author | unc0rr |
Mon, 02 May 2011 18:39:11 +0400 | |
changeset 5198 | 6533e5450a21 |
parent 5194 | 851c6fbb44e6 |
child 5452 | 3edc3e3b8cdc |
child 5492 | a0455a050ca8 |
permissions | -rw-r--r-- |
2690 | 1 |
(* |
3973 | 2 |
* Hedgewars, a free turn based strategy game |
3 |
* Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com> |
|
4 |
* |
|
5 |
* This program is free software; you can redistribute it and/or modify |
|
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
2690 | 8 |
* |
3973 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
2690 | 13 |
* |
3973 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
2690 | 17 |
*) |
18 |
||
19 |
{$INCLUDE "options.inc"} |
|
20 |
||
21 |
unit PascalExports; |
|
5125 | 22 |
(* |
23 |
* If the engine is compiled as library this unit will export functions |
|
24 |
* as C declarations for convenient library usage in your application and |
|
25 |
* language of choice. |
|
26 |
* |
|
27 |
* See also: C declarations on wikipedia |
|
28 |
* http://en.wikipedia.org/wiki/X86_calling_conventions#cdecl |
|
29 |
*) |
|
2690 | 30 |
interface |
5194 | 31 |
uses uTypes, uConsts, uVariables, GLunit, uKeys, uSound, uAmmos, uUtils, uCommands; |
2690 | 32 |
|
2924 | 33 |
{$INCLUDE "config.inc"} |
5166
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
5125
diff
changeset
|
34 |
procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; export; |
2691 | 35 |
|
2690 | 36 |
implementation |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2799
diff
changeset
|
37 |
{$IFDEF HWLIBRARY} |
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
38 |
var cZoomVal: GLfloat; |
4454 | 39 |
previousGameState: TGameState; |
3635
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3626
diff
changeset
|
40 |
|
3063 | 41 |
// retrieve protocol information |
4603 | 42 |
procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; export; |
2691 | 43 |
begin |
4460
bdace1e2f8aa
write some version information inside the application
koda
parents:
4454
diff
changeset
|
44 |
netProto^:= cNetProtoVersion; |
bdace1e2f8aa
write some version information inside the application
koda
parents:
4454
diff
changeset
|
45 |
versionStr^:= cVersionString; |
2691 | 46 |
end; |
47 |
||
4861
91f889289a47
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents:
4812
diff
changeset
|
48 |
// emulate mouse/keyboard input |
2690 | 49 |
procedure HW_click; cdecl; export; |
50 |
begin |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2924
diff
changeset
|
51 |
leftClick:= true; |
2690 | 52 |
end; |
53 |
||
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
54 |
procedure HW_ammoMenu; cdecl; export; |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
55 |
begin |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
56 |
rightClick:= true; |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
57 |
end; |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
58 |
|
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
59 |
procedure HW_zoomSet(value: GLfloat); cdecl; export; |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
60 |
begin |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
61 |
cZoomVal:= value; |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
62 |
ZoomValue:= value; |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
63 |
end; |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
64 |
|
2690 | 65 |
procedure HW_zoomIn; cdecl; export; |
66 |
begin |
|
3523 | 67 |
if wheelDown = false then |
68 |
wheelUp:= true; |
|
2690 | 69 |
end; |
70 |
||
71 |
procedure HW_zoomOut; cdecl; export; |
|
72 |
begin |
|
3523 | 73 |
if wheelUp = false then |
74 |
wheelDown:= true; |
|
2690 | 75 |
end; |
76 |
||
77 |
procedure HW_zoomReset; cdecl; export; |
|
78 |
begin |
|
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
79 |
ZoomValue:= cZoomVal; |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
80 |
//middleClick:= true; |
3672
f225b94a4411
shrink confirmation button, double tap resets zoom and centers hog
koda
parents:
3668
diff
changeset
|
81 |
// center the camera at current hog |
f225b94a4411
shrink confirmation button, double tap resets zoom and centers hog
koda
parents:
3668
diff
changeset
|
82 |
if CurrentHedgehog <> nil then |
f225b94a4411
shrink confirmation button, double tap resets zoom and centers hog
koda
parents:
3668
diff
changeset
|
83 |
followGear:= CurrentHedgehog^.Gear; |
2690 | 84 |
end; |
85 |
||
3680 | 86 |
function HW_zoomFactor: GLfloat; cdecl; export; |
87 |
begin |
|
88 |
exit( ZoomValue / cDefaultZoomLevel ); |
|
89 |
end; |
|
90 |
||
91 |
function HW_zoomLevel: LongInt; cdecl; export; |
|
92 |
begin |
|
93 |
exit( trunc((ZoomValue - cDefaultZoomLevel) / cZoomDelta) ); |
|
94 |
end; |
|
95 |
||
3626 | 96 |
procedure HW_walkingKeysUp; cdecl; export; |
97 |
begin |
|
98 |
leftKey:= false; |
|
99 |
rightKey:= false; |
|
100 |
upKey:= false; |
|
101 |
downKey:= false; |
|
3649 | 102 |
preciseKey:= false; |
3626 | 103 |
end; |
104 |
||
105 |
procedure HW_otherKeysUp; cdecl; export; |
|
106 |
begin |
|
107 |
spaceKey:= false; |
|
108 |
enterKey:= false; |
|
109 |
backspaceKey:= false; |
|
110 |
end; |
|
111 |
||
2690 | 112 |
procedure HW_allKeysUp; cdecl; export; |
113 |
begin |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2924
diff
changeset
|
114 |
// set all keys to released |
3040
3e7f4a30e18a
Insert commit message here (to get along with palewolf)
koda
parents:
3015
diff
changeset
|
115 |
uKeys.initModule; |
2690 | 116 |
end; |
117 |
||
118 |
procedure HW_walkLeft; cdecl; export; |
|
119 |
begin |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2924
diff
changeset
|
120 |
leftKey:= true; |
2690 | 121 |
end; |
122 |
||
123 |
procedure HW_walkRight; cdecl; export; |
|
124 |
begin |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2924
diff
changeset
|
125 |
rightKey:= true; |
2690 | 126 |
end; |
127 |
||
3649 | 128 |
procedure HW_preciseSet(status:boolean); cdecl; export; |
129 |
begin |
|
130 |
preciseKey:= status; |
|
131 |
end; |
|
132 |
||
2690 | 133 |
procedure HW_aimUp; cdecl; export; |
134 |
begin |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2924
diff
changeset
|
135 |
upKey:= true; |
2690 | 136 |
end; |
137 |
||
138 |
procedure HW_aimDown; cdecl; export; |
|
139 |
begin |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2924
diff
changeset
|
140 |
downKey:= true; |
2690 | 141 |
end; |
142 |
||
143 |
procedure HW_shoot; cdecl; export; |
|
144 |
begin |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2924
diff
changeset
|
145 |
spaceKey:= true; |
2690 | 146 |
end; |
147 |
||
3015 | 148 |
procedure HW_jump; cdecl; export; |
149 |
begin |
|
150 |
enterKey:= true; |
|
151 |
end; |
|
152 |
||
153 |
procedure HW_backjump; cdecl; export; |
|
154 |
begin |
|
155 |
backspaceKey:= true; |
|
156 |
end; |
|
157 |
||
3651 | 158 |
procedure HW_tab; cdecl; export; |
159 |
begin |
|
160 |
tabKey:= true; |
|
161 |
end; |
|
162 |
||
2754
ad4f81fbfb76
touchinput works, invisible buttons added and initial support for chat
koda
parents:
2716
diff
changeset
|
163 |
procedure HW_chat; cdecl; export; |
ad4f81fbfb76
touchinput works, invisible buttons added and initial support for chat
koda
parents:
2716
diff
changeset
|
164 |
begin |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2924
diff
changeset
|
165 |
chatAction:= true; |
2754
ad4f81fbfb76
touchinput works, invisible buttons added and initial support for chat
koda
parents:
2716
diff
changeset
|
166 |
end; |
ad4f81fbfb76
touchinput works, invisible buttons added and initial support for chat
koda
parents:
2716
diff
changeset
|
167 |
|
4939
6d512ba87f72
screenshot binding for library (on ios it just plays the sound)
koda
parents:
4924
diff
changeset
|
168 |
procedure HW_screenshot; cdecl; export; |
6d512ba87f72
screenshot binding for library (on ios it just plays the sound)
koda
parents:
4924
diff
changeset
|
169 |
begin |
6d512ba87f72
screenshot binding for library (on ios it just plays the sound)
koda
parents:
4924
diff
changeset
|
170 |
flagMakeCapture:= true; |
6d512ba87f72
screenshot binding for library (on ios it just plays the sound)
koda
parents:
4924
diff
changeset
|
171 |
end; |
6d512ba87f72
screenshot binding for library (on ios it just plays the sound)
koda
parents:
4924
diff
changeset
|
172 |
|
2805 | 173 |
procedure HW_pause; cdecl; export; |
174 |
begin |
|
4454 | 175 |
if isPaused = false then |
176 |
pauseAction:= true; |
|
177 |
end; |
|
178 |
||
179 |
procedure HW_pauseToggle; cdecl; export; |
|
180 |
begin |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2924
diff
changeset
|
181 |
pauseAction:= true; |
2805 | 182 |
end; |
183 |
||
4454 | 184 |
function HW_isPaused: boolean; cdecl; export; |
185 |
begin |
|
186 |
exit( isPaused ); |
|
187 |
end; |
|
188 |
||
189 |
procedure HW_suspend; cdecl; export; |
|
190 |
begin |
|
191 |
previousGameState:= GameState; |
|
192 |
GameState:= gsSuspend; |
|
193 |
end; |
|
194 |
||
195 |
procedure HW_resume; cdecl; export; |
|
196 |
begin |
|
197 |
GameState:= previousGameState; |
|
198 |
end; |
|
199 |
||
4861
91f889289a47
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents:
4812
diff
changeset
|
200 |
// equivalent to esc+y; when closeFrontend = true the game exits after memory cleanup |
3063 | 201 |
procedure HW_terminate(closeFrontend: boolean); cdecl; export; |
202 |
begin |
|
4861
91f889289a47
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents:
4812
diff
changeset
|
203 |
alsoShutdownFrontend:= closeFrontend; |
91f889289a47
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents:
4812
diff
changeset
|
204 |
ParseCommand('forcequit', true); |
3063 | 205 |
end; |
3395
095273ad0e08
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda
parents:
3347
diff
changeset
|
206 |
|
4920 | 207 |
function HW_getSDLWindow: pointer; cdecl; export; |
208 |
begin |
|
4924 | 209 |
{$IFDEF SDL13} |
4920 | 210 |
exit( SDLwindow ); |
4924 | 211 |
{$ELSE} |
212 |
exit( nil ); |
|
213 |
{$ENDIF} |
|
4920 | 214 |
end; |
215 |
||
4861
91f889289a47
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents:
4812
diff
changeset
|
216 |
// cursor handling |
3551 | 217 |
procedure HW_setCursor(x,y: LongInt); cdecl; export; |
218 |
begin |
|
219 |
CursorPoint.X:= x; |
|
220 |
CursorPoint.Y:= y; |
|
221 |
end; |
|
222 |
||
3661 | 223 |
procedure HW_getCursor(x,y: PLongInt); cdecl; export; |
224 |
begin |
|
225 |
x^:= CursorPoint.X; |
|
226 |
y^:= CursorPoint.Y; |
|
227 |
end; |
|
228 |
||
4861
91f889289a47
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents:
4812
diff
changeset
|
229 |
// ammo menu related functions |
3952
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
230 |
function HW_isAmmoMenuOpen: boolean; cdecl; export; |
3551 | 231 |
begin |
4861
91f889289a47
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents:
4812
diff
changeset
|
232 |
exit( bShowAmmoMenu ); |
3551 | 233 |
end; |
3637
0db298524c3d
implement the check on the type of ammo requiring a second tap to confirm
koda
parents:
3635
diff
changeset
|
234 |
|
3952
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
235 |
function HW_isAmmoMenuNotAllowed: boolean; cdecl; export; |
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
236 |
begin; |
4150 | 237 |
exit ( (TurnTimeLeft = 0) or (not CurrentTeam^.ExtDriven and (((CurAmmoGear = nil) or |
238 |
((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) = 0)) and hideAmmoMenu)) ); |
|
3952
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
239 |
end; |
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
240 |
|
3637
0db298524c3d
implement the check on the type of ammo requiring a second tap to confirm
koda
parents:
3635
diff
changeset
|
241 |
function HW_isWeaponRequiringClick: boolean; cdecl; export; |
0db298524c3d
implement the check on the type of ammo requiring a second tap to confirm
koda
parents:
3635
diff
changeset
|
242 |
begin |
3739 | 243 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
3662
a44406f4369b
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents:
3661
diff
changeset
|
244 |
exit( (CurrentHedgehog^.Gear^.State and gstHHChooseTarget) <> 0 ) |
a44406f4369b
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents:
3661
diff
changeset
|
245 |
else |
a44406f4369b
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents:
3661
diff
changeset
|
246 |
exit(false); |
3637
0db298524c3d
implement the check on the type of ammo requiring a second tap to confirm
koda
parents:
3635
diff
changeset
|
247 |
end; |
0db298524c3d
implement the check on the type of ammo requiring a second tap to confirm
koda
parents:
3635
diff
changeset
|
248 |
|
3650 | 249 |
function HW_isWeaponTimerable: boolean; cdecl; export; |
250 |
begin |
|
3739 | 251 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
3874 | 252 |
exit( (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Timerable) <> 0) |
3739 | 253 |
else |
254 |
exit(false); |
|
3650 | 255 |
end; |
256 |
||
3651 | 257 |
function HW_isWeaponSwitch: boolean cdecl; export; |
258 |
begin |
|
3739 | 259 |
if (CurAmmoGear <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
3697 | 260 |
exit(CurAmmoGear^.AmmoType = amSwitch) |
3651 | 261 |
else |
262 |
exit(false) |
|
263 |
end; |
|
264 |
||
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
265 |
function HW_isWeaponRope: boolean cdecl; export; |
3668
3f7a95234d8a
tap to play piano notes, fix for audio and pause glitch
koda
parents:
3662
diff
changeset
|
266 |
begin |
3739 | 267 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
3874 | 268 |
exit (CurrentHedgehog^.CurAmmoType = amRope) |
3739 | 269 |
else |
270 |
exit(false); |
|
3668
3f7a95234d8a
tap to play piano notes, fix for audio and pause glitch
koda
parents:
3662
diff
changeset
|
271 |
end; |
3f7a95234d8a
tap to play piano notes, fix for audio and pause glitch
koda
parents:
3662
diff
changeset
|
272 |
|
3650 | 273 |
procedure HW_setGrenadeTime(time: LongInt); cdecl; export; |
274 |
begin |
|
275 |
ParseCommand('/timer ' + inttostr(time), true); |
|
276 |
end; |
|
277 |
||
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
278 |
procedure HW_setPianoSound(snd: LongInt); cdecl; export; |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
279 |
begin |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
280 |
// this most likely won't work in network game |
3739 | 281 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) |
3874 | 282 |
and (CurrentHedgehog^.CurAmmoType = amPiano) then |
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
283 |
case snd of |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
284 |
0: PlaySound(sndPiano0); |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
285 |
1: PlaySound(sndPiano1); |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
286 |
2: PlaySound(sndPiano2); |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
287 |
3: PlaySound(sndPiano3); |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
288 |
4: PlaySound(sndPiano4); |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
289 |
5: PlaySound(sndPiano5); |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
290 |
6: PlaySound(sndPiano6); |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
291 |
7: PlaySound(sndPiano7); |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
292 |
else PlaySound(sndPiano8); |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
293 |
end; |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
294 |
end; |
3924 | 295 |
|
3926
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
296 |
function HW_getWeaponNameByIndex(whichone: LongInt): PChar; cdecl; export; |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
297 |
begin |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
298 |
exit (str2pchar(trammo[Ammoz[TAmmoType(whichone+1)].NameId])); |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
299 |
end; |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
300 |
|
3981
928e2040d34f
add name, caption and description to the new ammomenu
koda
parents:
3973
diff
changeset
|
301 |
function HW_getWeaponCaptionByIndex(whichone: LongInt): PChar; cdecl; export; |
928e2040d34f
add name, caption and description to the new ammomenu
koda
parents:
3973
diff
changeset
|
302 |
begin |
928e2040d34f
add name, caption and description to the new ammomenu
koda
parents:
3973
diff
changeset
|
303 |
exit (str2pchar(trammoc[Ammoz[TAmmoType(whichone+1)].NameId])); |
928e2040d34f
add name, caption and description to the new ammomenu
koda
parents:
3973
diff
changeset
|
304 |
end; |
928e2040d34f
add name, caption and description to the new ammomenu
koda
parents:
3973
diff
changeset
|
305 |
|
928e2040d34f
add name, caption and description to the new ammomenu
koda
parents:
3973
diff
changeset
|
306 |
function HW_getWeaponDescriptionByIndex(whichone: LongInt): PChar; cdecl; export; |
928e2040d34f
add name, caption and description to the new ammomenu
koda
parents:
3973
diff
changeset
|
307 |
begin |
928e2040d34f
add name, caption and description to the new ammomenu
koda
parents:
3973
diff
changeset
|
308 |
exit (str2pchar(trammod[Ammoz[TAmmoType(whichone+1)].NameId])); |
928e2040d34f
add name, caption and description to the new ammomenu
koda
parents:
3973
diff
changeset
|
309 |
end; |
928e2040d34f
add name, caption and description to the new ammomenu
koda
parents:
3973
diff
changeset
|
310 |
|
3926
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
311 |
function HW_getNumberOfWeapons:LongInt; cdecl; export; |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
312 |
begin |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
313 |
exit(ord(high(TAmmoType))); |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
314 |
end; |
3924 | 315 |
|
316 |
procedure HW_setWeapon(whichone: LongInt); cdecl; export; |
|
317 |
begin |
|
3926
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
318 |
if (not CurrentTeam^.ExtDriven) and (CurrentTeam^.Hedgehogs[0].BotLevel = 0) then |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
319 |
SetWeapon(TAmmoType(whichone+1)); |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
320 |
end; |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
321 |
|
3952
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
322 |
function HW_isWeaponAnEffect(whichone: LongInt): boolean; cdecl; export; |
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
323 |
begin |
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
324 |
exit(Ammoz[TAmmoType(whichone+1)].Ammo.Propz and ammoprop_Effect <> 0) |
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
325 |
end; |
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
326 |
|
3940
cc29628976cc
some optimizations to drawing and fetching data of new ammomenu
koda
parents:
3933
diff
changeset
|
327 |
function HW_getAmmoCounts(counts: PLongInt): LongInt; cdecl; export; |
cc29628976cc
some optimizations to drawing and fetching data of new ammomenu
koda
parents:
3933
diff
changeset
|
328 |
var a : PHHAmmo; |
3928
2560731c860d
move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
3926
diff
changeset
|
329 |
slot, index: LongInt; |
2560731c860d
move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
3926
diff
changeset
|
330 |
begin |
3989 | 331 |
if (CurrentTeam = nil) or |
332 |
(CurrentHedgehog = nil) or |
|
333 |
(CurrentTeam^.ExtDriven) or |
|
334 |
(CurrentTeam^.Hedgehogs[0].BotLevel <> 0) then |
|
3940
cc29628976cc
some optimizations to drawing and fetching data of new ammomenu
koda
parents:
3933
diff
changeset
|
335 |
exit(-1); |
3989 | 336 |
|
3928
2560731c860d
move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
3926
diff
changeset
|
337 |
a:= CurrentHedgehog^.Ammo; |
2560731c860d
move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
3926
diff
changeset
|
338 |
for slot:= 0 to cMaxSlotIndex do |
2560731c860d
move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
3926
diff
changeset
|
339 |
for index:= 0 to cMaxSlotAmmoIndex do |
3973 | 340 |
if a^[slot,index].Count <> 0 then // yes, ammomenu is hell |
341 |
counts[ord(a^[slot,index].AmmoType)-1]:= a^[slot,index].Count; |
|
3940
cc29628976cc
some optimizations to drawing and fetching data of new ammomenu
koda
parents:
3933
diff
changeset
|
342 |
exit(0); |
3928
2560731c860d
move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
3926
diff
changeset
|
343 |
end; |
2560731c860d
move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
3926
diff
changeset
|
344 |
|
3940
cc29628976cc
some optimizations to drawing and fetching data of new ammomenu
koda
parents:
3933
diff
changeset
|
345 |
procedure HW_getAmmoDelays (skipTurns: PByte); cdecl; export; |
cc29628976cc
some optimizations to drawing and fetching data of new ammomenu
koda
parents:
3933
diff
changeset
|
346 |
var a : TAmmoType; |
3926
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
347 |
begin |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
348 |
for a:= Low(TAmmoType) to High(TAmmoType) do |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
349 |
skipTurns[ord(a)-1]:= byte(Ammoz[a].SkipTurns); |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
350 |
end; |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
351 |
|
3989 | 352 |
function HW_getTurnsForCurrentTeam: LongInt; cdecl; export; |
3926
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
353 |
begin |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
354 |
exit(CurrentTeam^.Clan^.TurnNumber); |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
355 |
end; |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
356 |
|
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
357 |
function HW_getMaxNumberOfHogs: LongInt; cdecl; export; |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
358 |
begin |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
359 |
exit(cMaxHHIndex+1); |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
360 |
end; |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
361 |
|
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
362 |
function HW_getMaxNumberOfTeams: LongInt; cdecl; export; |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
363 |
begin |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
364 |
exit(cMaxTeams); |
3924 | 365 |
end; |
2690 | 366 |
{$ENDIF} |
367 |
||
368 |
end. |
|
369 |