hedgewars/PascalExports.pas
author nemo
Sun, 26 Dec 2010 15:29:04 -0500
changeset 4703 58d926024040
parent 4603 d362ab6c7f53
child 4812 f924be23ffb4
permissions -rw-r--r--
oh. and koda's revision too
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
     1
(*
3973
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     2
 * Hedgewars, a free turn based strategy game
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     3
 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     4
 *
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
     8
 *
3973
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    12
 * GNU General Public License for more details.
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    13
 *
3973
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    14
 * You should have received a copy of the GNU General Public License
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    15
 * along with this program; if not, write to the Free Software
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    17
 *)
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    18
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    19
{$INCLUDE "options.inc"}
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    20
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    21
unit PascalExports;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    22
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    23
interface
4437
05192cdbce9b un-break build (wrong merge in uConsole) and update project file with the new sources
koda
parents: 4187
diff changeset
    24
uses uTypes, uConsts, uVariables, GLunit, uKeys, uChat, uSound, uAmmos, uUtils,
05192cdbce9b un-break build (wrong merge in uConsole) and update project file with the new sources
koda
parents: 4187
diff changeset
    25
     uCommands;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    26
2924
908851e59958 Engine:
smxx
parents: 2905
diff changeset
    27
{$INCLUDE "config.inc"}
2691
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
    28
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    29
implementation
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2799
diff changeset
    30
{$IFDEF HWLIBRARY}
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    31
var cZoomVal: GLfloat;
4454
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
    32
    previousGameState: TGameState;
3635
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3626
diff changeset
    33
3063
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3040
diff changeset
    34
// retrieve protocol information
4603
d362ab6c7f53 damn. it.
koda
parents: 4507
diff changeset
    35
procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; export;
2691
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
    36
begin
4460
bdace1e2f8aa write some version information inside the application
koda
parents: 4454
diff changeset
    37
    netProto^:= cNetProtoVersion;
bdace1e2f8aa write some version information inside the application
koda
parents: 4454
diff changeset
    38
    versionStr^:= cVersionString;
2691
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
    39
end;
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
    40
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    41
procedure HW_click; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    42
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
    43
    leftClick:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    44
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    45
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    46
procedure HW_ammoMenu; cdecl; export;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    47
begin
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    48
    rightClick:= true;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    49
end;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    50
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    51
procedure HW_zoomSet(value: GLfloat); cdecl; export;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    52
begin
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    53
    cZoomVal:= value;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    54
    ZoomValue:= value;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    55
end;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    56
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    57
procedure HW_zoomIn; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    58
begin
3523
6592fbb969da fix zoom smoothness
koda
parents: 3463
diff changeset
    59
    if wheelDown = false then
6592fbb969da fix zoom smoothness
koda
parents: 3463
diff changeset
    60
        wheelUp:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    61
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    62
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    63
procedure HW_zoomOut; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    64
begin
3523
6592fbb969da fix zoom smoothness
koda
parents: 3463
diff changeset
    65
    if wheelUp = false then
6592fbb969da fix zoom smoothness
koda
parents: 3463
diff changeset
    66
        wheelDown:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    67
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    68
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    69
procedure HW_zoomReset; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    70
begin
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    71
    ZoomValue:= cZoomVal;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    72
    //middleClick:= true;
3672
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
    73
    // center the camera at current hog
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
    74
    if CurrentHedgehog <> nil then
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
    75
        followGear:= CurrentHedgehog^.Gear;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    76
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    77
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    78
function HW_zoomFactor: GLfloat; cdecl; export;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    79
begin
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    80
    exit( ZoomValue / cDefaultZoomLevel );
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    81
end;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    82
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    83
function HW_zoomLevel: LongInt; cdecl; export;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    84
begin
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    85
    exit( trunc((ZoomValue - cDefaultZoomLevel) / cZoomDelta) );
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    86
end;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    87
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
    88
procedure HW_walkingKeysUp; cdecl; export;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
    89
begin
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
    90
    leftKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
    91
    rightKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
    92
    upKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
    93
    downKey:= false;
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
    94
    preciseKey:= false;
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
    95
end;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
    96
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
    97
procedure HW_otherKeysUp; cdecl; export;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
    98
begin
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
    99
    spaceKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   100
    enterKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   101
    backspaceKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   102
end;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   103
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   104
procedure HW_allKeysUp; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   105
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   106
    // set all keys to released
3040
3e7f4a30e18a Insert commit message here (to get along with palewolf)
koda
parents: 3015
diff changeset
   107
    uKeys.initModule;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   108
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   109
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   110
procedure HW_walkLeft; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   111
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   112
    leftKey:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   113
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   114
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   115
procedure HW_walkRight; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   116
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   117
    rightKey:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   118
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   119
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   120
procedure HW_preciseSet(status:boolean); cdecl; export;
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   121
begin
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   122
    preciseKey:= status;
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   123
end;
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   124
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   125
procedure HW_aimUp; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   126
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   127
    upKey:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   128
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   129
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   130
procedure HW_aimDown; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   131
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   132
    downKey:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   133
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   134
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   135
procedure HW_shoot; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   136
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   137
    spaceKey:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   138
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   139
3015
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   140
procedure HW_jump; cdecl; export;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   141
begin
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   142
    enterKey:= true;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   143
end;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   144
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   145
procedure HW_backjump; cdecl; export;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   146
begin
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   147
    backspaceKey:= true;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   148
end;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   149
3651
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   150
procedure HW_tab; cdecl; export;
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   151
begin
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   152
    tabKey:= true;
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   153
end;
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   154
2754
ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
koda
parents: 2716
diff changeset
   155
procedure HW_chat; cdecl; export;
ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
koda
parents: 2716
diff changeset
   156
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   157
    chatAction:= true;
2754
ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
koda
parents: 2716
diff changeset
   158
end;
ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
koda
parents: 2716
diff changeset
   159
3648
2477029463ed some further chat polishing
koda
parents: 3638
diff changeset
   160
procedure HW_chatEnd; cdecl; export;
2477029463ed some further chat polishing
koda
parents: 3638
diff changeset
   161
begin
2477029463ed some further chat polishing
koda
parents: 3638
diff changeset
   162
    KeyPressChat(27); // esc - cleans buffer
2477029463ed some further chat polishing
koda
parents: 3638
diff changeset
   163
    KeyPressChat(13); // enter - removes chat
2477029463ed some further chat polishing
koda
parents: 3638
diff changeset
   164
end;
2477029463ed some further chat polishing
koda
parents: 3638
diff changeset
   165
2805
36a8cebb91e8 new menupage ingame for common actions
koda
parents: 2803
diff changeset
   166
procedure HW_pause; cdecl; export;
36a8cebb91e8 new menupage ingame for common actions
koda
parents: 2803
diff changeset
   167
begin
4454
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   168
    if isPaused = false then
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   169
        pauseAction:= true;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   170
end;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   171
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   172
procedure HW_pauseToggle; cdecl; export;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   173
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   174
    pauseAction:= true;
2805
36a8cebb91e8 new menupage ingame for common actions
koda
parents: 2803
diff changeset
   175
end;
36a8cebb91e8 new menupage ingame for common actions
koda
parents: 2803
diff changeset
   176
4454
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   177
function HW_isPaused: boolean; cdecl; export;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   178
begin
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   179
    exit( isPaused );
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   180
end;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   181
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   182
procedure HW_suspend; cdecl; export;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   183
begin
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   184
    previousGameState:= GameState;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   185
    GameState:= gsSuspend;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   186
end;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   187
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   188
procedure HW_resume; cdecl; export;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   189
begin
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   190
    GameState:= previousGameState;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   191
end;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   192
3063
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3040
diff changeset
   193
procedure HW_terminate(closeFrontend: boolean); cdecl; export;
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3040
diff changeset
   194
begin
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3040
diff changeset
   195
    isTerminated:= true;
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3040
diff changeset
   196
    if closeFrontend then alsoShutdownFrontend:= true;
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3040
diff changeset
   197
end;
3395
095273ad0e08 adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda
parents: 3347
diff changeset
   198
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   199
procedure HW_setCursor(x,y: LongInt); cdecl; export;
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   200
begin
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   201
    CursorPoint.X:= x;
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   202
    CursorPoint.Y:= y;
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   203
end;
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   204
3661
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   205
procedure HW_getCursor(x,y: PLongInt); cdecl; export;
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   206
begin
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   207
    x^:= CursorPoint.X;
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   208
    y^:= CursorPoint.Y;
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   209
end;
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   210
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   211
function HW_isAmmoMenuOpen: boolean; cdecl; export;
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   212
begin
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   213
    exit(bShowAmmoMenu);
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   214
end;
3637
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   215
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   216
function HW_isAmmoMenuNotAllowed: boolean; cdecl; export;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   217
begin;
4150
050163c35c83 perform an additional check on gamestart
koda
parents: 3989
diff changeset
   218
    exit ( (TurnTimeLeft = 0) or (not CurrentTeam^.ExtDriven and (((CurAmmoGear = nil) or
050163c35c83 perform an additional check on gamestart
koda
parents: 3989
diff changeset
   219
           ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) = 0)) and hideAmmoMenu)) );
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   220
end;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   221
3779
3351a017d4ad tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents: 3778
diff changeset
   222
function HW_isWaiting: boolean; cdecl; export;
3351a017d4ad tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents: 3778
diff changeset
   223
begin
3351a017d4ad tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents: 3778
diff changeset
   224
    exit( ReadyTimeLeft > 0 );
3351a017d4ad tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents: 3778
diff changeset
   225
end;
3351a017d4ad tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents: 3778
diff changeset
   226
3637
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   227
function HW_isWeaponRequiringClick: boolean; cdecl; export;
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   228
begin
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   229
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.BotLevel = 0) then
3662
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   230
        exit( (CurrentHedgehog^.Gear^.State and gstHHChooseTarget) <> 0 )
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   231
    else
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   232
        exit(false);
3637
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   233
end;
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   234
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   235
function HW_isWeaponTimerable: boolean; cdecl; export;
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   236
begin
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   237
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) then
3874
57e7327d5817 aaaand use the right name
nemo
parents: 3873
diff changeset
   238
        exit( (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Timerable) <> 0)
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   239
    else
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   240
        exit(false);
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   241
end;
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   242
3651
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   243
function HW_isWeaponSwitch: boolean cdecl; export;
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   244
begin
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   245
    if (CurAmmoGear <> nil) and (CurrentHedgehog^.BotLevel = 0) then
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   246
        exit(CurAmmoGear^.AmmoType = amSwitch)
3651
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   247
    else
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   248
        exit(false)
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   249
end;
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   250
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   251
function HW_isWeaponRope: boolean cdecl; export;
3668
3f7a95234d8a tap to play piano notes, fix for audio and pause glitch
koda
parents: 3662
diff changeset
   252
begin
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   253
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) then
3874
57e7327d5817 aaaand use the right name
nemo
parents: 3873
diff changeset
   254
        exit (CurrentHedgehog^.CurAmmoType = amRope)
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   255
    else
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   256
        exit(false);
3668
3f7a95234d8a tap to play piano notes, fix for audio and pause glitch
koda
parents: 3662
diff changeset
   257
end;
3f7a95234d8a tap to play piano notes, fix for audio and pause glitch
koda
parents: 3662
diff changeset
   258
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   259
procedure HW_setGrenadeTime(time: LongInt); cdecl; export;
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   260
begin
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   261
    ParseCommand('/timer ' + inttostr(time), true);
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   262
end;
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   263
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   264
procedure HW_setPianoSound(snd: LongInt); cdecl; export;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   265
begin
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   266
    // this most likely won't work in network game
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   267
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0)
3874
57e7327d5817 aaaand use the right name
nemo
parents: 3873
diff changeset
   268
       and (CurrentHedgehog^.CurAmmoType = amPiano) then
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   269
        case snd of
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   270
            0: PlaySound(sndPiano0);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   271
            1: PlaySound(sndPiano1);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   272
            2: PlaySound(sndPiano2);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   273
            3: PlaySound(sndPiano3);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   274
            4: PlaySound(sndPiano4);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   275
            5: PlaySound(sndPiano5);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   276
            6: PlaySound(sndPiano6);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   277
            7: PlaySound(sndPiano7);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   278
            else PlaySound(sndPiano8);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   279
        end;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   280
end;
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
   281
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   282
function HW_getWeaponNameByIndex(whichone: LongInt): PChar; cdecl; export;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   283
begin
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   284
    exit (str2pchar(trammo[Ammoz[TAmmoType(whichone+1)].NameId]));
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   285
end;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   286
3981
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   287
function HW_getWeaponCaptionByIndex(whichone: LongInt): PChar; cdecl; export;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   288
begin
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   289
    exit (str2pchar(trammoc[Ammoz[TAmmoType(whichone+1)].NameId]));
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   290
end;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   291
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   292
function HW_getWeaponDescriptionByIndex(whichone: LongInt): PChar; cdecl; export;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   293
begin
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   294
    exit (str2pchar(trammod[Ammoz[TAmmoType(whichone+1)].NameId]));
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   295
end;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   296
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   297
function HW_getNumberOfWeapons:LongInt; cdecl; export;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   298
begin
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   299
    exit(ord(high(TAmmoType)));
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   300
end;
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
   301
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
   302
procedure HW_setWeapon(whichone: LongInt); cdecl; export;
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
   303
begin
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   304
    if (not CurrentTeam^.ExtDriven) and (CurrentTeam^.Hedgehogs[0].BotLevel = 0) then
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   305
        SetWeapon(TAmmoType(whichone+1));
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   306
end;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   307
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   308
function HW_isWeaponAnEffect(whichone: LongInt): boolean; cdecl; export;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   309
begin
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   310
    exit(Ammoz[TAmmoType(whichone+1)].Ammo.Propz and ammoprop_Effect <> 0)
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   311
end;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   312
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   313
function HW_getAmmoCounts(counts: PLongInt): LongInt; cdecl; export;
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   314
var a : PHHAmmo;
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   315
    slot, index: LongInt;
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   316
begin
3989
adffb668f06e add a default description to the new ammomenu
koda
parents: 3981
diff changeset
   317
    if (CurrentTeam = nil) or
adffb668f06e add a default description to the new ammomenu
koda
parents: 3981
diff changeset
   318
       (CurrentHedgehog = nil) or
adffb668f06e add a default description to the new ammomenu
koda
parents: 3981
diff changeset
   319
       (CurrentTeam^.ExtDriven) or
adffb668f06e add a default description to the new ammomenu
koda
parents: 3981
diff changeset
   320
       (CurrentTeam^.Hedgehogs[0].BotLevel <> 0) then
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   321
        exit(-1);
3989
adffb668f06e add a default description to the new ammomenu
koda
parents: 3981
diff changeset
   322
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   323
    a:= CurrentHedgehog^.Ammo;
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   324
    for slot:= 0 to cMaxSlotIndex do
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   325
        for index:= 0 to cMaxSlotAmmoIndex do
3973
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
   326
            if a^[slot,index].Count <> 0 then // yes, ammomenu is hell
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
   327
                counts[ord(a^[slot,index].AmmoType)-1]:= a^[slot,index].Count;
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   328
    exit(0);
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   329
end;
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   330
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   331
procedure HW_getAmmoDelays (skipTurns: PByte); cdecl; export;
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   332
var a : TAmmoType;
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   333
begin
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   334
    for a:= Low(TAmmoType) to High(TAmmoType) do
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   335
        skipTurns[ord(a)-1]:= byte(Ammoz[a].SkipTurns);
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   336
end;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   337
3989
adffb668f06e add a default description to the new ammomenu
koda
parents: 3981
diff changeset
   338
function HW_getTurnsForCurrentTeam: LongInt; cdecl; export;
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   339
begin
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   340
    exit(CurrentTeam^.Clan^.TurnNumber);
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   341
end;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   342
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   343
function HW_getMaxNumberOfHogs: LongInt; cdecl; export;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   344
begin
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   345
    exit(cMaxHHIndex+1);
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   346
end;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   347
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   348
function HW_getMaxNumberOfTeams: LongInt; cdecl; export;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   349
begin
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   350
    exit(cMaxTeams);
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
   351
end;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   352
{$ENDIF}
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   353
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   354
end.
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   355