share/hedgewars/Data/Shaders/water.vs
author Wolfgang Steffens <WolfgangSteff@gmail.com>
Tue, 05 Jun 2012 22:37:36 +0200
changeset 7188 580cd247511e
child 11317 62287d4044e7
permissions -rw-r--r--
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible. Added a seperate shader for the gradient used for water drawing. Disabled 3D mode for GL2 codepath as this still has some FFP left.
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580cd247511e Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
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#version 130
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580cd247511e Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
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in vec2 vertex;
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in vec4 color;
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out vec4 vcolor;
580cd247511e Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
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uniform mat4 mvp;
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580cd247511e Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
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void main()
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{
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    vec4 p = mvp * vec4(vertex, 0.0f, 1.0f);
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    gl_Position = p;
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    vcolor = color;
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}