author | koda |
Sun, 11 Oct 2009 20:14:55 +0000 | |
changeset 2418 | 538a777f90c4 |
parent 2402 | edd12b259e7c |
child 2428 | 6800f8aa0184 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2007 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#include "SDLs.h" |
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#include "SDL.h" |
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Hackish way to play music in frontend... to be fixed
unc0rr
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1191
diff
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#include "hwconsts.h" |
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edd12b259e7c
revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
koda
parents:
2399
diff
changeset
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bool hardware; |
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extern char *programname; |
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edd12b259e7c
revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
koda
parents:
2399
diff
changeset
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2399
ddde0ac1472b
fix a bug that prevented from hearing team voicepacks if frontend started with music disabled
koda
parents:
2392
diff
changeset
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SDLInteraction::SDLInteraction(bool hardware_snd) |
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{ |
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music = -1; |
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koda
parents:
2399
diff
changeset
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hardware = hardware_snd; |
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SDL_Init(SDL_INIT_VIDEO); |
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} |
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SDLInteraction::~SDLInteraction() |
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{ |
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SDL_Quit(); |
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openal_close(); |
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} |
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QStringList SDLInteraction::getResolutions() const |
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{ |
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QStringList result; |
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SDL_Rect **modes; |
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With this change, SDL will probably report more screen resolutions on dual-monitor configurations
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modes = SDL_ListModes(NULL, SDL_FULLSCREEN); |
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if((modes == (SDL_Rect **)0) || (modes == (SDL_Rect **)-1)) |
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{ |
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result << "640x480"; |
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} else |
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{ |
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for(int i = 0; modes[i]; ++i) |
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if ((modes[i]->w >= 640) && (modes[i]->h >= 480)) |
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result << QString("%1x%2").arg(modes[i]->w).arg(modes[i]->h); |
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} |
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return result; |
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} |
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2399
ddde0ac1472b
fix a bug that prevented from hearing team voicepacks if frontend started with music disabled
koda
parents:
2392
diff
changeset
|
61 |
void SDLInteraction::StartMusic() |
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41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1191
diff
changeset
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{ |
2402
edd12b259e7c
revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
koda
parents:
2399
diff
changeset
|
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OpenAL_Init(); |
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if (music < 0) { |
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music = openal_loadfile(QString(datadir->absolutePath() + "/Music/main theme.ogg").toLocal8Bit().constData()); |
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openal_toggleloop(music); |
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a55dbef5cf31
Smaxx's patch fixing openal sound issues with poor card drivers
koda
parents:
2294
diff
changeset
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} |
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openal_setvolume(music, 60); |
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a55dbef5cf31
Smaxx's patch fixing openal sound issues with poor card drivers
koda
parents:
2294
diff
changeset
|
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openal_fadein(music, 30); |
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41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1191
diff
changeset
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} |
41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1191
diff
changeset
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41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1191
diff
changeset
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void SDLInteraction::StopMusic() |
41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1191
diff
changeset
|
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{ |
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if (music >= 0) openal_fadeout(music, 40); |
1223
41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1191
diff
changeset
|
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} |
2402
edd12b259e7c
revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
koda
parents:
2399
diff
changeset
|
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edd12b259e7c
revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
koda
parents:
2399
diff
changeset
|
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//we need thjs wrapper because of some issues with windows drivers |
edd12b259e7c
revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
koda
parents:
2399
diff
changeset
|
79 |
//beware that this cause a slight delay when playing the first sound |
edd12b259e7c
revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
koda
parents:
2399
diff
changeset
|
80 |
void OpenAL_Init() |
edd12b259e7c
revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
koda
parents:
2399
diff
changeset
|
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{ |
edd12b259e7c
revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
koda
parents:
2399
diff
changeset
|
82 |
if (!openal_ready()) |
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openal_init(programname, hardware ? 1 : 0, 5); |
2402
edd12b259e7c
revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
koda
parents:
2399
diff
changeset
|
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} |
edd12b259e7c
revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
koda
parents:
2399
diff
changeset
|
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