author | Wuzzy <Wuzzy2@mail.ru> |
Fri, 01 Nov 2019 23:35:01 +0100 | |
changeset 15505 | 5eda4d7056bc |
parent 15367 | c8f37fc9c266 |
permissions | -rw-r--r-- |
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1 |
#the usual set of dependencies |
8041 | 2 |
find_package(OpenGL REQUIRED) |
11359
c481d087f653
cmake tweaks. make pas2c build with sdl2 (keycodes or something still missing)
sheepluva
parents:
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find_package(SDL2 REQUIRED) |
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find_package(SDL2_mixer 2 REQUIRED) |
5 |
find_package(SDL2_net 2 REQUIRED) |
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find_package(SDL2_image 2 REQUIRED) |
|
7 |
find_package(SDL2_ttf 2 REQUIRED) |
|
8004 | 8 |
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#compile our rtl implementation |
8448
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update FindGLEW to use the same variables as in later CMake files and make sure to include its headers before compiling c stuff
koda
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/rtl) |
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include_directories(${PHYSFS_INCLUDE_DIR}) |
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include_directories(${PHYSLAYER_INCLUDE_DIR}) |
|
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include_directories(${LUA_INCLUDE_DIR}) |
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include_directories(${SDL2_INCLUDE_DIRS}) |
8047
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cleanup headers, remove -I . from rtl lib to save a few warnings
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15 |
add_subdirectory(rtl) |
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|
10747
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backporting some build system fixes and pas2c tweaks
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17 |
# convert list into pascal array |
07ade56c3b4a
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18 |
if(FONTS_DIRS) |
07ade56c3b4a
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19 |
list(LENGTH FONTS_DIRS ndirs) |
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set(FONTS_DIRS_ARRAY "array [0..${ndirs}] of PChar = (") |
07ade56c3b4a
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21 |
foreach(fontdir ${FONTS_DIRS}) |
07ade56c3b4a
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set(FONTS_DIRS_ARRAY "${FONTS_DIRS_ARRAY}\n_P'${fontdir}',") |
07ade56c3b4a
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endforeach(fontdir) |
07ade56c3b4a
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24 |
set(FONTS_DIRS_ARRAY "${FONTS_DIRS_ARRAY}\nnil);\n") |
07ade56c3b4a
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else(FONTS_DIRS) |
07ade56c3b4a
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set(FONTS_DIRS_ARRAY "array [0..1] of PChar = (nil, nil);") |
07ade56c3b4a
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endif(FONTS_DIRS) |
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28 |
|
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configure_file(${CMAKE_SOURCE_DIR}/hedgewars/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc) |
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|
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#get the list of pas files that are going to be converted and compiled |
8044 | 32 |
file(GLOB engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/*.pas") |
33 |
list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uTouch.pas") |
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/PNGh.pas") |
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/pas2cSystem.pas") |
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/pas2cRedo.pas") |
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/hwLibrary.pas") |
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14481 | 38 |
if(NOVIDEOREC) |
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uVideoRec.pas") |
|
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endif() |
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11799 | 41 |
if(NOT GL2) |
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uMatrix.pas") |
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endif() |
|
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koda
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44 |
|
9259
872dd30deb7b
compile hwengine first, so that all other files are compiled too and don't call pas2c again
koda
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45 |
#remove and readd hwengine so that it is compiled first, compiling every other file in the process |
872dd30deb7b
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koda
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46 |
list(REMOVE_ITEM engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/hwengine.pas) |
872dd30deb7b
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koda
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47 |
list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/hwengine.pas) |
872dd30deb7b
compile hwengine first, so that all other files are compiled too and don't call pas2c again
koda
parents:
9256
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48 |
|
872dd30deb7b
compile hwengine first, so that all other files are compiled too and don't call pas2c again
koda
parents:
9256
diff
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49 |
#process files .pas -> .c |
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50 |
foreach(sourcefile ${engine_sources_pas}) |
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51 |
get_filename_component(sourcename ${sourcefile} NAME_WE) #drops .pas |
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list(APPEND engine_sources "${CMAKE_CURRENT_BINARY_DIR}/${sourcename}.c") |
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endforeach() |
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54 |
|
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#add again files for external functions and for fpcrtl_ functions |
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list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/pas2cSystem.pas) |
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list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/pas2cRedo.pas) |
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||
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set(pas2c_args -n hwengine |
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-i ${CMAKE_SOURCE_DIR}/hedgewars |
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-o ${CMAKE_CURRENT_BINARY_DIR} |
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-a ${CMAKE_CURRENT_BINARY_DIR} |
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-d ENDIAN_LITTLE |
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-d DEBUGFILE) |
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if(BUILD_ENGINE_JS) |
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11796 | 67 |
set(pas2c_args ${pas2c_args} -d WEBGL) |
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endif() |
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if(BUILD_ENGINE_LIBRARY) |
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set(pas2c_args ${pas2c_args} -d HWLIBRARY) |
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endif() |
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if(GL2) |
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set(pas2c_args ${pas2c_args} -d GL2) |
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11666 | 74 |
endif() |
15367
c8f37fc9c266
Add DARWIN flag to fix BUILD_ENGINE_C compilation on macOS
raptor <buckyballreaction@gmail.com>
parents:
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75 |
if(APPLE) |
c8f37fc9c266
Add DARWIN flag to fix BUILD_ENGINE_C compilation on macOS
raptor <buckyballreaction@gmail.com>
parents:
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76 |
set(pas2c_args ${pas2c_args} -d DARWIN) |
c8f37fc9c266
Add DARWIN flag to fix BUILD_ENGINE_C compilation on macOS
raptor <buckyballreaction@gmail.com>
parents:
15366
diff
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77 |
endif() |
11666 | 78 |
|
14466
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Attempt to allow building video recording in pas2c mode, currently fails parsing
unc0rr
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if(LIBAV_FOUND) |
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add_subdirectory(${CMAKE_SOURCE_DIR}/hedgewars/avwrapper ${CMAKE_CURRENT_BINARY_DIR}/avwrapper) |
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list(APPEND HW_LINK_LIBS avwrapper) |
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set(pas2c_args ${pas2c_args} -d USE_VIDEO_RECORDING) |
9844450389a4
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endif() |
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84 |
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#invoke pas2c on main module, it will call all the others |
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add_custom_command(OUTPUT ${engine_sources} |
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COMMAND "${EXECUTABLE_OUTPUT_PATH}/pas2c${CMAKE_EXECUTABLE_SUFFIX}" |
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ARGS ${pas2c_args} |
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DEPENDS pas2c #converter tool |
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${engine_sources_pas} #original pascal file |
|
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) |
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koda
parents:
8029
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changeset
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92 |
|
9256
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set one rule per file, only compiles a minimum number of files when one pascal file is modified
koda
parents:
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#wrap conversion for all source in this command |
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94 |
add_custom_target(engine_c DEPENDS ${engine_sources}) |
7999 | 95 |
|
8006 | 96 |
|
11684 | 97 |
if(BUILD_ENGINE_JS) |
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Add pre/post js stub files and expand the emscripten options
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98 |
add_flag_append(CMAKE_C_FLAGS "--memory-init-file 0 -O0 --js-opts 0 -g4 --use-preload-plugins -s ASSERTIONS=2 -s USE_SDL=2 -s USE_SDL_IMAGE=1 -s USE_LIBPNG=1 -s USE_SDL_TTF=2 -s USE_VORBIS=1 -s USE_OGG=1 -s TOTAL_MEMORY=100000000 -s GL_UNSAFE_OPTS=0 -s EXPORTED_FUNCTIONS=\"['_hwengine_RunEngine', '_hwengine_MainLoop']\" --post-js ${CMAKE_SOURCE_DIR}/project_files/web/post.js --pre-js ${CMAKE_SOURCE_DIR}/project_files/web/pre.js") |
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endif() |
100 |
||
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101 |
#compile the c files |
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add_definitions(-DPAS2C) |
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- pas2c recognizes typecasts in initialization expressions
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add_definitions(-Werror=incompatible-pointer-types) |
10127 | 104 |
|
11664
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add_executable(hwengine WIN32 ${engine_sources}) |
71bdf987e41f
Fully support emscripten toolchain in our build system
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106 |
|
11659 | 107 |
if(BUILD_ENGINE_JS) |
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108 |
set_target_properties(hwengine PROPERTIES SUFFIX ".html") |
11659 | 109 |
endif() |
110 |
||
8029 | 111 |
target_link_libraries(hwengine fpcrtl |
112 |
${LUA_LIBRARY} |
|
113 |
${OPENGL_LIBRARY} |
|
11359
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sheepluva
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114 |
${SDL2_LIBRARY} |
12391 | 115 |
${SDL2_MIXER_LIBRARIES} |
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${SDL2_NET_LIBRARIES} |
|
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${SDL2_IMAGE_LIBRARIES} |
|
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${SDL2_TTF_LIBRARIES} |
|
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and now engine in c links too (with more manual intervention as of issue 596)
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119 |
physfs |
ef59a44a9f08
and now engine in c links too (with more manual intervention as of issue 596)
koda
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120 |
physlayer |
9984
84835d0ceb64
Fixed build failure to a missing math library linked with BUILD_ENGINE_C=1 and clang
Gianfranco Costamagna <costamagnagianfranco@yahoo.it>
parents:
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121 |
m |
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${HW_LINK_LIBS} |
8038 | 123 |
#TODO: add other libraries |
8029 | 124 |
) |
8332
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fix hwc install and pas2c preprocessing (but not total conversion)
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125 |
install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hwengine${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_binary_install_dir}) |
8038 | 126 |