share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/epil.lua
author Wuzzy <Wuzzy2@mail.ru>
Fri, 09 Mar 2018 19:05:59 +0100
changeset 13150 5083fb0a2992
parent 12905 a9e4e8fa852c
child 13588 141cdfe0f3ca
permissions -rw-r--r--
A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values This assumes the worst case in which the team file is missing all campaign variables except Progress. This has been successfully tested with all 10 missions and still generates a logical storyline. By default, the game assumes: - The cyborg's offer in mission 2 was refused - The traitor in mission 5 was killed As a consequence, missions 8 and 10 use the princessScene cut scene.
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--[[
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A Classic Fairytale: Epilogue
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= SUMMARY =
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The epilogue, a final animated sequence (with 4 possible endings),
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plus a sandbox mode.
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= GOALS =
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You only need to finish the cut scene and quit.
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The cut scene can be skipped, this is OK, too.
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= FLOW CHART =
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== Linear events ==
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- Long cut scene. This is one of four possible endings.
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- The chosen ending depends on the enemy leader chosen in ACF8:
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| ACF8 leader: Dense Cloud
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    - Dense Cloud is the traitor and in prison
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    - See SetupAnimDense
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| ACF8 leader: Fell from Heaven
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    - Fell from Heaven is the traitor
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    - See SetupAnimPrincess
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| ACF8 leader: Fiery Water
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    - Fiery Water is the traitor and in prison
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    - See SetupAnimWater
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| ACF8 leader: Nancy Screw (cyborg)
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    - No traitors
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    - See SetupAnimCyborg
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- Mission is marked as completed after cut scene, but does not exit
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- Mission panel with congratulation message appears
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- Sandbox mode activated
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- All hogs except the traitor are now playable
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Note: This mission does not exit on its own.
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The player has either to kill everyone or use the Esc key.
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== Non-linear events ==
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| All hogs except the traitor are dead
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    - It's the traitor's turn now
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]]
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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HedgewarsScriptLoad("/Scripts/Animate.lua")
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-----------------------------Constants---------------------------------
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leaksNum = 1
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denseNum = 2
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waterNum = 3
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buffaloNum = 4
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chiefNum = 5
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girlNum = 6
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wiseNum = 7
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ramonNum = 8
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spikyNum = 9
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princessNum = 10
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denseScene = 1
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princessScene = 2
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waterScene = 3
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cyborgScene = 4
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nativeNames = {loc("Leaks A Lot"), loc("Dense Cloud"), loc("Fiery Water"), 
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               loc("Raging Buffalo"), loc("Righteous Beard"), loc("Fell From Grace"),
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               loc("Wise Oak"), loc("Ramon"), loc("Spiky Cheese"),
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               loc("Fell From Heaven")
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              }
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nativeHats = {"Rambo", "RobinHood", "pirate_jack", "zoo_Bunny", "IndianChief",
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              "tiara", "AkuAku", "rasta", "hair_yellow", "tiara"}
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nativePosCyborg = {{1900, 508}, {480, 1321}, {2927, 873},
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             {1325, 905}, {3190, 1424}, {1442, 857},
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             {1134, 1278}, {2881, 853}, {2974, 897},
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             {2033, 511}}
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nativeDirCyborg = {"Right", "Right", "Left", "Right", "Right", "Left", "Right", "Right", "Left", "Left"}
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nativePosPrincess = {{1930, 508}, {480, 1321}, {2927, 873},
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             {1325, 905}, {3190, 1424}, {2033, 511},
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             {1134, 1278}, {2881, 853}, {2974, 897},
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             {1900, 508}}
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nativeDirPrincess = {"Right", "Right", "Left", "Right", "Right", "Left", "Right", "Right", "Left", "Right"}
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nativePosDense = {{1930, 508}, {2285, 772}, {2927, 873},
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             {1325, 905}, {3190, 1424}, {1442, 857},
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             {1134, 1278}, {480, 1321}, {2974, 897},
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             {2033, 511}}
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nativeDirDense = {"Right", "Left", "Left", "Right", "Right", "Left", "Right", "Right", "Left", "Left"}
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nativePosWater = {{1900, 508}, {2033, 511}, {2285, 772},
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             {1325, 905}, {3190, 1424}, {1442, 857},
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             {1134, 1278}, {480, 1321}, {2974, 897},
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             {1980, 511}}
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nativeDirWater = {"Right", "Left", "Left", "Right", "Right", "Left", "Right", "Right", "Left", "Left"}
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prisonPos = {2285, 772}
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brainNum = 1
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corpseNum = 2
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brutalNum = 3
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earNum = 4
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hanniNum = 5
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cannibalNames = {loc("Brainiac"), loc("Corpse Thrower"), loc("Brutal Lily"), loc("Ear Sniffer"), loc("Hannibal")}
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cannibalHats = {"Zombi", "AkuAku", "Zombi", "Zombi", "IndianChief"}
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cannibalPos = {{533, 1304}, {1184, 1282}, {1386, 883}, {2854, 834}, {3243, 1415}}
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cannibalDir = {"Left", "Left", "Left", "Right", "Left"}
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-----------------------------Variables---------------------------------
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natives = {}
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cannibals = {}
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traitor = nil
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crate = nil
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startAnim = {}
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gearDead = {}
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hogDead = {}
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--------------------------Anim skip functions--------------------------
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function SkipStartAnim()
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  SetGearMessage(CurrentHedgehog, 0)
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  AnimSwitchHog(natives[1])
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end
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function AfterStartAnim()
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  crate = SpawnHealthCrate(0, 0)
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  SetGearMessage(CurrentHedgehog, 0)
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  AddNewEvent(CheckCrateTaken, {}, DoCrateTaken, {}, 1)
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  EndTurn(true)
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  ShowMission(loc("Epilogue"), loc("That's all, folks!"),
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    loc("You have successfully finished the campaign!").."|"..
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    loc("If you wish to replay, there are other possible endings, too!").."|"..
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    loc("You can practice moving around and using utilities in this mission.|However, it will never end!"), 1, 0)
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  SaveCampaignVar("Progress", "10")
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  SaveCampaignVar("Won", "true")
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end
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---------------------------Events-------------------------------------
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function CheckCrateTaken()
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  return gearDead[crate]
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end
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function DoCrateTaken()
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  crate = SpawnHealthCrate(0, 0)
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end
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-----------------------------Animations--------------------------------
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function AnimationSetup()
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  if m8Scene == cyborgScene then 
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    SetupAnimCyborg()
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  elseif m8Scene == princessScene then
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    SetupAnimPrincess()
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  elseif m8Scene == waterScene then
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    SetupAnimWater()
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  else
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    SetupAnimDense()
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  end
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  AddSkipFunction(startAnim, SkipStartAnim, {})
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end
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function SetupAnimWater()
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  startAnim = {
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    {func = AnimWait, args = {natives[1], 3000}},
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    {func = AnimCaption, args = {natives[ramonNum], loc("Back in the village, the two tribes finally started to live in harmony."), 5000}},
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    {func = AnimSay, args = {natives[ramonNum], loc("You got a killer mask there, amigo!"), SAY_SAY, 5500}},
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    {func = AnimSay, args = {cannibals[brainNum], loc("Thanks, man! It really means a lot to me."), SAY_SAY, 6000}},
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    {func = AnimSay, args = {natives[wiseNum], loc("So, uhmm, how did you manage to teleport them so far?"), SAY_SAY, 8000}},
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    {func = AnimSay, args = {cannibals[corpseNum], loc("It's all about the right carrots, you know."), SAY_SAY, 7000}},
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    {func = AnimSay, args = {natives[wiseNum], loc("Of course! It's all obvious now!"), SAY_SAY, 4500}},
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    {func = AnimSay, args = {natives[chiefNum], loc("I can't believe how blind we were."), SAY_SAY, 4500}},
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    {func = AnimSay, args = {natives[chiefNum], loc("Fighting instead of cultivating a beautiful friendship."), SAY_SAY, 8500}},
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    {func = AnimSay, args = {cannibals[hanniNum], loc("One shall not judge one by one's appearance!"), SAY_SAY, 7000}},
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    {func = AnimSay, args = {natives[chiefNum], loc("You speak great truth, Hannibal. Here, take a sip!"), SAY_SAY, 7500}},
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    {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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    {func = AnimWait, args = {natives[1], 1000}},
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    {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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    {func = AnimWait, args = {natives[1], 1000}},
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    {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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    {func = AnimWait, args = {natives[1], 1000}},
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    {func = AnimSay, args = {natives[leaksNum], loc("It's amazing how quickly our lives can change."), SAY_SAY, 7000}},
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    {func = AnimSay, args = {natives[waterNum], loc("Aye! Fellow! Let me exit this chamber of doom!"), SAY_SAY, 7000}},
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    {func = AnimTurn, args = {natives[princessNum], "Right"}},
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    {func = AnimSay, args = {natives[princessNum], loc("It's your fault you're there!"), SAY_SAY, 5000}},
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    {func = AnimTurn, args = {natives[princessNum], "Left"}},
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    {func = AnimSay, args = {natives[leaksNum], loc("I always suspected him!"), SAY_SAY, 3000}},
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    {func = AnimSay, args = {natives[leaksNum], loc("Nobody takes walks every day!"), SAY_SAY, 4000}},
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    {func = AnimSay, args = {natives[princessNum], loc("I don't know who I can trust anymore."), SAY_SAY, 6000}},
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    {func = AnimSay, args = {natives[princessNum], loc("Everywhere I look, I see hogs walking around …"), SAY_SAY, 7000}},
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    {func = AnimSay, args = {natives[princessNum], loc("… and I think they are up to something. Something bad!"), SAY_SAY, 8000}},
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    {func = AnimMove, args = {natives[leaksNum], "Right", nativePosWater[princessNum][1] - 30, nativePosWater[princessNum][2]}},
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    {func = AnimSay, args = {natives[leaksNum], loc("You can always trust me! I love you!"), SAY_SAY, 6000}},
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    {func = AnimSay, args = {natives[princessNum], loc("I know and I'm terribly sorry!"), SAY_SAY, 5000}},
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    {func = AnimSay, args = {natives[princessNum], loc("I love Dense Cloud now!"), SAY_SAY, 4000}},
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    {func = AnimTurn, args = {natives[princessNum], "Right"}},
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    {func = AnimMove, args = {natives[denseNum], "Left", nativePosWater[princessNum][1] + 20, nativePosWater[princessNum][2]}},
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    {func = AnimSay, args = {natives[denseNum], loc("Problems, dude? Chillax!"), SAY_SAY, 4000}},
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    {func = AnimTurn, args = {natives[leaksNum], "Left"}},
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    {func = AnimSay, args = {natives[leaksNum], loc("Sigh."), SAY_SAY, 6000}},
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    {func = AnimSwitchHog, args = {natives[leaksNum]}},
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  }
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end
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function SetupAnimDense()
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  startAnim = {
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    {func = AnimWait, args = {natives[1], 3000}},
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    {func = AnimCaption, args = {natives[ramonNum], loc("Back in the village, the two tribes finally started to live in harmony."), 5000}},
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    {func = AnimSay, args = {natives[ramonNum], loc("You got a killer mask there, amigo!"), SAY_SAY, 5500}},
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    {func = AnimSay, args = {cannibals[brainNum], loc("Thanks, man! It really means a lot to me."), SAY_SAY, 6000}},
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    {func = AnimSay, args = {natives[wiseNum], loc("So, uhmm, how did you manage to teleport them so far?"), SAY_SAY, 8000}},
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    {func = AnimSay, args = {cannibals[corpseNum], loc("It's all about the right carrots, you know."), SAY_SAY, 7000}},
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    {func = AnimSay, args = {natives[wiseNum], loc("Of course! It's all obvious now!"), SAY_SAY, 4500}},
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    {func = AnimSay, args = {natives[chiefNum], loc("I can't believe how blind we were."), SAY_SAY, 4500}},
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    {func = AnimSay, args = {natives[chiefNum], loc("Fighting instead of cultivating a beautiful friendship."), SAY_SAY, 8500}},
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    {func = AnimSay, args = {cannibals[hanniNum], loc("One shall not judge one by one's appearance!"), SAY_SAY, 7000}},
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    {func = AnimSay, args = {natives[chiefNum], loc("You speak great truth, Hannibal. Here, take a sip!"), SAY_SAY, 7500}},
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    {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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    {func = AnimWait, args = {natives[1], 1000}},
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    {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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    {func = AnimWait, args = {natives[1], 1000}},
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    {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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    {func = AnimWait, args = {natives[1], 1000}},
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    {func = AnimSay, args = {natives[waterNum], loc("… and then I took a stroll …"), SAY_SAY, 4000}},
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    {func = AnimSay, args = {natives[leaksNum], loc("It's amazing how quickly our lives can change."), SAY_SAY, 7000}},
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    {func = AnimSay, args = {natives[denseNum], loc("Dude, let me out!"), SAY_SAY, 3000}},
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    {func = AnimSay, args = {natives[denseNum], loc("I already said I'm sorry!"), SAY_SAY, 4000}},
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    {func = AnimTurn, args = {natives[princessNum], "Right"}},
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    {func = AnimSay, args = {natives[princessNum], loc("Traitors don't get to shout around here!"), SAY_SAY, 7000}},
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    {func = AnimTurn, args = {natives[princessNum], "Left"}},
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    {func = AnimSay, args = {natives[leaksNum], loc("I still can't believe he sold us out like that."), SAY_SAY, 8000}},
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    {func = AnimSay, args = {natives[princessNum], loc("I don't know who I can trust anymore."), SAY_SAY, 6000}},
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    {func = AnimMove, args = {natives[leaksNum], "Right", nativePosDense[princessNum][1] - 30, nativePosDense[princessNum][2]}},
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    {func = AnimSay, args = {natives[leaksNum], loc("You can always trust me!"), SAY_SAY, 4000}},
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    {func = AnimSay, args = {natives[princessNum], loc("I know, my hero!"), SAY_SAY, 3000}},
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    {func = AnimSay, args = {natives[princessNum], loc("I love you."), SAY_SAY, 2000}},
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    {func = AnimSwitchHog, args = {natives[leaksNum]}},
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  }
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end
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function SetupAnimCyborg()
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  startAnim = {
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    {func = AnimWait, args = {natives[1], 3000}},
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    {func = AnimCaption, args = {natives[denseNum], loc("Back in the village, the two tribes finally started to live in harmony."), 5000}},
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    {func = AnimSay, args = {natives[denseNum], loc("Dude, that outfit is so cool!"), SAY_SAY, 4500}},
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    {func = AnimSay, args = {cannibals[brainNum], loc("Thanks, dude! It really means a lot to me."), SAY_SAY, 6000}},
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    {func = AnimSay, args = {natives[wiseNum], loc("So, uhmm, how did you manage to teleport them so far?"), SAY_SAY, 8000}},
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    {func = AnimSay, args = {cannibals[corpseNum], loc("It's all about the right carrots, you know."), SAY_SAY, 7000}},
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    {func = AnimSay, args = {natives[wiseNum], loc("Of course! It's all obvious now!"), SAY_SAY, 4500}},
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    {func = AnimSay, args = {natives[chiefNum], loc("I can't believe how blind we were."), SAY_SAY, 4500}},
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    {func = AnimSay, args = {natives[chiefNum], loc("Fighting instead of cultivating a beautiful friendship."), SAY_SAY, 8500}},
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    {func = AnimSay, args = {cannibals[hanniNum], loc("One shall not judge one by one's appearance!"), SAY_SAY, 7000}},
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    {func = AnimSay, args = {natives[chiefNum], loc("You speak great truth, Hannibal. Here, take a sip!"), SAY_SAY, 7500}},
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    {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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    {func = AnimWait, args = {natives[1], 1000}},
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    {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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    {func = AnimWait, args = {natives[1], 1000}},
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    {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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    {func = AnimWait, args = {natives[1], 1000}},
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    {func = AnimSay, args = {natives[waterNum], loc("… and then I took a stroll …"), SAY_SAY, 4000}},
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    {func = AnimSay, args = {natives[leaksNum], loc("I'm glad this is over!"), SAY_SAY, 4000}},
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    {func = AnimMove, args = {natives[princessNum], "Right", nativePosCyborg[princessNum][1] + 30, nativePosCyborg[princessNum][2]}},
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    {func = AnimSay, args = {natives[princessNum], loc("I was so scared."), SAY_SAY, 2500}},
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    {func = AnimMove, args = {natives[leaksNum], "Right", nativePosCyborg[princessNum][1], nativePosCyborg[princessNum][2]}},
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    {func = AnimSay, args = {natives[leaksNum], loc("You have nothing to be afraid of now."), SAY_SAY, 6000}},
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    {func = AnimSay, args = {natives[leaksNum], loc("I'll protect you!"), SAY_SAY, 3000}},
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    {func = AnimTurn, args = {natives[princessNum], "Left"}},
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    {func = AnimSay, args = {natives[princessNum], loc("You're so brave! I feel safe with you."), SAY_SAY, 6500}},
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    {func = AnimSay, args = {natives[princessNum], loc("I think I love you!"), SAY_SAY, 3500}},
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    {func = AnimSay, args = {natives[leaksNum], loc("I … like being with you, too."), SAY_SAY, 4500}},
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  }
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end
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function SetupAnimPrincess()
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  startAnim = {
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    {func = AnimWait, args = {natives[1], 3000}},
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    {func = AnimCaption, args = {natives[denseNum], loc("Back in the village, the two tribes finally started to live in harmony."), 5000}},
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    {func = AnimSay, args = {natives[denseNum], loc("Dude, that outfit is so cool!"), SAY_SAY, 4500}},
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    {func = AnimSay, args = {cannibals[brainNum], loc("Thanks, dude! It really means a lot to me."), SAY_SAY, 6000}},
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    {func = AnimSay, args = {natives[wiseNum], loc("So, uhmm, how did you manage to teleport them so far?"), SAY_SAY, 8000}},
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    {func = AnimSay, args = {cannibals[corpseNum], loc("It's all about the right carrots, you know."), SAY_SAY, 7000}},
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    {func = AnimSay, args = {natives[wiseNum], loc("Of course! It's all obvious now!"), SAY_SAY, 4500}},
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    {func = AnimSay, args = {natives[chiefNum], loc("I can't believe how blind we were."), SAY_SAY, 4500}},
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    {func = AnimSay, args = {natives[chiefNum], loc("Fighting instead of cultivating a beautiful friendship."), SAY_SAY, 8500}},
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    {func = AnimSay, args = {cannibals[hanniNum], loc("One shall not judge one by one's appearance!"), SAY_SAY, 7000}},
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    {func = AnimSay, args = {natives[chiefNum], loc("You speak great truth, Hannibal. Here, take a sip!"), SAY_SAY, 7500}},
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    {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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    {func = AnimWait, args = {natives[1], 1000}},
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    {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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    {func = AnimWait, args = {natives[1], 1000}},
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    {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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    {func = AnimWait, args = {natives[1], 1000}},
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    {func = AnimSay, args = {natives[buffaloNum], loc("So I shook my fist in the air!"), SAY_SAY, 5000}},
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   288
    {func = AnimSay, args = {cannibals[brutalNum], loc("Well, that was an unnecessary act of violence."), SAY_SAY, 7000}},
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    {func = AnimSay, args = {natives[waterNum], loc("… and then I took a stroll …"), SAY_SAY, 4000}},
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    {func = AnimSay, args = {natives[leaksNum], loc("I'm glad this is over!"), SAY_SAY, 4000}},
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    {func = AnimSay, args = {natives[girlNum], loc("I still can't believe you forgave her!"), SAY_SAY, 6000}},
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    {func = AnimSay, args = {natives[girlNum], loc("She endangered the whole tribe!"), SAY_SAY, 5000}},
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    {func = AnimSay, args = {natives[leaksNum], loc("It wasn't her fault!"), SAY_SAY, 4000}},
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   294
    {func = AnimSay, args = {natives[leaksNum], loc("We oppressed her, the only woman in the tribe!"), SAY_SAY, 7000}},
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   295
    {func = AnimSay, args = {natives[girlNum], loc("The only woman, huh?"), SAY_SAY, 4000}},
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    {func = AnimSay, args = {natives[girlNum], loc("Then what am I?"), SAY_SAY, 4000}},
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   297
    {func = AnimSay, args = {natives[leaksNum], loc("Of course, but you're … special."), SAY_SAY, 5000}},
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   298
    {func = AnimSay, args = {natives[girlNum], loc("Sure!"), SAY_SAY, 2000}},
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   299
    {func = AnimTurn, args = {natives[leaksNum], "Left"}},
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    {func = AnimSay, args = {natives[leaksNum], loc("We're terribly sorry!"), SAY_SAY, 4000}},
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   301
    {func = AnimSay, args = {natives[princessNum], loc("I don't know if I can forget what you've done!"), SAY_SAY, 7000}},
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   302
    {func = AnimTurn, args = {natives[princessNum], "Left"}},
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   303
    {func = AnimMove, args = {natives[princessNum], "Left", nativePosPrincess[princessNum][1] - 10, nativePosPrincess[princessNum][2]}},
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   304
    {func = AnimSwitchHog, args = {natives[leaksNum]}}
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   305
  }
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   306
end
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   307
-----------------------------Misc--------------------------------------
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   308
function GetVariables()
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   309
  m8Scene = tonumber(GetCampaignVar("M8Scene")) or princessScene
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  -- princessScene is for fallback if campaign var was not found
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end
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   312
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function AddHogs()
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   314
	AddTeam(loc("Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy")
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   315
  for i = 1, 5 do
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   316
    natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i])
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  end
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   318
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   319
	AddTeam(loc("More Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy")
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   320
  for i = 6, 10 do
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   321
    natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i])
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   322
  end
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   323
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   324
	AddTeam(loc("Cannibals"), 29439, "skull", "Island", "HillBilly", "cm_birdy")
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   325
  for i = 1, 5 do
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   326
    cannibals[i] = AddHog(cannibalNames[i], 0, 100, cannibalHats[i])
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   327
  end
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   328
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   329
  if m8Scene == denseScene or m8Scene == waterScene then
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030464f34d47 Tweak flags used in all missions to fit more to the theme
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diff changeset
   330
    AddTeam(loc("Traitors"), 29439, "Bone", "Island", "HillBilly", "cm_bloodyblade")
7481
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   331
    if m8Scene == denseScene then
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   332
      DeleteGear(natives[2])
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diff changeset
   333
      natives[2] = AddHog(nativeNames[2], 0, 100, nativeHats[2])
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diff changeset
   334
    else
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diff changeset
   335
      DeleteGear(natives[3])
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   336
      natives[3] = AddHog(nativeNames[3], 0, 100, nativeHats[3])
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   337
    end
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   338
  end
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   339
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   340
  SetGearPositions()
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   341
end
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   342
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   343
function SetGearPositions()
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   344
  if m8Scene == cyborgScene then
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   345
    for i = 1, 10 do
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   346
      AnimSetGearPosition(natives[i], unpack(nativePosCyborg[i]))
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   347
      AnimTurn(natives[i], nativeDirCyborg[i])
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   348
    end
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   349
  elseif m8Scene == waterScene then
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diff changeset
   350
    for i = 1, 10 do
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belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   351
      AnimSetGearPosition(natives[i], unpack(nativePosWater[i]))
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   352
      AnimTurn(natives[i], nativeDirWater[i])
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   353
    end
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   354
  elseif m8Scene == denseScene then
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   355
    for i = 1, 10 do
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   356
      AnimSetGearPosition(natives[i], unpack(nativePosDense[i]))
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   357
      AnimTurn(natives[i], nativeDirDense[i])
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   358
    end
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   359
  else
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   360
    for i = 1, 10 do
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   361
      AnimSetGearPosition(natives[i], unpack(nativePosPrincess[i]))
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   362
      AnimTurn(natives[i], nativeDirPrincess[i])
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   363
    end
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   364
  end
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   365
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   366
  for i = 1, 5 do
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   367
    AnimSetGearPosition(cannibals[i], unpack(cannibalPos[i]))
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   368
    AnimTurn(cannibals[i], cannibalDir[i])
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   369
  end
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   370
end
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   371
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   372
function SetupPlace()
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   373
  if m8Scene == denseScene or m8Scene == waterScene then
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   374
    PlaceGirder(2296, 798, 4)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   375
    PlaceGirder(2296, 700, 4)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   376
    PlaceGirder(2225, 750, 2)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   377
    PlaceGirder(2245, 750, 2)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   378
    PlaceGirder(2265, 750, 2)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   379
    PlaceGirder(2305, 750, 2)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   380
    PlaceGirder(2345, 750, 2)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   381
    PlaceGirder(2365, 750, 2)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   382
  end
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   383
  if m8Scene == denseScene then
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   384
    traitor = natives[denseNum]
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   385
  elseif m8Scene == waterScene then
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   386
    traitor = natives[waterNum]
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   387
  end
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   388
end
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   389
-----------------------------Main Functions----------------------------
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   390
function onGameInit()
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   391
	Seed = 1
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   392
	GameFlags = gfOneClanMode
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   393
	TurnTime = 60000 
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   394
	CaseFreq = 0
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   395
	MinesNum = 0
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   396
	MinesTime = 3000
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   397
	Explosives = 0
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   398
	Delay = 10 
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   399
  Map = "Hogville"
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   400
	Theme = "Nature"
12229
d62d6f8ebef1 Disable Sudden Death consistently in all missions which don't require it
Wuzzy <almikes@aol.com>
parents: 12054
diff changeset
   401
  -- Disable Sudden Death
d62d6f8ebef1 Disable Sudden Death consistently in all missions which don't require it
Wuzzy <almikes@aol.com>
parents: 12054
diff changeset
   402
  HealthDecrease = 0
d62d6f8ebef1 Disable Sudden Death consistently in all missions which don't require it
Wuzzy <almikes@aol.com>
parents: 12054
diff changeset
   403
  WaterRise = 0
7481
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   404
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   405
  GetVariables()
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   406
  AddHogs()
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   407
  AnimInit()
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   408
end
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   409
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   410
function onGameStart()
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   411
  SetupPlace()
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   412
  AnimationSetup()
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   413
  AddAnim(startAnim)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   414
  AddFunction({func = AfterStartAnim, args = {}})
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   415
end
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   416
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   417
function onGameTick()
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   418
  AnimUnWait()
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   419
  if ShowAnimation() == false then
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   420
    return
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   421
  end
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   422
  ExecuteAfterAnimations()
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   423
  CheckEvents()
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   424
end
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   425
12370
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12369
diff changeset
   426
function onGearAdd(gear)
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12369
diff changeset
   427
  if GetGearType(gear) == gtHedgehog then
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12369
diff changeset
   428
    hogDead[gear] = false
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12369
diff changeset
   429
  end
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12369
diff changeset
   430
end
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12369
diff changeset
   431
7481
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   432
function onGearDelete(gear)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   433
  gearDead[gear] = true
12370
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12369
diff changeset
   434
  if GetGearType(gear) == gtHedgehog then
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12369
diff changeset
   435
    hogDead[gear] = true
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12369
diff changeset
   436
  end
7481
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   437
end
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   438
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   439
function onAmmoStoreInit()
11038
5a9dde74127e Fix weapon name - bug #967
nemo
parents: 9306
diff changeset
   440
  SetAmmo(amAirAttack, 9, 0, 0, 0)
7481
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   441
  SetAmmo(amBaseballBat, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   442
  SetAmmo(amBazooka, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   443
  SetAmmo(amBlowTorch, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   444
	SetAmmo(amClusterBomb,9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   445
  SetAmmo(amDEagle, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   446
  SetAmmo(amDrill, 9, 0, 0, 4)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   447
  SetAmmo(amDynamite, 9, 0, 0, 3)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   448
  SetAmmo(amFirePunch, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   449
  SetAmmo(amFlamethrower, 9, 0, 0, 3)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   450
  SetAmmo(amGirder, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   451
  SetAmmo(amGrenade, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   452
  SetAmmo(amHammer, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   453
  SetAmmo(amJetpack, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   454
  SetAmmo(amLandGun, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   455
  SetAmmo(amLowGravity, 9, 0, 0, 2)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   456
  SetAmmo(amMine, 9, 0, 0, 2)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   457
  SetAmmo(amMolotov, 9, 0, 0, 3)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   458
  SetAmmo(amMortar, 9, 0, 0, 4)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   459
  SetAmmo(amNapalm, 9, 0, 0, 4)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   460
  SetAmmo(amParachute, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   461
  SetAmmo(amPickHammer, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   462
  SetAmmo(amPortalGun, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   463
  SetAmmo(amRope, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   464
  SetAmmo(amRCPlane, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   465
  SetAmmo(amSkip, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   466
  SetAmmo(amShotgun, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   467
  SetAmmo(amSMine, 9, 0, 0, 2)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   468
  SetAmmo(amSniperRifle, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   469
  SetAmmo(amSnowball, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   470
  SetAmmo(amSwitch, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   471
  SetAmmo(amTeleport, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   472
	SetAmmo(amWatermelon, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   473
  SetAmmo(amWhip, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   474
end
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   475
12370
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12369
diff changeset
   476
function IsEveryoneExceptTraitorDead()
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12369
diff changeset
   477
  for id, isDead in pairs(hogDead) do
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12369
diff changeset
   478
    if id ~= traitor and not isDead then
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12369
diff changeset
   479
      return false
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12369
diff changeset
   480
    end
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12369
diff changeset
   481
  end
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12369
diff changeset
   482
  return true
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12369
diff changeset
   483
end
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12369
diff changeset
   484
7481
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   485
function onNewTurn()
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   486
  if AnimInProgress() then
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   487
    TurnTimeLeft = -1
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   488
    return
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   489
  end
12370
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12369
diff changeset
   490
  -- Don't allow player to play with traitor, except when it is the final hog left
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12369
diff changeset
   491
  if CurrentHedgehog == traitor and not IsEveryoneExceptTraitorDead() then
12369
5857936921ec Get rid of some incorrect timeout messages in ACF, by using EndTurn(true)
Wuzzy <almikes@aol.com>
parents: 12269
diff changeset
   492
    EndTurn(true)
7481
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   493
  else
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   494
    TurnTimeLeft = -1
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   495
  end
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   496
end
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   497
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   498
function onPrecise()
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   499
  if GameTime > 2500 then
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   500
    SetAnimSkip(true)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   501
  end
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   502
end