project_files/HedgewarsMobile/Classes/GameInterfaceBridge.h
author raptor <buckyballreaction@gmail.com>
Tue, 13 Aug 2019 13:10:12 -0600
changeset 15317 5b2dec63f4cf
parent 12877 00215a7ec5f5
permissions -rw-r--r--
Fix compiling on MacOS X by requiring c++11 standard. Building now requires MacOS X 10.8+ and CMake 3.9+
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
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 */
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#import <Foundation/Foundation.h>
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#import "EngineProtocolNetwork.h"
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@interface GameInterfaceBridge : NSObject <EngineProtocolDelegate> {
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    UIView *blackView;
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    NSString *savePath;
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    NSInteger port;
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}
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@property (nonatomic, strong) UIView *blackView;
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@property (nonatomic, strong) NSString *savePath;
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@property (assign) NSInteger port;
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+ (void)startLocalGame:(NSDictionary *)withOptions;
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+ (void)startSaveGame:(NSString *)atPath;
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+ (void)startMissionGame:(NSString *)withScript;
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+ (void)startCampaignMissionGameWithScript:(NSString *)missionScriptName forCampaign:(NSString *)campaignName;
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+ (void)startSimpleGame;
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+ (void)registerCallingController:(UIViewController *)controller;
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@end