDx + (cScreenWidth div 2));
c186c454779d isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Xeli
parents: 5828
diff changeset
   460
    y := oldY + int2hwFloat(WorldDy);
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   461
end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   462
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   463
procedure convertToWorldCoord(var x,y: hwFloat; finger: Touch_Finger);
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   464
begin
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   465
//if x <> nil then 
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   466
    x := int2hwFloat((finger.x-WorldDx) - (cScreenWidth div 2));
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   467
//if y <> nil then 
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   468
    y := int2hwFloat(finger.y-WorldDy);
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   469
end;
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   470
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   471
//Method to calculate the distance this finger has moved since the downEvent
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   472
function fingerHasMoved(finger: Touch_Finger): boolean;
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   473
begin
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   474
    fingerHasMoved := trunc(sqrt(Power(finger.X-finger.historicalX,2) + Power(finger.y-finger.historicalY, 2))) > 330;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   475
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   476
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   477
function calculateDelta(finger1, finger2: Touch_Finger): hwFloat; inline;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   478
begin
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   479
    calculateDelta := DistanceI(finger2.x-finger1.x, finger2.y-finger1.y);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   480
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   481
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   482
// Under the premise that all pointer ids in pointerIds:SDL_FingerId are packed to the far left.
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   483
// If the pointer to be ignored is not pointerIds[0] the second must be there
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   484
function getSecondFinger(finger: Touch_Finger): PTouch_Finger;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   485
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   486
    if fingers[0].id = finger.id then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   487
        getSecondFinger := @fingers[1]
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   488
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   489
        getSecondFinger := @fingers[0];
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   490
end;
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   491
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   492
procedure printFinger(finger: Touch_Finger);
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   493
begin
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   494
    WriteToConsole(Format('id:%d, (%d,%d), (%d,%d), time: %d', [finger.id, finger.x, finger.y, finger.historicalX, finger.historicalY, finger.timeSinceDown]));
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   495
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   496
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   497
procedure initModule;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   498
var
6228
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   499
    index: Longword;
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   500
    //uRenderCoordScaleX, uRenderCoordScaleY: Longword;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   501
begin
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   502
    movingCrosshair := false;
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   503
    stopFiring:= false;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   504
    walkingLeft := false;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   505
    walkingRight := false;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   506
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   507
    leftButtonBoundary := cScreenWidth div 4;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   508
    rightButtonBoundary := cScreenWidth div 4*3;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   509
    topButtonBoundary := cScreenHeight div 6;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   510
    
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   511
    setLength(fingers, 4);
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   512
    for index := 0 to High(fingers) do 
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   513
        fingers[index].id := nilFingerId;
5828
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   514
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   515
6228
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   516
    //uRenderCoordScaleX := Round(cScreenWidth/0.8 * 2);
5828
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   517
    fireButtonLeft := Round(cScreenWidth*0.01);
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   518
    fireButtonRight := Round(fireButtonLeft + (spritesData[sprFireButton].Width*0.4));
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   519
    fireButtonBottom := Round(cScreenHeight*0.99);
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   520
    fireButtonTop := fireButtonBottom - Round(spritesData[sprFireButton].Height*0.4);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   521
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   522
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   523
begin
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   524
end.