share/hedgewars/Data/Shaders/water.vs
author Wuzzy <Wuzzy2@mail.ru>
Wed, 19 Dec 2018 20:34:07 +0100
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Lua: AddTeam / AddMissionTeam now return team index
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#ifdef GL_ES
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precision mediump float;
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#endif
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attribute vec2 vertex;
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attribute vec4 color;
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varying vec4 vcolor;
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uniform mat4 mvp;
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void main()
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{
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    vec4 p = mvp * vec4(vertex, 0.0, 1.0);
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    gl_Position = p;
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    vcolor = color;
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}