gameServer/CoreTypes.hs
author Wuzzy <Wuzzy2@mail.ru>
Fri, 09 Mar 2018 19:05:59 +0100
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A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values This assumes the worst case in which the team file is missing all campaign variables except Progress. This has been successfully tested with all 10 missions and still generates a logical storyline. By default, the game assumes: - The cyborg's offer in mission 2 was refused - The traitor in mission 5 was killed As a consequence, missions 8 and 10 use the princessScene cut scene.
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{-
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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 \-}
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{-# LANGUAGE CPP, OverloadedStrings, DeriveDataTypeable, GeneralizedNewtypeDeriving #-}
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module CoreTypes where
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import Control.Concurrent
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import Data.Word
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import qualified Data.Map as Map
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import Data.Time
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import Network
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import Data.Function
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import Data.ByteString.Char8 as B
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import Data.Unique
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import Control.Exception
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import Data.Typeable
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import Data.TConfig
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import Control.DeepSeq
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-----------------------
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import RoomsAndClients
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#if __GLASGOW_HASKELL__ < 706
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instance NFData B.ByteString
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#endif
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instance NFData (Chan a) where rnf a  = a `seq` ()
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instance NFData Action where
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    rnf (AnswerClients chans msg) = chans `deepseq` msg `deepseq` ()
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    rnf a = a `seq` ()
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data Action =
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    AnswerClients ![ClientChan] ![B.ByteString]
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    | SendServerMessage
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    | SendServerVars
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    | MoveToRoom RoomIndex
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    | MoveToLobby B.ByteString
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    | RemoveTeam B.ByteString
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    | SendTeamRemovalMessage B.ByteString
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    | RemoveRoom
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    | FinishGame
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    | UnreadyRoomClients
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    | JoinLobby
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    | ProtocolError B.ByteString
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    | Warning B.ByteString
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    | NoticeMessage Notice
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    | ByeClient B.ByteString
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    | KickClient ClientIndex
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    | KickRoomClient ClientIndex
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    | BanClient NominalDiffTime B.ByteString ClientIndex
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    | BanIP B.ByteString NominalDiffTime B.ByteString
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    | BanNick B.ByteString NominalDiffTime B.ByteString
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    | BanList
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    | Unban B.ByteString
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    | ChangeMaster (Maybe ClientIndex)
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    | RemoveClientTeams
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    | ModifyClient (ClientInfo -> ClientInfo)
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    | ModifyClient2 ClientIndex (ClientInfo -> ClientInfo)
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    | ModifyRoomClients (ClientInfo -> ClientInfo)
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    | ModifyRoom (RoomInfo -> RoomInfo)
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    | ModifyServerInfo (ServerInfo -> ServerInfo)
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    | AddRoom B.ByteString B.ByteString
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    | SendUpdateOnThisRoom
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    | CheckRegistered
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    | ClearAccountsCache
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    | ProcessAccountInfo AccountInfo
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    | AddClient ClientInfo
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    | DeleteClient ClientIndex
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    | PingAll
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    | StatsAction
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    | RestartServer
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    | AddNick2Bans B.ByteString B.ByteString UTCTime
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    | AddIP2Bans B.ByteString B.ByteString UTCTime
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    | CheckBanned Bool
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    | SaveReplay
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    | Stats
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    | CheckRecord
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    | CheckFailed B.ByteString
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    | CheckSuccess [B.ByteString]
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    | Random [ClientChan] [B.ByteString]
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    | LoadGhost B.ByteString
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    | QueryReplay B.ByteString
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    | ShowReplay B.ByteString
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    | Cleanup
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    | RegisterEvent Event
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    | SaveRoom B.ByteString
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    | LoadRoom B.ByteString
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    | ReactCmd [B.ByteString]
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    | CheckVotes
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    | SetRandomSeed
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data Event = LobbyChatMessage
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           | EngineMessage
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           | RoomJoin
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type EventsInfo = [(Int, UTCTime)]
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newEventsInfo :: EventsInfo
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newEventsInfo = []
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type ClientChan = Chan [B.ByteString]
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data CheckInfo =
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    CheckInfo
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    {
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        recordFileName :: String,
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        recordTeams :: [TeamInfo],
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        details :: Maybe GameDetails
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    }
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data ClientInfo =
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    ClientInfo
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    {
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        clUID :: !Unique,
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        sendChan :: !ClientChan,
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        clientSocket :: !Socket,
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        host :: !B.ByteString,
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        connectTime :: !UTCTime,
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        nick :: !B.ByteString,
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        webPassword :: !B.ByteString,
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        serverSalt :: !B.ByteString,
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        logonPassed :: !Bool,
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        isVisible :: !Bool,
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        clientProto :: !Word16,
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        pingsQueue :: !Word,
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        isMaster :: !Bool,
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        isReady :: !Bool,
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        isInGame :: !Bool,
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        isAdministrator :: !Bool,
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        hasSuperPower :: !Bool,
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        isChecker :: !Bool,
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        isContributor :: !Bool,
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        isKickedFromServer :: !Bool,
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        isJoinedMidGame :: !Bool,
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        hasAskedList :: !Bool,
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        clientClan :: !(Maybe B.ByteString),
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        checkInfo :: !(Maybe CheckInfo),
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        eiLobbyChat,
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        eiEM,
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        eiJoin :: !EventsInfo,
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        teamsInGame :: !Word,
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        teamIndexes :: ![Word8],
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        pendingActions :: ![Action]
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    }
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instance Eq ClientInfo where
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    (==) = (==) `on` clientSocket
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data HedgehogInfo =
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    HedgehogInfo B.ByteString B.ByteString
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    deriving (Show, Read)
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data TeamInfo =
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    TeamInfo
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    {
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        teamowner :: !B.ByteString,
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        teamname :: !B.ByteString,
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        teamcolor :: !B.ByteString,
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        teamgrave :: !B.ByteString,
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        teamfort :: !B.ByteString,
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        teamvoicepack :: !B.ByteString,
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        teamflag :: !B.ByteString,
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        isOwnerRegistered :: !Bool,
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        difficulty :: !Int,
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        hhnum :: !Int,
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        hedgehogs :: ![HedgehogInfo]
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    }
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    deriving (Show, Read)
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instance Eq TeamInfo where
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    (==) = (==) `on` teamname
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data GameInfo =
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    GameInfo
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    {
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        roundMsgs :: [B.ByteString],
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        lastFilteredTimedMsg :: Maybe B.ByteString,
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        leftTeams :: [B.ByteString],
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        rejoinedTeams :: [B.ByteString], -- for 0.9.21 frontend workaround
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        teamsAtStart :: [TeamInfo],
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        teamsInGameNumber :: Int,
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        allPlayersHaveRegisteredAccounts :: !Bool,
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        giMapParams :: Map.Map B.ByteString B.ByteString,
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        giParams :: Map.Map B.ByteString [B.ByteString],
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        isPaused :: Bool
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    } deriving (Show, Read)
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newGameInfo :: [TeamInfo]
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                -> Int
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                -> Bool
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                -> Map.Map ByteString ByteString
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                -> Map.Map ByteString [ByteString]
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                -> Bool
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                -> GameInfo
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newGameInfo =
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    GameInfo
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        []
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        Nothing
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        []
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        []
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data RoomInfo =
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    RoomInfo
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    {
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        masterID :: !(Maybe ClientIndex),
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        name :: !B.ByteString,
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        password :: !B.ByteString,
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        roomProto :: !Word16,
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        teams :: ![TeamInfo],
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        gameInfo :: !(Maybe GameInfo),
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        playersIn :: !Int,
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        readyPlayers :: !Int,
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        isRestrictedJoins :: !Bool,
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        isRestrictedTeams :: !Bool,
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        isRegisteredOnly :: !Bool,
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        isSpecial :: !Bool,
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        defaultHedgehogsNumber :: !Int,
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        teamsNumberLimit :: !Int,
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        greeting :: !B.ByteString,
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        voting :: !(Maybe Voting),
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        roomBansList :: ![B.ByteString],
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        mapParams :: !(Map.Map B.ByteString B.ByteString),
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        params :: !(Map.Map B.ByteString [B.ByteString]),
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        roomSaves :: !(Map.Map B.ByteString (B.ByteString, Map.Map B.ByteString B.ByteString, Map.Map B.ByteString [B.ByteString]))
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    }
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newRoom :: RoomInfo
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newRoom =
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    RoomInfo
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        Nothing
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        ""
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        ""
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        0
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        []
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        Nothing
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        0
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        0
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        False
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        False
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        False
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        False
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        4
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        8
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        ""
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        Nothing
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        []
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        (
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            Map.fromList $ Prelude.zip
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                ["FEATURE_SIZE", "MAP", "MAPGEN", "MAZE_SIZE", "SEED", "TEMPLATE"]
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                ["12", "+rnd+", "0", "0", "seed", "0"]
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        )
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        (
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            Map.fromList $ Prelude.zip
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                ["AMMO", "SCHEME", "SCRIPT", "THEME"]
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                [["Default"], ["Default"], ["Normal"], ["avematan"]]
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        )
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        Map.empty
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data StatisticsInfo =
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    StatisticsInfo
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    {
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        playersNumber :: Int,
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        roomsNumber :: Int
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    }
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data ServerInfo =
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    ServerInfo
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    {
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        isDedicated :: Bool,
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        isRegisteredUsersOnly :: Bool,
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        serverMessage :: B.ByteString,
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        serverMessageForOldVersions :: B.ByteString,
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        latestReleaseVersion :: Word16,
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        earliestCompatibleVersion :: Word16,
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        listenPort :: PortNumber,
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        dbHost :: B.ByteString,
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        dbName :: B.ByteString,
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        dbLogin :: B.ByteString,
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        dbPassword :: B.ByteString,
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        bans :: [BanInfo],
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        shutdownPending :: Bool,
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        runArgs :: [String],
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        coreChan :: Chan CoreMessage,
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        dbQueries :: Chan DBQuery,
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        serverSocket :: Maybe Socket,
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        serverConfig :: Maybe Conf
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    }
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newServerInfo :: Chan CoreMessage -> Chan DBQuery -> Maybe Socket -> Maybe Conf -> ServerInfo
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newServerInfo =
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    ServerInfo
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        True
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        False
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        "<h2><p align=center><a href=\"http://www.hedgewars.org/\">http://www.hedgewars.org/</a></p></h2>"
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        "<font color=yellow><h3 align=center>Hedgewars 0.9.23 is out! Please update.</h3><p align=center><a href=http://hedgewars.org/download.html>Download page here</a></font>"
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        53 -- latestReleaseVersion
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        41 -- earliestCompatibleVersion
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        46631
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        ""
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        ""
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        ""
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        ""
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        []
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        False
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        []
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data Voting = Voting {
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        voteTTL :: Int,
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        entitledToVote :: [Unique],
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        votes :: [(Unique, Bool)],
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        voteType :: VoteType
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    }
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data VoteType = VoteKick B.ByteString
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              | VoteMap B.ByteString
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              | VotePause
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              | VoteNewSeed
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              | VoteHedgehogsPerTeam Int
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newVoting :: VoteType -> Voting
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newVoting = Voting 2 [] []
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data AccountInfo =
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    HasAccount B.ByteString Bool Bool
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    | Guest
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    | Admin
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    | ReplayName B.ByteString
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    deriving (Show, Read)
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data DBQuery =
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    CheckAccount ClientIndex Int B.ByteString B.ByteString
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    | ClearCache
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    | SendStats Int Int
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    | StoreAchievements Word16 B.ByteString [(B.ByteString, B.ByteString)] GameDetails [B.ByteString]
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    | GetReplayName ClientIndex Int B.ByteString
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    deriving (Show, Read)
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data GameDetails =
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    GameDetails {
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        gameScript :: B.ByteString
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        , infRope
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        , isVamp
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        , infAttacks :: Bool
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    } deriving (Show, Read)
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instance NFData GameDetails where
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    rnf (GameDetails a b c d) = a `deepseq` b `deepseq` c `deepseq` d `deepseq` ()
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data CoreMessage =
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    Accept ClientInfo
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    | ClientMessage (ClientIndex, [B.ByteString])
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    | ClientAccountInfo ClientIndex Int AccountInfo
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    | TimerAction Int
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    | Remove ClientIndex
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type MRnC = MRoomsAndClients RoomInfo ClientInfo
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type IRnC = IRoomsAndClients RoomInfo ClientInfo
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data Notice =
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    NickAlreadyInUse
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    | AdminLeft
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    | WrongPassword
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    deriving Enum
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data ShutdownException =
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    ShutdownException
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   389
     deriving (Show, Typeable)
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   390
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instance Exception ShutdownException
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data ShutdownThreadException = ShutdownThreadException String
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   394
     deriving Typeable
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   395
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instance Show ShutdownThreadException where
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   397
    show (ShutdownThreadException s) = s
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   398
instance Exception ShutdownThreadException
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   399
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data BanInfo =
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   401
    BanByIP B.ByteString B.ByteString UTCTime
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   402
    | BanByNick B.ByteString B.ByteString UTCTime
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   403
    deriving (Show, Read)