cocoaTouch/LevelViewController.m
author smxx
Fri, 16 Apr 2010 16:04:41 +0000
changeset 3350 5cd02aafc612
parent 3340 96dd168b080b
child 3352 ac5d14a35482
permissions -rw-r--r--
Engine: * Save screenshots to "Screenshots" sub directory * Added new ultimate weapon: Perform Beathoven's deadly sonata during the Piano Strike (this time for real! still missing some sounds/assets)
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//
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//  HogHatViewController.m
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//  HedgewarsMobile
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//
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//  Created by Vittorio on 02/04/10.
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//  Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import "LevelViewController.h"
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#import "CommodityFunctions.h"
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@implementation LevelViewController
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@synthesize teamDictionary, levelArray, levelSprites, lastIndexPath;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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	return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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#pragma mark View lifecycle
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- (void)viewDidLoad {
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    [super viewDidLoad];
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    NSArray *array = [[NSArray alloc] initWithObjects:
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                      NSLocalizedString(@"Human",@""),
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                      NSLocalizedString(@"Weaky",@""),
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                      NSLocalizedString(@"Average",@""),
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                      NSLocalizedString(@"Bully",@""),
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                      NSLocalizedString(@"Aggressive",@""),nil];
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    self.levelArray = array;
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    [array release];
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/*
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    NSMutableArray *sprites = [[NSMutableArray alloc] initWithCapacity:[graveArray count];
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    for (NSString *graveName in graveArray) {
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	NSString *gravePath = [[NSString alloc] initWithFormat@"%@/%@",GRAVES_DIRECTORY(),graveName];
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	UIImage *image = [[UIImage alloc] initWithContentsOfFile:gravePath];
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	[gravePath release];
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	[sprites addObject:image];
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	[image release];
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    }
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    self.graveSprites = sprites;
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    [sprites release];
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*/
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}
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- (void)viewWillAppear:(BOOL)animated {
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    [super viewWillAppear:animated];
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    // this moves the tableview to the top
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    [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
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}
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/*
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- (void)viewDidAppear:(BOOL)animated {
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    [super viewDidAppear:animated];
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}
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*/
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/*
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- (void)viewWillDisappear:(BOOL)animated {
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    [super viewWillDisappear:animated];
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}
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*/
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/*
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- (void)viewDidDisappear:(BOOL)animated {
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    [super viewDidDisappear:animated];
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}
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*/
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#pragma mark -
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#pragma mark Table view data source
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
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    return 1;
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}
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-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
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    return [self.levelArray count];
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}
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// Customize the appearance of table view cells.
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-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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    static NSString *CellIdentifier = @"Cell";
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    NSInteger row = [indexPath row];
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    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
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    if (cell == nil) {
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        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
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    }
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    cell.textLabel.text = [levelArray objectAtIndex:row];
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    NSDictionary *hog = [[self.teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:0];
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    if ([[hog objectForKey:@"level"] intValue] == row) {
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        cell.accessoryType = UITableViewCellAccessoryCheckmark;
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        self.lastIndexPath = indexPath;
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    } else {
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        cell.accessoryType = UITableViewCellAccessoryNone;
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    }
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    cell.imageView.image = [levelSprites objectAtIndex:row];
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    return cell;
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}
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/*
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// Override to support conditional editing of the table view.
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- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
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    // Return NO if you do not want the specified item to be editable.
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    return YES;
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}
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*/
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/*
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// Override to support editing the table view.
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- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
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    if (editingStyle == UITableViewCellEditingStyleDelete) {
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        // Delete the row from the data source
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        [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES];
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    }   
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    else if (editingStyle == UITableViewCellEditingStyleInsert) {
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        // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
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    }   
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}
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*/
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/*
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// Override to support rearranging the table view.
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- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath {
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}
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*/
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/*
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// Override to support conditional rearranging of the table view.
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- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
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    // Return NO if you do not want the item to be re-orderable.
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    return YES;
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}
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*/
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#pragma mark -
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#pragma mark Table view delegate
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- (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
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    int newRow = [indexPath row];
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    int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
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    if (newRow != oldRow) {
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        NSMutableArray *hogs = [teamDictionary objectForKey:@"hedgehogs"];
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        for (NSMutableDictionary *hog in hogs) {
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            [hog setObject:[NSNumber numberWithInt:newRow] forKey:@"level"];
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        }
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        // tell our boss to write this new stuff on disk
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        [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
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        [self.tableView reloadData];
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        self.lastIndexPath = indexPath;
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        [self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
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    }
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    [self.tableView deselectRowAtIndexPath:indexPath animated:YES];
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    [self.navigationController popViewControllerAnimated:YES];
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}
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#pragma mark -
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#pragma mark Memory management
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-(void) didReceiveMemoryWarning {
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    // Releases the view if it doesn't have a superview.
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    [super didReceiveMemoryWarning];
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    // Relinquish ownership any cached data, images, etc that aren't in use.
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}
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-(void) viewDidUnload {
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    [super viewDidUnload];
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    self.lastIndexPath = nil;
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    self.teamDictionary = nil;
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    self.levelArray = nil;
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    self.levelSprites = nil;
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}
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-(void) dealloc {
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    [levelArray release];
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    [levelSprites release];
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    [teamDictionary release];
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    [lastIndexPath release];
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    [super dealloc];
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}
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@end
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