share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit02.lua
author Periklis Ntanasis <pntanasis@gmail.com>
Sat, 17 Aug 2013 01:51:20 +0300
branchspacecampaign
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------------------- ABOUT ----------------------
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--
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-- In this adventure hero gets the lost part with
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-- the help of the green bananas hogs.
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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HedgewarsScriptLoad("/Scripts/Animate.lua")
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----------------- VARIABLES --------------------
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-- globals
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local campaignName = loc("A Space Adventure")
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local missionName = loc("Fruit planet, Searching the Device!")
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local inBattle = false
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local tookPartInBattle = false
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local firstRoundAfterBattle = false
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local previousHog = -1
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-- dialogs
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local dialog01 = {}
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local dialog02 = {}
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local dialog03 = {}
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local dialog04 = {}
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-- mission objectives
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local goals = {
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	[dialog01] = {missionName, loc("Getting the Device"), loc("With the help of the other hogs search for the device").."|"..loc("Hog Solo has to reach the last crates"), 1, 4000},
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	[dialog02] = {missionName, loc("Getting the Device"), loc("Explore the tunnel with the other hogs and search for the device").."|"..loc("Hog Solo has to reach the last crates"), 1, 4000},
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	[dialog03] = {missionName, loc("Return to the Surface"), loc("Go to the surface!").."|"..loc("Attack Captain Lime before he attacks back"), 1, 4000},
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	[dialog04] = {missionName, loc("Return to the Surface"), loc("Go to the surface!").."|"..loc("Attack the assasins before they attack back"), 1, 4000},
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}
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-- crates types=[0:ammo,1:utility,2:health]
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local crates = {
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	{type = 0, name = amDEagle, x = 1680, y = 1650},
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	{type = 0, name = amGirder, x = 1680, y = 1160},
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	{type = 0, name = amRope, x = 1400, y = 1870},
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}
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local weaponCrate = { x = 1360, y = 1870}
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-- hogs
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local hero = {}
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local green1 = {}
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local green2 = {}
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local green3 = {}
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-- teams
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local teamA = {}
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local teamB = {}
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local teamC = {}
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local teamD = {}
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-- hedgehogs values
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hero.name = "Hog Solo"
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hero.x = 1200
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hero.y = 820
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hero.dead = false
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green1.name = "Captain Lime"
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green1.x = 1050
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green1.y = 820
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green1.dead = false
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green2.name = "Mister Pear"
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green2.x = 1350
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green2.y = 820
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green3.name = "Lady Mango"
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green3.x = 1450
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green3.y = 820
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local redHedgehogs = {
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	{ name = "Poisonous Apple" },
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	{ name = "Dark Strawberry" },
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	{ name = "Watermelon Heart" },
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	{ name = "Deadly Grape" }
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}
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teamA.name = loc("Hog Solo and GB")
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teamA.color = tonumber("38D61C",16) -- green
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teamB.name = loc("Captain Lime")
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teamB.color = tonumber("38D61D",16) -- greenish
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teamC.name = loc("Fruit Assasins")
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teamC.color = tonumber("FF0000",16) -- red
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function onGameInit()
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	GameFlags = gfDisableWind
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	Seed = 1
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	TurnTime = 20000
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	CaseFreq = 0
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	MinesNum = 0
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	MinesTime = 1
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	Explosives = 0
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	Delay = 3
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	SuddenDeathTurns = 200
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	Map = "fruit02_map"
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	Theme = "Fruit"
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	-- Hog Solo and Green Bananas
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	AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy")
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	hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
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	AnimSetGearPosition(hero.gear, hero.x, hero.y)
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	HogTurnLeft(hero.gear, true)	
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	green2.gear = AddHog(green2.name, 0, 100, "war_desertgrenadier1")
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	AnimSetGearPosition(green2.gear, green2.x, green2.y)
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	HogTurnLeft(green2.gear, true)
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	green3.gear = AddHog(green3.name, 0, 100, "war_desertgrenadier1")
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	AnimSetGearPosition(green3.gear, green3.x, green3.y)
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	HogTurnLeft(green3.gear, true)
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	-- Captain Lime
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	AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy")
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	green1.human = AddHog(green1.name, 0, 100, "war_desertgrenadier1")
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	AnimSetGearPosition(green1.human, green1.x, green1.y)
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	green1.bot = AddHog(green1.name, 1, 100, "war_desertgrenadier1")
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	AnimSetGearPosition(green1.bot, green1.x, green1.y)
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	green1.gear = green1.human
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	-- Fruit Assasins
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	AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy")
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	for i=1,table.getn(redHedgehogs) do
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		redHedgehogs[i].gear =  AddHog(redHedgehogs[i].name, 0, 100, "war_desertgrenadier1")
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		AnimSetGearPosition(redHedgehogs[i].gear, 2010 + 50*i, 630)
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	end
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	AnimInit()
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	AnimationSetup()	
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end
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function onGameStart()
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	AnimWait(hero.gear, 3000)
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	FollowGear(hero.gear)
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	if GetCampaignVar(Fruit01JoinedBattle) and GetCampaignVar(Fruit01JoinedBattle) == "true" then
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		tookPartInBattle = true
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	end
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	AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
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	AddEvent(onDeviceCrates, {hero.gear}, deviceCrates, {hero.gear}, 0)
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	-- Hog Solo and GB weapons
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	AddAmmo(hero.gear, amFirePunch, 3)
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	AddAmmo(hero.gear, amSwitch, 100)
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	AddAmmo(hero.gear, amTeleport, 100)
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	-- Captain Lime weapons
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	AddAmmo(green1.bot, amBazooka, 6)
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	AddAmmo(green1.bot, amGrenade, 6)
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	AddAmmo(green1.bot, amDEagle, 2)
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	HideHog(green1.bot)
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	-- Assasins weapons
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	AddAmmo(redHedgehogs[1].gear, amBazooka, 6)
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	AddAmmo(redHedgehogs[1].gear, amGrenade, 6)
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	for i=1,table.getn(redHedgehogs) do
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		HideHog(redHedgehogs[i].gear)
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	end
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	-- place crates
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	for i=1,table.getn(crates) do
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		SpawnAmmoCrate(crates[i].x, crates[i].y, crates[i].name)
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	end
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	if tookPartInBattle then
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		SpawnAmmoCrate(weaponCrate.x, weaponCrate.y, amWatermelon)
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	else
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		SpawnAmmoCrate(weaponCrate.x, weaponCrate.y, amSniperRifle)		
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	end
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	-- explosives
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	-- I wanted to use FindPlace but doesn't accept height values...
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	local x1 = 950
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	local x2 = 1306
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	local y1 = 1210
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	local y2 = 1620
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	while true do
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		if y2<y1 then
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			break
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		end
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		if x2<x1 then
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			x2 = 1305
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			y2 = y2 - 50
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		end
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		if not TestRectForObstacle(x2+25, y2+25, x2-25, y2-25, true) then
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			AddGear(x2, y2, gtExplosives, 0, 0, 0, 0)
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		end
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		x2 = x2 - 25
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	end
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	AddGear(3128, 1680, gtExplosives, 0, 0, 0, 0)
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	--mines
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	AddGear(3135, 1680, gtMine, 0, 0, 0, 0)
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	AddGear(3145, 1680, gtMine, 0, 0, 0, 0)
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	AddGear(3155, 1680, gtMine, 0, 0, 0, 0)
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	AddGear(3165, 1680, gtMine, 0, 0, 0, 0)
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	AddGear(3175, 1680, gtMine, 0, 0, 0, 0)
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	AddGear(3115, 1680, gtMine, 0, 0, 0, 0)
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	AddGear(3105, 1680, gtMine, 0, 0, 0, 0)
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	AddGear(3095, 1680, gtMine, 0, 0, 0, 0)
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	AddGear(3085, 1680, gtMine, 0, 0, 0, 0)
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	AddGear(3075, 1680, gtMine, 0, 0, 0, 0)
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	if tookPartInBattle then
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		AddAnim(dialog01)
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	else
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		AddAnim(dialog02)
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	end
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	SendHealthStatsOff()
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end
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function onNewTurn()
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	WriteLnToConsole("TURNS "..TotalRounds.." and hog: "..CurrentHedgehog.." PREVIOUS: "..previousHog)
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	if not inBattle and CurrentHedgehog == green1.gear then
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		WriteLnToConsole("1")
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		TurnTimeLeft = 0
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	elseif CurrentHedgehog == green2.gear or CurrentHedgehog == green3.gear then
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			WriteLnToConsole("2")
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			TurnTimeLeft = 0
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	elseif inBattle then
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		if CurrentHedgehog == green1.gear and previousHog ~= hero.gear then
7456b28a3421 this seems to work fine for the escape scenario
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			WriteLnToConsole("IIIIIIIIFFFFFFFFFF")
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			TurnTimeLeft = 0
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			return
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		end
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		WriteLnToConsole("IN BATTLE")
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		TurnTimeLeft = 20000
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		wind()
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	elseif not inBattle then
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	WriteLnToConsole("4")
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		TurnTimeLeft = -1
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		wind()
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   216
	else
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		WriteLnToConsole("6")
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		TurnTimeLeft = 0
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	end
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	previousHog = CurrentHedgehog
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	WriteLnToConsole("5")
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   222
end
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   223
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function onGameTick()
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	AnimUnWait()
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   226
	if ShowAnimation() == false then
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   227
		return
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   228
	end
676fc574ff42 fruit planet part 2
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	ExecuteAfterAnimations()
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   230
	CheckEvents()
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   231
end
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   232
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function onGearDelete(gear)
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   234
	if gear == hero.gear then
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   235
		hero.dead = true
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   236
	elseif gear == green1.bot then
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   237
		green1.dead = true
9527
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   238
	end
676fc574ff42 fruit planet part 2
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   239
end
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   240
676fc574ff42 fruit planet part 2
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function onAmmoStoreInit()
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   242
	SetAmmo(amDEagle, 0, 0, 0, 6)
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   243
	SetAmmo(amGirder, 0, 0, 0, 3)
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   244
	SetAmmo(amRope, 0, 0, 0, 1)
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   245
	SetAmmo(amWatermelon, 0, 0, 0, 1)
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   246
	SetAmmo(amSniperRifle, 0, 0, 0, 1)
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   247
end
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   248
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   249
function onPrecise()
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   250
	if GameTime > 3000 then
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   251
		SetAnimSkip(true)   
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   252
	end
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   253
end
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   254
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   255
-------------- EVENTS ------------------
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   256
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   257
function onHeroDeath(gear)
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   258
	if hero.dead then
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   259
		return true
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   260
	end
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   261
	return false
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   262
end
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   263
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   264
function onDeviceCrates(gear)
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   265
	if not hero.dead and GetY(hero.gear)>1850 and GetX(hero.gear)>1340 then
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		return true
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   267
	end
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	return false
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   269
end
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   270
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function onSurface(gear)
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   272
	if not hero.dead and GetY(hero.gear)<850 and  StoppedGear(hero.gear) then
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		return true
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	end
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	return false
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end
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   277
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function onGaptainLimeDeath(gear)
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   279
	if green1.dead then
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		return true
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   281
	end
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   282
	return false
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   283
end
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   284
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-------------- ACTIONS ------------------
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   286
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   287
function heroDeath(gear)
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   288
	EndGame()
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   289
end
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   290
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   291
function deviceCrates(gear)
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   292
	TurnTimeLeft = 0
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	if not tookPartInBattle then
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		AddAnim(dialog03)
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	else
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		for i=1,table.getn(redHedgehogs) do
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			RestoreHog(redHedgehogs[i].gear)
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		end
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		AddAnim(dialog04)
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	end
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	AddAmmo(hero.gear, amSwitch, 0)
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	AddEvent(onSurface, {hero.gear}, surface, {hero.gear}, 0)
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end
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function surface(gear)
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	WriteLnToConsole("surface first round")
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	previousHog = -1
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	if tookPartInBattle then
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	else
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		if GetHealth(green2.gear) then
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			HideHog(green2.gear)
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		end
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		if GetHealth(green3.gear) then
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			HideHog(green3.gear)
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		end
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		DeleteGear(green1.human)
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		RestoreHog(green1.bot)
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		green1.gear = green1.bot
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		AddEvent(onGaptainLimeDeath, {green1.gear}, captainLimeDeath, {green1.gear}, 0)
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	end
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	WriteLnToConsole("surface in battle")
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	inBattle = true
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end
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function captainLimeDeath(gear)
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	-- hero win in scenario of escape in 1st part
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	EndGame()
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end
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-------------- ANIMATIONS ------------------
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function Skipanim(anim)
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	if goals[anim] ~= nil then
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		ShowMission(unpack(goals[anim]))
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    end
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    TurnTimeLeft = 0
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end
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function AnimationSetup()
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	-- DIALOG 01 - Start, Captain Lime helps Hog Solo because he took part in the battle
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	AddSkipFunction(dialog01, Skipanim, {dialog01})
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	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
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	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere else in the planet of fruits Captain Lime helps Hog Solo..."), 5000}})
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	table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("You fought bravely and you helped us win this battle!"), SAY_SAY, 5000}})
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	table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("So, as promised I have brought you where I think that the device you are looking is hidden."), SAY_SAY, 7000}})
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	table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("I know that your resources are low due to the battle but I'll send with you two of my best hogs to assist you."), SAY_SAY, 7000}})
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	table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("Good luck!"), SAY_SAY, 2000}})
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	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}})
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	table.insert(dialog01, {func = AnimSwitchHog, args = {hero.gear}})
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	-- DIALOG02 - Start, Hog Solo escaped from the previous battle
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	AddSkipFunction(dialog02, Skipanim, {dialog02})
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	table.insert(dialog02, {func = AnimWait, args = {hero.gear, 3000}})
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	table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("Somewhere else in the planet of fruits Hog Solo gets closer to the device..."), 5000}})
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	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("You are the one who fled! So, you are alive..."), SAY_SAY, 4000}})
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	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("I'm still low on hogs. If you are not afraid I could use a set of extra hands"), SAY_SAY, 4000}})
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	table.insert(dialog02, {func = AnimWait, args = {hero.gear, 8000}})
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	table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("I am sorry but I was looking for a device that may be hidden somewhere around here"), SAY_SAY, 4500}})
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	table.insert(dialog02, {func = AnimWait, args = {green1.gear, 12500}})
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	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("Many long forgotten things can be found in the same tunnels that we are about to search!"), SAY_SAY, 7000}})
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	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("If you help us you can keep the device if you find it but we'll keep everything else"), SAY_SAY, 7000}})
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	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("What do you say? Are you in?"), SAY_SAY, 3000}})
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	table.insert(dialog02, {func = AnimWait, args = {hero.gear, 1800}})
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	table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("Ok then!"), SAY_SAY, 2000}})
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	table.insert(dialog02, {func = AnimSwitchHog, args = {hero.gear}})
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   365
	-- DIALOG03 - At crates, hero learns that Captain Lime is bad
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   366
	AddSkipFunction(dialog03, Skipanim, {dialog03})
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   367
	table.insert(dialog03, {func = AnimWait, args = {hero.gear, 4000}})
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	table.insert(dialog03, {func = FollowGear, args = {hero.gear}})
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   369
	table.insert(dialog03, {func = AnimSay, args = {hero.gear, loc("Hoo Ray! I've found it, now I have to get back to Captain Lime!"), SAY_SAY, 4000}})
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	table.insert(dialog03, {func = AnimWait, args = {green1.gear, 4000}})
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   371
	table.insert(dialog03, {func = AnimSay, args = {green1.gear, loc("This Hog Solo is so naive! I am gonna shoot him when he returns and keep his device for me!"), SAY_THINK, 4000}})
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   372
	table.insert(dialog03, {func = goToThesurface, args = {hero.gear}})
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	-- DIALOG04 - At crates, hero learns about the assasins ambush
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   374
	AddSkipFunction(dialog04, Skipanim, {dialog04})
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   375
	table.insert(dialog04, {func = AnimWait, args = {hero.gear, 4000}})
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   376
	table.insert(dialog04, {func = FollowGear, args = {hero.gear}})
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   377
	table.insert(dialog04, {func = AnimSay, args = {hero.gear, loc("Hoo Ray! I've found it, now I have to get back to Captain Lime!"), SAY_SAY, 4000}})
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   378
	table.insert(dialog04, {func = AnimWait, args = {redHedgehogs[1].gear, 4000}})
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   379
	table.insert(dialog04, {func = AnimSay, args = {redHedgehogs[1].gear, loc("We have spotted the enemy! We'll attack when the enemies start gathering!"), SAY_THINK, 4000}})
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   380
	table.insert(dialog04, {func = goToThesurface, args = {hero.gear}})
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   381
end
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   382
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   383
------------- OTHER FUNCTIONS ---------------
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diff changeset
   384
9534
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   385
function goToThesurface()
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   386
	TurnTimeLeft = 0
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diff changeset
   387
end
9538
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   388
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   389
function wind()
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parents: 9536
diff changeset
   390
	if GetY(CurrentHedgehog) > 1350 then
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parents: 9536
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   391
		WriteLnToConsole("INTO WIND -40")
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   392
		SetWind(-40)
51596e01c5df scenario of escape seems ok
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diff changeset
   393
	else
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   394
		SetWind(math.random(-100,100))
51596e01c5df scenario of escape seems ok
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   395
	end
51596e01c5df scenario of escape seems ok
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diff changeset
   396
end