hedgewars/uGearsUtils.pas
author Wuzzy <Wuzzy2@mail.ru>
Thu, 16 May 2019 04:02:09 +0200
changeset 14971 5a9d203f7c82
parent 14931 60340c8a6fae
child 14999 d9de740e194c
permissions -rw-r--r--
Show vampirism icon when vampirism is active
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsUtils;
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interface
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uses uTypes, uFloat;
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procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword); inline;
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procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword; const Tint: LongWord);
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procedure AddSplashForGear(Gear: PGear; justSkipping: boolean);
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procedure AddBounceEffectForGear(Gear: PGear; imageScale: Single);
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procedure AddBounceEffectForGear(Gear: PGear);
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function  ModifyDamage(dmg: Longword; Gear: PGear): Longword;
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procedure ApplyDamage(Gear: PGear; AttackerHog: PHedgehog; Damage: Longword; Source: TDamageSource);
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procedure spawnHealthTagForHH(HHGear: PGear; dmg: Longword);
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procedure HHHurt(Hedgehog: PHedgehog; Source: TDamageSource; Damage: Longword);
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procedure HHHeal(Hedgehog: PHedgehog; healthBoost: LongInt; showMessage: boolean; vgTint: Longword);
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procedure HHHeal(Hedgehog: PHedgehog; healthBoost: LongInt; showMessage: boolean);
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function IncHogHealth(Hedgehog: PHedgehog; healthBoost: LongInt): LongInt;
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procedure CheckHHDamage(Gear: PGear);
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procedure CalcRotationDirAngle(Gear: PGear);
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procedure ResurrectHedgehog(var gear: PGear);
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procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt); inline;
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procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt; skipProximity: boolean);
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function  CheckGearNear(Kind: TGearType; X, Y: hwFloat; rX, rY: LongInt): PGear;
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function  CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear;
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function  CheckGearDrowning(var Gear: PGear): boolean;
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procedure CheckCollision(Gear: PGear); inline;
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procedure CheckCollisionWithLand(Gear: PGear); inline;
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procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt);
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procedure AmmoShoveCache(Ammo: PGear; Damage, Power: LongInt);
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procedure AmmoShoveLine(Ammo: PGear; Damage, Power: LongInt; oX, oY, tX, tY: hwFloat);
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function  GearsNear(X, Y: hwFloat; Kind: TGearType; r: LongInt): PGearArrayS;
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function  SpawnBoxOfSmth: PGear;
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procedure PlayBoxSpawnTaunt(Gear: PGear);
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procedure ShotgunShot(Gear: PGear);
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function  CanUseTardis(HHGear: PGear): boolean;
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procedure SetAllToActive;
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procedure SetAllHHToActive(Ice: boolean);
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procedure SetAllHHToActive(); inline;
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function  GetAmmo(Hedgehog: PHedgehog): TAmmoType;
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function  GetUtility(Hedgehog: PHedgehog): TAmmoType;
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function WorldWrap(var Gear: PGear): boolean;
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function HomingWrap(var Gear: PGear): boolean;
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function IsHogLocal(HH: PHedgehog): boolean;
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function MakeHedgehogsStep(Gear: PGear) : boolean;
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var doStepHandlers: array[TGearType] of TGearStepProcedure;
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implementation
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uses uSound, uCollisions, uUtils, uConsts, uVisualGears, uAIMisc,
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    uVariables, uLandGraphics, uScript, uStats, uCaptions, uTeams, uStore,
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    uLocale, uTextures, uRenderUtils, uRandom, SDLh, uDebug,
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    uGearsList, Math, uVisualGearsList, uGearsHandlersMess,
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    uGearsHedgehog;
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procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword); inline;
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begin
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    doMakeExplosion(X, Y, Radius, AttackingHog, Mask, $FFFFFFFF);
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end;
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procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword; const Tint: LongWord);
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var Gear: PGear;
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    dmg, dmgBase: LongInt;
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    fX, fY, tdX, tdY: hwFloat;
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    vg: PVisualGear;
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    i, cnt: LongInt;
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    wrap: boolean;
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    bubble: PVisualGear;
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    s: ansistring;
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begin
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if Radius > 4 then AddFileLog('Explosion: at (' + inttostr(x) + ',' + inttostr(y) + ')');
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if Radius > 25 then KickFlakes(Radius, X, Y);
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if ((Mask and EXPLNoGfx) = 0) then
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    begin
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    vg:= nil;
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    if CheckCoordInWater(X, Y - Radius) then
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        begin
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        cnt:= 2 * Radius;
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        for i:= (Radius * Radius) div 4 downto 0 do
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            begin
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            bubble := AddVisualGear(X - Radius + random(cnt), Y - Radius + random(cnt), vgtBubble);
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            if bubble <> nil then
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                bubble^.dY:= 0.1 + random(20)/10;
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            end
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        end
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    else if Radius > 50 then vg:= AddVisualGear(X, Y, vgtBigExplosion)
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    else if Radius > 10 then vg:= AddVisualGear(X, Y, vgtExplosion);
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    if vg <> nil then
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        vg^.Tint:= Tint;
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    end;
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if (Mask and EXPLAutoSound) <> 0 then PlaySound(sndExplosion);
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dmgBase:= Radius shl 1 + cHHRadius div 2;
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// we might have to run twice if weWrap is enabled
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wrap:= false;
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repeat
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fX:= int2hwFloat(X);
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fY:= int2hwFloat(Y);
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Gear:= GearsList;
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while Gear <> nil do
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    begin
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    dmg:= 0;
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    if (Gear^.State and gstNoDamage) = 0 then
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        begin
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        case Gear^.Kind of
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            gtHedgehog,
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                gtMine,
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                gtBall,
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                gtMelonPiece,
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                gtGrenade,
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                gtClusterBomb,
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                gtSMine,
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                gtAirMine,
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                gtCase,
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                gtTarget,
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                gtFlame,
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                gtKnife,
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                gtExplosives: begin
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// Run the calcs only once we know we have a type that will need damage
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                        tdX:= Gear^.X-fX;
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                        tdY:= Gear^.Y-fY;
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                        if LongInt(tdX.Round + tdY.Round + 2) < dmgBase then
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                            dmg:= dmgBase - hwRound(Distance(tdX, tdY));
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                        if dmg > 1 then
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                            begin
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                            dmg:= ModifyDamage(min(dmg div 2, Radius), Gear);
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   159
                            //AddFileLog('Damage: ' + inttostr(dmg));
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   160
                            if (Mask and EXPLNoDamage) = 0 then
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   161
                                begin
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ead5e4b21671 Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
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   162
                                if (Gear^.Kind <> gtHedgehog) or (Gear^.Hedgehog^.Effects[heInvulnerable] = 0) then
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                                    ApplyDamage(Gear, AttackingHog, dmg, dsExplosion)
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                                else
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                                    Gear^.State:= Gear^.State or gstWinner;
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   166
                                end;
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   167
                            if ((Mask and EXPLDoNotTouchAny) = 0) and (((Mask and EXPLDoNotTouchHH) = 0) or (Gear^.Kind <> gtHedgehog)) then
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                                begin
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                                DeleteCI(Gear);
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                                Gear^.dX:= Gear^.dX + SignAs(_0_005 * dmg + cHHKick, tdX)/(Gear^.Density/_3);
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                                Gear^.dY:= Gear^.dY + SignAs(_0_005 * dmg + cHHKick, tdY)/(Gear^.Density/_3);
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   172
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                                Gear^.State:= (Gear^.State or gstMoving) and (not gstLoser);
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                                if Gear^.Kind = gtKnife then Gear^.State:= Gear^.State and (not gstCollision);
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                                if (Gear^.Kind = gtHedgehog) and (Gear^.Hedgehog^.Effects[heInvulnerable] = 0) then
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                                    begin
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                                    Gear^.State:= (Gear^.State or gstMoving) and (not (gstHHJumping or gstHHHJump));
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                                    if (not GameOver) then
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                                        Gear^.State:= (Gear^.State and (not gstWinner));
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                                    end;
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                                Gear^.Active:= true;
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                                if Gear^.Kind <> gtFlame then FollowGear:= Gear;
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                                if Gear^.Kind = gtAirMine then
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                                    begin
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                                    Gear^.Tag:= 1;
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                                    Gear^.FlightTime:= 5000;
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                                    end
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                                end;
11872
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   189
                            if ((Mask and EXPLPoisoned) <> 0) and (Gear^.Kind = gtHedgehog) and
f6d33710baff Make frozen hogs poison immune
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                                (Gear^.Hedgehog^.Effects[heInvulnerable] = 0) and (Gear^.Hedgehog^.Effects[heFrozen] = 0) and
f6d33710baff Make frozen hogs poison immune
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   191
                                (Gear^.State and gstHHDeath = 0) then
12174
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
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parents: 12155
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   192
                                    begin
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
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   193
                                    if Gear^.Hedgehog^.Effects[hePoisoned] = 0 then
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
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   194
                                        begin
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   195
                                        s:= ansistring(Gear^.Hedgehog^.Name);
13647
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
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   196
                                        AddCaption(FormatA(GetEventString(eidPoisoned), s), capcolDefault, capgrpMessage);
12181
29f1ea94488b Fix enemy saying “Missed” when poisoned w/o damage
Wuzzy <almikes@aol.com>
parents: 12174
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   197
                                        uStats.HedgehogPoisoned(Gear, AttackingHog)
12174
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   198
                                        end;
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   199
                                    Gear^.Hedgehog^.Effects[hePoisoned] := 5;
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
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   200
                                    end
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                            end;
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   202
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   203
                        end;
9814
c740c865294d Graves should not be kicked for EXPLDoNotTouchAny
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                gtGrave: if Mask and EXPLDoNotTouchAny = 0 then
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   205
// Run the calcs only once we know we have a type that will need damage
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   206
                            begin
9814
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   207
                            tdX:= Gear^.X-fX;
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   208
                            tdY:= Gear^.Y-fY;
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   209
                            if LongInt(tdX.Round + tdY.Round + 2) < dmgBase then
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   210
                                dmg:= dmgBase - hwRound(Distance(tdX, tdY));
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   211
                            if dmg > 1 then
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   212
                                begin
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   213
                                dmg:= ModifyDamage(min(dmg div 2, Radius), Gear);
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                                Gear^.dY:= - _0_004 * dmg;
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                                Gear^.Active:= true
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   216
                                end
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   217
                            end;
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            end;
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   219
        end;
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    Gear:= Gear^.NextGear
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   221
    end;
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   222
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   223
if (Mask and EXPLDontDraw) = 0 then
13609
73b096e1d895 Fix hammer/pickhammer not digging land with gfSolidLand on
Wuzzy <Wuzzy2@mail.ru>
parents: 13602
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   224
    if ((GameFlags and gfSolidLand) = 0) or ((Mask and EXPLForceDraw) <> 0) then
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   225
        begin
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   226
        cnt:= DrawExplosion(X, Y, Radius) div 1608; // approx 2 16x16 circles to erase per chunk
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   227
        if (cnt > 0) and (SpritesData[sprChunk].Texture <> nil) then
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   228
            for i:= 0 to cnt do
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   229
                AddVisualGear(X, Y, vgtChunk)
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   230
        end;
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   231
10653
ae9ad7735690 wrap explosions!
sheepluva
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   232
if (WorldEdge = weWrap) then
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   233
    begin
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   234
    // already wrapped? let's not wrap again!
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   235
    if wrap then
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   236
        break;
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   237
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   238
    // Radius + 5 because that's the actual radius the explosion changes graphically
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
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   239
    if X + (Radius + 5) > rightX then
10653
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sheepluva
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   240
        begin
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sheepluva
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   241
        dec(X, playWidth);
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   242
        wrap:= true;
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   243
        end
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
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   244
    else if X - (Radius + 5) < leftX then
10653
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sheepluva
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   245
        begin
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sheepluva
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   246
        inc(X, playWidth);
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   247
        wrap:= true;
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   248
        end;
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   249
    end;
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sheepluva
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   250
ae9ad7735690 wrap explosions!
sheepluva
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   251
until (not wrap);
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   252
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   253
uAIMisc.AwareOfExplosion(0, 0, 0)
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   254
end;
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   255
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   256
function ModifyDamage(dmg: Longword; Gear: PGear): Longword;
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   257
var i: hwFloat;
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   258
begin
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   259
(* Invulnerability cannot be placed in here due to still needing kicks
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   260
   Not without a new damage machine.
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   261
   King check should be in here instead of ApplyDamage since Tiy wants them kicked less
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   262
*)
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   263
i:= _1;
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   264
if (CurrentHedgehog <> nil) and CurrentHedgehog^.King then
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   265
    i:= _1_5;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   266
if (Gear^.Kind = gtHedgehog) and (Gear^.Hedgehog <> nil) and
10010
2a1483d91977 well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
nemo
parents: 9998
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   267
   (Gear^.Hedgehog^.King or (Gear^.Hedgehog^.Effects[heFrozen] > 0)) then
9148
78c699d8fdfd move 0.01 to the end to avoid increase damage fail on small values like fire. thanks to hedgewars wiki for noting this for fire damage.
nemo
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   268
    ModifyDamage:= hwRound(cDamageModifier * dmg * i * cDamagePercent * _0_5 * _0_01)
9149
6790f1938cd9 update changelog
sheepluva
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   269
else
10526
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
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   270
    ModifyDamage:= hwRound(cDamageModifier * dmg * i * cDamagePercent * _0_01);
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   271
end;
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   272
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   273
procedure ApplyDamage(Gear: PGear; AttackerHog: PHedgehog; Damage: Longword; Source: TDamageSource);
12942
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
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   274
var vampDmg, tmpDmg, i: Longword;
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   275
    vg: PVisualGear;
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   276
begin
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   277
    if Damage = 0 then
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   278
        exit; // nothing to apply
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   279
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   280
    if (Gear^.Kind = gtHedgehog) then
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   281
        begin
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   282
        Gear^.LastDamage := AttackerHog;
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   283
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   284
        Gear^.Hedgehog^.Team^.Clan^.Flawless:= false;
14046
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 14045
diff changeset
   285
        HHHurt(Gear^.Hedgehog, Source, Damage);
6581
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   286
        AddDamageTag(hwRound(Gear^.X), hwRound(Gear^.Y), Damage, Gear^.Hedgehog^.Team^.Clan^.Color);
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   287
        tmpDmg:= min(Damage, max(0,Gear^.Health-Gear^.Damage));
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   288
        if (Gear <> CurrentHedgehog^.Gear) and (CurrentHedgehog^.Gear <> nil) and (tmpDmg >= 1) then
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   289
            begin
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   290
            if cVampiric then
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   291
                begin
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   292
                vampDmg:= hwRound(int2hwFloat(tmpDmg)*_0_8);
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   293
                if vampDmg >= 1 then
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   294
                    begin
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   295
                    // was considering pulsing on attack, Tiy thinks it should be permanent while in play
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   296
                    //CurrentHedgehog^.Gear^.State:= CurrentHedgehog^.Gear^.State or gstVampiric;
13622
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   297
                    vampDmg:= IncHogHealth(CurrentHedgehog, vampDmg);
6581
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   298
                    RenderHealth(CurrentHedgehog^);
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   299
                    RecountTeamHealth(CurrentHedgehog^.Team);
12942
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
   300
                    HHHeal(CurrentHedgehog, vampDmg, true, $FF0000FF);
6581
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   301
                    end
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   302
                end;
12294
c20fbf96b853 Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
Wuzzy <almikes@aol.com>
parents: 12214
diff changeset
   303
            if (GameFlags and gfKarma <> 0) and (GameFlags and gfInvulnerable = 0) and
c20fbf96b853 Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
Wuzzy <almikes@aol.com>
parents: 12214
diff changeset
   304
               (CurrentHedgehog^.Effects[heInvulnerable] = 0) then
c20fbf96b853 Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
Wuzzy <almikes@aol.com>
parents: 12214
diff changeset
   305
                begin // this cannot just use Damage or it interrupts shotgun and gets you called stupid
c20fbf96b853 Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
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parents: 12214
diff changeset
   306
                inc(CurrentHedgehog^.Gear^.Karma, tmpDmg);
c20fbf96b853 Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
Wuzzy <almikes@aol.com>
parents: 12214
diff changeset
   307
                CurrentHedgehog^.Gear^.LastDamage := CurrentHedgehog;
c20fbf96b853 Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
Wuzzy <almikes@aol.com>
parents: 12214
diff changeset
   308
                spawnHealthTagForHH(CurrentHedgehog^.Gear, tmpDmg);
c20fbf96b853 Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
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   309
                end;
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   310
            end;
12294
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parents: 12214
diff changeset
   311
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   312
        uStats.HedgehogDamaged(Gear, AttackerHog, Damage, false);
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   314
	if AprilOne and (Gear^.Hedgehog^.Hat = 'fr_tomato') and (Damage > 2) then
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   315
	    for i := 0 to random(min(Damage,20))+5 do
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   316
		begin
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   317
		vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
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diff changeset
   318
		if vg <> nil then
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   319
		    with vg^ do
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   320
			begin
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   321
			dx:= 0.001 * (random(100)+10);
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   322
			dy:= 0.001 * (random(100)+10);
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diff changeset
   323
			tdy:= -cGravityf;
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nemo
parents: 10512
diff changeset
   324
			if random(2) = 0 then
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diff changeset
   325
			    dx := -dx;
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   326
			FrameTicks:= random(500) + 1000;
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nemo
parents: 10512
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   327
			State:= ord(sprBubbles);
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nemo
parents: 10512
diff changeset
   328
			Tint:= $ff0000ff
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nemo
parents: 10512
diff changeset
   329
			end
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parents: 10512
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   330
	end
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886ed135665b Fix crashes and wtf behaviour introduced in r0b8beacff8a5
unc0rr
parents: 8161
diff changeset
   331
    end else
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   332
        Gear^.Hedgehog:= AttackerHog;
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   333
    inc(Gear^.Damage, Damage);
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diff changeset
   334
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   335
    ScriptCall('onGearDamage', Gear^.UID, Damage);
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   336
end;
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diff changeset
   337
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   338
procedure spawnHealthTagForHH(HHGear: PGear; dmg: Longword);
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   339
var tag: PVisualGear;
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   340
begin
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   341
tag:= AddVisualGear(hwRound(HHGear^.X), hwRound(HHGear^.Y), vgtHealthTag, dmg);
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   342
if (tag <> nil) then
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parents: 6580
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   343
    tag^.Hedgehog:= HHGear^.Hedgehog; // the tag needs the tag to determine the text color
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   344
AllInactive:= false;
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   345
HHGear^.Active:= true;
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parents: 6580
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   346
end;
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koda
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diff changeset
   347
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parents: 12925
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   348
// Play effects for hurt hedgehog
14046
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
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parents: 14045
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   349
procedure HHHurt(Hedgehog: PHedgehog; Source: TDamageSource; Damage: Longword);
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   350
begin
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df85fad2c7f7 frozen hog impact. koda says he'll add the beam
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   351
if Hedgehog^.Effects[heFrozen] <> 0 then exit;
10526
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
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diff changeset
   352
14046
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 14045
diff changeset
   353
if (Damage >= ouchDmg) and (OuchTauntTimer = 0) and ((Source = dsFall) or (Source = dsBullet) or (Source = dsShove) or (Source = dsHammer)) then
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
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parents: 14045
diff changeset
   354
    begin
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 14045
diff changeset
   355
    PlaySoundV(sndOuch, Hedgehog^.Team^.voicepack);
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 14045
diff changeset
   356
    // Prevent sndOuch from being played too often in short time
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 14045
diff changeset
   357
    OuchTauntTimer:= 1250;
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 14045
diff changeset
   358
    end
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 14045
diff changeset
   359
else if (Source = dsFall) or (Source = dsExplosion) then
6581
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nemo
parents: 6580
diff changeset
   360
    case random(3) of
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   361
        0: PlaySoundV(sndOoff1, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   362
        1: PlaySoundV(sndOoff2, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   363
        2: PlaySoundV(sndOoff3, Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   364
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   365
else if (Source = dsPoison) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   366
    case random(2) of
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   367
        0: PlaySoundV(sndPoisonCough, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   368
        1: PlaySoundV(sndPoisonMoan, Hedgehog^.Team^.voicepack);
6581
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nemo
parents: 6580
diff changeset
   369
    end
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parents: 6580
diff changeset
   370
else
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nemo
parents: 6580
diff changeset
   371
    case random(4) of
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   372
        0: PlaySoundV(sndOw1, Hedgehog^.Team^.voicepack);
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unc0rr
parents: 7010
diff changeset
   373
        1: PlaySoundV(sndOw2, Hedgehog^.Team^.voicepack);
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unc0rr
parents: 7010
diff changeset
   374
        2: PlaySoundV(sndOw3, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   375
        3: PlaySoundV(sndOw4, Hedgehog^.Team^.voicepack);
6581
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nemo
parents: 6580
diff changeset
   376
    end
e510d1245bd7 fix line endings
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parents: 6580
diff changeset
   377
end;
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nemo
parents: 6580
diff changeset
   378
12942
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Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
   379
{-
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
   380
Show heal particles and message at hog gear.
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
   381
Hedgehog: Hedgehog which gets the health boost
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
   382
healthBoost: Amount of added health added
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
   383
showMessage: Whether to show announcer message
13622
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   384
vgTint: Tint of heal particle (if 0, don't render particles)
12942
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
   385
-}
13622
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   386
procedure HHHeal(Hedgehog: PHedgehog; healthBoost: LongInt; showMessage: boolean; vgTint: Longword);
12942
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
   387
var i: LongInt;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
   388
    vg: PVisualGear;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
   389
    s: ansistring;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
   390
begin
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
   391
    if healthBoost < 1 then
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
   392
        exit;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
   393
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
   394
    if showMessage then
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
   395
        begin
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
   396
        s:= IntToStr(healthBoost);
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
   397
        AddCaption(FormatA(trmsg[sidHealthGain], s), Hedgehog^.Team^.Clan^.Color, capgrpAmmoinfo)
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
   398
        end;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
   399
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
   400
    i:= 0;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
   401
    // One particle for every 5 HP. Max. 200 particles
13622
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   402
    if (vgTint <> 0) then
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   403
        while (i < healthBoost) and (i < 1000) do
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   404
            begin
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   405
            vg:= AddVisualGear(hwRound(Hedgehog^.Gear^.X), hwRound(Hedgehog^.Gear^.Y), vgtStraightShot);
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   406
            if vg <> nil then
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   407
                with vg^ do
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   408
                    begin
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   409
                    Tint:= vgTint;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   410
                    State:= ord(sprHealth)
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   411
                    end;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   412
            inc(i, 5)
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   413
            end;
12942
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
   414
end;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
   415
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
   416
// Shorthand for the same above, but with tint implied
13622
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   417
procedure HHHeal(Hedgehog: PHedgehog; healthBoost: LongInt; showMessage: boolean);
12942
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
   418
begin
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
   419
    HHHeal(Hedgehog, healthBoost, showMessage, $00FF00FF);
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
   420
end;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
   421
13622
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   422
// Increase hog health by healthBoost (at least 1).
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   423
// Resulting health is capped at cMaxHogHealth.
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   424
// Returns actual amount healed.
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   425
function IncHogHealth(Hedgehog: PHedgehog; healthBoost: LongInt): LongInt;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   426
var oldHealth: LongInt;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   427
begin
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   428
   if healthBoost < 1 then
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   429
       begin
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   430
       IncHogHealth:= 0;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   431
       exit;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   432
       end;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   433
   oldHealth:= Hedgehog^.Gear^.Health;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   434
   inc(Hedgehog^.Gear^.Health, healthBoost);
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   435
   // Prevent overflow
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   436
   if (Hedgehog^.Gear^.Health < 1) or (Hedgehog^.Gear^.Health > cMaxHogHealth) then
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   437
       Hedgehog^.Gear^.Health:= cMaxHogHealth;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   438
   IncHogHealth:= Hedgehog^.Gear^.Health - oldHealth;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   439
end;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   440
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   441
procedure CheckHHDamage(Gear: PGear);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   442
var
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9706
diff changeset
   443
    dmg: LongInt;
8003
7d8bce524daf LongInt Land width/height, mouse coords
nemo
parents: 7825
diff changeset
   444
    i: LongWord;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   445
    particle: PVisualGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   446
begin
9071
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   447
if _0_4 < Gear^.dY then
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   448
    begin
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   449
    dmg := ModifyDamage(1 + hwRound((Gear^.dY - _0_4) * 70), Gear);
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   450
    if Gear^.Hedgehog^.Effects[heFrozen] = 0 then
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   451
         PlaySound(sndBump)
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   452
    else PlaySound(sndFrozenHogImpact);
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   453
    if dmg < 1 then
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   454
        exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   455
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9706
diff changeset
   456
    for i:= min(12, 3 + dmg div 10) downto 0 do
9071
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   457
        begin
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   458
        particle := AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   459
        if particle <> nil then
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   460
            particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480);
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   461
        end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   462
9685
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9561
diff changeset
   463
    if ((Gear^.Hedgehog^.Effects[heInvulnerable] <> 0)) then
9071
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   464
        exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   465
9071
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   466
    if Gear^.LastDamage <> nil then
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   467
        ApplyDamage(Gear, Gear^.LastDamage, dmg, dsFall)
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   468
    else
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   469
        ApplyDamage(Gear, CurrentHedgehog, dmg, dsFall);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   470
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   471
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   472
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   473
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   474
procedure CalcRotationDirAngle(Gear: PGear);
8330
aaefa587e277 update branch with default
koda
parents: 8026 8199
diff changeset
   475
var
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   476
    dAngle: real;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   477
begin
7825
1b96361a7ef4 issue #445 spin math
nemo
parents: 7767
diff changeset
   478
    // Frac/Round to be kind to JS as of 2012-08-27 where there is yet no int64/uint64
1b96361a7ef4 issue #445 spin math
nemo
parents: 7767
diff changeset
   479
    dAngle := (Gear^.dX.Round + Gear^.dY.Round) / 2 + (Gear^.dX.Frac/$100000000+Gear^.dY.Frac/$100000000);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   480
    if not Gear^.dX.isNegative then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   481
        Gear^.DirAngle := Gear^.DirAngle + dAngle
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   482
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   483
        Gear^.DirAngle := Gear^.DirAngle - dAngle;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   484
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   485
    if Gear^.DirAngle < 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   486
        Gear^.DirAngle := Gear^.DirAngle + 360
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   487
    else if 360 < Gear^.DirAngle then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   488
        Gear^.DirAngle := Gear^.DirAngle - 360
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   489
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   490
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   491
procedure AddSplashForGear(Gear: PGear; justSkipping: boolean);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   492
var x, y, i, distL, distR, distB, minDist, maxDrops: LongInt;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   493
    splash, particle: PVisualGear;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   494
    speed, hwTmp: hwFloat;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   495
    vi, vs, tmp: real; // impact speed and sideways speed
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   496
    isImpactH, isImpactRight: boolean;
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   497
const dist2surf = 4;
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   498
begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   499
x:= hwRound(Gear^.X);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   500
y:= hwRound(Gear^.Y);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   501
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   502
// find position for splash and impact speed
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   503
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   504
distB:= cWaterline - y;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   505
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   506
if WorldEdge <> weSea then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   507
    minDist:= distB
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   508
else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   509
    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   510
    distL:= x - leftX;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   511
    distR:= rightX - x;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   512
    minDist:= min(distB, min(distL, distR));
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   513
    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   514
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   515
isImpactH:= (minDist <> distB);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   516
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   517
if not isImpactH then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   518
    begin
10417
8f66bb4dbf80 tweak splash position
sheepluva
parents: 10363
diff changeset
   519
    y:= cWaterline - dist2surf;
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   520
    speed:= hwAbs(Gear^.dY);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   521
    end
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   522
else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   523
    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   524
    isImpactRight := minDist = distR;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   525
    if isImpactRight then
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   526
        x:= rightX - dist2surf
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   527
    else
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   528
        x:= leftX + dist2surf;
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   529
    speed:= hwAbs(Gear^.dX);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   530
    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   531
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   532
// splash sound
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   533
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   534
if justSkipping then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   535
    PlaySound(sndSkip)
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   536
else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   537
    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   538
    // adjust water impact sound based on gear speed and density
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   539
    hwTmp:= hwAbs(Gear^.Density * speed);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   540
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   541
    if hwTmp > _1 then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   542
        PlaySound(sndSplash)
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   543
    else if hwTmp > _0_5 then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   544
        PlaySound(sndSkip)
12155
bbefbd1a3b0a sanity cutoff for splash sound
nemo
parents: 12053
diff changeset
   545
    else if hwTmp > _0_0002 then  // arbitrary sanity cutoff.  mostly for airmines
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   546
        PlaySound(sndDroplet2);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   547
    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   548
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   549
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   550
// splash visuals
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   551
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   552
if ((cReducedQuality and rqPlainSplash) <> 0) then
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   553
    exit;
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   554
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   555
splash:= AddVisualGear(x, y, vgtSplash);
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   556
if splash = nil then
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   557
    exit;
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   558
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   559
if not isImpactH then
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   560
    vs:= abs(hwFloat2Float(Gear^.dX))
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   561
else
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   562
    begin
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   563
    if isImpactRight then
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   564
        splash^.Angle:= -90
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   565
    else
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   566
        splash^.Angle:=  90;
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   567
    vs:= abs(hwFloat2Float(Gear^.dY));
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   568
    end;
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   569
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   570
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   571
vi:= hwFloat2Float(speed);
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   572
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   573
with splash^ do
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   574
    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   575
    Scale:= abs(hwFloat2Float(Gear^.Density / _3 * speed));
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   576
    if Scale > 1 then Scale:= power(Scale,0.3333)
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   577
    else Scale:= Scale + ((1-Scale) / 2);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   578
    if Scale > 1 then Timer:= round(min(Scale*0.0005/cGravityf,4))
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   579
    else Timer:= 1;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   580
    // Low Gravity
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   581
    FrameTicks:= FrameTicks*Timer;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   582
    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   583
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   584
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   585
// eject water drops
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   586
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   587
maxDrops := (hwRound(Gear^.Density) * 3) div 2 + round((vi + vs) * hwRound(Gear^.Density) * 6);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   588
for i:= max(maxDrops div 3, min(32, Random(maxDrops))) downto 0 do
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   589
    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   590
    if isImpactH then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   591
        particle := AddVisualGear(x, y - 3 + Random(7), vgtDroplet)
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   592
    else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   593
        particle := AddVisualGear(x - 3 + Random(7), y, vgtDroplet);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   594
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   595
    if particle <> nil then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   596
        with particle^ do
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   597
            begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   598
            // dX and dY were initialized to have a random value on creation (see uVisualGearsList)
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   599
            if isImpactH then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   600
                begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   601
                tmp:= dX;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   602
                if isImpactRight then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   603
                    dX:=  dY - vi / 5
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   604
                else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   605
                    dX:= -dy + vi / 5;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   606
                dY:= tmp * (1 + vs / 10);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   607
                end
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   608
            else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   609
                begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   610
                dX:= dX * (1 + vs / 10);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   611
                dY:= dY - vi / 5;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   612
                end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   613
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   614
            if splash <> nil then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   615
                begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   616
                if splash^.Scale > 1 then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   617
                    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   618
                    dX:= dX * power(splash^.Scale, 0.3333); // tone down the droplet height further
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   619
                    dY:= dY * power(splash^.Scale, 0.3333);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   620
                    end
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   621
                else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   622
                    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   623
                    dX:= dX * splash^.Scale;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   624
                    dY:= dY * splash^.Scale;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   625
                    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   626
                end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   627
            end
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   628
    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   629
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   630
end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   631
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   632
procedure DrownGear(Gear: PGear);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   633
begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   634
Gear^.doStep := @doStepDrowningGear;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   635
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   636
Gear^.Timer := 5000; // how long game should wait
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   637
end;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   638
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   639
function CheckGearDrowning(var Gear: PGear): boolean;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   640
var
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   641
    skipSpeed, skipAngle, skipDecay: hwFloat;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   642
    tmp, X, Y, dist2Water: LongInt;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   643
    isSubmersible, isDirH, isImpact, isSkip: boolean;
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10116
diff changeset
   644
    s: ansistring;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   645
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   646
    // probably needs tweaking. might need to be in a case statement based upon gear type
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   647
    X:= hwRound(Gear^.X);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   648
    Y:= hwRound(Gear^.Y);
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   649
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   650
    dist2Water:= cWaterLine - (Y + Gear^.Radius);
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   651
    isDirH:= false;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   652
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   653
    if WorldEdge = weSea then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   654
        begin
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   655
        tmp:= dist2Water;
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14208
diff changeset
   656
        dist2Water:= min(dist2Water, min(X - Gear^.Radius - leftX, rightX - (X + Gear^.Radius)));
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   657
        // if water on sides is closer than on bottom -> horizontal direction
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   658
        isDirH:= tmp <> dist2Water;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   659
        end;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   660
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   661
    isImpact:= false;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   662
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   663
    if dist2Water < 0 then
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   664
        begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   665
        // invisible gears will just be deleted
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   666
        // unless they are generic fallers, then they will be "respawned"
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7372
diff changeset
   667
        if Gear^.State and gstInvisible <> 0 then
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7372
diff changeset
   668
            begin
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   669
            if Gear^.Kind = gtGenericFaller then
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   670
                begin
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   671
                Gear^.X:= int2hwFloat(GetRandom(rightX-leftX)+leftX);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   672
                Gear^.Y:= int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   673
                Gear^.dX:= _90-(GetRandomf*_360);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   674
                Gear^.dY:= _90-(GetRandomf*_360)
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   675
                end
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   676
            else DeleteGear(Gear);
10245
3ccc054c3c3e Fix some pas2c engine warnings
unc0rr
parents: 10160
diff changeset
   677
            exit(true)
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7372
diff changeset
   678
            end;
8992
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8991
diff changeset
   679
        isSubmersible:= ((Gear = CurrentHedgehog^.Gear) and (CurAmmoGear <> nil) and (CurAmmoGear^.State and gstSubmersible <> 0)) or (Gear^.State and gstSubmersible <> 0);
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   680
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   681
        skipSpeed := _0_25;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   682
        skipAngle := _1_9;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   683
        skipDecay := _0_87;
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   684
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   685
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   686
        // skipping
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   687
10512
25021aac078e fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
sheepluva
parents: 10508
diff changeset
   688
        if (not isSubmersible) and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > skipSpeed)
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   689
        and ( ((not isDirH) and (hwAbs(Gear^.dX) > skipAngle * hwAbs(Gear^.dY)))
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   690
          or (isDirH and (hwAbs(Gear^.dY) > skipAngle * hwAbs(Gear^.dX))) ) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   691
            begin
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   692
            isSkip:= true;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   693
            // if skipping we move the gear out of water
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   694
            if isDirH then
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   695
                begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   696
                Gear^.dX.isNegative := (not Gear^.dX.isNegative);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   697
                Gear^.X:= Gear^.X + Gear^.dX;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   698
                end
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   699
            else
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   700
                begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   701
                Gear^.dY.isNegative := (not Gear^.dY.isNegative);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   702
                Gear^.Y:= Gear^.Y + Gear^.dY;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   703
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   704
            Gear^.dY := Gear^.dY * skipDecay;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   705
            Gear^.dX := Gear^.dX * skipDecay;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   706
            CheckGearDrowning := false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   707
            end
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   708
        else // not skipping
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   709
            begin
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   710
            isImpact:= true;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   711
            isSkip:= false;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   712
            if not isSubmersible then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   713
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   714
                CheckGearDrowning := true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   715
                Gear^.State := gstDrowning;
12182
bfeeb1c35e77 Set turn time to 0 when current hog drowns
Wuzzy <almikes@aol.com>
parents: 12181
diff changeset
   716
                if Gear = CurrentHedgehog^.Gear then
bfeeb1c35e77 Set turn time to 0 when current hog drowns
Wuzzy <almikes@aol.com>
parents: 12181
diff changeset
   717
                    TurnTimeLeft := 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   718
                Gear^.RenderTimer := false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   719
                if (Gear^.Kind <> gtSniperRifleShot) and (Gear^.Kind <> gtShotgunShot)
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12809
diff changeset
   720
                and (Gear^.Kind <> gtDEagleShot) and (Gear^.Kind <> gtSineGunShot)
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12809
diff changeset
   721
                and (Gear^.Kind <> gtMinigunBullet) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   722
                    if Gear^.Kind = gtHedgehog then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   723
                        begin
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6990
diff changeset
   724
                        if Gear^.Hedgehog^.Effects[heResurrectable] <> 0 then
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   725
                            begin
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   726
                            // Gear could become nil after this, just exit to skip splashes
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   727
                            ResurrectHedgehog(Gear);
10245
3ccc054c3c3e Fix some pas2c engine warnings
unc0rr
parents: 10160
diff changeset
   728
                            exit(true)
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   729
                            end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   730
                        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   731
                            begin
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   732
                            DrownGear(Gear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   733
                            Gear^.State := Gear^.State and (not gstHHDriven);
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10116
diff changeset
   734
                            s:= ansistring(Gear^.Hedgehog^.Name);
12174
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12155
diff changeset
   735
                            if Gear^.Hedgehog^.King then
13647
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
   736
                                AddCaption(FormatA(GetEventString(eidKingDied), s), capcolDefault, capgrpMessage)
12174
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12155
diff changeset
   737
                            else
13647
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
   738
                                AddCaption(FormatA(GetEventString(eidDrowned), s), capcolDefault, capgrpMessage);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   739
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   740
                        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   741
                    else
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   742
                        DrownGear(Gear);
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   743
                    if Gear^.Kind = gtFlake then
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   744
                        exit(true); // skip splashes
8990
e64a1a851b69 more drowning fixes
nemo
parents: 8989
diff changeset
   745
                end
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   746
            else // submersible
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   747
                begin
14539
c38dd843763f Fix double water splash if flying saucer drowns (bug 681)
Wuzzy <Wuzzy2@mail.ru>
parents: 14519
diff changeset
   748
                // drown submersible gears if far below map
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   749
                if (Y > cWaterLine + cVisibleWater*4) then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   750
                    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   751
                    DrownGear(Gear);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   752
                    exit(true); // no splashes needed
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   753
                    end;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   754
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   755
                CheckGearDrowning := false;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   756
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   757
                // check if surface was penetrated
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   758
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   759
                // no penetration if center's water distance not smaller than radius
12451
48ee3777e42e trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
nemo
parents: 12450
diff changeset
   760
                if  ((dist2Water + Gear^.Radius div 2) < 0) or (abs(dist2Water + Gear^.Radius) >= Gear^.Radius) then
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   761
                    isImpact:= false
6804
06bedc419d04 Try different splash sounds too
nemo
parents: 6803
diff changeset
   762
                else
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   763
                    begin
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   764
                    // get distance to water of last tick
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   765
                    if isDirH then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   766
                        begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   767
                        tmp:= hwRound(Gear^.X - Gear^.dX);
12605
ef780eda6e48 pas2c happiness initiative 2017, continued
sheepluva
parents: 12454
diff changeset
   768
                        if abs(tmp - real(leftX)) < abs(tmp - real(rightX)) then  // left edge
ef780eda6e48 pas2c happiness initiative 2017, continued
sheepluva
parents: 12454
diff changeset
   769
                            isImpact:= (abs(tmp-real(leftX)) >= Gear^.Radius) and (Gear^.dX.isNegative)
12451
48ee3777e42e trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
nemo
parents: 12450
diff changeset
   770
                        else
12605
ef780eda6e48 pas2c happiness initiative 2017, continued
sheepluva
parents: 12454
diff changeset
   771
                            isImpact:= (abs(tmp-real(rightX)) >= Gear^.Radius) and (not Gear^.dX.isNegative);
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   772
                        end
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   773
                    else
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   774
                        begin
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   775
                        tmp:= hwRound(Gear^.Y - Gear^.dY);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   776
                        tmp:= abs(cWaterLine - tmp);
12451
48ee3777e42e trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
nemo
parents: 12450
diff changeset
   777
                        // there was an impact if distance was >= radius
48ee3777e42e trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
nemo
parents: 12450
diff changeset
   778
                        isImpact:= (tmp >= Gear^.Radius) and (not Gear^.dY.isNegative);
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   779
                        end;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   780
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   781
                    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   782
                end; // end of submersible
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   783
            end; // end of not skipping
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   784
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   785
        // splash sound animation and droplets
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   786
        if isImpact or isSkip then
14539
c38dd843763f Fix double water splash if flying saucer drowns (bug 681)
Wuzzy <Wuzzy2@mail.ru>
parents: 14519
diff changeset
   787
            if (not (((dist2Water + Gear^.Radius div 2) < 0) or (abs(dist2Water + Gear^.Radius) >= Gear^.Radius))) then
c38dd843763f Fix double water splash if flying saucer drowns (bug 681)
Wuzzy <Wuzzy2@mail.ru>
parents: 14519
diff changeset
   788
                addSplashForGear(Gear, isSkip);
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   789
10668
a15d57d941a1 lua API event: onGearWaterSkip
sheepluva
parents: 10659
diff changeset
   790
        if isSkip then
a15d57d941a1 lua API event: onGearWaterSkip
sheepluva
parents: 10659
diff changeset
   791
            ScriptCall('onGearWaterSkip', Gear^.uid);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   792
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   793
    else
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
   794
        CheckGearDrowning := false
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   795
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   796
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   797
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   798
procedure ResurrectHedgehog(var gear: PGear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   799
var tempTeam : PTeam;
13634
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13632
diff changeset
   800
    sparkles, expl: PVisualGear;
7092
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   801
    gX, gY: LongInt;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   802
begin
7357
06454899d0d2 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents: 7272
diff changeset
   803
    if (Gear^.LastDamage <> nil) then
06454899d0d2 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents: 7272
diff changeset
   804
        uStats.HedgehogDamaged(Gear, Gear^.LastDamage, 0, true)
06454899d0d2 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents: 7272
diff changeset
   805
    else
06454899d0d2 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents: 7272
diff changeset
   806
        uStats.HedgehogDamaged(Gear, CurrentHedgehog, 0, true);
13634
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13632
diff changeset
   807
    // Reset gear state
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   808
    AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   809
    gear^.dX := _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   810
    gear^.dY := _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   811
    gear^.Damage := 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   812
    gear^.Health := gear^.Hedgehog^.InitialHealth;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6990
diff changeset
   813
    gear^.Hedgehog^.Effects[hePoisoned] := 0;
7176
fb4b0c6dfdbd Make watching AI v AI on ai survival a bit more entertaining
nemo
parents: 7168
diff changeset
   814
    if (CurrentHedgehog^.Effects[heResurrectable] = 0) or ((CurrentHedgehog^.Effects[heResurrectable] <> 0)
fb4b0c6dfdbd Make watching AI v AI on ai survival a bit more entertaining
nemo
parents: 7168
diff changeset
   815
          and (Gear^.Hedgehog^.Team^.Clan <> CurrentHedgehog^.Team^.Clan)) then
8330
aaefa587e277 update branch with default
koda
parents: 8026 8199
diff changeset
   816
        with CurrentHedgehog^ do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   817
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   818
            inc(Team^.stats.AIKills);
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10558
diff changeset
   819
            FreeAndNilTexture(Team^.AIKillsTex);
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10116
diff changeset
   820
            Team^.AIKillsTex := RenderStringTex(ansistring(inttostr(Team^.stats.AIKills)), Team^.Clan^.Color, fnt16);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   821
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   822
    tempTeam := gear^.Hedgehog^.Team;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   823
    DeleteCI(gear);
7092
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   824
    gX := hwRound(gear^.X);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   825
    gY := hwRound(gear^.Y);
13634
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13632
diff changeset
   826
    // Spawn a few sparkles at death position.
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13632
diff changeset
   827
    // Might need more sparkles for a column.
7092
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   828
    sparkles:= AddVisualGear(gX, gY, vgtDust, 1);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   829
    if sparkles <> nil then
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   830
        begin
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   831
        sparkles^.Tint:= tempTeam^.Clan^.Color shl 8 or $FF;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   832
        end;
13634
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13632
diff changeset
   833
    // Set new position of gear (might fail)
8330
aaefa587e277 update branch with default
koda
parents: 8026 8199
diff changeset
   834
    FindPlace(gear, false, 0, LAND_WIDTH, true);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   835
    if gear <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   836
        begin
13634
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13632
diff changeset
   837
        // Visual effect at position of resurrection
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13632
diff changeset
   838
        expl:= AddVisualGear(hwRound(gear^.X), hwRound(gear^.Y), vgtExplosion);
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7092
diff changeset
   839
        PlaySound(sndWarp);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   840
        RenderHealth(gear^.Hedgehog^);
13634
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13632
diff changeset
   841
        if expl <> nil then
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13632
diff changeset
   842
            ScriptCall('onGearResurrect', gear^.uid, expl^.uid)
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13632
diff changeset
   843
        else
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13632
diff changeset
   844
            ScriptCall('onGearResurrect', gear^.uid);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   845
        gear^.State := gstWait;
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   846
        end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   847
    RecountTeamHealth(tempTeam);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   848
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   849
12453
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12451
diff changeset
   850
function CountLand(x, y, r, c: LongInt; mask, antimask: LongWord): LongInt;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   851
var i: LongInt;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   852
    count: LongInt = 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   853
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   854
    if (y and LAND_HEIGHT_MASK) = 0 then
10272
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   855
        for i:= max(x - r, 0) to min(x + r, LAND_WIDTH - 1) do
12453
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12451
diff changeset
   856
            if (Land[y, i] and mask <> 0) and (Land[y, i] and antimask = 0) then
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12451
diff changeset
   857
                begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   858
                inc(count);
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   859
                if count = c then
12453
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12451
diff changeset
   860
                    begin
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12451
diff changeset
   861
                    CountLand:= count;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   862
                    exit
12453
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12451
diff changeset
   863
                    end;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   864
                end;
12453
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12451
diff changeset
   865
    CountLand:= count;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   866
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   867
10272
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   868
function isSteadyPosition(x, y, r, c: LongInt; mask: Longword): boolean;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   869
var cnt, i: LongInt;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   870
begin
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   871
    cnt:= 0;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   872
    isSteadyPosition:= false;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   873
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   874
    if ((y and LAND_HEIGHT_MASK) = 0) and (x - r >= 0) and (x + r < LAND_WIDTH) then
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   875
    begin
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   876
        for i:= r - c + 2 to r do
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   877
        begin
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   878
            if (Land[y, x - i] and mask <> 0) then inc(cnt);
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   879
            if (Land[y, x + i] and mask <> 0) then inc(cnt);
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   880
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   881
            if cnt >= c then
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   882
            begin
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   883
                isSteadyPosition:= true;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   884
                exit
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   885
            end;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   886
        end;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   887
    end;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   888
end;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   889
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   890
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   891
function NoGearsToAvoid(mX, mY: LongInt; rX, rY: LongInt): boolean;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   892
var t: PGear;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   893
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   894
NoGearsToAvoid:= false;
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   895
t:= GearsList;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   896
rX:= sqr(rX);
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   897
rY:= sqr(rY);
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   898
while t <> nil do
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   899
    begin
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   900
    if t^.Kind <= gtExplosives then
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   901
        if not (hwSqr(int2hwFloat(mX) - t^.X) / rX + hwSqr(int2hwFloat(mY) - t^.Y) / rY > _1) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   902
            exit;
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   903
    t:= t^.NextGear
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   904
    end;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   905
NoGearsToAvoid:= true
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   906
end;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   907
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   908
procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt); inline;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   909
begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   910
    FindPlace(Gear, withFall, Left, Right, false);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   911
end;
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   912
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   913
procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt; skipProximity: boolean);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   914
var x: LongInt;
11197
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11196
diff changeset
   915
    y, sy, dir: LongInt;
8007
b07ce9dfc6bb Make FindPlace more flexible on large maps.
nemo
parents: 8003
diff changeset
   916
    ar: array[0..1023] of TPoint;
b07ce9dfc6bb Make FindPlace more flexible on large maps.
nemo
parents: 8003
diff changeset
   917
    ar2: array[0..2047] of TPoint;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8007
diff changeset
   918
    temp: TPoint;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   919
    cnt, cnt2: Longword;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   920
    delta: LongInt;
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   921
    ignoreNearObjects, ignoreOverlap, tryAgain: boolean;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   922
begin
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   923
ignoreNearObjects:= false; // try not skipping proximity at first
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   924
ignoreOverlap:= false; // this not only skips proximity, but allows overlapping objects (barrels, mines, hogs, crates).  Saving it for a 3rd pass.  With this active, winning AI Survival goes back to virtual impossibility
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   925
tryAgain:= true;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   926
if WorldEdge <> weNone then
9477
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
   927
    begin
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14208
diff changeset
   928
    Left:= max(Left, leftX + Gear^.Radius);
9477
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
   929
    Right:= min(Right,rightX-Gear^.Radius)
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
   930
    end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   931
while tryAgain do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   932
    begin
8007
b07ce9dfc6bb Make FindPlace more flexible on large maps.
nemo
parents: 8003
diff changeset
   933
    delta:= LAND_WIDTH div 16;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   934
    cnt2:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   935
    repeat
11197
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11196
diff changeset
   936
        if GetRandom(2) = 0 then dir:= -1 else dir:= 1;
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11196
diff changeset
   937
        x:= max(LAND_WIDTH div 2048, LongInt(GetRandom(Delta)));
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11196
diff changeset
   938
        if dir = 1 then x:= Left + x else x:= Right - x; 
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   939
        repeat
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   940
            cnt:= 0;
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9706
diff changeset
   941
            y:= min(1024, topY) - Gear^.Radius shl 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   942
            while y < cWaterLine do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   943
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   944
                repeat
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   945
                    inc(y, 2);
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   946
                until (y >= cWaterLine) or
12453
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12451
diff changeset
   947
                    (ignoreOverLap and (CountLand(x, y, Gear^.Radius - 1, 1, $FF00, 0) = 0)) or
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12451
diff changeset
   948
                    (not ignoreOverLap and (CountLand(x, y, Gear^.Radius - 1, 1, $FFFF, 0) = 0));
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12451
diff changeset
   949
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   950
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   951
                sy:= y;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   952
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   953
                repeat
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   954
                    inc(y);
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   955
                until (y >= cWaterLine) or
12453
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12451
diff changeset
   956
                        (ignoreOverlap and 
12454
8c5475bb4db7 block spawning on ice slopes
alfadur
parents: 12453
diff changeset
   957
                                (CountLand(x, y, Gear^.Radius - 1, 1, $FFFF, 0) <> 0)) or
12453
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12451
diff changeset
   958
                        (not ignoreOverlap and 
12454
8c5475bb4db7 block spawning on ice slopes
alfadur
parents: 12453
diff changeset
   959
                            (CountLand(x, y, Gear^.Radius - 1, 1, lfLandMask, 0) <> 0));
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   960
10272
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   961
                if (y - sy > Gear^.Radius * 2) and (y < cWaterLine)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   962
                    and (((Gear^.Kind = gtExplosives)
10272
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   963
                        and (ignoreNearObjects or NoGearsToAvoid(x, y - Gear^.Radius, 60, 60))
10274
07adc8b6288c Fallback to old heuristic if not pit position
unc0rr
parents: 10272
diff changeset
   964
                        and (isSteadyPosition(x, y+1, Gear^.Radius - 1, 3, $FFFF)
12453
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12451
diff changeset
   965
                         or (CountLand(x, y+1, Gear^.Radius - 1, Gear^.Radius+1, $FFFF, 0) > Gear^.Radius)
10274
07adc8b6288c Fallback to old heuristic if not pit position
unc0rr
parents: 10272
diff changeset
   966
                            ))
10272
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   967
                    or
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   968
                        ((Gear^.Kind <> gtExplosives)
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   969
                        and (ignoreNearObjects or NoGearsToAvoid(x, y - Gear^.Radius, 110, 110))
12454
8c5475bb4db7 block spawning on ice slopes
alfadur
parents: 12453
diff changeset
   970
                        and (isSteadyPosition(x, y+1, Gear^.Radius - 1, 3, lfIce)
8c5475bb4db7 block spawning on ice slopes
alfadur
parents: 12453
diff changeset
   971
                         or (CountLand(x, y+1, Gear^.Radius - 1, Gear^.Radius+1, $FFFF, lfIce) <> 0)
8c5475bb4db7 block spawning on ice slopes
alfadur
parents: 12453
diff changeset
   972
                            ))) then
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   973
                    begin
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   974
                    ar[cnt].X:= x;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   975
                    if withFall then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   976
                        ar[cnt].Y:= sy + Gear^.Radius
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   977
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   978
                        ar[cnt].Y:= y - Gear^.Radius;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   979
                    inc(cnt)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   980
                    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   981
7603
e9c3c67b5dfd reducing this value is sufficient to ensure crates drop just below top border or a girder
nemo
parents: 7599
diff changeset
   982
                inc(y, 10)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   983
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   984
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   985
            if cnt > 0 then
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   986
                begin
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   987
                temp := ar[GetRandom(cnt)];
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   988
                with temp do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   989
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   990
                    ar2[cnt2].x:= x;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   991
                    ar2[cnt2].y:= y;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   992
                    inc(cnt2)
11197
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11196
diff changeset
   993
                    end;
11196
0f6916065849 This should probably fix feedback that hogs weren't spawning on left side of map.
nemo
parents: 11046
diff changeset
   994
                end;
11197
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11196
diff changeset
   995
            inc(x, Delta*dir)
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11196
diff changeset
   996
        until ((dir = 1) and (x > Right)) or ((dir = -1) and (x < Left));
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   997
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   998
        dec(Delta, 60)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   999
    until (cnt2 > 0) or (Delta < 70);
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
  1000
    // if either of these has not been tried, do another pass
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
  1001
    if (cnt2 = 0) and skipProximity and (not ignoreOverlap) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1002
        tryAgain:= true
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1003
    else tryAgain:= false;
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
  1004
    if ignoreNearObjects then ignoreOverlap:= true;
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
  1005
    ignoreNearObjects:= true;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1006
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1007
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1008
if cnt2 > 0 then
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8007
diff changeset
  1009
    begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8007
diff changeset
  1010
    temp := ar2[GetRandom(cnt2)];
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8007
diff changeset
  1011
    with temp do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1012
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1013
        Gear^.X:= int2hwFloat(x);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1014
        Gear^.Y:= int2hwFloat(y);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1015
        AddFileLog('Assigned Gear coordinates (' + inttostr(x) + ',' + inttostr(y) + ')');
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1016
        end
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8007
diff changeset
  1017
    end
11482
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11477
diff changeset
  1018
else
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1019
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1020
    OutError('Can''t find place for Gear', false);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1021
    if Gear^.Kind = gtHedgehog then
11482
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11477
diff changeset
  1022
        begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11477
diff changeset
  1023
        cnt:= 0;
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11477
diff changeset
  1024
        if GameTicks = 0 then
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11477
diff changeset
  1025
            begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11477
diff changeset
  1026
            //AddFileLog('Trying to make a hole');
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11477
diff changeset
  1027
            while (cnt < 1000) do
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11477
diff changeset
  1028
                begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11477
diff changeset
  1029
                inc(cnt);
11756
20e0a72e0e2c make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
sheepluva
parents: 11556
diff changeset
  1030
                x:= left+GetRandom(right-left-2*cHHRadius)+cHHRadius;
11484
846a3b3a3d1c add 32px to top offset
nemo
parents: 11483
diff changeset
  1031
                y:= topY+GetRandom(LAND_HEIGHT-topY-64)+48;
11483
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11482
diff changeset
  1032
                if NoGearsToAvoid(x, y, 100 div max(1,cnt div 100), 100 div max(1,cnt div 100)) then
11482
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11477
diff changeset
  1033
                    begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11477
diff changeset
  1034
                    Gear^.State:= Gear^.State or gsttmpFlag;
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11477
diff changeset
  1035
                    Gear^.X:= int2hwFloat(x);
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11477
diff changeset
  1036
                    Gear^.Y:= int2hwFloat(y);
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11477
diff changeset
  1037
                    AddFileLog('Picked a spot for hog at coordinates (' + inttostr(hwRound(Gear^.X)) + ',' + inttostr(hwRound(Gear^.Y)) + ')');
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11477
diff changeset
  1038
                    cnt:= 2000
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11477
diff changeset
  1039
                    end
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11477
diff changeset
  1040
                end;
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11477
diff changeset
  1041
            end;
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11477
diff changeset
  1042
        if cnt < 2000 then
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11477
diff changeset
  1043
            begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11477
diff changeset
  1044
            Gear^.Hedgehog^.Effects[heResurrectable] := 0;
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11477
diff changeset
  1045
            DeleteGear(Gear);
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11477
diff changeset
  1046
            Gear:= nil
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11477
diff changeset
  1047
            end
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11477
diff changeset
  1048
        end
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11477
diff changeset
  1049
    else
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11477
diff changeset
  1050
        begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11477
diff changeset
  1051
        DeleteGear(Gear);
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11477
diff changeset
  1052
        Gear:= nil
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11477
diff changeset
  1053
        end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1054
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1055
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1056
13904
f9d135768d17 add missing .
alfadur
parents: 13899
diff changeset
  1057
function CheckGearNearImpl(Kind: TGearType; X, Y: hwFloat; rX, rY: LongInt; exclude: PGear): PGear;
13905
b6248c4c2f23 remove extra begin
alfadur
parents: 13904
diff changeset
  1058
var t: PGear;
13906
98eaf1fe1f6b fix return name and bound type
alfadur
parents: 13905
diff changeset
  1059
    width, bound, dX, dY: hwFloat;
13897
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13856
diff changeset
  1060
    isHit: Boolean;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1061
begin
13897
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13856
diff changeset
  1062
    t:= GearsList;
13899
9954f9b800f5 improve stability for checks
alfadur
parents: 13898
diff changeset
  1063
    bound:= _1_5 * int2hwFloat(max(rX, rY));
13897
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13856
diff changeset
  1064
    rX:= sqr(rX);
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13856
diff changeset
  1065
    rY:= sqr(rY);
13898
7163f5ec3ce2 fix offsets
alfadur
parents: 13897
diff changeset
  1066
    width:= int2hwFloat(RightX - LeftX);
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  1067
13897
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13856
diff changeset
  1068
    while t <> nil do
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  1069
    begin
13897
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13856
diff changeset
  1070
        if (t <> exclude) and (t^.Kind = Kind) then
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  1071
        begin
13897
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13856
diff changeset
  1072
            dX := X - t^.X;
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13856
diff changeset
  1073
            dY := Y - t^.Y;
13899
9954f9b800f5 improve stability for checks
alfadur
parents: 13898
diff changeset
  1074
            isHit := (hwAbs(dX) + hwAbs(dY) < bound)
9954f9b800f5 improve stability for checks
alfadur
parents: 13898
diff changeset
  1075
                and (not ((hwSqr(dX) / rX + hwSqr(dY) / rY) > _1));
13897
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13856
diff changeset
  1076
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13856
diff changeset
  1077
            if (not isHit) and (WorldEdge = weWrap) then
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13856
diff changeset
  1078
            begin
13899
9954f9b800f5 improve stability for checks
alfadur
parents: 13898
diff changeset
  1079
                if (hwAbs(dX - width) + hwAbs(dY) < bound)
9954f9b800f5 improve stability for checks
alfadur
parents: 13898
diff changeset
  1080
                    and (not ((hwSqr(dX - width) / rX + hwSqr(dY) / rY) > _1)) then
13897
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13856
diff changeset
  1081
                    isHit := true
13899
9954f9b800f5 improve stability for checks
alfadur
parents: 13898
diff changeset
  1082
                else if (hwAbs(dX + width) + hwAbs(dY) < bound)
9954f9b800f5 improve stability for checks
alfadur
parents: 13898
diff changeset
  1083
                    and (not ((hwSqr(dX + width) / rX + hwSqr(dY) / rY) > _1)) then
13897
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13856
diff changeset
  1084
                    isHit := true
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13856
diff changeset
  1085
            end;
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13856
diff changeset
  1086
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13856
diff changeset
  1087
            if isHit then
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13856
diff changeset
  1088
            begin
13906
98eaf1fe1f6b fix return name and bound type
alfadur
parents: 13905
diff changeset
  1089
                CheckGearNearImpl:= t;
13897
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13856
diff changeset
  1090
                exit;
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13856
diff changeset
  1091
            end;
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  1092
        end;
13897
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13856
diff changeset
  1093
        t:= t^.NextGear
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  1094
    end;
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  1095
13906
98eaf1fe1f6b fix return name and bound type
alfadur
parents: 13905
diff changeset
  1096
    CheckGearNearImpl:= nil
13897
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13856
diff changeset
  1097
end;
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13856
diff changeset
  1098
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13856
diff changeset
  1099
function CheckGearNear(Kind: TGearType; X, Y: hwFloat; rX, rY: LongInt): PGear;
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13856
diff changeset
  1100
begin
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13856
diff changeset
  1101
    CheckGearNear := CheckGearNearImpl(Kind, X, Y, rX, rY, nil);
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  1102
end;
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  1103
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  1104
function CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear;
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  1105
begin
13897
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13856
diff changeset
  1106
    CheckGearNear := CheckGearNearImpl(Kind, Gear^.X, Gear^.Y, rX, rY, Gear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1107
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1108
7592
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1109
procedure CheckCollision(Gear: PGear); inline;
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1110
begin
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1111
    if (TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0)
7592
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1112
    or (TestCollisionYwithGear(Gear, hwSign(Gear^.dY)) <> 0) then
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1113
        Gear^.State := Gear^.State or gstCollision
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1114
    else
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1115
        Gear^.State := Gear^.State and (not gstCollision)
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1116
end;
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1117
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1118
procedure CheckCollisionWithLand(Gear: PGear); inline;
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1119
begin
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1120
    if (TestCollisionX(Gear, hwSign(Gear^.dX)) <> 0)
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1121
    or (TestCollisionY(Gear, hwSign(Gear^.dY)) <> 0) then
7592
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1122
        Gear^.State := Gear^.State or gstCollision
8330
aaefa587e277 update branch with default
koda
parents: 8026 8199
diff changeset
  1123
    else
7592
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1124
        Gear^.State := Gear^.State and (not gstCollision)
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1125
end;
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1126
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1127
function MakeHedgehogsStep(Gear: PGear) : boolean;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1128
begin
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1129
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1130
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1131
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1132
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1133
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1134
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1135
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1136
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1137
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1138
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1139
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1140
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1141
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1142
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1143
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1144
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1145
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1146
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1147
        if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1148
            Gear^.Y:= Gear^.Y + _6
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1149
        end else Gear^.Y:= Gear^.Y + _5 else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1150
        end else Gear^.Y:= Gear^.Y + _4 else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1151
        end else Gear^.Y:= Gear^.Y + _3 else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1152
        end else Gear^.Y:= Gear^.Y + _2 else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1153
        end else Gear^.Y:= Gear^.Y + _1
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1154
        end;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1155
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1156
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) = 0 then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1157
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1158
        Gear^.X:= Gear^.X + SignAs(_1, Gear^.dX);
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1159
        MakeHedgehogsStep:= true
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1160
        end else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1161
        MakeHedgehogsStep:= false;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1162
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1163
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1164
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1165
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1166
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1167
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1168
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1169
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1170
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1171
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1172
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1173
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1174
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1175
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1176
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1177
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1178
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1179
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1180
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1181
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1182
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1183
        Gear^.Y:= Gear^.Y - _6;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1184
        Gear^.dY:= _0;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1185
        Gear^.State:= Gear^.State or gstMoving;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1186
        exit
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1187
        end;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1188
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1189
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1190
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1191
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1192
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1193
        end;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1194
end;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1195
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1196
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1197
procedure ShotgunShot(Gear: PGear);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1198
var t: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1199
    dmg, r, dist: LongInt;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1200
    dx, dy: hwFloat;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1201
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1202
Gear^.Radius:= cShotgunRadius;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1203
t:= GearsList;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1204
while t <> nil do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1205
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1206
    case t^.Kind of
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1207
        gtHedgehog,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1208
            gtMine,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1209
            gtSMine,
13412
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13408
diff changeset
  1210
            gtAirMine,
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1211
            gtKnife,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1212
            gtCase,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1213
            gtTarget,
14201
ab5e710d353d Remove all traces of dead code related to amStructure/gtStructure
Wuzzy <Wuzzy2@mail.ru>
parents: 14046
diff changeset
  1214
            gtExplosives: begin
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1215
//addFileLog('ShotgunShot radius: ' + inttostr(Gear^.Radius) + ', t^.Radius = ' + inttostr(t^.Radius) + ', distance = ' + inttostr(dist) + ', dmg = ' + inttostr(dmg));
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1216
                    dmg:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1217
                    r:= Gear^.Radius + t^.Radius;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1218
                    dx:= Gear^.X-t^.X;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1219
                    dx.isNegative:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1220
                    dy:= Gear^.Y-t^.Y;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1221
                    dy.isNegative:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1222
                    if r-hwRound(dx+dy) > 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1223
                        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1224
                        dist:= hwRound(Distance(dx, dy));
11477
c55b3e09a04e remove hardcoded shotgun val
nemo
parents: 11197
diff changeset
  1225
                        dmg:= ModifyDamage(min(r - dist, Gear^.Boom), t);
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1226
                        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1227
                    if dmg > 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1228
                        begin
10558
b574f04c9685 fix invulnerability check for shotgun
nemo
parents: 10526
diff changeset
  1229
                        if (t^.Kind <> gtHedgehog) or (t^.Hedgehog^.Effects[heInvulnerable] = 0) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1230
                            ApplyDamage(t, Gear^.Hedgehog, dmg, dsBullet)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1231
                        else
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1232
                            Gear^.State:= Gear^.State or gstWinner;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1233
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1234
                        DeleteCI(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1235
                        t^.dX:= t^.dX + Gear^.dX * dmg * _0_01 + SignAs(cHHKick, Gear^.dX);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1236
                        t^.dY:= t^.dY + Gear^.dY * dmg * _0_01;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1237
                        t^.State:= t^.State or gstMoving;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1238
                        if t^.Kind = gtKnife then t^.State:= t^.State and (not gstCollision);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1239
                        t^.Active:= true;
14205
1bdce164eb72 stun airmines on shove
alfadur
parents: 14201
diff changeset
  1240
                        FollowGear:= t;
1bdce164eb72 stun airmines on shove
alfadur
parents: 14201
diff changeset
  1241
1bdce164eb72 stun airmines on shove
alfadur
parents: 14201
diff changeset
  1242
                        if t^.Kind = gtAirmine then
1bdce164eb72 stun airmines on shove
alfadur
parents: 14201
diff changeset
  1243
                        begin
1bdce164eb72 stun airmines on shove
alfadur
parents: 14201
diff changeset
  1244
                            t^.Tag:= 1;
1bdce164eb72 stun airmines on shove
alfadur
parents: 14201
diff changeset
  1245
                            t^.FlightTime:= 5000;
1bdce164eb72 stun airmines on shove
alfadur
parents: 14201
diff changeset
  1246
                        end
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1247
                        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1248
                    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1249
            gtGrave: begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1250
                    dmg:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1251
                    r:= Gear^.Radius + t^.Radius;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1252
                    dx:= Gear^.X-t^.X;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1253
                    dx.isNegative:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1254
                    dy:= Gear^.Y-t^.Y;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1255
                    dy.isNegative:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1256
                    if r-hwRound(dx+dy) > 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1257
                        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1258
                        dist:= hwRound(Distance(dx, dy));
11477
c55b3e09a04e remove hardcoded shotgun val
nemo
parents: 11197
diff changeset
  1259
                        dmg:= ModifyDamage(min(r - dist, Gear^.Boom), t);
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1260
                        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1261
                    if dmg > 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1262
                        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1263
                        t^.dY:= - _0_1;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1264
                        t^.Active:= true
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1265
                        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1266
                    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1267
        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1268
    t:= t^.NextGear
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1269
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1270
if (GameFlags and gfSolidLand) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1271
    DrawExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), cShotgunRadius)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1272
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1273
12717
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12661
diff changeset
  1274
// Returns true if the given hog gear can use the tardis
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12661
diff changeset
  1275
function CanUseTardis(HHGear: PGear): boolean;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12661
diff changeset
  1276
var usable: boolean;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12661
diff changeset
  1277
    i, j, cnt: LongInt;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12661
diff changeset
  1278
    HH: PHedgehog;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12661
diff changeset
  1279
begin
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12661
diff changeset
  1280
(*
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12661
diff changeset
  1281
    Conditions for not activating.
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12661
diff changeset
  1282
    1. Hog is last of his clan
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12661
diff changeset
  1283
    2. Sudden Death is in play
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12661
diff changeset
  1284
    3. Hog is a king
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12661
diff changeset
  1285
*)
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12661
diff changeset
  1286
    usable:= true;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12661
diff changeset
  1287
    HH:= HHGear^.Hedgehog;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12661
diff changeset
  1288
    if HHGear <> nil then
12925
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12903
diff changeset
  1289
    if (HHGear = nil) or (HH^.King) or (SuddenDeathActive) then
12717
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12661
diff changeset
  1290
        usable:= false;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12661
diff changeset
  1291
    cnt:= 0;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12661
diff changeset
  1292
    for j:= 0 to Pred(HH^.Team^.Clan^.TeamsNumber) do
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12661
diff changeset
  1293
        for i:= 0 to Pred(HH^.Team^.Clan^.Teams[j]^.HedgehogsNumber) do
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12661
diff changeset
  1294
            if (HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear <> nil)
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12661
diff changeset
  1295
            and ((HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.State and gstDrowning) = 0)
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12661
diff changeset
  1296
            and (HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.Health > HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.Damage) then
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12661
diff changeset
  1297
                inc(cnt);
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12661
diff changeset
  1298
    if (cnt < 2) then
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12661
diff changeset
  1299
        usable:= false;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12661
diff changeset
  1300
    CanUseTardis:= usable;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12661
diff changeset
  1301
end;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12661
diff changeset
  1302
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12809
diff changeset
  1303
procedure AmmoShoveImpl(Ammo: PGear; Damage, Power: LongInt; collisions: PGearArray);
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1304
var t: PGearArray;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1305
    Gear: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1306
    i, j, tmpDmg: LongInt;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1307
    VGear: PVisualGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1308
begin
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12809
diff changeset
  1309
t:= collisions;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12809
diff changeset
  1310
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1311
// Just to avoid hogs on rope dodging fire.
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1312
if (CurAmmoGear <> nil) and ((CurAmmoGear^.Kind = gtRope) or (CurAmmoGear^.Kind = gtJetpack) or (CurAmmoGear^.Kind = gtBirdy))
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1313
and (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.Gear^.CollisionIndex = -1)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1314
and (sqr(hwRound(Ammo^.X) - hwRound(CurrentHedgehog^.Gear^.X)) + sqr(hwRound(Ammo^.Y) - hwRound(CurrentHedgehog^.Gear^.Y)) <= sqr(cHHRadius + Ammo^.Radius)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1315
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1316
    t^.ar[t^.Count]:= CurrentHedgehog^.Gear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1317
    inc(t^.Count)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1318
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1319
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1320
i:= t^.Count;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1321
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1322
if (Ammo^.Kind = gtFlame) and (i > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1323
    Ammo^.Health:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1324
while i > 0 do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1325
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1326
    dec(i);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1327
    Gear:= t^.ar[i];
14012
cfbea054754c make kamikaze hit moving gears as well
alfadur
parents: 14011
diff changeset
  1328
    if (Ammo^.Kind in [gtDEagleShot, gtSniperRifleShot, gtMinigunBullet,
14342
alfadur
parents: 14341
diff changeset
  1329
                       gtFirePunch, gtKamikaze, gtWhip, gtShover])
13408
9c9d29be9e00 make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
nemo
parents: 13404
diff changeset
  1330
        and (((Ammo^.Data <> nil) and (PGear(Ammo^.Data) = Gear))
9c9d29be9e00 make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
nemo
parents: 13404
diff changeset
  1331
             or (not UpdateHitOrder(Gear, Ammo^.WDTimer))) then
11555
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11484
diff changeset
  1332
        continue;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12809
diff changeset
  1333
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
  1334
    if ((Ammo^.Kind = gtFlame) or (Ammo^.Kind = gtBlowTorch)) and
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12809
diff changeset
  1335
    (Gear^.Kind = gtHedgehog) and (Gear^.Hedgehog^.Effects[heFrozen] > 255) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1336
        Gear^.Hedgehog^.Effects[heFrozen]:= max(255,Gear^.Hedgehog^.Effects[heFrozen]-10000);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1337
    tmpDmg:= ModifyDamage(Damage, Gear);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1338
    if (Gear^.State and gstNoDamage) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1339
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1340
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1341
        if (Gear^.Kind = gtHedgehog) and (Ammo^.State and gsttmpFlag <> 0) and (Ammo^.Kind = gtShover) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1342
            Gear^.FlightTime:= 1;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1343
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1344
        case Gear^.Kind of
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1345
            gtHedgehog,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1346
            gtMine,
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  1347
            gtAirMine,
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1348
            gtSMine,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1349
            gtKnife,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1350
            gtTarget,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1351
            gtCase,
14201
ab5e710d353d Remove all traces of dead code related to amStructure/gtStructure
Wuzzy <Wuzzy2@mail.ru>
parents: 14046
diff changeset
  1352
            gtExplosives:
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1353
            begin
14012
cfbea054754c make kamikaze hit moving gears as well
alfadur
parents: 14011
diff changeset
  1354
            if (Ammo^.Kind in [gtFirePunch, gtKamikaze]) and (Gear^.Kind <> gtSMine) then
14004
a24c4a051960 Tweak firepunch sound that Wuzzy found
alfadur
parents: 13906
diff changeset
  1355
                PlaySound(sndFirePunchHit);
a24c4a051960 Tweak firepunch sound that Wuzzy found
alfadur
parents: 13906
diff changeset
  1356
13780
8a7699ccb608 Only show bullet hits for shovable gears
alfadur
parents: 13778
diff changeset
  1357
            if Ammo^.Kind in [gtDEagleShot, gtSniperRifleShot, gtMinigunBullet] then
8a7699ccb608 Only show bullet hits for shovable gears
alfadur
parents: 13778
diff changeset
  1358
                begin
8a7699ccb608 Only show bullet hits for shovable gears
alfadur
parents: 13778
diff changeset
  1359
                VGear := AddVisualGear(t^.cX[i], t^.cY[i], vgtBulletHit);
8a7699ccb608 Only show bullet hits for shovable gears
alfadur
parents: 13778
diff changeset
  1360
                if VGear <> nil then
8a7699ccb608 Only show bullet hits for shovable gears
alfadur
parents: 13778
diff changeset
  1361
                    VGear^.Angle := DxDy2Angle(-Ammo^.dX, Ammo^.dY);
8a7699ccb608 Only show bullet hits for shovable gears
alfadur
parents: 13778
diff changeset
  1362
                end;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1363
            if (Ammo^.Kind = gtDrill) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1364
                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1365
                Ammo^.Timer:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1366
                exit;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1367
                end;
10011
ead5e4b21671 Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
nemo
parents: 10010
diff changeset
  1368
            if (Gear^.Kind <> gtHedgehog) or (Gear^.Hedgehog^.Effects[heInvulnerable] = 0) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1369
                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1370
                if (Ammo^.Kind = gtKnife) and (tmpDmg > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1371
                    for j:= 1 to max(1,min(3,tmpDmg div 5)) do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1372
                        begin
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12809
diff changeset
  1373
                        VGear:= AddVisualGear(
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12809
diff changeset
  1374
                            t^.cX[i] - ((t^.cX[i] - hwround(Gear^.X)) div 2),
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12809
diff changeset
  1375
                            t^.cY[i] - ((t^.cY[i] - hwround(Gear^.Y)) div 2),
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12809
diff changeset
  1376
                            vgtStraightShot);
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1377
                        if VGear <> nil then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1378
                            with VGear^ do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1379
                                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1380
                                Tint:= $FFCC00FF;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1381
                                Angle:= random(360);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1382
                                dx:= 0.0005 * (random(100));
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1383
                                dy:= 0.0005 * (random(100));
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1384
                                if random(2) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1385
                                    dx := -dx;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1386
                                if random(2) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1387
                                    dy := -dy;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1388
                                FrameTicks:= 600+random(200);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1389
                                State:= ord(sprStar)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1390
                                end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1391
                        end;
14205
1bdce164eb72 stun airmines on shove
alfadur
parents: 14201
diff changeset
  1392
                ApplyDamage(Gear, Ammo^.Hedgehog, tmpDmg, dsShove);
1bdce164eb72 stun airmines on shove
alfadur
parents: 14201
diff changeset
  1393
1bdce164eb72 stun airmines on shove
alfadur
parents: 14201
diff changeset
  1394
                if Gear^.Kind = gtAirmine then
1bdce164eb72 stun airmines on shove
alfadur
parents: 14201
diff changeset
  1395
                    begin
1bdce164eb72 stun airmines on shove
alfadur
parents: 14201
diff changeset
  1396
                        Gear^.Tag:= 1;
1bdce164eb72 stun airmines on shove
alfadur
parents: 14201
diff changeset
  1397
                        Gear^.FlightTime:= 5000;
1bdce164eb72 stun airmines on shove
alfadur
parents: 14201
diff changeset
  1398
                    end
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1399
                end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1400
            else
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1401
                Gear^.State:= Gear^.State or gstWinner;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
  1402
            if (Gear^.Kind = gtExplosives) and (Ammo^.Kind = gtBlowtorch) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1403
                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1404
                if (Ammo^.Hedgehog^.Gear <> nil) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1405
                    Ammo^.Hedgehog^.Gear^.State:= Ammo^.Hedgehog^.Gear^.State and (not gstNotKickable);
14045
128fbd36eee4 Stop using dsUnknown, replace with concrete damage sources
Wuzzy <Wuzzy2@mail.ru>
parents: 14027
diff changeset
  1406
                ApplyDamage(Gear, Ammo^.Hedgehog, tmpDmg * 100, dsExplosion); // crank up damage for explosives + blowtorch
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1407
                end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1408
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1409
            if (Gear^.Kind = gtHedgehog) and (Gear^.Hedgehog^.King or (Gear^.Hedgehog^.Effects[heFrozen] > 0)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1410
                begin
13778
effef930bd57 Revert sinegun brokenness to previous levels
alfadur
parents: 13647
diff changeset
  1411
                Gear^.dX:= Ammo^.dX * Power * _0_005;
effef930bd57 Revert sinegun brokenness to previous levels
alfadur
parents: 13647
diff changeset
  1412
                Gear^.dY:= Ammo^.dY * Power * _0_005
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1413
                end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1414
            else if ((Ammo^.Kind <> gtFlame) or (Gear^.Kind = gtHedgehog)) and (Power <> 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1415
                begin
13778
effef930bd57 Revert sinegun brokenness to previous levels
alfadur
parents: 13647
diff changeset
  1416
                Gear^.dX:= Ammo^.dX * Power * _0_01;
effef930bd57 Revert sinegun brokenness to previous levels
alfadur
parents: 13647
diff changeset
  1417
                Gear^.dY:= Ammo^.dY * Power * _0_01
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1418
                end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1419
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1420
            if (not isZero(Gear^.dX)) or (not isZero(Gear^.dY)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1421
                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1422
                Gear^.Active:= true;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1423
                DeleteCI(Gear);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1424
                Gear^.State:= Gear^.State or gstMoving;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1425
                if Gear^.Kind = gtKnife then Gear^.State:= Gear^.State and (not gstCollision);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1426
                // move the gear upwards a bit to throw it over tiny obstacles at start
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1427
                if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1428
                    begin
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1429
                    if (TestCollisionXwithXYShift(Gear, _0, -3, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1430
                       (TestCollisionYwithGear(Gear, -1) = 0) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1431
                        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1432
                    if (TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1433
                       (TestCollisionYwithGear(Gear, -1) = 0) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1434
                        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1435
                    if (TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1436
                       (TestCollisionYwithGear(Gear, -1) = 0) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1437
                        Gear^.Y:= Gear^.Y - _1;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1438
                    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1439
                end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1440
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1441
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1442
            if (Ammo^.Kind <> gtFlame) or ((Ammo^.State and gsttmpFlag) = 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1443
                FollowGear:= Gear
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1444
            end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1445
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1446
        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1447
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1448
if i <> 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1449
    SetAllToActive
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1450
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1451
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12809
diff changeset
  1452
procedure AmmoShoveLine(Ammo: PGear; Damage, Power: LongInt; oX, oY, tX, tY: hwFloat);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12809
diff changeset
  1453
var t: PGearArray;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12809
diff changeset
  1454
begin
13408
9c9d29be9e00 make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
nemo
parents: 13404
diff changeset
  1455
    t:= CheckAllGearsLineCollision(Ammo, oX, oY, tX, tY);
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12809
diff changeset
  1456
    AmmoShoveImpl(Ammo, Damage, Power, t);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12809
diff changeset
  1457
end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12809
diff changeset
  1458
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12809
diff changeset
  1459
procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12809
diff changeset
  1460
begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12809
diff changeset
  1461
    AmmoShoveImpl(Ammo, Damage, Power,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12809
diff changeset
  1462
        CheckGearsCollision(Ammo));
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12809
diff changeset
  1463
end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12809
diff changeset
  1464
14011
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 14010
diff changeset
  1465
procedure AmmoShoveCache(Ammo: PGear; Damage, Power: LongInt);
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 14010
diff changeset
  1466
begin
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 14010
diff changeset
  1467
    AmmoShoveImpl(Ammo, Damage, Power,
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 14010
diff changeset
  1468
        CheckCacheCollision(Ammo));
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 14010
diff changeset
  1469
end;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1470
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1471
function CountGears(Kind: TGearType): Longword;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1472
var t: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1473
    count: Longword = 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1474
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1475
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1476
t:= GearsList;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1477
while t <> nil do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1478
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1479
    if t^.Kind = Kind then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1480
        inc(count);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1481
    t:= t^.NextGear
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1482
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1483
CountGears:= count;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1484
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1485
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1486
procedure SetAllToActive;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1487
var t: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1488
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1489
AllInactive:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1490
t:= GearsList;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1491
while t <> nil do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1492
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1493
    t^.Active:= true;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1494
    t:= t^.NextGear
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1495
    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1496
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1497
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1498
procedure SetAllHHToActive; inline;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1499
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1500
SetAllHHToActive(true)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1501
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1502
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1503
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1504
procedure SetAllHHToActive(Ice: boolean);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1505
var t: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1506
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1507
AllInactive:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1508
t:= GearsList;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1509
while t <> nil do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1510
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1511
    if (t^.Kind = gtHedgehog) or (t^.Kind = gtExplosives) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1512
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1513
        if (t^.Kind = gtHedgehog) and Ice then CheckIce(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1514
        t^.Active:= true
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1515
        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1516
    t:= t^.NextGear
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1517
    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1518
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1519
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1520
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1521
var GearsNearArray : TPGearArray;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1522
function GearsNear(X, Y: hwFloat; Kind: TGearType; r: LongInt): PGearArrayS;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1523
var
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1524
    t: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1525
    s: Longword;
12748
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12742
diff changeset
  1526
    xc, xc_left, xc_right, yc: hwFloat;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1527
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1528
    r:= r*r;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1529
    s:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1530
    SetLength(GearsNearArray, s);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1531
    t := GearsList;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
  1532
    while t <> nil do
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1533
        begin
12748
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12742
diff changeset
  1534
            xc:= (X - t^.X)*(X - t^.X);
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12742
diff changeset
  1535
            xc_left:= ((X - int2hwFloat(RightX-LeftX)) - t^.X)*((X - int2hwFloat(RightX-LeftX)) - t^.X);
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12742
diff changeset
  1536
            xc_right := ((X + int2hwFloat(RightX-LeftX)) - t^.X)*((X + int2hwFloat(RightX-LeftX)) - t^.X);
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12742
diff changeset
  1537
            yc:= (Y - t^.Y)*(Y - t^.Y);
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12742
diff changeset
  1538
            if (t^.Kind = Kind)
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12742
diff changeset
  1539
                and ((xc + yc < int2hwFloat(r))
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12742
diff changeset
  1540
                or ((WorldEdge = weWrap) and
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12742
diff changeset
  1541
                ((xc_left + yc < int2hwFloat(r)) or
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12742
diff changeset
  1542
                (xc_right + yc < int2hwFloat(r))))) then
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12742
diff changeset
  1543
                begin
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12742
diff changeset
  1544
                inc(s);
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12742
diff changeset
  1545
                SetLength(GearsNearArray, s);
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12742
diff changeset
  1546
                GearsNearArray[s - 1] := t;
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12742
diff changeset
  1547
                end;
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12742
diff changeset
  1548
            t := t^.NextGear;
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12742
diff changeset
  1549
        end;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1550
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1551
    GearsNear.size:= s;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1552
    GearsNear.ar:= @GearsNearArray
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1553
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1554
14773
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14754
diff changeset
  1555
function SpawnBoxOfSmth: PGear;
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14754
diff changeset
  1556
var t, aTot, uTot, a, h: LongInt;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1557
    i: TAmmoType;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1558
begin
14773
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14754
diff changeset
  1559
SpawnBoxOfSmth:= nil;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1560
if (PlacingHogs) or
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1561
    (cCaseFactor = 0)
13632
605767bbd022 Move max. number of crate spawns into variable
Wuzzy <Wuzzy2@mail.ru>
parents: 13622
diff changeset
  1562
    or (CountGears(gtCase) >= cMaxCaseDrops)
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1563
    or (GetRandom(cCaseFactor) <> 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1564
       exit;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1565
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1566
FollowGear:= nil;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1567
aTot:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1568
uTot:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1569
for i:= Low(TAmmoType) to High(TAmmoType) do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1570
    if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1571
        inc(aTot, Ammoz[i].Probability)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1572
    else
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1573
        inc(uTot, Ammoz[i].Probability);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1574
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1575
t:=0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1576
a:=aTot;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1577
h:= 1;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1578
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1579
if (aTot+uTot) <> 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1580
    if ((GameFlags and gfInvulnerable) = 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1581
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1582
        h:= cHealthCaseProb * 100;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1583
        t:= GetRandom(10000);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1584
        a:= (10000-h)*aTot div (aTot+uTot)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1585
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1586
    else
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1587
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1588
        t:= GetRandom(aTot+uTot);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1589
        h:= 0
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1590
        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1591
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1592
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1593
if t<h then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1594
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1595
    FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0);
14754
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14579
diff changeset
  1596
    FollowGear^.RenderHealth:= true;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1597
    FollowGear^.Health:= cHealthCaseAmount;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1598
    FollowGear^.Pos:= posCaseHealth;
10506
325f7bb60580 fix health crate collision
sheepluva
parents: 10494
diff changeset
  1599
    // health crate is smaller than the other crates
325f7bb60580 fix health crate collision
sheepluva
parents: 10494
diff changeset
  1600
    FollowGear^.Radius := cCaseHealthRadius;
13647
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1601
    AddCaption(GetEventString(eidNewHealthPack), capcolDefault, capgrpAmmoInfo);
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1602
    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1603
else if (t<a+h) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1604
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1605
    t:= aTot;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1606
    if (t > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1607
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1608
        FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1609
        t:= GetRandom(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1610
        i:= Low(TAmmoType);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1611
        FollowGear^.Pos:= posCaseAmmo;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1612
        FollowGear^.AmmoType:= i;
13647
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1613
        AddCaption(GetEventString(eidNewAmmoPack), capcolDefault, capgrpAmmoInfo);
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1614
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1615
    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1616
else
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1617
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1618
    t:= uTot;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1619
    if (t > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1620
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1621
        FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1622
        t:= GetRandom(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1623
        i:= Low(TAmmoType);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1624
        FollowGear^.Pos:= posCaseUtility;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1625
        FollowGear^.AmmoType:= i;
13647
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1626
        AddCaption(GetEventString(eidNewUtilityPack), capcolDefault, capgrpAmmoInfo);
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1627
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1628
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1629
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1630
// handles case of no ammo or utility crates - considered also placing booleans in uAmmos and altering probabilities
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1631
if (FollowGear <> nil) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1632
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1633
    FindPlace(FollowGear, true, 0, LAND_WIDTH);
14773
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14754
diff changeset
  1634
    PlayBoxSpawnTaunt(FollowGear);
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14754
diff changeset
  1635
    SpawnBoxOfSmth:= FollowGear;
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14754
diff changeset
  1636
    end
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14754
diff changeset
  1637
end;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1638
14773
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14754
diff changeset
  1639
procedure PlayBoxSpawnTaunt(Gear: PGear);
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14754
diff changeset
  1640
const
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14754
diff changeset
  1641
    // Max. distance between hog and crate for sndThisOneIsMine taunt
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14754
diff changeset
  1642
    ThisOneIsMineDistance : LongInt = 130;
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14754
diff changeset
  1643
var d, minD: LongInt;
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14754
diff changeset
  1644
    gi, closestHog: PGear;
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14754
diff changeset
  1645
begin
14027
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14019
diff changeset
  1646
    // Taunt
14773
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14754
diff changeset
  1647
    if (Gear <> nil) then
14027
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14019
diff changeset
  1648
        begin
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14019
diff changeset
  1649
        // Look for hog closest to the crate (on the X axis)
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14019
diff changeset
  1650
        gi := GearsList;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14019
diff changeset
  1651
        minD := LAND_WIDTH + ThisOneIsMineDistance + 1;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14019
diff changeset
  1652
        closestHog:= nil;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14019
diff changeset
  1653
        while gi <> nil do
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14019
diff changeset
  1654
            begin
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14019
diff changeset
  1655
            if (gi^.Kind = gtHedgehog) then
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14019
diff changeset
  1656
                begin
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14019
diff changeset
  1657
                // Y axis is ignored to simplify calculations
14773
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14754
diff changeset
  1658
                d := hwRound(hwAbs(gi^.X - Gear^.X));
14027
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14019
diff changeset
  1659
                if d < minD then
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14019
diff changeset
  1660
                    begin
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14019
diff changeset
  1661
                    minD := d;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14019
diff changeset
  1662
                    closestHog:= gi;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14019
diff changeset
  1663
                    end;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14019
diff changeset
  1664
                end;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14019
diff changeset
  1665
            gi := gi^.NextGear;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14019
diff changeset
  1666
            end;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14019
diff changeset
  1667
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14019
diff changeset
  1668
        // Is closest hog close enough to the crate (on the X axis)?
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14019
diff changeset
  1669
        if (closestHog <> nil) and (closestHog^.Hedgehog <> nil) and (minD <= ThisOneIsMineDistance) then
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14019
diff changeset
  1670
            // If so, there's a chance for a special taunt
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14019
diff changeset
  1671
            if random(3) > 0 then
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14019
diff changeset
  1672
                AddVoice(sndThisOneIsMine, closestHog^.Hedgehog^.Team^.voicepack)
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14019
diff changeset
  1673
            else
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14019
diff changeset
  1674
                AddVoice(sndReinforce, CurrentTeam^.voicepack)
14019
f09276eb0c27 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1675
        else
14027
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14019
diff changeset
  1676
        // Default crate drop taunt
14019
f09276eb0c27 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1677
            AddVoice(sndReinforce, CurrentTeam^.voicepack);
14027
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14019
diff changeset
  1678
        end;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1679
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1680
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1681
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1682
function GetAmmo(Hedgehog: PHedgehog): TAmmoType;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1683
var t, aTot: LongInt;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1684
    i: TAmmoType;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1685
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1686
Hedgehog:= Hedgehog; // avoid hint
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1687
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1688
aTot:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1689
for i:= Low(TAmmoType) to High(TAmmoType) do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1690
    if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1691
        inc(aTot, Ammoz[i].Probability);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1692
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1693
t:= aTot;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1694
i:= Low(TAmmoType);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1695
if (t > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1696
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1697
    t:= GetRandom(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1698
    while t >= 0 do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1699
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1700
        inc(i);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1701
        if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1702
            dec(t, Ammoz[i].Probability)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1703
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1704
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1705
GetAmmo:= i
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1706
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1707
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1708
function GetUtility(Hedgehog: PHedgehog): TAmmoType;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1709
var t, uTot: LongInt;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1710
    i: TAmmoType;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1711
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1712
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1713
uTot:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1714
for i:= Low(TAmmoType) to High(TAmmoType) do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1715
    if ((Ammoz[i].Ammo.Propz and ammoprop_Utility) <> 0)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1716
    and ((Hedgehog^.Team^.HedgehogsNumber > 1) or (Ammoz[i].Ammo.AmmoType <> amSwitch)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1717
        inc(uTot, Ammoz[i].Probability);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1718
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1719
t:= uTot;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1720
i:= Low(TAmmoType);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1721
if (t > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1722
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1723
    t:= GetRandom(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1724
    while t >= 0 do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1725
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1726
        inc(i);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1727
        if ((Ammoz[i].Ammo.Propz and ammoprop_Utility) <> 0) and ((Hedgehog^.Team^.HedgehogsNumber > 1)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1728
        or (Ammoz[i].Ammo.AmmoType <> amSwitch)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1729
            dec(t, Ammoz[i].Probability)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1730
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1731
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1732
GetUtility:= i
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1733
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1734
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1735
(*
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1736
Intended to check Gear X/Y against the map left/right edges and apply one of the world modes
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1737
* Normal - infinite world, do nothing
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1738
* Wrap (entering left edge exits at same height on right edge)
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1739
* Bounce (striking edge is treated as a 100% elasticity bounce)
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1740
* From the depths (same as from sky, but from sea, with submersible flag set)
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1741
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1742
Trying to make the checks a little broader than on first pass to catch things that don't move normally.
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1743
*)
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1744
function WorldWrap(var Gear: PGear): boolean;
14568
ca9c632db2cf Bounce off gears at bouncy world edge only if they move towards it
Wuzzy <Wuzzy2@mail.ru>
parents: 14539
diff changeset
  1745
var bounced: boolean;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1746
begin
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1747
WorldWrap:= false;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1748
if WorldEdge = weNone then exit(false);
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14208
diff changeset
  1749
if (hwRound(Gear^.X) < leftX) or
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14208
diff changeset
  1750
   (hwRound(Gear^.X) > rightX) then
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1751
    begin
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1752
    if WorldEdge = weWrap then
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1753
        begin
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14208
diff changeset
  1754
        if (hwRound(Gear^.X) < leftX) then
10160
4608f10ae65f - Make world wrap edges not depend on gear radius
unc0rr
parents: 10124
diff changeset
  1755
             Gear^.X:= Gear^.X + int2hwfloat(rightX - leftX)
4608f10ae65f - Make world wrap edges not depend on gear radius
unc0rr
parents: 10124
diff changeset
  1756
        else Gear^.X:= Gear^.X - int2hwfloat(rightX - leftX);
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9522
diff changeset
  1757
        LeftImpactTimer:= 150;
14576
1d3dc553829c Fix WorldWrap returning sometimes true unjustifiably
Wuzzy <Wuzzy2@mail.ru>
parents: 14568
diff changeset
  1758
        RightImpactTimer:= 150;
1d3dc553829c Fix WorldWrap returning sometimes true unjustifiably
Wuzzy <Wuzzy2@mail.ru>
parents: 14568
diff changeset
  1759
        WorldWrap:= true;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1760
        end
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1761
    else if WorldEdge = weBounce then
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1762
        begin
14568
ca9c632db2cf Bounce off gears at bouncy world edge only if they move towards it
Wuzzy <Wuzzy2@mail.ru>
parents: 14539
diff changeset
  1763
        bounced:= false;
ca9c632db2cf Bounce off gears at bouncy world edge only if they move towards it
Wuzzy <Wuzzy2@mail.ru>
parents: 14539
diff changeset
  1764
        if (hwRound(Gear^.X) - Gear^.Radius < leftX) and (hwSign(Gear^.dX) = -1) and (not isZero(Gear^.dX)) then
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1765
            begin
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9522
diff changeset
  1766
            LeftImpactTimer:= 333;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1767
            Gear^.dX.isNegative:= false;
14568
ca9c632db2cf Bounce off gears at bouncy world edge only if they move towards it
Wuzzy <Wuzzy2@mail.ru>
parents: 14539
diff changeset
  1768
            Gear^.X:= int2hwfloat(leftX + Gear^.Radius);
ca9c632db2cf Bounce off gears at bouncy world edge only if they move towards it
Wuzzy <Wuzzy2@mail.ru>
parents: 14539
diff changeset
  1769
            bounced:= true;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1770
            end
14568
ca9c632db2cf Bounce off gears at bouncy world edge only if they move towards it
Wuzzy <Wuzzy2@mail.ru>
parents: 14539
diff changeset
  1771
        else if (hwRound(Gear^.X) - Gear^.Radius > rightX) and (hwSign(Gear^.dX) = 1) and (not isZero(Gear^.dX)) then
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1772
            begin
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9522
diff changeset
  1773
            RightImpactTimer:= 333;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1774
            Gear^.dX.isNegative:= true;
14568
ca9c632db2cf Bounce off gears at bouncy world edge only if they move towards it
Wuzzy <Wuzzy2@mail.ru>
parents: 14539
diff changeset
  1775
            Gear^.X:= int2hwfloat(rightX-Gear^.Radius);
ca9c632db2cf Bounce off gears at bouncy world edge only if they move towards it
Wuzzy <Wuzzy2@mail.ru>
parents: 14539
diff changeset
  1776
            bounced:= true;
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9522
diff changeset
  1777
            end;
14576
1d3dc553829c Fix WorldWrap returning sometimes true unjustifiably
Wuzzy <Wuzzy2@mail.ru>
parents: 14568
diff changeset
  1778
        if (bounced) then
1d3dc553829c Fix WorldWrap returning sometimes true unjustifiably
Wuzzy <Wuzzy2@mail.ru>
parents: 14568
diff changeset
  1779
            begin
1d3dc553829c Fix WorldWrap returning sometimes true unjustifiably
Wuzzy <Wuzzy2@mail.ru>
parents: 14568
diff changeset
  1780
            WorldWrap:= true;
14579
6e5cda26f676 Tweak bounce effects of some gears
Wuzzy <Wuzzy2@mail.ru>
parents: 14577
diff changeset
  1781
            if (Gear^.dX.QWordValue > _0_001.QWordValue) then
14576
1d3dc553829c Fix WorldWrap returning sometimes true unjustifiably
Wuzzy <Wuzzy2@mail.ru>
parents: 14568
diff changeset
  1782
               AddBounceEffectForGear(Gear);
1d3dc553829c Fix WorldWrap returning sometimes true unjustifiably
Wuzzy <Wuzzy2@mail.ru>
parents: 14568
diff changeset
  1783
            end;
1d3dc553829c Fix WorldWrap returning sometimes true unjustifiably
Wuzzy <Wuzzy2@mail.ru>
parents: 14568
diff changeset
  1784
        end
1d3dc553829c Fix WorldWrap returning sometimes true unjustifiably
Wuzzy <Wuzzy2@mail.ru>
parents: 14568
diff changeset
  1785
    else
1d3dc553829c Fix WorldWrap returning sometimes true unjustifiably
Wuzzy <Wuzzy2@mail.ru>
parents: 14568
diff changeset
  1786
        WorldWrap:= true;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1787
    end;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1788
end;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1789
14519
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1790
(*
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1791
Applies wrap-around logic for the target of homing gears.
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1792
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1793
In wrap-around world edge, the shortest way may to the target might
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1794
be across the border, so the X value of the target would lead the
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1795
gear to the wrong direction across the whole map. This procedure
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1796
changes the target X in this case.
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1797
This function must be called after the gear passed through
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1798
the wrap-around world edge (WorldWrap returned true).
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1799
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1800
No-op for other world edges.
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1801
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1802
Returns true if target has been changed.
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1803
*)
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1804
function HomingWrap(var Gear: PGear): boolean;
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1805
var dist_center, dist_right, dist_left: hwFloat;
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1806
begin
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1807
    if WorldEdge = weWrap then
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1808
        begin
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1809
        HomingWrap:= false;
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1810
        // We just check the same target 3 times:
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1811
        // 1) in current section (no change)
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1812
        // 2) clone in the right section
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1813
        // 3) clone in the left section
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1814
        // The gear will go for the target with the shortest distance to the gear.
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1815
        // For simplicity, we only check distance on the X axis.
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1816
        dist_center:= hwAbs(Gear^.X - int2hwFloat(Gear^.Target.X));
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1817
        dist_right:= hwAbs(Gear^.X - int2hwFloat(Gear^.Target.X + (RightX-LeftX)));
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1818
        dist_left:= hwAbs(Gear^.X - int2hwFloat(Gear^.Target.X - (RightX-LeftX)));
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1819
        if (dist_left < dist_right) and (dist_left < dist_center) then
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1820
            begin
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1821
            dec(Gear^.Target.X, RightX-LeftX);
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1822
            HomingWrap:= true;
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1823
            end
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1824
        else if (dist_right < dist_left) and (dist_right < dist_center) then
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1825
            begin
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1826
            inc(Gear^.Target.X, RightX-LeftX);
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1827
            HomingWrap:= true;
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1828
            end;
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1829
        end;
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14342
diff changeset
  1830
end;
13614
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
  1831
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
  1832
// Add an audiovisual bounce effect for gear after it bounced from bouncy material.
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
  1833
// Graphical effect is based on speed.
10508
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1834
procedure AddBounceEffectForGear(Gear: PGear);
13614
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
  1835
begin
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
  1836
    AddBounceEffectForGear(Gear, hwFloat2Float(Gear^.Density * hwAbs(Gear^.dY) + hwAbs(Gear^.dX)) / 1.5);
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
  1837
end;
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
  1838
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
  1839
// Same as above, but can specify the size of bounce image with imageScale manually.
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
  1840
procedure AddBounceEffectForGear(Gear: PGear; imageScale: Single);
10508
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1841
var boing: PVisualGear;
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1842
begin
14579
6e5cda26f676 Tweak bounce effects of some gears
Wuzzy <Wuzzy2@mail.ru>
parents: 14577
diff changeset
  1843
    if (Gear^.Density < _0_01) or (Gear^.Radius < 2) then
13577
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
  1844
        exit;
10508
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1845
    boing:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot, 0, false, 1);
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1846
    if boing <> nil then
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1847
        with boing^ do
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1848
            begin
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1849
            Angle:= random(360);
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1850
            dx:= 0;
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1851
            dy:= 0;
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1852
            FrameTicks:= 200;
13614
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
  1853
            Scale:= imageScale;
10508
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1854
            State:= ord(sprBoing)
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1855
            end;
13856
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13780
diff changeset
  1856
    PlaySound(sndMelonImpact, true)
10508
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1857
end;
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1858
11852
38e7206a5df4 Lua API: IsHogLocal(gearUid)
sheepluva
parents: 11827
diff changeset
  1859
function IsHogLocal(HH: PHedgehog): boolean;
38e7206a5df4 Lua API: IsHogLocal(gearUid)
sheepluva
parents: 11827
diff changeset
  1860
begin
11853
6a0d6b00dac8 Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
sheepluva
parents: 11852
diff changeset
  1861
    IsHogLocal:= (not (HH^.Team^.ExtDriven or (HH^.BotLevel > 0))) or (HH^.Team^.Clan^.ClanIndex = LocalClan) or (GameType = gmtDemo);
11852
38e7206a5df4 Lua API: IsHogLocal(gearUid)
sheepluva
parents: 11827
diff changeset
  1862
end;
38e7206a5df4 Lua API: IsHogLocal(gearUid)
sheepluva
parents: 11827
diff changeset
  1863
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1864
end.