author | koda |
Tue, 12 Oct 2010 05:06:30 +0200 | |
changeset 3971 | 5c82ee165ed5 |
parent 3952 | d6412423da45 |
child 3976 | abaf741a4e21 |
permissions | -rw-r--r-- |
3829 | 1 |
/* |
2 |
* Hedgewars-iOS, a Hedgewars port for iOS devices |
|
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* Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com> |
|
4 |
* |
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* This program is free software; you can redistribute it and/or modify |
|
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* it under the terms of the GNU General Public License as published by |
|
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
|
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* along with this program; if not, write to the Free Software |
|
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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18 |
* File created on 16/03/2010. |
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19 |
*/ |
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20 |
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3547 | 21 |
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#import "OverlayViewController.h" |
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23 |
#import "SDL_uikitappdelegate.h" |
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24 |
#import "InGameMenuViewController.h" |
3792 | 25 |
#import "HelpPageViewController.h" |
3924 | 26 |
#import "AmmoMenuViewController.h" |
3547 | 27 |
#import "PascalImports.h" |
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#import "CommodityFunctions.h" |
3547 | 29 |
#import "CGPointUtils.h" |
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30 |
#import "SDL_config_iphoneos.h" |
3547 | 31 |
#import "SDL_mouse.h" |
32 |
||
33 |
#define HIDING_TIME_DEFAULT [NSDate dateWithTimeIntervalSinceNow:2.7] |
|
34 |
#define HIDING_TIME_NEVER [NSDate dateWithTimeIntervalSinceNow:10000] |
|
3941 | 35 |
#define doDim() [dimTimer setFireDate: (IS_DUALHEAD()) ? HIDING_TIME_NEVER : HIDING_TIME_DEFAULT] |
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#define doNotDim() [dimTimer setFireDate:HIDING_TIME_NEVER] |
3547 | 37 |
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#define CONFIRMATION_TAG 5959 |
3650 | 39 |
#define GRENADE_TAG 9595 |
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#define REPLAYBLACKVIEW_TAG 9955 |
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#define ACTIVITYINDICATOR_TAG 987654 |
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#define ANIMATION_DURATION 0.25 |
3697 | 43 |
#define removeConfirmationInput() [[self.view viewWithTag:CONFIRMATION_TAG] removeFromSuperview]; |
3547 | 44 |
|
45 |
@implementation OverlayViewController |
|
3935 | 46 |
@synthesize popoverController, popupMenu, helpPage, amvc, isNetGame, useClassicMenu; |
3547 | 47 |
|
48 |
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation { |
|
49 |
return rotationManager(interfaceOrientation); |
|
50 |
} |
|
51 |
||
3697 | 52 |
-(void) didRotate:(NSNotification *)notification { |
3547 | 53 |
UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation]; |
54 |
CGRect rect = [[UIScreen mainScreen] bounds]; |
|
55 |
CGRect usefulRect = CGRectMake(0, 0, rect.size.width, rect.size.height); |
|
3648 | 56 |
UIView *sdlView = [[[UIApplication sharedApplication] keyWindow] viewWithTag:SDL_VIEW_TAG]; |
3697 | 57 |
|
3547 | 58 |
[UIView beginAnimations:@"rotation" context:NULL]; |
59 |
[UIView setAnimationDuration:0.8f]; |
|
60 |
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; |
|
61 |
switch (orientation) { |
|
62 |
case UIDeviceOrientationLandscapeLeft: |
|
3941 | 63 |
if (IS_DUALHEAD() == NO) |
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sdlView.transform = CGAffineTransformMakeRotation(degreesToRadians(180)); |
3680 | 65 |
self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(90)); |
3547 | 66 |
break; |
67 |
case UIDeviceOrientationLandscapeRight: |
|
3941 | 68 |
if (IS_DUALHEAD() == NO) |
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69 |
sdlView.transform = CGAffineTransformMakeRotation(degreesToRadians(0)); |
3680 | 70 |
self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(-90)); |
3547 | 71 |
break; |
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72 |
case UIDeviceOrientationPortrait: |
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if (IS_DUALHEAD()) |
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self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(0)); |
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75 |
break; |
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76 |
case UIDeviceOrientationPortraitUpsideDown: |
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77 |
if (IS_DUALHEAD()) |
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78 |
self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(180)); |
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79 |
break; |
3547 | 80 |
default: |
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81 |
// a debug log would spam too much |
3547 | 82 |
break; |
83 |
} |
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84 |
if (self.amvc.isVisible) |
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85 |
[self.amvc appearInView:self.view]; |
3547 | 86 |
self.view.frame = usefulRect; |
87 |
[UIView commitAnimations]; |
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88 |
|
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89 |
// for single screens only landscape mode is supported |
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90 |
// for dual screen mode the sdlview is not modified, but you can rotate the pad in any direction |
3547 | 91 |
} |
92 |
||
93 |
#pragma mark - |
|
94 |
#pragma mark View Management |
|
95 |
-(void) viewDidLoad { |
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96 |
isGameRunning = NO; |
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97 |
isReplay = NO; |
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98 |
cachedGrenadeTime = 2; |
3737
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99 |
isAttacking = NO; |
2ba6ac8a114b
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koda
parents:
3701
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|
100 |
|
2ba6ac8a114b
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|
101 |
// i called it a popover even on the iphone |
3547 | 102 |
isPopoverVisible = NO; |
103 |
self.view.alpha = 0; |
|
104 |
self.view.center = CGPointMake(self.view.frame.size.height/2.0, self.view.frame.size.width/2.0); |
|
3697 | 105 |
|
3941 | 106 |
initialScreenCount = [[UIScreen screens] count]; |
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|
107 |
|
3952
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108 |
if (IS_DUALHEAD()) { |
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|
109 |
// set initial orientation wrt the controller orientation |
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|
110 |
switch (self.interfaceOrientation) { |
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|
111 |
case UIDeviceOrientationLandscapeLeft: |
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|
112 |
self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(90)); |
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|
113 |
break; |
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|
114 |
case UIDeviceOrientationLandscapeRight: |
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115 |
self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(-90)); |
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|
116 |
break; |
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117 |
case UIDeviceOrientationPortrait: |
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|
118 |
self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(0)); |
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119 |
break; |
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|
120 |
case UIDeviceOrientationPortraitUpsideDown: |
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|
121 |
self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(180)); |
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122 |
break; |
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123 |
default: |
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|
124 |
DLog(@"Nope"); |
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125 |
break; |
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126 |
} |
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127 |
} |
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128 |
CGRect screenRect = [[UIScreen mainScreen] bounds]; |
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129 |
self.view.frame = CGRectMake(0, 0, screenRect.size.width, screenRect.size.height); |
3697 | 130 |
|
3941 | 131 |
dimTimer = [[NSTimer alloc] initWithFireDate:(IS_DUALHEAD()) ? HIDING_TIME_NEVER : [NSDate dateWithTimeIntervalSinceNow:6] |
3547 | 132 |
interval:1000 |
133 |
target:self |
|
134 |
selector:@selector(dimOverlay) |
|
135 |
userInfo:nil |
|
136 |
repeats:YES]; |
|
3697 | 137 |
|
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|
138 |
// add timer to runloop, otherwise it doesn't work |
3547 | 139 |
[[NSRunLoop currentRunLoop] addTimer:dimTimer forMode:NSDefaultRunLoopMode]; |
3697 | 140 |
|
141 |
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; |
|
3547 | 142 |
[[NSNotificationCenter defaultCenter] addObserver:self |
143 |
selector:@selector(didRotate:) |
|
3598 | 144 |
name:UIDeviceOrientationDidChangeNotification |
3547 | 145 |
object:nil]; |
146 |
||
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147 |
[[NSNotificationCenter defaultCenter] addObserver:self |
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148 |
selector:@selector(showHelp:) |
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149 |
name:@"show help ingame" |
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150 |
object:nil]; |
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151 |
|
3922
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152 |
[[NSNotificationCenter defaultCenter] addObserver:self |
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153 |
selector:@selector(cleanup) |
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154 |
name:@"remove overlay" |
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155 |
object:nil]; |
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156 |
|
3941 | 157 |
[[NSNotificationCenter defaultCenter] addObserver:self |
158 |
selector:@selector(numberOfScreensIncreased) |
|
159 |
name:UIScreenDidConnectNotification |
|
160 |
object:nil]; |
|
161 |
||
162 |
[[NSNotificationCenter defaultCenter] addObserver:self |
|
163 |
selector:@selector(numberOfScreensDecreased) |
|
164 |
name:UIScreenDidDisconnectNotification |
|
165 |
object:nil]; |
|
166 |
||
3547 | 167 |
[UIView beginAnimations:@"showing overlay" context:NULL]; |
168 |
[UIView setAnimationDuration:1]; |
|
169 |
self.view.alpha = 1; |
|
170 |
[UIView commitAnimations]; |
|
171 |
} |
|
172 |
||
3941 | 173 |
-(void) numberOfScreensIncreased { |
174 |
if (initialScreenCount == 1) { |
|
175 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"New display detected" |
|
176 |
message:NSLocalizedString(@"Hedgewars supports multi-monitor configurations, but the screen has to be connected before launching the game.",@"") |
|
177 |
delegate:nil |
|
178 |
cancelButtonTitle:@"Ok" |
|
179 |
otherButtonTitles:nil]; |
|
180 |
[alert show]; |
|
181 |
[alert release]; |
|
182 |
if (HW_isPaused() == NO) |
|
183 |
HW_pause(); |
|
184 |
} |
|
185 |
} |
|
186 |
||
187 |
-(void) numberOfScreensDecreased { |
|
188 |
if (initialScreenCount == 2) { |
|
189 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Oh noes! Display disconnected" |
|
190 |
message:NSLocalizedString(@"A monitor has been disconnected while playing and this has ended the match! You need to restart the game if you wish to use the second display again.",@"") |
|
191 |
delegate:nil |
|
192 |
cancelButtonTitle:@"Ok" |
|
193 |
otherButtonTitles:nil]; |
|
194 |
[alert show]; |
|
195 |
[alert release]; |
|
196 |
[self cleanup]; |
|
197 |
} |
|
198 |
} |
|
199 |
||
200 |
||
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|
201 |
-(void) showHelp:(id) sender { |
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|
202 |
if (self.helpPage == nil) |
3792 | 203 |
self.helpPage = [[HelpPageViewController alloc] initWithNibName:@"HelpPageInGameViewController" bundle:nil]; |
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204 |
self.helpPage.view.alpha = 0; |
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|
205 |
[self.view addSubview:helpPage.view]; |
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|
206 |
[UIView beginAnimations:@"helpingame" context:NULL]; |
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|
207 |
self.helpPage.view.alpha = 1; |
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|
208 |
[UIView commitAnimations]; |
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|
209 |
doNotDim(); |
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|
210 |
} |
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|
211 |
|
3783 | 212 |
-(void) didReceiveMemoryWarning { |
213 |
if (self.popupMenu.view.superview == nil) |
|
214 |
self.popupMenu = nil; |
|
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215 |
if (self.helpPage.view.superview == nil) |
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|
216 |
self.helpPage = nil; |
3933
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217 |
if (self.amvc.view.superview == nil) |
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|
218 |
self.amvc = nil; |
3971 | 219 |
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) |
220 |
if (((UIPopoverController *)self.popoverController).contentViewController.view.superview == nil) |
|
221 |
self.popoverController = nil; |
|
222 |
||
3783 | 223 |
MSG_MEMCLEAN(); |
3971 | 224 |
[super didReceiveMemoryWarning]; |
3783 | 225 |
} |
226 |
||
3547 | 227 |
-(void) viewDidUnload { |
3783 | 228 |
// only objects initialized in viewDidLoad should be here |
229 |
[[NSNotificationCenter defaultCenter] removeObserver:self]; |
|
3662
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polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
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|
230 |
dimTimer = nil; |
3933
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|
231 |
self.helpPage = nil; |
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|
232 |
[self dismissPopover]; |
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|
233 |
self.popoverController = nil; |
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
234 |
self.amvc = nil; |
3662
a44406f4369b
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents:
3661
diff
changeset
|
235 |
MSG_DIDUNLOAD(); |
3547 | 236 |
[super viewDidUnload]; |
237 |
} |
|
238 |
||
239 |
-(void) dealloc { |
|
240 |
[popupMenu release]; |
|
3791
98072b3871c1
help page for ingame, some other fixes here and there
koda
parents:
3789
diff
changeset
|
241 |
[helpPage release]; |
3547 | 242 |
[popoverController release]; |
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
243 |
[amvc release]; |
3547 | 244 |
// dimTimer is autoreleased |
245 |
[super dealloc]; |
|
246 |
} |
|
247 |
||
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3906
diff
changeset
|
248 |
-(void) cleanup { |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3906
diff
changeset
|
249 |
[self dismissPopover]; |
3924 | 250 |
HW_terminate(NO); |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3906
diff
changeset
|
251 |
[self.view removeFromSuperview]; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3906
diff
changeset
|
252 |
} |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3906
diff
changeset
|
253 |
|
3547 | 254 |
#pragma mark - |
255 |
#pragma mark Overlay actions and members |
|
256 |
// nice transition for dimming, should be called only by the timer himself |
|
257 |
-(void) dimOverlay { |
|
3629
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
258 |
if (isGameRunning) { |
3547 | 259 |
[UIView beginAnimations:@"overlay dim" context:NULL]; |
260 |
[UIView setAnimationDuration:0.6]; |
|
261 |
self.view.alpha = 0.2; |
|
262 |
[UIView commitAnimations]; |
|
263 |
} |
|
264 |
} |
|
265 |
||
266 |
// set the overlay visible and put off the timer for enough time |
|
267 |
-(void) activateOverlay { |
|
268 |
self.view.alpha = 1; |
|
3646
a3271158d93b
don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents:
3639
diff
changeset
|
269 |
doNotDim(); |
3547 | 270 |
} |
271 |
||
3626 | 272 |
// dim the overlay when there's no more input for a certain amount of time |
273 |
-(IBAction) buttonReleased:(id) sender { |
|
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
274 |
if (isGameRunning == NO) |
3629
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
275 |
return; |
3697 | 276 |
|
3626 | 277 |
UIButton *theButton = (UIButton *)sender; |
3697 | 278 |
|
3626 | 279 |
switch (theButton.tag) { |
280 |
case 0: |
|
281 |
case 1: |
|
282 |
case 2: |
|
283 |
case 3: |
|
3649 | 284 |
[NSObject cancelPreviousPerformRequestsWithTarget:self |
285 |
selector:@selector(unsetPreciseStatus) |
|
286 |
object:nil]; |
|
3626 | 287 |
HW_walkingKeysUp(); |
288 |
break; |
|
289 |
case 4: |
|
290 |
case 5: |
|
291 |
case 6: |
|
292 |
HW_otherKeysUp(); |
|
293 |
break; |
|
294 |
default: |
|
3660 | 295 |
DLog(@"Nope"); |
3626 | 296 |
break; |
297 |
} |
|
298 |
||
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
299 |
isAttacking = NO; |
3646
a3271158d93b
don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents:
3639
diff
changeset
|
300 |
doDim(); |
3626 | 301 |
} |
302 |
||
3697 | 303 |
// issue certain action based on the tag of the button |
3547 | 304 |
-(IBAction) buttonPressed:(id) sender { |
305 |
[self activateOverlay]; |
|
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
306 |
|
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
307 |
if (isGameRunning == NO) |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
308 |
return; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
309 |
|
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
310 |
if (isPopoverVisible) |
3547 | 311 |
[self dismissPopover]; |
3779
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3765
diff
changeset
|
312 |
|
3547 | 313 |
UIButton *theButton = (UIButton *)sender; |
314 |
switch (theButton.tag) { |
|
315 |
case 0: |
|
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
316 |
if (isAttacking == NO) |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
317 |
HW_walkLeft(); |
3547 | 318 |
break; |
319 |
case 1: |
|
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
320 |
if (isAttacking == NO) |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
321 |
HW_walkRight(); |
3547 | 322 |
break; |
323 |
case 2: |
|
3649 | 324 |
[self performSelector:@selector(unsetPreciseStatus) withObject:nil afterDelay:0.8]; |
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
325 |
HW_preciseSet(!HW_isWeaponRope()); |
3547 | 326 |
HW_aimUp(); |
327 |
break; |
|
328 |
case 3: |
|
3649 | 329 |
[self performSelector:@selector(unsetPreciseStatus) withObject:nil afterDelay:0.8]; |
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
330 |
HW_preciseSet(!HW_isWeaponRope()); |
3547 | 331 |
HW_aimDown(); |
332 |
break; |
|
333 |
case 4: |
|
334 |
HW_shoot(); |
|
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
335 |
isAttacking = YES; |
3547 | 336 |
break; |
337 |
case 5: |
|
338 |
HW_jump(); |
|
339 |
break; |
|
340 |
case 6: |
|
341 |
HW_backjump(); |
|
342 |
break; |
|
343 |
case 10: |
|
3791
98072b3871c1
help page for ingame, some other fixes here and there
koda
parents:
3789
diff
changeset
|
344 |
playSound(@"clickSound"); |
3667 | 345 |
HW_pause(); |
3941 | 346 |
if (self.amvc.isVisible && IS_DUALHEAD() == NO) { |
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
347 |
doDim(); |
3935 | 348 |
[self.amvc disappear]; |
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
349 |
} |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
350 |
removeConfirmationInput(); |
3547 | 351 |
[self showPopover]; |
352 |
break; |
|
3624 | 353 |
case 11: |
3791
98072b3871c1
help page for ingame, some other fixes here and there
koda
parents:
3789
diff
changeset
|
354 |
playSound(@"clickSound"); |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
355 |
removeConfirmationInput(); |
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
356 |
|
3941 | 357 |
if (IS_DUALHEAD() || self.useClassicMenu == NO) { |
3935 | 358 |
if (self.amvc == nil) |
359 |
self.amvc = [[AmmoMenuViewController alloc] init]; |
|
3952
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
360 |
|
3935 | 361 |
if (self.amvc.isVisible) { |
362 |
doDim(); |
|
363 |
[self.amvc disappear]; |
|
364 |
} else { |
|
3952
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
365 |
if (HW_isAmmoMenuNotAllowed() == NO) { |
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
366 |
doNotDim(); |
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
367 |
[self.amvc appearInView:self.view]; |
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
368 |
} |
3935 | 369 |
} |
3941 | 370 |
} else { |
371 |
HW_ammoMenu(); |
|
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
372 |
} |
3624 | 373 |
break; |
3547 | 374 |
default: |
3626 | 375 |
DLog(@"Nope"); |
3547 | 376 |
break; |
377 |
} |
|
378 |
} |
|
379 |
||
3649 | 380 |
-(void) unsetPreciseStatus { |
381 |
HW_preciseSet(NO); |
|
382 |
} |
|
383 |
||
3547 | 384 |
// present a further check before closing game |
385 |
-(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex { |
|
386 |
if ([actionSheet cancelButtonIndex] != buttonIndex) |
|
3924 | 387 |
[self cleanup]; |
3547 | 388 |
else |
3697 | 389 |
HW_pause(); |
3547 | 390 |
} |
391 |
||
392 |
// show up a popover containing a popupMenuViewController; we hook it with setPopoverContentSize |
|
393 |
// on iphone instead just use the tableViewController directly (and implement manually all animations) |
|
394 |
-(IBAction) showPopover{ |
|
3667 | 395 |
CGRect screen = [[UIScreen mainScreen] bounds]; |
3547 | 396 |
isPopoverVisible = YES; |
397 |
||
398 |
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { |
|
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
399 |
if (self.popupMenu == nil) |
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
400 |
self.popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStylePlain]; |
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
401 |
if (self.popoverController == nil) { |
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
402 |
self.popoverController = [[UIPopoverController alloc] initWithContentViewController:self.popupMenu]; |
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
403 |
[self.popoverController setPopoverContentSize:CGSizeMake(220, 170) animated:YES]; |
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
404 |
[self.popoverController setPassthroughViews:[NSArray arrayWithObject:self.view]]; |
3547 | 405 |
} |
3551 | 406 |
|
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
407 |
[self.popoverController presentPopoverFromRect:CGRectMake(screen.size.height / 2, screen.size.width / 2, 1, 1) |
3547 | 408 |
inView:self.view |
3667 | 409 |
permittedArrowDirections:UIPopoverArrowDirectionAny |
3547 | 410 |
animated:YES]; |
411 |
} else { |
|
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
412 |
if (self.popupMenu == nil) |
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
413 |
self.popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStyleGrouped]; |
3697 | 414 |
|
3547 | 415 |
[self.view addSubview:popupMenu.view]; |
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
416 |
[self.popupMenu present]; |
3547 | 417 |
} |
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
418 |
self.popupMenu.tableView.scrollEnabled = NO; |
3547 | 419 |
} |
420 |
||
421 |
// on ipad just dismiss it, on iphone transtion to the right |
|
422 |
-(void) dismissPopover { |
|
423 |
if (YES == isPopoverVisible) { |
|
424 |
isPopoverVisible = NO; |
|
3672
f225b94a4411
shrink confirmation button, double tap resets zoom and centers hog
koda
parents:
3668
diff
changeset
|
425 |
if (HW_isPaused()) |
f225b94a4411
shrink confirmation button, double tap resets zoom and centers hog
koda
parents:
3668
diff
changeset
|
426 |
HW_pause(); |
3697 | 427 |
|
3547 | 428 |
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { |
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
429 |
[(InGameMenuViewController *)[[self popoverController] contentViewController] removeChat]; |
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
430 |
[self.popoverController dismissPopoverAnimated:YES]; |
3547 | 431 |
} else { |
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
432 |
[self.popupMenu dismiss]; |
3547 | 433 |
} |
434 |
[self buttonReleased:nil]; |
|
435 |
} |
|
436 |
} |
|
437 |
||
438 |
#pragma mark - |
|
439 |
#pragma mark Custom touch event handling |
|
440 |
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { |
|
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
441 |
NSSet *allTouches = [event allTouches]; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
442 |
UITouch *first, *second; |
3697 | 443 |
|
3765
ebfe7c9b3085
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents:
3739
diff
changeset
|
444 |
if (isGameRunning == NO) |
ebfe7c9b3085
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents:
3739
diff
changeset
|
445 |
return; |
ebfe7c9b3085
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents:
3739
diff
changeset
|
446 |
|
3647
0d0df215fb52
making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents:
3646
diff
changeset
|
447 |
// hide in-game menu |
0d0df215fb52
making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents:
3646
diff
changeset
|
448 |
if (isPopoverVisible) |
3547 | 449 |
[self dismissPopover]; |
3697 | 450 |
|
3941 | 451 |
if (self.amvc.isVisible && IS_DUALHEAD() == NO) { |
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
452 |
doDim(); |
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
453 |
[self.amvc disappear]; |
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
454 |
} |
3646
a3271158d93b
don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents:
3639
diff
changeset
|
455 |
// reset default dimming |
a3271158d93b
don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents:
3639
diff
changeset
|
456 |
doDim(); |
3697 | 457 |
|
3668
3f7a95234d8a
tap to play piano notes, fix for audio and pause glitch
koda
parents:
3667
diff
changeset
|
458 |
HW_setPianoSound([allTouches count]); |
3697 | 459 |
|
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
460 |
switch ([allTouches count]) { |
3697 | 461 |
case 1: |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
462 |
removeConfirmationInput(); |
3651 | 463 |
startingPoint = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view]; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
464 |
if (2 == [[[allTouches allObjects] objectAtIndex:0] tapCount]) |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
465 |
HW_zoomReset(); |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
466 |
break; |
3697 | 467 |
case 2: |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
468 |
// pinching |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
469 |
first = [[allTouches allObjects] objectAtIndex:0]; |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
470 |
second = [[allTouches allObjects] objectAtIndex:1]; |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
471 |
initialDistanceForPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]); |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
472 |
break; |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
473 |
default: |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
474 |
break; |
3547 | 475 |
} |
476 |
} |
|
477 |
||
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
478 |
//if (currentPosition.y < screen.size.width - 130 || (currentPosition.x > 130 && currentPosition.x < screen.size.height - 130)) { |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
479 |
|
3547 | 480 |
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { |
3635
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
481 |
CGRect screen = [[UIScreen mainScreen] bounds]; |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
482 |
NSSet *allTouches = [event allTouches]; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
483 |
CGPoint currentPosition = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view]; |
3697 | 484 |
|
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
485 |
if (isGameRunning == NO) |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
486 |
return; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
487 |
|
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
488 |
switch ([allTouches count]) { |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
489 |
case 1: |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
490 |
// if we're in the menu we just click in the point |
3952
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
491 |
if (HW_isAmmoMenuOpen()) { |
3680 | 492 |
HW_setCursor(HWXZ(currentPosition.x), HWYZ(currentPosition.y)); |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
493 |
// this click doesn't need any wrapping because the ammoMenu already limits the cursor |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
494 |
HW_click(); |
3697 | 495 |
} else |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
496 |
// if weapon requires a further click, ask for tapping again |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
497 |
if (HW_isWeaponRequiringClick()) { |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
498 |
// here don't have to wrap thanks to isCursorVisible magic |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
499 |
HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y)); |
3697 | 500 |
|
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
501 |
// draw the button at the last touched point (which is the current position) |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
502 |
UIButton *tapAgain = [UIButton buttonWithType:UIButtonTypeRoundedRect]; |
3672
f225b94a4411
shrink confirmation button, double tap resets zoom and centers hog
koda
parents:
3668
diff
changeset
|
503 |
tapAgain.frame = CGRectMake(currentPosition.x - 75, currentPosition.y + 25, 150, 40); |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
504 |
tapAgain.tag = CONFIRMATION_TAG; |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
505 |
tapAgain.alpha = 0; |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
506 |
[tapAgain addTarget:self action:@selector(sendHWClick) forControlEvents:UIControlEventTouchUpInside]; |
3672
f225b94a4411
shrink confirmation button, double tap resets zoom and centers hog
koda
parents:
3668
diff
changeset
|
507 |
[tapAgain setTitle:NSLocalizedString(@"Tap to set!",@"from the overlay") forState:UIControlStateNormal]; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
508 |
[self.view addSubview:tapAgain]; |
3697 | 509 |
|
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
510 |
// animation ftw! |
3697 | 511 |
[UIView beginAnimations:@"inserting button" context:NULL]; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
512 |
[UIView setAnimationDuration:ANIMATION_DURATION]; |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
513 |
[self.view viewWithTag:CONFIRMATION_TAG].alpha = 1; |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
514 |
[UIView commitAnimations]; |
3697 | 515 |
|
3646
a3271158d93b
don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents:
3639
diff
changeset
|
516 |
// keep the overlay active, or the button will fade |
3650 | 517 |
[self activateOverlay]; |
3646
a3271158d93b
don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents:
3639
diff
changeset
|
518 |
doNotDim(); |
3650 | 519 |
} else |
520 |
if (HW_isWeaponTimerable()) { |
|
521 |
if (isSegmentVisible) { |
|
522 |
UISegmentedControl *grenadeTime = (UISegmentedControl *)[self.view viewWithTag:GRENADE_TAG]; |
|
3697 | 523 |
|
3650 | 524 |
[UIView beginAnimations:@"removing segmented control" context:NULL]; |
525 |
[UIView setAnimationDuration:ANIMATION_DURATION]; |
|
526 |
[UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; |
|
527 |
grenadeTime.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width, 250, 50); |
|
528 |
[UIView commitAnimations]; |
|
3697 | 529 |
|
3650 | 530 |
[grenadeTime performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:ANIMATION_DURATION]; |
531 |
} else { |
|
532 |
NSArray *items = [[NSArray alloc] initWithObjects:@"1",@"2",@"3",@"4",@"5",nil]; |
|
533 |
UISegmentedControl *grenadeTime = [[UISegmentedControl alloc] initWithItems:items]; |
|
534 |
[items release]; |
|
3697 | 535 |
|
3650 | 536 |
[grenadeTime addTarget:self action:@selector(setGrenadeTime:) forControlEvents:UIControlEventValueChanged]; |
537 |
grenadeTime.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width, 250, 50); |
|
3791
98072b3871c1
help page for ingame, some other fixes here and there
koda
parents:
3789
diff
changeset
|
538 |
grenadeTime.selectedSegmentIndex = cachedGrenadeTime; |
3650 | 539 |
grenadeTime.tag = GRENADE_TAG; |
540 |
[self.view addSubview:grenadeTime]; |
|
541 |
[grenadeTime release]; |
|
3697 | 542 |
|
3650 | 543 |
[UIView beginAnimations:@"inserting segmented control" context:NULL]; |
544 |
[UIView setAnimationDuration:ANIMATION_DURATION]; |
|
545 |
[UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; |
|
546 |
grenadeTime.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width - 100, 250, 50); |
|
547 |
[UIView commitAnimations]; |
|
3697 | 548 |
|
3650 | 549 |
[self activateOverlay]; |
550 |
doNotDim(); |
|
3697 | 551 |
} |
3650 | 552 |
isSegmentVisible = !isSegmentVisible; |
3661 | 553 |
} else |
554 |
if (HW_isWeaponSwitch()) |
|
555 |
HW_tab(); |
|
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
556 |
break; |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
557 |
case 2: |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
558 |
HW_allKeysUp(); |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
559 |
break; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
560 |
default: |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
561 |
break; |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
562 |
} |
3697 | 563 |
|
3635
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
564 |
initialDistanceForPinching = 0; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
565 |
} |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
566 |
|
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
567 |
-(void) sendHWClick { |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
568 |
HW_click(); |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
569 |
removeConfirmationInput(); |
3646
a3271158d93b
don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents:
3639
diff
changeset
|
570 |
doDim(); |
3547 | 571 |
} |
572 |
||
3650 | 573 |
-(void) setGrenadeTime:(id) sender { |
574 |
UISegmentedControl *theSegment = (UISegmentedControl *)sender; |
|
3791
98072b3871c1
help page for ingame, some other fixes here and there
koda
parents:
3789
diff
changeset
|
575 |
if (cachedGrenadeTime != theSegment.selectedSegmentIndex) { |
98072b3871c1
help page for ingame, some other fixes here and there
koda
parents:
3789
diff
changeset
|
576 |
HW_setGrenadeTime(theSegment.selectedSegmentIndex + 1); |
98072b3871c1
help page for ingame, some other fixes here and there
koda
parents:
3789
diff
changeset
|
577 |
cachedGrenadeTime = theSegment.selectedSegmentIndex; |
98072b3871c1
help page for ingame, some other fixes here and there
koda
parents:
3789
diff
changeset
|
578 |
} |
3650 | 579 |
} |
580 |
||
3547 | 581 |
-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { |
582 |
[self touchesEnded:touches withEvent:event]; |
|
583 |
} |
|
584 |
||
585 |
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { |
|
3551 | 586 |
CGRect screen = [[UIScreen mainScreen] bounds]; |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
587 |
NSSet *allTouches = [event allTouches]; |
3662
a44406f4369b
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents:
3661
diff
changeset
|
588 |
int x, y, dx, dy; |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
589 |
UITouch *touch, *first, *second; |
3547 | 590 |
|
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
591 |
if (isGameRunning == NO) |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
592 |
return; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
593 |
|
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
594 |
switch ([allTouches count]) { |
3551 | 595 |
case 1: |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
596 |
touch = [[allTouches allObjects] objectAtIndex:0]; |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
597 |
CGPoint currentPosition = [touch locationInView:self.view]; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
598 |
|
3952
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
599 |
if (HW_isAmmoMenuOpen()) { |
3680 | 600 |
// no zoom consideration for this |
601 |
HW_setCursor(HWXZ(currentPosition.x), HWYZ(currentPosition.y)); |
|
602 |
} else |
|
603 |
if (HW_isWeaponRequiringClick()) { |
|
604 |
// moves the cursor around wrt zoom |
|
605 |
HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y)); |
|
606 |
} else { |
|
607 |
// panning \o/ |
|
608 |
dx = startingPoint.x - currentPosition.x; |
|
609 |
dy = currentPosition.y - startingPoint.y; |
|
610 |
HW_getCursor(&x, &y); |
|
611 |
// momentum (or something like that) |
|
612 |
/*if (abs(dx) > 40) |
|
613 |
dx *= log(abs(dx)/4); |
|
614 |
if (abs(dy) > 40) |
|
615 |
dy *= log(abs(dy)/4);*/ |
|
616 |
HW_setCursor(x + dx/HW_zoomFactor(), y + dy/HW_zoomFactor()); |
|
617 |
startingPoint = currentPosition; |
|
618 |
} |
|
3551 | 619 |
break; |
3547 | 620 |
case 2: |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
621 |
first = [[allTouches allObjects] objectAtIndex:0]; |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
622 |
second = [[allTouches allObjects] objectAtIndex:1]; |
3547 | 623 |
CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]); |
624 |
const int pinchDelta = 40; |
|
3697 | 625 |
|
3547 | 626 |
if (0 != initialDistanceForPinching) { |
627 |
if (currentDistanceOfPinching - initialDistanceForPinching > pinchDelta) { |
|
628 |
HW_zoomIn(); |
|
629 |
initialDistanceForPinching = currentDistanceOfPinching; |
|
630 |
} |
|
631 |
else if (initialDistanceForPinching - currentDistanceOfPinching > pinchDelta) { |
|
632 |
HW_zoomOut(); |
|
633 |
initialDistanceForPinching = currentDistanceOfPinching; |
|
634 |
} |
|
3697 | 635 |
} else |
3547 | 636 |
initialDistanceForPinching = currentDistanceOfPinching; |
637 |
break; |
|
638 |
default: |
|
3940
cc29628976cc
some optimizations to drawing and fetching data of new ammomenu
koda
parents:
3935
diff
changeset
|
639 |
DLog(@"Nope"); |
3547 | 640 |
break; |
641 |
} |
|
642 |
} |
|
643 |
||
3650 | 644 |
#pragma mark - |
645 |
#pragma mark Functions called by pascal |
|
3940
cc29628976cc
some optimizations to drawing and fetching data of new ammomenu
koda
parents:
3935
diff
changeset
|
646 |
void inline setGameRunning(BOOL value) { |
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
647 |
isGameRunning = value; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
648 |
} |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
649 |
|
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
650 |
// called by uStore from AddProgress |
3629
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
651 |
void startSpinning() { |
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
652 |
setGameRunning(NO); |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3906
diff
changeset
|
653 |
UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow]; |
3629
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
654 |
UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge]; |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3906
diff
changeset
|
655 |
indicator.tag = ACTIVITYINDICATOR_TAG; |
3926
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
656 |
int offset; |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
657 |
if ([[UIDevice currentDevice] orientation] == UIDeviceOrientationLandscapeLeft) |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
658 |
offset = -120; |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
659 |
else |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
660 |
offset = 120; |
3941 | 661 |
if (IS_DUALHEAD()) |
3926
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
662 |
indicator.center = CGPointMake(theWindow.frame.size.width/2, theWindow.frame.size.height/2 + offset); |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3906
diff
changeset
|
663 |
else |
3926
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
664 |
indicator.center = CGPointMake(theWindow.frame.size.width/2 + offset, theWindow.frame.size.height/2); |
3629
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
665 |
indicator.hidesWhenStopped = YES; |
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
666 |
[indicator startAnimating]; |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3906
diff
changeset
|
667 |
[theWindow addSubview:indicator]; |
3629
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
668 |
[indicator release]; |
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
669 |
} |
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
670 |
|
3906 | 671 |
// called by uStore from FinishProgress and by OverlayViewController by replayBegan |
3629
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
672 |
void stopSpinning() { |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3906
diff
changeset
|
673 |
UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow]; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3906
diff
changeset
|
674 |
UIActivityIndicatorView *indicator = (UIActivityIndicatorView *)[theWindow viewWithTag:ACTIVITYINDICATOR_TAG]; |
3629
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
675 |
[indicator stopAnimating]; |
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
676 |
HW_zoomSet(1.7); |
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
677 |
if (isReplay == NO) |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
678 |
setGameRunning(YES); |
3629
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
679 |
} |
3547 | 680 |
|
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
681 |
// called by CCHandlers from chNextTurn |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
682 |
void clearView() { |
3941 | 683 |
UIWindow *theWindow = (IS_DUALHEAD()) ? [SDLUIKitDelegate sharedAppDelegate].uiwindow : [[UIApplication sharedApplication] keyWindow]; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
684 |
UIButton *theButton = (UIButton *)[theWindow viewWithTag:CONFIRMATION_TAG]; |
3650 | 685 |
UISegmentedControl *theSegment = (UISegmentedControl *)[theWindow viewWithTag:GRENADE_TAG]; |
3697 | 686 |
|
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
687 |
[UIView beginAnimations:@"remove button" context:NULL]; |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
688 |
[UIView setAnimationDuration:ANIMATION_DURATION]; |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
689 |
theButton.alpha = 0; |
3650 | 690 |
theSegment.alpha = 0; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
691 |
[UIView commitAnimations]; |
3697 | 692 |
|
3940
cc29628976cc
some optimizations to drawing and fetching data of new ammomenu
koda
parents:
3935
diff
changeset
|
693 |
if (theButton) |
cc29628976cc
some optimizations to drawing and fetching data of new ammomenu
koda
parents:
3935
diff
changeset
|
694 |
[theWindow performSelector:@selector(removeFromSuperview) withObject:theButton afterDelay:ANIMATION_DURATION]; |
cc29628976cc
some optimizations to drawing and fetching data of new ammomenu
koda
parents:
3935
diff
changeset
|
695 |
if (theSegment) |
cc29628976cc
some optimizations to drawing and fetching data of new ammomenu
koda
parents:
3935
diff
changeset
|
696 |
[theWindow performSelector:@selector(removeFromSuperview) withObject:theSegment afterDelay:ANIMATION_DURATION]; |
3791
98072b3871c1
help page for ingame, some other fixes here and there
koda
parents:
3789
diff
changeset
|
697 |
|
98072b3871c1
help page for ingame, some other fixes here and there
koda
parents:
3789
diff
changeset
|
698 |
cachedGrenadeTime = 2; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
699 |
} |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
700 |
|
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
701 |
// called by hwengine |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
702 |
void replayBegan() { |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
703 |
UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow]; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
704 |
UIView *blackView = [[UIView alloc] initWithFrame:theWindow.frame]; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
705 |
blackView.backgroundColor = [UIColor blackColor]; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
706 |
blackView.alpha = 0.6; |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3906
diff
changeset
|
707 |
blackView.tag = REPLAYBLACKVIEW_TAG; |
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
708 |
blackView.exclusiveTouch = NO; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
709 |
blackView.multipleTouchEnabled = NO; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
710 |
blackView.userInteractionEnabled = NO; |
3906 | 711 |
UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge]; |
712 |
indicator.center = theWindow.center; |
|
713 |
[indicator startAnimating]; |
|
714 |
[blackView addSubview:indicator]; |
|
715 |
[indicator release]; |
|
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
716 |
[theWindow addSubview:blackView]; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
717 |
[blackView release]; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
718 |
isReplay = YES; |
3906 | 719 |
stopSpinning(); |
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
720 |
} |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
721 |
|
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
722 |
// called by uGame |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
723 |
void replayFinished() { |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
724 |
UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow]; |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3906
diff
changeset
|
725 |
UIView *blackView = (UIView *)[theWindow viewWithTag:REPLAYBLACKVIEW_TAG]; |
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
726 |
|
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
727 |
[UIView beginAnimations:@"removing black" context:NULL]; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
728 |
[UIView setAnimationDuration:1]; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
729 |
blackView.alpha = 0; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
730 |
[UIView commitAnimations]; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
731 |
[theWindow performSelector:@selector(removeFromSuperview) withObject:blackView afterDelay:1]; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
732 |
|
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
733 |
setGameRunning(YES); |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
734 |
isReplay = NO; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
735 |
} |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
736 |
|
3547 | 737 |
@end |