author | koda |
Sat, 06 Nov 2010 18:21:30 +0100 | |
changeset 4149 | 51200479f9d8 |
parent 3996 | eb549fd864a5 |
child 4281 | e033cf015b2c |
permissions | -rw-r--r-- |
3829 | 1 |
/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
|
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 08/01/2010. |
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*/ |
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||
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#import "MainMenuViewController.h" |
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#import "CommodityFunctions.h" |
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#import "SDL_uikitappdelegate.h" |
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#import "PascalImports.h" |
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#import "GameConfigViewController.h" |
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#import "SplitViewRootController.h" |
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#import "AboutViewController.h" |
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#import "SavedGamesViewController.h" |
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@implementation MainMenuViewController |
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@synthesize gameConfigViewController, settingsViewController, aboutViewController, savedGamesViewController; |
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation { |
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return rotationManager(interfaceOrientation); |
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} |
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// using a different thread for audio 'cos it's slow |
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-(void) initAudioThread { |
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; |
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// do somthing in the future |
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[pool release]; |
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} |
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// check if some configuration files are already set; if they are present it means that the current copy must be updated |
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-(void) createNecessaryFiles { |
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NSError *err = nil; |
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NSString *directoryToCheck, *fileToCheck, *fileToUpdate; |
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NSString *resDir = [[NSBundle mainBundle] resourcePath]; |
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DLog(@"Creating necessary files"); |
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// create an empty saves directory by deleting the previous one (saves are incompatible between releases) |
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if ([[NSFileManager defaultManager] fileExistsAtPath:SAVES_DIRECTORY()]) |
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[[NSFileManager defaultManager] removeItemAtPath:SAVES_DIRECTORY() error:NULL]; |
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[[NSFileManager defaultManager] createDirectoryAtPath:SAVES_DIRECTORY() withIntermediateDirectories:NO attributes:nil error:NULL]; |
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add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
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// if the settings file is already present, we merge current preferences with the update |
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fileToCheck = [NSString stringWithFormat:@"%@/Settings/settings.plist",resDir]; |
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if ([[NSFileManager defaultManager] fileExistsAtPath:SETTINGS_FILE()]) { |
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NSDictionary *settings = [[NSDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()]; |
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NSMutableDictionary *update = [[NSMutableDictionary alloc] initWithContentsOfFile:fileToCheck]; |
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[update addEntriesFromDictionary:settings]; |
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[settings release]; |
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[update writeToFile:SETTINGS_FILE() atomically:YES]; |
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[update release]; |
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} else |
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[[NSFileManager defaultManager] copyItemAtPath:fileToCheck toPath:SETTINGS_FILE() error:&err]; |
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// TODO: scrap this and always copy the bundled files; update exisising ones in some way |
51200479f9d8
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// if the teams are already present we merge the old teams, else we copy new teams |
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directoryToCheck = [NSString stringWithFormat:@"%@/Settings/Teams",resDir]; |
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if ([[NSFileManager defaultManager] fileExistsAtPath:TEAMS_DIRECTORY()]) { |
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for (NSString *str in [[NSFileManager defaultManager] contentsOfDirectoryAtPath:directoryToCheck error:&err]) { |
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fileToCheck = [NSString stringWithFormat:@"%@/%@",TEAMS_DIRECTORY(),str]; |
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fileToUpdate = [NSString stringWithFormat:@"%@/Settings/Teams/%@",resDir,str]; |
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if ([[NSFileManager defaultManager] fileExistsAtPath:fileToCheck]) { |
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NSDictionary *team = [[NSDictionary alloc] initWithContentsOfFile:fileToCheck]; |
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NSMutableDictionary *update = [[NSMutableDictionary alloc] initWithContentsOfFile:fileToUpdate]; |
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[update addEntriesFromDictionary:team]; |
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[team release]; |
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[update writeToFile:fileToCheck atomically:YES]; |
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[update release]; |
4149
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} else |
51200479f9d8
update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
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[[NSFileManager defaultManager] copyItemAtPath:fileToUpdate toPath:fileToCheck error:&err]; |
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} |
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} else |
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[[NSFileManager defaultManager] copyItemAtPath:directoryToCheck toPath:TEAMS_DIRECTORY() error:&err]; |
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// TODO: scrap this and always copy the bundled files; update exisising ones in some way |
51200479f9d8
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// the same holds for schemes (but they're dictionaries containing arrays) |
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directoryToCheck = [NSString stringWithFormat:@"%@/Settings/Schemes",resDir]; |
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if ([[NSFileManager defaultManager] fileExistsAtPath:SCHEMES_DIRECTORY()]) { |
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for (NSString *str in [[NSFileManager defaultManager] contentsOfDirectoryAtPath:directoryToCheck error:nil]) { |
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fileToCheck = [NSString stringWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),str]; |
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fileToUpdate = [NSString stringWithFormat:@"%@/Settings/Schemes/%@",resDir,str]; |
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if ([[NSFileManager defaultManager] fileExistsAtPath:fileToCheck]) { |
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NSDictionary *scheme = [[NSDictionary alloc] initWithContentsOfFile:fileToCheck]; |
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NSDictionary *update = [[NSDictionary alloc] initWithContentsOfFile:fileToUpdate]; |
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if ([[update objectForKey:@"basic"] count] > [[scheme objectForKey:@"basic"] count] || |
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[[update objectForKey:@"gamemod"] count] > [[scheme objectForKey:@"gamemod"] count]) |
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[update writeToFile:fileToCheck atomically:YES]; |
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[update release]; |
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[scheme release]; |
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} else |
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[[NSFileManager defaultManager] copyItemAtPath:fileToUpdate toPath:fileToCheck error:&err]; |
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} |
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} else |
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[[NSFileManager defaultManager] copyItemAtPath:directoryToCheck toPath:SCHEMES_DIRECTORY() error:&err]; |
3884 | 109 |
|
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// weapons are autoupdated at runtime but it's better to update then every new version |
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if ([[NSFileManager defaultManager] fileExistsAtPath:WEAPONS_DIRECTORY()] == NO) |
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[[NSFileManager defaultManager] createDirectoryAtPath:WEAPONS_DIRECTORY() |
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withIntermediateDirectories:YES |
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attributes:nil |
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error:&err]; |
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createWeaponNamed(@"Default", 0); |
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createWeaponNamed(@"Crazy", 1); |
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createWeaponNamed(@"Pro mode", 2); |
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createWeaponNamed(@"Shoppa", 3); |
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createWeaponNamed(@"Clean slate", 4); |
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createWeaponNamed(@"Minefield", 5); |
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if (err != nil) |
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DLog(@"%@", err); |
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125 |
else |
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DLog(@"Success"); |
3884 | 127 |
} |
128 |
||
129 |
#pragma mark - |
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-(void) viewDidLoad { |
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[super viewDidLoad]; |
3884 | 132 |
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// listen to request to remove the modalviewcontroller (needed due to the splitcontroller) |
3884 | 134 |
[[NSNotificationCenter defaultCenter] addObserver:self |
135 |
selector:@selector(dismissModalViewController) |
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136 |
name: @"dismissModalView" |
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137 |
object:nil]; |
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138 |
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// get the app's version |
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|
140 |
NSString *version = [[[NSBundle mainBundle] infoDictionary] objectForKey:(NSString*)kCFBundleVersionKey]; |
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141 |
|
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142 |
// get the version number that we've been tracking |
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143 |
NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; |
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NSString *trackingVersion = [userDefaults stringForKey:@"HedgeVersion"]; |
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145 |
|
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if (trackingVersion == nil || [trackingVersion isEqualToString:version] == NO) { |
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[userDefaults setObject:version forKey:@"HedgeVersion"]; |
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148 |
[userDefaults synchronize]; |
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149 |
[self createNecessaryFiles]; |
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150 |
} |
3547 | 151 |
} |
152 |
||
153 |
||
154 |
#pragma mark - |
|
155 |
-(IBAction) switchViews:(id) sender { |
|
156 |
UIButton *button = (UIButton *)sender; |
|
157 |
UIAlertView *alert; |
|
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158 |
NSString *xib = nil; |
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159 |
NSString *debugStr = nil; |
3547 | 160 |
|
3783 | 161 |
playSound(@"clickSound"); |
3547 | 162 |
switch (button.tag) { |
163 |
case 0: |
|
3701 | 164 |
if (nil == self.gameConfigViewController) { |
3996 | 165 |
if (IS_IPAD()) |
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166 |
xib = nil; |
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167 |
else |
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168 |
xib = @"GameConfigViewController"; |
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169 |
|
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170 |
GameConfigViewController *gcvc = [[GameConfigViewController alloc] initWithNibName:xib bundle:nil]; |
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171 |
gcvc.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; |
3701 | 172 |
self.gameConfigViewController = gcvc; |
173 |
[gcvc release]; |
|
174 |
} |
|
3547 | 175 |
|
3701 | 176 |
[self presentModalViewController:self.gameConfigViewController animated:YES]; |
3547 | 177 |
break; |
178 |
case 2: |
|
3701 | 179 |
if (nil == self.settingsViewController) { |
180 |
SplitViewRootController *svrc = [[SplitViewRootController alloc] initWithNibName:nil bundle:nil]; |
|
3753 | 181 |
svrc.modalTransitionStyle = UIModalTransitionStyleCoverVertical; |
3701 | 182 |
self.settingsViewController = svrc; |
183 |
[svrc release]; |
|
3547 | 184 |
} |
3697 | 185 |
|
3701 | 186 |
[self presentModalViewController:self.settingsViewController animated:YES]; |
3547 | 187 |
break; |
188 |
case 3: |
|
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189 |
#ifdef DEBUG |
3547 | 190 |
debugStr = [[NSString alloc] initWithContentsOfFile:DEBUG_FILE()]; |
191 |
UITextView *scroll = [[UITextView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.height, self.view.frame.size.width)]; |
|
192 |
scroll.text = debugStr; |
|
193 |
[debugStr release]; |
|
194 |
scroll.editable = NO; |
|
3697 | 195 |
|
3547 | 196 |
UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom]; |
197 |
[btn addTarget:scroll action:@selector(removeFromSuperview) forControlEvents:UIControlEventTouchUpInside]; |
|
198 |
btn.backgroundColor = [UIColor blackColor]; |
|
199 |
btn.frame = CGRectMake(self.view.frame.size.height-70, 0, 70, 70); |
|
200 |
[scroll addSubview:btn]; |
|
201 |
[self.view addSubview:scroll]; |
|
202 |
[scroll release]; |
|
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203 |
#else |
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204 |
if (nil == self.aboutViewController) { |
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205 |
AboutViewController *about = [[AboutViewController alloc] initWithNibName:@"AboutViewController" bundle:nil]; |
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206 |
about.modalTransitionStyle = UIModalTransitionStyleCoverVertical; |
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207 |
about.modalPresentationStyle = UIModalPresentationFormSheet; |
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208 |
self.aboutViewController = about; |
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209 |
[about release]; |
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|
210 |
} |
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211 |
|
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212 |
[self presentModalViewController:self.aboutViewController animated:YES]; |
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213 |
#endif |
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214 |
break; |
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215 |
case 4: |
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216 |
if (nil == self.savedGamesViewController) { |
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217 |
SavedGamesViewController *savedgames = [[SavedGamesViewController alloc] initWithNibName:@"SavedGamesViewController" bundle:nil]; |
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|
218 |
savedgames.modalTransitionStyle = UIModalTransitionStyleCoverVertical; |
3903 | 219 |
savedgames.modalPresentationStyle = UIModalPresentationPageSheet; |
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220 |
self.savedGamesViewController = savedgames; |
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|
221 |
[savedgames release]; |
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changeset
|
222 |
} |
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|
223 |
|
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|
224 |
[self presentModalViewController:self.savedGamesViewController animated:YES]; |
3547 | 225 |
break; |
226 |
default: |
|
227 |
alert = [[UIAlertView alloc] initWithTitle:@"Not Yet Implemented" |
|
228 |
message:@"Sorry, this feature is not yet implemented" |
|
229 |
delegate:nil |
|
230 |
cancelButtonTitle:@"Well, don't worry" |
|
231 |
otherButtonTitles:nil]; |
|
232 |
[alert show]; |
|
233 |
[alert release]; |
|
234 |
break; |
|
235 |
} |
|
236 |
} |
|
237 |
||
3753 | 238 |
// must be kept for compatibility with the settings page |
3547 | 239 |
-(void) dismissModalViewController { |
240 |
[self dismissModalViewControllerAnimated:YES]; |
|
241 |
} |
|
242 |
||
243 |
-(void) viewDidUnload { |
|
3783 | 244 |
[[NSNotificationCenter defaultCenter] removeObserver:self]; |
3701 | 245 |
self.gameConfigViewController = nil; |
246 |
self.settingsViewController = nil; |
|
3703
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|
247 |
self.aboutViewController = nil; |
3893
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248 |
self.savedGamesViewController = nil; |
3662
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|
249 |
MSG_DIDUNLOAD(); |
3547 | 250 |
[super viewDidUnload]; |
251 |
} |
|
252 |
||
3971 | 253 |
-(void) didReceiveMemoryWarning { |
254 |
if (self.settingsViewController.view.superview == nil) |
|
255 |
self.settingsViewController = nil; |
|
256 |
if (self.gameConfigViewController.view.superview == nil) |
|
257 |
self.gameConfigViewController = nil; |
|
258 |
if (self.aboutViewController.view.superview == nil) |
|
259 |
self.aboutViewController = nil; |
|
260 |
if (self.savedGamesViewController.view.superview == nil) |
|
261 |
self.savedGamesViewController = nil; |
|
262 |
MSG_MEMCLEAN(); |
|
263 |
[super didReceiveMemoryWarning]; |
|
264 |
} |
|
265 |
||
3547 | 266 |
-(void) dealloc { |
267 |
[settingsViewController release]; |
|
268 |
[gameConfigViewController release]; |
|
3703
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|
269 |
[aboutViewController release]; |
3893
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|
270 |
[savedGamesViewController release]; |
3547 | 271 |
[super dealloc]; |
272 |
} |
|
273 |
||
274 |
@end |