project_files/HedgewarsMobile/Classes/HedgewarsAppDelegate.m
author unc0rr
Mon, 23 Jan 2017 23:43:29 +0300
changeset 12147 4d7d41be1993
parent 11309 402baa6d4f64
child 12877 00215a7ec5f5
permissions -rw-r--r--
Start refactoring path from getting message from client to reacting to it
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
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 */
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#import "HedgewarsAppDelegate.h"
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#import "MainMenuViewController.h"
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#import "Appirater.h"
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@implementation SDLUIKitDelegate (customDelegate)
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// hijack the the SDL_UIKitAppDelegate to use the UIApplicationDelegate we implement here
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+(NSString *)getAppDelegateClassName {
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    return @"HedgewarsAppDelegate";
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}
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@end
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@implementation HedgewarsAppDelegate
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@synthesize mainViewController, uiwindow;
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#pragma mark -
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#pragma mark AppDelegate methods
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-(id) init {
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    if ((self = [super init])) {
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        mainViewController = nil;
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        uiwindow = nil;
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    }
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    return self;
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}
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-(void) dealloc {
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    [mainViewController release];
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    [uiwindow release];
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    [super dealloc];
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}
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// override the direct execution of SDL_main to allow us to implement our own frontend
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-(void) postFinishLaunch
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{
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    // Setup Appirater
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    [Appirater setAppId:@"391234866"];
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    [Appirater setDaysUntilPrompt:3];
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    [Appirater setUsesUntilPrompt:5];
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    [Appirater setSignificantEventsUntilPrompt:-1];
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    [Appirater setTimeBeforeReminding:1];
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    //[Appirater setDebug:YES];
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    [self performSelector:@selector(hideLaunchScreen) withObject:nil afterDelay:0.0];
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    [[UIApplication sharedApplication] setStatusBarHidden:YES];
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    self.uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
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    self.uiwindow.backgroundColor = [UIColor blackColor];
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    NSString *controllerName = (IS_IPAD() ? @"MainMenuViewController-iPad" : @"MainMenuViewController-iPhone");
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    self.mainViewController = [[MainMenuViewController alloc] initWithNibName:controllerName bundle:nil];
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    self.uiwindow.rootViewController = self.mainViewController;
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    [self.mainViewController release];
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    [self.uiwindow makeKeyAndVisible];
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}
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-(void) applicationDidReceiveMemoryWarning:(UIApplication *)application {
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    [HWUtils releaseCache];
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    // don't stop music if it is playing
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    if ([HWUtils isGameLaunched]) {
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        [[AudioManagerController mainManager] didReceiveMemoryWarning];
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        HW_memoryWarningCallback();
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    }
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    MSG_MEMCLEAN();
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    // don't clean mainMenuViewController here!!!
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}
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// true multitasking with SDL works only on 4.2 and above; we close the game to avoid a black screen at return
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-(void) applicationWillResignActive:(UIApplication *)application {
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    if ([HWUtils isGameLaunched] && [[[UIDevice currentDevice] systemVersion] floatValue] < 4.2f)
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        HW_terminate(NO);
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    [super applicationWillResignActive:application];
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}
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@end