author | displacer |
Fri, 15 Sep 2006 15:45:30 +0000 | |
changeset 147 | 52a3c431db8a |
parent 133 | c79cb5e5b24a |
child 183 | 57c2ef19f719 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a worms-like game |
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* Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* Distributed under the terms of the BSD-modified licence: |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a copy |
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* of this software and associated documentation files (the "Software"), to deal |
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* with the Software without restriction, including without limitation the |
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or |
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* sell copies of the Software, and to permit persons to whom the Software is |
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* furnished to do so, subject to the following conditions: |
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* |
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* 1. Redistributions of source code must retain the above copyright notice, |
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* this list of conditions and the following disclaimer. |
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* 2. Redistributions in binary form must reproduce the above copyright notice, |
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* this list of conditions and the following disclaimer in the documentation |
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* and/or other materials provided with the distribution. |
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* 3. The name of the author may not be used to endorse or promote products |
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* derived from this software without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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#ifndef HWFORM_H |
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#define HWFORM_H |
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#include <QLabel> |
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#include <QLineEdit> |
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#include <QDir> |
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#include "ui_hwform.h" |
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class HWGame; |
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class HWTeam; |
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class HWNet; |
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New GameCFGWidget. Now it's possible to set forts mode from ui
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class GameUIConfig; |
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class HWForm : public QMainWindow |
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{ |
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Q_OBJECT |
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public: |
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HWForm(QWidget *parent = 0); |
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Ui_HWForm ui; |
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private slots: |
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void GoToMain(); |
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void GoToSinglePlayer(); |
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void GoToSetup(); |
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void GoToMultiplayer(); |
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void GoToDemos(); |
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void GoToNet(); |
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void GoToNetChat(); |
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void NewTeam(); |
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void EditTeam(); |
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void TeamSave(); |
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void TeamDiscard(); |
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void SimpleGame(); |
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void PlayDemo(); |
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void NetConnect(); |
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void NetDisconnect(); |
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Now net game is near available, but exception occurs...
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void NetJoin(); |
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void NetCreate(); |
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void AddGame(const QString & chan); |
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void NetAddTeam(); |
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void NetGameEnter(); |
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void NetStartGame(); |
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void ChangeInNetTeams(const QStringList & teams); |
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void StartMPGame(); |
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private: |
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HWGame * game; |
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HWTeam * tmpTeam; |
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HWNet * hwnet; |
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New GameCFGWidget. Now it's possible to set forts mode from ui
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GameUIConfig * config; |
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}; |
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#define ID_PAGE_SINGLEPLAYER 0 |
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#define ID_PAGE_SETUP_TEAM 1 |
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#define ID_PAGE_SETUP 2 |
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#define ID_PAGE_MULTIPLAYER 3 |
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#define ID_PAGE_DEMOS 4 |
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#define ID_PAGE_NET 5 |
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#define ID_PAGE_NETCHAT 6 |
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#define ID_PAGE_NETCFG 7 |
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Now net game is near available, but exception occurs...
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#define ID_PAGE_MAIN 8 |
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#endif |