author | nemo |
Mon, 15 Jun 2009 21:03:57 +0000 | |
changeset 2167 | 4e9ad395c1d1 |
parent 2050 | 8149802b4f14 |
child 2191 | 20c62f787a4d |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2007 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#include "SDLs.h" |
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#include "SDL.h" |
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1223
41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1191
diff
changeset
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#include "hwconsts.h" |
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SDLInteraction::SDLInteraction() |
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{ |
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music = NULL; |
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SDL_Init(SDL_INIT_VIDEO); |
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} |
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SDLInteraction::~SDLInteraction() |
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{ |
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SDL_Quit(); |
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} |
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QStringList SDLInteraction::getResolutions() const |
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{ |
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QStringList result; |
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SDL_Rect **modes; |
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1191
5539aa59f703
With this change, SDL will probably report more screen resolutions on dual-monitor configurations
unc0rr
parents:
1066
diff
changeset
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modes = SDL_ListModes(NULL, SDL_FULLSCREEN); |
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if((modes == (SDL_Rect **)0) || (modes == (SDL_Rect **)-1)) |
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{ |
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result << "640x480"; |
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} else |
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{ |
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for(int i = 0; modes[i]; ++i) |
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if ((modes[i]->w >= 640) && (modes[i]->h >= 480)) |
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result << QString("%1x%2").arg(modes[i]->w).arg(modes[i]->h); |
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} |
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return result; |
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} |
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1223
41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1191
diff
changeset
|
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void SDLInteraction::StartMusic() |
41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1191
diff
changeset
|
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{ |
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if (!music) |
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{ |
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SDL_Init(SDL_INIT_AUDIO); |
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Mix_OpenAudio(22050, 0x8010, 2, 512); |
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Mix_VolumeMusic(33); |
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1527
4a610e970b66
Try to fix problem with playing music when path contains non-latin letters
unc0rr
parents:
1387
diff
changeset
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music = Mix_LoadMUS(QString(datadir->absolutePath() + "/Music/main theme.ogg").toLocal8Bit().constData()); |
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} |
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1225
f882a92ef872
Play music in menu also, with fading effects when run game
unc0rr
parents:
1224
diff
changeset
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Mix_FadeInMusic(music, -1, 3000); |
1223
41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1191
diff
changeset
|
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} |
41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1191
diff
changeset
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41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1191
diff
changeset
|
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void SDLInteraction::StopMusic() |
41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1191
diff
changeset
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{ |
2027
7c051453a487
oops - checked in my disabling of frontend sound/animation
nemo
parents:
2026
diff
changeset
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Mix_FadeOutMusic(2000); |
1223
41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1191
diff
changeset
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} |