author | unc0rr |
Tue, 17 Jun 2008 19:22:54 +0000 | |
changeset 1001 | 502508979713 |
parent 883 | 07a568ba44e0 |
child 1023 | 2a32ee7affa3 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
2 |
* Hedgewars, a worms-like game |
|
883 | 3 |
* Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
19 |
unit uStore; |
|
20 |
interface |
|
755 | 21 |
uses uConsts, uTeams, SDLh, uFloat, GL; |
4 | 22 |
{$INCLUDE options.inc} |
23 |
||
24 |
procedure StoreInit; |
|
25 |
procedure StoreLoad; |
|
26 |
procedure StoreRelease; |
|
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset
|
27 |
procedure DrawSpriteFromRect(Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt); |
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset
|
28 |
procedure DrawSprite (Sprite: TSprite; X, Y, Frame: LongInt); |
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset
|
29 |
procedure DrawSprite2(Sprite: TSprite; X, Y, FrameX, FrameY: LongInt); |
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset
|
30 |
procedure DrawSurfSprite(X, Y, Height, Frame: LongInt; Source: PTexture); |
762 | 31 |
procedure DrawLand (X, Y: LongInt); |
32 |
procedure DrawTexture(X, Y: LongInt; Texture: PTexture); |
|
822 | 33 |
procedure DrawRotated(Sprite: TSprite; X, Y, Dir: LongInt; Angle: real); |
853 | 34 |
procedure DrawRotatedF(Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real); |
822 | 35 |
procedure DrawRotatedTex(Tex: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real); |
762 | 36 |
procedure DrawCentered(X, Top: LongInt; Source: PTexture); |
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset
|
37 |
procedure DrawFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture); |
821
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
38 |
procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real); |
762 | 39 |
function RenderStringTex(s: string; Color: Longword; font: THWFont): PTexture; |
4 | 40 |
procedure RenderHealth(var Hedgehog: THedgehog); |
41 |
procedure AddProgress; |
|
510 | 42 |
procedure FinishProgress; |
518 | 43 |
function LoadImage(const filename: string; hasAlpha, critical, setTransparent: boolean): PSDL_Surface; |
753 | 44 |
procedure SetupOpenGL; |
4 | 45 |
|
46 |
var PixelFormat: PSDL_PixelFormat; |
|
47 |
SDLPrimSurface: PSDL_Surface; |
|
762 | 48 |
PauseTexture: PTexture; |
4 | 49 |
|
50 |
implementation |
|
755 | 51 |
uses uMisc, uConsole, uLand, uLocale, GLU; |
4 | 52 |
|
690 | 53 |
var |
761 | 54 |
HHTexture: PTexture; |
4 | 55 |
|
56 |
procedure StoreInit; |
|
57 |
begin |
|
58 |
||
59 |
end; |
|
60 |
||
351 | 61 |
procedure DrawRoundRect(rect: PSDL_Rect; BorderColor, FillColor: Longword; Surface: PSDL_Surface; Clear: boolean); |
47 | 62 |
var r: TSDL_Rect; |
63 |
begin |
|
64 |
r:= rect^; |
|
83 | 65 |
if Clear then SDL_FillRect(Surface, @r, 0); |
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
66 |
|
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
67 |
BorderColor:= SDL_MapRGB(Surface^.format, BorderColor shr 16, BorderColor shr 8, BorderColor and $FF); |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
68 |
FillColor:= SDL_MapRGB(Surface^.format, FillColor shr 16, FillColor shr 8, FillColor and $FF); |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
69 |
|
351 | 70 |
r.y:= rect^.y + 1; |
71 |
r.h:= rect^.h - 2; |
|
47 | 72 |
SDL_FillRect(Surface, @r, BorderColor); |
351 | 73 |
r.x:= rect^.x + 1; |
74 |
r.w:= rect^.w - 2; |
|
75 |
r.y:= rect^.y; |
|
76 |
r.h:= rect^.h; |
|
47 | 77 |
SDL_FillRect(Surface, @r, BorderColor); |
351 | 78 |
r.x:= rect^.x + 2; |
79 |
r.y:= rect^.y + 1; |
|
80 |
r.w:= rect^.w - 4; |
|
81 |
r.h:= rect^.h - 2; |
|
47 | 82 |
SDL_FillRect(Surface, @r, FillColor); |
351 | 83 |
r.x:= rect^.x + 1; |
84 |
r.y:= rect^.y + 2; |
|
85 |
r.w:= rect^.w - 2; |
|
86 |
r.h:= rect^.h - 4; |
|
47 | 87 |
SDL_FillRect(Surface, @r, FillColor) |
88 |
end; |
|
89 |
||
371 | 90 |
function WriteInRoundRect(Surface: PSDL_Surface; X, Y: LongInt; Color: LongWord; Font: THWFont; s: string): TSDL_Rect; |
351 | 91 |
var w, h: LongInt; |
4 | 92 |
tmpsurf: PSDL_Surface; |
93 |
clr: TSDL_Color; |
|
351 | 94 |
Result: TSDL_Rect; |
4 | 95 |
begin |
355 | 96 |
TTF_SizeUTF8(Fontz[Font].Handle, Str2PChar(s), w, h); |
4 | 97 |
Result.x:= X; |
98 |
Result.y:= Y; |
|
202 | 99 |
Result.w:= w + FontBorder * 2 + 4; |
100 |
Result.h:= h + FontBorder * 2; |
|
351 | 101 |
DrawRoundRect(@Result, cWhiteColor, cColorNearBlack, Surface, true); |
189 | 102 |
clr.r:= Color shr 16; |
103 |
clr.g:= (Color shr 8) and $FF; |
|
104 |
clr.b:= Color and $FF; |
|
355 | 105 |
tmpsurf:= TTF_RenderUTF8_Blended(Fontz[Font].Handle, Str2PChar(s), clr.value); |
202 | 106 |
Result.x:= X + FontBorder + 2; |
107 |
Result.y:= Y + FontBorder; |
|
199 | 108 |
SDLTry(tmpsurf <> nil, true); |
4 | 109 |
SDL_UpperBlit(tmpsurf, nil, Surface, @Result); |
110 |
SDL_FreeSurface(tmpsurf); |
|
111 |
Result.x:= X; |
|
112 |
Result.y:= Y; |
|
202 | 113 |
Result.w:= w + FontBorder * 2 + 4; |
351 | 114 |
Result.h:= h + FontBorder * 2; |
115 |
WriteInRoundRect:= Result |
|
4 | 116 |
end; |
117 |
||
118 |
procedure StoreLoad; |
|
844 | 119 |
var s: string; |
4 | 120 |
|
121 |
procedure WriteNames(Font: THWFont); |
|
547 | 122 |
var t: LongInt; |
371 | 123 |
i: LongInt; |
47 | 124 |
r, rr: TSDL_Rect; |
371 | 125 |
drY: LongInt; |
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
126 |
texsurf: PSDL_Surface; |
4 | 127 |
begin |
128 |
r.x:= 0; |
|
690 | 129 |
r.y:= 0; |
70 | 130 |
drY:= cScreenHeight - 4; |
547 | 131 |
for t:= 0 to Pred(TeamsCount) do |
132 |
with TeamsArray[t]^ do |
|
4 | 133 |
begin |
762 | 134 |
NameTagTex:= RenderStringTex(TeamName, Clan^.Color, Font); |
690 | 135 |
|
47 | 136 |
r.w:= cTeamHealthWidth + 5; |
762 | 137 |
r.h:= NameTagTex^.h; |
690 | 138 |
|
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
139 |
texsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, r.w, r.h, 32, RMask, GMask, BMask, AMask); |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
140 |
TryDo(texsurf <> nil, errmsgCreateSurface, true); |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
141 |
TryDo(SDL_SetColorKey(texsurf, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true); |
690 | 142 |
|
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
143 |
DrawRoundRect(@r, cWhiteColor, cColorNearBlack, texsurf, true); |
47 | 144 |
rr:= r; |
145 |
inc(rr.x, 2); dec(rr.w, 4); inc(rr.y, 2); dec(rr.h, 4); |
|
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
146 |
DrawRoundRect(@rr, Clan^.Color, Clan^.Color, texsurf, false); |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
147 |
HealthTex:= Surface2Tex(texsurf); |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
148 |
SDL_FreeSurface(texsurf); |
690 | 149 |
|
49 | 150 |
dec(drY, r.h + 2); |
547 | 151 |
DrawHealthY:= drY; |
4 | 152 |
for i:= 0 to 7 do |
547 | 153 |
with Hedgehogs[i] do |
95 | 154 |
if Gear <> nil then |
762 | 155 |
NameTagTex:= RenderStringTex(Name, Clan^.Color, fnt16); |
4 | 156 |
end; |
157 |
end; |
|
158 |
||
159 |
procedure MakeCrossHairs; |
|
547 | 160 |
var t: LongInt; |
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
161 |
tmpsurf, texsurf: PSDL_Surface; |
777 | 162 |
Color, i: Longword; |
4 | 163 |
begin |
53 | 164 |
s:= Pathz[ptGraphics] + '/' + cCHFileName; |
351 | 165 |
tmpsurf:= LoadImage(s, true, true, false); |
4 | 166 |
|
547 | 167 |
for t:= 0 to Pred(TeamsCount) do |
168 |
with TeamsArray[t]^ do |
|
4 | 169 |
begin |
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
170 |
texsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, tmpsurf^.w, tmpsurf^.h, 32, RMask, GMask, BMask, AMask); |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
171 |
TryDo(texsurf <> nil, errmsgCreateSurface, true); |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
172 |
|
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
173 |
Color:= Clan^.Color; |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
174 |
Color:= SDL_MapRGB(texsurf^.format, Color shr 16, Color shr 8, Color and $FF); |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
175 |
SDL_FillRect(texsurf, nil, Color); |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
176 |
|
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
177 |
SDL_UpperBlit(tmpsurf, nil, texsurf, nil); |
777 | 178 |
|
179 |
TryDo(tmpsurf^.format^.BytesPerPixel = 4, 'Ooops', true); |
|
180 |
||
181 |
if SDL_MustLock(texsurf) then |
|
182 |
SDLTry(SDL_LockSurface(texsurf) >= 0, true); |
|
183 |
||
184 |
// make black pixel be alpha-transparent |
|
185 |
for i:= 0 to texsurf^.w * texsurf^.h - 1 do |
|
186 |
if PLongwordArray(texsurf^.pixels)^[i] = $FF000000 then PLongwordArray(texsurf^.pixels)^[i]:= 0; |
|
187 |
||
188 |
if SDL_MustLock(texsurf) then |
|
189 |
SDL_UnlockSurface(texsurf); |
|
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
190 |
|
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
191 |
CrosshairTex:= Surface2Tex(texsurf); |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
192 |
SDL_FreeSurface(texsurf) |
4 | 193 |
end; |
351 | 194 |
|
4 | 195 |
SDL_FreeSurface(tmpsurf) |
196 |
end; |
|
197 |
||
198 |
procedure InitHealth; |
|
547 | 199 |
var i, t: LongInt; |
4 | 200 |
begin |
547 | 201 |
for t:= 0 to Pred(TeamsCount) do |
202 |
if TeamsArray[t] <> nil then |
|
203 |
with TeamsArray[t]^ do |
|
4 | 204 |
begin |
205 |
for i:= 0 to cMaxHHIndex do |
|
547 | 206 |
if Hedgehogs[i].Gear <> nil then |
207 |
RenderHealth(Hedgehogs[i]); |
|
4 | 208 |
end |
209 |
end; |
|
210 |
||
211 |
procedure LoadGraves; |
|
689 | 212 |
var t: LongInt; |
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
213 |
texsurf: PSDL_Surface; |
4 | 214 |
begin |
547 | 215 |
for t:= 0 to Pred(TeamsCount) do |
216 |
if TeamsArray[t] <> nil then |
|
217 |
with TeamsArray[t]^ do |
|
4 | 218 |
begin |
547 | 219 |
if GraveName = '' then GraveName:= 'Simple'; |
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
220 |
texsurf:= LoadImage(Pathz[ptGraves] + '/' + GraveName, false, true, true); |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
221 |
GraveTex:= Surface2Tex(texsurf); |
765
a45111da760e
Fix a bug introduced in previous revision (accidental delete of land surface)
unc0rr
parents:
764
diff
changeset
|
222 |
SDL_FreeSurface(texsurf) |
4 | 223 |
end |
224 |
end; |
|
225 |
||
226 |
procedure GetExplosionBorderColor; |
|
227 |
var f: textfile; |
|
780 | 228 |
c1, c2: TSDL_Color; |
4 | 229 |
begin |
80 | 230 |
s:= Pathz[ptCurrTheme] + '/' + cThemeCFGFilename; |
4 | 231 |
WriteToConsole(msgLoading + s + ' '); |
351 | 232 |
Assign(f, s); |
4 | 233 |
{$I-} |
234 |
Reset(f); |
|
780 | 235 |
Readln(f, c1.r, c1.g, c1. b); |
236 |
Readln(f, c2.r, c2.g, c2. b); |
|
351 | 237 |
Close(f); |
4 | 238 |
{$I+} |
239 |
TryDo(IOResult = 0, msgFailed, true); |
|
240 |
WriteLnToConsole(msgOK); |
|
780 | 241 |
|
242 |
glClearColor(c1.r / 255, c1.g / 255, c1.b / 255, 0.99); // sky color |
|
243 |
cExplosionBorderColor:= c2.value or |
|
768 | 244 |
$FF000000 |
4 | 245 |
end; |
246 |
||
844 | 247 |
var ii: TSprite; |
248 |
fi: THWFont; |
|
249 |
ai: TAmmoType; |
|
250 |
tmpsurf: PSDL_Surface; |
|
251 |
i: LongInt; |
|
4 | 252 |
begin |
253 |
for fi:= Low(THWFont) to High(THWFont) do |
|
254 |
with Fontz[fi] do |
|
255 |
begin |
|
53 | 256 |
s:= Pathz[ptFonts] + '/' + Name; |
200 | 257 |
WriteToConsole(msgLoading + s + '... '); |
355 | 258 |
Handle:= TTF_OpenFont(Str2PChar(s), Height); |
200 | 259 |
SDLTry(Handle <> nil, true); |
202 | 260 |
TTF_SetFontStyle(Handle, style); |
4 | 261 |
WriteLnToConsole(msgOK) |
262 |
end; |
|
263 |
AddProgress; |
|
53 | 264 |
|
4 | 265 |
GetExplosionBorderColor; |
266 |
||
267 |
AddProgress; |
|
268 |
WriteNames(fnt16); |
|
70 | 269 |
MakeCrossHairs; |
4 | 270 |
LoadGraves; |
271 |
||
272 |
AddProgress; |
|
273 |
for ii:= Low(TSprite) to High(TSprite) do |
|
274 |
with SpritesData[ii] do |
|
80 | 275 |
begin |
276 |
if AltPath = ptNone then |
|
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
277 |
tmpsurf:= LoadImage(Pathz[Path] + '/' + FileName, true, true, true) |
80 | 278 |
else begin |
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
279 |
tmpsurf:= LoadImage(Pathz[Path] + '/' + FileName, true, false, true); |
755 | 280 |
if tmpsurf = nil then |
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
281 |
tmpsurf:= LoadImage(Pathz[AltPath] + '/' + FileName, true, true, true) |
80 | 282 |
end; |
755 | 283 |
if Width = 0 then Width:= tmpsurf^.w; |
284 |
if Height = 0 then Height:= tmpsurf^.h; |
|
761 | 285 |
Texture:= Surface2Tex(tmpsurf); |
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
286 |
if saveSurf then Surface:= tmpsurf else SDL_FreeSurface(tmpsurf) |
80 | 287 |
end; |
288 |
||
4 | 289 |
AddProgress; |
567 | 290 |
|
761 | 291 |
tmpsurf:= LoadImage(Pathz[ptGraphics] + '/' + cHHFileName, true, true, true); |
292 |
HHTexture:= Surface2Tex(tmpsurf); |
|
293 |
SDL_FreeSurface(tmpsurf); |
|
4 | 294 |
|
295 |
InitHealth; |
|
296 |
||
762 | 297 |
PauseTexture:= RenderStringTex(trmsg[sidPaused], $FFFF00, fntBig); |
281
5b483aa9f2ab
Pause support (mouse cursor is released when the game is paused)
unc0rr
parents:
208
diff
changeset
|
298 |
|
843 | 299 |
for ai:= Low(TAmmoType) to High(TAmmoType) do |
300 |
with Ammoz[ai] do |
|
301 |
begin |
|
302 |
tmpsurf:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(trAmmo[NameId]), $FFFFFF); |
|
303 |
NameTex:= Surface2Tex(tmpsurf); |
|
304 |
SDL_FreeSurface(tmpsurf) |
|
305 |
end; |
|
306 |
||
844 | 307 |
for i:= Low(CountTexz) to High(CountTexz) do |
308 |
begin |
|
309 |
tmpsurf:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(IntToStr(i) + 'x'), $FFFFFF); |
|
310 |
CountTexz[i]:= Surface2Tex(tmpsurf); |
|
311 |
SDL_FreeSurface(tmpsurf) |
|
312 |
end; |
|
313 |
||
4 | 314 |
{$IFDEF DUMP} |
315 |
SDL_SaveBMP_RW(LandSurface, SDL_RWFromFile('LandSurface.bmp', 'wb'), 1); |
|
316 |
SDL_SaveBMP_RW(StoreSurface, SDL_RWFromFile('StoreSurface.bmp', 'wb'), 1); |
|
317 |
{$ENDIF} |
|
318 |
end; |
|
319 |
||
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset
|
320 |
procedure DrawFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture); |
4 | 321 |
var rr: TSDL_Rect; |
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
322 |
_l, _r, _t, _b: real; |
4 | 323 |
begin |
759 | 324 |
if SourceTexture^.h = 0 then exit; |
4 | 325 |
rr.x:= X; |
326 |
rr.y:= Y; |
|
351 | 327 |
rr.w:= r^.w; |
328 |
rr.h:= r^.h; |
|
755 | 329 |
|
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
330 |
_l:= r^.x / SourceTexture^.w; |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
331 |
_r:= (r^.x + r^.w) / SourceTexture^.w; |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
332 |
_t:= r^.y / SourceTexture^.h; |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
333 |
_b:= (r^.y + r^.h) / SourceTexture^.h; |
755 | 334 |
|
335 |
glBindTexture(GL_TEXTURE_2D, SourceTexture^.id); |
|
336 |
||
337 |
glBegin(GL_QUADS); |
|
338 |
||
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
339 |
glTexCoord2f(_l, _t); |
755 | 340 |
glVertex2i(X, Y); |
341 |
||
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
342 |
glTexCoord2f(_r, _t); |
755 | 343 |
glVertex2i(rr.w + X, Y); |
344 |
||
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
345 |
glTexCoord2f(_r, _b); |
755 | 346 |
glVertex2i(rr.w + X, rr.h + Y); |
347 |
||
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
348 |
glTexCoord2f(_l, _b); |
755 | 349 |
glVertex2i(X, rr.h + Y); |
350 |
||
762 | 351 |
glEnd() |
352 |
end; |
|
353 |
||
354 |
procedure DrawTexture(X, Y: LongInt; Texture: PTexture); |
|
355 |
begin |
|
356 |
glBindTexture(GL_TEXTURE_2D, Texture^.id); |
|
357 |
||
358 |
glBegin(GL_QUADS); |
|
359 |
||
360 |
glTexCoord2f(0, 0); |
|
361 |
glVertex2i(X, Y); |
|
362 |
||
363 |
glTexCoord2f(1, 0); |
|
364 |
glVertex2i(Texture^.w + X, Y); |
|
365 |
||
366 |
glTexCoord2f(1, 1); |
|
367 |
glVertex2i(Texture^.w + X, Texture^.h + Y); |
|
368 |
||
369 |
glTexCoord2f(0, 1); |
|
370 |
glVertex2i(X, Texture^.h + Y); |
|
371 |
||
372 |
glEnd() |
|
4 | 373 |
end; |
374 |
||
822 | 375 |
procedure DrawRotated(Sprite: TSprite; X, Y, Dir: LongInt; Angle: real); |
775 | 376 |
begin |
777 | 377 |
DrawRotatedTex(SpritesData[Sprite].Texture, |
822 | 378 |
SpritesData[Sprite].Width, |
379 |
SpritesData[Sprite].Height, |
|
380 |
X, Y, Dir, Angle) |
|
777 | 381 |
end; |
382 |
||
853 | 383 |
procedure DrawRotatedF(Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real); |
806 | 384 |
begin |
385 |
glPushMatrix; |
|
809 | 386 |
glTranslatef(X, Y, 0); |
806 | 387 |
glRotatef(Angle, 0, 0, 1); |
388 |
||
853 | 389 |
if Dir < 0 then glScalef(-1.0, 1.0, 1.0); |
390 |
||
391 |
DrawSprite(Sprite, -SpritesData[Sprite].Width div 2, -SpritesData[Sprite].Height div 2, Frame); |
|
806 | 392 |
|
393 |
glPopMatrix |
|
394 |
end; |
|
395 |
||
822 | 396 |
procedure DrawRotatedTex(Tex: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real); |
777 | 397 |
begin |
775 | 398 |
glPushMatrix; |
399 |
glTranslatef(X, Y, 0); |
|
822 | 400 |
|
401 |
if Dir < 0 then |
|
402 |
begin |
|
403 |
hw:= - hw; |
|
404 |
glRotatef(Angle, 0, 0, -1); |
|
405 |
end else |
|
406 |
glRotatef(Angle, 0, 0, 1); |
|
407 |
||
775 | 408 |
|
777 | 409 |
glBindTexture(GL_TEXTURE_2D, Tex^.id); |
775 | 410 |
|
411 |
glBegin(GL_QUADS); |
|
412 |
||
413 |
glTexCoord2f(0, 0); |
|
414 |
glVertex2i(-hw, -hh); |
|
415 |
||
416 |
glTexCoord2f(1, 0); |
|
417 |
glVertex2i(hw, -hh); |
|
418 |
||
419 |
glTexCoord2f(1, 1); |
|
420 |
glVertex2i(hw, hh); |
|
421 |
||
422 |
glTexCoord2f(0, 1); |
|
423 |
glVertex2i(-hw, hh); |
|
424 |
||
425 |
glEnd(); |
|
426 |
||
427 |
glPopMatrix |
|
428 |
end; |
|
429 |
||
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset
|
430 |
procedure DrawSpriteFromRect(Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt); |
4 | 431 |
begin |
432 |
r.y:= r.y + Height * Position; |
|
433 |
r.h:= Height; |
|
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset
|
434 |
DrawFromRect(X, Y, @r, SpritesData[Sprite].Texture) |
4 | 435 |
end; |
436 |
||
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset
|
437 |
procedure DrawSprite (Sprite: TSprite; X, Y, Frame: LongInt); |
755 | 438 |
var r: TSDL_Rect; |
4 | 439 |
begin |
755 | 440 |
r.x:= 0; |
441 |
r.w:= SpritesData[Sprite].Width; |
|
442 |
r.y:= Frame * SpritesData[Sprite].Height; |
|
443 |
r.h:= SpritesData[Sprite].Height; |
|
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset
|
444 |
DrawFromRect(X, Y, @r, SpritesData[Sprite].Texture) |
4 | 445 |
end; |
446 |
||
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset
|
447 |
procedure DrawSprite2(Sprite: TSprite; X, Y, FrameX, FrameY: LongInt); |
43 | 448 |
var r: TSDL_Rect; |
449 |
begin |
|
450 |
r.x:= FrameX * SpritesData[Sprite].Width; |
|
451 |
r.w:= SpritesData[Sprite].Width; |
|
452 |
r.y:= FrameY * SpritesData[Sprite].Height; |
|
453 |
r.h:= SpritesData[Sprite].Height; |
|
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset
|
454 |
DrawFromRect(X, Y, @r, SpritesData[Sprite].Texture) |
43 | 455 |
end; |
456 |
||
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset
|
457 |
procedure DrawSurfSprite(X, Y, Height, Frame: LongInt; Source: PTexture); |
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
458 |
var r: TSDL_Rect; |
198 | 459 |
begin |
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
460 |
r.x:= 0; |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
461 |
r.w:= Source^.w; |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
462 |
r.y:= Frame * Height; |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
463 |
r.h:= Height; |
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset
|
464 |
DrawFromRect(X, Y, @r, Source) |
198 | 465 |
end; |
466 |
||
762 | 467 |
procedure DrawLand(X, Y: LongInt); |
4 | 468 |
begin |
762 | 469 |
DrawTexture(X, Y, LandTexture) |
4 | 470 |
end; |
471 |
||
762 | 472 |
procedure DrawCentered(X, Top: LongInt; Source: PTexture); |
95 | 473 |
begin |
762 | 474 |
DrawTexture(X - Source^.w div 2, Top, Source) |
4 | 475 |
end; |
476 |
||
821
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
477 |
procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real); |
761 | 478 |
var l, r, t, b: real; |
4 | 479 |
begin |
761 | 480 |
|
481 |
t:= Pos * 32 / HHTexture^.h; |
|
482 |
b:= (Pos + 1) * 32 / HHTexture^.h; |
|
483 |
||
484 |
if Dir = -1 then |
|
485 |
begin |
|
486 |
l:= (Step + 1) * 32 / HHTexture^.w; |
|
487 |
r:= Step * 32 / HHTexture^.w |
|
488 |
end else |
|
489 |
begin |
|
490 |
l:= Step * 32 / HHTexture^.w; |
|
491 |
r:= (Step + 1) * 32 / HHTexture^.w |
|
492 |
end; |
|
493 |
||
821
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
494 |
|
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
495 |
glPushMatrix(); |
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
496 |
glTranslatef(X, Y, 0); |
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
497 |
glRotatef(Angle, 0, 0, 1); |
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
498 |
|
761 | 499 |
glBindTexture(GL_TEXTURE_2D, HHTexture^.id); |
500 |
||
501 |
glBegin(GL_QUADS); |
|
502 |
||
503 |
glTexCoord2f(l, t); |
|
821
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
504 |
glVertex2i(-16, -16); |
761 | 505 |
|
506 |
glTexCoord2f(r, t); |
|
821
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
507 |
glVertex2i(16, -16); |
761 | 508 |
|
509 |
glTexCoord2f(r, b); |
|
821
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
510 |
glVertex2i(16, 16); |
761 | 511 |
|
512 |
glTexCoord2f(l, b); |
|
821
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
513 |
glVertex2i(-16, 16); |
761 | 514 |
|
821
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
515 |
glEnd(); |
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
516 |
|
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
517 |
glPopMatrix |
4 | 518 |
end; |
519 |
||
520 |
procedure StoreRelease; |
|
521 |
var ii: TSprite; |
|
522 |
begin |
|
523 |
for ii:= Low(TSprite) to High(TSprite) do |
|
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
524 |
begin |
759 | 525 |
FreeTexture(SpritesData[ii].Texture); |
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
526 |
if SpritesData[ii].Surface <> nil then SDL_FreeSurface(SpritesData[ii].Surface) |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
527 |
end; |
761 | 528 |
|
529 |
FreeTexture(HHTexture); |
|
530 |
FreeTexture(LandTexture); |
|
531 |
||
532 |
SDL_FreeSurface(LandSurface) |
|
4 | 533 |
end; |
534 |
||
762 | 535 |
function RenderStringTex(s: string; Color: Longword; font: THWFont): PTexture; |
432 | 536 |
var w, h: LongInt; |
351 | 537 |
Result: PSDL_Surface; |
95 | 538 |
begin |
355 | 539 |
TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(s), w, h); |
785 | 540 |
|
762 | 541 |
Result:= SDL_CreateRGBSurface(SDL_SWSURFACE, w + FontBorder * 2 + 4, h + FontBorder * 2, |
542 |
32, RMask, GMask, BMask, AMask); |
|
785 | 543 |
|
107 | 544 |
TryDo(Result <> nil, 'RenderString: fail to create surface', true); |
785 | 545 |
|
95 | 546 |
WriteInRoundRect(Result, 0, 0, Color, font, s); |
785 | 547 |
|
762 | 548 |
TryDo(SDL_SetColorKey(Result, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true); |
785 | 549 |
|
762 | 550 |
RenderStringTex:= Surface2Tex(Result); |
785 | 551 |
|
762 | 552 |
SDL_FreeSurface(Result) |
95 | 553 |
end; |
554 |
||
4 | 555 |
procedure RenderHealth(var Hedgehog: THedgehog); |
95 | 556 |
var s: shortstring; |
4 | 557 |
begin |
351 | 558 |
str(Hedgehog.Gear^.Health, s); |
762 | 559 |
if Hedgehog.HealthTagTex <> nil then FreeTexture(Hedgehog.HealthTagTex); |
560 |
Hedgehog.HealthTagTex:= RenderStringTex(s, Hedgehog.Team^.Clan^.Color, fnt16) |
|
4 | 561 |
end; |
562 |
||
518 | 563 |
function LoadImage(const filename: string; hasAlpha: boolean; critical, setTransparent: boolean): PSDL_Surface; |
30 | 564 |
var tmpsurf: PSDL_Surface; |
753 | 565 |
//Result: PSDL_Surface; |
355 | 566 |
s: shortstring; |
4 | 567 |
begin |
568 |
WriteToConsole(msgLoading + filename + '... '); |
|
355 | 569 |
s:= filename + '.' + cBitsStr + '.png'; |
570 |
tmpsurf:= IMG_Load(Str2PChar(s)); |
|
351 | 571 |
|
74 | 572 |
if tmpsurf = nil then |
351 | 573 |
begin |
355 | 574 |
s:= filename + '.png'; |
575 |
tmpsurf:= IMG_Load(Str2PChar(s)); |
|
351 | 576 |
end; |
80 | 577 |
|
578 |
if tmpsurf = nil then |
|
579 |
if critical then OutError(msgFailed, true) |
|
580 |
else begin |
|
581 |
WriteLnToConsole(msgFailed); |
|
351 | 582 |
exit(nil) |
80 | 583 |
end; |
351 | 584 |
|
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
585 |
if setTransparent then TryDo(SDL_SetColorKey(tmpsurf, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true); |
753 | 586 |
//if hasAlpha then Result:= SDL_DisplayFormatAlpha(tmpsurf) |
587 |
// else Result:= SDL_DisplayFormat(tmpsurf); |
|
620 | 588 |
{$IFDEF DEBUGFILE}WriteLnToConsole('(' + inttostr(tmpsurf^.w) + ',' + inttostr(tmpsurf^.h) + ') ');{$ENDIF} |
351 | 589 |
WriteLnToConsole(msgOK); |
753 | 590 |
LoadImage:= tmpsurf//Result |
591 |
end; |
|
592 |
||
593 |
procedure SetupOpenGL; |
|
594 |
begin |
|
756 | 595 |
glLoadIdentity; |
753 | 596 |
glViewport(0, 0, cScreenWidth, cScreenHeight); |
754 | 597 |
glScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0); |
598 |
glTranslatef(-cScreenWidth / 2, -cScreenHeight / 2, 0); |
|
756 | 599 |
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
753 | 600 |
glMatrixMode(GL_MODELVIEW) |
4 | 601 |
end; |
602 |
||
510 | 603 |
//////////////////////////////////////////////////////////////////////////////// |
766 | 604 |
var ProgrTex: PTexture = nil; |
534 | 605 |
Step: integer = 0; |
510 | 606 |
|
607 |
procedure AddProgress; |
|
608 |
var r: TSDL_Rect; |
|
766 | 609 |
texsurf: PSDL_Surface; |
510 | 610 |
begin |
611 |
if Step = 0 then |
|
612 |
begin |
|
613 |
WriteToConsole(msgLoading + 'progress sprite: '); |
|
766 | 614 |
texsurf:= LoadImage(Pathz[ptGraphics] + '/Progress', false, true, true); |
615 |
ProgrTex:= Surface2Tex(texsurf); |
|
616 |
SDL_FreeSurface(texsurf) |
|
510 | 617 |
end; |
766 | 618 |
glClear(GL_COLOR_BUFFER_BIT); |
775 | 619 |
glEnable(GL_TEXTURE_2D); |
510 | 620 |
r.x:= 0; |
766 | 621 |
r.w:= ProgrTex^.w; |
622 |
r.h:= ProgrTex^.w; |
|
623 |
r.y:= (Step mod (ProgrTex^.h div ProgrTex^.w)) * ProgrTex^.w; |
|
624 |
DrawFromRect((cScreenWidth - ProgrTex^.w) div 2, |
|
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset
|
625 |
(cScreenHeight - ProgrTex^.w) div 2, @r, ProgrTex); |
775 | 626 |
glDisable(GL_TEXTURE_2D); |
766 | 627 |
SDL_GL_SwapBuffers(); |
510 | 628 |
inc(Step); |
629 |
end; |
|
630 |
||
631 |
procedure FinishProgress; |
|
632 |
begin |
|
633 |
WriteLnToConsole('Freeing progress surface... '); |
|
766 | 634 |
FreeTexture(ProgrTex) |
510 | 635 |
end; |
636 |
||
4 | 637 |
end. |