gameServer/hedgewars-server.hs
author nemo
Mon, 06 Dec 2010 21:15:41 -0500
changeset 4475 54e78c40970b
parent 4295 1f5604cd99be
child 4568 f85243bf890e
child 4593 39d07170085b
permissions -rw-r--r--
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
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{-# LANGUAGE CPP, ScopedTypeVariables #-}
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module Main where
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import Network
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import Control.Concurrent.STM
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import Control.Concurrent.Chan
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import qualified Control.Exception as Exception
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import System.Log.Logger
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-----------------------------------
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import Opts
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import CoreTypes
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import ServerCore
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#if !defined(mingw32_HOST_OS)
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import System.Posix
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#endif
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setupLoggers :: IO ()
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setupLoggers =
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    updateGlobalLogger "Clients"
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        (setLevel INFO)
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main :: IO ()
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main = withSocketsDo $ do
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#if !defined(mingw32_HOST_OS)
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    installHandler sigPIPE Ignore Nothing;
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    installHandler sigCHLD Ignore Nothing;
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#endif
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    setupLoggers
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    stats' <- atomically $ newTMVar (StatisticsInfo 0 0)
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    dbQueriesChan <- newChan
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    coreChan' <- newChan
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    serverInfo' <- getOpts $ newServerInfo stats' coreChan' dbQueriesChan
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#if defined(OFFICIAL_SERVER)
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    dbHost' <- askFromConsole "DB host: "
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    dbLogin' <- askFromConsole "login: "
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    dbPassword' <- askFromConsole "password: "
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    let serverInfo = serverInfo'{dbHost = dbHost', dbLogin = dbLogin', dbPassword = dbPassword'}
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#else
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    let serverInfo = serverInfo'
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#endif
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    Exception.bracket
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        (Network.listenOn $ Network.PortNumber $ listenPort serverInfo)
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        sClose
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        (startServer serverInfo)