author | koda |
Fri, 31 Dec 2010 03:29:41 +0100 | |
changeset 4793 | 5ea3d182415e |
parent 4603 | d362ab6c7f53 |
child 4812 | f924be23ffb4 |
permissions | -rw-r--r-- |
2690 | 1 |
(* |
3973 | 2 |
* Hedgewars, a free turn based strategy game |
3 |
* Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com> |
|
4 |
* |
|
5 |
* This program is free software; you can redistribute it and/or modify |
|
6 |
* it under the terms of the GNU General Public License as published by |
|
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* the Free Software Foundation; version 2 of the License |
|
2690 | 8 |
* |
3973 | 9 |
* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
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* GNU General Public License for more details. |
|
2690 | 13 |
* |
3973 | 14 |
* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
|
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
2690 | 17 |
*) |
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||
19 |
{$INCLUDE "options.inc"} |
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20 |
||
21 |
unit PascalExports; |
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22 |
||
23 |
interface |
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uses uTypes, uConsts, uVariables, GLunit, uKeys, uChat, uSound, uAmmos, uUtils, |
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25 |
uCommands; |
2690 | 26 |
|
2924 | 27 |
{$INCLUDE "config.inc"} |
2691 | 28 |
|
2690 | 29 |
implementation |
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30 |
{$IFDEF HWLIBRARY} |
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31 |
var cZoomVal: GLfloat; |
4454 | 32 |
previousGameState: TGameState; |
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33 |
|
3063 | 34 |
// retrieve protocol information |
4603 | 35 |
procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; export; |
2691 | 36 |
begin |
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netProto^:= cNetProtoVersion; |
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versionStr^:= cVersionString; |
2691 | 39 |
end; |
40 |
||
2690 | 41 |
procedure HW_click; cdecl; export; |
42 |
begin |
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leftClick:= true; |
2690 | 44 |
end; |
45 |
||
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46 |
procedure HW_ammoMenu; cdecl; export; |
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47 |
begin |
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48 |
rightClick:= true; |
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49 |
end; |
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50 |
|
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51 |
procedure HW_zoomSet(value: GLfloat); cdecl; export; |
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52 |
begin |
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53 |
cZoomVal:= value; |
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54 |
ZoomValue:= value; |
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55 |
end; |
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56 |
|
2690 | 57 |
procedure HW_zoomIn; cdecl; export; |
58 |
begin |
|
3523 | 59 |
if wheelDown = false then |
60 |
wheelUp:= true; |
|
2690 | 61 |
end; |
62 |
||
63 |
procedure HW_zoomOut; cdecl; export; |
|
64 |
begin |
|
3523 | 65 |
if wheelUp = false then |
66 |
wheelDown:= true; |
|
2690 | 67 |
end; |
68 |
||
69 |
procedure HW_zoomReset; cdecl; export; |
|
70 |
begin |
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71 |
ZoomValue:= cZoomVal; |
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72 |
//middleClick:= true; |
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// center the camera at current hog |
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if CurrentHedgehog <> nil then |
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|
75 |
followGear:= CurrentHedgehog^.Gear; |
2690 | 76 |
end; |
77 |
||
3680 | 78 |
function HW_zoomFactor: GLfloat; cdecl; export; |
79 |
begin |
|
80 |
exit( ZoomValue / cDefaultZoomLevel ); |
|
81 |
end; |
|
82 |
||
83 |
function HW_zoomLevel: LongInt; cdecl; export; |
|
84 |
begin |
|
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exit( trunc((ZoomValue - cDefaultZoomLevel) / cZoomDelta) ); |
|
86 |
end; |
|
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||
3626 | 88 |
procedure HW_walkingKeysUp; cdecl; export; |
89 |
begin |
|
90 |
leftKey:= false; |
|
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rightKey:= false; |
|
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upKey:= false; |
|
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downKey:= false; |
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3649 | 94 |
preciseKey:= false; |
3626 | 95 |
end; |
96 |
||
97 |
procedure HW_otherKeysUp; cdecl; export; |
|
98 |
begin |
|
99 |
spaceKey:= false; |
|
100 |
enterKey:= false; |
|
101 |
backspaceKey:= false; |
|
102 |
end; |
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103 |
||
2690 | 104 |
procedure HW_allKeysUp; cdecl; export; |
105 |
begin |
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// set all keys to released |
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107 |
uKeys.initModule; |
2690 | 108 |
end; |
109 |
||
110 |
procedure HW_walkLeft; cdecl; export; |
|
111 |
begin |
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leftKey:= true; |
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end; |
114 |
||
115 |
procedure HW_walkRight; cdecl; export; |
|
116 |
begin |
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rightKey:= true; |
2690 | 118 |
end; |
119 |
||
3649 | 120 |
procedure HW_preciseSet(status:boolean); cdecl; export; |
121 |
begin |
|
122 |
preciseKey:= status; |
|
123 |
end; |
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||
2690 | 125 |
procedure HW_aimUp; cdecl; export; |
126 |
begin |
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upKey:= true; |
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end; |
129 |
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130 |
procedure HW_aimDown; cdecl; export; |
|
131 |
begin |
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downKey:= true; |
2690 | 133 |
end; |
134 |
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135 |
procedure HW_shoot; cdecl; export; |
|
136 |
begin |
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spaceKey:= true; |
2690 | 138 |
end; |
139 |
||
3015 | 140 |
procedure HW_jump; cdecl; export; |
141 |
begin |
|
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enterKey:= true; |
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143 |
end; |
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144 |
||
145 |
procedure HW_backjump; cdecl; export; |
|
146 |
begin |
|
147 |
backspaceKey:= true; |
|
148 |
end; |
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149 |
||
3651 | 150 |
procedure HW_tab; cdecl; export; |
151 |
begin |
|
152 |
tabKey:= true; |
|
153 |
end; |
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154 |
||
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155 |
procedure HW_chat; cdecl; export; |
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156 |
begin |
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chatAction:= true; |
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158 |
end; |
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159 |
|
3648 | 160 |
procedure HW_chatEnd; cdecl; export; |
161 |
begin |
|
162 |
KeyPressChat(27); // esc - cleans buffer |
|
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KeyPressChat(13); // enter - removes chat |
|
164 |
end; |
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165 |
||
2805 | 166 |
procedure HW_pause; cdecl; export; |
167 |
begin |
|
4454 | 168 |
if isPaused = false then |
169 |
pauseAction:= true; |
|
170 |
end; |
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171 |
||
172 |
procedure HW_pauseToggle; cdecl; export; |
|
173 |
begin |
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pauseAction:= true; |
2805 | 175 |
end; |
176 |
||
4454 | 177 |
function HW_isPaused: boolean; cdecl; export; |
178 |
begin |
|
179 |
exit( isPaused ); |
|
180 |
end; |
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181 |
||
182 |
procedure HW_suspend; cdecl; export; |
|
183 |
begin |
|
184 |
previousGameState:= GameState; |
|
185 |
GameState:= gsSuspend; |
|
186 |
end; |
|
187 |
||
188 |
procedure HW_resume; cdecl; export; |
|
189 |
begin |
|
190 |
GameState:= previousGameState; |
|
191 |
end; |
|
192 |
||
3063 | 193 |
procedure HW_terminate(closeFrontend: boolean); cdecl; export; |
194 |
begin |
|
195 |
isTerminated:= true; |
|
196 |
if closeFrontend then alsoShutdownFrontend:= true; |
|
197 |
end; |
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198 |
|
3551 | 199 |
procedure HW_setCursor(x,y: LongInt); cdecl; export; |
200 |
begin |
|
201 |
CursorPoint.X:= x; |
|
202 |
CursorPoint.Y:= y; |
|
203 |
end; |
|
204 |
||
3661 | 205 |
procedure HW_getCursor(x,y: PLongInt); cdecl; export; |
206 |
begin |
|
207 |
x^:= CursorPoint.X; |
|
208 |
y^:= CursorPoint.Y; |
|
209 |
end; |
|
210 |
||
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211 |
function HW_isAmmoMenuOpen: boolean; cdecl; export; |
3551 | 212 |
begin |
213 |
exit(bShowAmmoMenu); |
|
214 |
end; |
|
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215 |
|
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216 |
function HW_isAmmoMenuNotAllowed: boolean; cdecl; export; |
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217 |
begin; |
4150 | 218 |
exit ( (TurnTimeLeft = 0) or (not CurrentTeam^.ExtDriven and (((CurAmmoGear = nil) or |
219 |
((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) = 0)) and hideAmmoMenu)) ); |
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220 |
end; |
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221 |
|
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222 |
function HW_isWaiting: boolean; cdecl; export; |
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223 |
begin |
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224 |
exit( ReadyTimeLeft > 0 ); |
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225 |
end; |
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226 |
|
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227 |
function HW_isWeaponRequiringClick: boolean; cdecl; export; |
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228 |
begin |
3739 | 229 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
3662
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230 |
exit( (CurrentHedgehog^.Gear^.State and gstHHChooseTarget) <> 0 ) |
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231 |
else |
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232 |
exit(false); |
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233 |
end; |
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234 |
|
3650 | 235 |
function HW_isWeaponTimerable: boolean; cdecl; export; |
236 |
begin |
|
3739 | 237 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
3874 | 238 |
exit( (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Timerable) <> 0) |
3739 | 239 |
else |
240 |
exit(false); |
|
3650 | 241 |
end; |
242 |
||
3651 | 243 |
function HW_isWeaponSwitch: boolean cdecl; export; |
244 |
begin |
|
3739 | 245 |
if (CurAmmoGear <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
3697 | 246 |
exit(CurAmmoGear^.AmmoType = amSwitch) |
3651 | 247 |
else |
248 |
exit(false) |
|
249 |
end; |
|
250 |
||
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|
251 |
function HW_isWeaponRope: boolean cdecl; export; |
3668
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|
252 |
begin |
3739 | 253 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
3874 | 254 |
exit (CurrentHedgehog^.CurAmmoType = amRope) |
3739 | 255 |
else |
256 |
exit(false); |
|
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|
257 |
end; |
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258 |
|
3650 | 259 |
procedure HW_setGrenadeTime(time: LongInt); cdecl; export; |
260 |
begin |
|
261 |
ParseCommand('/timer ' + inttostr(time), true); |
|
262 |
end; |
|
263 |
||
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|
264 |
procedure HW_setPianoSound(snd: LongInt); cdecl; export; |
2ba6ac8a114b
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|
265 |
begin |
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3697
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|
266 |
// this most likely won't work in network game |
3739 | 267 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) |
3874 | 268 |
and (CurrentHedgehog^.CurAmmoType = amPiano) then |
3737
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|
269 |
case snd of |
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|
270 |
0: PlaySound(sndPiano0); |
2ba6ac8a114b
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|
271 |
1: PlaySound(sndPiano1); |
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|
272 |
2: PlaySound(sndPiano2); |
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|
273 |
3: PlaySound(sndPiano3); |
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|
274 |
4: PlaySound(sndPiano4); |
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|
275 |
5: PlaySound(sndPiano5); |
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|
276 |
6: PlaySound(sndPiano6); |
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|
277 |
7: PlaySound(sndPiano7); |
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else PlaySound(sndPiano8); |
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end; |
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280 |
end; |
3924 | 281 |
|
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function HW_getWeaponNameByIndex(whichone: LongInt): PChar; cdecl; export; |
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283 |
begin |
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exit (str2pchar(trammo[Ammoz[TAmmoType(whichone+1)].NameId])); |
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end; |
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286 |
|
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287 |
function HW_getWeaponCaptionByIndex(whichone: LongInt): PChar; cdecl; export; |
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begin |
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exit (str2pchar(trammoc[Ammoz[TAmmoType(whichone+1)].NameId])); |
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290 |
end; |
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291 |
|
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292 |
function HW_getWeaponDescriptionByIndex(whichone: LongInt): PChar; cdecl; export; |
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begin |
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exit (str2pchar(trammod[Ammoz[TAmmoType(whichone+1)].NameId])); |
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295 |
end; |
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|
296 |
|
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function HW_getNumberOfWeapons:LongInt; cdecl; export; |
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298 |
begin |
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299 |
exit(ord(high(TAmmoType))); |
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300 |
end; |
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|
302 |
procedure HW_setWeapon(whichone: LongInt); cdecl; export; |
|
303 |
begin |
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if (not CurrentTeam^.ExtDriven) and (CurrentTeam^.Hedgehogs[0].BotLevel = 0) then |
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SetWeapon(TAmmoType(whichone+1)); |
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306 |
end; |
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307 |
|
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308 |
function HW_isWeaponAnEffect(whichone: LongInt): boolean; cdecl; export; |
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309 |
begin |
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exit(Ammoz[TAmmoType(whichone+1)].Ammo.Propz and ammoprop_Effect <> 0) |
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311 |
end; |
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|
312 |
|
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313 |
function HW_getAmmoCounts(counts: PLongInt): LongInt; cdecl; export; |
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var a : PHHAmmo; |
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slot, index: LongInt; |
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316 |
begin |
3989 | 317 |
if (CurrentTeam = nil) or |
318 |
(CurrentHedgehog = nil) or |
|
319 |
(CurrentTeam^.ExtDriven) or |
|
320 |
(CurrentTeam^.Hedgehogs[0].BotLevel <> 0) then |
|
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321 |
exit(-1); |
3989 | 322 |
|
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323 |
a:= CurrentHedgehog^.Ammo; |
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324 |
for slot:= 0 to cMaxSlotIndex do |
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325 |
for index:= 0 to cMaxSlotAmmoIndex do |
3973 | 326 |
if a^[slot,index].Count <> 0 then // yes, ammomenu is hell |
327 |
counts[ord(a^[slot,index].AmmoType)-1]:= a^[slot,index].Count; |
|
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328 |
exit(0); |
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|
329 |
end; |
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|
330 |
|
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331 |
procedure HW_getAmmoDelays (skipTurns: PByte); cdecl; export; |
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332 |
var a : TAmmoType; |
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333 |
begin |
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334 |
for a:= Low(TAmmoType) to High(TAmmoType) do |
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335 |
skipTurns[ord(a)-1]:= byte(Ammoz[a].SkipTurns); |
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336 |
end; |
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337 |
|
3989 | 338 |
function HW_getTurnsForCurrentTeam: LongInt; cdecl; export; |
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339 |
begin |
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|
340 |
exit(CurrentTeam^.Clan^.TurnNumber); |
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|
341 |
end; |
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|
342 |
|
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343 |
function HW_getMaxNumberOfHogs: LongInt; cdecl; export; |
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|
344 |
begin |
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|
345 |
exit(cMaxHHIndex+1); |
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|
346 |
end; |
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|
347 |
|
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348 |
function HW_getMaxNumberOfTeams: LongInt; cdecl; export; |
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|
349 |
begin |
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|
350 |
exit(cMaxTeams); |
3924 | 351 |
end; |
2690 | 352 |
{$ENDIF} |
353 |
||
354 |
end. |
|
355 |