project_files/HedgewarsMobile/Classes/OverlayViewController.h
author nemo
Tue, 07 Dec 2010 17:29:02 -0500
changeset 4479 59e11a5a3bfa
parent 4454 42bfc1a70968
child 4861 91f889289a47
permissions -rw-r--r--
Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 16/03/2010.
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 */
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#import <UIKit/UIKit.h>
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#import "SDL_sysvideo.h"
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@class InGameMenuViewController;
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@class HelpPageViewController;
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@class AmmoMenuViewController;
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@interface OverlayViewController : UIViewController {
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    // the timer that dims the overlay
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    NSTimer *dimTimer;
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    // the in-game menu
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    UIPopoverController *popoverController; // iPad only, never set on iPhone
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    InGameMenuViewController *popupMenu;
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    BOOL isPopoverVisible;
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    // the help menu
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    HelpPageViewController *helpPage;
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    // the objc ammomenu
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    AmmoMenuViewController *amvc;
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    BOOL wasVisible;
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    // ths touch section
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    CGFloat initialDistanceForPinching;
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    CGPoint startingPoint;
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    BOOL isSegmentVisible;
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    BOOL isAttacking;
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    // stuff initialized externally
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    BOOL isNetGame;
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    BOOL useClassicMenu;
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    NSInteger initialOrientation;
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    // the containing window
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    UIWindow *containerWindow;
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    // dual head support
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    NSInteger initialScreenCount;
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    NSInteger a, b;
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}
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@property (nonatomic,retain) id popoverController;
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@property (nonatomic,retain) InGameMenuViewController *popupMenu;
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@property (nonatomic,retain) HelpPageViewController *helpPage;
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@property (nonatomic,retain) AmmoMenuViewController *amvc;
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@property (assign) BOOL isNetGame;
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@property (assign) BOOL useClassicMenu;
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@property (assign) NSInteger initialOrientation;
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@property (assign) UIWindow *containerWindow;
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-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
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-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
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-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
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-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event;
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-(IBAction) buttonReleased:(id) sender;
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-(IBAction) buttonPressed:(id) sender;
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-(void) showPopover;
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-(void) dismissPopover;
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-(void) dimOverlay;
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-(void) activateOverlay;
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-(void) cleanup;
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@end