hedgewars/PascalExports.pas
author koda
Fri, 13 Apr 2012 01:41:11 +0200
changeset 6885 53a87a4c7b35
parent 6825 aca4a6807ecc
child 6925 1fbf9266ba52
permissions -rw-r--r--
minor gl debug/comments
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
     1
(*
3973
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     2
 * Hedgewars, a free turn based strategy game
6700
e04da46ee43c the most important commit of the year
koda
parents: 6580
diff changeset
     3
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
3973
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     4
 *
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
     8
 *
3973
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    12
 * GNU General Public License for more details.
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    13
 *
3973
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    14
 * You should have received a copy of the GNU General Public License
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    15
 * along with this program; if not, write to the Free Software
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    17
 *)
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    18
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    19
{$INCLUDE "options.inc"}
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    20
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    21
unit PascalExports;
5125
sheepluva
parents: 4939
diff changeset
    22
(*
sheepluva
parents: 4939
diff changeset
    23
 * If the engine is compiled as library this unit will export functions
sheepluva
parents: 4939
diff changeset
    24
 * as C declarations for convenient library usage in your application and
sheepluva
parents: 4939
diff changeset
    25
 * language of choice.
sheepluva
parents: 4939
diff changeset
    26
 *
sheepluva
parents: 4939
diff changeset
    27
 * See also: C declarations on wikipedia
sheepluva
parents: 4939
diff changeset
    28
 *           http://en.wikipedia.org/wiki/X86_calling_conventions#cdecl
sheepluva
parents: 4939
diff changeset
    29
 *)
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    30
interface
5194
851c6fbb44e6 small fix for starting the ios game
koda
parents: 5166
diff changeset
    31
uses uTypes, uConsts, uVariables, GLunit, uKeys, uSound, uAmmos, uUtils, uCommands;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    32
2924
908851e59958 Engine:
smxx
parents: 2905
diff changeset
    33
{$INCLUDE "config.inc"}
5166
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5125
diff changeset
    34
procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; export;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
    35
5452
3edc3e3b8cdc Created callbacks to give the frontend information of maxteams/hogs
Xeli
parents: 5194
diff changeset
    36
function HW_getNumberOfWeapons:LongInt; cdecl; export;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
    37
5452
3edc3e3b8cdc Created callbacks to give the frontend information of maxteams/hogs
Xeli
parents: 5194
diff changeset
    38
function HW_getMaxNumberOfTeams:LongInt; cdecl; export;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
    39
5452
3edc3e3b8cdc Created callbacks to give the frontend information of maxteams/hogs
Xeli
parents: 5194
diff changeset
    40
function HW_getMaxNumberOfHogs:LongInt; cdecl; export;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
    41
6035
bdd0528ee8a6 Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
Xeli
parents: 6023
diff changeset
    42
procedure HW_terminate(closeFrontend: Boolean); cdecl; export;
2691
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
    43
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    44
implementation
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2799
diff changeset
    45
{$IFDEF HWLIBRARY}
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    46
var cZoomVal: GLfloat;
3635
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3626
diff changeset
    47
3063
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3040
diff changeset
    48
// retrieve protocol information
4603
d362ab6c7f53 damn. it.
koda
parents: 4507
diff changeset
    49
procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; export;
2691
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
    50
begin
4460
bdace1e2f8aa write some version information inside the application
koda
parents: 4454
diff changeset
    51
    netProto^:= cNetProtoVersion;
bdace1e2f8aa write some version information inside the application
koda
parents: 4454
diff changeset
    52
    versionStr^:= cVersionString;
2691
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
    53
end;
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
    54
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4812
diff changeset
    55
// emulate mouse/keyboard input
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    56
procedure HW_click; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    57
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
    58
    leftClick:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    59
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    60
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    61
procedure HW_ammoMenu; cdecl; export;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    62
begin
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    63
    rightClick:= true;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    64
end;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    65
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    66
procedure HW_zoomSet(value: GLfloat); cdecl; export;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    67
begin
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    68
    cZoomVal:= value;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    69
    ZoomValue:= value;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    70
end;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    71
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    72
procedure HW_zoomIn; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    73
begin
3523
6592fbb969da fix zoom smoothness
koda
parents: 3463
diff changeset
    74
    if wheelDown = false then
6592fbb969da fix zoom smoothness
koda
parents: 3463
diff changeset
    75
        wheelUp:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    76
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    77
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    78
procedure HW_zoomOut; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    79
begin
3523
6592fbb969da fix zoom smoothness
koda
parents: 3463
diff changeset
    80
    if wheelUp = false then
6592fbb969da fix zoom smoothness
koda
parents: 3463
diff changeset
    81
        wheelDown:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    82
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    83
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    84
procedure HW_zoomReset; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    85
begin
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    86
    ZoomValue:= cZoomVal;
3672
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
    87
    // center the camera at current hog
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
    88
    if CurrentHedgehog <> nil then
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
    89
        followGear:= CurrentHedgehog^.Gear;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    90
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    91
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    92
function HW_zoomFactor: GLfloat; cdecl; export;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    93
begin
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    94
    exit( ZoomValue / cDefaultZoomLevel );
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    95
end;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    96
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    97
function HW_zoomLevel: LongInt; cdecl; export;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    98
begin
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    99
    exit( trunc((ZoomValue - cDefaultZoomLevel) / cZoomDelta) );
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   100
end;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   101
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   102
procedure HW_walkingKeysUp; cdecl; export;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   103
begin
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   104
    leftKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   105
    rightKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   106
    upKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   107
    downKey:= false;
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   108
    preciseKey:= false;
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   109
end;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   110
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   111
procedure HW_otherKeysUp; cdecl; export;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   112
begin
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   113
    spaceKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   114
    enterKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   115
    backspaceKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   116
end;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   117
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   118
procedure HW_allKeysUp; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   119
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   120
    // set all keys to released
3040
3e7f4a30e18a Insert commit message here (to get along with palewolf)
koda
parents: 3015
diff changeset
   121
    uKeys.initModule;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   122
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   123
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   124
procedure HW_walkLeft; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   125
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   126
    leftKey:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   127
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   128
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   129
procedure HW_walkRight; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   130
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   131
    rightKey:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   132
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   133
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   134
procedure HW_preciseSet(status:boolean); cdecl; export;
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   135
begin
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   136
    preciseKey:= status;
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   137
end;
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   138
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   139
procedure HW_aimUp; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   140
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   141
    upKey:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   142
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   143
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   144
procedure HW_aimDown; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   145
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   146
    downKey:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   147
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   148
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   149
procedure HW_shoot; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   150
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   151
    spaceKey:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   152
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   153
3015
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   154
procedure HW_jump; cdecl; export;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   155
begin
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   156
    enterKey:= true;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   157
end;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   158
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   159
procedure HW_backjump; cdecl; export;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   160
begin
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   161
    backspaceKey:= true;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   162
end;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   163
3651
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   164
procedure HW_tab; cdecl; export;
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   165
begin
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   166
    tabKey:= true;
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   167
end;
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   168
2754
ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
koda
parents: 2716
diff changeset
   169
procedure HW_chat; cdecl; export;
ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
koda
parents: 2716
diff changeset
   170
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   171
    chatAction:= true;
2754
ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
koda
parents: 2716
diff changeset
   172
end;
ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
koda
parents: 2716
diff changeset
   173
4939
6d512ba87f72 screenshot binding for library (on ios it just plays the sound)
koda
parents: 4924
diff changeset
   174
procedure HW_screenshot; cdecl; export;
6d512ba87f72 screenshot binding for library (on ios it just plays the sound)
koda
parents: 4924
diff changeset
   175
begin
6d512ba87f72 screenshot binding for library (on ios it just plays the sound)
koda
parents: 4924
diff changeset
   176
    flagMakeCapture:= true;
6d512ba87f72 screenshot binding for library (on ios it just plays the sound)
koda
parents: 4924
diff changeset
   177
end;
6d512ba87f72 screenshot binding for library (on ios it just plays the sound)
koda
parents: 4924
diff changeset
   178
2805
36a8cebb91e8 new menupage ingame for common actions
koda
parents: 2803
diff changeset
   179
procedure HW_pause; cdecl; export;
36a8cebb91e8 new menupage ingame for common actions
koda
parents: 2803
diff changeset
   180
begin
4454
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   181
    if isPaused = false then
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   182
        pauseAction:= true;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   183
end;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   184
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   185
procedure HW_pauseToggle; cdecl; export;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   186
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   187
    pauseAction:= true;
2805
36a8cebb91e8 new menupage ingame for common actions
koda
parents: 2803
diff changeset
   188
end;
36a8cebb91e8 new menupage ingame for common actions
koda
parents: 2803
diff changeset
   189
4454
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   190
function HW_isPaused: boolean; cdecl; export;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   191
begin
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   192
    exit( isPaused );
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   193
end;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   194
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4812
diff changeset
   195
// equivalent to esc+y; when closeFrontend = true the game exits after memory cleanup
3063
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3040
diff changeset
   196
procedure HW_terminate(closeFrontend: boolean); cdecl; export;
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3040
diff changeset
   197
begin
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4812
diff changeset
   198
    alsoShutdownFrontend:= closeFrontend;
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4812
diff changeset
   199
    ParseCommand('forcequit', true);
3063
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3040
diff changeset
   200
end;
3395
095273ad0e08 adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda
parents: 3347
diff changeset
   201
4920
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   202
function HW_getSDLWindow: pointer; cdecl; export;
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   203
begin
4924
616b618814b5 show dual head mode some love
koda
parents: 4920
diff changeset
   204
{$IFDEF SDL13}
4920
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   205
    exit( SDLwindow );
4924
616b618814b5 show dual head mode some love
koda
parents: 4920
diff changeset
   206
{$ELSE}
616b618814b5 show dual head mode some love
koda
parents: 4920
diff changeset
   207
    exit( nil );
616b618814b5 show dual head mode some love
koda
parents: 4920
diff changeset
   208
{$ENDIF}
4920
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   209
end;
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   210
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4812
diff changeset
   211
// cursor handling
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   212
procedure HW_setCursor(x,y: LongInt); cdecl; export;
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   213
begin
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   214
    CursorPoint.X:= x;
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   215
    CursorPoint.Y:= y;
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   216
end;
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   217
3661
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   218
procedure HW_getCursor(x,y: PLongInt); cdecl; export;
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   219
begin
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   220
    x^:= CursorPoint.X;
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   221
    y^:= CursorPoint.Y;
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   222
end;
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   223
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4812
diff changeset
   224
// ammo menu related functions
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   225
function HW_isAmmoMenuOpen: boolean; cdecl; export;
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   226
begin
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4812
diff changeset
   227
    exit( bShowAmmoMenu );
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   228
end;
3637
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   229
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   230
function HW_isAmmoMenuNotAllowed: boolean; cdecl; export;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   231
begin;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   232
    exit( (TurnTimeLeft = 0) or (not CurrentTeam^.ExtDriven and (((CurAmmoGear = nil)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   233
    or ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) = 0)) and hideAmmoMenu)) );
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   234
end;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   235
3637
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   236
function HW_isWeaponRequiringClick: boolean; cdecl; export;
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   237
begin
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   238
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.BotLevel = 0) then
3662
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   239
        exit( (CurrentHedgehog^.Gear^.State and gstHHChooseTarget) <> 0 )
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   240
    else
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   241
        exit(false);
3637
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   242
end;
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   243
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   244
function HW_isWeaponTimerable: boolean; cdecl; export;
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   245
begin
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   246
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) then
3874
57e7327d5817 aaaand use the right name
nemo
parents: 3873
diff changeset
   247
        exit( (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Timerable) <> 0)
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   248
    else
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   249
        exit(false);
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   250
end;
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   251
3651
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   252
function HW_isWeaponSwitch: boolean cdecl; export;
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   253
begin
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   254
    if (CurAmmoGear <> nil) and (CurrentHedgehog^.BotLevel = 0) then
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   255
        exit(CurAmmoGear^.AmmoType = amSwitch)
3651
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   256
    else
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   257
        exit(false)
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   258
end;
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   259
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   260
function HW_isWeaponRope: boolean cdecl; export;
3668
3f7a95234d8a tap to play piano notes, fix for audio and pause glitch
koda
parents: 3662
diff changeset
   261
begin
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   262
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) then
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   263
        exit(CurrentHedgehog^.CurAmmoType = amRope)
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   264
    else
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   265
        exit(false);
3668
3f7a95234d8a tap to play piano notes, fix for audio and pause glitch
koda
parents: 3662
diff changeset
   266
end;
3f7a95234d8a tap to play piano notes, fix for audio and pause glitch
koda
parents: 3662
diff changeset
   267
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   268
procedure HW_setGrenadeTime(time: LongInt); cdecl; export;
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   269
begin
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   270
    ParseCommand('/timer ' + inttostr(time), true);
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   271
end;
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   272
6825
aca4a6807ecc ios, one more grenade timer tweak
koda
parents: 6700
diff changeset
   273
function HW_getGrenadeTime: LongInt; cdecl; export;
aca4a6807ecc ios, one more grenade timer tweak
koda
parents: 6700
diff changeset
   274
var CurWeapon: PAmmo;
aca4a6807ecc ios, one more grenade timer tweak
koda
parents: 6700
diff changeset
   275
    res: LongInt = 3;
aca4a6807ecc ios, one more grenade timer tweak
koda
parents: 6700
diff changeset
   276
begin
aca4a6807ecc ios, one more grenade timer tweak
koda
parents: 6700
diff changeset
   277
    if HW_isWeaponTimerable then
aca4a6807ecc ios, one more grenade timer tweak
koda
parents: 6700
diff changeset
   278
    begin
aca4a6807ecc ios, one more grenade timer tweak
koda
parents: 6700
diff changeset
   279
        CurWeapon:= GetAmmoEntry(CurrentHedgehog^);
aca4a6807ecc ios, one more grenade timer tweak
koda
parents: 6700
diff changeset
   280
        res:= CurWeapon^.Timer div 1000;
aca4a6807ecc ios, one more grenade timer tweak
koda
parents: 6700
diff changeset
   281
    end;
aca4a6807ecc ios, one more grenade timer tweak
koda
parents: 6700
diff changeset
   282
    exit(res);
aca4a6807ecc ios, one more grenade timer tweak
koda
parents: 6700
diff changeset
   283
end;
aca4a6807ecc ios, one more grenade timer tweak
koda
parents: 6700
diff changeset
   284
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   285
procedure HW_setPianoSound(snd: LongInt); cdecl; export;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   286
begin
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   287
    // this most likely won't work in network game
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   288
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   289
        and (CurrentHedgehog^.CurAmmoType = amPiano) then
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   290
        case snd of
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   291
            0: PlaySound(sndPiano0);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   292
            1: PlaySound(sndPiano1);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   293
            2: PlaySound(sndPiano2);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   294
            3: PlaySound(sndPiano3);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   295
            4: PlaySound(sndPiano4);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   296
            5: PlaySound(sndPiano5);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   297
            6: PlaySound(sndPiano6);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   298
            7: PlaySound(sndPiano7);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   299
            else PlaySound(sndPiano8);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   300
        end;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   301
end;
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
   302
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   303
function HW_getWeaponNameByIndex(whichone: LongInt): PChar; cdecl; export;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   304
begin
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   305
    exit(str2pchar(trammo[Ammoz[TAmmoType(whichone+1)].NameId]));
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   306
end;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   307
3981
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   308
function HW_getWeaponCaptionByIndex(whichone: LongInt): PChar; cdecl; export;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   309
begin
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   310
    exit(str2pchar(trammoc[Ammoz[TAmmoType(whichone+1)].NameId]));
3981
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   311
end;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   312
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   313
function HW_getWeaponDescriptionByIndex(whichone: LongInt): PChar; cdecl; export;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   314
begin
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   315
    exit(str2pchar(trammod[Ammoz[TAmmoType(whichone+1)].NameId]));
3981
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   316
end;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   317
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   318
function HW_getNumberOfWeapons:LongInt; cdecl; export;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   319
begin
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   320
    exit(ord(high(TAmmoType)));
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   321
end;
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
   322
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
   323
procedure HW_setWeapon(whichone: LongInt); cdecl; export;
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
   324
begin
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   325
    if (CurrentTeam = nil) then exit;
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   326
    if (not CurrentTeam^.ExtDriven) and (CurrentTeam^.Hedgehogs[0].BotLevel = 0) then
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   327
        SetWeapon(TAmmoType(whichone+1));
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   328
end;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   329
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   330
function HW_isWeaponAnEffect(whichone: LongInt): boolean; cdecl; export;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   331
begin
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   332
    exit(Ammoz[TAmmoType(whichone+1)].Ammo.Propz and ammoprop_Effect <> 0)
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   333
end;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   334
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   335
function HW_getAmmoCounts(counts: PLongInt): LongInt; cdecl; export;
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   336
var a : PHHAmmo;
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   337
    slot, index: LongInt;
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   338
begin
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   339
    // nil check
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   340
    if (CurrentHedgehog = nil) or (CurrentHedgehog^.Ammo = nil) or (CurrentTeam = nil) then
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   341
        exit(-1);
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   342
    // hog controlled by opponent (net or ai)
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   343
    if (CurrentTeam^.ExtDriven) or (CurrentTeam^.Hedgehogs[0].BotLevel <> 0) then
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   344
        exit(1);
3989
adffb668f06e add a default description to the new ammomenu
koda
parents: 3981
diff changeset
   345
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   346
    a:= CurrentHedgehog^.Ammo;
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   347
    for slot:= 0 to cMaxSlotIndex do
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   348
        for index:= 0 to cMaxSlotAmmoIndex do
3973
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
   349
            if a^[slot,index].Count <> 0 then // yes, ammomenu is hell
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
   350
                counts[ord(a^[slot,index].AmmoType)-1]:= a^[slot,index].Count;
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   351
    exit(0);
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   352
end;
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   353
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   354
procedure HW_getAmmoDelays (skipTurns: PByte); cdecl; export;
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   355
var a : TAmmoType;
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   356
begin
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   357
    for a:= Low(TAmmoType) to High(TAmmoType) do
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   358
        skipTurns[ord(a)-1]:= byte(Ammoz[a].SkipTurns);
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   359
end;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   360
3989
adffb668f06e add a default description to the new ammomenu
koda
parents: 3981
diff changeset
   361
function HW_getTurnsForCurrentTeam: LongInt; cdecl; export;
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   362
begin
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   363
    if (CurrentTeam <> nil) and (CurrentTeam^.Clan <> nil) then
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   364
        exit(CurrentTeam^.Clan^.TurnNumber)
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   365
    else
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   366
        exit(0);
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   367
end;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   368
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   369
function HW_getMaxNumberOfHogs: LongInt; cdecl; export;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   370
begin
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   371
    exit(cMaxHHIndex+1);
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   372
end;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   373
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   374
function HW_getMaxNumberOfTeams: LongInt; cdecl; export;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   375
begin
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   376
    exit(cMaxTeams);
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
   377
end;
6362
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 5975
diff changeset
   378
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 5975
diff changeset
   379
procedure HW_memoryWarningCallback; cdecl; export;
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 5975
diff changeset
   380
begin
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 5975
diff changeset
   381
    ReleaseSound(false);
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 5975
diff changeset
   382
end;
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 5975
diff changeset
   383
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   384
{$ENDIF}
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   385
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   386
end.
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   387