author | Periklis Ntanasis <pntanasis@gmail.com> |
Mon, 01 Jul 2013 23:23:22 +0300 | |
branch | spacecampaign |
changeset 9308 | 4bddcc1a1450 |
parent 9266 | share/hedgewars/Data/Missions/Campaign/A Space Adventure/cosmos.lua@199c1f066aad |
child 9310 | 1469147c110f |
permissions | -rw-r--r-- |
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1 |
------------------- ABOUT ---------------------- |
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2 |
-- |
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3 |
-- This map works as a menu for the hero hog to |
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parents:
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4 |
-- navigate through planets. It portrays the hogs |
5c760ed50b3d
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5 |
-- planet and above the planets that he'll later |
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6 |
-- visit. |
5c760ed50b3d
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parents:
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7 |
|
5c760ed50b3d
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parents:
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8 |
-- TODO |
5c760ed50b3d
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9 |
-- Save and Load All Check Points |
5c760ed50b3d
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10 |
-- Save hero health |
5c760ed50b3d
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11 |
-- Decide and implement if hero will use gas bombs... |
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12 |
-- ofc add custom stats page |
199c1f066aad
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13 |
-- PROBLEM : What if one makes a bad choice and wants to replay it map, how to reset? |
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14 |
-- POSSIBLE SOLUTIONS: In game function keys, frontend button... |
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parents:
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15 |
|
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16 |
HedgewarsScriptLoad("/Scripts/Locale.lua") |
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17 |
HedgewarsScriptLoad("/Scripts/Animate.lua") |
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18 |
|
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19 |
----------------- VARIABLES -------------------- |
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20 |
-- globals |
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21 |
local campaignName = loc("A Space Adventure") |
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22 |
local missionName = loc("Cosmos") |
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23 |
local timeForGuard1ToTurn = 1000 * 5 -- 5 sec |
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24 |
local timeForGuard1ToTurnLeft = timeForGuard1ToTurn |
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25 |
local saucerAcquired = false |
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26 |
local checkPointReached = 1 -- 1 is start of the game |
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27 |
-- dialogs |
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28 |
local dialog01 = {} |
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29 |
local dialog02 = {} |
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30 |
local dialog03 = {} |
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31 |
local dialog04 = {} |
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32 |
local dialog05 = {} |
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33 |
local dialog06 = {} |
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34 |
-- mission objectives |
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35 |
local goals = { |
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36 |
[dialog01] = {missionName, loc("Getting ready"), loc("Go and collect the crate on top of the column").."|"..loc("Use the sleep gas bomb if the guards spot you!"), 1, 4500}, |
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37 |
[dialog02] = {missionName, loc("The adventure begins!"), loc("Use the saucer and fly to the moon").."|"..loc("Drive carefully as your fuels are limited"), 1, 4500}, |
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38 |
[dialog03] = {missionName, loc("An unexpected event!"), loc("Use the saucer and fly away or use the gas bomb to neutralize the guards").."|"..loc("Beware, any damage taken will stay until you take some medicine or visit moon"), 1, 7000} |
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39 |
} |
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40 |
-- crates |
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41 |
local saucerX = 3270 |
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42 |
local saucerY = 1500 |
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43 |
-- hogs |
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44 |
local hero = {} |
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45 |
local director = {} |
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46 |
local doctor = {} |
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47 |
local guard1 = {} |
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48 |
local guard2 = {} |
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49 |
-- teams |
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50 |
local teamA = {} |
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51 |
local teamB = {} |
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52 |
local teamC = {} |
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53 |
-- hedgehogs values |
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54 |
hero.name = loc("Hog Solo") |
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55 |
hero.x = 1450 |
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56 |
hero.y = 1550 |
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57 |
director.name = loc("H") |
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58 |
director.x = 1350 |
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59 |
director.y = 1550 |
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60 |
doctor.name = loc("Dr.Cornelius") |
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61 |
doctor.x = 1300 |
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62 |
doctor.y = 1550 |
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63 |
guard1.name = loc("Bob") |
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64 |
guard1.x = 3350 |
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65 |
guard1.y = 1800 |
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66 |
guard1.turn = false |
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67 |
guard1.keepTurning = true |
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68 |
guard2.name = loc("Sam") |
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69 |
guard2.x = 3400 |
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70 |
guard2.y = 1800 |
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71 |
teamA.name = loc("PAoTH") |
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72 |
teamA.color = tonumber("FF0000",16) -- red |
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73 |
teamB.name = loc("Guards") |
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74 |
teamB.color = tonumber("0033FF",16) -- blue |
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75 |
teamC.name = loc("Hog Solo") |
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76 |
teamC.color = tonumber("38D61C",16) -- green |
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77 |
|
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78 |
-------------- LuaAPI EVENT HANDLERS ------------------ |
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79 |
function onGameInit() |
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80 |
Seed = 35 |
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81 |
GameFlags = gfSolidLand + gfDisableWind |
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82 |
TurnTime = 40000 |
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83 |
CaseFreq = 0 |
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84 |
MinesNum = 0 |
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85 |
Explosives = 0 |
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86 |
Delay = 5 |
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87 |
Map = "cosmos_map" -- custom map included in file |
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88 |
Theme = "Nature" |
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89 |
-- I had originally hero in PAoTH team and changed it, may reconsider though |
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90 |
-- PAoTH |
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91 |
AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy") |
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92 |
hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
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93 |
AnimSetGearPosition(hero.gear, hero.x, hero.y) |
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94 |
HogTurnLeft(hero.gear, true) |
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95 |
AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy") |
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96 |
director.gear = AddHog(director.name, 0, 100, "hair_yellow") |
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97 |
AnimSetGearPosition(director.gear, director.x, director.y) |
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98 |
doctor.gear = AddHog(doctor.name, 0, 100, "Glasses") |
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99 |
AnimSetGearPosition(doctor.gear, doctor.x, doctor.y) |
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100 |
-- Guards |
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101 |
AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") |
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102 |
guard1.gear = AddHog(guard1.name, 1, 100, "policecap") |
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103 |
AnimSetGearPosition(guard1.gear, guard1.x, guard1.y) |
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104 |
guard2.gear = AddHog(guard2.name, 1, 100, "policecap") |
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105 |
AnimSetGearPosition(guard2.gear, guard2.x, guard2.y) |
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|
106 |
|
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|
107 |
-- get the check point |
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|
108 |
if tonumber(GetCampaignVar("CosmosCheckPoint")) then |
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|
109 |
checkPointReached = tonumber(GetCampaignVar("CosmosCheckPoint")) |
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|
110 |
end |
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|
111 |
-- do checkpoint stuff needed before game starts |
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|
112 |
if checkPointReached == 1 then |
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|
113 |
-- Start of the game |
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114 |
elseif checkPointReached == 2 then |
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115 |
-- Hero on the column, just took space ship unnoticed |
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116 |
AnimSetGearPosition(hero.gear, saucerX, saucerY) |
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117 |
elseif checkPointReached == 3 then |
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118 |
-- Hero near column, without space ship unnoticed |
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119 |
elseif checkPointReached == 4 then |
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120 |
-- Hero visited moon for fuels |
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121 |
AnimSetGearPosition(hero.gear, 1110, 850) |
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122 |
elseif checkPointReached == 5 then |
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123 |
-- Hero has visited a planet, he has plenty of fuels and can change planet |
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124 |
end |
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|
125 |
|
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126 |
AnimInit() |
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127 |
AnimationSetup() |
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128 |
end |
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|
129 |
|
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130 |
function onGameStart() |
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131 |
-- wait for the first turn to start |
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132 |
AnimWait(hero.gear, 3000) |
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133 |
|
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134 |
FollowGear(hero.gear) |
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135 |
ShowMission(loc("A Space Adventure"), loc("Cosmos"), loc("Help Hog Solo to find all the parts of the anti-gravity device.").. |
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|
136 |
"|"..loc("Travel to all the neighbor planets and collect all the pieces"), -amSkip, 0) |
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|
137 |
|
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|
138 |
-- do checkpoint stuff needed after game starts |
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|
139 |
if checkPointReached == 1 then |
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|
140 |
AddAnim(dialog01) |
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|
141 |
AddAmmo(hero.gear, amGasBomb, 5) |
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|
142 |
AddAmmo(hero.gear, amRope, 2) |
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|
143 |
-- Added for dev/debug purposes, remove before release |
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|
144 |
AddAmmo(hero.gear, amJetpack, 2) |
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|
145 |
AddAmmo(guard1.gear, amDEagle, 2) |
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|
146 |
AddAmmo(guard2.gear, amDEagle, 2) |
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|
147 |
SpawnAmmoCrate(saucerX, saucerY, amJetpack) |
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|
148 |
-- EVENT HANDLERS |
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|
149 |
AddEvent(onHeroBeforeTreePosition, {hero.gear}, heroBeforeTreePosition, {hero.gear}, 0) |
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|
150 |
AddEvent(onHeroAtSaucerPosition, {hero.gear}, heroAtSaucerPosition, {hero.gear}, 0) |
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|
151 |
AddEvent(onHeroOutOfGuardSight, {hero.gear}, heroOutOfGuardSight, {hero.gear}, 0) |
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|
152 |
elseif checkPointReached == 2 then |
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|
153 |
AddAmmo(hero.gear, amJetpack, 1) |
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|
154 |
AddAnim(dialog02) |
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|
155 |
elseif checkPointReached == 3 then |
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|
156 |
-- Hero near column, without space ship unnoticed |
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|
157 |
elseif checkPointReached == 4 then |
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|
158 |
-- Hero visited moon for fuels |
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|
159 |
AddAnim(dialog05) |
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|
160 |
elseif checkPointReached == 5 then |
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|
161 |
-- Hero has visited a planet, he has plenty of fuels and can change planet |
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|
162 |
end |
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|
163 |
-- always check for landings |
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|
164 |
if GetCampaignVar("Planet") ~= "moon" then |
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|
165 |
AddEvent(onMoonLanding, {hero.gear}, moonLanding, {hero.gear}, 0) |
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|
166 |
end |
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parents:
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|
167 |
if GetCampaignVar("Planet") ~= "desertPlanet" then |
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|
168 |
AddEvent(onDesertPlanetLanding, {hero.gear}, desertPlanetLanding, {hero.gear}, 0) |
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|
169 |
end |
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parents:
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|
170 |
if GetCampaignVar("Planet") ~= "fruitPlanet" then |
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|
171 |
AddEvent(onFruitPlanetLanding, {hero.gear}, fruitPlanetLanding, {hero.gear}, 0) |
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|
172 |
end |
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parents:
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|
173 |
if GetCampaignVar("Planet") ~= "icePlanet" then |
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|
174 |
AddEvent(onIcePlanetLanding, {hero.gear}, icePlanetLanding, {hero.gear}, 0) |
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|
175 |
end |
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|
176 |
end |
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|
177 |
|
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|
178 |
function onGameTick() |
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|
179 |
-- maybe alert this to avoid timeForGuard1ToTurnLeft overflow |
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changeset
|
180 |
if timeForGuard1ToTurnLeft == 0 and guard1.keepTurning then |
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|
181 |
guard1.turn = not guard1.turn |
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|
182 |
HogTurnLeft(guard1.gear, guard1.turn) |
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|
183 |
timeForGuard1ToTurnLeft = timeForGuard1ToTurn |
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|
184 |
end |
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|
185 |
timeForGuard1ToTurnLeft = timeForGuard1ToTurnLeft - 1 |
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parents:
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changeset
|
186 |
AnimUnWait() |
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parents:
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changeset
|
187 |
if ShowAnimation() == false then |
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|
188 |
return |
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|
189 |
end |
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|
190 |
ExecuteAfterAnimations() |
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changeset
|
191 |
CheckEvents() |
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|
192 |
end |
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|
193 |
|
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|
194 |
function onPrecise() |
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changeset
|
195 |
if GameTime > 3000 then |
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|
196 |
SetAnimSkip(true) |
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|
197 |
end |
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|
198 |
end |
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changeset
|
199 |
|
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|
200 |
function onAmmoStoreInit() |
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|
201 |
SetAmmo(amJetpack, 0, 0, 0, 1) |
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|
202 |
end |
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|
203 |
|
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|
204 |
function onNewTurn() |
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parents:
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changeset
|
205 |
if CurrentHedgehog == director.gear or CurrentHedgehog == doctor.gear then |
5c760ed50b3d
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|
206 |
TurnTimeLeft = 0 |
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changeset
|
207 |
end |
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parents:
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|
208 |
if guard1.keepTurning then |
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changeset
|
209 |
AnimSwitchHog(hero.gear) |
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|
210 |
TurnTimeLeft = -1 |
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|
211 |
end |
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212 |
end |
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changeset
|
213 |
|
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|
214 |
-------------- EVENTS ------------------ |
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|
215 |
|
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|
216 |
function onHeroBeforeTreePosition(gear) |
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|
217 |
if GetX(gear) > 2444 then |
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|
218 |
return true |
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|
219 |
end |
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|
220 |
return false |
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|
221 |
end |
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|
222 |
|
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|
223 |
function onHeroAtSaucerPosition(gear) |
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|
224 |
if GetX(gear) >= saucerX-32 and GetX(gear) <= saucerX+32 and GetY(gear) >= saucerY-32 and GetY(gear) <= saucerY+32 then |
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|
225 |
saucerAcquired = true |
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|
226 |
end |
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|
227 |
if saucerAcquired and StoppedGear(gear) then |
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|
228 |
return true |
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|
229 |
end |
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|
230 |
return false |
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|
231 |
end |
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|
232 |
|
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|
233 |
function onHeroOutOfGuardSight(gear) |
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|
234 |
if GetX(gear) < 3100 and GetY(gear) > saucerY-25 and StoppedGear(gear) and not guard1.keepTurning then |
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parents:
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|
235 |
return true |
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|
236 |
end |
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|
237 |
return false |
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|
238 |
end |
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239 |
-- |
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|
240 |
function onMoonLanding(gear) |
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|
241 |
if GetX(gear) > 1010 and GetX(gear) < 1220 and GetY(gear) < 1300 and StoppedGear(gear) then |
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|
242 |
return true |
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243 |
end |
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244 |
return false |
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|
245 |
end |
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|
246 |
|
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|
247 |
function onFruitPlanetLanding(gear) |
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|
248 |
if GetX(gear) > 2240 and GetX(gear) < 2540 and GetY(gear) < 1100 and StoppedGear(gear) then |
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|
249 |
return true |
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250 |
end |
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251 |
return false |
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252 |
end |
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|
253 |
|
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|
254 |
function onDesertPlanetLanding(gear) |
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|
255 |
if GetX(gear) > 3568 and GetX(gear) < 4052 and GetY(gear) < 500 and StoppedGear(gear) then |
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256 |
return true |
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257 |
end |
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258 |
return false |
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259 |
end |
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|
260 |
|
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|
261 |
function onIcePlanetLanding(gear) |
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|
262 |
if GetX(gear) > 1330 and GetX(gear) < 1650 and GetY(gear) < 500 and StoppedGear(gear) then |
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263 |
return true |
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264 |
end |
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265 |
return false |
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|
266 |
end |
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changeset
|
267 |
|
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|
268 |
-------------- OUTCOMES ------------------ |
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|
269 |
|
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|
270 |
function heroBeforeTreePosition(gear) |
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|
271 |
AnimSay(gear,loc("Now I have to climb the trees"), SAY_SAY, 4000) |
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|
272 |
AnimCaption(hero.gear, loc("Use the rope to get to the crate"), 4000) |
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|
273 |
end |
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parents:
diff
changeset
|
274 |
|
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|
275 |
function heroAtSaucerPosition(gear) |
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diff
changeset
|
276 |
TurnTimeLeft = 0 |
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parents:
diff
changeset
|
277 |
-- save check point |
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parents:
diff
changeset
|
278 |
SaveCampaignVar("CosmosCheckPoint", "2") |
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changeset
|
279 |
AddAnim(dialog02) |
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parents:
diff
changeset
|
280 |
-- check if he was spotted by the guard |
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parents:
diff
changeset
|
281 |
if guard1.turn then |
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parents:
diff
changeset
|
282 |
guard1.keepTurning = false |
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parents:
diff
changeset
|
283 |
AddAnim(dialog03) |
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parents:
diff
changeset
|
284 |
end |
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first commit, added cosmos(menu) map and lua script with some functionality
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parents:
diff
changeset
|
285 |
end |
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first commit, added cosmos(menu) map and lua script with some functionality
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parents:
diff
changeset
|
286 |
|
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first commit, added cosmos(menu) map and lua script with some functionality
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parents:
diff
changeset
|
287 |
function heroOutOfGuardSight(gear) |
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parents:
diff
changeset
|
288 |
guard1.keepTurning = true |
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parents:
diff
changeset
|
289 |
AddAnim(dialog04) |
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parents:
diff
changeset
|
290 |
end |
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first commit, added cosmos(menu) map and lua script with some functionality
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parents:
diff
changeset
|
291 |
|
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changeset
|
292 |
function moonLanding(gear) |
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changeset
|
293 |
WriteLnToConsole("MOON LANDING, HOORAY!") |
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added landing event handlers for cosmos.lua
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parents:
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diff
changeset
|
294 |
AnimCaption(hero.gear,loc("Welcome to the moon!")) |
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added landing event handlers for cosmos.lua
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parents:
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diff
changeset
|
295 |
SaveCampaignVar("CosmosCheckPoint", "4") |
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parents:
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diff
changeset
|
296 |
SaveCampaignVar("Planet", "moon") |
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parents:
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diff
changeset
|
297 |
EndGame() |
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parents:
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diff
changeset
|
298 |
end |
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parents:
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diff
changeset
|
299 |
|
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parents:
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diff
changeset
|
300 |
function fruitPlanetLanding(gear) |
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parents:
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changeset
|
301 |
if checkPointReached < 5 then |
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parents:
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changeset
|
302 |
AddAnim(dialog06) |
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parents:
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diff
changeset
|
303 |
end |
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parents:
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diff
changeset
|
304 |
end |
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parents:
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diff
changeset
|
305 |
|
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added landing event handlers for cosmos.lua
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parents:
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diff
changeset
|
306 |
function desertPlanetLanding(gear) |
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added landing event handlers for cosmos.lua
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parents:
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diff
changeset
|
307 |
if checkPointReached < 5 then |
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parents:
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diff
changeset
|
308 |
AddAnim(dialog06) |
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parents:
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diff
changeset
|
309 |
end |
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parents:
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diff
changeset
|
310 |
end |
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parents:
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diff
changeset
|
311 |
|
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parents:
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diff
changeset
|
312 |
function icePlanetLanding(gear) |
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parents:
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diff
changeset
|
313 |
if checkPointReached < 5 then |
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parents:
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diff
changeset
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314 |
AddAnim(dialog06) |
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parents:
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diff
changeset
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315 |
end |
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parents:
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diff
changeset
|
316 |
end |
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parents:
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diff
changeset
|
317 |
|
9258
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first commit, added cosmos(menu) map and lua script with some functionality
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parents:
diff
changeset
|
318 |
-------------- ANIMATIONS ------------------ |
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first commit, added cosmos(menu) map and lua script with some functionality
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parents:
diff
changeset
|
319 |
|
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first commit, added cosmos(menu) map and lua script with some functionality
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parents:
diff
changeset
|
320 |
function Skipanim(anim) |
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first commit, added cosmos(menu) map and lua script with some functionality
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parents:
diff
changeset
|
321 |
if goals[anim] ~= nil then |
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first commit, added cosmos(menu) map and lua script with some functionality
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parents:
diff
changeset
|
322 |
ShowMission(unpack(goals[anim])) |
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first commit, added cosmos(menu) map and lua script with some functionality
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parents:
diff
changeset
|
323 |
end |
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first commit, added cosmos(menu) map and lua script with some functionality
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parents:
diff
changeset
|
324 |
if CurrentHedgehog ~= hero.gear and anim ~= dialog03 then |
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first commit, added cosmos(menu) map and lua script with some functionality
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parents:
diff
changeset
|
325 |
AnimSwitchHog(hero.gear) |
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first commit, added cosmos(menu) map and lua script with some functionality
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parents:
diff
changeset
|
326 |
elseif anim == dialog03 then |
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first commit, added cosmos(menu) map and lua script with some functionality
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parents:
diff
changeset
|
327 |
startCombat() |
9266
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added landing event handlers for cosmos.lua
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parents:
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diff
changeset
|
328 |
elseif anim == dialog05 or anim == dialog06 then |
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parents:
9258
diff
changeset
|
329 |
EndGame() |
9258
5c760ed50b3d
first commit, added cosmos(menu) map and lua script with some functionality
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330 |
end |
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331 |
end |
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332 |
|
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333 |
function AnimationSetup() |
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334 |
-- DIALOG 01 - Start |
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335 |
AddSkipFunction(dialog01, Skipanim, {dialog01}) |
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336 |
table.insert(dialog01, {func = AnimWait, args = {doctor.gear, 3000}}) |
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337 |
--table.insert(dialog01, {func = AnimWait, args = {hero.gear, 2500}, skipFunc = Skipanim, skipArgs = dialog01}) |
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338 |
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Near secret base 17 of PAoTH in the rural Hogland..."), 4000}}) |
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339 |
table.insert(dialog01, {func = AnimSay, args = {director.gear, loc("So Hog Solo, here we are..."), SAY_SAY, 2000}}) |
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340 |
table.insert(dialog01, {func = AnimSay, args = {director.gear, loc("Behind these trees on the East there is secret base 17"), SAY_SAY, 4000}}) |
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341 |
table.insert(dialog01, {func = AnimSay, args = {director.gear, loc("You have to continue alone from now on."), SAY_SAY, 3000}}) |
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342 |
table.insert(dialog01, {func = AnimSay, args = {director.gear, loc("Be careful, the future of Hogera is in your hands!"), SAY_SAY, 7200}}) |
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343 |
table.insert(dialog01, {func = AnimSay, args = {doctor.gear, loc("We'll use our communicators to contact you"), SAY_SAY, 2600}}) |
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344 |
table.insert(dialog01, {func = AnimSay, args = {doctor.gear, loc("In am also entrusting you with a rope and a sleep gas bomb"), SAY_SAY, 5000}}) |
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345 |
table.insert(dialog01, {func = AnimSay, args = {doctor.gear, loc("You may find them handy"), SAY_SAY, 2300}}) |
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346 |
table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Thank you Dr.Cornelius"), SAY_SAY, 1600}}) |
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347 |
table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("I'll make good use of them"), SAY_SAY, 4500}}) |
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348 |
table.insert(dialog01, {func = AnimSay, args = {director.gear, loc("It would be wiser to steal the space ship while PAoTH guards are taking a brake!"), SAY_SAY, 7000}}) |
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349 |
table.insert(dialog01, {func = AnimSay, args = {director.gear, loc("Remember! Many will seek the anti-gravity device! Now go, hurry up!"), SAY_SAY, 4000}}) |
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350 |
table.insert(dialog01, {func = AnimSwitchHog, args = {hero.gear}}) |
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351 |
-- DIALOG 02 - Hero got the saucer |
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352 |
AddSkipFunction(dialog02, Skipanim, {dialog02}) |
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353 |
table.insert(dialog02, {func = AnimWait, args = {hero.gear, 500}}) |
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354 |
table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("CheckPoint reached!"), 4000}}) |
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355 |
table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("Got the saucer!"), SAY_SHOUT, 2000}}) |
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356 |
table.insert(dialog02, {func = AnimSay, args = {director.gear, loc("Nice!"), SAY_SHOUT, 1000}}) |
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357 |
table.insert(dialog02, {func = AnimSay, args = {director.gear, loc("Now use it and go to the moon PAoTH station to get more fuels!"), SAY_SHOUT, 5000}}) |
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358 |
table.insert(dialog02, {func = AnimGearWait, args = {hero.gear, 500}}) |
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359 |
-- DIALOG 03 - Hero got spotted by guard |
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360 |
AddSkipFunction(dialog03, Skipanim, {dialog03}) |
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361 |
table.insert(dialog03, {func = AnimWait, args = {guard1.gear, 4000}}) |
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362 |
table.insert(dialog03, {func = AnimCaption, args = {guard1.gear, loc("Prepare to battle or flee!"), 4000}}) |
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363 |
table.insert(dialog03, {func = AnimSay, args = {guard1.gear, loc("Hey").." "..guard2.name.."! "..loc("Look, someone is stealing the saucer!"), SAY_SHOUT, 4000}}) |
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364 |
table.insert(dialog03, {func = AnimSay, args = {guard2.gear, loc("I'll get him!"), SAY_SAY, 4000}}) |
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365 |
table.insert(dialog03, {func = startCombat, args = {guard1.gear}}) |
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|
366 |
-- DIALOG 04 - Hero out of sight |
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|
367 |
AddSkipFunction(dialog04, Skipanim, {dialog04}) |
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|
368 |
table.insert(dialog04, {func = AnimCaption, args = {guard1.gear, loc("You are out of danger, time to go to the moon!"), 4000}}) |
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|
369 |
table.insert(dialog04, {func = AnimSay, args = {guard1.gear, loc("I guess we lost him!"), SAY_SAY, 3000}}) |
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|
370 |
table.insert(dialog04, {func = AnimSay, args = {guard2.gear, loc("We should better report this and continue our watch!"), SAY_SAY, 5000}}) |
9266
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371 |
table.insert(dialog04, {func = AnimSwitchHog, args = {hero.gear}}) |
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|
372 |
-- DIALOG 05 - Hero returned from moon without fuels |
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373 |
AddSkipFunction(dialog05, Skipanim, {dialog05}) |
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374 |
table.insert(dialog05, {func = AnimSay, args = {hero.gear, loc("I guess I can't go far without fuels!"), SAY_THINK, 6000}}) |
199c1f066aad
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|
375 |
table.insert(dialog05, {func = AnimSay, args = {hero.gear, loc("Go to go back"), SAY_THINK, 2000}}) |
199c1f066aad
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parents:
9258
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|
376 |
table.insert(dialog05, {func = EndGame, args = {hero.gear}}) |
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|
377 |
-- DIALOG 06 - Landing on wrong planet or on earth if not enough fuels |
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added landing event handlers for cosmos.lua
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|
378 |
AddSkipFunction(dialog06, Skipanim, {dialog06}) |
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|
379 |
table.insert(dialog06, {func = AnimCaption, args = {hero.gear, loc("You have to try again!"), 5000}}) |
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parents:
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|
380 |
table.insert(dialog06, {func = AnimSay, args = {hero.gear, loc("Hm... Now I run out of fuels..."), SAY_THINK, 3000}}) |
199c1f066aad
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parents:
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|
381 |
table.insert(dialog06, {func = EndGame, args = {hero.gear}}) |
9258
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|
382 |
end |
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|
383 |
|
9266
199c1f066aad
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|
384 |
------------------- custom "animation" functions -------------------------- |
9258
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|
385 |
|
5c760ed50b3d
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parents:
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changeset
|
386 |
function startCombat() |
5c760ed50b3d
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parents:
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changeset
|
387 |
-- use this so guard2 will gain control |
5c760ed50b3d
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parents:
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changeset
|
388 |
AnimSwitchHog(hero.gear) |
5c760ed50b3d
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parents:
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changeset
|
389 |
TurnTimeLeft = 0 |
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first commit, added cosmos(menu) map and lua script with some functionality
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|
390 |
end |