share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/cosmos.lua
author Periklis Ntanasis <pntanasis@gmail.com>
Mon, 01 Jul 2013 23:23:22 +0300
branchspacecampaign
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parent 9266 share/hedgewars/Data/Missions/Campaign/A Space Adventure/cosmos.lua@199c1f066aad
child 9310 1469147c110f
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merge and changed also spacecampaign name
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------------------- ABOUT ----------------------
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--
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-- This map works as a menu for the hero hog to
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-- navigate through planets. It portrays the hogs
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-- planet and above the planets that he'll later
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-- visit.
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-- TODO
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-- Save and Load All Check Points
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-- Save hero health
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-- Decide and implement if hero will use gas bombs...
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-- ofc add custom stats page
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-- PROBLEM : What if one makes a bad choice and wants to replay it map, how to reset?
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-- POSSIBLE SOLUTIONS: In game function keys, frontend button...
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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HedgewarsScriptLoad("/Scripts/Animate.lua")
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----------------- VARIABLES --------------------
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-- globals
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local campaignName = loc("A Space Adventure")
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local missionName = loc("Cosmos")
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local timeForGuard1ToTurn = 1000 * 5 -- 5 sec
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local timeForGuard1ToTurnLeft = timeForGuard1ToTurn
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local saucerAcquired = false
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local checkPointReached = 1 -- 1 is start of the game
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-- dialogs
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local dialog01 = {}
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local dialog02 = {}
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local dialog03 = {}
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local dialog04 = {}
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local dialog05 = {}
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local dialog06 = {}
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-- mission objectives
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local goals = {
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	[dialog01] = {missionName, loc("Getting ready"), loc("Go and collect the crate on top of the column").."|"..loc("Use the sleep gas bomb if the guards spot you!"), 1, 4500},
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	[dialog02] = {missionName, loc("The adventure begins!"), loc("Use the saucer and fly to the moon").."|"..loc("Drive carefully as your fuels are limited"), 1, 4500},
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	[dialog03] = {missionName, loc("An unexpected event!"), loc("Use the saucer and fly away or use the gas bomb to neutralize the guards").."|"..loc("Beware, any damage taken will stay until you take some medicine or visit moon"), 1, 7000}
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}
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-- crates
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local saucerX = 3270
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local saucerY = 1500
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-- hogs
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local hero = {}
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local director = {}
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local doctor = {}
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local guard1 = {}
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local guard2 = {}
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-- teams
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local teamA = {}
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local teamB = {}
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local teamC = {}
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-- hedgehogs values
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hero.name = loc("Hog Solo")
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hero.x = 1450
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hero.y = 1550
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director.name = loc("H")
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director.x = 1350
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director.y = 1550
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doctor.name = loc("Dr.Cornelius")
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doctor.x = 1300
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doctor.y = 1550
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guard1.name = loc("Bob")
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guard1.x = 3350
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guard1.y = 1800
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guard1.turn = false
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guard1.keepTurning = true
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guard2.name = loc("Sam")
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guard2.x = 3400
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guard2.y = 1800
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teamA.name = loc("PAoTH")
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teamA.color = tonumber("FF0000",16) -- red
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teamB.name = loc("Guards")
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teamB.color = tonumber("0033FF",16) -- blue
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teamC.name = loc("Hog Solo")
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teamC.color = tonumber("38D61C",16) -- green
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-------------- LuaAPI EVENT HANDLERS ------------------
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function onGameInit()
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	Seed = 35
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	GameFlags = gfSolidLand + gfDisableWind
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	TurnTime = 40000
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	CaseFreq = 0
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	MinesNum = 0
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	Explosives = 0
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	Delay = 5
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	Map = "cosmos_map" -- custom map included in file
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	Theme = "Nature"
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	-- I had originally hero in PAoTH team and changed it, may reconsider though
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	-- PAoTH
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	AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy")	
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	hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
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	AnimSetGearPosition(hero.gear, hero.x, hero.y)	
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	HogTurnLeft(hero.gear, true)
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	AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy")	
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	director.gear = AddHog(director.name, 0, 100, "hair_yellow")
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	AnimSetGearPosition(director.gear, director.x, director.y)
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	doctor.gear = AddHog(doctor.name, 0, 100, "Glasses")
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	AnimSetGearPosition(doctor.gear, doctor.x, doctor.y)
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	-- Guards
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	AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy")
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	guard1.gear = AddHog(guard1.name, 1, 100, "policecap")
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	AnimSetGearPosition(guard1.gear, guard1.x, guard1.y)
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	guard2.gear = AddHog(guard2.name, 1, 100, "policecap")
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	AnimSetGearPosition(guard2.gear, guard2.x, guard2.y)
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	-- get the check point
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	if tonumber(GetCampaignVar("CosmosCheckPoint")) then
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		checkPointReached = tonumber(GetCampaignVar("CosmosCheckPoint"))
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	end
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	-- do checkpoint stuff needed before game starts
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	if checkPointReached == 1 then
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		-- Start of the game
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	elseif checkPointReached == 2 then
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		-- Hero on the column, just took space ship unnoticed
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		AnimSetGearPosition(hero.gear, saucerX, saucerY)
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	elseif checkPointReached == 3 then
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		-- Hero near column, without space ship unnoticed
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	elseif checkPointReached == 4 then
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		-- Hero visited moon for fuels
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		AnimSetGearPosition(hero.gear, 1110, 850)
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	elseif checkPointReached == 5 then
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		-- Hero has visited a planet, he has plenty of fuels and can change planet
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	end
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	AnimInit()
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	AnimationSetup()
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end
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function onGameStart()
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	-- wait for the first turn to start
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	AnimWait(hero.gear, 3000)
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	FollowGear(hero.gear)
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	ShowMission(loc("A Space Adventure"), loc("Cosmos"), loc("Help Hog Solo to find all the parts of the anti-gravity device.")..
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	"|"..loc("Travel to all the neighbor planets and collect all the pieces"), -amSkip, 0)
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	-- do checkpoint stuff needed after game starts
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	if checkPointReached == 1 then	
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		AddAnim(dialog01)
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		AddAmmo(hero.gear, amGasBomb, 5)
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		AddAmmo(hero.gear, amRope, 2)
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		-- Added for dev/debug purposes, remove before release
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		AddAmmo(hero.gear, amJetpack, 2)
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		AddAmmo(guard1.gear, amDEagle, 2)
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		AddAmmo(guard2.gear, amDEagle, 2)
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		SpawnAmmoCrate(saucerX, saucerY, amJetpack)	
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		-- EVENT HANDLERS
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		AddEvent(onHeroBeforeTreePosition, {hero.gear}, heroBeforeTreePosition, {hero.gear}, 0)
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		AddEvent(onHeroAtSaucerPosition, {hero.gear}, heroAtSaucerPosition, {hero.gear}, 0)
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		AddEvent(onHeroOutOfGuardSight, {hero.gear}, heroOutOfGuardSight, {hero.gear}, 0)
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	elseif checkPointReached == 2 then
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		AddAmmo(hero.gear, amJetpack, 1)
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		AddAnim(dialog02)
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	elseif checkPointReached == 3 then
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		-- Hero near column, without space ship unnoticed
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	elseif checkPointReached == 4 then
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		-- Hero visited moon for fuels
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		AddAnim(dialog05)
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	elseif checkPointReached == 5 then
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		-- Hero has visited a planet, he has plenty of fuels and can change planet
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	end
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	-- always check for landings
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	if GetCampaignVar("Planet") ~= "moon" then
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		AddEvent(onMoonLanding, {hero.gear}, moonLanding, {hero.gear}, 0)
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	end
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	if GetCampaignVar("Planet") ~= "desertPlanet" then
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		AddEvent(onDesertPlanetLanding, {hero.gear}, desertPlanetLanding, {hero.gear}, 0)
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	end	
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	if GetCampaignVar("Planet") ~= "fruitPlanet" then
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		AddEvent(onFruitPlanetLanding, {hero.gear}, fruitPlanetLanding, {hero.gear}, 0)
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	end
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	if GetCampaignVar("Planet") ~= "icePlanet" then
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		AddEvent(onIcePlanetLanding, {hero.gear}, icePlanetLanding, {hero.gear}, 0)
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	end
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end
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function onGameTick()
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	-- maybe alert this to avoid timeForGuard1ToTurnLeft overflow
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	if timeForGuard1ToTurnLeft == 0 and guard1.keepTurning then
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		guard1.turn = not guard1.turn
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		HogTurnLeft(guard1.gear, guard1.turn)
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		timeForGuard1ToTurnLeft = timeForGuard1ToTurn
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   184
	end
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	timeForGuard1ToTurnLeft = timeForGuard1ToTurnLeft - 1
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	AnimUnWait()
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	if ShowAnimation() == false then
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		return
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	end
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	ExecuteAfterAnimations()
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	CheckEvents()
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   192
end
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function onPrecise()
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	if GameTime > 3000 then
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		SetAnimSkip(true)   
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   197
	end
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end
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   199
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function onAmmoStoreInit()
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	SetAmmo(amJetpack, 0, 0, 0, 1)
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end
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function onNewTurn()
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	if CurrentHedgehog == director.gear or CurrentHedgehog == doctor.gear then
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		TurnTimeLeft = 0
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	end
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	if guard1.keepTurning then
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		AnimSwitchHog(hero.gear)
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		TurnTimeLeft = -1
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   211
	end
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end
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-------------- EVENTS ------------------
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function onHeroBeforeTreePosition(gear)
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	if GetX(gear) > 2444 then
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		return true
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	end
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	return false
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end
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function onHeroAtSaucerPosition(gear)
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	if GetX(gear) >= saucerX-32 and GetX(gear) <= saucerX+32 and GetY(gear) >= saucerY-32 and GetY(gear) <= saucerY+32 then
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		saucerAcquired = true
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	end
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	if saucerAcquired and StoppedGear(gear) then
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		return true
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	end
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	return false
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   231
end
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function onHeroOutOfGuardSight(gear)
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	if GetX(gear) < 3100 and GetY(gear) > saucerY-25 and StoppedGear(gear) and not guard1.keepTurning then
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		return true
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	end
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	return false
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end
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--
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function onMoonLanding(gear)
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	if GetX(gear) > 1010 and GetX(gear) < 1220  and GetY(gear) < 1300 and StoppedGear(gear) then
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		return true
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	end
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	return false
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end
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function onFruitPlanetLanding(gear)
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	if GetX(gear) > 2240 and GetX(gear) < 2540  and GetY(gear) < 1100 and StoppedGear(gear) then
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		return true
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	end
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	return false
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end
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function onDesertPlanetLanding(gear)
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	if GetX(gear) > 3568 and GetX(gear) < 4052  and GetY(gear) < 500 and StoppedGear(gear) then
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		return true
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	end
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	return false
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end
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function onIcePlanetLanding(gear)
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	if GetX(gear) > 1330 and GetX(gear) < 1650  and GetY(gear) < 500 and StoppedGear(gear) then
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		return true
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	end
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	return false
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end
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-------------- OUTCOMES ------------------
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function heroBeforeTreePosition(gear)
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	AnimSay(gear,loc("Now I have to climb the trees"), SAY_SAY, 4000)
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	AnimCaption(hero.gear, loc("Use the rope to get to the crate"),  4000)
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end
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function heroAtSaucerPosition(gear)
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	TurnTimeLeft = 0
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	-- save check point	
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	SaveCampaignVar("CosmosCheckPoint", "2")
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	AddAnim(dialog02)
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	-- check if he was spotted by the guard
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	if guard1.turn then
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		guard1.keepTurning = false
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		AddAnim(dialog03)
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	end	
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end
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function heroOutOfGuardSight(gear)
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	guard1.keepTurning = true
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	AddAnim(dialog04)
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end
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function moonLanding(gear)
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	WriteLnToConsole("MOON LANDING, HOORAY!")
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	AnimCaption(hero.gear,loc("Welcome to the moon!"))
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	SaveCampaignVar("CosmosCheckPoint", "4")
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	SaveCampaignVar("Planet", "moon")
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	EndGame()
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end
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function fruitPlanetLanding(gear)
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	if checkPointReached < 5 then
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		AddAnim(dialog06)
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	end
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end
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function desertPlanetLanding(gear)
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	if checkPointReached < 5 then
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		AddAnim(dialog06)
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	end
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end
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function icePlanetLanding(gear)
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	if checkPointReached < 5 then
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		AddAnim(dialog06)
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	end
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end
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-------------- ANIMATIONS ------------------
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function Skipanim(anim)
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	if goals[anim] ~= nil then
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		ShowMission(unpack(goals[anim]))
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    end
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    if CurrentHedgehog ~= hero.gear and anim ~= dialog03 then
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		AnimSwitchHog(hero.gear)
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	elseif anim == dialog03 then
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		startCombat()
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	elseif anim == dialog05 or anim == dialog06 then
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		EndGame()
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	end
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end
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function AnimationSetup()
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	-- DIALOG 01 - Start
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	AddSkipFunction(dialog01, Skipanim, {dialog01})
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	table.insert(dialog01, {func = AnimWait, args = {doctor.gear, 3000}})
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	--table.insert(dialog01, {func = AnimWait, args = {hero.gear, 2500}, skipFunc = Skipanim, skipArgs = dialog01})
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	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Near secret base 17 of PAoTH in the rural Hogland..."),  4000}})
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	table.insert(dialog01, {func = AnimSay, args = {director.gear, loc("So Hog Solo, here we are..."), SAY_SAY, 2000}})
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	table.insert(dialog01, {func = AnimSay, args = {director.gear, loc("Behind these trees on the East there is secret base 17"), SAY_SAY, 4000}})
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	table.insert(dialog01, {func = AnimSay, args = {director.gear, loc("You have to continue alone from now on."), SAY_SAY, 3000}})
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	table.insert(dialog01, {func = AnimSay, args = {director.gear, loc("Be careful, the future of Hogera is in your hands!"), SAY_SAY, 7200}})
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	table.insert(dialog01, {func = AnimSay, args = {doctor.gear, loc("We'll use our communicators to contact you"), SAY_SAY, 2600}})
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	table.insert(dialog01, {func = AnimSay, args = {doctor.gear, loc("In am also entrusting you with a rope and a sleep gas bomb"), SAY_SAY, 5000}})
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	table.insert(dialog01, {func = AnimSay, args = {doctor.gear, loc("You may find them handy"), SAY_SAY, 2300}})
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	table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Thank you Dr.Cornelius"), SAY_SAY, 1600}})
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	table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("I'll make good use of them"), SAY_SAY, 4500}})
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	table.insert(dialog01, {func = AnimSay, args = {director.gear, loc("It would be wiser to steal the space ship while PAoTH guards are taking a brake!"), SAY_SAY, 7000}})
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	table.insert(dialog01, {func = AnimSay, args = {director.gear, loc("Remember! Many will seek the anti-gravity device! Now go, hurry up!"), SAY_SAY, 4000}})
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	table.insert(dialog01, {func = AnimSwitchHog, args = {hero.gear}})
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	-- DIALOG 02 - Hero got the saucer
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	AddSkipFunction(dialog02, Skipanim, {dialog02})
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	table.insert(dialog02, {func = AnimWait, args = {hero.gear, 500}})
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	table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("CheckPoint reached!"),  4000}})
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	table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("Got the saucer!"), SAY_SHOUT, 2000}})
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	table.insert(dialog02, {func = AnimSay, args = {director.gear, loc("Nice!"), SAY_SHOUT, 1000}})
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	table.insert(dialog02, {func = AnimSay, args = {director.gear, loc("Now use it and go to the moon PAoTH station to get more fuels!"), SAY_SHOUT, 5000}})
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    table.insert(dialog02, {func = AnimGearWait, args = {hero.gear, 500}})
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parents:
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   359
    -- DIALOG 03 - Hero got spotted by guard
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   360
	AddSkipFunction(dialog03, Skipanim, {dialog03})
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parents:
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   361
	table.insert(dialog03, {func = AnimWait, args = {guard1.gear, 4000}})
5c760ed50b3d first commit, added cosmos(menu) map and lua script with some functionality
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parents:
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   362
	table.insert(dialog03, {func = AnimCaption, args = {guard1.gear, loc("Prepare to battle or flee!"),  4000}})	
5c760ed50b3d first commit, added cosmos(menu) map and lua script with some functionality
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parents:
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   363
	table.insert(dialog03, {func = AnimSay, args = {guard1.gear, loc("Hey").." "..guard2.name.."! "..loc("Look, someone is stealing the saucer!"), SAY_SHOUT, 4000}})
5c760ed50b3d first commit, added cosmos(menu) map and lua script with some functionality
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parents:
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   364
	table.insert(dialog03, {func = AnimSay, args = {guard2.gear, loc("I'll get him!"), SAY_SAY, 4000}})
5c760ed50b3d first commit, added cosmos(menu) map and lua script with some functionality
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parents:
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   365
	table.insert(dialog03, {func = startCombat, args = {guard1.gear}})
5c760ed50b3d first commit, added cosmos(menu) map and lua script with some functionality
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parents:
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   366
	-- DIALOG 04 - Hero out of sight
5c760ed50b3d first commit, added cosmos(menu) map and lua script with some functionality
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parents:
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   367
	AddSkipFunction(dialog04, Skipanim, {dialog04})
5c760ed50b3d first commit, added cosmos(menu) map and lua script with some functionality
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parents:
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   368
	table.insert(dialog04, {func = AnimCaption, args = {guard1.gear, loc("You are out of danger, time to go to the moon!"),  4000}})
5c760ed50b3d first commit, added cosmos(menu) map and lua script with some functionality
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parents:
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   369
	table.insert(dialog04, {func = AnimSay, args = {guard1.gear, loc("I guess we lost him!"), SAY_SAY, 3000}})
5c760ed50b3d first commit, added cosmos(menu) map and lua script with some functionality
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parents:
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   370
	table.insert(dialog04, {func = AnimSay, args = {guard2.gear, loc("We should better report this and continue our watch!"), SAY_SAY, 5000}})
9266
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parents: 9258
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   371
	table.insert(dialog04, {func = AnimSwitchHog, args = {hero.gear}})
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parents: 9258
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   372
	-- DIALOG 05 - Hero returned from moon without fuels
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parents: 9258
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   373
	AddSkipFunction(dialog05, Skipanim, {dialog05})
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parents: 9258
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   374
	table.insert(dialog05, {func = AnimSay, args = {hero.gear, loc("I guess I can't go far without fuels!"), SAY_THINK, 6000}})
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parents: 9258
diff changeset
   375
	table.insert(dialog05, {func = AnimSay, args = {hero.gear, loc("Go to go back"), SAY_THINK, 2000}})
199c1f066aad added landing event handlers for cosmos.lua
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parents: 9258
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   376
	table.insert(dialog05, {func = EndGame, args = {hero.gear}})
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parents: 9258
diff changeset
   377
	-- DIALOG 06 - Landing on wrong planet or on earth if not enough fuels
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parents: 9258
diff changeset
   378
	AddSkipFunction(dialog06, Skipanim, {dialog06})
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parents: 9258
diff changeset
   379
	table.insert(dialog06, {func = AnimCaption, args = {hero.gear, loc("You have to try again!"),  5000}})
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parents: 9258
diff changeset
   380
	table.insert(dialog06, {func = AnimSay, args = {hero.gear, loc("Hm... Now I run out of fuels..."), SAY_THINK, 3000}})
199c1f066aad added landing event handlers for cosmos.lua
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parents: 9258
diff changeset
   381
	table.insert(dialog06, {func = EndGame, args = {hero.gear}})
9258
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parents:
diff changeset
   382
end
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parents:
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   383
9266
199c1f066aad added landing event handlers for cosmos.lua
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parents: 9258
diff changeset
   384
------------------- custom "animation" functions --------------------------
9258
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parents:
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   385
5c760ed50b3d first commit, added cosmos(menu) map and lua script with some functionality
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parents:
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   386
function startCombat()
5c760ed50b3d first commit, added cosmos(menu) map and lua script with some functionality
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parents:
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   387
	-- use this so guard2 will gain control
5c760ed50b3d first commit, added cosmos(menu) map and lua script with some functionality
Periklis Ntanasis <pntanasis@gmail.com>
parents:
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   388
	AnimSwitchHog(hero.gear)
5c760ed50b3d first commit, added cosmos(menu) map and lua script with some functionality
Periklis Ntanasis <pntanasis@gmail.com>
parents:
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   389
	TurnTimeLeft = 0
5c760ed50b3d first commit, added cosmos(menu) map and lua script with some functionality
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parents:
diff changeset
   390
end