4418
+ − 1
; English locale
+ − 2
+ − 3
00:00=Grenade
+ − 4
00:01=ClusterBomb
+ − 5
00:02=Bazooka
+ − 6
00:03=Homing Bee
+ − 7
00:04=Shotgun
+ − 8
00:05=PickHammer
+ − 9
00:06=Skip
+ − 10
00:07=Rope
+ − 11
00:08=Mine
+ − 12
00:09=Desert Eagle
+ − 13
00:10=Dynamite
+ − 14
00:11=Baseball Bat
4857
+ − 15
00:12=Shoryuken
4418
+ − 16
00:13=sec
+ − 17
00:14=Parachute
+ − 18
00:15=Air Attack
+ − 19
00:16=Mine Strike
+ − 20
00:17=Blow Torch
+ − 21
00:18=Construction
+ − 22
00:19=Teleportation
+ − 23
00:20=Switch Hedgehog
+ − 24
00:21=Mortar
+ − 25
00:22=Whip
+ − 26
00:23=Kamikaze
+ − 27
00:24=Cake
+ − 28
00:25=Seduction
+ − 29
00:26=Watermelon Bomb
+ − 30
00:27=Hellish hand-grenade
+ − 31
00:28=Drill Rocket
+ − 32
00:29=Ballgun
+ − 33
00:30=Napalm
+ − 34
00:31=RC Plane
+ − 35
00:32=Low Gravity
+ − 36
00:33=Extra Damage
+ − 37
00:34=Invulnerable
+ − 38
00:35=Extra Time
+ − 39
00:36=Laser Sight
+ − 40
00:37=Vampirism
+ − 41
00:38=Sniper Rifle
+ − 42
00:39=Flying Saucer
+ − 43
00:40=Molotov Cocktail
+ − 44
00:41=Birdy
+ − 45
00:42=Portable Portal Device
+ − 46
00:43=Piano Strike
+ − 47
00:44=Old Limburger
+ − 48
00:45=Sine Gun (beta)
+ − 49
00:46=Flamethrower
+ − 50
00:47=Sticky Mine
+ − 51
00:48=Hammer
+ − 52
00:49=Resurrector
+ − 53
00:50=Drill Strike
+ − 54
+ − 55
01:00=Let's fight!
+ − 56
01:01=Round draw
+ − 57
01:02=%1 wins!
+ − 58
01:03=Volume %1%
+ − 59
01:04=Paused
+ − 60
01:05=Really quit (Y/Esc)?
+ − 61
01:06=Sudden Death!
+ − 62
01:07=%1 remaining
+ − 63
01:08=Fuel
+ − 64
01:09=Synchronizing...
+ − 65
01:10=Using this utility won't end your turn!
+ − 66
01:11=This weapon or utility is not yet available!
+ − 67
01:12=Last round till Sudden Death!
+ − 68
01:13=%1 rounds till Sudden Death!
+ − 69
01:14=Get ready, %1!
+ − 70
+ − 71
; Event messages
+ − 72
; Hog (%1) died
+ − 73
02:00=%1 has kicked the bucket!
+ − 74
02:00=%1 has seen the light!
+ − 75
02:00=%1 never saw that coming!
+ − 76
02:00=%1 waves goodbye!
+ − 77
02:00=%1 has gone to a better place!
+ − 78
02:00=%1 meets his maker!
+ − 79
02:00=%1 can hang on no longer!
+ − 80
02:00=%1 has done his duty!
+ − 81
02:00=%1 makes the ultimate sacrifice!
+ − 82
02:00=%1 departs this mortal coil!
+ − 83
02:00=%1 makes like a tree and leaves!
+ − 84
02:00=%1 has timed out!
+ − 85
02:00=%1 says peace out!
+ − 86
02:00=%1 will be fondly remembered!
+ − 87
02:00=%1 has an aneurysm!
+ − 88
02:00=%1 leaves behind a wife and child
+ − 89
02:00=%1 has launched his last bazooka
+ − 90
02:00=%1 has tossed his last grenade
+ − 91
02:00=%1 has baked his last cake
+ − 92
02:00=%1 has swung on his last rope
+ − 93
02:00=%1 has called his last airstrike
+ − 94
02:00=%1 has pumped his last shotgun
+ − 95
02:00=%1 has thrown his last melon
+ − 96
02:00=%1 has drawn his last deagle
+ − 97
02:00=%1 took one shot too many
+ − 98
02:00=%1 could really have used a health crate
+ − 99
02:00=%1 has gone to play a better game
+ − 100
02:00=%1 has ragequit life
+ − 101
02:00=%1 fails
+ − 102
02:00=Poor poor %1...
+ − 103
02:00=%1 prefers wormux
+ − 104
02:00=%1 has been blocking shots with his face
+ − 105
02:00=%1 is a hero amongst me...err...hogs
+ − 106
02:00=%1 finds his place in Valhalla
+ − 107
02:00=%1 has left the building
+ − 108
02:00=%1 goes the way of the dinosaurs
+ − 109
02:00=%1 brings hedgehogs one step closer to extinction
+ − 110
02:00=%1 brings a tear to my eye
+ − 111
02:00=%1 is an ex-hog
+ − 112
02:00=%1 is pushing up the daisies
+ − 113
02:00=%1 has ceased to be
+ − 114
02:00=Say goodbye to %1
+ − 115
02:00=No hope left for %1
+ − 116
02:00=%1 faces the final curtain
+ − 117
02:00=Smoke 'em if you got 'em, %1
+ − 118
02:00=%1 suffers a Spontaneous Massive Existence Failure
+ − 119
02:00=%1 has passed on
+ − 120
02:00=%1 is stone dead
+ − 121
02:00=%1 is no more
+ − 122
02:00=%1 has expired
+ − 123
02:00=Bereft of life, %1 rests in peace
+ − 124
02:00=%1 joins the choir invisible
+ − 125
02:00=Farewell %1, we hardly knew ye!
+ − 126
02:00=%1 had a low tolerance for being shot
+ − 127
02:00=%1 could have used an extra life
+ − 128
02:00=Is there a doctor in the house?
+ − 129
+ − 130
; Hog (%1) drowned
+ − 131
02:01=%1 plays submarine!
+ − 132
02:01=%1 mimics the Titanic!
+ − 133
02:01=%1 swims like a stone!
+ − 134
02:01=%1 floats like a brick!
+ − 135
02:01=%1 checks out the deep end
+ − 136
02:01=%1 goes glug glug glug
+ − 137
02:01=%1 goes splash
+ − 138
02:01=%1 forgot his armbands
+ − 139
02:01=%1 really should have taken swimming lessons
+ − 140
02:01=%1 left his surfboard at home
+ − 141
02:01=%1 is washed up
+ − 142
02:01=%1 is one soggy hog
+ − 143
02:01=%1 forgot to bring his life jacket
+ − 144
02:01=%1 goes splish splash splish
+ − 145
02:01=%1 is sleeping with the fishes
+ − 146
02:01=%1 thinks the water physics suck in this game
+ − 147
02:01=%1 looks thirsty
+ − 148
02:01=The sea claims %1
+ − 149
02:01=%1 is lost at sea
+ − 150
02:01=%1 should have brought his scuba gear
+ − 151
02:01=%1 gets a burial at sea
+ − 152
02:01=%1 has that sinking feeling
+ − 153
02:01=%1 is practicing his backstroke
+ − 154
02:01=%1 goes in search of the Titanic
+ − 155
02:01=%1 is not Jesus
+ − 156
02:01=%1 is finding Nemo
+ − 157
02:01=%1 springs a leak
+ − 158
02:01=You've gotta wonder how many hogs are down there
+ − 159
02:01=%1 makes the ocean slightly higher
+ − 160
02:01=%1 didn't enlist in the Navy
+ − 161
02:01=%1 is doing his impersonation of a dead fish
+ − 162
02:01=At least you didn't go down the toilet, %1
+ − 163
02:01=Sonic couldn't swim and neither can %1
+ − 164
02:01=%1 wants to play Ecco the dolphin
+ − 165
02:01=%1 has gone to visit Aquaria
+ − 166
02:01=%1 has found the lost city of Atlantis
+ − 167
02:01=Your doggy paddle could use a little work, %1
+ − 168
02:01=%1 should have brought a jet ski
+ − 169
02:01=%1 doesn't like watersports
+ − 170
02:01=%1 is forever blowing bubbles
+ − 171
02:01=%1 is short of a raft
+ − 172
02:01=%1 thinks salt water is good for the skin
+ − 173
02:01=%1 gets salt water in his wounds
+ − 174
02:01=%1 has walked the plank
+ − 175
02:01=%1 has a bath
+ − 176
02:01=%1 is wet wet wet
+ − 177
02:01=%1 gets his quills wet
+ − 178
02:01=It's Davy Jones' locker for %1
+ − 179
+ − 180
; Round starts
+ − 181
02:02=Let's fight!
+ − 182
02:02=Armed and ready!
+ − 183
02:02=Let's get ready to rumble!
+ − 184
02:02=Let's get it on!
+ − 185
02:02=Let's get this party started
+ − 186
02:02=Last hog standing wins
+ − 187
02:02=Let's go!
+ − 188
02:02=Let's rock!
+ − 189
02:02=Let's jam!
+ − 190
02:02=It's beginning...
+ − 191
02:02=This is the start of something big
+ − 192
02:02=Welcome to Hedgewars
+ − 193
02:02=Welcome to the front lines
+ − 194
02:02=Crush your enemies!
+ − 195
02:02=May the best hog win
+ − 196
02:02=Victory or death
+ − 197
02:02=To the victor goes the spoils
+ − 198
02:02=Losing is not an option
+ − 199
02:02=Cry havoc! Let loose the hogs of war!
+ − 200
02:02=Hedgewars, brought to you by Hedgewars.org
+ − 201
02:02=GL HF
+ − 202
02:02=Just count yourself lucky you're not up against Tiyuri
+ − 203
02:02=Just count yourself lucky you're not up against unC0Rr
+ − 204
02:02=Just count yourself lucky you're not up against Nemo
+ − 205
02:02=Just count yourself lucky you're not up against Smaxx
+ − 206
02:02=Just count yourself lucky you're not up against Jessor
+ − 207
02:02=Give it your all!
+ − 208
02:02=The losers do the cleaning up!
+ − 209
02:02=Let the fight of the millenium begin
+ − 210
02:02=Let the fight of the century begin
+ − 211
02:02=Let the fight of the decade begin
+ − 212
02:02=Let the fight of the year begin
+ − 213
02:02=Let the fight of the month begin
+ − 214
02:02=Let the fight of the week begin
+ − 215
02:02=Let the fight of the day begin
+ − 216
02:02=Let the fight of the hour begin
+ − 217
02:02=Do your best!
+ − 218
02:02=Destroy the enemy!
+ − 219
02:02=Good luck
+ − 220
02:02=Have fun
+ − 221
02:02=Fight the good fight
+ − 222
02:02=Fight dirty
+ − 223
02:02=Fight with honour
+ − 224
02:02=Don't give up
+ − 225
02:02=Never surrender
+ − 226
02:02=Rock 'em and sock 'em!
+ − 227
02:02=Let the fragfest begin!
+ − 228
02:02=I hope you're ready for a tussle!
+ − 229
02:02=Go Go Go!
+ − 230
02:02=Hedgehogs advance!
+ − 231
02:02=Bring it to them!
+ − 232
02:02=Have no fear!
+ − 233
02:02=Be brave and conquer
+ − 234
+ − 235
; Round ends (win; unused atm)
+ − 236
02:03=...
+ − 237
+ − 238
; Round ends (draw; unused atm)
+ − 239
02:04=...
+ − 240
+ − 241
; New health crate
+ − 242
02:05=Incoming aid!
+ − 243
02:05=Medic!
+ − 244
02:05=First aid from the skies!
+ − 245
02:05=A health pack for you
+ − 246
02:05=Good health... in box form!
+ − 247
02:05=The doctor calls
+ − 248
02:05=Fresh band-aids!
+ − 249
02:05=This will make you feel better
+ − 250
02:05=A Hi-Potion! Whoops wrong game
+ − 251
02:05=A pick-me-up!
+ − 252
02:05=Grab it
+ − 253
02:05=A healthy snack
+ − 254
02:05=A remedy to pain
+ − 255
02:05=Correct Dosage: as many as you can find!
+ − 256
02:05=Urgent delivery
+ − 257
02:05=Supplies!
+ − 258
+ − 259
; New ammo crate
+ − 260
02:06=More weapons!
+ − 261
02:06=Reinforcements!
+ − 262
02:06=Lock and load!
+ − 263
02:06=I wonder what weapon is in there?
+ − 264
02:06=Supplies!
+ − 265
02:06=What could be inside?
+ − 266
02:06=Christmas comes early in Hedgewars
+ − 267
02:06=A present!
+ − 268
02:06=Special delivery!
+ − 269
02:06=It was a nightmare getting this through customs
+ − 270
02:06=Destructive toys from the heavens
+ − 271
02:06=Warning! Contents Volatile
+ − 272
02:06=Pick it up or blow it up, choice is yours
+ − 273
02:06=Goodies!
+ − 274
02:06=Mmmmm Ammo
+ − 275
02:06=A box of destructive power
+ − 276
02:06=Airmail!
+ − 277
02:06=Whatever's in that box, it ain't pizza
+ − 278
02:06=Get it!
+ − 279
02:06=Weapon drop incoming
+ − 280
02:06=Don't let the enemy grab that!
+ − 281
02:06=Shiny new toys!
+ − 282
02:06=A mysterious box!
+ − 283
+ − 284
; New utility crate
+ − 285
02:07=Tooltime!
+ − 286
02:07=This could come in handy...
+ − 287
02:07=Utilities!
+ − 288
02:07=Utilise this box
+ − 289
02:07=Watch out below
+ − 290
02:07=More utilities!
+ − 291
02:07=Tools for you!
+ − 292
02:07=This should be good!
+ − 293
02:07=Use this wisely
+ − 294
02:07=Ooo this box is heavy
+ − 295
02:07=You might need this
+ − 296
+ − 297
; Hog (%1) skips his turn
+ − 298
02:08=%1 is sooo boring...
+ − 299
02:08=%1 couldn't be bothered
+ − 300
02:08=%1 is one lazy hog
+ − 301
02:08=%1 is thoughtless
+ − 302
02:08=%1 gave up
+ − 303
02:08=You snooze you lose, %1
+ − 304
02:08=%1 shamelessly skips
+ − 305
02:08=%1 is really lazy
+ − 306
02:08=%1 needs a little more motivation
+ − 307
02:08=%1 is a pacifist
+ − 308
02:08=%1 has a breather
+ − 309
02:08=%1 has a rest
+ − 310
02:08=%1 chills out
+ − 311
02:08=%1 has no faith in his own abilities
+ − 312
02:08=%1 decides to do nothing at all
+ − 313
02:08=%1 lets the enemy destroy itself
+ − 314
02:08=%1 would be terrible at parties
+ − 315
02:08=%1 hides out
+ − 316
02:08=%1 has decided to pass on this opportunity
+ − 317
02:08=%1 decides the best thing he can do is...nothing
+ − 318
02:08=%1 is a big wuss
+ − 319
02:08=Buck Buck Buck, %1 is a chicken
+ − 320
02:08=%1 is looking a little yellow
+ − 321
02:08=%1 is a coward!
+ − 322
02:08=%1 is waiting for sudden death
+ − 323
02:08=%1 is not the fighting type
+ − 324
02:08=%1 is reconsidering his purpose in life
+ − 325
02:08=%1 was never much of a good shot anyway
+ − 326
02:08=%1 didn't want to join the army in the first place
+ − 327
02:08=Stop wasting our time, %1
+ − 328
02:08=I'm dissapointed in you, %1
+ − 329
02:08=Come on, you can do better than that %1
+ − 330
02:08=%1's will has broken
+ − 331
02:08=%1 apparently has better things to do
+ − 332
02:08=%1 is scared stiff
+ − 333
02:08=%1 has fallen asleep
+ − 334
+ − 335
; Hog (%1) hurts himself only
+ − 336
02:09=%1 should practice aiming!
+ − 337
02:09=%1 seems to hate himself
+ − 338
02:09=%1 is standing on the wrong side!
+ − 339
02:09=%1 makes like an emo
+ − 340
02:09=%1 was holding his weapon the wrong way around
+ − 341
02:09=%1 is a little sadistic
+ − 342
02:09=%1 is a masochist
+ − 343
02:09=%1 has no instinct of self-preservation
+ − 344
02:09=%1 messed up
+ − 345
02:09=%1 screwed up
+ − 346
02:09=That was a poor shot, %1
+ − 347
02:09=%1 is a little too careless with dangerous weapons
+ − 348
02:09=%1 should consider a change of career
+ − 349
02:09=Worst. Shot. Ever!
+ − 350
02:09=No no no %1, you shoot at the ENEMY!
+ − 351
02:09=%1 should only be destroying the enemy
+ − 352
02:09=%1 moves one step closer to suicide
+ − 353
02:09=%1 aids the enemy
+ − 354
02:09=That was stupid %1
+ − 355
02:09=%1 lives by the mantra of "no pain, no gain"
+ − 356
02:09=%1 is confused
+ − 357
02:09=%1 hurt itself in its confusion
+ − 358
02:09=%1 has a knack for embarrassing himself
+ − 359
02:09=%1 is a klutz!
+ − 360
02:09=%1 is clumsy
+ − 361
02:09=%1 shows the enemy what he's capable of
+ − 362
02:09=%1 can't be expected to be perfect all the time
+ − 363
02:09=Don't worry %1, pobody's nerfect
+ − 364
02:09=%1 totally did that on purpose
+ − 365
02:09=I won't tell anyone if you don't, %1
+ − 366
02:09=How embarrassing!
+ − 367
02:09=I'm sure nobody saw that %1
+ − 368
02:09=%1 needs to review his field manual
+ − 369
02:09=%1's weapon clearly malfunctioned
+ − 370
+ − 371
; Hog shot an home run (using the bat and another hog)
+ − 372
02:10=Home Run!
+ − 373
02:10=A bird, a plane, ...
+ − 374
02:10=That one is out!
+ − 375
+ − 376
; Hog (%1) has to leave (team is gone)
+ − 377
02:11=%1 has to go to bed!
+ − 378
02:11=%1 seems too busy to play
+ − 379
02:11=Beam him up, Scotty!
+ − 380
02:11=%1 has to go
+ − 381
+ − 382
; Weapon Categories
+ − 383
03:00=Timed Grenade
+ − 384
03:01=Timed Grenade
+ − 385
03:02=Ballistic Weapon
+ − 386
03:03=Guided Weapon
+ − 387
03:04=Gun (multiple shots)
+ − 388
03:05=Digging Tool
+ − 389
03:06=Action
+ − 390
03:07=Transport Utility
+ − 391
03:08=Proximity Bomb
+ − 392
03:09=Gun (multiple shots)
+ − 393
03:10=BOOM!
+ − 394
03:11=Bonk!
+ − 395
03:12=Martial Arts
+ − 396
03:13=UNUSED
+ − 397
03:14=Transport Utility
+ − 398
03:15=Airborne Attack
+ − 399
03:16=Airborne Attack
+ − 400
03:17=Digging Tool
+ − 401
03:18=Utility
+ − 402
03:19=Transport Utility
+ − 403
03:20=Action
+ − 404
03:21=Ballistic Weapon
+ − 405
03:22=Call me Indiana!
+ − 406
03:23=(Really) Martial Arts
+ − 407
03:24=The cake is NOT a lie!
+ − 408
03:25=Costume Kit
+ − 409
03:26=Juicy Grenade
+ − 410
03:27=Fiery Grenade
+ − 411
03:28=Ballistic Weapon
+ − 412
03:29=Ballistic Weapon
+ − 413
03:30=Airborne Attack
+ − 414
03:31=Remote Controlled Bomb
+ − 415
03:32=Temporary Effect
+ − 416
03:33=Temporary Effect
+ − 417
03:34=Temporary Effect
+ − 418
03:35=Temporary Effect
+ − 419
03:36=Temporary Effect
+ − 420
03:37=Temporary Effect
+ − 421
03:38=Gun (multiple shots)
+ − 422
03:39=Transport Utility
+ − 423
03:40=Incinerating Grenade
+ − 424
03:41=Huge fan of Squawks
+ − 425
03:42=I'm making a note here...
+ − 426
; the misspelled "Beethoven" is intentional (-> to beat)
+ − 427
03:43=Performing Beathoven's deadly sonata
+ − 428
03:44=Best before: 1923
+ − 429
03:45=The power of science
+ − 430
03:46=Hot Hot Hot!
+ − 431
03:47=Stick these somewhere useful!
+ − 432
03:48=It's Hammer time!
+ − 433
03:49=Does what you guess
+ − 434
03:50=Moles fan
+ − 435
+ − 436
; Weapon Descriptions (use | as line breaks)
+ − 437
04:00=Attack your enemies using a simple grenade.|It will explode once its timer reaches zero.|1-5: Set grenade's timer|Attack: Hold to throw with more power
+ − 438
04:01=Attack your enemies using a cluster bomb.|It will split into smaller bombs once its timer|reaches zero.|1-5: Set grenade's timer|Attack: Hold to throw with more power
+ − 439
04:02=Attack your enemies using a ballistic projectile|that might be influenced by wind.|Attack: Hold to shoot with more power
+ − 440
04:03=Launch an explosive bee that will lock on|the selected target. Don't shoot with full power|to improve its precision.|Cursor: Pick target|Attack: Hold to shoot with more power
+ − 441
04:04=Attack your enemy using a shotgun with two shots.|Thanks to its spread you don't need direct hits|to harm your opponents.|Attack: Shoot (multiple times)
+ − 442
04:05=Move underground! Use the pickhammer to drill|a hole into the ground and reach other areas.|Attack: Start or stop digging
+ − 443
04:06=Bored? No way to attack? Save your ammo?|No problem! Just skip your turn, coward!|Attack: Skip your turn without fighting
+ − 444
04:07=Bridge huge distances using timed shots with the|rope. Use your momentum to slide into other hogs|or drop grenades and other weapons on them.|Attack: Shoot or release the rope|Long Jump: Drop grenades or similar weapons
+ − 445
04:08=Keep your enemies away by dropping a mine in|narrow passages or right below their feet. Be|sure to retreat before you trigger it yourself!|Attack: Drop mine next to your feet
+ − 446
04:09=Not sure about your aiming? Use the Desert|Eagle to attack using up to four shots.|Attack: Shoot (multiple times)
+ − 447
04:10=Brute force is always an option. Drop this classic|explosive next to your enemies and retreat.|Attack: Drop dynamite next to your feet
+ − 448
04:11=Get rid of enemy hogs by batting them over|the map borders or into water. Or how about|knocking some mines to your friends?|Attack: Bat everything in front of you
+ − 449
04:12=Get close and personal to unleash the power of|this almost deadly martial arts technique.|Attack: Perform the Fire Punch
+ − 450
04:13=UNUSED
+ − 451
04:14=Fear of heights? Better grab a parachute.|It will unfold once|you fall too far and|save your hog from taking fall damage.|Attack: Unfold the parachute|Long Jump: Drop grenades or similar weapons
+ − 452
04:15=Call in an airplane to attack your enemies|using a bombing run.|Left/Right: Determine attack direction|Cursor: Select target region
+ − 453
04:16=Call in an airplane to drop several mines|in the target area.|Left/Right: Determine attack direction|Cursor: Select target region
+ − 454
04:17=Need shelter? Use the blow torch to dig|a tunnel into solid ground granting you|cover.|Attack: Start or stop digging
+ − 455
04:18=Need additional protection or want to pass|unpassable ground? Place some girders as you|like.|Left/Right: Select girder to place|Cursor: Place girder in a valid position
+ − 456
04:19=Used at the right moment teleportation can|be more powerful than almost all weapons as|it allows you to save hogs from dangerous|situations within seconds.|Cursor: Select target region
+ − 457
04:20=Allows you to play the current turn with|a different hog.|Attack: Enable switching hogs
+ − 458
04:21=Shoot a grenade-like projectile that will|release multiple bombs upon impact.|Attack: Shoot at full power
+ − 459
04:22=Not just for Indiana Jones! The whip is a|useful weapon in many situations. Especially|when you'd like to shove someone off a cliff.|Attack: Strike everything in front of you
+ − 460
04:23=If you have nothing to lose, this might be|quite handy. Sacrifice your hog by launching|him into a specific direction hurting everything|on his way and exploding at the end.|Attack: Launch the devastating and deadly attack
+ − 461
04:24=Happy Birthday! Launch this cake, let it walk right|next to your enemies and let them have an explosive|party. The cake is able to pass almost all terrain|but he might detonate earlier this way.|Attack: Start the cake or let it stop and explode
+ − 462
04:25=Use this disguise kit to get your enemies to jump|towards your hog (and into some gap or hole).|Attack: Use the kit and try to seduce another hog
+ − 463
04:26=Throw this juicy watermelon at your enemies. Once|the timer expires, it will split into several|explosive pieces.|1-5: Set watermelon's timer|Attack: Hold to shoot with more power
+ − 464
04:27=Let hellfire rain onto your opponents by using|this fiendish explosive. Don't get too close to|the explosion as smaller fires might last longer.|Attack: Hold to shoot with more power
+ − 465
04:28=Short time after launching this rocket, it will|start drilling through solid ground and explode|once its fuse is triggered or it resurfaces again.|Attack: Hold to shoot with more power
+ − 466
04:29=This is nothing for small kids! The ball gun fires|tons of small colored balls filled with explosives.|Attack: Shoot at full power|Up/Down: Continue aiming
+ − 467
04:30=Call in an airplane to launch a powerful napalm|strike. With proper aiming this attack can eradicate|huge parts of landscape including unlucky hogs|sitting there.|Left/Right: Determine attack direction|Cursor: Select target region
+ − 468
04:31=The RC plane is the ideal weapon to collect crates or|attack far away hogs. Either steer it into enemies or|drop some bombs first.|Attack: Launch the plane or drop bombs|Long Jump: Let the valkyries ride into battle|Up/Down: Steer the plane
+ − 469
04:32=Low gravity is more effective than any diet! Jump|higher and over greater distances or let your enemies|fly even further.|Attack: Activate
+ − 470
04:33=Sometimes you just need that little extra boost to|deal some more damage.|Attack: Activate
+ − 471
04:34=Can't touch me!|Attack: Activate
+ − 472
04:35=Sometimes time's running too fast. Grab some extra|seconds to finish your attack.|Attack: Activate
+ − 473
04:36=Well, sometimes you're just too bad in aiming. Get|some assistance using modern day technology.|Attack: Activate
+ − 474
04:37=Don't fear the daylight. It will just last one turn|but will enable you to absorb the damage you do to|other hogs.|Attack: Activate
+ − 475
04:38=The sniper rifle can be the most devastating weapon|in your whole arsenal, however it's very ineffective|at close quarters. The damage dealt increases with|the distance to its target.|Attack: Shoot (twice)
+ − 476
04:39=Fly to other parts of the map using the flying|saucer. This hard to master utility is able to|take you to almost any position on the battlefield.|Attack: Activate|Up/Left/Right: Apply force in one direction|Long Jump: Drop grenades or similar weapons
+ − 477
04:40=Set some ground on fire using this bottle filled|with (soon to be) burning liquid.|Attack: Hold to shoot with more power
+ − 478
04:41=The evidence nature might even top the flying|saucer. Birdy can carry your hog around and|drop eggs on your enemies!|Attack: Activate and drop eggs|Up/Left/Right: Flap in one direction
+ − 479
04:42=This portable portal device is capable|of instantly transporting you, your enemies,|or your weaponry between two points on the|terrain.|Use it wisely and your campaign will be a...|HUGE SUCCESS!|Attack: Shoot a portal|Switch: Cycle portal colours
+ − 480
04:43=Make your musical debut an explosive success!|Drop a piano from the heavens, but beware...|someone needs to play it, and that may cost you|your life!|Cursor: Select target region|F1-F9: Play the piano
+ − 481
04:44=This isn't just cheese, it's biological warfare!|It won't cause an huge amount of damage once|the timer reaches zero but it will definitely|poison anyone unlucky to touch the smell!|1-5: Set grenade's timer|Attack: Hold to throw with more power
+ − 482
04:45=All those physics classes have finally|paid off, launch a devastating Sine|wave at your foes.|Watch out, this weapon packs quite a kick. (This weapon is incomplete)|Attack: Shoot
+ − 483
04:46=Cover your foes with sizzling liquid flame.|Heartwarming!|Attack: Activate|Up/Down: Continue aiming|Left/Right: Modify spitting power
+ − 484
04:47=Double the fun with two spiky, sneaky, sticky mines.|Set up a chain reaction or defend yourself (or both!)|Attack: Hold to shoot with more power (twice)
+ − 485
04:48=Why should the moles get all the abuse?|Wacking a hog can be just as fun! A good|blow from this hammer will shave off one|third of a hog's health and plunge them|underground.|Attack: Activate
+ − 486
04:49=Resurrect your friends!|But beware that this also resurrects your foes.|Attack: Keep attack pressed to resurrect slowly|Up: Accelerate resurrection
+ − 487
+ − 488
; Game goal strings
+ − 489
05:00=Game Modes
+ − 490
05:01=The following rules apply
+ − 491
05:02=Forts: Defend your fortress; vanquish your enemies!
+ − 492
05:03=Low Gravity: Watch your step
+ − 493
05:04=Invulnerability: Hogs are (almost) invulnerable
+ − 494
05:05=Vampirism: Hogs will be healed for the damage dealt
+ − 495
05:06=Karma: Hogs will be damaged for the damage dealt
+ − 496
05:07=Protect the King: Don't let your king die!|Place the King: Pick a protected starting point for your King
+ − 497
05:08=Place Hedgehogs: Place your hogs before the game starts
+ − 498
05:09=Artillery: Hogs can't walk to change position
+ − 499
05:10=Indestructible Terrain: Most weapons won't destroy terrain
+ − 500
05:11=Shared Ammo: All teams of the same color share their ammunition
+ − 501
05:12=Mine Timers: Mines will detonate after %1 second(s)
+ − 502
05:13=Mine Timers: Mines will detonate instantly
+ − 503
05:14=Mine Timers: Mines will detonate after 0 - 5 seconds
+ − 504
05:15=Damage Modifier: All weapons will do %1% damage
+ − 505
05:16=Health of all hogs is reset on end of turn
+ − 506
05:17=AI hogs respawn on death
+ − 507
05:18=Unlimited Attacks
+ − 508
05:19=Weapons are reset on end of turn
+ − 509
05:20=Weapons are not shared between hogs