qmlfrontend/team.h
author Wuzzy <Wuzzy2@mail.ru>
Thu, 03 Jan 2019 19:46:48 +0100
changeset 14519 5ac181cb2396
parent 14296 f1a5b7baa87f
permissions -rw-r--r--
Fix bee targeting fail across wrap world edge Previously, the bee always aimed for the light area, no matter where you actually put the target. It also got confused whenever it flew across the wrap world edge. How the bee works now: 1) The placed bee target is *not* recalculated when it was placed in the "gray" part of the wrap world edge. This allows for more fine-tuning. 1a) Place target in light area: bee aims for target light area 1b) Place target in gray area: bee aims for target, but flies to gray area first 2) Bee target is recalculated whenever bee passes the wrap world edge.
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#ifndef TEAM_H
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#define TEAM_H
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#include <QObject>
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#include <QVector>
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struct Hedgehog {
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  Hedgehog();
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  QByteArray name;
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  QByteArray hat;
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  quint32 hp;
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  int level;
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};
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class Team {
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 public:
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  explicit Team();
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  void resize(int number);
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  QVector<Hedgehog> hedgehogs() const;
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  QByteArray name;
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  QByteArray color;
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 private:
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  QVector<Hedgehog> m_hedgehogs;
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  int m_hedgehogsNumber;
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};
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#endif  // TEAM_H