QTfrontend/hwform.cpp
author displacer
Fri, 15 Sep 2006 15:45:30 +0000
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child 151 9eb5a4cee35e
permissions -rw-r--r--
maximum number of teams and hedgehogs
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/*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * Distributed under the terms of the BSD-modified licence:
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * with the Software without restriction, including without limitation the
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 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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 * sell copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * 1. Redistributions of source code must retain the above copyright notice,
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 *    this list of conditions and the following disclaimer.
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 * 2. Redistributions in binary form must reproduce the above copyright notice,
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 *    this list of conditions and the following disclaimer in the documentation
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 *    and/or other materials provided with the distribution.
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 * 3. The name of the author may not be used to endorse or promote products
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 *    derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#include <QtGui>
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#include <QStringList>
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#include <QProcess>
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#include <QDir>
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#include <QPixmap>
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#include <QRegExp>
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#include <QIcon>
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#include <QFile>
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#include <QTextStream>
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#include "hwform.h"
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#include "game.h"
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#include "team.h"
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#include "netclient.h"
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#include "teamselect.h"
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#include "gameuiconfig.h"
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#include "pages.h"
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#include "hwconsts.h"
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HWForm::HWForm(QWidget *parent)
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	: QMainWindow(parent)
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{
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	ui.setupUi(this);
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	config = new GameUIConfig(this);
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	QStringList teamslist = config->GetTeamsList();
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	if(teamslist.empty()) {
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		HWTeam defaultTeam("DefaultTeam");
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		defaultTeam.SaveToFile();
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		teamslist.push_back("DefaultTeam");
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	}
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	for (QStringList::Iterator it = teamslist.begin(); it != teamslist.end(); ++it )
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	{
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	  ui.pageMultiplayer->teamsSelect->addTeam(*it);
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	  ui.pageOptions->CBTeamName->addItem(*it);
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	}
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	connect(ui.pageMain->BtnSinglePlayer,	SIGNAL(clicked()),	this, SLOT(GoToSinglePlayer()));
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	connect(ui.pageMain->BtnSetup,	SIGNAL(clicked()),	this, SLOT(GoToSetup()));
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	connect(ui.pageMain->BtnMultiplayer,	SIGNAL(clicked()),	this, SLOT(GoToMultiplayer()));
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	connect(ui.pageMain->BtnDemos,	SIGNAL(clicked()),	this, SLOT(GoToDemos()));
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	connect(ui.pageMain->BtnNet,	SIGNAL(clicked()),	this, SLOT(GoToNet()));
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	connect(ui.pageMain->BtnExit, SIGNAL(clicked()), this, SLOT(close()));
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	connect(ui.pageLocalGame->BtnBack,	SIGNAL(clicked()),	this, SLOT(GoToMain()));
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	connect(ui.pageLocalGame->BtnSimpleGame,	SIGNAL(clicked()),	this, SLOT(SimpleGame()));
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	connect(ui.pageEditTeam->BtnTeamSave,	SIGNAL(clicked()),	this, SLOT(TeamSave()));
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	connect(ui.pageEditTeam->BtnTeamDiscard,	SIGNAL(clicked()),	this, SLOT(TeamDiscard()));
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	connect(ui.pageMultiplayer->BtnBack,	SIGNAL(clicked()),	this, SLOT(GoToMain()));
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	connect(ui.pageMultiplayer->BtnStartMPGame,	SIGNAL(clicked()),	this, SLOT(StartMPGame()));
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	connect(ui.pagePlayDemo->BtnBack,	SIGNAL(clicked()),	this, SLOT(GoToMain()));
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	connect(ui.pagePlayDemo->BtnPlayDemo,	SIGNAL(clicked()),	this, SLOT(PlayDemo()));
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	connect(ui.pageOptions->BtnBack,	SIGNAL(clicked()),	this, SLOT(GoToMain()));
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	connect(ui.pageOptions->BtnNewTeam,	SIGNAL(clicked()),	this, SLOT(NewTeam()));
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	connect(ui.pageOptions->BtnEditTeam,	SIGNAL(clicked()),	this, SLOT(EditTeam()));
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	connect(ui.pageOptions->BtnSaveOptions,	SIGNAL(clicked()),	config, SLOT(SaveOptions()));
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	connect(ui.pageNet->BtnBack,	SIGNAL(clicked()),	this, SLOT(GoToMain()));
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	connect(ui.pageNet->BtnNetConnect,	SIGNAL(clicked()),	this, SLOT(NetConnect()));
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	connect(ui.pageNetGame->BtnBack,	SIGNAL(clicked()),	this, SLOT(GoToNetChat()));
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	connect(ui.pageNetGame->BtnAddTeam,	SIGNAL(clicked()),	this, SLOT(NetAddTeam()));
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	connect(ui.pageNetGame->BtnGo,	SIGNAL(clicked()),	this, SLOT(NetStartGame()));
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	connect(ui.pageNetChat->BtnDisconnect, SIGNAL(clicked()), this, SLOT(NetDisconnect()));
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	connect(ui.pageNetChat->BtnJoin,	SIGNAL(clicked()),	this, SLOT(NetJoin()));
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	connect(ui.pageNetChat->BtnCreate,	SIGNAL(clicked()),	this, SLOT(NetCreate()));
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	ui.Pages->setCurrentIndex(ID_PAGE_MAIN);
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}
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void HWForm::GoToMain()
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{
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	ui.Pages->setCurrentIndex(ID_PAGE_MAIN);
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}
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void HWForm::GoToSinglePlayer()
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{
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	ui.Pages->setCurrentIndex(ID_PAGE_SINGLEPLAYER);
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}
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void HWForm::GoToSetup()
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{
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	ui.Pages->setCurrentIndex(ID_PAGE_SETUP);
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}
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void HWForm::GoToMultiplayer()
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{
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	ui.Pages->setCurrentIndex(ID_PAGE_MULTIPLAYER);
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}
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void HWForm::GoToDemos()
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{
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	QDir tmpdir;
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	tmpdir.cd(datadir->absolutePath());
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	tmpdir.cd("Demos");
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	tmpdir.setFilter(QDir::Files);
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	ui.pagePlayDemo->DemosList->clear();
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	ui.pagePlayDemo->DemosList->addItems(tmpdir.entryList(QStringList("*.hwd_1")).replaceInStrings(QRegExp("^(.*).hwd_1"), "\\1"));
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	ui.Pages->setCurrentIndex(ID_PAGE_DEMOS);
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}
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void HWForm::GoToNet()
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{
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	ui.Pages->setCurrentIndex(ID_PAGE_NET);
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}
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void HWForm::GoToNetChat()
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{
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	ui.Pages->setCurrentIndex(ID_PAGE_NETCHAT);
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}
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void HWForm::NewTeam()
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{
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	tmpTeam = new HWTeam("unnamed");
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	tmpTeam->SetToPage(this);
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	ui.Pages->setCurrentIndex(ID_PAGE_SETUP_TEAM);
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}
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void HWForm::EditTeam()
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{
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	tmpTeam = new HWTeam(ui.pageOptions->CBTeamName->currentText());
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	tmpTeam->LoadFromFile();
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	tmpTeam->SetToPage(this);
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	ui.Pages->setCurrentIndex(ID_PAGE_SETUP_TEAM);
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}
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void HWForm::TeamSave()
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{
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	tmpTeam->GetFromPage(this);
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	tmpTeam->SaveToFile();
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	delete tmpTeam;
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	ui.Pages->setCurrentIndex(ID_PAGE_SETUP);
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}
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void HWForm::TeamDiscard()
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{
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	ui.Pages->setCurrentIndex(ID_PAGE_SETUP);
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}
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void HWForm::SimpleGame()
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{
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	game = new HWGame(config, ui.pageLocalGame->gameCFG);
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	game->StartQuick();
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}
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void HWForm::PlayDemo()
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{
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	QListWidgetItem * curritem = ui.pagePlayDemo->DemosList->currentItem();
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	if (!curritem)
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	{
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		QMessageBox::critical(this,
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				tr("Error"),
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				tr("Please, select demo from the list above"),
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				tr("OK"));
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		return ;
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	}
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	game = new HWGame(config, 0);
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	game->PlayDemo(datadir->absolutePath() + "/Demos/" + curritem->text() + ".hwd_1");
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}
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void HWForm::NetConnect()
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{
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	hwnet = new HWNet(config);
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	connect(hwnet, SIGNAL(Connected()), this, SLOT(GoToNetChat()));
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	connect(hwnet, SIGNAL(AddGame(const QString &)), this, SLOT(AddGame(const QString &)));
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	connect(hwnet, SIGNAL(EnteredGame()), this, SLOT(NetGameEnter()));
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	connect(hwnet, SIGNAL(ChangeInTeams(const QStringList &)), this, SLOT(ChangeInNetTeams(const QStringList &)));
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	hwnet->Connect(ui.pageNet->editIP->text(), 6667, ui.pageNet->editNetNick->text());
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	config->SaveOptions();
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}
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void HWForm::NetDisconnect()
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{
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	hwnet->Disconnect();
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	GoToNet();
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}
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void HWForm::AddGame(const QString & chan)
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{
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	ui.pageNetChat->ChannelsList->addItem(chan);
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}
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void HWForm::NetGameEnter()
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{
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	ui.Pages->setCurrentIndex(ID_PAGE_NETCFG);
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}
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void HWForm::NetJoin()
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{
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	hwnet->JoinGame("#hw");
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}
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void HWForm::NetCreate()
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{
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	hwnet->JoinGame("#hw");
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}
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void HWForm::NetAddTeam()
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{
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	HWTeam team("DefaultTeam");
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	team.LoadFromFile();
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	hwnet->AddTeam(team);
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}
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void HWForm::NetStartGame()
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{
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	hwnet->StartGame();
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}
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void HWForm::ChangeInNetTeams(const QStringList & teams)
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{
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	ui.pageNetGame->listNetTeams->clear();
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	ui.pageNetGame->listNetTeams->addItems(teams);
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}
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void HWForm::StartMPGame()
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{
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	game = new HWGame(config, ui.pageMultiplayer->gameCFG);
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	QStringList teamslist = config->GetTeamsList();
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	for (QStringList::Iterator it = teamslist.begin(); it != teamslist.end(); ++it ) {
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	  if(ui.pageMultiplayer->teamsSelect->isPlaying(*it)) {
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	    game->AddTeam(*it, ui.pageMultiplayer->teamsSelect->numHedgedogs(*it));
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	  }
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	}
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	game->StartLocal();
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}