author | Medo <smaxein@googlemail.com> |
Tue, 12 Jun 2012 11:25:05 +0200 | |
changeset 7224 | 5143861c83bd |
parent 7179 | f84805e6df03 |
child 7271 | 5608ac657362 |
permissions | -rw-r--r-- |
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#ifndef IPC_MAPCONN_H_ |
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#define IPC_MAPCONN_H_ |
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#include "../model/map.h" |
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#include <stdint.h> |
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#define MAPIMAGE_WIDTH 256 |
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#define MAPIMAGE_HEIGHT 128 |
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#define MAPIMAGE_BYTES (MAPIMAGE_WIDTH/8*MAPIMAGE_HEIGHT) |
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struct _flib_mapconn; |
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typedef struct _flib_mapconn flib_mapconn; |
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/** |
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* Start a new map rendering connection (mapconn). This means a listening socket |
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* will be started on a random unused port, waiting for a connection from the |
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* engine process. Once this connection is established, the required information |
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* will be sent to the engine, and the reply is read. |
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* |
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* No NULL parameters allowed, returns NULL on failure. |
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* Use flib_mapconn_destroy to free the returned object. |
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*/ |
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flib_mapconn *flib_mapconn_create(char *seed, flib_map *mapdesc); |
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/** |
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* Destroy the mapconn object. Passing NULL is allowed and does nothing. |
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* flib_mapconn_destroy may be called from inside a callback function. |
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*/ |
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void flib_mapconn_destroy(flib_mapconn *conn); |
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/** |
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* Returns the port on which the mapconn is listening. Only fails if you |
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* pass NULL (not allowed), in that case 0 is returned. |
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*/ |
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int flib_mapconn_getport(flib_mapconn *conn); |
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/** |
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* Set a callback which will receive the rendered map if the rendering succeeds. |
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* You can pass callback=NULL to unset a callback. |
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* |
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* Expected callback signature: |
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* void handleSuccess(void *context, const uint8_t *bitmap, int numHedgehogs) |
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* |
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* The context passed to the callback is the same pointer you provided when |
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* registering the callback. bitmap is a pointer to a buffer of size MAPIMAGE_BYTES |
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* containing a bit-packed image of size MAPIMAGE_WIDTH * MAPIMAGE_HEIGHT. |
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* numHedgehogs is the number of hogs that fit on this map. |
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* |
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* The bitmap pointer passed to the callback belongs to the caller, |
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* so it should not be stored elsewhere. Note that it remains valid |
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* inside the callback method even if flib_mapconn_destroy is called. |
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*/ |
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void flib_mapconn_onSuccess(flib_mapconn *conn, void (*callback)(void* context, const uint8_t *bitmap, int numHedgehogs), void *context); |
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/** |
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* Set a callback which will receive an error message if rendering fails. |
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* You can pass callback=NULL to unset a callback. |
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* |
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* Expected callback signature: |
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* void handleFailure(void *context, const char *errormessage) |
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* |
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* The context passed to the callback is the same pointer you provided when |
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* registering the callback. |
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* |
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* The error message passed to the callback belongs to the caller, |
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* so it should not be stored elsewhere. Note that it remains valid |
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* inside the callback method even if flib_mapconn_destroy is called. |
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*/ |
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void flib_mapconn_onFailure(flib_mapconn *conn, void (*callback)(void* context, const char *errormessage), void *context); |
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/** |
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* Perform I/O operations and call callbacks if something interesting happens. |
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* Should be called regularly. |
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*/ |
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void flib_mapconn_tick(flib_mapconn *conn); |
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#endif |