author | Wuzzy <Wuzzy2@mail.ru> |
Fri, 01 Nov 2019 23:35:01 +0100 | |
changeset 15505 | 5eda4d7056bc |
parent 15298 | 042a5e8d9c59 |
permissions | -rw-r--r-- |
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#ifdef GL_ES |
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precision mediump float; |
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#endif |
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uniform sampler2D tex0; |
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uniform vec4 tint; |
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uniform bool tintAdd; |
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uniform bool enableTexture; |
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varying vec2 tex; |
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void main() |
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{ |
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if(enableTexture){ |
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if (tintAdd){ |
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vec4 tint_ = vec4(tint.xyz, 0.0); |
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gl_FragColor = clamp(texture2D(tex0, tex) + tint_, 0.0, 1.1); |
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}else{ |
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gl_FragColor = texture2D(tex0, tex) * tint; |
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} |
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parents:
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}else{ |
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gl_FragColor = tint; |
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} |
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} |