author | nemo |
Mon, 29 Aug 2011 19:28:45 -0400 | |
changeset 5703 | 637fb1e6487b |
parent 5338 | dbe8a4ea8521 |
child 5754 | 583b7a683b17 |
permissions | -rw-r--r-- |
555 | 1 |
# Configure for Qt4 |
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set(QT_MIN_VERSION "4.5.0") |
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Fix build with CMake & gcc 4.1.2 on my system (treating #include <QtGui> as including directory)
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4 |
set(QT_USE_QTCORE TRUE) |
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Fix build with CMake & gcc 4.1.2 on my system (treating #include <QtGui> as including directory)
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5 |
set(QT_USE_QTGUI TRUE) |
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set(QT_USE_QTNETWORK TRUE) |
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Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
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set(QT_USE_QTWEBKIT TRUE) |
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set(QT_USE_QTSVG FALSE) |
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set(QT_USE_QTXML FALSE) |
10 |
set(QT_USE_QTOPENGL FALSE) |
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set(QT_USE_QTMAIN TRUE) |
12 |
||
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find_package(Qt4 REQUIRED) |
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include(${QT_USE_FILE}) |
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# Configure for SDL |
17 |
find_package(SDL REQUIRED) |
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revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
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find_package(SDL_mixer REQUIRED) |
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move C and C++ optimization flags in the main CMakeLists.txt
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include_directories(.) |
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include_directories(${SDL_INCLUDE_DIR}) |
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include_directories(${SDLMIXER_INCLUDE_DIR}) |
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if(UNIX) |
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# HACK: in freebsd cannot find iconv.h included via SDL.h |
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include_directories("/usr/local/include") |
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endif(UNIX) |
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|
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if(WIN32 AND NOT UNIX) |
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30 |
set(HEDGEWARS_BINDIR ".") |
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31 |
set(HEDGEWARS_DATADIR "../share/") |
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new quality slider widget (needs to be customized), removed obsolete arguments
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32 |
add_definitions(-DUSE_XFIRE) |
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else() |
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set(HEDGEWARS_BINDIR ${CMAKE_INSTALL_PREFIX}) |
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if(DEFINED DATA_INSTALL_DIR) |
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set(HEDGEWARS_DATADIR ${DATA_INSTALL_DIR}) |
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else() |
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|
38 |
set(HEDGEWARS_DATADIR ${CMAKE_INSTALL_PREFIX}/share/) |
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39 |
endif() |
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#only the cocoa version of qt supports building 64 bit apps |
41 |
if(APPLE AND (CMAKE_OSX_ARCHITECTURES MATCHES "x86_64*") AND (NOT QT_MAC_USE_COCOA)) |
|
42 |
message(FATAL_ERROR "Building the 64 bit version of Hedgewars *requires* the Cocoa variant of QT on Mac OS X") |
|
43 |
endif() |
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endif() |
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|
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46 |
|
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additional variable (BUNDLE) to make a standalone Mac application
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47 |
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/hwconsts.cpp.in ${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp) |
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49 |
set(hwfr_src |
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HWApplication.cpp |
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game.cpp |
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52 |
main.cpp |
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53 |
hwform.cpp |
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54 |
team.cpp |
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55 |
namegen.cpp |
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56 |
teamselect.cpp |
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57 |
teamselhelper.cpp |
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frameTeam.cpp |
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59 |
vertScrollArea.cpp |
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60 |
gameuiconfig.cpp |
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61 |
ui_hwform.cpp |
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62 |
gamecfgwidget.cpp |
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Removing pages.cpp and splitting it up into various files.
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63 |
pagemain.cpp |
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64 |
pageeditteam.cpp |
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Removing pages.cpp and splitting it up into various files.
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parents:
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65 |
pagemultiplayer.cpp |
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Removing pages.cpp and splitting it up into various files.
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66 |
pageoptions.cpp |
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Removing pages.cpp and splitting it up into various files.
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67 |
pagenet.cpp |
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68 |
pagenetserver.cpp |
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69 |
pagenetgame.cpp |
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Removing pages.cpp and splitting it up into various files.
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70 |
pageinfo.cpp |
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Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
nemo
parents:
5252
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changeset
|
71 |
pagedata.cpp |
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72 |
pagesingleplayer.cpp |
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pagetraining.cpp |
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pagecampaign.cpp |
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pageselectweapon.cpp |
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pageingame.cpp |
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pageroomslist.cpp |
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pageconnecting.cpp |
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pagescheme.cpp |
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some headers cleanup and rename of stats and playrecord pages for consistency
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pagegamestats.cpp |
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pageplayrecord.cpp |
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pageadmin.cpp |
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pagenettype.cpp |
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pagedrawmap.cpp |
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SquareLabel.cpp |
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hats.cpp |
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hedgehogerWidget.cpp |
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hwmap.cpp |
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mapContainer.cpp |
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tcpBase.cpp |
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about.cpp |
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proto.cpp |
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fpsedit.cpp |
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netserver.cpp |
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newnetclient.cpp |
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netudpserver.cpp |
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netudpwidget.cpp |
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netregister.cpp |
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netserverslist.cpp |
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chatwidget.cpp |
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binds.cpp |
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SDLs.cpp |
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${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp |
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selectWeapon.cpp |
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itemNum.cpp |
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106 |
input_ip.cpp |
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igbox.cpp |
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108 |
weaponItem.cpp |
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misc.cpp |
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ammoSchemeModel.cpp |
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togglebutton.cpp |
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bgwidget.cpp |
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113 |
achievements.cpp |
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114 |
qaspectratiolayout.cpp |
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115 |
drawmapwidget.cpp |
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116 |
drawmapscene.cpp |
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- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
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117 |
themesmodel.cpp |
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118 |
) |
184 | 119 |
|
2821 | 120 |
#xfire integration |
121 |
if(WIN32) |
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122 |
set(hwfr_src ${hwfr_src} xfire.cpp ../misc/xfire/xfiregameclient.cpp) |
2821 | 123 |
endif(WIN32) |
124 |
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125 |
if(MINGW) |
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126 |
# resource compilation for mingw |
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127 |
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o |
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128 |
COMMAND windres -I ${CMAKE_CURRENT_SOURCE_DIR} |
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129 |
-i ${CMAKE_CURRENT_SOURCE_DIR}/hedgewars.rc |
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-o ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o) |
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131 |
set(hwfr_src ${hwfr_src} ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o) |
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132 |
else(MINGW) |
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133 |
set(hwfr_src ${hwfr_src} hedgewars.rc) |
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134 |
endif(MINGW) |
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136 |
set(hwfr_moc_hdrs |
5252 | 137 |
HWApplication.h |
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138 |
game.h |
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139 |
hats.h |
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140 |
hwform.h |
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141 |
teamselect.h |
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142 |
teamselhelper.h |
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143 |
frameTeam.h |
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144 |
vertScrollArea.h |
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145 |
gameuiconfig.h |
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146 |
gamecfgwidget.h |
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147 |
AbstractPage.h |
5204 | 148 |
pagenet.h |
149 |
pagemultiplayer.h |
|
150 |
pagenetserver.h |
|
151 |
pageingame.h |
|
152 |
pagetraining.h |
|
153 |
pageeditteam.h |
|
154 |
pageoptions.h |
|
155 |
pagemain.h |
|
156 |
pageinfo.h |
|
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Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
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157 |
pagedata.h |
5204 | 158 |
pagesingleplayer.h |
159 |
pagenettype.h |
|
160 |
pageconnecting.h |
|
161 |
pagedrawmap.h |
|
162 |
pagecampaign.h |
|
163 |
pagenetgame.h |
|
164 |
pageroomslist.h |
|
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165 |
pagegamestats.h |
5204 | 166 |
pageadmin.h |
167 |
pagescheme.h |
|
168 |
pageselectweapon.h |
|
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169 |
pageplayrecord.h |
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170 |
SquareLabel.h |
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171 |
hedgehogerWidget.h |
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172 |
hwmap.h |
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|
173 |
mapContainer.h |
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|
174 |
tcpBase.h |
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|
175 |
about.h |
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176 |
proto.h |
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|
177 |
fpsedit.h |
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|
178 |
netserver.h |
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|
179 |
newnetclient.h |
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180 |
netudpserver.h |
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|
181 |
netudpwidget.h |
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|
182 |
netregister.h |
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|
183 |
netserverslist.h |
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|
184 |
chatwidget.h |
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|
185 |
SDLs.h |
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|
186 |
selectWeapon.h |
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|
187 |
itemNum.h |
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|
188 |
input_ip.h |
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|
189 |
igbox.h |
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|
190 |
weaponItem.h |
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|
191 |
misc.h |
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|
192 |
ammoSchemeModel.h |
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|
193 |
togglebutton.h |
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|
194 |
bgwidget.h |
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|
195 |
qaspectratiolayout.h |
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|
196 |
drawmapwidget.h |
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|
197 |
drawmapscene.h |
5289
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- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
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|
198 |
themesmodel.h |
4520
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|
199 |
) |
184 | 200 |
|
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|
201 |
set(hwfr_hdrs |
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|
202 |
binds.h |
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|
203 |
ui_hwform.h |
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|
204 |
KB.h |
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|
205 |
hwconsts.h |
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|
206 |
) |
184 | 207 |
|
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|
208 |
set(hwfr_rez hedgewars.qrc) |
184 | 209 |
|
2641 | 210 |
qt4_add_resources(hwfr_rez_src ${hwfr_rez}) |
184 | 211 |
|
2641 | 212 |
qt4_wrap_cpp(hwfr_moc_srcs ${hwfr_moc_hdrs}) |
184 | 213 |
|
2652 | 214 |
|
215 |
if(APPLE) |
|
4520
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|
216 |
set(hwfr_src ${hwfr_src} InstallController.cpp CocoaInitializer.mm M3Panel.mm M3InstallController.m NSWorkspace_RBAdditions.m) |
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|
217 |
set(HW_LINK_LIBS IOKit) |
2652 | 218 |
|
4775 | 219 |
if(NOT NOAUTOUPDATE) |
220 |
find_package(Sparkle) |
|
221 |
if(SPARKLE_FOUND) |
|
222 |
add_definitions(-DSPARKLE_ENABLED) |
|
223 |
set(hwfr_src ${hwfr_src} AutoUpdater.cpp SparkleAutoUpdater.mm) |
|
224 |
set(HW_LINK_LIBS ${SPARKLE_LIBRARY} ${HW_LINK_LIBS}) |
|
225 |
endif() |
|
4520
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|
226 |
endif() |
2652 | 227 |
endif() |
228 |
||
229 |
||
184 | 230 |
add_executable(hedgewars WIN32 |
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|
231 |
${hwfr_src} |
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|
232 |
${hwfr_moc_srcs} |
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|
233 |
${hwfr_hdrs} |
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|
234 |
${hwfr_rez_src} |
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|
235 |
) |
2191 | 236 |
|
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|
237 |
|
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|
238 |
set(HW_LINK_LIBS |
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|
239 |
${QT_LIBRARIES} |
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240 |
${SDL_LIBRARY} |
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241 |
${SDLMIXER_LIBRARY} |
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242 |
${HW_LINK_LIBS} |
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|
243 |
) |
184 | 244 |
|
245 |
if(WIN32 AND NOT UNIX) |
|
4520
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246 |
if(NOT SDL_LIBRARY) |
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247 |
set(HW_LINK_LIBS ${HW_LINK_LIBS} SDL) |
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|
248 |
endif() |
555 | 249 |
|
4520
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|
250 |
set( HW_LINK_LIBS |
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|
251 |
${HW_LINK_LIBS} |
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|
252 |
ole32 |
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Allow to draw maps in frontend and play them (only locally, some bugs to fix)
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|
253 |
oleaut32 |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
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|
254 |
winspool |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
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|
255 |
uuid |
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Allow to draw maps in frontend and play them (only locally, some bugs to fix)
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|
256 |
) |
2663 | 257 |
endif() |
184 | 258 |
|
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|
259 |
|
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|
260 |
target_link_libraries(hedgewars ${HW_LINK_LIBS}) |
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|
261 |
|
495 | 262 |
|
2015 | 263 |
install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hedgewars${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_dir}) |
2218
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-Smaxx' solution for compiling frontend with static libs in windows
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|
264 |