QTfrontend/gamecfgwidget.cpp
author nemo
Sun, 10 Oct 2010 16:51:40 -0400
changeset 3949 4c4c0a2507cc
parent 3943 9835060e5c01
child 4000 ddc4a09889e7
permissions -rw-r--r--
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win. There is probably some better way to do this. Weapons still need fixing.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2010 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QResizeEvent>
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#include <QGroupBox>
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#include <QCheckBox>
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#include <QGridLayout>
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#include <QSpinBox>
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#include <QLabel>
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#include <QMessageBox>
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#include <QTableView>
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#include <QPushButton>
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#include "gamecfgwidget.h"
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#include "igbox.h"
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#include "hwconsts.h"
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#include "ammoSchemeModel.h"
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GameCFGWidget::GameCFGWidget(QWidget* parent, bool externalControl) :
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  QGroupBox(parent), mainLayout(this)
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{
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    mainLayout.setMargin(0);
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//  mainLayout.setSizeConstraint(QLayout::SetMinimumSize);
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    pMapContainer = new HWMapContainer(this);
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    mainLayout.addWidget(pMapContainer, 0, 0);
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    IconedGroupBox *GBoxOptions = new IconedGroupBox(this);
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    GBoxOptions->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
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    mainLayout.addWidget(GBoxOptions);
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    QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions);
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    GameSchemes = new QComboBox(GBoxOptions);
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    GBoxOptionsLayout->addWidget(GameSchemes, 0, 1);
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    connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int)));
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    GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Game scheme"), GBoxOptions), 0, 0);
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    QPixmap pmEdit(":/res/edit.png");
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    QPushButton * goToSchemePage = new QPushButton(GBoxOptions);
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    goToSchemePage->setToolTip(tr("Edit schemes"));
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    goToSchemePage->setIconSize(pmEdit.size());
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    goToSchemePage->setIcon(pmEdit);
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    goToSchemePage->setMaximumWidth(pmEdit.width() + 6);
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    GBoxOptionsLayout->addWidget(goToSchemePage, 0, 2);
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    connect(goToSchemePage, SIGNAL(clicked()), this, SIGNAL(goToSchemes()));
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    GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Weapons"), GBoxOptions), 1, 0);
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    WeaponsName = new QComboBox(GBoxOptions);
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    GBoxOptionsLayout->addWidget(WeaponsName, 1, 1);
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    connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int)));
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    QPushButton * goToWeaponPage = new QPushButton(GBoxOptions);
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    goToWeaponPage->setToolTip(tr("Edit weapons"));
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    goToWeaponPage->setIconSize(pmEdit.size());
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    goToWeaponPage->setIcon(pmEdit);
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    goToWeaponPage->setMaximumWidth(pmEdit.width() + 6);
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    GBoxOptionsLayout->addWidget(goToWeaponPage, 1, 2);
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    connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons()));
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    connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &)));
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    connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &)));
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    connect(pMapContainer, SIGNAL(mapgenChanged(MapGenerator)), this, SLOT(mapgenChanged(MapGenerator)));
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    connect(pMapContainer, SIGNAL(maze_sizeChanged(int)), this, SLOT(maze_sizeChanged(int)));
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    connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &)));
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    connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int)));
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}
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void GameCFGWidget::jumpToWeapons()
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{
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    emit goToWeapons(WeaponsName->currentText());
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}
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QVariant GameCFGWidget::schemeData(int column) const
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{
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    return GameSchemes->model()->data(GameSchemes->model()->index(GameSchemes->currentIndex(), column));
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}
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quint32 GameCFGWidget::getGameFlags() const
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{
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    quint32 result = 0;
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    if (schemeData(1).toBool())
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        result |= 0x01;
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    if (schemeData(2).toBool())
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        result |= 0x10;
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    if (schemeData(3).toBool())
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        result |= 0x04;
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    if (schemeData(4).toBool())
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        result |= 0x08;
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    if (schemeData(5).toBool())
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        result |= 0x20;
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    if (schemeData(6).toBool())
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        result |= 0x40;
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    if (schemeData(7).toBool())
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        result |= 0x80;
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    if (schemeData(8).toBool())
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        result |= 0x100;
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    if (schemeData(9).toBool())
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        result |= 0x200;
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    if (schemeData(10).toBool())
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        result |= 0x400;
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    if (schemeData(11).toBool())
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        result |= 0x800;
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    if (schemeData(12).toBool())
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        result |= 0x2000;
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    if (schemeData(13).toBool())
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        result |= 0x4000;
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    if (schemeData(14).toBool())
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        result |= 0x8000;
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    if (schemeData(15).toBool())
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        result |= 0x10000;
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    if (schemeData(16).toBool())
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        result |= 0x20000;
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    if (schemeData(17).toBool())
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        result |= 0x80000;
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    if (schemeData(18).toBool())
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        result |= 0x100000;
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    if (schemeData(19).toBool())
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        result |= 0x200000;
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    if (schemeData(20).toBool())
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        result |= 0x400000;
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    if (schemeData(21).toBool())
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        result |= 0x800000;
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    return result;
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}
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quint32 GameCFGWidget::getInitHealth() const
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{
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    return schemeData(24).toInt();
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}
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QStringList GameCFGWidget::getFullConfig() const
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{
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    QStringList sl;
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    sl.append("eseed " + pMapContainer->getCurrentSeed());
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    sl.append(QString("e$gmflags %1").arg(getGameFlags()));
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    sl.append(QString("e$damagepct %1").arg(schemeData(22).toInt()));
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    sl.append(QString("e$turntime %1").arg(schemeData(23).toInt() * 1000));
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    sl.append(QString("e$minestime %1").arg(schemeData(27).toInt() * 1000));
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    sl.append(QString("e$landadds %1").arg(schemeData(28).toInt()));
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    sl.append(QString("e$sd_turns %1").arg(schemeData(25).toInt()));
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    sl.append(QString("e$casefreq %1").arg(schemeData(26).toInt()));
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    sl.append(QString("e$minedudpct %1").arg(schemeData(29).toInt()));
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    sl.append(QString("e$explosives %1").arg(schemeData(30).toInt()));
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    sl.append(QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter()));
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    sl.append(QString("e$mapgen %1").arg(pMapContainer->get_mapgen()));
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    sl.append(QString("e$maze_size %1").arg(pMapContainer->get_maze_size()));
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    QString currentMap = pMapContainer->getCurrentMap();
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    if (currentMap.size() > 0)
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    {
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        sl.append("emap " + currentMap);
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        if(pMapContainer->getCurrentIsMission())
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            sl.append(QString("escript Maps/%1/map.lua")
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                .arg(currentMap));
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    }
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    sl.append("etheme " + pMapContainer->getCurrentTheme());
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    return sl;
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}
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void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo)
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{
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    bool illegal = ammo.size() != cDefaultAmmoStore->size();
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    if (illegal)
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        QMessageBox::critical(this, tr("Error"), tr("Illegal ammo scheme"));
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    int pos = WeaponsName->findText(name);
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    if ((pos == -1) || illegal) { // prevent from overriding schemes with bad ones
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        WeaponsName->addItem(name, ammo);
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        WeaponsName->setCurrentIndex(WeaponsName->count() - 1);
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    } else {
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        WeaponsName->setItemData(pos, ammo);
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        WeaponsName->setCurrentIndex(pos);
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    }
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}
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void GameCFGWidget::fullNetConfig()
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{
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    ammoChanged(WeaponsName->currentIndex());
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    seedChanged(pMapContainer->getCurrentSeed());
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    templateFilterChanged(pMapContainer->getTemplateFilter());
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    themeChanged(pMapContainer->getCurrentTheme());
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    schemeChanged(GameSchemes->currentIndex());
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    mapgenChanged(pMapContainer->get_mapgen());
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    maze_sizeChanged(pMapContainer->get_maze_size());
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    // map must be the last
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    QString map = pMapContainer->getCurrentMap();
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    if (map.size())
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        mapChanged(map);
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}
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void GameCFGWidget::setParam(const QString & param, const QStringList & slValue)
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{
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    if (slValue.size() == 1)
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    {
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        QString value = slValue[0];
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        if (param == "MAP") {
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            pMapContainer->setMap(value);
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            return;
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        }
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        if (param == "SEED") {
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            pMapContainer->setSeed(value);
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            return;
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        }
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        if (param == "THEME") {
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            pMapContainer->setTheme(value);
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            return;
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   234
        }
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   235
        if (param == "TEMPLATE") {
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   236
            pMapContainer->setTemplateFilter(value.toUInt());
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            return;
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   238
        }
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   239
        if (param == "MAPGEN") {
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   240
            pMapContainer->setMapgen((MapGenerator)value.toUInt());
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   241
            return;
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   242
        }
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   243
        if (param == "MAZE_SIZE") {
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   244
            pMapContainer->setMaze_size(value.toUInt());
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   245
            return;
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   246
        }
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   247
    }
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   249
    if (slValue.size() == 2)
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   250
    {
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   251
        if (param == "AMMO") {
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   252
            setNetAmmo(slValue[0], slValue[1]);
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   253
            return;
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   254
        }
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   255
    }
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f3fab2b09e0c And in frontend
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   256
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    qWarning("Got bad config param from net");
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   258
}
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   259
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void GameCFGWidget::ammoChanged(int index)
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   261
{
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   262
    if (index >= 0)
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   263
        emit paramChanged(
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   264
            "AMMO",
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   265
            QStringList() << WeaponsName->itemText(index) << WeaponsName->itemData(index).toString()
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   266
        );
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   267
}
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   268
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   269
void GameCFGWidget::mapChanged(const QString & value)
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{
3010
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    if(pMapContainer->getCurrentIsMission())
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   272
    {
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        GameSchemes->setEnabled(false);
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        WeaponsName->setEnabled(false);
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   275
        GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
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   276
        WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
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   277
    }
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   278
    else
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   279
    {
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        GameSchemes->setEnabled(true);
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        WeaponsName->setEnabled(true);
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   282
    }
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    emit paramChanged("MAP", QStringList(value));
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   284
}
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   285
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void GameCFGWidget::templateFilterChanged(int value)
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{
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    emit paramChanged("TEMPLATE", QStringList(QString::number(value)));
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   289
}
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   290
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   291
void GameCFGWidget::seedChanged(const QString & value)
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   292
{
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   293
    emit paramChanged("SEED", QStringList(value));
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   294
}
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   295
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   296
void GameCFGWidget::themeChanged(const QString & value)
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   297
{
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   298
    emit paramChanged("THEME", QStringList(value));
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   299
}
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f0ab0c77946d Send scheme data over net (but recieving part isn't implemented yet)
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   300
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   301
void GameCFGWidget::schemeChanged(int value)
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{
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    QStringList sl;
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   305
    int size = GameSchemes->model()->columnCount();
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   306
    for(int i = 0; i < size; ++i)
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   307
        sl << schemeData(i).toString();
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    emit paramChanged("SCHEME", sl);
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}
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void GameCFGWidget::mapgenChanged(MapGenerator m)
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{
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    emit paramChanged("MAPGEN", QStringList(QString::number(m)));
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}
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void GameCFGWidget::maze_sizeChanged(int s)
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{
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    emit paramChanged("MAZE_SIZE", QStringList(QString::number(s)));
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}
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void GameCFGWidget::resendSchemeData()
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{
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    schemeChanged(GameSchemes->currentIndex());
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}