hedgewars/uGears.pas
author unc0rr
Tue, 19 Jun 2012 00:40:52 +0400
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGears;
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(*
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 * This unit defines the behavior of gears.
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 *
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 * Gears are "things"/"objects" that may be visible to the player or not,
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 * but always have an effect on the course of the game.
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 *
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 * E.g.: weapons, hedgehogs, etc.
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 *
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 * Note: The visual appearance of gears is defined in the unit "uGearsRender".
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 *
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 * Note: Gears that do not have an effect on the game but are just visual
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 *       effects are called "Visual Gears" and defined in the respective unit!
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 *)
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interface
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uses SDLh, uConsts, uFloat, uTypes;
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procedure initModule;
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procedure freeModule;
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function  SpawnCustomCrateAt(x, y: LongInt; crate: TCrateType; content: Longword ): PGear;
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function  SpawnFakeCrateAt(x, y: LongInt; crate: TCrateType; explode: boolean; poison: boolean ): PGear;
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function  GetAmmo(Hedgehog: PHedgehog): TAmmoType;
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function  GetUtility(Hedgehog: PHedgehog): TAmmoType;
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procedure HideHog(HH: PHedgehog);
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procedure RestoreHog(HH: PHedgehog);
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procedure ProcessGears;
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procedure EndTurnCleanup;
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procedure SetAllToActive;
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procedure SetAllHHToActive;
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procedure DrawGears;
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procedure FreeGearsList;
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procedure AddMiscGears;
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procedure AssignHHCoords;
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function  GearByUID(uid : Longword) : PGear;
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procedure doStepDrowningGear(Gear: PGear);
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implementation
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uses uStore, uSound, uTeams, uRandom, uCollisions, uIO, uLandGraphics,
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    uLocale, uAI, uAmmos, uStats, uVisualGears, uScript, GLunit, uMobile, uVariables,
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    uCommands, uUtils, uTextures, uRenderUtils, uGearsRender, uCaptions, uDebug, uLandTexture,
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    uGearsHedgehog, uGearsUtils, uGearsList;
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var skipFlag: boolean;
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procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt); forward;
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//procedure AmmoFlameWork(Ammo: PGear); forward;
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function  GearsNear(X, Y: hwFloat; Kind: TGearType; r: LongInt): TPGearArray; forward;
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procedure SpawnBoxOfSmth; forward;
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procedure ShotgunShot(Gear: PGear); forward;
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procedure doStepCase(Gear: PGear); forward;
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var delay: LongWord;
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    delay2: LongWord;
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    step: (stDelay, stChDmg, stSweep, stTurnReact,
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    stAfterDelay, stChWin, stWater, stChWin2, stHealth,
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    stSpawn, stNTurn);
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    upd: Longword;
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    //SDMusic: shortstring;
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// For better maintainability the step handlers of gears are stored in
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// separate files.
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// Note: step handlers of gears that are hedgehogs are in a different file
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//       than the handlers for all other gears.
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{$INCLUDE "GSHandlers.inc"}
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function CheckNoDamage: boolean; // returns TRUE in case of no damaged hhs
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var Gear: PGear;
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    dmg: LongInt;
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begin
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CheckNoDamage:= true;
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Gear:= GearsList;
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while Gear <> nil do
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    begin
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    if (Gear^.Kind = gtHedgehog) and (((GameFlags and gfInfAttack) = 0) or ((Gear^.dX.QWordValue < _0_000004.QWordValue)
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    and (Gear^.dY.QWordValue < _0_000004.QWordValue))) then
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        begin
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        if (not isInMultiShoot) then
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            inc(Gear^.Damage, Gear^.Karma);
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        if (Gear^.Damage <> 0) and (not Gear^.Invulnerable) then
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            begin
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            CheckNoDamage:= false;
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            dmg:= Gear^.Damage;
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            if Gear^.Health < dmg then
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                begin
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                Gear^.Active:= true;
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                Gear^.Health:= 0
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                end
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            else
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                dec(Gear^.Health, dmg);
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            if (Gear^.Hedgehog^.Team = CurrentTeam) and (Gear^.Damage <> Gear^.Karma)
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            and (not Gear^.Hedgehog^.King) and (Gear^.Hedgehog^.Effects[hePoisoned] = 0) and (not SuddenDeathDmg) then
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                Gear^.State:= Gear^.State or gstLoser;
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            spawnHealthTagForHH(Gear, dmg);
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            RenderHealth(Gear^.Hedgehog^);
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            RecountTeamHealth(Gear^.Hedgehog^.Team);
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            end;
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        if (not isInMultiShoot) then
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            Gear^.Karma:= 0;
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        Gear^.Damage:= 0
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        end;
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    Gear:= Gear^.NextGear
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    end;
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end;
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procedure HealthMachine;
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var Gear: PGear;
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    team: PTeam;
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    i: LongWord;
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    flag: Boolean;
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    tmp: LongWord;
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begin
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    Gear:= GearsList;
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    while Gear <> nil do
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    begin
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        if Gear^.Kind = gtHedgehog then
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            begin
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            tmp:= 0;
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            if Gear^.Hedgehog^.Effects[hePoisoned] <> 0 then
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                begin
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1429c303858d Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
nemo
parents: 3894
diff changeset
   148
                inc(tmp, ModifyDamage(5, Gear));
6580
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lovelacer
parents: 6543
diff changeset
   149
                if (GameFlags and gfResetHealth) <> 0 then
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lovelacer
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diff changeset
   150
                    dec(Gear^.Hedgehog^.InitialHealth)  // does not need a minimum check since <= 1 basically disables it
4111
ceb58fa4cfcb Make health machine effects impact health reset
nemo
parents: 4101
diff changeset
   151
                end;
4153
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4148
diff changeset
   152
            if (TotalRounds > cSuddenDTurns - 1) then
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4148
diff changeset
   153
                begin
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4148
diff changeset
   154
                inc(tmp, cHealthDecrease);
6580
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lovelacer
parents: 6543
diff changeset
   155
                if (GameFlags and gfResetHealth) <> 0 then
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lovelacer
parents: 6543
diff changeset
   156
                    dec(Gear^.Hedgehog^.InitialHealth, cHealthDecrease)
4153
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4148
diff changeset
   157
                end;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4359
diff changeset
   158
            if Gear^.Hedgehog^.King then
3109
06c089cb739c Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
nemo
parents: 3107
diff changeset
   159
                begin
06c089cb739c Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
nemo
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   160
                flag:= false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4359
diff changeset
   161
                team:= Gear^.Hedgehog^.Team;
3109
06c089cb739c Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
nemo
parents: 3107
diff changeset
   162
                for i:= 0 to Pred(team^.HedgehogsNumber) do
6580
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lovelacer
parents: 6543
diff changeset
   163
                    if (team^.Hedgehogs[i].Gear <> nil) and (not team^.Hedgehogs[i].King)
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lovelacer
parents: 6543
diff changeset
   164
                    and (team^.Hedgehogs[i].Gear^.Health > team^.Hedgehogs[i].Gear^.Damage) then
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lovelacer
parents: 6543
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   165
                        flag:= true;
4111
ceb58fa4cfcb Make health machine effects impact health reset
nemo
parents: 4101
diff changeset
   166
                if not flag then
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nemo
parents: 4101
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   167
                    begin
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nemo
parents: 4101
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   168
                    inc(tmp, 5);
6580
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lovelacer
parents: 6543
diff changeset
   169
                    if (GameFlags and gfResetHealth) <> 0 then
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lovelacer
parents: 6543
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   170
                        dec(Gear^.Hedgehog^.InitialHealth, 5)
4111
ceb58fa4cfcb Make health machine effects impact health reset
nemo
parents: 4101
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   171
                    end
3109
06c089cb739c Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
nemo
parents: 3107
diff changeset
   172
                end;
3845
90034acb2e43 Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
nemo
parents: 3836
diff changeset
   173
            if tmp > 0 then 
90034acb2e43 Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
nemo
parents: 3836
diff changeset
   174
                begin
90034acb2e43 Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
nemo
parents: 3836
diff changeset
   175
                inc(Gear^.Damage, min(tmp, max(0,Gear^.Health - 1 - Gear^.Damage)));
90034acb2e43 Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
nemo
parents: 3836
diff changeset
   176
                HHHurt(Gear^.Hedgehog, dsPoison);
90034acb2e43 Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
nemo
parents: 3836
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   177
                end
3682
45b416c5b976 Engine:
smaxx
parents: 3672
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   178
            end;
1054
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unc0rr
parents: 1049
diff changeset
   179
3682
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smaxx
parents: 3672
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   180
        Gear:= Gear^.NextGear
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smaxx
parents: 3672
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   181
    end;
1054
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unc0rr
parents: 1049
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   182
end;
80225c6af656 - Prepare for sudden death implementation
unc0rr
parents: 1049
diff changeset
   183
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
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   184
procedure ProcessGears;
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unc0rr
parents: 1
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   185
var Gear, t: PGear;
4207
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
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   186
    i, AliveCount: LongInt;
3331
8e05feb871c3 Engine:
smxx
parents: 3322
diff changeset
   187
    s: shortstring;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   188
begin
868
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 867
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   189
PrvInactive:= AllInactive;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   190
AllInactive:= true;
1495
2b2b89bdb5f3 More verbose gear delete debuglog message
unc0rr
parents: 1435
diff changeset
   191
2940
c02119eee12a Engine:
smxx
parents: 2938
diff changeset
   192
if (StepSoundTimer > 0) and (StepSoundChannel < 0) then
2948
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unc0rr
parents: 2947
diff changeset
   193
    StepSoundChannel:= LoopSound(sndSteps)
2940
c02119eee12a Engine:
smxx
parents: 2938
diff changeset
   194
else if (StepSoundTimer = 0) and (StepSoundChannel > -1) then
2948
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unc0rr
parents: 2947
diff changeset
   195
    begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   196
    StopSoundChan(StepSoundChannel);
2993
d83edb74e92d Remove animation on jumping/resuming walk, only leave it in on weapon switch
nemo
parents: 2991
diff changeset
   197
    StepSoundChannel:= -1
2948
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unc0rr
parents: 2947
diff changeset
   198
    end;
2940
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smxx
parents: 2938
diff changeset
   199
c02119eee12a Engine:
smxx
parents: 2938
diff changeset
   200
if StepSoundTimer > 0 then
2948
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unc0rr
parents: 2947
diff changeset
   201
    dec(StepSoundTimer, 1);
2940
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smxx
parents: 2938
diff changeset
   202
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   203
t:= GearsList;
1054
80225c6af656 - Prepare for sudden death implementation
unc0rr
parents: 1049
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   204
while t <> nil do
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unc0rr
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   205
    begin
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unc0rr
parents: 2947
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   206
    Gear:= t;
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unc0rr
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   207
    t:= Gear^.NextGear;
3123
b0a02930a1dc Engine:
smxx
parents: 3121
diff changeset
   208
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unc0rr
parents: 2947
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   209
    if Gear^.Active then
2204
526f8165acce Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents: 2186
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   210
        begin
526f8165acce Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents: 2186
diff changeset
   211
        if Gear^.RenderTimer and (Gear^.Timer > 500) and ((Gear^.Timer mod 1000) = 0) then
526f8165acce Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents: 2186
diff changeset
   212
            begin
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6299
diff changeset
   213
            FreeTexture(Gear^.Tex);
2619
bc2786a00fb8 fix wrong ttf blending in ppc
koda
parents: 2611
diff changeset
   214
            Gear^.Tex:= RenderStringTex(inttostr(Gear^.Timer div 1000), cWhiteColor, fntSmall);
2204
526f8165acce Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents: 2186
diff changeset
   215
            end;
526f8165acce Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents: 2186
diff changeset
   216
        Gear^.doStep(Gear);
3848
32ceb775906b Engine:
smaxx
parents: 3845
diff changeset
   217
        // might be useful later
4492
e5554b06b68f standardise name
nemo
parents: 4482
diff changeset
   218
        //ScriptCall('onGearStep', Gear^.uid);
2204
526f8165acce Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents: 2186
diff changeset
   219
        end
2948
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unc0rr
parents: 2947
diff changeset
   220
    end;
89
f9db56409a86 - Fix various bugs
unc0rr
parents: 83
diff changeset
   221
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   222
if AllInactive then
1343
7a47a80b20ad Fix water rising too fast
unc0rr
parents: 1298
diff changeset
   223
case step of
6580
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lovelacer
parents: 6543
diff changeset
   224
    stDelay:
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lovelacer
parents: 6543
diff changeset
   225
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   226
        if delay = 0 then
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unc0rr
parents: 2947
diff changeset
   227
            delay:= cInactDelay
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   228
        else
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unc0rr
parents: 2947
diff changeset
   229
            dec(delay);
614
0e04504bc140 - Fix some warnings
unc0rr
parents: 604
diff changeset
   230
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   231
        if delay = 0 then
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unc0rr
parents: 2947
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   232
            inc(step)
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unc0rr
parents: 2947
diff changeset
   233
        end;
6580
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lovelacer
parents: 6543
diff changeset
   234
        
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   235
    stChDmg:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   236
    if CheckNoDamage then
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lovelacer
parents: 6543
diff changeset
   237
        inc(step)
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lovelacer
parents: 6543
diff changeset
   238
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   239
        step:= stDelay;
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lovelacer
parents: 6543
diff changeset
   240
        
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   241
    stSweep:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   242
    if SweepDirty then
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lovelacer
parents: 6543
diff changeset
   243
        begin
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lovelacer
parents: 6543
diff changeset
   244
        SetAllToActive;
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lovelacer
parents: 6543
diff changeset
   245
        step:= stChDmg
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lovelacer
parents: 6543
diff changeset
   246
        end
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lovelacer
parents: 6543
diff changeset
   247
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   248
        inc(step);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   249
        
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   250
    stTurnReact:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   251
        begin
2948
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unc0rr
parents: 2947
diff changeset
   252
        if (not bBetweenTurns) and (not isInMultiShoot) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   253
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   254
            uStats.TurnReaction;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   255
            inc(step)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   256
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   257
        else
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   258
            inc(step, 2);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   259
        end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   260
        
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   261
    stAfterDelay:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   262
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   263
        if delay = 0 then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   264
            delay:= cInactDelay
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   265
        else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   266
            dec(delay);
815
82ff416301bd Use sounds 'stupid' and 'missed'
unc0rr
parents: 814
diff changeset
   267
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   268
        if delay = 0 then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   269
            inc(step)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   270
            end;
6580
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lovelacer
parents: 6543
diff changeset
   271
    stChWin:
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lovelacer
parents: 6543
diff changeset
   272
        begin
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lovelacer
parents: 6543
diff changeset
   273
        CheckForWin;
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lovelacer
parents: 6543
diff changeset
   274
        inc(step)
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lovelacer
parents: 6543
diff changeset
   275
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   276
    stWater:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   277
    if (not bBetweenTurns) and (not isInMultiShoot) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   278
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   279
        if TotalRounds = cSuddenDTurns + 1 then
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lovelacer
parents: 6543
diff changeset
   280
            bWaterRising:= true;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   281
        if bWaterRising and (cWaterRise > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   282
            AddGear(0, 0, gtWaterUp, 0, _0, _0, 0)^.Tag:= cWaterRise;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   283
        inc(step)
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lovelacer
parents: 6543
diff changeset
   284
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   285
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   286
        inc(step);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   287
    stChWin2:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   288
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   289
        CheckForWin;
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lovelacer
parents: 6543
diff changeset
   290
        inc(step)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   291
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   292
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   293
    stHealth:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   294
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   295
        if (cWaterRise <> 0) or (cHealthDecrease <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   296
             begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   297
            if (TotalRounds = cSuddenDTurns) and (not SuddenDeath) and (not isInMultiShoot) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   298
                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   299
                SuddenDeath:= true;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   300
                if cHealthDecrease <> 0 then
4215
36632d5b8492 inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents: 4210
diff changeset
   301
                    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   302
                    SuddenDeathDmg:= true;
5558
49cfd05ccb83 new SD flakes from mikade and a flash when sudden death starts
Henek
parents: 5556
diff changeset
   303
                        
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   304
                    // flash
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   305
                    ScreenFade:= sfFromWhite;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   306
                    ScreenFadeValue:= sfMax;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   307
                    ScreenFadeSpeed:= 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   308
                    
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   309
                    ChangeToSDClouds;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   310
                    ChangeToSDFlakes;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   311
                    glClearColor(SDSkyColor.r * (SDTint/255) / 255, SDSkyColor.g * (SDTint/255) / 255, SDSkyColor.b * (SDTint/255) / 255, 0.99);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   312
                    Ammoz[amTardis].SkipTurns:= 9999;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   313
                    Ammoz[amTardis].Probability:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   314
                    end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   315
                AddCaption(trmsg[sidSuddenDeath], cWhiteColor, capgrpGameState);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   316
                playSound(sndSuddenDeath);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   317
                StopMusic //No SDMusic for now
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 7010
diff changeset
   318
                    //ChangeMusic(SDMusic)
4215
36632d5b8492 inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents: 4210
diff changeset
   319
                    end
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6380
diff changeset
   320
                else if (TotalRounds < cSuddenDTurns) and (not isInMultiShoot) then
4215
36632d5b8492 inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents: 4210
diff changeset
   321
                    begin
36632d5b8492 inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents: 4210
diff changeset
   322
                    i:= cSuddenDTurns - TotalRounds;
36632d5b8492 inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents: 4210
diff changeset
   323
                    s:= inttostr(i);
36632d5b8492 inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents: 4210
diff changeset
   324
                    if i = 1 then
36632d5b8492 inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents: 4210
diff changeset
   325
                        AddCaption(trmsg[sidRoundSD], cWhiteColor, capgrpGameState)
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6380
diff changeset
   326
                    else if (i = 2) or ((i > 0) and ((i mod 50 = 0) or ((i <= 25) and (i mod 5 = 0)))) then
4215
36632d5b8492 inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents: 4210
diff changeset
   327
                        AddCaption(Format(trmsg[sidRoundsSD], s), cWhiteColor, capgrpGameState);
36632d5b8492 inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents: 4210
diff changeset
   328
                    end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   329
                end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   330
            if bBetweenTurns
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   331
            or isInMultiShoot
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   332
            or (TotalRounds = -1) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   333
                inc(step)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   334
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   335
                begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   336
                bBetweenTurns:= true;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   337
                HealthMachine;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   338
                step:= stChDmg
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   339
                end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   340
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   341
    stSpawn:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   342
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   343
        if not isInMultiShoot then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   344
            SpawnBoxOfSmth;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   345
        inc(step)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   346
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   347
    stNTurn:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   348
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   349
        if isInMultiShoot then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   350
            isInMultiShoot:= false
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   351
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   352
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   353
            // delayed till after 0.9.12
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   354
            // reset to default zoom
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   355
            //ZoomValue:= ZoomDefault;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   356
            with CurrentHedgehog^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   357
                if (Gear <> nil)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   358
                and ((Gear^.State and gstAttacked) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   359
                and (MultiShootAttacks > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   360
                    OnUsedAmmo(CurrentHedgehog^);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3689
diff changeset
   361
3396
e5b3e5f2818e More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents: 3390
diff changeset
   362
                EndTurnCleanup;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2366
diff changeset
   363
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   364
                FreeActionsList; // could send -left, -right and similar commands, so should be called before /nextturn
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1295
diff changeset
   365
7181
0791c1f2734c Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
nemo
parents: 7174
diff changeset
   366
                ParseCommand('/nextturn', true);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   367
                SwitchHedgehog;
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1295
diff changeset
   368
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   369
                AfterSwitchHedgehog;
7181
0791c1f2734c Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
nemo
parents: 7174
diff changeset
   370
                bBetweenTurns:= false
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   371
                end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   372
            step:= Low(step)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   373
            end;
3949
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   374
    end
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   375
else if ((GameFlags and gfInfAttack) <> 0) then
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   376
    begin
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   377
    if delay2 = 0 then
5296
0bb518ad2da8 At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
nemo
parents: 5284
diff changeset
   378
        delay2:= cInactDelay * 50
3949
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   379
    else
3957
25b0a62e08de restore the delay between shots
nemo
parents: 3956
diff changeset
   380
        begin
3949
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   381
        dec(delay2);
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   382
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   383
        if ((delay2 mod cInactDelay) = 0) and (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   384
        and (not CurrentHedgehog^.Unplaced) then
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   385
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   386
            if (CurrentHedgehog^.Gear^.State and gstAttacked <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   387
            and (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0) then
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   388
                begin
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   389
                CurrentHedgehog^.Gear^.State:= CurrentHedgehog^.Gear^.State or gstHHChooseTarget;
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   390
                isCursorVisible := true
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   391
                end;
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6380
diff changeset
   392
            CurrentHedgehog^.Gear^.State:= CurrentHedgehog^.Gear^.State and (not gstAttacked);
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   393
            end;
3957
25b0a62e08de restore the delay between shots
nemo
parents: 3956
diff changeset
   394
        if delay2 = 0 then
25b0a62e08de restore the delay between shots
nemo
parents: 3956
diff changeset
   395
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   396
            if (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.Gear^.State and gstAttacked = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   397
            and (CurAmmoGear = nil) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   398
                SweepDirty;
3957
25b0a62e08de restore the delay between shots
nemo
parents: 3956
diff changeset
   399
            CheckNoDamage;
4207
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   400
            AliveCount:= 0; // shorter version of check for win to allow typical step activity to proceed
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   401
            for i:= 0 to Pred(ClansCount) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   402
                if ClansArray[i]^.ClanHealth > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   403
                    inc(AliveCount);
4207
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   404
            if (AliveCount <= 1) and ((GameFlags and gfOneClanMode) = 0) then
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   405
                begin
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   406
                step:= stChDmg;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   407
                if TagTurnTimeLeft = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   408
                    TagTurnTimeLeft:= TurnTimeLeft;
4207
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   409
                TurnTimeLeft:= 0
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   410
                end
3957
25b0a62e08de restore the delay between shots
nemo
parents: 3956
diff changeset
   411
            end
3949
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   412
        end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   413
    end;
15
6200cca92480 - Minor code simplifying
unc0rr
parents: 14
diff changeset
   414
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   415
if TurnTimeLeft > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   416
    if CurrentHedgehog^.Gear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   417
        if ((CurrentHedgehog^.Gear^.State and gstAttacking) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   418
            and (not isInMultiShoot) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   419
                begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   420
                if (TurnTimeLeft = 5000)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   421
                and (cHedgehogTurnTime >= 10000)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   422
                and (not PlacingHogs)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   423
                and (CurrentHedgehog^.Gear <> nil)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   424
                and ((CurrentHedgehog^.Gear^.State and gstAttacked) = 0) then
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   425
                    PlaySoundV(sndHurry, CurrentTeam^.voicepack);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   426
            if ReadyTimeLeft > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   427
                begin
6596
4c06ea12de1c Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
nemo
parents: 6580
diff changeset
   428
                if (ReadyTimeLeft = 2000) and (LastVoice.snd = sndNone) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   429
                    AddVoice(sndComeonthen, CurrentTeam^.voicepack);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   430
                dec(ReadyTimeLeft)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   431
                end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   432
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   433
                dec(TurnTimeLeft)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   434
            end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 307
diff changeset
   435
2621
956ff066f3a5 Fix desync when playing with AI via network, occuring in certain conditions
unc0rr
parents: 2619
diff changeset
   436
if skipFlag then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   437
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   438
    if TagTurnTimeLeft = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   439
        TagTurnTimeLeft:= TurnTimeLeft;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   440
    TurnTimeLeft:= 0;
3784
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3775
diff changeset
   441
    skipFlag:= false;
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3775
diff changeset
   442
    inc(CurrentHedgehog^.Team^.stats.TurnSkips);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   443
    end;
2621
956ff066f3a5 Fix desync when playing with AI via network, occuring in certain conditions
unc0rr
parents: 2619
diff changeset
   444
2134
cde30c8539bb Fix a source of desync caused by player quit
unc0rr
parents: 2121
diff changeset
   445
if ((GameTicks and $FFFF) = $FFFF) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   446
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   447
    if (not CurrentTeam^.ExtDriven) then
5810
552371cc69cc Fix loading from save desync
unc0rr
parents: 5806
diff changeset
   448
        begin
7068
b1b7eb9c8cc9 Get rid of cripple SendIPCc
unc0rr
parents: 7061
diff changeset
   449
        SendIPC(_S'#');
5810
552371cc69cc Fix loading from save desync
unc0rr
parents: 5806
diff changeset
   450
        AddFileLog('hiTicks increment message sent')
552371cc69cc Fix loading from save desync
unc0rr
parents: 5806
diff changeset
   451
        end;
2134
cde30c8539bb Fix a source of desync caused by player quit
unc0rr
parents: 2121
diff changeset
   452
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   453
    if (not CurrentTeam^.ExtDriven) or CurrentTeam^.hasGone then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   454
        inc(hiTicks) // we do not recieve a message for this
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   455
    end;
656
6d6d9d7b1054 Fix network game bug caused by recent protocol changes
unc0rr
parents: 651
diff changeset
   456
4417
6bf00d99fc47 move this call to where the game tick is actually incremented
nemo
parents: 4406
diff changeset
   457
ScriptCall('onGameTick');
7135
4d863aadd0b2 Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
nemo
parents: 7068
diff changeset
   458
if GameTicks mod 20 = 0 then ScriptCall('onGameTick20');
515
270f10276d2e - Remove deprecated code
unc0rr
parents: 511
diff changeset
   459
inc(GameTicks)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   460
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   461
3396
e5b3e5f2818e More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents: 3390
diff changeset
   462
//Purpose, to reset all transient attributes toggled by a utility and clean up various gears and effects at end of turn
1854
6e05013899b2 laser beam by nemo reworked a bit by me
unc0rr
parents: 1849
diff changeset
   463
//If any of these are set as permanent toggles in the frontend, that needs to be checked and skipped here.
3396
e5b3e5f2818e More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents: 3390
diff changeset
   464
procedure EndTurnCleanup;
1865
ebc6dfca60d4 - nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents: 1863
diff changeset
   465
var  i: LongInt;
3480
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   466
     t: PGear;
1849
2a989e5abda6 4 utilities by nemo
unc0rr
parents: 1797
diff changeset
   467
begin
2221
koda
parents: 2217
diff changeset
   468
    SpeechText:= ''; // in case it has not been consumed
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   469
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   470
    if (GameFlags and gfLowGravity) = 0 then
4623
fa24dac6c473 apply cGravityf when changing cGravity
nemo
parents: 4621
diff changeset
   471
        begin
5872
454f246fe4c5 uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
nemo
parents: 5871
diff changeset
   472
        cGravity:= cMaxWindSpeed * 2;
4623
fa24dac6c473 apply cGravityf when changing cGravity
nemo
parents: 4621
diff changeset
   473
        cGravityf:= 0.00025 * 2
fa24dac6c473 apply cGravityf when changing cGravity
nemo
parents: 4621
diff changeset
   474
        end;
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   475
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   476
    if (GameFlags and gfVampiric) = 0 then
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   477
        cVampiric:= false;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   478
1849
2a989e5abda6 4 utilities by nemo
unc0rr
parents: 1797
diff changeset
   479
    cDamageModifier:= _1;
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   480
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   481
    if (GameFlags and gfLaserSight) = 0 then
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   482
        cLaserSighting:= false;
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   483
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   484
    if (GameFlags and gfArtillery) = 0 then
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   485
        cArtillery:= false;
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   486
    // have to sweep *all* current team hedgehogs since it is theoretically possible if you have enough invulnerabilities and switch turns to make your entire team invulnerable
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   487
    if (CurrentTeam <> nil) then
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   488
        with CurrentTeam^ do
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   489
            for i:= 0 to cMaxHHIndex do
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   490
                with Hedgehogs[i] do
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   491
                    begin
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
   492
(*
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   493
                    if (SpeechGear <> nil) then
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   494
                        begin
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   495
                        DeleteVisualGear(SpeechGear);  // remove to restore persisting beyond end of turn. Tiy says was too much of a gameplay issue
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   496
                        SpeechGear:= nil
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   497
                        end;
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
   498
*)
2045
b0588498bc3a - Fix network (my crappy fault, triggered by nemo's patch)
unc0rr
parents: 2042
diff changeset
   499
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   500
                    if (Gear <> nil) then
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   501
                        begin
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   502
                        if (GameFlags and gfInvulnerable) = 0 then
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   503
                            Gear^.Invulnerable:= false;
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   504
                        end;
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   505
                    end;
3480
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   506
    t:= GearsList;
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   507
    while t <> nil do
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   508
        begin
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   509
        t^.PortalCounter:= 0;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4370
diff changeset
   510
        if ((GameFlags and gfResetHealth) <> 0) and (t^.Kind = gtHedgehog) and (t^.Health < t^.Hedgehog^.InitialHealth) then
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   511
            begin
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4370
diff changeset
   512
            t^.Health:= t^.Hedgehog^.InitialHealth;
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4370
diff changeset
   513
            RenderHealth(t^.Hedgehog^);
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   514
            end;
3480
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   515
        t:= t^.NextGear
3946
41e06b74c991 Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
nemo
parents: 3908
diff changeset
   516
        end;
41e06b74c991 Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
nemo
parents: 3908
diff changeset
   517
   
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6380
diff changeset
   518
    if ((GameFlags and gfResetWeps) <> 0) and (not PlacingHogs) then
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   519
        ResetWeapons;
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   520
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   521
    if (GameFlags and gfResetHealth) <> 0 then
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   522
        for i:= 0 to Pred(TeamsCount) do
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   523
            RecountTeamHealth(TeamsArray[i])
1849
2a989e5abda6 4 utilities by nemo
unc0rr
parents: 1797
diff changeset
   524
end;
2045
b0588498bc3a - Fix network (my crappy fault, triggered by nemo's patch)
unc0rr
parents: 2042
diff changeset
   525
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   526
procedure SetAllToActive;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   527
var t: PGear;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   528
begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   529
AllInactive:= false;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   530
t:= GearsList;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 307
diff changeset
   531
while t <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   532
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   533
    t^.Active:= true;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   534
    t:= t^.NextGear
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   535
    end
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   536
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   537
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   538
procedure SetAllHHToActive;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   539
var t: PGear;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   540
begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   541
AllInactive:= false;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   542
t:= GearsList;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 307
diff changeset
   543
while t <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   544
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   545
    if (t^.Kind = gtHedgehog) or (t^.Kind = gtExplosives) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   546
        t^.Active:= true;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   547
    t:= t^.NextGear
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   548
    end
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   549
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   550
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   551
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   552
procedure DrawGears;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   553
var Gear: PGear;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   554
    x, y: LongInt;
2802
28cd5b87bce9 Engine:
smxx
parents: 2801
diff changeset
   555
begin
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   556
Gear:= GearsList;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   557
while Gear <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   558
    begin
5348
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   559
    if Gear^.State and gstInvisible = 0 then
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   560
        begin
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   561
        x:= hwRound(Gear^.X) + WorldDx;
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   562
        y:= hwRound(Gear^.Y) + WorldDy;
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   563
        RenderGear(Gear, x, y);
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   564
        end;
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   565
    Gear:= Gear^.NextGear
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   566
    end;
2802
28cd5b87bce9 Engine:
smxx
parents: 2801
diff changeset
   567
end;
28cd5b87bce9 Engine:
smxx
parents: 2801
diff changeset
   568
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   569
procedure FreeGearsList;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   570
var t, tt: PGear;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   571
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   572
    tt:= GearsList;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   573
    GearsList:= nil;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   574
    while tt <> nil do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   575
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   576
        t:= tt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   577
        tt:= tt^.NextGear;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   578
        Dispose(t)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   579
    end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   580
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   581
10
edf56dca1587 - Mine weapon
unc0rr
parents: 9
diff changeset
   582
procedure AddMiscGears;
5179
8d64dcb566ea Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
unc0rr
parents: 5139
diff changeset
   583
var i: Longword;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   584
    Gear: PGear;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   585
begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 495
diff changeset
   586
AddGear(0, 0, gtATStartGame, 0, _0, _0, 2000);
1435
d4b32ee3caa6 Fix using freed memory (could be the cause of queue error problem and other bugs)
unc0rr
parents: 1434
diff changeset
   587
4830
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   588
i:= 0;
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   589
Gear:= PGear(1);
4834
3763a386a427 Oops, I should test more
unc0rr
parents: 4833
diff changeset
   590
while (i < cLandMines) {and (Gear <> nil)} do // disable this check until better solution found
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   591
    begin
4148
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   592
    Gear:= AddGear(0, 0, gtMine, 0, _0, _0, 0);
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   593
    FindPlace(Gear, false, 0, LAND_WIDTH);
4830
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   594
    inc(i)
4148
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   595
    end;
4830
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   596
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   597
i:= 0;
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   598
Gear:= PGear(1);
4833
204d26924532 Doesn't work as expected
unc0rr
parents: 4830
diff changeset
   599
while (i < cExplosives){ and (Gear <> nil)} do
4148
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   600
    begin
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   601
    Gear:= AddGear(0, 0, gtExplosives, 0, _0, _0, 0);
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   602
    FindPlace(Gear, false, 0, LAND_WIDTH);
4830
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   603
    inc(i)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   604
    end;
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   605
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   606
if (GameFlags and gfLowGravity) <> 0 then
4623
fa24dac6c473 apply cGravityf when changing cGravity
nemo
parents: 4621
diff changeset
   607
    begin
3355
dc9e61e67484 cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
palewolf
parents: 3350
diff changeset
   608
    cGravity:= cMaxWindSpeed;
4623
fa24dac6c473 apply cGravityf when changing cGravity
nemo
parents: 4621
diff changeset
   609
    cGravityf:= 0.00025
fa24dac6c473 apply cGravityf when changing cGravity
nemo
parents: 4621
diff changeset
   610
    end;
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   611
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   612
if (GameFlags and gfVampiric) <> 0 then
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   613
    cVampiric:= true;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   614
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   615
Gear:= GearsList;
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   616
if (GameFlags and gfInvulnerable) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   617
    while Gear <> nil do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   618
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   619
        Gear^.Invulnerable:= true;  // this is only checked on hogs right now, so no need for gear type check
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   620
        Gear:= Gear^.NextGear
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   621
        end;
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   622
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   623
if (GameFlags and gfLaserSight) <> 0 then
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   624
    cLaserSighting:= true;
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   625
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   626
if (GameFlags and gfArtillery) <> 0 then
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   627
    cArtillery:= true;
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   628
5015
koda
parents: 5013
diff changeset
   629
if not hasBorder and ((Theme = 'Snow') or (Theme = 'Christmas')) then
4621
1d45bf63f25c more snow
nemo
parents: 4617
diff changeset
   630
    for i:= 0 to Pred(vobCount*2) do
4809
9c7d5f802618 rearrange quality flags a little, disable snow rendering on rqLowRes
koda
parents: 4808
diff changeset
   631
        AddGear(GetRandom(LAND_WIDTH+1024)-512, LAND_HEIGHT - GetRandom(LAND_HEIGHT div 2), gtFlake, 0, _0, _0, 0);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   632
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   633
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   634
506
0889d833d47e - A good implementation of shotgun
unc0rr
parents: 505
diff changeset
   635
procedure ShotgunShot(Gear: PGear);
0889d833d47e - A good implementation of shotgun
unc0rr
parents: 505
diff changeset
   636
var t: PGear;
5586
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   637
    dmg, r, dist: LongInt;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   638
    dx, dy: hwFloat;
506
0889d833d47e - A good implementation of shotgun
unc0rr
parents: 505
diff changeset
   639
begin
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 506
diff changeset
   640
Gear^.Radius:= cShotgunRadius;
506
0889d833d47e - A good implementation of shotgun
unc0rr
parents: 505
diff changeset
   641
t:= GearsList;
0889d833d47e - A good implementation of shotgun
unc0rr
parents: 505
diff changeset
   642
while t <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   643
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   644
    case t^.Kind of
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   645
        gtHedgehog,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   646
            gtMine,
3710
411f5c2b5292 Engine:
smaxx
parents: 3697
diff changeset
   647
            gtSMine,
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   648
            gtCase,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   649
            gtTarget,
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
   650
            gtExplosives,
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
   651
            gtStructure: begin
5586
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   652
//addFileLog('ShotgunShot radius: ' + inttostr(Gear^.Radius) + ', t^.Radius = ' + inttostr(t^.Radius) + ', distance = ' + inttostr(dist) + ', dmg = ' + inttostr(dmg));
5590
nemo
parents: 5588
diff changeset
   653
                    dmg:= 0;
5586
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   654
                    r:= Gear^.Radius + t^.Radius;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   655
                    dx:= Gear^.X-t^.X;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   656
                    dx.isNegative:= false;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   657
                    dy:= Gear^.Y-t^.Y;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   658
                    dy.isNegative:= false;
5590
nemo
parents: 5588
diff changeset
   659
                    if r-hwRound(dx+dy) > 0 then
5586
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   660
                        begin
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   661
                        dist:= hwRound(Distance(dx, dy));
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   662
                        dmg:= ModifyDamage(min(r - dist, 25), t);
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   663
                        end;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   664
                    if dmg > 0 then
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   665
                        begin
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   666
                        if (not t^.Invulnerable) then
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   667
                            ApplyDamage(t, Gear^.Hedgehog, dmg, dsBullet)
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   668
                        else
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   669
                            Gear^.State:= Gear^.State or gstWinner;
867
dc7901b1120e - Use more sounds
unc0rr
parents: 865
diff changeset
   670
5586
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   671
                        DeleteCI(t);
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   672
                        t^.dX:= t^.dX + Gear^.dX * dmg * _0_01 + SignAs(cHHKick, Gear^.dX);
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   673
                        t^.dY:= t^.dY + Gear^.dY * dmg * _0_01;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   674
                        t^.State:= t^.State or gstMoving;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   675
                        t^.Active:= true;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   676
                        FollowGear:= t
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   677
                        end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   678
                    end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   679
            gtGrave: begin
5590
nemo
parents: 5588
diff changeset
   680
                    dmg:= 0;
5586
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   681
                    r:= Gear^.Radius + t^.Radius;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   682
                    dx:= Gear^.X-t^.X;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   683
                    dx.isNegative:= false;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   684
                    dy:= Gear^.Y-t^.Y;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   685
                    dy.isNegative:= false;
5590
nemo
parents: 5588
diff changeset
   686
                    if r-hwRound(dx+dy) > 0 then
5586
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   687
                        begin
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   688
                        dist:= hwRound(Distance(dx, dy));
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   689
                        dmg:= ModifyDamage(min(r - dist, 25), t);
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   690
                        end;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   691
                    if dmg > 0 then
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   692
                        begin
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   693
                        t^.dY:= - _0_1;
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   694
                        t^.Active:= true
3bb02b92df7d Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents: 5584
diff changeset
   695
                        end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   696
                    end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   697
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   698
    t:= t^.NextGear
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   699
    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   700
if (GameFlags and gfSolidLand) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   701
    DrawExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), cShotgunRadius)
506
0889d833d47e - A good implementation of shotgun
unc0rr
parents: 505
diff changeset
   702
end;
0889d833d47e - A good implementation of shotgun
unc0rr
parents: 505
diff changeset
   703
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   704
procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt);
53
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   705
var t: PGearArray;
2424
b52344de23ae In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo
parents: 2407
diff changeset
   706
    Gear: PGear;
2726
a84fc5113d01 Update translation files, add "King Mode"
nemo
parents: 2716
diff changeset
   707
    i, tmpDmg: LongInt;
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4313
diff changeset
   708
    VGear: PVisualGear;
38
c1ec4b15d70e Better Desert Eagle and Shotgun
unc0rr
parents: 37
diff changeset
   709
begin
53
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   710
t:= CheckGearsCollision(Ammo);
3098
e5a1bc4e56fd Specifically check for current hedgehog being on rope, the tricky bastard.
nemo
parents: 3097
diff changeset
   711
// Just to avoid hogs on rope dodging fire.
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   712
if (CurAmmoGear <> nil) and ((CurAmmoGear^.Kind = gtRope) or (CurAmmoGear^.Kind = gtJetpack) or (CurAmmoGear^.Kind = gtBirdy))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   713
and (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.Gear^.CollisionIndex = -1)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   714
and (sqr(hwRound(Ammo^.X) - hwRound(CurrentHedgehog^.Gear^.X)) + sqr(hwRound(Ammo^.Y) - hwRound(CurrentHedgehog^.Gear^.Y)) <= sqr(cHHRadius + Ammo^.Radius)) then
3098
e5a1bc4e56fd Specifically check for current hedgehog being on rope, the tricky bastard.
nemo
parents: 3097
diff changeset
   715
    begin
e5a1bc4e56fd Specifically check for current hedgehog being on rope, the tricky bastard.
nemo
parents: 3097
diff changeset
   716
    t^.ar[t^.Count]:= CurrentHedgehog^.Gear;
e5a1bc4e56fd Specifically check for current hedgehog being on rope, the tricky bastard.
nemo
parents: 3097
diff changeset
   717
    inc(t^.Count)
4182
5240a84df702 Fix rev dec8aafc6414 (not tested)
unc0rr
parents: 4168
diff changeset
   718
    end;
4165
dec8aafc6414 Fix hanging in air after whip or bat attack
unc0rr
parents: 4159
diff changeset
   719
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 307
diff changeset
   720
i:= t^.Count;
1506
a4ab75470ce1 - Some reformatting
unc0rr
parents: 1505
diff changeset
   721
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   722
if (Ammo^.Kind = gtFlame) and (i > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   723
    Ammo^.Health:= 0;
53
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   724
while i > 0 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   725
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   726
    dec(i);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   727
    Gear:= t^.ar[i];
2726
a84fc5113d01 Update translation files, add "King Mode"
nemo
parents: 2716
diff changeset
   728
    tmpDmg:= ModifyDamage(Damage, Gear);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   729
    if (Gear^.State and gstNoDamage) = 0 then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   730
        begin
4824
efbc8f80acac Keep track of which hog's weapon does damage
unc0rr
parents: 4813
diff changeset
   731
4329
5e5fbe5337e1 Apply hit animation ONLY to bullets
Palewolf
parents: 4327
diff changeset
   732
        if (Ammo^.Kind = gtDEagleShot) or (Ammo^.Kind = gtSniperRifleShot) then 
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4492
diff changeset
   733
            begin
4329
5e5fbe5337e1 Apply hit animation ONLY to bullets
Palewolf
parents: 4327
diff changeset
   734
            VGear := AddVisualGear(hwround(Ammo^.X), hwround(Ammo^.Y), vgtBulletHit);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   735
            if VGear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   736
                VGear^.Angle := DxDy2Angle(-Ammo^.dX, Ammo^.dY);
4329
5e5fbe5337e1 Apply hit animation ONLY to bullets
Palewolf
parents: 4327
diff changeset
   737
            end;
4824
efbc8f80acac Keep track of which hog's weapon does damage
unc0rr
parents: 4813
diff changeset
   738
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   739
        if (Gear^.Kind = gtHedgehog) and (Ammo^.State and gsttmpFlag <> 0) and (Ammo^.Kind = gtShover) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   740
            Gear^.FlightTime:= 1;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3689
diff changeset
   741
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   742
        case Gear^.Kind of
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   743
            gtHedgehog,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   744
            gtMine,
3710
411f5c2b5292 Engine:
smaxx
parents: 3697
diff changeset
   745
            gtSMine,
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   746
            gtTarget,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   747
            gtCase,
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
   748
            gtExplosives,
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   749
            gtStructure:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   750
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   751
            if (Ammo^.Kind = gtDrill) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   752
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   753
                Ammo^.Timer:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   754
                exit;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   755
                end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   756
            if (not Gear^.Invulnerable) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   757
                ApplyDamage(Gear, Ammo^.Hedgehog, tmpDmg, dsShove)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   758
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   759
                Gear^.State:= Gear^.State or gstWinner;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   760
            if (Gear^.Kind = gtExplosives) and (Ammo^.Kind = gtBlowtorch) then 
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   761
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   762
                if (Ammo^.Hedgehog^.Gear <> nil) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   763
                    Ammo^.Hedgehog^.Gear^.State:= Ammo^.Hedgehog^.Gear^.State and (not gstNotKickable);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   764
                ApplyDamage(Gear, Ammo^.Hedgehog, tmpDmg * 100, dsUnknown); // crank up damage for explosives + blowtorch
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   765
                end;
867
dc7901b1120e - Use more sounds
unc0rr
parents: 865
diff changeset
   766
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   767
            DeleteCI(Gear);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   768
            if (Gear^.Kind = gtHedgehog) and Gear^.Hedgehog^.King then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   769
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   770
                Gear^.dX:= Ammo^.dX * Power * _0_005;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   771
                Gear^.dY:= Ammo^.dY * Power * _0_005
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   772
                end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   773
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   774
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   775
                Gear^.dX:= Ammo^.dX * Power * _0_01;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   776
                Gear^.dY:= Ammo^.dY * Power * _0_01
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   777
                end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   778
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   779
            Gear^.Active:= true;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   780
            Gear^.State:= Gear^.State or gstMoving;
2728
640916bedea7 Adjust king movement in ammoshove, give king a damage bonus
nemo
parents: 2726
diff changeset
   781
7154
56e329edf4b8 Improve TestWhip
unc0rr
parents: 7135
diff changeset
   782
            // move the gear upwards a bit to throw it over tiny obstacles at start
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   783
            if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   784
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   785
                if not (TestCollisionXwithXYShift(Gear, _0, -3, hwSign(Gear^.dX))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   786
                or (TestCollisionYwithGear(Gear, -1) <> 0)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   787
                    Gear^.Y:= Gear^.Y - _1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   788
                if not (TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   789
                or (TestCollisionYwithGear(Gear, -1) <> 0)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   790
                    Gear^.Y:= Gear^.Y - _1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   791
                if not (TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   792
                or (TestCollisionYwithGear(Gear, -1) <> 0)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   793
                    Gear^.Y:= Gear^.Y - _1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   794
                end;
867
dc7901b1120e - Use more sounds
unc0rr
parents: 865
diff changeset
   795
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   796
            if (Ammo^.Kind <> gtFlame) or ((Ammo^.State and gsttmpFlag) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   797
                FollowGear:= Gear
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   798
            end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   799
        end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   800
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   801
    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   802
if i <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   803
    SetAllToActive
38
c1ec4b15d70e Better Desert Eagle and Shotgun
unc0rr
parents: 37
diff changeset
   804
end;
c1ec4b15d70e Better Desert Eagle and Shotgun
unc0rr
parents: 37
diff changeset
   805
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   806
procedure AssignHHCoords;
955
474afaab0365 Fix forts mode to take in account clans, not teams
unc0rr
parents: 954
diff changeset
   807
var i, t, p, j: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   808
    ar: array[0..Pred(cMaxHHs)] of PHedgehog;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   809
    Count: Longword;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   810
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   811
if (GameFlags and gfPlaceHog) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   812
    PlacingHogs:= true;
4148
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   813
if (GameFlags and gfDivideTeams) <> 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   814
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   815
    t:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   816
    TryDo(ClansCount = 2, 'More or less than 2 clans on map in divided teams mode!', true);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   817
    for p:= 0 to 1 do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   818
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   819
        with ClansArray[p]^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   820
            for j:= 0 to Pred(TeamsNumber) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   821
                with Teams[j]^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   822
                    for i:= 0 to cMaxHHIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   823
                        with Hedgehogs[i] do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   824
                            if (Gear <> nil) and (Gear^.X.QWordValue = 0) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   825
                                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   826
                                if PlacingHogs then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   827
                                    Unplaced:= true
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   828
                                else
7174
80480d21e6ed Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
nemo
parents: 7165
diff changeset
   829
                                    FindPlace(Gear, false, t, t + LAND_WIDTH div 2, true);// could make Gear == nil;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   830
                                if Gear <> nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   831
                                    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   832
                                    Gear^.Pos:= GetRandom(49);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   833
                                    Gear^.dX.isNegative:= p = 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   834
                                    end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   835
                                end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   836
        t:= LAND_WIDTH div 2
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   837
        end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   838
    end else // mix hedgehogs
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   839
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   840
    Count:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   841
    for p:= 0 to Pred(TeamsCount) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   842
        with TeamsArray[p]^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   843
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   844
        for i:= 0 to cMaxHHIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   845
            with Hedgehogs[i] do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   846
                if (Gear <> nil) and (Gear^.X.QWordValue = 0) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   847
                    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   848
                    ar[Count]:= @Hedgehogs[i];
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   849
                    inc(Count)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   850
                    end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   851
        end;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   852
    // unC0Rr, while it is true user can watch value on map screen, IMO this (and check above) should be enforced in UI
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   853
    // - is there a good place to put values for the different widgets to check?  Right now they are kind of disconnected.
1965
340bfd438ca5 - Apply koda's patch
unc0rr
parents: 1964
diff changeset
   854
    //it would be nice if divide teams, forts mode and hh per map could all be checked by the team widget, or maybe disable start button
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   855
    TryDo(Count <= MaxHedgehogs, 'Too many hedgehogs for this map! (max # is ' + inttostr(MaxHedgehogs) + ')', true);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   856
    while (Count > 0) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   857
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   858
        i:= GetRandom(Count);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   859
        if PlacingHogs then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   860
            ar[i]^.Unplaced:= true
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   861
        else
7174
80480d21e6ed Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
nemo
parents: 7165
diff changeset
   862
            FindPlace(ar[i]^.Gear, false, 0, LAND_WIDTH, true);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   863
        if ar[i]^.Gear <> nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   864
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   865
            ar[i]^.Gear^.dX.isNegative:= hwRound(ar[i]^.Gear^.X) > LAND_WIDTH div 2;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   866
            ar[i]^.Gear^.Pos:= GetRandom(19)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   867
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   868
        ar[i]:= ar[Count - 1];
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   869
        dec(Count)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   870
        end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   871
    end
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   872
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   873
4024
1ffb84b3823d Resurrector: respect modified Gear position for resurrection range circle
Tobias Neumann <mail@tobias-neumann.eu>
parents: 4007
diff changeset
   874
function GearsNear(X, Y: hwFloat; Kind: TGearType; r: LongInt): TPGearArray;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
   875
var
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
   876
    t: PGear;
5556
5b8ca3955834 Some screwing around GearsNear code
unc0rr
parents: 5525
diff changeset
   877
    l: Longword;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
   878
begin
4830
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   879
    r:= r*r;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
   880
    GearsNear := nil;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
   881
    t := GearsList;
5556
5b8ca3955834 Some screwing around GearsNear code
unc0rr
parents: 5525
diff changeset
   882
    while t <> nil do 
5b8ca3955834 Some screwing around GearsNear code
unc0rr
parents: 5525
diff changeset
   883
        begin
5b8ca3955834 Some screwing around GearsNear code
unc0rr
parents: 5525
diff changeset
   884
        if (t^.Kind = Kind) 
5b8ca3955834 Some screwing around GearsNear code
unc0rr
parents: 5525
diff changeset
   885
            and ((X - t^.X)*(X - t^.X) + (Y - t^.Y)*(Y-t^.Y) < int2hwFloat(r)) then
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
   886
            begin
5556
5b8ca3955834 Some screwing around GearsNear code
unc0rr
parents: 5525
diff changeset
   887
            l:= Length(GearsNear);
5b8ca3955834 Some screwing around GearsNear code
unc0rr
parents: 5525
diff changeset
   888
            SetLength(GearsNear, l + 1);
5b8ca3955834 Some screwing around GearsNear code
unc0rr
parents: 5525
diff changeset
   889
            GearsNear[l] := t;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
   890
            end;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
   891
        t := t^.NextGear;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
   892
    end;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
   893
end;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
   894
1433
4af291d5d79c Repair flame dependancy on wind
unc0rr
parents: 1428
diff changeset
   895
{procedure AmmoFlameWork(Ammo: PGear);
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
   896
var t: PGear;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
   897
begin
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
   898
t:= GearsList;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
   899
while t <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   900
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   901
    if (t^.Kind = gtHedgehog) and (t^.Y < Ammo^.Y) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   902
        if not (hwSqr(Ammo^.X - t^.X) + hwSqr(Ammo^.Y - t^.Y - int2hwFloat(cHHRadius)) * 2 > _2) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   903
            begin
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   904
            ApplyDamage(t, 5);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   905
            t^.dX:= t^.dX + (t^.X - Ammo^.X) * _0_02;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   906
            t^.dY:= - _0_25;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   907
            t^.Active:= true;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   908
            DeleteCI(t);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   909
            FollowGear:= t
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   910
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   911
    t:= t^.NextGear
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   912
    end;
1433
4af291d5d79c Repair flame dependancy on wind
unc0rr
parents: 1428
diff changeset
   913
end;}
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
   914
16
b6f4b413dd41 - Various fixes for ammo cases
unc0rr
parents: 15
diff changeset
   915
b6f4b413dd41 - Various fixes for ammo cases
unc0rr
parents: 15
diff changeset
   916
function CountGears(Kind: TGearType): Longword;
b6f4b413dd41 - Various fixes for ammo cases
unc0rr
parents: 15
diff changeset
   917
var t: PGear;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2659
diff changeset
   918
    count: Longword = 0;
16
b6f4b413dd41 - Various fixes for ammo cases
unc0rr
parents: 15
diff changeset
   919
begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2659
diff changeset
   920
16
b6f4b413dd41 - Various fixes for ammo cases
unc0rr
parents: 15
diff changeset
   921
t:= GearsList;
b6f4b413dd41 - Various fixes for ammo cases
unc0rr
parents: 15
diff changeset
   922
while t <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   923
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   924
    if t^.Kind = Kind then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   925
        inc(count);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   926
    t:= t^.NextGear
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   927
    end;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2659
diff changeset
   928
CountGears:= count;
16
b6f4b413dd41 - Various fixes for ammo cases
unc0rr
parents: 15
diff changeset
   929
end;
b6f4b413dd41 - Various fixes for ammo cases
unc0rr
parents: 15
diff changeset
   930
3750
3aa85b5f3318 SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
burp
parents: 3749
diff changeset
   931
function SpawnCustomCrateAt(x, y: LongInt; crate: TCrateType; content: Longword): PGear;
3730
aecea9aa53dc Engine:
smaxx
parents: 3720
diff changeset
   932
begin
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
   933
    FollowGear := AddGear(x, y, gtCase, 0, _0, _0, 0);
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
   934
    cCaseFactor := 0;
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
   935
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   936
    if (crate <> HealthCrate) and (content > ord(High(TAmmoType))) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   937
        content := ord(High(TAmmoType));
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
   938
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
   939
    case crate of
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   940
        HealthCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   941
            begin
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
   942
            FollowGear^.Pos := posCaseHealth;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
   943
            FollowGear^.Health := content;
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
   944
            AddCaption(GetEventString(eidNewHealthPack), cWhiteColor, capgrpAmmoInfo);
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
   945
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   946
        AmmoCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   947
            begin
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
   948
            FollowGear^.Pos := posCaseAmmo;
4240
4e81670e52aa er. and cast to TAmmoType, which burp's routine still requires :)
nemo
parents: 4239
diff changeset
   949
            FollowGear^.AmmoType := TAmmoType(content);
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
   950
            AddCaption(GetEventString(eidNewAmmoPack), cWhiteColor, capgrpAmmoInfo);
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
   951
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   952
        UtilityCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   953
            begin
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
   954
            FollowGear^.Pos := posCaseUtility;
4240
4e81670e52aa er. and cast to TAmmoType, which burp's routine still requires :)
nemo
parents: 4239
diff changeset
   955
            FollowGear^.AmmoType := TAmmoType(content);
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
   956
            AddCaption(GetEventString(eidNewUtilityPack), cWhiteColor, capgrpAmmoInfo);
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
   957
            end;
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
   958
    end;
3750
3aa85b5f3318 SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
burp
parents: 3749
diff changeset
   959
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   960
    if ( (x = 0) and (y = 0) ) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   961
        FindPlace(FollowGear, true, 0, LAND_WIDTH);
3750
3aa85b5f3318 SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
burp
parents: 3749
diff changeset
   962
3aa85b5f3318 SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
burp
parents: 3749
diff changeset
   963
    SpawnCustomCrateAt := FollowGear;
3730
aecea9aa53dc Engine:
smaxx
parents: 3720
diff changeset
   964
end;
aecea9aa53dc Engine:
smaxx
parents: 3720
diff changeset
   965
5343
ff7ecf483759 fake crates now with complementary poison
Henek
parents: 5319
diff changeset
   966
function SpawnFakeCrateAt(x, y: LongInt; crate: TCrateType; explode: boolean; poison: boolean): PGear;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
   967
begin
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
   968
    FollowGear := AddGear(x, y, gtCase, 0, _0, _0, 0);
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
   969
    cCaseFactor := 0;
5343
ff7ecf483759 fake crates now with complementary poison
Henek
parents: 5319
diff changeset
   970
    FollowGear^.Pos := posCaseDummy;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
   971
    
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   972
    if explode then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   973
        FollowGear^.Pos := FollowGear^.Pos + posCaseExplode;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   974
    if poison then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   975
        FollowGear^.Pos := FollowGear^.Pos + posCasePoison;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
   976
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
   977
    case crate of
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   978
        HealthCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   979
            begin
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
   980
            FollowGear^.Pos := FollowGear^.Pos + posCaseHealth;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
   981
            AddCaption(GetEventString(eidNewHealthPack), cWhiteColor, capgrpAmmoInfo);
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
   982
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   983
        AmmoCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   984
            begin
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
   985
            FollowGear^.Pos := FollowGear^.Pos + posCaseAmmo;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
   986
            AddCaption(GetEventString(eidNewAmmoPack), cWhiteColor, capgrpAmmoInfo);
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
   987
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   988
        UtilityCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   989
            begin
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
   990
            FollowGear^.Pos := FollowGear^.Pos + posCaseUtility;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
   991
            AddCaption(GetEventString(eidNewUtilityPack), cWhiteColor, capgrpAmmoInfo);
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
   992
            end;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
   993
    end;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
   994
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   995
    if ( (x = 0) and (y = 0) ) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   996
        FindPlace(FollowGear, true, 0, LAND_WIDTH);
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
   997
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
   998
    SpawnFakeCrateAt := FollowGear;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
   999
end;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1000
6515
74a04089bb56 Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
nemo
parents: 6472
diff changeset
  1001
function GetAmmo(Hedgehog: PHedgehog): TAmmoType;
5584
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1002
var t, aTot: LongInt;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1003
    i: TAmmoType;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1004
begin
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6982
diff changeset
  1005
Hedgehog:= Hedgehog; // avoid hint
5584
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1006
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1007
aTot:= 0;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1008
for i:= Low(TAmmoType) to High(TAmmoType) do
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1009
    if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1010
        inc(aTot, Ammoz[i].Probability);
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1011
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1012
t:= aTot;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1013
i:= Low(TAmmoType);
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1014
if (t > 0) then
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1015
    begin
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1016
    t:= GetRandom(t);
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1017
    while t >= 0 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1018
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1019
        inc(i);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1020
        if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1021
            dec(t, Ammoz[i].Probability)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1022
        end
5584
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1023
    end;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1024
GetAmmo:= i
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1025
end;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1026
6515
74a04089bb56 Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
nemo
parents: 6472
diff changeset
  1027
function GetUtility(Hedgehog: PHedgehog): TAmmoType;
5584
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1028
var t, uTot: LongInt;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1029
    i: TAmmoType;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1030
begin
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1031
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1032
uTot:= 0;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1033
for i:= Low(TAmmoType) to High(TAmmoType) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1034
    if ((Ammoz[i].Ammo.Propz and ammoprop_Utility) <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1035
    and ((Hedgehog^.Team^.HedgehogsNumber > 1) or (Ammoz[i].Ammo.AmmoType <> amSwitch)) then
5584
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1036
        inc(uTot, Ammoz[i].Probability);
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1037
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1038
t:= uTot;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1039
i:= Low(TAmmoType);
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1040
if (t > 0) then
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1041
    begin
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1042
    t:= GetRandom(t);
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1043
    while t >= 0 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1044
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1045
        inc(i);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1046
        if ((Ammoz[i].Ammo.Propz and ammoprop_Utility) <> 0) and ((Hedgehog^.Team^.HedgehogsNumber > 1)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1047
        or (Ammoz[i].Ammo.AmmoType <> amSwitch)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1048
            dec(t, Ammoz[i].Probability)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1049
        end
5584
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1050
    end;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1051
GetUtility:= i
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1052
end;
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1053
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1054
e0b9722bd653 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents: 5564
diff changeset
  1055
15
6200cca92480 - Minor code simplifying
unc0rr
parents: 14
diff changeset
  1056
procedure SpawnBoxOfSmth;
3259
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1057
var t, aTot, uTot, a, h: LongInt;
394
4c017ae1226a - Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents: 393
diff changeset
  1058
    i: TAmmoType;
15
6200cca92480 - Minor code simplifying
unc0rr
parents: 14
diff changeset
  1059
begin
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2760
diff changeset
  1060
if (PlacingHogs) or
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1061
    (cCaseFactor = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1062
    or (CountGears(gtCase) >= 5)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1063
    or (GetRandom(cCaseFactor) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1064
       exit;
1295
27bec661581c Start flames rework
unc0rr
parents: 1294
diff changeset
  1065
1948
1e0e1f03180d Fix epic bug randomly teleporting hedgehogs
unc0rr
parents: 1939
diff changeset
  1066
FollowGear:= nil;
3259
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1067
aTot:= 0;
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1068
uTot:= 0;
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1069
for i:= Low(TAmmoType) to High(TAmmoType) do
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1070
    if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1071
        inc(aTot, Ammoz[i].Probability)
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1072
    else
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1073
        inc(uTot, Ammoz[i].Probability);
1966
31e449e1d9dd nemo's patch + ropes ammo scheme hack
unc0rr
parents: 1965
diff changeset
  1074
3259
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1075
t:=0;
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1076
a:=aTot;
3268
0e52ca22c1e0 GetRandom(0) is illegal
nemo
parents: 3267
diff changeset
  1077
h:= 1;
4143
eb7981f34800 Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
henek
parents: 4120
diff changeset
  1078
3268
0e52ca22c1e0 GetRandom(0) is illegal
nemo
parents: 3267
diff changeset
  1079
if (aTot+uTot) <> 0 then
4143
eb7981f34800 Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
henek
parents: 4120
diff changeset
  1080
    if ((GameFlags and gfInvulnerable) = 0) then
3268
0e52ca22c1e0 GetRandom(0) is illegal
nemo
parents: 3267
diff changeset
  1081
        begin
4143
eb7981f34800 Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
henek
parents: 4120
diff changeset
  1082
        h:= cHealthCaseProb * 100;
3268
0e52ca22c1e0 GetRandom(0) is illegal
nemo
parents: 3267
diff changeset
  1083
        t:= GetRandom(10000);
4143
eb7981f34800 Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
henek
parents: 4120
diff changeset
  1084
        a:= (10000-h)*aTot div (aTot+uTot)
3268
0e52ca22c1e0 GetRandom(0) is illegal
nemo
parents: 3267
diff changeset
  1085
        end
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3689
diff changeset
  1086
    else
3268
0e52ca22c1e0 GetRandom(0) is illegal
nemo
parents: 3267
diff changeset
  1087
        begin
0e52ca22c1e0 GetRandom(0) is illegal
nemo
parents: 3267
diff changeset
  1088
        t:= GetRandom(aTot+uTot);
0e52ca22c1e0 GetRandom(0) is illegal
nemo
parents: 3267
diff changeset
  1089
        h:= 0
0e52ca22c1e0 GetRandom(0) is illegal
nemo
parents: 3267
diff changeset
  1090
        end;
3259
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1091
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3689
diff changeset
  1092
3261
fa7086253e83 Rebalance Default to take into account reweighting of crates, remove redundant check
nemo
parents: 3259
diff changeset
  1093
if t<h then
3259
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1094
    begin
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1095
    FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0);
4143
eb7981f34800 Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
henek
parents: 4120
diff changeset
  1096
    FollowGear^.Health:= cHealthCaseAmount;
3259
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1097
    FollowGear^.Pos:= posCaseHealth;
3331
8e05feb871c3 Engine:
smxx
parents: 3322
diff changeset
  1098
    AddCaption(GetEventString(eidNewHealthPack), cWhiteColor, capgrpAmmoInfo);
3259
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1099
    end
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1100
else if (t<a+h) then
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1101
    begin
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1102
    t:= aTot;
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1103
    if (t > 0) then
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1104
        begin
1865
ebc6dfca60d4 - nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents: 1863
diff changeset
  1105
        FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0);
3259
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1106
        t:= GetRandom(t);
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1107
        i:= Low(TAmmoType);
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1108
        FollowGear^.Pos:= posCaseAmmo;
4238
6f1631765ebd Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
nemo
parents: 4225
diff changeset
  1109
        FollowGear^.AmmoType:= i;
3331
8e05feb871c3 Engine:
smxx
parents: 3322
diff changeset
  1110
        AddCaption(GetEventString(eidNewAmmoPack), cWhiteColor, capgrpAmmoInfo);
3259
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1111
        end
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1112
    end
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1113
else
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1114
    begin
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1115
    t:= uTot;
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1116
    if (t > 0) then
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1117
        begin
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1118
        FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0);
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1119
        t:= GetRandom(t);
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1120
        i:= Low(TAmmoType);
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1121
        FollowGear^.Pos:= posCaseUtility;
4238
6f1631765ebd Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
nemo
parents: 4225
diff changeset
  1122
        FollowGear^.AmmoType:= i;
3331
8e05feb871c3 Engine:
smxx
parents: 3322
diff changeset
  1123
        AddCaption(GetEventString(eidNewUtilityPack), cWhiteColor, capgrpAmmoInfo);
3259
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1124
        end
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1125
    end;
a29ccf4aed82 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents: 3255
diff changeset
  1126
1865
ebc6dfca60d4 - nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents: 1863
diff changeset
  1127
// handles case of no ammo or utility crates - considered also placing booleans in uAmmos and altering probabilities
ebc6dfca60d4 - nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents: 1863
diff changeset
  1128
if (FollowGear <> nil) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1129
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1130
    FindPlace(FollowGear, true, 0, LAND_WIDTH);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2366
diff changeset
  1131
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1132
    if (FollowGear <> nil) then
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5622
diff changeset
  1133
        AddVoice(sndReinforce, CurrentTeam^.voicepack)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1134
    end
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 68
diff changeset
  1135
end;
82d93eeecebe - Many AI improvements
unc0rr
parents: 68
diff changeset
  1136
2726
a84fc5113d01 Update translation files, add "King Mode"
nemo
parents: 2716
diff changeset
  1137
2790
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1138
function GearByUID(uid : Longword) : PGear;
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1139
var gear: PGear;
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1140
begin
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1141
GearByUID:= nil;
4780
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1142
if uid = 0 then exit;
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1143
if (lastGearByUID <> nil) and (lastGearByUID^.uid = uid) then
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1144
    begin
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1145
    GearByUID:= lastGearByUID;
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1146
    exit
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1147
    end;
2790
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1148
gear:= GearsList;
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1149
while gear <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1150
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1151
    if gear^.uid = uid then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1152
        begin
4780
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1153
        lastGearByUID:= gear;
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1154
        GearByUID:= gear;
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1155
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1156
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1157
    gear:= gear^.NextGear
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1158
    end
2790
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1159
end;
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1160
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1161
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1162
procedure chSkip(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1163
begin
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1164
s:= s; // avoid compiler hint
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1165
if not CurrentTeam^.ExtDriven then
7068
b1b7eb9c8cc9 Get rid of cripple SendIPCc
unc0rr
parents: 7061
diff changeset
  1166
    SendIPC(_S',');
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1167
uStats.Skipped;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1168
skipFlag:= true
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1169
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1170
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1171
procedure chHogSay(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1172
var Gear: PVisualGear;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1173
    text: shortstring;
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1174
    hh: PHedgehog;
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1175
    i, x, t, h: byte;
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1176
    c, j: LongInt;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1177
begin
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1178
    hh:= nil;
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1179
    i:= 0;
4469
b08c7ebcadb2 string length checks
nemo
parents: 4468
diff changeset
  1180
    t:= 0;
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1181
    x:= byte(s[1]);  // speech type
4469
b08c7ebcadb2 string length checks
nemo
parents: 4468
diff changeset
  1182
    if x < 4 then
b08c7ebcadb2 string length checks
nemo
parents: 4468
diff changeset
  1183
        begin
b08c7ebcadb2 string length checks
nemo
parents: 4468
diff changeset
  1184
        t:= byte(s[2]);  // team
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1185
        if Length(s) > 2 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1186
            h:= byte(s[3])  // target hog
4469
b08c7ebcadb2 string length checks
nemo
parents: 4468
diff changeset
  1187
        end;
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1188
    // allow targetting a hog by specifying a number as the first portion of the text
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1189
    if (x < 4) and (h > byte('0')) and (h < byte('9')) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1190
        i:= h - 48;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1191
    if i <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1192
        text:= copy(s, 4, Length(s) - 1)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1193
    else if x < 4 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1194
        text:= copy(s, 3, Length(s) - 1)
4468
0758b19bc99b fix hsa/hta/hya
nemo
parents: 4467
diff changeset
  1195
    else text:= copy(s, 2, Length(s) - 1);
0758b19bc99b fix hsa/hta/hya
nemo
parents: 4467
diff changeset
  1196
4470
d2b8d2fc51a9 disable say, just don't do anything. trying to avoid spew on spectator join
nemo
parents: 4469
diff changeset
  1197
    (*
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1198
    if CheckNoTeamOrHH then
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1199
        begin
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1200
        ParseCommand('say ' + text, true);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1201
        exit
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1202
        end;
4470
d2b8d2fc51a9 disable say, just don't do anything. trying to avoid spew on spectator join
nemo
parents: 4469
diff changeset
  1203
    *)
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1204
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1205
    if (x < 4) and (TeamsArray[t] <> nil) then
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1206
        begin
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1207
            // if team matches current hedgehog team, default to current hedgehog
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1208
            if (i = 0) and (CurrentHedgehog <> nil) and (CurrentHedgehog^.Team = TeamsArray[t]) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1209
                hh:= CurrentHedgehog
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1210
            else 
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1211
                begin
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1212
            // otherwise use the first living hog or the hog amongs the remaining ones indicated by i
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1213
                j:= 0;
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1214
                c:= 0;
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1215
                while (j <= cMaxHHIndex) and (hh = nil) do
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1216
                    begin
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1217
                    if (TeamsArray[t]^.Hedgehogs[j].Gear <> nil) then
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1218
                        begin
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1219
                        inc(c);
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1220
                        if (i=0) or (i=c) then
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1221
                            hh:= @TeamsArray[t]^.Hedgehogs[j]
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1222
                        end;
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1223
                    inc(j)
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1224
                    end
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1225
                end;
4784
d8eafc8dba38 avoid uninitialised pointer. thanks to dead.mazayus
nemo
parents: 4783
diff changeset
  1226
        if hh <> nil then 
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1227
            begin
4784
d8eafc8dba38 avoid uninitialised pointer. thanks to dead.mazayus
nemo
parents: 4783
diff changeset
  1228
            Gear:= AddVisualGear(0, 0, vgtSpeechBubble);
d8eafc8dba38 avoid uninitialised pointer. thanks to dead.mazayus
nemo
parents: 4783
diff changeset
  1229
            if Gear <> nil then
d8eafc8dba38 avoid uninitialised pointer. thanks to dead.mazayus
nemo
parents: 4783
diff changeset
  1230
                begin
d8eafc8dba38 avoid uninitialised pointer. thanks to dead.mazayus
nemo
parents: 4783
diff changeset
  1231
                Gear^.Hedgehog:= hh;
d8eafc8dba38 avoid uninitialised pointer. thanks to dead.mazayus
nemo
parents: 4783
diff changeset
  1232
                Gear^.Text:= text;
d8eafc8dba38 avoid uninitialised pointer. thanks to dead.mazayus
nemo
parents: 4783
diff changeset
  1233
                Gear^.FrameTicks:= x
d8eafc8dba38 avoid uninitialised pointer. thanks to dead.mazayus
nemo
parents: 4783
diff changeset
  1234
                end
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1235
            end
4706
fea3b34cf9b0 completely disable falling back to "say" in chHogSay
nemo
parents: 4705
diff changeset
  1236
        //else ParseCommand('say ' + text, true)
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1237
        end
4470
d2b8d2fc51a9 disable say, just don't do anything. trying to avoid spew on spectator join
nemo
parents: 4469
diff changeset
  1238
    else if (x >= 4) then
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1239
        begin
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1240
        SpeechType:= x-3;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1241
        SpeechText:= text
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1242
        end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1243
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1244
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3032
diff changeset
  1245
procedure initModule;
6543
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1246
const handlers: array[TGearType] of TGearStepProcedure = (
6890
6fc12f30c55c Fix insanity
unc0rr
parents: 6769
diff changeset
  1247
            @doStepFlame,
6fc12f30c55c Fix insanity
unc0rr
parents: 6769
diff changeset
  1248
            @doStepHedgehog,
6fc12f30c55c Fix insanity
unc0rr
parents: 6769
diff changeset
  1249
            @doStepMine,
6fc12f30c55c Fix insanity
unc0rr
parents: 6769
diff changeset
  1250
            @doStepCase,
6fc12f30c55c Fix insanity
unc0rr
parents: 6769
diff changeset
  1251
            @doStepCase,
6543
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1252
            @doStepBomb,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1253
            @doStepShell,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1254
            @doStepGrave,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1255
            @doStepBee,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1256
            @doStepShotgunShot,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1257
            @doStepPickHammer,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1258
            @doStepRope,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1259
            @doStepDEagleShot,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1260
            @doStepDynamite,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1261
            @doStepBomb,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1262
            @doStepCluster,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1263
            @doStepShover,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1264
            @doStepFirePunch,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1265
            @doStepActionTimer,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1266
            @doStepActionTimer,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1267
            @doStepParachute,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1268
            @doStepAirAttack,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1269
            @doStepAirBomb,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1270
            @doStepBlowTorch,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1271
            @doStepGirder,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1272
            @doStepTeleport,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1273
            @doStepSwitcher,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1274
            @doStepTarget,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1275
            @doStepMortar,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1276
            @doStepWhip,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1277
            @doStepKamikaze,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1278
            @doStepCake,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1279
            @doStepSeduction,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1280
            @doStepBomb,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1281
            @doStepCluster,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1282
            @doStepBomb,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1283
            @doStepWaterUp,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1284
            @doStepDrill,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1285
            @doStepBallgun,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1286
            @doStepBomb,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1287
            @doStepRCPlane,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1288
            @doStepSniperRifleShot,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1289
            @doStepJetpack,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1290
            @doStepMolotov,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1291
            @doStepBirdy,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1292
            @doStepEggWork,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1293
            @doStepPortalShot,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1294
            @doStepPiano,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1295
            @doStepBomb,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1296
            @doStepSineGunShot,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1297
            @doStepFlamethrower,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1298
            @doStepSMine,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1299
            @doStepPoisonCloud,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1300
            @doStepHammer,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1301
            @doStepHammerHit,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1302
            @doStepResurrector,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1303
            @doStepNapalmBomb,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1304
            @doStepSnowball,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1305
            @doStepSnowflake,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1306
            @doStepStructure,
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1307
            @doStepLandGun,
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6992
diff changeset
  1308
            @doStepTardis,
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6992
diff changeset
  1309
            @doStepIceGun);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
  1310
begin
6543
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1311
    doStepHandlers:= handlers;
697e9b730189 Fix build
unc0rr
parents: 6531
diff changeset
  1312
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6890
diff changeset
  1313
    RegisterVariable('skip', @chSkip, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6890
diff changeset
  1314
    RegisterVariable('hogsay', @chHogSay, true );
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1315
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1316
    CurAmmoGear:= nil;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1317
    GearsList:= nil;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1318
    KilledHHs:= 0;
4792
68f9b331014a sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Henek
parents: 4790
diff changeset
  1319
    SuddenDeath:= false;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1320
    SuddenDeathDmg:= false;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1321
    SpeechType:= 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1322
    skipFlag:= false;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3689
diff changeset
  1323
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1324
    AllInactive:= false;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1325
    PrvInactive:= false;
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1326
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1327
    //typed const
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1328
    delay:= 0;
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1329
    delay2:= 0;
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1330
    step:= stDelay;
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1331
    upd:= 0;
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 7010
diff changeset
  1332
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 7010
diff changeset
  1333
    //SDMusic:= 'hell.ogg';
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
  1334
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1335
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3032
diff changeset
  1336
procedure freeModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
  1337
begin
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3594
diff changeset
  1338
    FreeGearsList();
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
  1339
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1340
2451
5affd0840927 New data files from Tiy, add gtFlame to avoidance list
nemo
parents: 2428
diff changeset
  1341
end.