author | unc0rr |
Mon, 22 Aug 2005 15:06:42 +0000 | |
changeset 2 | 4eeab397c3c6 |
parent 1 | 30f2d1037d5d |
child 4 | bcbd7adb4e4b |
permissions | -rw-r--r-- |
1 | 1 |
(* |
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* Hedgewars, a worms-like game |
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* Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* Distributed under the terms of the BSD-modified licence: |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a copy |
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* of this software and associated documentation files (the "Software"), to deal |
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* with the Software without restriction, including without limitation the |
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or |
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* sell copies of the Software, and to permit persons to whom the Software is |
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* furnished to do so, subject to the following conditions: |
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* |
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* 1. Redistributions of source code must retain the above copyright notice, |
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* this list of conditions and the following disclaimer. |
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* 2. Redistributions in binary form must reproduce the above copyright notice, |
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* this list of conditions and the following disclaimer in the documentation |
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* and/or other materials provided with the distribution. |
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* 3. The name of the author may not be used to endorse or promote products |
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* derived from this software without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*) |
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unit uConsole; |
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interface |
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uses SDLh; |
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{$INCLUDE options.inc} |
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const isDeveloperMode: boolean = true; |
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type TVariableType = (vtCommand, vtInteger, vtReal, vtBoolean); |
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TCommandHandler = procedure (var params: shortstring); |
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procedure DrawConsole(Surface: PSDL_Surface); |
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procedure WriteToConsole(s: shortstring); |
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procedure WriteLnToConsole(s: shortstring); |
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procedure KeyPressConsole(Key: Longword); |
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procedure ParseCommand(CmdStr: shortstring); |
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procedure AfterAttack; // экспортируется только для вызова из CurrAmmoGear |
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implementation |
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{$J+} |
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uses uMisc, uStore, Types, uConsts, uGears, uTeams, uIO, uKeys, uSound, uWorld, uLand; |
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const cLineWidth: integer = 0; |
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cLinesCount = 256; |
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type PVariable = ^TVariable; |
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TVariable = record |
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Next: PVariable; |
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Name: string[15]; |
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VType: TVariableType; |
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Handler: pointer; |
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end; |
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var ConsoleLines: array[byte] of ShortString; |
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CurrLine: integer = 0; |
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InputStr: shortstring; |
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Variables: PVariable = nil; |
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function RegisterVariable(Name: string; VType: TVariableType; p: pointer): PVariable; |
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begin |
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try |
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New(Result); |
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except Result:= nil; OutError(errmsgDynamicVar, true) end; |
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FillChar(Result^, sizeof(TVariable), 0); |
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Result.Name:= Name; |
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Result.VType:= VType; |
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Result.Handler:= p; |
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if Variables = nil then Variables:= Result |
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else begin |
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Result.Next:= Variables; |
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Variables:= Result |
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end |
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end; |
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procedure FreeVariablesList; |
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var t, tt: PVariable; |
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begin |
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tt:= Variables; |
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Variables:= nil; |
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while tt<>nil do |
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begin |
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t:= tt; |
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tt:= tt.Next; |
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try |
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Dispose(t) |
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except OutError(errmsgDynamicVar) end; |
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end; |
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end; |
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procedure SplitBySpace(var a, b: shortstring); |
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var i, t: integer; |
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begin |
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i:= Pos(' ', a); |
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if i>0 then |
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begin |
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for t:= 1 to Pred(i) do |
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if (a[t] >= 'A')and(a[t] <= 'Z') then Inc(a[t], 32); |
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b:= copy(a, i + 1, Length(a) - i); |
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while (b[0]<>#0) and (b[1]=#32) do Delete(b, 1, 1); |
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byte(a[0]):= Pred(i) |
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end else b:= ''; |
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end; |
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procedure DrawConsole(Surface: PSDL_Surface); |
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var x, y: integer; |
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r: TSDL_Rect; |
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begin |
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with r do |
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begin |
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x:= 0; |
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y:= cConsoleHeight; |
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w:= cScreenWidth; |
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h:= 4; |
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end; |
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SDL_FillRect(Surface, @r, cConsoleSplitterColor); |
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for y:= 0 to cConsoleHeight div 256 + 1 do |
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for x:= 0 to cScreenWidth div 256 + 1 do |
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DrawGear(sConsoleBG, x * 256, cConsoleHeight - 256 - y * 256, Surface); |
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for y:= 0 to cConsoleHeight div Fontz[fnt16].Height do |
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DXOutText(4, cConsoleHeight - (y + 2) * (Fontz[fnt16].Height + 2), fnt16, ConsoleLines[(CurrLine - 1 - y + cLinesCount) mod cLinesCount], Surface); |
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DXOutText(4, cConsoleHeight - Fontz[fnt16].Height - 2, fnt16, '> '+InputStr, Surface); |
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end; |
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procedure WriteToConsole(s: shortstring); |
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var Len: integer; |
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begin |
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{$IFDEF DEBUGFILE}AddFileLog('Console write: ' + s);{$ENDIF} |
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Write(s); |
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repeat |
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Len:= cLineWidth - Length(ConsoleLines[CurrLine]); |
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ConsoleLines[CurrLine]:= ConsoleLines[CurrLine] + copy(s, 1, Len); |
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Delete(s, 1, Len); |
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if byte(ConsoleLines[CurrLine][0])=cLineWidth then |
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begin |
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inc(CurrLine); |
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if CurrLine = cLinesCount then CurrLine:= 0; |
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PLongWord(@ConsoleLines[CurrLine])^:= 0 |
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end; |
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until Length(s) = 0 |
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end; |
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procedure WriteLnToConsole(s: shortstring); |
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begin |
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WriteToConsole(s); |
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WriteLn; |
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inc(CurrLine); |
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if CurrLine = cLinesCount then CurrLine:= 0; |
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PLongWord(@ConsoleLines[CurrLine])^:= 0 |
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end; |
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procedure InitConsole; |
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var i: integer; |
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begin |
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cLineWidth:= cScreenWidth div 10; |
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if cLineWidth > 255 then cLineWidth:= 255; |
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for i:= 0 to Pred(cLinesCount) do PLongWord(@ConsoleLines[i])^:= 0 |
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end; |
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procedure ParseCommand(CmdStr: shortstring); |
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type PReal = ^real; |
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var i, ii: integer; |
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s: shortstring; |
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t: PVariable; |
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c: char; |
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begin |
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//WriteLnToConsole(CmdStr); |
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if CmdStr[0]=#0 then exit; |
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{$IFDEF DEBUGFILE}AddFileLog('ParseCommand "' + CmdStr + '"');{$ENDIF} |
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c:= CmdStr[1]; |
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if c in ['/', '$'] then Delete(CmdStr, 1, 1) else c:= '/'; |
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SplitBySpace(CmdStr, s); |
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t:= Variables; |
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while t <> nil do |
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begin |
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if t.Name = CmdStr then |
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begin |
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case t.VType of |
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vtCommand: if c='/' then |
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begin |
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TCommandHandler(t.Handler)(s); |
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end; |
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vtInteger: if c='$' then |
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if s[0]=#0 then |
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begin |
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str(PInteger(t.Handler)^, s); |
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WriteLnToConsole('$' + CmdStr + ' is "' + s + '"'); |
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end else val(s, PInteger(t.Handler)^, i); |
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vtReal: if c='$' then |
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if s[0]=#0 then |
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begin |
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str(PReal(t.Handler)^:4:6, s); |
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WriteLnToConsole('$' + CmdStr + ' is "' + s + '"'); |
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end else val(s, PReal(t.Handler)^ , i); |
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vtBoolean: if c='$' then |
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if s[0]=#0 then |
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begin |
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str(ord(boolean(t.Handler^)), s); |
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WriteLnToConsole('$' + CmdStr + ' is "' + s + '"'); |
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end else |
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begin |
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val(s, ii, i); |
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boolean(t.Handler^):= not (ii = 0) |
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end; |
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end; |
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exit |
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end else t:= t.Next |
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end; |
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case c of |
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'$': WriteLnToConsole(errmsgUnknownVariable + ': "$' + CmdStr + '"') |
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else WriteLnToConsole(errmsgUnknownCommand + ': "/' + CmdStr + '"') end |
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end; |
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procedure KeyPressConsole(Key: Longword); |
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begin |
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case Key of |
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8: if Length(InputStr)>0 then dec(InputStr[0]); |
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13,271: begin |
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ParseCommand('/say ' + InputStr); |
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InputStr:= '' |
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end; |
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96: begin |
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GameState:= gsGame; |
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cConsoleYAdd:= 0; |
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ResetKbd |
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end; |
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else InputStr:= InputStr + char(Key) |
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end |
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end; |
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{$INCLUDE CCHandlers.inc} |
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procedure AfterAttack; |
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begin |
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with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear^, |
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CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do |
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begin |
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Inc(AttacksNum); |
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State:= State and not gstAttacking; |
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if Ammo[CurSlot, CurAmmo].NumPerTurn >= AttacksNum then isInMultiShoot:= true |
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else begin |
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TurnTimeLeft:= Ammoz[Ammo[CurSlot, CurAmmo].AmmoType].TimeAfterTurn; |
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State:= State or gstAttacked; |
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OnUsedAmmo(Ammo) |
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end; |
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AttackBar:= 0 |
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end |
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end; |
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initialization |
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InitConsole; |
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RegisterVariable('quit' , vtCommand, @chQuit ); |
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RegisterVariable('capture' , vtCommand, @chCapture ); |
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RegisterVariable('addteam' , vtCommand, @chAddTeam ); |
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RegisterVariable('rdriven' , vtCommand, @chTeamLocal ); |
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//RegisterVariable('gravity' , vtReal , @cGravity ); гравитация не должна быть доступна вообще |
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RegisterVariable('c_height', vtInteger, @cConsoleHeight ); |
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2
4eeab397c3c6
- Support for forts game mode option. Works for demos, frontend doesn't support it.
unc0rr
parents:
1
diff
changeset
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RegisterVariable('gmflags' , vtInteger, @GameFlags ); |
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RegisterVariable('showfps' , vtBoolean, @cShowFPS ); |
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RegisterVariable('sound' , vtBoolean, @isSoundEnabled ); |
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RegisterVariable('name' , vtCommand, @chName ); |
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RegisterVariable('fort' , vtCommand, @chFort ); |
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RegisterVariable('grave' , vtCommand, @chGrave ); |
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RegisterVariable('bind' , vtCommand, @chBind ); |
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RegisterVariable('add' , vtCommand, @chAdd ); |
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RegisterVariable('say' , vtCommand, @chSay ); |
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RegisterVariable('+left' , vtCommand, @chLeft_p ); |
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RegisterVariable('-left' , vtCommand, @chLeft_m ); |
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RegisterVariable('+right' , vtCommand, @chRight_p ); |
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RegisterVariable('-right' , vtCommand, @chRight_m ); |
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RegisterVariable('+up' , vtCommand, @chUp_p ); |
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RegisterVariable('-up' , vtCommand, @chUp_m ); |
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RegisterVariable('+down' , vtCommand, @chDown_p ); |
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RegisterVariable('-down' , vtCommand, @chDown_m ); |
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RegisterVariable('+attack' , vtCommand, @chAttack_p ); |
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RegisterVariable('-attack' , vtCommand, @chAttack_m ); |
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RegisterVariable('color' , vtCommand, @chColor ); |
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RegisterVariable('switch' , vtCommand, @chSwitch ); |
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RegisterVariable('nextturn', vtCommand, @chNextTurn ); |
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RegisterVariable('timer' , vtCommand, @chTimer ); |
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RegisterVariable('slot' , vtCommand, @chSlot ); |
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RegisterVariable('put' , vtCommand, @chPut ); |
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RegisterVariable('ljump' , vtCommand, @chLJump ); |
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RegisterVariable('hjump' , vtCommand, @chHJump ); |
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finalization |
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FreeVariablesList |
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end. |