rust/hedgewars-server/src/server/actions.rs
author alfadur <mail@none>
Wed, 06 Feb 2019 00:57:01 +0300
changeset 14692 5122c584804e
parent 14691 9f98086de1b6
child 14693 4569d8d50286
permissions -rw-r--r--
Server action refactoring part A of N
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use super::{
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    client::HWClient,
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    core::HWServer,
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    coretypes::{ClientId, GameCfg, RoomId, VoteType},
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    handlers,
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    room::HWRoom,
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    room::{GameInfo, RoomFlags},
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};
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use crate::{
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    protocol::messages::{server_chat, HWProtocolMessage, HWServerMessage, HWServerMessage::*},
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    utils::to_engine_msg,
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};
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use rand::{distributions::Uniform, thread_rng, Rng};
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use std::{io, io::Write, iter::once, mem::replace};
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#[cfg(feature = "official-server")]
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use super::database;
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pub enum Destination {
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    ToId(ClientId),
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    ToSelf,
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    ToAll {
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        room_id: Option<RoomId>,
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        protocol: Option<u16>,
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        skip_self: bool,
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    },
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}
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pub struct PendingMessage {
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    pub destination: Destination,
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    pub message: HWServerMessage,
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}
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impl PendingMessage {
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    pub fn send(message: HWServerMessage, client_id: ClientId) -> PendingMessage {
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        PendingMessage {
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            destination: Destination::ToId(client_id),
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            message,
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        }
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    }
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    pub fn send_self(message: HWServerMessage) -> PendingMessage {
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        PendingMessage {
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            destination: Destination::ToSelf,
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            message,
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        }
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    }
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    pub fn send_all(message: HWServerMessage) -> PendingMessage {
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        let destination = Destination::ToAll {
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            room_id: None,
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            protocol: None,
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            skip_self: false,
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        };
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        PendingMessage {
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            destination,
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            message,
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        }
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    }
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    pub fn in_room(mut self, clients_room_id: RoomId) -> PendingMessage {
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        if let Destination::ToAll {
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            ref mut room_id, ..
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        } = self.destination
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        {
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            *room_id = Some(clients_room_id)
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        }
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        self
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    }
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    pub fn with_protocol(mut self, protocol_number: u16) -> PendingMessage {
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        if let Destination::ToAll {
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            ref mut protocol, ..
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        } = self.destination
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        {
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            *protocol = Some(protocol_number)
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        }
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        self
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    }
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    pub fn but_self(mut self) -> PendingMessage {
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        if let Destination::ToAll {
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            ref mut skip_self, ..
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        } = self.destination
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        {
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            *skip_self = true
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        }
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        self
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    }
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}
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impl HWServerMessage {
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    pub fn send(self, client_id: ClientId) -> PendingMessage {
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        PendingMessage::send(self, client_id)
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    }
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    pub fn send_self(self) -> PendingMessage {
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        PendingMessage::send_self(self)
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    }
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    pub fn send_all(self) -> PendingMessage {
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        PendingMessage::send_all(self)
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    }
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}
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pub enum Action {
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    ChangeMaster(RoomId, Option<ClientId>),
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    StartRoomGame(RoomId),
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    SendTeamRemovalMessage(String),
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    FinishRoomGame(RoomId),
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    SendRoomData {
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        to: ClientId,
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        teams: bool,
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        config: bool,
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        flags: bool,
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    },
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}
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use self::Action::*;
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pub fn run_action(server: &mut HWServer, client_id: usize, action: Action) {
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    match action {
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        SendRoomData {
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            to,
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            teams,
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            config,
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            flags,
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        } => {
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            let room_id = server.clients[client_id].room_id;
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            if let Some(r) = room_id.and_then(|id| server.rooms.get(id)) {
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                if config {
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                    /*                    actions.push(
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                        ConfigEntry("FULLMAPCONFIG".to_string(), r.map_config())
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                            .send(to)
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                            .action(),
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                    )*/
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;
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                    for cfg in r.game_config() {
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                        //actions.push(cfg.to_server_msg().send(to).action());
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                    }
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                }
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                if teams {
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                    let current_teams = match r.game_info {
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                        Some(ref info) => &info.teams_at_start,
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                        None => &r.teams,
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                    };
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                    for (owner_id, team) in current_teams.iter() {
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                        /*actions.push(
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                            TeamAdd(HWRoom::team_info(&server.clients[*owner_id], &team))
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                                .send(to)
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                                .action(),
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                        );
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                        actions.push(TeamColor(team.name.clone(), team.color).send(to).action());
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                        actions.push(
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                            HedgehogsNumber(team.name.clone(), team.hedgehogs_number)
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                                .send(to)
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                                .action(),
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                        );*/
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                    }
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                }
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                if flags {
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                    if let Some(id) = r.master_id {
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                        /*
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                                                actions.push(
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                                                    ClientFlags("+h".to_string(), vec![server.clients[id].nick.clone()])
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                                                        .send(to)
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                                                        .action(),
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                                                );
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                        */
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                    }
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                    let nicks: Vec<_> = server
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                        .clients
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                        .iter()
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                        .filter(|(_, c)| c.room_id == Some(r.id) && c.is_ready())
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                        .map(|(_, c)| c.nick.clone())
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                        .collect();
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                    if !nicks.is_empty() {
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                        /*actions.push(ClientFlags("+r".to_string(), nicks).send(to).action())*/
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;
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                    }
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                }
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            }
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        }
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        ChangeMaster(room_id, new_id) => {
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            let room_client_ids = server.room_clients(room_id);
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            let new_id = if server
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                .room(client_id)
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                .map(|r| r.is_fixed())
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                .unwrap_or(false)
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            {
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                new_id
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            } else {
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                new_id.or_else(|| room_client_ids.iter().find(|id| **id != client_id).cloned())
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            };
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            let new_nick = new_id.map(|id| server.clients[id].nick.clone());
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            if let (c, Some(r)) = server.client_and_room(client_id) {
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                match r.master_id {
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                    Some(id) if id == c.id => {
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                        c.set_is_master(false);
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                        r.master_id = None;
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                        /*actions.push(
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                            ClientFlags("-h".to_string(), vec![c.nick.clone()])
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                                .send_all()
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                                .in_room(r.id)
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                                .action(),
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                        );*/
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                    }
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                    Some(_) => unreachable!(),
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                    None => {}
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                }
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                r.master_id = new_id;
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                if !r.is_fixed() && c.protocol_number < 42 {
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                    r.name
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                        .replace_range(.., new_nick.as_ref().map_or("[]", String::as_str));
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                }
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                r.set_join_restriction(false);
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                r.set_team_add_restriction(false);
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                let is_fixed = r.is_fixed();
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                r.set_unregistered_players_restriction(is_fixed);
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                if let Some(nick) = new_nick {
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                    /*actions.push(
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                        ClientFlags("+h".to_string(), vec![nick])
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                            .send_all()
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                            .in_room(r.id)
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                            .action(),
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                    );*/
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                }
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            }
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            if let Some(id) = new_id {
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                server.clients[id].set_is_master(true)
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            }
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        }
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        StartRoomGame(room_id) => {
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            let (room_clients, room_nicks): (Vec<_>, Vec<_>) = server
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                .clients
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                .iter()
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                .map(|(id, c)| (id, c.nick.clone()))
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                .unzip();
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            let room = &mut server.rooms[room_id];
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            if !room.has_multiple_clans() {
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                /*Warn(
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                    "The game can't be started with less than two clans!".to_string(),
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                )*/
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            } else if room.protocol_number <= 43 && room.players_number != room.ready_players_number
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            {
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                /*Warn("Not all players are ready".to_string())*/
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            } else if room.game_info.is_some() {
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                /*Warn("The game is already in progress".to_string())*/
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            } else {
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                room.start_round();
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                for id in room_clients {
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                    let c = &mut server.clients[id];
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                    c.set_is_in_game(false);
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                    c.team_indices = room.client_team_indices(c.id);
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                }
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                /*RunGame.send_all().in_room(room.id).action(),*/
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                //SendRoomUpdate(None),
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                /*ClientFlags("+g".to_string(), room_nicks)
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                .send_all()
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                .in_room(room.id)
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                .action(),*/
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            }
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        }
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        SendTeamRemovalMessage(team_name) => {
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            let mut actions = Vec::new();
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            if let Some(r) = server.room(client_id) {
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                if let Some(ref mut info) = r.game_info {
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                    let msg = once(b'F').chain(team_name.bytes());
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                    /*actions.push(
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                        ForwardEngineMessage(vec![to_engine_msg(msg)])
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                            .send_all()
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                            .in_room(r.id)
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                            .but_self()
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                            .action(),
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                    );*/
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                    info.teams_in_game -= 1;
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                    if info.teams_in_game == 0 {
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                        actions.push(FinishRoomGame(r.id));
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                    }
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                    let remove_msg = to_engine_msg(once(b'F').chain(team_name.bytes()));
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                    if let Some(m) = &info.sync_msg {
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                        info.msg_log.push(m.clone());
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                    }
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                    if info.sync_msg.is_some() {
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                        info.sync_msg = None
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                    }
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                    info.msg_log.push(remove_msg.clone());
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                    /*actions.push(
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                        ForwardEngineMessage(vec![remove_msg])
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                            .send_all()
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                            .in_room(r.id)
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                            .but_self()
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                            .action(),
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                    );*/
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                }
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   296
            }
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   297
        }
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        FinishRoomGame(room_id) => {
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            let mut actions = Vec::new();
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            let r = &mut server.rooms[room_id];
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            r.ready_players_number = 1;
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            //actions.push(SendRoomUpdate(None));
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            //actions.push(RoundFinished.send_all().in_room(r.id).action());
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            if let Some(info) = replace(&mut r.game_info, None) {
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   307
                for (_, c) in server.clients.iter() {
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                    if c.room_id == Some(room_id) && c.is_joined_mid_game() {
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                        actions.push(SendRoomData {
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                            to: c.id,
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                            teams: false,
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                            config: true,
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                            flags: false,
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                        });
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   315
                        for name in &info.left_teams {
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                            //actions.push(TeamRemove(name.clone()).send(c.id).action());
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   317
                        }
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   318
                    }
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                }
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            }
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   321
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            let nicks: Vec<_> = server
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                .clients
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                .iter_mut()
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   325
                .filter(|(_, c)| c.room_id == Some(room_id))
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   326
                .map(|(_, c)| {
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   327
                    c.set_is_ready(c.is_master());
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                    c.set_is_joined_mid_game(false);
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                    c
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   330
                })
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                .filter_map(|c| {
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   332
                    if !c.is_master() {
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   333
                        Some(c.nick.clone())
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   334
                    } else {
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   335
                        None
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   336
                    }
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   337
                })
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   338
                .collect();
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   339
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   340
            if !nicks.is_empty() {
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   341
                let msg = if r.protocol_number < 38 {
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                    LegacyReady(false, nicks)
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alfadur
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                } else {
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                    ClientFlags("-r".to_string(), nicks)
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                };
14688
932ff7683653 Server action refactoring part 8 of N
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                //actions.push(msg.send_all().in_room(room_id).action());
13431
f091f69d59e4 Additional round cleanup
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            }
13428
87a6cad20c90 Implement game start & engine messages
alfadur
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        }
12149
589a2d7d3dc5 More refactoring
unc0rr
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    }
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}